I’d be happy to help with Mesmer, though having others as well would be even better!
I’m under an impression that you consider warrior a class with the highest dps value.
I thought this was the meta everyone compared DPS to.
Warriors have moderate dps. Thieves and Elementalists,and even Guardians in some situations, out dps them.
So if a ranger has even less dps than warrior… It’s really not very good.
ANet should offer that as a reward for the winners of the next dungeon tourney.
Done! Nice suggestion Jurica.
How are people getting these dps records?
I have never seen 14,000 dps roll on my screen even if I were to mentally add it in my mind!
Full ascended + proper food + proper potions + proper runes + proper sigils + 25 might + 25 vuln + fury + banners + EA + scholar bonus + (frostspotter?) = massive damage
Each of those things adds 5-25%. Take out a few of them, and you’ll be doing 30-40% less damage easily. Take them all out, and I wouldn’t be surprised if you’re doing half the damage that DEKeyz posts.
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I can’t believe this is an issue, lol.
Why would anyone pick a ranger if they don’t want to use a bow?
And yes, I can play with longbow on warrior, but why would I play bow on warrior when I can play an axe or a greatsword?
Just dodge roll/play smart/micro manage your pets, and avoid all groups that state “zerk only” and “lvl 80 zerk, ping gear,” and…oh…" ‘so and so’ AP needed + ping gear."
I avoid every single group like that..and sometimes, I just join one and start pinging clerics gear.
I love seeing it for CoF…because you know, god forbid it takes me 5 more minutes to do a dungeon. My game time is very valuable, and maybe those 5 minutes that I don’t spend in the dungeon, I will spend farming somewhere else in orr.
give me a break.
the pew pew is strong with this one
but hey, if you’re avoiding the zerk groups, play on and do what you want!
@maxinion:
Slopes may be a contributing factor, but they aren’t the whole story. The queen’s gauntlet arena was perfectly flat. I killed deadeye dunwell hundreds of times, 0 bugs. You fight subject 7 or the crew of the pirate ship Ravenous, nonstop warden failures.
The final fight in the grawl fractal is uneven ground, but generally flat. Nonstop bugs.
The asura path in CM has a room filled with snipers up on a nice and flat boardwalk. Wardens bug out at an over 90% rate on those mobs, but 0% on the boss below.
That’s true about Subject7 and Grawl, but I’ve never had a problem in CM (at that spot at least). Good points though— it’s incredibly inconsistent :\
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A lot of these can be explained by the “most times there is a slope” rule. In particular, Harpy Fractal and Arah have a lot of fun locations where the ground slopes. Those seem to confuse the wardens very often.
In the harpy fractal at the end on the golems there isn’t a slope. I believe its because they start out as friendly before attacking the asura boss. That is when they become aggressive but the wardens do not pick up on that.
My wardens otherwise have few problems in that fractal, they work alright on the small sloped platforms that the harpies are on. If they don’t attack at first they will at least start to at some point.
I’m not as certain on the grubs with lupi but yes it could be terrain.
I’m 99% certain that the entire arena is slightly sloped at the final boss of the harpy fractal (it’s hard to tell because of the perspective).
Again, this isn’t a 100% thing— sometimes it works fine on slopes (for example, there are some spots in Arah where it’s fine— most spots where you pull Risen Hunters for example). It’s just that whenever I do see a fail, there’s a slope. A slope doesn’t guarantee a fail, though.
See these two videos: https://www.youtube.com/watch?v=rqgJR5NUdTo where wardens fail, and https://www.youtube.com/watch?v=8fCfpKZ0_s8 where wardens succeed. The only difference between the two? We pushed alphard off the top of her little hill, onto the tiny slope, in the first one. Watching it more closely, it looks like she bugged when she walked around to the other side— so this was even after she was on the slope, and back in the center. Very weird.
Your mileage may vary, of course.
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A lot of these can be explained by the “most times there is a slope” rule. In particular, Harpy Fractal and Arah have a lot of fun locations where the ground slopes. Those seem to confuse the wardens very often.
They’re going to end up nerfing her anyways I think. I personally like the new Mai but such an overwhelming majority of people are QQing that it seems pretty obvious it’s not gonna last.
New Alphard lasted for a few months, so hey, you might have some fun in the meantime.
Mats to craft chaos of lyssa. Just for the vision crystal
I really suggest you google for a guide on how to craft this, or Wings of Dwayna (which has a similar recipe). Basically all the materials are purchasable, either on the TP or from merchants. The Vision Crystal is an exception, but you can google how to build one as well. The mats drop all over the place.
I googled it so does it mean thAt you have to have 500 on all disciplines to craft it?
No, just one. Leatherworking is the cheapest to get to 500, and will help you produce the Elonian Leather Squares (which are the cheapest to make of the choices you have).
Mats to craft chaos of lyssa. Just for the vision crystal
I really suggest you google for a guide on how to craft this, or Wings of Dwayna (which has a similar recipe). Basically all the materials are purchasable, either on the TP or from merchants. The Vision Crystal is an exception, but you can google how to build one as well. The mats drop all over the place.
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Have you ever heard of the phrase – you must gather your party before venturing forth?
best game
You don’t see it because they fill up fast and don’t just sit there. Whenever I put up a pug for Arah (for the lulz) it fills within 5 minutes. Whenever I sell, it takes 30 minutes. So if you were just glancing at the lfg, you’d be much more likely to see the selling path than my PUG, because my PUG is already happily inside the dungeon (and failing skips, etc.).
(though no one has ever been upset at me for saving everyone from the shadowsteps every time
)
Well I’m mad at you for it now. So that’s one
D: time to get gud
This weekend i go a fractal torch skin…torch….torch….
Meanwhile got a assassins weapons chest on pvp…
so i guess i will be pvping more now so i can pve more….
My only fractal weapon is also the torch!
I look so fashionable on Arah skips now
Easiest way to get mats is to focus on the Leatherworking ones (since the leather ascended materials are way cheaper than the other ones). Get your Leatherworking to 500, and farm PvE, salvage all your greens and blues, and you’ll start accumulating materials. Honestly to get 15 you’ll probably have to buy the raw materials on the TP, but they’re cheap anyway (or you can just outright buy the ascended materials— Elonian Leather is only 2 gp a piece, so you can get everything for 30 gp). Everything else you buy from merchants I think, so it’s just a matter of getting the money (icy runestones aren’t cheap).
Fractal builds are the same as dungeon builds— see my sig below (or the sticky at the top of the forum).
Sorry for abusing the ‘lock down’ term. What I mean is to completely render the target useless since I suspect most of the its attacks are range. But I was wrong. Apparently his Whip is melee.
Whip OP. I actually bring pistol for this because of that.
Your story was very well written and entertaining, tat least!
Illusions count as well.
By the way, Sandy, if you have a video of how you handle all the projectiles that’d be much appreciated.
How I ‘handle’ all the projectiles? As in, in a team setting?
Yes, exactly. I’ve seen your solo, which is fabulous, but you were saying you handle all projectiles in melee in the reply above, and so I’m curious how that works out in practice, as it’s very different from how I’ve always played against her. If there’s a better way, I always want to do it that way, ofc
Well you can reflect pretty much every shadowstep attack (if the warden don’t bug out and there’s no AoE where Mai Trin is (and if your party is quick enough, you don’t need to use the wardens). Guardian can save an aegis for the group in case you don’t have reflects up.
You can basically reflect 3 shadowstep in a row without Wardens with Curtain -> Feedback -> Curtain. With Warden, you should have perma reflect, but since it’s not that reliable, you should probably count on another team member after the 3rd reflect for an Aegis / Wall / Swirling Winds or even Magnetic Aura if you have an Aura share Ele (but I seriously hope you don’t).
Also as a mesmer you can portal everyone to a safe spot for the cannon phase (I usually go for the portal after one of the shadowstep attack when Mai have less than 4 stacks and is close to the canon phase.
Why do you prefer to reflect it? Just so you can stay in melee? (and don’t you need to time a careful dodge when this happens as well?)
We prefer to reflect it because that wat you dont get user like a slave mesmer to not participatie in the fight. Going max range is a waste of a party slot, and exactly why mesmers arent liked
just be a man and hit her, reflect when you neef to and go max range only when you are out of reflects and you expect her to shoot(shot timing is related to when she uses her spin).
Sandy and Jerem teaching max to mesmer: https://www.youtube.com/watch?v=ZSS5dEeMX64&feature=kp
(though no one has ever been upset at me for saving everyone from the shadowsteps every time )
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By the way, Sandy, if you have a video of how you handle all the projectiles that’d be much appreciated.
How I ‘handle’ all the projectiles? As in, in a team setting?
Yes, exactly. I’ve seen your solo, which is fabulous, but you were saying you handle all projectiles in melee in the reply above, and so I’m curious how that works out in practice, as it’s very different from how I’ve always played against her. If there’s a better way, I always want to do it that way, ofc
Well you can reflect pretty much every shadowstep attack (if the warden don’t bug out and there’s no AoE where Mai Trin is (and if your party is quick enough, you don’t need to use the wardens). Guardian can save an aegis for the group in case you don’t have reflects up.
You can basically reflect 3 shadowstep in a row without Wardens with Curtain -> Feedback -> Curtain. With Warden, you should have perma reflect, but since it’s not that reliable, you should probably count on another team member after the 3rd reflect for an Aegis / Wall / Swirling Winds or even Magnetic Aura if you have an Aura share Ele (but I seriously hope you don’t).
Also as a mesmer you can portal everyone to a safe spot for the cannon phase (I usually go for the portal after one of the shadowstep attack when Mai have less than 4 stacks and is close to the canon phase.
Why do you prefer to reflect it? Just so you can stay in melee? (and don’t you need to time a careful dodge when this happens as well?)
@frifox
thank you for the fast answer. That is The perfect scenario and I apologise for mentioning that. But I also said pvp and as you know you cannot always be hitting the target, running, not always having 2, lets not mention 3, phantasms out.
My weapons choice is pistol and swordman. Yes, a phantasms only comparison would be really appreciated, thanks!@maxinion
thank you for your input. I will check the link in your sig. As I said I’m concerned with pvp. I know about iwarden being a hard hitting panthasm but… doing some tests first. Will check how he permorms later![]()
PS: what do you mean zerker amulet nerfed? because of ferocity perhaps?
Sword/pistol and sword/sword is perfectly compatible with the builds I mentioned— you’ll just want to replace Inspiration VIII with something else (maybe defensive).
I just mentioned the Berserker’s amulet because it converts some portion of what should be an offensive stat to vitality instead, preventing you from running “full” glass cannon. So the numbers from PvE won’t be 100% applicable, but whatever is highest damage should still be more or less consistent.
Well I am glad the discussion has carried on. However my question was primarly for pvp and eventually wvw. But I guess the subject can also be moved to pve too, why not.
Certainly as someone who only plays PvE and primarily pugs dungeons, I’d say mesmer is extremely strong and needs nerfs if anything. As someone who does sPvP or WvW or whatever you might have different opinions but Anet needs to balance the class across all modes, with the current design they can’t buff the mesmer for PvP without making it broken in PvE and vice versa.
Why not? They have already done with Phantasms HP pool. Why not with their attacks?
Back on track
I haven’t crunched numbers here… but would phantasms hit harder with 6 points in domination (with empowered illusions) and 6 in duelling (with phantasmal fury) or with 4 in dom (still empowered illusions), 4 in dueling (phant. fury) and 6 in inspiration for phantasmal strength?
I am testing a 6/6/0/2/0 versus a 4/4/0/6/0 and the feeling is that besides me doing more damage (quite obviously) even phantasms are hitting harder. Just a feeling?
Also, can someone elaborate how the two builds would compare to a 2/4/0/5/3?
- talking about pvp
- the three builds always have phant. traits
- not considering other traits which could increase phant. damage (i.e. vuln on daze)
So to cut it short… in a perfect scenario which build would raise phant. damage to the highest?
Edit: and which rune set to go with?
Maximum phantasm damage is 2/4/0/5/3 (or 2/4/0/4/4). Scholar runes are probably a little bit more damage, but Ranger will be very close behind (and provide more reflect damage for your wardens).
See the guide in my sig for more details. This is all assuming PvE, but it mostly holds for PvP as well (except for the nerfed berserker amulet, I guess)
I am on NA servers, yeah. But I should probably add the caveat that I’m still playing on the 1-9 and 11-15 level ranges, where I’m more likely to get PUGs with relative newbies. It might be a completely different story at higher levels.
On a related note, on my last Fractals run, someone FINALLY showed me how to bug out Mossman in the water. (I knew it could be done, but again, prior to that run, we had always just fought Mossman the normal way.)
bugging bosses is lame
How cool, Iris! Excellent movie and great interpretation.
Wana know cheese mode? Ice bow 5 :P
Fear Me is even better.
yeah but using ice bow gives the other guy the chance to use 4 while I use 5 while our other ele spawns FGS
It’s a legit strategy, and I use it often myself as well~
But seriously, try Fear Me. There’s some funny effects where the queen bounces off the wall as she’s walking into it and takes even more damage from FGS (I guess she crosses the ticks multiple times). 1.5 rush’s is sometimes enough.
Wana know cheese mode? Ice bow 5 :P
Fear Me is even better.
And also being aware that phantasms have only 5.8k HP and are as glassy as their owner which is completely ridiculous once you compare it to ranger’s fav dps pet, jaguar, who has 25k HP and 1,374 toughness even if their owner is glass cannon.
-.-
(hijack: how much hp do clones have?)
Ranger’s (with a minipet out) or scholar’s are your two best options. Can’t really go wrong with either.
If you can maintain the 90% bonus for scholar’s a lot, then that will give you slightly more direct damage. Ranger’s will give you more reflect damage in most situations because of the higher precision, and very close direct damage (and better direct damage if the scholar bonus is not being maintained).
Personally, I’d go with ranger’s, since they’re cheaper as well.
or you can go warrior, and if competent be able to brute force through fights before your party dies
5 warr meta OP
Tactics banner OP
or you can go warrior, and if competent be able to brute force through fights before your party dies
5 warr meta OP
Thank you very much!
So, the DPS is pretty much the same across the two builds if phanstams can last a bit longer and 24053 is better when they get killed fast.
Hmm…
2/4/0/4/4 has better reflect uptime, though, fwiw. That’s enough for me to prefer it in most situations.
The traits you chose are actually pretty good. But you want III, VI, XI in Domination, II and IV in Dueling, and III and X in illusions. Additionally, it’s ideal in dungeons to not bother with greatsword— sword/sword and sword/focus are the preferred sets (with sword/pistol instead of focus when you don’t need pulls or AoE or reflections).
I have many more details for builds in my sig (which is also a sticky at the top of the forum). Again, this is mostly focused on Dungeons, but it’s applicable to all of PvE (though you can use GS if you’re lazy in open world).
Enjoy and good luck~ WvW builds will be very different than this, and I"ll let others comment.
I’ll see if I can tune in when you guys go on. I’ve always admired your dedication in putting out content like this so regularly. Three cheers~
If your teams in a pickle you can use untraited wardens on horrik to stop his op cannon shots. Useful mesmer tip.
TIL!
There are no life in open space except planet Berserk
Not quite true. Assassin’s weapons + armor, with ranger runes, is ever so slightly better than Berserker + anything. The reflect damage is also wayyyy higher with Assassin’s, and Assassin’s + Ranger is super cheap compared to everything else. This is mostly true for dungeons, where you can crit almost everything— in open world and WvW where there’s a lot of un-crittable bosses and doors, Berserker will be better than Assassin’s, obviously.
Everyone uses full berserker trinkets though, of course.
Thanks, glad you liked my guide!
While the Nemesis video (just checked it now) isn’t complete trash, he does say many wrong things. He uses Ether Feast instead of Mantra of Recovery in a Mantra Build… O.o Greatsword is bad (except in open world, where laziness and convenience are ‘important’), and he more or less completely neglects discussing reflections (as far as I can tell… I’m not going to watch all 30 minutes of that…). He does Bloomhunger without Feedback… He shows “AoE potential” by summoning a Phantasmal Berserker and camping GS instead of just meleeing and cleaving with sword and using Phantasmal Warden…
Anyway, the overall picture he presents is fine, but the details need quite some work.
For dungeons, bring banners but don’t trait them. Always better to put traits towards DPS, or strong support like Empower Allies.
See the sticky above, or the link in my sig, for a discussion on the meta Mesmer builds.
Mantra + swords is the answer, by the way, and assassin’s + ranger as you suggest.
By the way, Sandy, if you have a video of how you handle all the projectiles that’d be much appreciated.
How I ‘handle’ all the projectiles? As in, in a team setting?
Yes, exactly. I’ve seen your solo, which is fabulous, but you were saying you handle all projectiles in melee in the reply above, and so I’m curious how that works out in practice, as it’s very different from how I’ve always played against her. If there’s a better way, I always want to do it that way, ofc
By the way, Sandy, if you have a video of how you handle all the projectiles that’d be much appreciated.
Happy to accept all unwanted precursors. I promise to find them a good home.
Bump for interest. I want to know if I should be untraiting my warden for this fight.
I don’t think relying on the warden to block the shadowstep projectiles is a good idea— the wardens are going to die from AoEs, splash, and just spin at random times. As a mesmer, your better options for blocking are scepter 2 and sword 4 (preferably sword 4 as it hits like a truck). Many parties have mesmers just stand at range and block all day with those abilities to keep Mai from shadowstepping.
Ohmymaxi what is this blasphemy! And technically we aren’t talking about the shadowstep, but about the unblockable attack, so the captain wonders of he should untrait wardens to block that.
This is a fight mesmers should be praising! as its exactly where you can carry a party through, not by standing at range, but by joining the fight and reflecting and blocking her projectiles so your members don’t die! Only if you’re completely out of reflects for a while I’d justify going to long range.
Alright, well, I’ll have to try that more I’ve always just done the “camp at range and block the unreflectable/undodgeable shadowsteps,” like DnT shows here: https://www.youtube.com/watch?v=rfpkN_HV7fk&feature=youtu.be This has been hugely helpful in carrying teams, but reflecting the other projectiles is also useful of course (and something I personally need to work more on— before the patch, when she didn’t hit so hard, I left the guard to focus on reflecting those along with my occasional feedbacks).
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Bump for interest. I want to know if I should be untraiting my warden for this fight.
I don’t think relying on the warden to block the shadowstep projectiles is a good idea— the wardens are going to die from AoEs, splash, and just spin at random times. As a mesmer, your better options for blocking are scepter 2 and sword 4 (preferably sword 4 as it hits like a truck). Many parties have mesmers just stand at range and block all day with those abilities to keep Mai from shadowstepping.
Phantasms only ever inherit base stats, like power and precision. This means +%damage and +%crit chance gear (and traits) do not affect them.
Buy an NA account and run your dungeons over here too~
The all round build is 2/4/0/5/3. Perfect if you are lazy and dont want to constantly change traits.
I prefer 2/4/0/4/4 for that. Better reflect uptime with wardens >.> 5/3 is also very good ofc.
Feature patch didn’t kill mes, it just changed one “catch all” build to several others which you can switch depending on the situation. The ferocity change hurt a bit, as reflect damage is a major source of our damage. Since the meta builds don’t use two-handed weapons, we didn’t benefit from double sigils. The nerf on perception/bloodlust stacking was annoying as well. None of this kills the class, but they’re all little irritants.
The meta had been moving away from mes before that (since other classes can do most of what a mesmer can do, with greater movement speed and higher DPS in most situations). The feature patch certainly didn’t help this trend.
But anyway, my sig has a list of useful builds and when to use them. Good luck~