They indeed buff ele in many way, but the core of our proudness is gone
They did what? When?
This has nothing to do with level-appropriate difficulty for players at the zone’s level. It is all about how lvl 80 players are adjusted to lower levels and should not effect level-appropriate players.
You mean you want when you are downscaled to lose your utility and elite skills and also your traits? I don’t get it and don’t want it either.
I really don’t think the utilities and elites have much to do with it. I have a fair inkling that it is the stat boosts from exotic gear, weapons, runes, and full amulets/trinkets.
When downscaled I almost never need to use my extra utilities, let alone my elite, so I think the problem could be substantially addressed through stat tweaks to cancel out all the extra gear.
Also, while you are not using your extra utilities or elite, you are still using your traits, things like cooldown reduction, extra damage at certain percentages, extra boon duration, might buffs or condition application exist in traits for all profession and give an extra edge, why would anyone want to tone these down and how much should a 25% cd reduction trait be reduced in a level 1 zone? Too much of a hassle.
About the gear difference, if the downscaling was more severe, then a level 80 with full White gear will have serious issues in a level 1 zone… might even be harder for one than a true level 1 character. Maybe I’ll try it, go in a level 1 zone with white gear…
This has nothing to do with level-appropriate difficulty for players at the zone’s level. It is all about how lvl 80 players are adjusted to lower levels and should not effect level-appropriate players.
You mean you want when you are downscaled to lose your utility and elite skills and also your traits? I don’t get it and don’t want it either.
2) Downscaled Players
When I am downscaled as an 80, or any level in between, in a lower level zone I want to be put in the shoes of those players in terms of challenge.I want the challenge to be the same, or very close to, the level of challenge I have described above. This shouldn’t affect players AT the zone’s level. It just requires adjustment to my downscaled stats.
Yes but those players don’t have the same amount of skills, they don’t have traits, they don’t have elite skills. There is no way to make this work properly, if anything, try a level 30 zone instead of the level 1 zone, it might do the trick.
Get some achievement points ^^ That always work
Gw1 had never implemented ‘stealth’ mechanics, gw1 never practiced favoritism of certain classes, gw1 had never implemented a system of “Elitism”, the list goes on……….
I agree that it never had stealth mechanic, but everything else is pure non-sense, GW1 had a LOT of Elitisism, even more than in GW2, I guess you never did DoA or UW or FoW in speedclear groups… There was tons and tons of elitisism in GW1, it was also FULL of favoritism for certain classes and obvious hatred towards other classes. I guess you weren’t a very active player in GW1 at the highest level of play -HM dungeons, GvG etc-
MF gear does not benefit the party that is true.
This is the most important truth. If something is not benefiting the party but INSTEAD benefits the user more, it shouldnt’ be used in a party environment.
Gear shouldn´t matter. And if you are encouraging people not to take MF geared guy with you than you are discriminating this player, his/her style therefore you are discriminating him/her as a unique person that he/she is not only in game.
No you got it all wrong. The MF geared guy had a perfect choice NOT to use MF gear so as not to slow down the group and gain increased benefits for offering less to the party. While it’s true that a full MF gear player might offer more than others, that still doesn’t excuse him the least bit for choosing the selfish gear over more useful gear.
See, the goal is to complete the dungeon with as least deaths as possible and get the rewards. Why should it matter what gear you use for it? You accomplish this goal and you are saying that it is not good enaugh because it wasn´t according to what you wanted. This guy doesn´t play the way I want him/her to play the game he/she has to go. Thats a BS mister Han man.
You got it all wrong again. The one that is causing the trouble is the MF user, he is the one that made the choice to use selfish gear. He is the one that doesn’t allow the others to play the way they want, why can’t you see it the other way too?
You shouldn´t be averaging MF into the party. If so than you should average all other stats as well.
No average, just remove MF from dungeons, problems solved.
I woud take a rare geared MF guy who knows how to play anytime over a guy with full exotic set of whatever, who is just an ancor for the party.
That’s the true elitist, descriminating players over what kind of skill they have. I thought we don’t want elitisism?
As far as I know you can’t get a refund
Hey guys, so i came from WOW to gw2, and like it saw far.. everything is new to me and its great. gfx is AMAZING :O
Anyway, 1 thing that bothers me is the amount of abilities on each char’
for example, with my guardian now (greatsword) i have 4 abilities that hits mybe with a side effect and a grab(cc) ability.. and ofcurse 3-4 more from the one i choose my self..
as a hunter in wow – 3 full bars (3X10) abilities that i just use in fight, and 5-7 more less common.
i just feel that i allways repeat the same buttons..
So please, tell me, is it feel like that at 80? classes gets more deep?
and for ex wow players – esp’ in pvp – what did u like here more then wow?i need some motivation guys, help me with that.
Sagi.
So, in WoW you have 3×10 = 30 abilities
With your Guardian you will be using:
5 Weapon set 1
5 Weapon set 2
3 Virtues
1 Healing
3 Utilities
1 Elite
= 18
Also, you will be using DODGE a lot, weapon swap is also an action that triggers abilities (sigils that work when you swap). Moreover, in PvE you will use many different utilities, on my Guardian I change my utilities all the time to be more effective in a given situation. In Tournament PvP where your abilities are locked you won’t be able to do that, but still there are lots of abilities to use.
Then you have abilities that activate after other abilities, Elite Tomes grants you 5 new skills, Spirit Weapons grant you new skills as well. And the thing is, you will be using all those abilities a LOT…
Contrary to popular belief, you don’t have much less abilities available to you.
Hmmm I think I’ll post it in this thread:
How am I supposed to enter the Molten facility?
I used an entrance in Wayfarer Foothills near Fusenfell Creek, but the wiki page says it’s somewhere else on the map. I believe I heard that there are several entrances and depending on which you use, you get a different map layout.
I made that post while it was bugged on the first day, now it’s open consistently, it just changes location each day (??) rotating between Diessa and Wayfarer. The layout is always the same as far as I know.
I tried Neverwinter for a few days… I now know the best way to appreciate Guild Wars 2 is to try other games, then come back running.
The loot system with the need/greed made me glad we have RNG in GW2 even if I don’t agree with so much RNG… it’s still far better than that crap.
Rooting in combat made me hate combat, it’s not fluid nor responsive.
Dodging (or whatever some other classes have) is a total joke. Nothing touches you and you still get damaged, apparently you need to dodge when the attack begins, without taking into consideration actually dodging the weapon/projectile.
LF Cleric? Yeah… the joy of Trinity.
Questing… you defeat a foe with a random guy but he gets rewarded while you don’t, guess what, you didn’t have the quest in your log. Someone is saving the poor guards that had been captured by the orcs but you can’t, guess what you didn’t have the proper quest in your log… Not to mention the huge walls of text when you get a quest, just show me my next objective I could care less.
As many people that use MF say, they have both farming MF gear and different dungeon gear, the only place that MF is actually “bad” is in a dungeon, I fail to see why there is any need to remove MF anywhere else. Simply making MF useless in dungeons and also increasing the rewards of all dungeon chests should be enough.
My personal theory is that the “holiday resort” the Consortium is trying to set up on Southsun is only a front; it’s cover for the REAL reason they’re there, which is still unknown (but I suspect has something to do with the Karka).
I believe that the Consortium was either “used” by the Inquest or at least some of their members are involved with the Inquest. The Inquest have a lab in the Infinity Coil specifically made to store a Deep Sea Dragon minion, I believe the Inquest used the consortium to stir up trouble in Southsun in order to find out minions of the Deep Sea Dragon, instead they got the Karka.
Or something along those lines.
Meh screw it, this game isn’t worth the aggravation.
Cant tank here
Cant heal herewow, that trinity beast sure seems hard to kill if it can wiggle its way into a topic like this.
I think this was a cleverly disguised “I want trinity back” thread
I think you’re right, Jzaku. You dont’ need to do the tournament, if you don’t want. I finish the PvP daily in four regular matches every day.
Indeed, there is absolutely no reason to play a tournament to get your daily. You don’t need more than 4 games to get it.
Furthermore:
a) Making it matches played will make lots of people join Tournaments just for the achievement, join then wait until you lose… ever thought of that?
b) Petition threads aren’t allowed on these forums as far as I know.
Sorry not sure how to quote:
No I got the Jist of the thread. People whining about a couple nerfs like its the first MMO they played. Crying that the class is broken. Good players understand the basics of the game correct. They also understand the class is not broken, the class is fine. Good players adapt and move on. It’s been nurfed. The fact that Rtl and Mist are only two spells in a ton of other spells. If two spells broke the class for you. You are bad. If you think the class is now broken because of two spell changes you are bad.
You in the wrong thread btw… I don’t see any complains here, about RtL or MF, only what people are using post-launch, perhaps since you are a good player you could actually offer advice and what YOU changed since patch, what’s the point of this thread. Reading comprehension is needed.
Disregarding those who post that they start another game or other silly things like that of course… No reason to mess with those, clear trolls.
And to add a bit to the thread:
I’m using the exact same build I always used in sPVP, nothing changed, as I’ve always said, the nerfs didn’t affect the “problematic” builds at all, I still play my bunker build and see little to no change.
In PVE now I usually run a more damage oriented build, pure bunker is boring, I’m thinking of getting some Cleric gear, since Full Berserker might not be optimal for a dungeon run anymore, or go back to PTV, I already got some of that. It will be a pain getting all that Ascended equipment again but who knows, might be better in the long run.
I actually met one of those new ultra mobility non-CC’able warriors in WvW today. Aside from not being able to immob. him since he had that 98% reduction traited up, I couldn’t catch him at all since he had 3-4 leap skills. I can somewhat understand how other classes feel about eles now but it’s still pretty sad, especially since it would seem that Aegis, Invurn, dodge, everything pretty much triggers the 40s cd on RtL.
You should make a mega suggestion thread on which counters trigger rtl reduce cd.
I believe I heard that they will consider block to be counted as a hit.
According to SotG they CLEARLY stated that Block is supposed to make RtL enter 20sec cooldown not 40sec… I guess they forgot about it?
From the General Discussion forums:
Colin will there ever be a part of Fractals that allow us to play a recap of old content?
Stuff like that would be a win-win for those who want Fractals and others who long to play older stuff as well.When I said we could update or change an existing dungeon, updating fractals in the future is one of the options that’s fully possible yes. And of course since fractals lets us experience moments trapped in time….it’s entirely possible some content may make its way there as part of a living world update.
Don’t believe in internet rumors
The devs already mentioned in the SotG that Staff is powerful in WvW, how about discussing it’s usefulness anywhere else for a change? Where even mobs in PVE won’t stay in AoE for more than one tick, try to use your amazing Staff Aoe on the Dredge Miningsuit or the Archdiviner, that would be so awesome.
I notice you are going on other forums realizing the RTL is one of the best movement skills in the game. No other skill remotely compares to RTL.
Not really. Someone did the math on these forums, RTL isn’t the best, even pre-nerf. Now with all the spam on the Ele forums it might be hard to find that… Unless the original poster can post it.
Edit: I was wrong, you can actually do a full stomp from stealth if you have the “Meld with shadows trait”, the part about not being invulnerable and no source of stability still stands, since the only downed skills that wont really stop the thief from stomping are the warrior and engineer #2
Add Ranger and Necro to the list.
Mesmers Eles and Thieves can escape from an Mist stomping Ele too, so the only difference is with a Guardian.
blah blah blah etc etc etc…
This post makes it obviously clear that you DO NOT play too many other classes. Please, just stop!
My guardian can never keep up with my ele…doesn’t matter how hard he tries.
This entire sub-forum is full of l2play issue.
PS: Just because someone finds your lack of skill, and knowledge hilarious…doesn’t immediately make them a “troll”.
If you played other classes as you preach, you’d realize that ranger and thief were indeed more mobile than eles even before rtl nerf. Wars have a hard time with swiftness though, so I wouldn’t consider them mobile. Maybe if you decide to go with a boon war so you can keep up Signet of Rage boons they are.
And disregarding hard calculations without any argument besides “but I can’t do it” usually isn’t ta very strong argument.
Everything looks nice on paper…doesn’t it?
Yes the Ele looks good on paper but as someone who plays all classes I can say it’s not in reality. You have a serious L2 kitten ue, go and actually play the other classes to understand the real issues, you probably don’t play many of them or you are just a terrible player.
You are the one that needs to Learn to Play.
Yea…for someone who plays 7/8 classes daily…I don’t play many classes. I wish I could play 12 classes.
“Yes the Ele looks good on paper but as someone who plays all classes I can say it’s not in reality.”; that statement made me burst out laughing, not even lying.
It’s funny how in all of your posts you never provided any kind of information, never offered something to promote discussion or even offer constructive critisism. When you learn proper manners and how to properly have a conversation, eg when you grow up, maybe people will take you more seriously.
A few days ago I got my 4th skin… it was a skin I already had, go figure. So I now have 3 different skins, one of them twice, what were the chances for that?
Very low if you ask me, the fractal skin system is terrible… I already proposed a way to deal with it, and many other problems with the reward system but no response yet…
blah blah blah etc etc etc…
This post makes it obviously clear that you DO NOT play too many other classes. Please, just stop!
My guardian can never keep up with my ele…doesn’t matter how hard he tries.
This entire sub-forum is full of l2play issue.
PS: Just because someone finds your lack of skill, and knowledge hilarious…doesn’t immediately make them a “troll”.
If you played other classes as you preach, you’d realize that ranger and thief were indeed more mobile than eles even before rtl nerf. Wars have a hard time with swiftness though, so I wouldn’t consider them mobile. Maybe if you decide to go with a boon war so you can keep up Signet of Rage boons they are.
And disregarding hard calculations without any argument besides “but I can’t do it” usually isn’t ta very strong argument.
Everything looks nice on paper…doesn’t it?
Yes the Ele looks good on paper but as someone who plays all classes I can say it’s not in reality. You have a serious L2 kitten ue, go and actually play the other classes to understand the real issues, you probably don’t play many of them or you are just a terrible player.
You are the one that needs to Learn to Play.
Do you see what’s happening here? 99% of the population are royally upset over something that was released to please the other 1% of the population. Something is very, very wrong with that.
What I don’t get is why people don’t get it (see what I did here) and reply with the typical broken jukebox behaviour “but you have been OP for months QQ, but all the top players on the leaderboards are Eles” and other crap like that, which means they probably never read ANY of the complaining threads at all… or at least they didn’t use their brain enough to understand what are the complains about.
For the past 3 month Elem has been dominating and I really don’t understand how you could’ve missed that.
No they haven’t been dominating anything, ever since release. Warriors and Guardians have been dominating since release, with recently added Mesmers in there. That’s concerning 90% of this game, but apparently because Eles were powerful in the other 10% they required a nerf, right?
Flawed logic, but at least we get a clear idea as to how the balancing devs also work.
Oh, and I really don’t understand how you missed that.
Arcane shield still needs to be looked at.
Now that mist form is not broken anymore, Arcane shield is as overpowered as it ever was. (But now people are actually gonna be using it instead of Mist form.)The class is still OP, so more nerf is required to tune it down further.
ArenaNet’s really bad at balancing imo; they could have just nerfed everything in one go but no they gotta do it step by step like some toddler learning to walk. Really disappointed.
So an Elementalist is so OP in a dungeon that needs more nerfs while the amazingly UP Warrior/Guardian which are garbage in dungeons need buffs right?
These people who never think before posting are so annoying…
They just killed build variety and nerfed less used specs more than the bunker specs, the complete opposite of what they were saying they wanted to do.
RtL now also goes on the 40 sec cooldown if you are blocked or miss due to blind, your enemy dodging, or if they simply move slightly beyond the range. It is a terrible gap closer now, since using it as an opening attack (aegis, dodge, etc.) will very likely put it on a longer cooldown.
I didn’t test it but wasn’t it supposed to go on the lower cooldown if it is blocked?
I see so much l2play issue in this thread that it makes my eyes bleed to read it all.
Honestly, ele is almost unchanged if you play the class properly. If you were previously just facekeyboarding your way to victory, it’s time to graduate to actually learning to use the class properly.
You were facekeyboarding your way to victory in fractals 50+ or Arah or many other dungeons I see. You were the most wanted profession in dungeons that made your team faceroll through every dungeon boss. The Warrior/Guardian forums are THAT way.
Not much changed, I’m just tweaking my full Berserker gear to get some more defense, making my already, even in full zerker, DPS even lower, to the point of being a joke.
Theway I’d prefer doing this (weapon swap) is to let us select certain attunements to go with certain weapon sets, for example, when I’m in Fire Attunement I use Staff, when I’m in Air I use D/D etc, it won’t make Elementalists use 40 skills (which is ridiculous), they will still have the same 20 skills, only some variety in RANGE.
Obviously 2 weapon set tops like all professions.
The other solution is to give us a conjure with 1200 range (much needed) and then fix the conjures to be useful and not total garbage.
Theway I’d prefer doing this (weapon swap) is to let us select certain attunements to go with certain weapon sets, for example, when I’m in Fire Attunement I use Staff, when I’m in Air I use D/D etc, it won’t make Elementalists use 40 skills (which is ridiculous), they will still have the same 20 skills, only some variety in RANGE.
Obviously 2 weapon set tops like all professions.
The other solution is to give us a conjure with 1200 range (much needed) and then fix the conjures to be useful and not total garbage.
im using mist form to finish warrior ,guardian,engineer,necro and ranger easier
Yep that’s the only use for Mist Form in PVP now, I guess it was intented this way.
As much as I tried yesterday the “Daily Games played” and “Daily Tournament Wins” slider never moved… I won a lot of tournament games (which means I should’ve gotten both) what’s up with that?
Fortunately I got my Laurel from the PVE daily but this still was annoying.
For the doors to open at certain points you need to wait for Braham and Rox to get close and have some short dialogue, after that doors will open and you can proceed.
Hmmm I think I’ll post it in this thread:
How am I supposed to enter the Molten facility?
The range reduction makes sense for all game modes, that is just making it consistant with other movement abilities. The CD change is also probably to bring Ele more in line with the mobility of other classes.
The mist form change seems to be the biggest hit for PvE, I’m not sure why that had to change in PvE since survivability is an issue.
They want to limit viable builds in PVE so everyone runs Bunkers
It’s as simple as that, all they did was force more people to play bunker builds, instead of reducing them.
A big resounding no.
D/D is my short hand for Cantrip Ele, S/D was never an issue to me as it requires skill to play, and thought. D/D is a faceroll smack keyboard win spec.
Go faceroll on your D/D cantrip Ele in Arah or fotm 50+ and post the video. I’ll be waiting, just do it quickly because the patch will hit soon.
If it turens out to be too much they will roll something back or make small adjustments, They said this. You also don’t know what other buffs your getting besides the nerfs. Word of advice not saying OP or anyone else but instead of trying to solo 5-10 players on your ele, and being successful at staying alive and kiting forever. Try picking your targets better and play like the rest of us? just saying?
How is that going to work in a Dungeon? The simple truth that everyone, including the devs, avoid, is that these changes will affect PvE too, and in a dungeon Eles aren’t great (not bad either) more like mediocre, not 100% needed but not 100% kicked either, yet absolutely no buffs come…
I’ve said it a million times, but I’ll say it again on every thread regarding the upcoming nerfs…
“Want to bring down cantrip Ele without affecting lesser used builds”
“We want more viable Elementalist builds”
Both of the above aren’t happening with the upcoming nerfs, they HURT non-bunkers more than bunkers, leading to more bunkers, AND they don’t buff anything significantly (they said so) to make more builds viable, which is EXACTLY what they said they don’t want to do, but is EXACTLY what they are doing.
Think of it like this, the Op D/D spec in WvW and Spvp was holding back Ele buffs overall as it would make it even more Godly. With it out of the way as a worry mostly, Anet can now focus on buffing Ele in other parts without worry. That seems fair.
But they also said they don’t want to balance anymore, only “fix” things. And how is buffing Earth traits, Air traits, Staff damage, Scepter skills, Focus skills etc was going to affect the OP D/D spec in any way? The answer is simple, it wouldn’t affect it the least bit, so there was no way to make the spec “more Godly” by buffing useless skills/traits.
Also, I fail to see how OP the D/D spec is in Dungeons. The answer is again simple, it’s not, it’s not even close to what others can bring to dungeons, be it DPS (Warrior) or Support (Mesmer/Guardian), yet for some obscure reason that only the devs know, these very serious nerfs affect PvE too.
And the most important FACT is that these changes to Eles will create more bunkers, because those nerfs are hurting non-bunkers a LOT MORE than bunkers. Where is build variety then? It’s ruined, now everyone will have even more of a reason to run a bunker, which is ironic since their goal was to reduce them, but it will create a lot more instead.
I’m all for making pvp balanced and D/D spec needs to be toned down, but toned down where it’s OP not where it’s mediocre. Also, tone down the OP spec without affecting other builds MORE… buffing underused abilities is also something they should think about so more viable specs appear, but I guess that’s out of the question.
and to the reply, they were supposed to have separate pvp pve skill behaviors at launch, one out of a long list of things they failed to deliver from their own promises.
Actually I am rather sure that they stated that they DIDN’T want to split it at launch and wanted to keep it the same as long as possible. Might be mistaken so feel free to link the “promise” about split-skills.
You are right lordkrall, they never said they want to split any skills, in fact they stated, and still do, see the latest SotG of a few days ago, that they want the skills to feel the same in all aspects of the game. They want a player that has experience in PvE to jump in PvP and have the same familiarity with how his character plays.
And of course they never actually “promised” anything like that so they didn’t fail to deliver on that.
Sadly, this new patch, which “should promotes more build diversity” kills my build completely. Well, I guess I’ll just be positive and play bunker then. So I encourage you guys to switch to bunker and play it with me. The patch barely touches bunker spec, so lets play it!
Always remember:
“Want to bring down cantrip Ele without affecting lesser used builds”
“We want more viable Elementalist builds”
And then nerf lesser used builds more than bunkers making even less builds viable…
Anet balancing since @2012
Ele’s die sooooooooo easy.
As if that video proves anything…
I want a vid of a D/D Elementalist doing Fotm 55+ and staying alive while also doing a lot of damage on Dredge or Grawl Fractal. Then try again after the patch to see the difference.
It’s funny how whenever someone posts a thread about how important the nerfs are, someone else posts a WvW video about someone finding underleveled total noobs or talks about how good those Eles are in PVP, yet I’ve seen absolutely no proof by anyone about how OP they are in 50+ fotm, or any dungeon, yet these nerfs affect PVE and Dungeons as well.
Elementalists are hard to play, and their survivability is far lower than most others, making leveling a pain at times. You also have to try a lot harder than others to achieve the same results, again, at lower levels it’s more annoying. Once you bypass that entry barrier they have some excellent abilities and good builds
Elementalists have one build in sPVP that is way OP but other than that they are by no means OP. They have some use in WvW, with multiple builds, but in PVE/Dungeons they are situated around the middle on the effectiveness chart, neither UP, nor OP.
There is no “best race” in this game
When did it die? Runs to login
Phew, for a moment you had me running there.
I will give a simple response, no it’s not dead or even close to dying, if you were actually playing it you would’ve seen it. Make a separate thread for some of your points, I can’t answer all of them, it will be an essay…
OMG RTL QQ .
My warrior Bull’s Charge only 1200 range
-Don’t hit a target 40 sec cd
-Hit a target ??? /care.Still 40 sec cd in your faceAnd it’s a kitten WARRIOR not d/d ele and no one EVER cried about it.LOL
Just Grow a pair :PPP
Hmmmm
I’m missing 2 lines stating that RtL knocks the target down and is a Leap finisher, odd that they are missing, but I guess you only compared the CD. So you want RtL to be the same without those 2 lines?
Also, one more word: Greatsword, I don’t need to add more.