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What's after 2,500 hrs w/o being able to farm

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Posted by: maddoctor.2738

maddoctor.2738

Bad enough to ruin the game.? Just killed an orr boss and didn’t get the daily.

Which boss did you kill?

How GW2 is NOT casual.

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Posted by: maddoctor.2738

maddoctor.2738

People forget what the definition of casual actually is. Relaxed and unconcerned. I don’t know about the rest of you, but I feel obligated to participate in dungeons to earn as much money as people that play for 10 hours a day

You mean you are in a secret contest with those people who will get the most money? And do what with them? Look at who has the highest number? That’s it? You compare yourself with the cof p1 farmers and want for some obscure reason to have the same amount of money as them, while playing far less? Seriously?

How GW2 is NOT casual.

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Posted by: maddoctor.2738

maddoctor.2738

Actually that’s not entirely true there are many things you are leaving out like the farming of T6 materials which is the sole way of making any kind of meaningful money in this game. They are forcing people to play dungeons or WvW in order to make any money. The only other method is to buy gems and convert them.

Not true at all. You don’t need dungeons to earn money, you need to limit your expenses, I don’t get how anyone can have money problems in this game, I’ve never, ever done cof p1 farming, never gone t6 mat farming, never did anything that people “do” to make money. I have more than enough for all my alts, I can get anything I want, except for a precursor, that’s the absolutely only thing anyone might need money for. I fail to see how making a legendary is a process for casuals, you don’t need money for anything else.

And saying “most” is your opinion that the thousands (i suspect due to the pre-guesting patch emptyness of the servers) who left in November wouldn’t agree with, because of their new dungeon only focus.

The game hasn’t been focusing on dungeon for months, if anything dungeons have been neglected for a very long time. Dungeons-only in Guild Wars 2? Is that a joke?

I did do the experimental living world, and was highly disappointed that it’s still yet to be the focus on the open world they promised they would have prelaunch.

It’s not?

Also, Rift didn’t force people into dungeons, they had solo dungeons and the lotteries gave plenty of currency that was needed to buy the gear one needed so your argument about that game is nul.

My statement stands.

Guild Wars 2 isn’t forcing people into dungeons either, you can get max stat gear easily without ever stepping into a dungeon… what’s your argument?

Abolishment of Magic Find

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Posted by: maddoctor.2738

maddoctor.2738

Who ever said “removed”? They are looking into it, because trading Magic Find for “other” stats doesn’t look so good after all, but there is no way they will remove it.

My Guild Wars 2 Review

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Posted by: maddoctor.2738

maddoctor.2738

And not a single one of these make sense to me.
In my PoW there should be ZERO difference in stats between a guy who play few hours a day and the 24/24-7/7 hardcore player, fullstop.
Why A LOT of people relying on fulldps? Is it mandatory? We can say no, but then why so many party with that set? Because it’is efficient, working even with pugs.
Why so many party formed by almost all warriors? Is it mandatory? No… but again…
And even if is it true that ppl will always find way to perpetrate elitism, there is a difference in a biased self assumption based on nothing than ignorance, and a fact.
Ascended are stronger than exotic.
At the current stage can a good player cover the gap between ascended and exotic?
I think the answer is “maybe”.
In the next future when the full ascended set will be out, it will still possible for a skilled player in exotic being performing like a skilled player equipping ascended gears?
I think the answer is no.
I want to be a burden for my teammates if I lack of skills, but not if I lack of time.
This is all I think :*

Your “numbered” statements don’t make any sense so I won’t comment on those, where you got them is anyone’s guess.

There IS zero difference in stats between someone who plays a few hours each day and a hardcore 24/7 player, getting top gear is ridiculously easy. Oh right you want to get it by it dropping from the sky while you are chatting with your friends? Sadly that’s not an option.

You are confusing the WHOLE game with CoF P1 speedruns. Hey parties are “Warrior Zerker only” for CoF p1 speedruns, it’s the end of the world, why does everyone, everywhere use those? Faulty logic, it doesn’t work that way at all everywhere else, the game is not only CoF P1 speedruns.

How do you get Ascended gear? I don’t see anything that actually requires “pro” skills or even to have full Exotics beforehand in order to get Ascended gear, I repeat again, it’s one of the easiest ways to acquire BiS gear in a game.

As for Ascended vs Exotic, tell that to the pro Magic Find crowd, they are using gear with equal stats to Greens (not even Rares, if you do the math) and say they can compete easily with people with full Exotics. Funny, there is no reason not to believe them that a player’s skill CAN make the difference, even between Ascended and Exotics.

My Guild Wars 2 Review

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Posted by: maddoctor.2738

maddoctor.2738

I agree explorations is hardly rewarding. It was the first month, you could go out and find treasure chests in places and get a rare or exotic because they had a champion protecting it. (do you really think Champions would be defending a box full of copper, some blues and maybe a green item? spssh not!)

No it wasn’t during the first month, loot drops from Champions and world chests are exactly the same, despite Anet saying they buffed Champion loot. What actually changed is the addition of the guarandeed rare chest in World Boss events, nothing else.

My Guild Wars 2 Review

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Posted by: maddoctor.2738

maddoctor.2738

Nobody plays Dynamic Events.

In what game? Because in the game called Guild Wars 2 players do play Dynamic Events.

Really? Where? Last I checked in the game Guild Wars 2, every zone was empty with the small exception of Dragon Events and sometimes if you’re lucky, Orr events.

So yeah. Nobody plays it.

Search again

Last time I checked around the starter zones it was full of people, Diessa too, Frostgorge events are being done around with or without Jormag, Fields of Ruin had a healthy amount of players around and even in Brisban Wildlands I was finding lots of players doing events. Harathi Hinterlands is another great option if you want to find loads of people. Gendaran Fields, Kessex Hills and certain parts of Snowden also have people. Mount Maelstrom attracts lots of players doing the Destroyer chain inside the Volcano, even though the chest hasn’t been updated yet.

I don’t know what exactly you wanted, a huge amount of people, like the ones doing a dragon event roaming and doing random events? That’s impossible, and not even healthy for the game.

Going around the Guild Challenge/Guild Rush areas is bound to allow you to meet lots of people doing them, you can join in the fun. Pay some attention to map chat and you will find that lots of zones have people doing events in them, you might not find people everywhere you go all the time, but that doesn’t mean the zone is empty, a good example is a Gargantula event in Harathi Hinterlands that is mostly left alone, because it has a very very short cooldown, that doesn’t make the zone empty, go a bit to the north and you will find lots of players.

Zones that could certainly need a lot of help are Lornar’s Pass, Timberline Falls, Sparkfly Fen (even with Tequatl around), Malchor’s Leap, Iron Marches and on top of all, Southsun Cove, obviously they are fixing that with the Living Story, making it the focus of attention. They could easily shift the focus of the players on rarely visited zones, and they are doing that, Diessa was mostly empty before the F&F update, now it’s full of people.

My Guild Wars 2 Review

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Posted by: maddoctor.2738

maddoctor.2738

Nobody plays Dynamic Events.

In what game? Because in the game called Guild Wars 2 players do play Dynamic Events.

Match making is system is awful

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Posted by: maddoctor.2738

maddoctor.2738

They should make rating visible after a game is finished, not rank. And give the average of both teams BEFORE the match starts, like how you got a message of the enemy (and your) guild rank before a GvG game started.

My Guild Wars 2 Review

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Posted by: maddoctor.2738

maddoctor.2738

Hearts get done as I run through areas.

That’s rose colored glasses. You speak as if you could do all events just by playing normally in the areas around them, and that is factually wrong. For example, the heart about trading objects with a group of friendly Ettins: you can play normally in that area as much as you want, but unless you stop to “DO the heart”, you will never actually get it done.

They are Jotun, not Ettins, and cases like that are so few that are barely noticable, how many hearts exist in the game, and how many cannot be filled while doing events around them? Do the math, it’s not hard.

Even the line about grind is a matter of opinion.

Or, to make it short, can you think of any good review in which the reviewer does not state his/her opinion? In fact, can you point any good review that is not based around the reviewer’s opinions?

I read reviews here sometimes: http://www.gamespot.com/ They are usually objective and at least over proper critisism and valid arguments. You didn’t. But most importantly this isn’t a review site, these are the official forums, you are expected to answer back when people quote you and prove you wrong, you didn’t, you are afraid or have no counter-arguments, therefore your arguments were weak to begin with.

pets healing too much on downed rangers

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Posted by: maddoctor.2738

maddoctor.2738

There are a lot of issues in PVP underwater combat, lots of professions are totally imbalanced underwater. Most of the problems appear because Skill3 isn’t supposed to be used all the time, most of the time you can’t possibly use it while on land, underwater though, most professions can use their Skill3 without an issue.

Lick Wounds is an overpowered skill while underwater in PVP for two main reasons:
1) Damage underwater is generally less than on land, also there is no finisher, therefore in most cases the Ranger can actually use the skill.
2) There is no Downed Penalty in PVP, so if the Ranger manages to Rally and you down him again, you will have to deal with his full Downed HP all the time which means the Ranger is nearly invinsible underwater. For example, in WvW the power of the skill is mitigated easily by the Downed Penalty, if the Ranger manages to self-rez, they will have 50% of their Downed HP when they get downed again, meaning a far easier kill.

However, it’s not only Rangers that have issues Underwater. Warriors can use Vengeance 99% of the time and get into the action again, only a few times you can kill them faster than that.

I’ve seen Thieves use Shadow Assault over and over and over it’s not even funny, I know people will say that it costs initiative, then explain how can a Thief use it 3-4 times in a row (they can surely do that) to the point of being invulnerable to direct attacks while underwater and absolutely no counter, WHILE contesting the freaking point. At least make cheap tricks like that uncontest a point, like Mesmer Distortion and other Invulnerable skills.

There is a reason Raid on Capricon is not on Tournament rotation and hopefully it will never be.

How do I counter this?

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Posted by: maddoctor.2738

maddoctor.2738

If someone is downed 5 times in a row they are insta-killed. Each time you down someone they have less and less health, to the point of being killed instantly after a while. I find it hard to believe that a ranger, even underwater, got downed, then up, 5 times…

In sPVP though, you don’t have Downed Penalty, so it’s completely different, Rangers are nearly immortal there underwater.

So it was probably a bug or something

My Guild Wars 2 Review

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Posted by: maddoctor.2738

maddoctor.2738

That doesn’t prove anything… There are people who are moving from zone to zone, world boss to world boss, there are people who are doing events for their dailies

I’m terribly amused that your rose-colored reply describing how the game wouldn’t be filled by grinders is by using as example those grinding world bosses or grinding dailies.

I’m terribly amused that you didn’t answer anything else, parts of your OP and other posts quoted and answered, maybe you realised that you were typing non-sense or run out of arguments completely? I’d like to see an answer to everything, unless you are simply a troll.

My Guild Wars 2 Review

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Posted by: maddoctor.2738

maddoctor.2738

I was going to write a huge wall of text explaining the failures of the OP but Mirta did it already…

I’m only going to respond to another post of the OP:

Go in game and watch. Take a look at how many players are farming dynamic events in Cursed Shores; compare that to how many players are just playing in any other map in the game. Try to find a group for story mode in a dungeon that is not farmed, and compare that to finding a group for CoF path 1. See how many players do the Dragon events, and then tell me how many players you see just exploring the world.

That doesn’t prove anything… There are people who are moving from zone to zone, world boss to world boss, there are people who are doing events for their dailies, you’ve never gone to Queensdale I guess, or any starting zone. Not to mention a huge amount of players isn’t in Cursed Shore, they are in WvW, I guess WvW is also a grind in your faulty logic?

All those examples make it clear that grinders are in very higher numbers than real players. This has a very clear impact on ArenaNet – Ascended gear is just a huge grind, Fractals are basically a huge grind, the loudest complaint in the forum a while ago was about the lack of drops, etc, etc.

You don’t actually have those numbers you say you have, you have no proof and no evidence to suggest anything. Ascended gear isn’t a huge grind at all, seriously Ascended a huge grind? What’s your basis on this? You just wanted it yesterday and it will take you a little bit of more time and you come here and start ranting?

MMORPGs have been designed to cater to grinders (and that is actually a fact, not just my opinion, unlike most other things I have said here). The original Guild Wars had less of a focus on grind, at least until GW:EN. GW2 is catering to grinders, and as such it has a community of addicts, who care more about their next “fix” than about having fun. Like I said above, it’s a pity that ArenaNet made a game in which it’s so easy to play with other people, and then filled it with people you don’t want to play with.

The original Guild Wars had a LOT more grinding than Guild Wars 2 (for cosmetics/titles) have you ever tried maxing out some of the titles in GW1? Getting Obsidian armor maybe? The grind in GW1 makes grinding in GW2 look like a walk in the park, and no it didn’t start from GW:EN, it was always there you just wear your “GW1 was awesome glasses” and refuse to see the truth in front of you. For your final, idiotic comment, I’ll have you know I play with people I want to play with, including my guild mates and my friends, if you have a problem socializing and playing with proper people that’s your fault.

Downscaled Content is Far, Far Too Easy

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Posted by: maddoctor.2738

maddoctor.2738

I like obtaining high level items in low level zones. This encourages players to revisit those zones. Also why should a the whole game Ever become obsolete? Anet wants zone to evolve over time.

I have no issue with getting high levels in low level zones, no zone should ever become obsolete, but that goes against the “the whole game should be hard” which was the whole point of my post. You can’t have everything on the same difficulty level as Orr for a level 80, it will be extremely hard for new players.

And I gave an example that is very easy to confirm, get a level 1 character and see how stupidly easy it is to kill level 1 mobs, it’s seriously faster than a level 80 killing level 80 mobs, and that’s to be expected of course, it’s the “tutorial” up to to around level 30.

Downscaled Content is Far, Far Too Easy

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Posted by: maddoctor.2738

maddoctor.2738

So, I made a level 1 Elementalist to do a simple test. Go out of Queensdale and start killing mobs. I’m level 7 at the moment and I’m using mostly the starter gear, without head gear (I transmuted the skin on another char), without shoulders. I think I have a blue chest armor and nothing else, obviously no traits and just a single utility skill.

I wasn’t the least bit surprised that it takes this character faaaaaar less time to kill mobs of the same level than any of my level 80 take to kill mobs in Orr… I don’t see an issue with those low level mobs being easy to kill, they are already easy to kill for low level characters, keep in mind that at low levels people are still training, they are not masters of the game mechanics, especially if it’s their first character.

So all the suggestions about making content harder are from people who actually want content to be a lot harder for a level 80 than for a level 1? How would that make any sense? My level 7 kills level 7 mobs almost as fast as my level 80, there is no challenge for me (but those without experience will have trouble). Maybe they should normalize difficulty for mobs at level 30 and up, maybe it was a huge mistake to make mobs at levels 1-30 offer level 80 drops.
Remember when the game was released there was a cap in the game, you couldn’t NOT get level 80 gear/rewards from killing very low level mobs, maybe they should revert that, and also make even daily achievements work only on “relevant” mobs (30+ for level 80s) and not for everywhere. That way you can keep the game hard, as hard as it is at level 80, but at the same time give new players the chance of learning the game mechanics first, as the first levels 1-30 could be used as a tutorial of shorts.

Weapon Swap w/ a Catch!

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Posted by: maddoctor.2738

maddoctor.2738

If you want that range, there’s a bunch of signets and an arcane skill.

But the main thing is that the range on elementalist’s weapons is pretty much irrelevant. An evasive arcana staff wielder spends a lot of time in melee too, and a dagger ele has enough gap closers to quickly get back into range. In fact, you even have a 600 range projectile attack on what are otherwise pretty much melee weapons…

Seriously, range is a secondary stat on ele weapons.

Signets and Arcane cannot be used all the time, they have ridiculously long cds for what they offer and gap closers are pretty much useless in PvE and dungeons, the point in many of those encounters is to stay at 1200 range and dps from a distance, something that an Ele can do only with a staff… A 1200 range conjure could “solve” this serious issue, so Eles aren’t forced into using only Staff in certain encounters. Even 900 (Scepter) is lacking at times.

Your opinion on how to make Conjure viable?

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Posted by: maddoctor.2738

maddoctor.2738

First change I’d like to see in Conjures (before a total rework or something drastic) is to remove charge usage for skill1 on all weapons, at least in that way they can fill the role of ranged weapon for Eles that lack range, now they don’t even do that…

Weapon Swap w/ a Catch!

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Posted by: maddoctor.2738

maddoctor.2738

and of course the conjure weapons, which are designed to compensate our inability to swap weapons.

They are? Where is the 1200 range Conjured Weapon then? That’s the only thing that is missing to allow all Ele types to use all types of range just like every other profession can -very easily- do.

Weapon Swap w/ a Catch!

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Posted by: maddoctor.2738

maddoctor.2738

why not make the attunement swap count as a weapon swap?

Attunement swap already counts as weapon swap

The grab for cash, where's your reach stop?

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Posted by: maddoctor.2738

maddoctor.2738

Micro economics 101. When there are more goods available (here through farming) the price goes down all other factors held constant. The more people farming ori nodes, the lower the price of ori. You might say that farmers are self-limited by this. The more people farm, the lower the prices will go. They are only hurting themselves in this regard.

Ori prices DO go down from time to time, but lodestone prices are not, people do Ori runs but there aren’t as many people farming for lodestones, they farm cof p1 and buy them with gold instead.

It’s obviously true, that the more people that farm -specific- items, the lower the price for those specific items becomes as there is more supply, BUT it is also true that the more people that farm -just for gold- cof p1 for example, it won’t make the prices go down, they might even go up instead, supply is the same, but some people are richer, so they can sell higher, there will be buyers. Those who don’t farm -just for gold- will have issues getting what they want, if there is not enough supply for it.

Infusions, have you made any?

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Posted by: maddoctor.2738

maddoctor.2738

For a +5? Certainly not. But that +5 doesn’t make any difference anyway so I won’t ever bother with them.

Magic Find - What I don't like

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maddoctor.2738

Colin, remove MF from equipments. Make it scaled to total achievement points. Capped at 10,000 achievement points. 100 achievement points = 1% MF

No more dps whining, and long term players get even more rewards. Good way to reward loyalty and effort.

A good idea… i think I support it.

As a mfer I like the above idea/approach.
I would say take it a step further and cap it for dungs as well. That way u can have gear with stats that can “benefit/contribute” more so to the group and still have mf going.

I would cap it at say 50% for dung and wvwvw.
For pve area can have that 10k max of points worth.
And when ur in a party the average of the 5 ppl can be taken when only in pve area. This would not work in dung pt.

What would be the point in capping it in dungeons?

if Anet does what that person suggested, MF would be removed from all equipment, which is why I disagreed with it.

There is another way, add a second MF progression – with achievement points is a good idea, or with extra levels after 80 or whatever they come up with – and make it not stuck with gear MF (stack with guild/banner buffs though). While you have low “extra” MF your MF gear will give a higher stat and be more optimal, but as your “extra” MF will increase over time it will surpass your gear MF and slowly you will start using only that and change to some other kind of gear.

It keeps MF gear relevant up to a point, so it’s not useless at all.

The grab for cash, where's your reach stop?

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Posted by: maddoctor.2738

maddoctor.2738

Therefore, people should be asking for increased drop rates. More supply means lower prices. More gold means higher prices.

That’s true. More supply for NEEDED items is the answer, not more gold/random loot.

There is a problem when people choose to farm something (cof p1) to get enough gold to buy something they need instead of… you know, killing the “proper” mobs to get it! For example, lots of people will agree that farming cof p1 and then buying Powerful Blood is far better than killing the mobs that drop it, because it will take hours and hours of boring gameplay, at least in CoF P1 you are doing “something” slightly more exciting, especially if you are not in a 4War/1Me “bot” team. With cof p1 farming you are 100% sure you will get what you want, with actual farming of whatever mobs drop the blood, you might not get how many you want in a reasonable amount of time.

They really need to make materials and lodestones and other items that people want, more readily available and from more sources.

New Zones?

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Posted by: maddoctor.2738

maddoctor.2738

At the moment ArenaNet is focusing on fixing/creating more content with the current zones to max out their world as much as possible.

This is something I like because in other MMOs, they just keep releasing zone after zone, and the zones just die out when the next new thing comes.

So they will update the world they got before they think of adding more zones.

I see what your trying to say but they aren’t doing that, they’re adding temporary content which goes away sooner or later.

And they are also making modifications to events in all areas (mostly at the higher level zones), the world is huge and the game has loads of systems to keep it relevant forever

Where is everybody?

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Few days ago I visited Harathi Hinterlands, and it was kinda empty, I barely found one person to help me out with Gargantula event, so I have to wonder, are certain zones dying out?

It’s because you were south in that map, go to the northern part and Harathi is a map that is full of people, both the big Centaur event chain and Kol chain get attention.

So now when I see a champion in a remote location of a zone, and nobody is around to help me, I should go on the forums and post that the end is coming and zones are empty?

The grab for cash, where's your reach stop?

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Posted by: maddoctor.2738

maddoctor.2738

If nobody ever farmed everything would’ve been cheap. But people don’t realise this and continue to farm so prices continue to go up…. when people finally wake up and see how bad farming is for the economy maybe they’ll stop complaining about “nerfing” the loot of farming spots/dungeons.

MF Take 2

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Posted by: maddoctor.2738

maddoctor.2738

I don’t like your idea, the easiest, simplest, safest solution is to make MF worthless in dungeons, it solves everything quickly.

Magic Find - What I don't like

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maddoctor.2738

Why are you still arguing over what MF is and what isn’t? The devs themselves pointed out that having MF in place of OTHER BENEFICIAL stats is wrong and will be changed… why are people still defending MF? What are you going to do when it’s finally out of the game or changed in a way that it doesn’t affect groups the least bit?

Magic Find - What I don't like

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maddoctor.2738

You have no business judging my “statistical capability”, because it’s not your kittening business. I’m there, I’m helping, how much doesn’t matter.

True it’s not my business as to how much you are helping, but taking advantage of that to actually GET MORE rewards than me, that’s aggrevating and needs to stop, even the devs admitted it. Choosing MF over better stats in a group setting needs to stop, period, that’s a fact and it will be solved.

Magic Find - What I don't like

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maddoctor.2738

And their better loots, even though they could be so incredibly small in difference, that itself is the only reason you hate them? You can’t just get through the dungeon?

Yes. If they actually share their spoils then yes their MF is shared with the group, but I doubt any MF user will share their spoils… And no it’s not incredibly small in difference, it depends on dungeon and how much MF the user has, it can lead to some extra lodestones.

It’s funny how the same argument always comes, while even the devs themselves admitted that “using MF at the cost of better stats” is harmful and needs to be “solved”. Now tell us that you don’t agree with that either and want MF to stay the way it is, go on.

Magic Find - What I don't like

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Posted by: maddoctor.2738

maddoctor.2738

Totally agree on this point-that’s why I don’t care if you think I am selfish for having a paltry 27% on my gear (basically, the Syzygy with MF Utility Infusion DESIGNED by ANet and Ancient Karka Shell with Ruby Jewel), because my friends-and more importantly, myself-know that I am not selfish in the least-same with another poster several posts above. I would do anything for in-game friends, and have given away Charged and Onyx lodestones to them-shows you how selfish I am, that 27% makes me so self-centered, loot-hungry, and evil right?

I don’t think this whole anti-MF debate is about people who are using:

A) MF Infusions – the infusion system is a great system for adding MF/Gold/Karma bonuses to the game
B) Items that increase all stats including MF

In the above cases you are not sacrificing groups stats for MF, MF comes as an added bonus, as it should have always been and exactly what Anet wants to do with it – hint: the Utility Infusions are a great step to the right direction.

To quote Colin himself:

It’s not a choice that’s great for game play and there isn’t really anything that fun about it, even more so when group composition is taken into account. Ideally we’d also like to keep the ability to slowly build your magic find over time, but doing this at the cost of using better stats isn’t the right way to do that.

The “problem” with MF gear and when it becomes “bad” is when you using MF at the cost of better stats, as Colin himself states, they want to fix this and they SHOULD fix this, there is no arguing about it. It’s terrible design plain and simple and everyone should agree with this, fortunately the devs do.

One other thing, I only call Selfish those who deliberately choose to use MF over more useful stats, for pure personal benefit while offering less to the group, that’s pure selfishness, you put yourself above the group. It doesn’t matter how you live your personal life, and how much you help your friends and guildies, for those randoms you group with, while using full MF gear, you are being selfish at them, there is no denying this.

Maybe I should’ve made that distinction to avoid confusion… The Full Explorer with Noble Runes IS Selfish, the one using the “all stat” gear is not, he is using all the stats for the benefit of his build, MF is an added bonus, Explorer users aren’t using the extra stat at all, to benefit the team, only for personal gain so they are being selfish.

Finally, I regularly see posted Berserker as the alternative to Explorer, but I must add that Cavalier, Valkyrie, Rampager and other stat combinations offer better DAMAGE (while also offering other stats like Toughness/Vitality/Condition Damage/Healing) than Explorer. It’s not an issue of “run Berserker instead of Explorer”, that’s false. Many many gear combinations are far superior to Explorer in terms of DPS while also offering more than just damage.

Magic Find - What I don't like

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Posted by: maddoctor.2738

maddoctor.2738

People make this MF kitten into a bigger thing than it needs to be. MF sucks in dungeons, that’s why I don’t run it in dungeons. But I sure as hell will run it everywhere else, and enjoy it, because I don’t need to be 100% all the time especially in open world PVE.

I don’t think anyone wants to remove MF from open world… it should just simply be disabled in dungeons, there, all problems solved in one simple to implement move.

Okay, good. It seemed like some people wanted to just abolish MF completely. I would like, however, for a dungeon party to calculate who has the highest MF value and give that same value to all party members, to compensate. That would be amazing, honestly.

There are lots of ideas, remove completely, take the average, or take the highest number, let’s wait and see which one Anet will choose.

suspecious rats

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

They are used for a Guild Bounty in Fields of Ruin. Once the bounty is active you must interract with the rats until you find the “correct” one and start the battle.

Magic Find - What I don't like

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

There are even ascended items with MF% stats. It’s not “wrong” nor evil, just a player’s personal choice, and I frankly doubt that most players are thinking about “gimping groups” when they acquire the stuff.

Then what are they thinking about? “Gimping groups for personal gain” is exactly what they are doing, why else would they use MF gear in a party setting?

Magic Find - What I don't like

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

People make this MF kitten into a bigger thing than it needs to be. MF sucks in dungeons, that’s why I don’t run it in dungeons. But I sure as hell will run it everywhere else, and enjoy it, because I don’t need to be 100% all the time especially in open world PVE.

I don’t think anyone wants to remove MF from open world… it should just simply be disabled in dungeons, there, all problems solved in one simple to implement move.

Magic Find - What I don't like

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

-Selfishness is not the problem (that’s a personal character issue-MF gear won’t make anyone “selfish” if he/she isn’t really selfish, nor will non-MF gear make anyone selfless if he/she is all about himself/herself at heart.)

You mean when that MF user gets a precursor I like he will give it to me? You mean that when that MF user gets something that I want (and he doesn’t) he will give it to me? If not then he is selfish, he is using his gear to get more loot, and then doesn’t share it, that’s what being selfish is all about.

I “share” my damage and I “share” my survivability and healing, does he share his loot? If no then he is selfsih plain and simple there is no arguing and no denying it, that’s a pure simple fact.

Focus PvE nerf

in Elementalist

Posted by: maddoctor.2738

maddoctor.2738

Wait wasn’t the only nerf to Swirling Winds that it cannot block Treb shots now?

Magic Find - What I don't like

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

Magic find = Selfish Leecher

According to whom?

To players who carry em through the game

Mm, why not stop “carrying them”, and party with people that think like you do instead? If you don’t agree with their choice, nobody is forcing you to play with them.

My point above was, you have no right to determine whether somebody is selfish or not just because they may be using MF gear. I wouldn’t judge you either for choosing to play whichever way you please.

Because the game doesn’t give me the tools to do so? There is no CLEAR indicator of how much MF the party members have so I don’t party with them. They cheat and ping their “other” gear and then laugh when they get better drops…

I don’t care if you use green, if you use suboptimal traits, if you use blue gear, if you are underleveled, I don’t care if you are a bad player or a player that is just learning now, but if you use MF you are using at the expense of me and the other non-mf users. So I have every right to determine if someone is selfish, and if they use MF gear they ARE selfish and there is no denying that. They are selfish, people who only think of themselves and don’t give a kitten about the group, their party, and they shouldn’t be allowed to party with others.

And the "I stay alive in my MF gear while the others in “pro” gear die around me" is the one argument pro-mfers use, there is absolutely no other argument to support MF and it is getting very old. To all pro-MFers: Find a new argument then come back on this thread or any MF thread, now we are just going in circles as a different person restates the same thing over and over again (then gets blasted over and over again) then a different pro-MFer starts again. It’s turning into a bad joke.

Encounter which needs immediate attention

in Fractals, Dungeons & Raids

Posted by: maddoctor.2738

maddoctor.2738

Underwater Fractal final boss and Snow Fractal final boss, they both have zero mechanics, just standing there with a few milion hit points, waiting to be killed.

Magic Find - What I don't like

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

So everyone who “chose” to wear MF gear did so SOLELY because they clearly WANTED to be less useful? Ah yes, and there is the explanation for 90% of this thread. People in MF “chose” to kitten over everyone else who is in better stat gear. Every.. single.. person. So from this I take that everyone hates MF wearers not because of the loss of stat, but more so because they do it ON PURPOSE to mess with people.

That’s EXACTLY the problem, the are doing exactly what you are saying here.

And I will continue to watch zerker builds and people with legendary’s get downed while I am in full exotic MF and using skill instead of relying on my gear to save me. And I’ll continue raising all those hardcore DPS’ers in my farming area with my full MF on because they think their silly 3rd stats counters their lack of skill.

That doesn’t prove a thing and you know it. The same crap reasoning…

Magic Find - What I don't like

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Posted by: maddoctor.2738

maddoctor.2738

So everyone who “chose” to wear MF gear did so SOLELY because they clearly WANTED to be less useful? Ah yes, and there is the explanation for 90% of this thread. People in MF “chose” to kitten over everyone else who is in better stat gear. Every.. single.. person. So from this I take that everyone hates MF wearers not because of the loss of stat, but more so because they do it ON PURPOSE to mess with people.

That’s EXACTLY the problem, the are doing exactly what you are saying here.

Magic Find - What I don't like

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

When you decide to stack some stats (DPS) instead of others (MF), it doesn’t necessarily mean you put the team above everything else.

It means exactly that, when you choose MF over anything else, you put yourself above your team, you are selfish and not a team player, that’s FACT and fairly obvious, you can’t change that.

As for what I am, you have no idea what I’m and how I play, if you knew you would stop posting quickly. And to reistate:

I’d take someone that is a newbie in the game with full greens, over a veteran with exotic MF gear, the first didn’t have a choice, he is still learning/leveling, the second had all the choice to get the “good” gear and chose not to, therefore he thinks only for himself, he is a selfish coward for me and I don’t want anything with those leeches.

Judging by your posts you are a loot freak that wants to use others/exploit others to get better drops, you love your gold and your loot and you try to find losers that will fall for your linking of different gear and invite you. You are the selfish one here and it is painfully obvious to anyone.

(edited by maddoctor.2738)

Magic Find - What I don't like

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

From dictionary.com:

self·ish [sel-fish]
adjective
1. devoted to or caring only for oneself; concerned primarily with one’s own interests, benefits, welfare, etc., regardless of others.
“concerned primarily with one’s own interests, benefits, welfare” (personal drops) “regardless of others” (reduced group effectiveness without the group getting anything from it)

Sure seems that intentionally making your group worse for your own singular benefit matches the definition of selfish to a tee.

^^+1

I wonder why anyone can deny that using MF gear is as selfish as it can get and has absolutely no use in a party environment.

Magic Find - What I don't like

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

Look, just because YOU decided to use pimped out gear to kill stuff faster than normal (blue/green) doesn’t mean everyone else should do it as well.

And that doesn’t mean that I have to carry you through a dungeon when you deliberately made the choice to lower your effectiveness while I didn’t, guess who is thinking of himself and doesn’t care about the party at all. Hint: you.

Just because you have an efficiency fetish, doesn’t mean that everyone else should cater to that.

The loot is an important part of the game, and people like looting stuff. If you want to loot less stuff in order to kill it faster, IT’S YOUR kittenING PROBLEM.

You got it all wrong, unless I’m mistaken dungeons are group effort, MF users deliberately lower their effiency for personal gain, that’s selfish and beyond unacceptable.

IT IS MY KITTENING PROBLEM to now party up with people that LAUGH AT ME and get more loot while I DO ALL THE WORK

Magic Find - What I don't like

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

The game is balanced for blue/green gear. Any stats above that are a bonus.

No part of the game is balanced around everyone wearing full exotics and ascended gear. People can equip any bonus they want, and it doesn’t make them selfish. THEY ARE NOT SELFISH.

Once upon a time, a MF player was walking down a path and reached a fork. On the left, there was a sign written : “Berzerker gear : your party will kill stuff fast”. On the right it was written : “Explorer gear : your party will will kill stuff slower but you’ll get twice as much loot”. And the MF guy took the right path because he doesn’t care about the other players in his party but he gets more loot so that’s all that matters for him.

The MF guy took the right path because he knows that the party kills stuff fast enough already, and he doesn’t feel insecure about his own performance.

How about killing even faster and not laughing at the expense of others? How about being social and not a selfish person who uses (and abuses) others for personal benefit? How about someone that puts the team above and is not a loot freak?

Magic Find - What I don't like

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Posted by: maddoctor.2738

maddoctor.2738

so you accuse any bad player of wearing mf gear? How do you know that it wasn’t their real gear that they linked?

That’s the problem. I don’t.

So those two other stats and the player contribute nothing at all? What do they do? Stand there? Don’t even attack the mobs or something? If you don’t like the gear you have all the freedom in the world to do gear checks for your party.

But the game doesn’t allow me to root out the garbage (MF users) they can ping other gear if they want to.

so people who party up with anyone without discriminating their play style and don’t call other people losers are elitists? Yeah. Right.

You require other people to join with you to get your fat loot at their expense and then dare to talk back about elitisism? You say people who don’t want others to laugh at their expense elitists? You say people who want equal rewards, rewards BY SKILL and not by MF extra stats elitists?

And since you conviently missed to quote the most important part I will requote it. Maybe now we can talk about that and who is the elitists (hint: look at the mirror)

I’d take someone that is a newbie in the game with full greens, over a veteran with exotic MF gear, the first didn’t have a choice, he is still learning/leveling, the second had all the choice to get the “good” gear and chose not to, therefore he thinks only for himself, he is a selfish coward for me and I don’t want anything with those leeches.

Magic Find - What I don't like

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

So MF players are selfish, leeches and cowards now? Get off your high horse.

You play with people, not with their gear. If someone feels that he can handle anything the game can throw at them, it’s not your kittening business to tell them what they should or shouldn’t be wearing.

They are leeches because they offer less but are rewarded more, they are selfish because they use stats that do not benefit the party at all, they ARE cowards because they hide their gear. It’s my kittening business to play with people who don’t laugh on my face, is that understood? Or you wanted painted? Why is it so hard to understand? People learn manners at school and from their family at a young age, or at least they should be. Learning to respect others is also important, using leeching gear means you don’t respect others, plain and simple, you laugh at them for pulling you through content.

And get this through your thick head:

I’d take someone that is a newbie in the game with full greens, over a veteran with exotic MF gear, the first didn’t have a choice, he is still learning/leveling, the second had all the choice to get the “good” gear and chose not to, therefore he thinks only for himself, he is a selfish coward for me and I don’t want anything with those leeches.

I hope it is enough for anyone to understand what is going on.

Magic Find - What I don't like

in Guild Wars 2 Discussion

Posted by: maddoctor.2738

maddoctor.2738

Nobody owes you anything, you have no reason to call other people selfish because of their gear choice.

I agree with the bold, so if I don’t like a leech and bad player (an MF user) then I can freely not party with him, oh wait, they can link their other set to cover their uselessness… so I can’t really avoid the leeches.

What everybody that is pro MF is missing that MF users had all the choice in the universe to get other gear, bad they didn’t to fullfill their selfish desires that contribute nothing to the party. Someone that is low level has NO CHOICE but to bring lower quality gear, someone with GREENS has NO CHOICE but to bring his greens, someone with FULL exotic/ascended had all the choice in the universe to get a non-MF set, therefore I should be free not to party with those players because I DISLIKE their intent, I don’t care if they are good players or not.

I’d take someone that is a newbie in the game with full greens, over a veteran with exotic MF gear, the first didn’t have a choice, he is still learning/leveling, the second had all the choice to get the “good” gear and chose not to, therefore he thinks only for himself, he is a selfish coward for me and I don’t want anything with those leeches.

It’s funny how people pro-MF call people elitist when they care what gear the other players wear when they are the real elitisists who want to party up with losers to drag them through a dungeon as they INTENTIONALLY got lower gear…

Let's talk about Fire grab

in Elementalist

Posted by: maddoctor.2738

maddoctor.2738

kitten skill is kitten skill

massive damage vs. afk players

massive miss vs. anyone who has a functional brain.

Not really. It can miss (Easily) even on mobs and they don’t have a brain :P