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Things to know about Rangers

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Posted by: nagymbear.5280

nagymbear.5280

What about killing people in less than 15 seconds? Can Rangers do it?

Until you have an advantage of skill/stats/build you can. With equally skilled, equally geared players who know their classes, not so sure. I run a trap ranger with 1200+ condi damage, and I downed players in less then 15 seconds, not the best ones probably.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Cleric Bunker Viable in WvW Zerg?

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Posted by: nagymbear.5280

nagymbear.5280

Thought I’d pop this in here, just found it on teh interwebz. Its a cleric build for zvz. http://www.youtube.com/watch?v=D8uMwQC6U6g

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Roaming in WvWvW, What to roll?

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Posted by: nagymbear.5280

nagymbear.5280

Get some rabid gear for karma, and make a trap ranger. It works fine for roaming. I have around 1600 toughness, and 17.5k HP, and have no trouble soloing camps with canines. If you’re looking more for 1v1, 1vx regen ranger is good for that. It is beastmaster build, and most people run it with condi damage, using apothecary gear.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Wxp and points too few

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Posted by: nagymbear.5280

nagymbear.5280

Also, from my understanding, earning titles in WvW should be an endeavor that evolves over many months, and not some project that is done in a few weeks of farming.

If you gain ranks so fast I presume its because you run in big groups, fighting other big groups. Others that are scattered through their BL on reset night helping here and there, as the need arises don’t see it that way. And I think roamers are the same deal. If you would make it even slower I think it would push even more people towards zerging just to farm WXP. I cringe at the thought of farming WXP, as I don’t think its what fun is. I see it as a slow climb, but don’t give it too much thought. I got my rank 1 AC and Cannon skills, which are more than enough for me. I don’t really care about the title, but its nice to see that once in a while you get 5 points and can buy something with it.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Wxp and points too few

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Posted by: nagymbear.5280

nagymbear.5280

The zerg in wvw are like rich people in the tax system. There’s not much you can do to hurt them. You guys say taking points and objectives should give better wxp. That will only result in zergs taking camps/towers/keeps instead of looking for fights against other zergs. Unless there is a sort of buff that punishes players for standing in a small space with 50+/30+/20+ players, zergs will still exist. It will be like the introduction of wxp, which resulted in a month of heavy zerg vs door action.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Querry's from a semi-new player. New lv 80.

in Ranger

Posted by: nagymbear.5280

nagymbear.5280

The upgrades are sigils, and you can replace those at any time.

You can overwrite sigils/runes by using another one on the same weapon. This will destroy the previous sigil/rune. If you want to remove it, you will lose the item, and gain a chance to get the upgrade from the item. With Black Lion salvage kits this is 100% chance.

Also some items might cost more because of the upgrade included. I combined 4 lvl 70 rare armor in the Mystic forge, and got an exotic armor piece. While not lvl 80, it had a rune of the citadel, I extracted it and sold it on TP for 7+ gold. Be warned though, using the mystic forge to get exotic items is a gamble, and you’ll probably be better off buying the item staright if you can afford some gold for it. I got extremely lucky.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

axe/axe serker build awesome KO spec? (wvw!)

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Posted by: nagymbear.5280

nagymbear.5280

I tried it, its alright…If Axe had 1200 Range vs 900 it would be a lot better, plus Whirling Defense being able to move with it up.

Off hand training raises its range to 1200.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Mesmers in Obsidian Sanctum Entrance

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Posted by: nagymbear.5280

nagymbear.5280

I don’t really get the “fun” people are having in there. Ganking people that still watch a loading screen is the lowest form of satisfaction I know of. I petty those people spending hours pulling down others. After a while noone will visit that JP and the ganksters/griefers will move on to some place else to farm badges, wxp, and dance on corpses. I think it was a bad move. People say it better for EB, but people who go to the JP still go through EB to get there. JP will be deserted in a few months time.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

thief nerf required in www

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Posted by: nagymbear.5280

nagymbear.5280

As much as I hate thieves, 15s is a lot. If thieves would get the 3 sec reveal no matter how stealth ends it would be enough. But I can see how it would look like a nerf to almost all thieves.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

thief nerf required in www

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Posted by: nagymbear.5280

nagymbear.5280

I’ve been thinking about that video linked with the Newerwinter thief having stealth as long as they kill with their attack. What do you guys think about that being introduced to cnd. Stealing has a cooldown, the heal and shadow refuge has cooldowns. I’m not sure about the combo field stealth though, as I didn’t see that in action. I would settle for more health and toughness for thieves. They can even have their regen in stealth as far as I’m concerned.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Make banners better

in Warrior

Posted by: nagymbear.5280

nagymbear.5280

I totally disagree about rangers not being good in wvw and thieves not being good in pve. I also heard from someone wow was the 1st mmo. If you’re having trouble in pve on a thief it’s a l2play issue. And for rangers I can go to the ranger sub forum and see vidoes of rangers roaming and kiting 3 ppl. I think you’re a couple months behind on your misconceptions.

If you would frequent the ranger forums more often you would know thet regen rangers did videos of them taking on 2-3 players before the recent patch. Or is this not what you meant by being a couple months behind on misconceptions? Regen ranger is strong, the only ranger build I had trouble against so far (its not strong because one beat me btw you don’t need to be OP for that) Some thieves say they don’t bring enough to dungeons (which some consider pve), and some even called it hard to level a thief in pve because of the aggro mechanics in pve. Not all players are leetproimbaoppvpgods FYI. I even read somethign along the lines of “what does a thief bring to a dungeon run apart from a lot of blast finishers”.

But let me link you a video of a bunker warrior in sPvP holding a node against 3 rangers sometimes. I warn you though there are banners involved. And yes there is a ranger kiting 3-4 warrior at times without banners. Here goes.

Dungeons are PVE. If ‘some’ don’t consider it pve then all the power to them..

Thieves have a hard time lvling in pve in this game? Were they the same 3 that switched to rangers who can’t take out a ‘bunker’ warrior?

Nice use of the smileys..unfortunately they still don’t make what you said valid.

Warrior bunkering against 3 good rangers?Amazing! I’m definitely checking your previous posts.

One ranger kiting 3 warriors? Are those the same 3 stooges who were thieves?

Mabye you should check the post you’re quoting first. I didn’t say they were good rangers, and I didn’t say all thieves have problems with leveling. I said some do.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

thief nerf required in www

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Posted by: nagymbear.5280

nagymbear.5280

And since thieves run in groups, I know for certainly that a lot of people are worried to run alone in WvWvW or even in small groups. In fact I was talking about this in teamspeak and people agreed. Thus we see a lot of zerging.

Probably not what you meant, but I doubt thieves were the cause for forming zergs. Or do you just want them to get overconfident?

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

thief nerf required in www

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Posted by: nagymbear.5280

nagymbear.5280

Could we please have the OP rename the thread. I welcome the fact that thieves come to join in conversation, but lets put a stop to shouting “stop nerfs”. The last few pages were mostly about how stealth allows a thief to reset a fight, or just opt out without taking risk. I think most people in this thread agree that thieves don’t need a nerf, but a rework of stealth might be necessary. I wouldn’t mind if a thief could just make a run for it if their options were to either burn a 90-120 sec cooldown, or at least without the option to reset the fight endlessly.

Edit: Just disregard the post above me

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Make banners better

in Warrior

Posted by: nagymbear.5280

nagymbear.5280

They probably tried to suggest that Titan would have had a much harder time against shatter mesmers, thieves, or just a team of 5 that is not made up by 1 class only and has more experience in tournaments, and playing together. Yes the idea of 5 rangers vs 5 warriors is gimicky, but it was a fun watch (for me at least). They are probably right though about warriors not yet being viable at high end PvP tournaments, although I wouldn’t know as I don’t play that good, and never saw any other tournaments. What I do know is that I like table football, and watching the world championships in table football was no fun for me. On a competitive level a video game becomes such a min-maxing thing where enjoyment disappears. Its all about competition. I wouldn’t want to be a shatter mesmer just to win, if I don’t enjoy the gameplay. This is why I still play a ranger for example.

I also liked how the warriors got their tactics together, saying well there is no boon stripping coming up, so might as well get more boons to even the playing field. Or the fact that they chose regen on banners cause of the expected condition damage. Nothing new under the sun, but still managed to get through rangers, which according the the legendary shoe salesman have a great place in sPvP, whereas warriors are the bottom line.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Make banners better

in Warrior

Posted by: nagymbear.5280

nagymbear.5280

I totally disagree about rangers not being good in wvw and thieves not being good in pve. I also heard from someone wow was the 1st mmo. If you’re having trouble in pve on a thief it’s a l2play issue. And for rangers I can go to the ranger sub forum and see vidoes of rangers roaming and kiting 3 ppl. I think you’re a couple months behind on your misconceptions.

If you would frequent the ranger forums more often you would know thet regen rangers did videos of them taking on 2-3 players before the recent patch. Or is this not what you meant by being a couple months behind on misconceptions? Regen ranger is strong, the only ranger build I had trouble against so far (its not strong because one beat me btw you don’t need to be OP for that) Some thieves say they don’t bring enough to dungeons (which some consider pve), and some even called it hard to level a thief in pve because of the aggro mechanics in pve. Not all players are leetproimbaoppvpgods FYI. I even read somethign along the lines of “what does a thief bring to a dungeon run apart from a lot of blast finishers”.

But let me link you a video of a bunker warrior in sPvP holding a node against 3 rangers sometimes. I warn you though there are banners involved. And yes there is a ranger kiting 3-4 warrior at times without banners. Here goes.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

To all the thieves out there

in Thief

Posted by: nagymbear.5280

nagymbear.5280

thieves are one of the classes that have very high rewards if played….perfectly….
when you make mistakes you usually pay for them with life. high risk high reward. its just the way it is….

IMO a perfectly played thief will only get caught/killed if he wants to, or bites more than he can chew. And yeah I’m not one of them, so you can say L2P to me. I know you want to…

lemme ask you this. how many times do you get backstabbed while you are not in stealth?

Well I’m a bit tired, I hade to read this at least 3 times. I am a ranger, I am not in stealth. And I didn’t even mention backstab. What I meant to say was, a thief can escape if he can’t win. Was fighting a d/d ele just recently in wvw, I could get him to 5-10% health at which point he just ran/dashed away (no stun or cripple is stopping these guys), good luck applying bleed ont he guy as well. After he left he quickly regened to max health, and came back to get me. This is what a thief can also do. Reset the fight possibly without shadow refuge, with weapon skills that don’t have a cooldown, while I have to burn cooldowns just to get a chance to hit him. Hope this helps to understand what I mean. A perfectly played thief will get away if he gets low on health. Yes I meant 1v1 btw.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Conditions

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Posted by: nagymbear.5280

nagymbear.5280

Rangers have it good with the pet support and so they do not have to worry too much about removing their conditions.

Please go on a build calculator and compare Shake it off with signet of renewal. Shrug it off is also a Master trait, while Emphatic bond is a grandmaster trait. And even then, our conditions are given to our pet. Healing spring is pretty kitten awesome though, I’ll give you that.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Ranger down state is imbalanced

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Posted by: nagymbear.5280

nagymbear.5280

I’ve fought a ranger with a pet who could sustain like a bunker guard and deal crits like a thief..

Plus ranger pet heal in downed state is superior to guard heal in downedstate. If you don’t think so, have a downedstate 1v1 with ranger.

Do thieves crit for 2k?

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Which bugs annoy you in wvwvw mostly ?

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Posted by: nagymbear.5280

nagymbear.5280

I recently started playing a rifle warrior, and skills sometimes don’t execute on walls. I’d say its even more annoying than getting stuck in an AC.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Getting shot in stealth

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Posted by: nagymbear.5280

nagymbear.5280

Thus why stealth should give 1 second of endure pain when cast. Or at the very least protection…

Oh dear, I shed a few tears laughing at this….

No.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

To all the thieves out there

in Thief

Posted by: nagymbear.5280

nagymbear.5280

thieves are one of the classes that have very high rewards if played….perfectly….
when you make mistakes you usually pay for them with life. high risk high reward. its just the way it is….

IMO a perfectly played thief will only get caught/killed if he wants to, or bites more than he can chew. And yeah I’m not one of them, so you can say L2P to me. I know you want to…

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Ranger down state is imbalanced

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Posted by: nagymbear.5280

nagymbear.5280

And as a matter of fact, ranger right now is one of the strongest professions.

I must have missed that memo.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Conditions

in Warrior

Posted by: nagymbear.5280

nagymbear.5280

we have both Mending and Shake it Off. If you time them right they are very effective. Mending is the best heal for warrior in my opinion, heal and remove 2 conditions is very nice to have and the heal is decent enough to keep us alive.

(snort) no it’s not good to rely on skill base condition removals cool downs while other professions have both passive traits and skill conditions removals. Knowing how rapidly conditions are applied in this game which isn’t bad at all. It’s quite one sided on the warrior.

I think there is a trait as well that uses shake it off when you have more than 1 condition on you instantly. It also doesn’t share the cooldown with the real Shake it off as far as I know. I’m not sure about all other classes having good condition removal. I have a ranger and our main source of condition removal is our pet. We also have healing spring, but it doesn’t allways work (for me at least). Thieves also don’t have that many condition removal. They get some for movement impairing conditions, but that is another matter. Speaking of which I heard warriors can have -98% chilled/crippled/immobilized duration. They also have a trait that removes movement impairing conditions on move skills. Didn’t test that much, but I guess it refers to dashes, which warriors also have a few of. Hope that puts things in perspective.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Make banners better

in Warrior

Posted by: nagymbear.5280

nagymbear.5280

ranger has a great place in spvp are we talking about pve wtf?

Well first off, PvE, PvP and WvW are all part of being a warrior (or any other profession for that matter). Warriors might not be great in pvp, while rangers are not great in wvw, and thieves are not that great in pve (or so I heard). And while we are at it, let me ask you whether you as a warrior have been booted from a dungeon run group because of your class? Like I said each class has its flaws. You could say that a ranger is good in sPvP. Yeah for sitting on nodes that is. There are also some good roamer builds for wvw, but for zerging ranger is not so good. But this is thread is not about comparing classes.

Back on topic.

That way, you could keep your mainhand Axe, Mace or Sword and be useful while running around with your banner in the offhand with 2 skills, swiftness and the current banner number 2 special skill.

Because right now, picking up a banner makes you suck.

Tbh, it makes sense!

This is actually a good idea, however if you want the other skill to grant protection or retaliation like other suggest, you would need a 33% uptime like with vigor on warhorn. If you could spam it like you can with swiftness right now, that would be too powerful in my oppinion.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Make banners better

in Warrior

Posted by: nagymbear.5280

nagymbear.5280

But guess what tomorrow there will be another person in here telling us warriors are fine. Fantastic!!!

I didn’t say warriors were fine. I said Banner of discipline was fine. You are right though, that sounds too much on 1 utility skill. My main character is a ranger so don’t even start about other classes outperforming as if warriors are the bottom of the list. They are not. They have problems, like every other class. I’m sorry you don’t like warrior as it is right now, but I don’t see banners needing any more buffs. That of course is only my oppinion, and I will stand by it.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Make banners better

in Warrior

Posted by: nagymbear.5280

nagymbear.5280

Under banner skills you mean the skills you get when you have them in your hand? What do you have in mind? Do you want them to be more like a weapon? I guess banners wouldn’t apply their bonuses when picked up then. Cause that would make them weapons with the buffs that banners apply. That doesn’t sound good at all.

Of course you are right that I don’t main a warrior, but that doesn’t make your previous posts any more constructive. For a Utility skill I think it is pretty darn good. You don’t need to hold it all the time either. Plant it and fire away, or slash away whatever you fancy. I did list what the Banner of discipline does to remind OP of the benefits of a single utility skill. Which I think are great. The OP doesn’t know exactly what he wants, he just wants banners better. Does that suggest more indepth knowledge of banner use?

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Hammer/Rifle Rampager build for hotjoins

in Warrior

Posted by: nagymbear.5280

nagymbear.5280

Well for hotjoins it worked fine. Berserker would’ve got me a bit mor crit damage, but people didn’t bother with the bleeds untill it was time to leave. It still is 87 a tick. The ones that came close I could cc. 1-3 bleeds on auto attack is not bad I think. Of course there are better builds, but it worked for me. I’ll give sigil of fire a try. Does that apply burning as well, or just does damage. From what I read it scales with power.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

This will get thieves nerfed again.

in WvW

Posted by: nagymbear.5280

nagymbear.5280

P.S. Inc infraction for me once again mentioning another game on the market ;p

You get infraction for that? Other games are mentioned all over the forums, and I don’t see them removed from the threads. As long as its not an advertisment, but a comparison I don’t think you get in trouble for that. Which is great cause the MMO I played before didn’t even allow so much.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Make banners better

in Warrior

Posted by: nagymbear.5280

nagymbear.5280

@AlBundy, Do you have something constructive to add? Could you please elaborate what you are thinking about the banner other than “oh man banners s.uck”, “make banners better”, “yeah I can give fury, switfness, 170 precision, 15% crit damage, but it only has 1 blast finisher, so what good are banners in their current state”. I was trying out a warrior recetnly, and had a go at banners in wvw. The banner was there untill the cooldown disappeared. It gave what the tooltip says. In case of Banner of discipline I think that is really useful. And no you don’t have to run around holding the banner while others play the game.

thank you so much for the logic you dumped here today!!!

Really? We at least made an argument. And you accuse others of not being constructive. Please, enlighten us with your infinate wisdom. What do you think banners are in desparate need of?

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Make banners better

in Warrior

Posted by: nagymbear.5280

nagymbear.5280

You can add fury and swiftness for party members, and plant the banner for another 170 precision as well as 15% crit damage with banner of discipline for example. If you trait for it you even give regen. What more do you really want?

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Hammer/Rifle Rampager build for hotjoins

in Warrior

Posted by: nagymbear.5280

nagymbear.5280

Hi guys,

Don’t come here too often as I main a ranger. I recetnly levelled a warrior to 80 and was clowning around in the mists looking for a solid build to run. I was looking at what gear I should aim for. I wvw, and my goal was to come up with a build for wvw, but had lots of fun with this build in hotjoin sPvP so I thought I would share it. Here is the build.

Enjoy, and feel free to critique. I’m looking for something more useful for the hammer instead of sigil of force.

Paste this if link doesn’t work: http://gw2skills.net/editor/?fIAQJASUjgOVvxOuQMxBEkCNMLsMKCx7yQJSCA-ToAg1CqIQShkDJDSSksINIYVB

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

(edited by nagymbear.5280)

thief nerf required in www

in WvW

Posted by: nagymbear.5280

nagymbear.5280

- invisibility (low level): ended upon attacking any target
.

In the game, in which you can attack him without Target ? Are you kidding me ?

Because there is no aoe in D&D? Are you kidding me?

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

This will get thieves nerfed again.

in WvW

Posted by: nagymbear.5280

nagymbear.5280

I only see a lot of people that don’t know thief mechanics get trolled by 1 good s/d thief here. However, I do agree chaining cnd is imbalanced in wvw. IMO you should get revealed debuff 1.5s at the end of a stealth, even if you have not attacked anything(normal 3s, if you attack).

I almost agree with you. But for those classes that don’t aoe with each auto attack 1.5s is enough to press tab, press a skill, and say the F word. And chained cnd is truly imbalanced. One of these updates ANet will have the huevos to implement what was in plan, to get revealed if you’re out of stealth no matter what the reason. Thieves will still have evades, shadowstep, and blind to defend.

I am a fully time wvw thief player and my reasoning behind a 1.5s reveal is just so the target of the cnd can evade/block/whatever, making the chaining much harder vs good players. As it now stands, all you need is to practice 1 min cnd chaining vs random npc and you have the timing, so you can stay visible for 0.1s, if your goal is to just troll with cnd in a zerg. As a thief, you know that missing 1 cnd is trouble, miss 2 in a row and you are almost for sure dead.

Sound interesting. Never thought of it that way.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

WvW noob -> How to maximise fun in WvW?

in WvW

Posted by: nagymbear.5280

nagymbear.5280

I’m a WvW noob, but interested in playing more of it. I’ve tried it a few times before, but it seems to take a long time to find anything to do or to find a group that’s doing something.
So, as a solo player, what can I do in WvW that’s fun? What kind of things can I do that are useful besides following a zerg? Which of the 4 maps should I join when I go to WvW?

Currently I have 4 maxed out characters with full exotics (Elementalist, Guardian, Thief and Mesmer). They’re all kinda built around a balance between survival and damage, not really excelling in anything, not sucking at anything either.

Well if you’re a solo player, you can go around looking for other roamers to duel, kill yaks, flip camps, contest waypoints. Some of these will be more challanging then others. You don’t have to zerg to be useful either. When you say there’s not much action going down there could be a lot of reasons for that. Lower tier servers have less people in wvw usually, which means less action, no opportunity to defend keeps/towers maybe. The wvw guilds could be running events/dungeons. Some also mentioned that a lot of people were trying out new games. Hope you find something to do.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

This will get thieves nerfed again.

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Posted by: nagymbear.5280

nagymbear.5280

I only see a lot of people that don’t know thief mechanics get trolled by 1 good s/d thief here. However, I do agree chaining cnd is imbalanced in wvw. IMO you should get revealed debuff 1.5s at the end of a stealth, even if you have not attacked anything(normal 3s, if you attack).

I almost agree with you. But for those classes that don’t aoe with each auto attack 1.5s is enough to press tab, press a skill, and say the F word. And chained cnd is truly imbalanced. One of these updates ANet will have the huevos to implement what was in plan, to get revealed if you’re out of stealth no matter what the reason. Thieves will still have evades, shadowstep, and blind to defend.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

thief nerf required in www

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Posted by: nagymbear.5280

nagymbear.5280

I’m not saying they need a nerf, their mechanic would need a change. Stealth shouldn’t be so easy to use. It needs a cooldown that is longer than the stealth. It would still be an escape tool, but you couldn’t reset fights with it all the time, until your opponent burns all his cooldowns trying to survive/catch a thief. I’m glad you can own thieves on your mesmer, not sure about what skills are involved on both sides though.

You can own thieves on most classes… it’s just a learn to play issue. Avoid/mitigate their burst, cc them, smash them, and you’ll be fine. It’s the same reason why you don’t see thieves in higher skilled tPvP gameplay, but all the time in hotjoin.

Well most CCs don’t last long enough for you to smash them. If you’re a bunker, how do you smash down a thief during the 2-3 secs he spends on the ground? Surely it is a L2Play issue for me as I don’t have the knowledge it seems. So teach me. Cause I ran a warrior with hammer and only CC utilities in PVT armor, so I had some power at least. Even had 300 power from traits. I CCd a thief for a good 15 seconds which wasn’t enough for me and two uplevelled eles to even down him. That meant using bullrush, fear, stomp, and hammer skills. I’m sorry, but it seems we play a different game. The one I play in a good thief who doesn’t want to risk handing a badge to you, will disappear on low health, and either come back when your skills are on cooldown, or just leave.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

(edited by nagymbear.5280)

thief nerf required in www

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Posted by: nagymbear.5280

nagymbear.5280

I’m not saying they need a nerf, their mechanic would need a change. Stealth shouldn’t be so easy to use. It needs a cooldown that is longer than the stealth. It would still be an escape tool, but you couldn’t reset fights with it all the time, until your opponent burns all his cooldowns trying to survive/catch a thief. I’m glad you can own thieves on your mesmer, not sure about what skills are involved on both sides though.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Downed 2 Thunderclap Broken?

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Posted by: nagymbear.5280

nagymbear.5280

It also won’t work on mesmers having distortion, engineers under the effect of their shrinking elixir, and until recently elementalists under mist form.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

This will get thieves nerfed again.

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Posted by: nagymbear.5280

nagymbear.5280

Lol, love the face cam

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

thief nerf required in www

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Posted by: nagymbear.5280

nagymbear.5280

Why is everyone trying to balance a thife in 1v1? It should be able to slaughter most people 1v1 that what it is designed to do. It has little else to offer in wvw

I think they shouldn’t be able to slaughter most people 1v1. They should have an advantage due to their high damage and mobility/evades. They have shadowstep, blind, stealth. A good thief is not hard to kill, he’s impossible to kill. He will not choose to stay in fight just for the fun of it. If he’s losing, he will desappear. No repair costs, and no badge for the opponent. If you look at it this way, every kill is basically a free kill for a thief, with almost no risk involved. I’m not saying thieves can kill everyone, cause they can’t. I’m not saying its easy playing a zerker thief, cause its risky. But you can end a fight before you get into trouble. And that is not right.

Play in T1? Thieves are almost useless.

Play in T8? Thieves are OP.

Thieves will probably get buffed because ANET doesn’t care about T8 and balances with only T1 in mind.

Probably around 50% of roamers are thieves.

Go in WvWvW use Fraps and show me your 50% Thieves. I am in four guild (2x pvp guilds with150+ online players) Thieves are barely 5% of the population of this guilds.

But of course you’re right WvWvW is full of Thiefs sarcasm

L2Read. He said 50% of romars are thieves. Imagine this, your server goes on another border with a 50man zerg, while 5-10 people roam, and flip camps. Now 2-5 people might be thieves on that BL. Thats not 50% of all players. Your math and english teachers should be ashamed, now get back to school. Shoo!

The best way to counter a thief stops at ‘a’. thieves make short work of glass cannons because they start the fight when they are ready but you are not, you spend the first 3 seconds recovering and preparing your response while they spend it killing you, and when two glass cannons collide 3 seconds is all the fight needs.

I am not a glass cannon, I was geared in full exotics (‘cept my rare back piece), had 1200 toughness, and 23k hp. Didn’t have a stun breaker as utility. Got basilisked by a thief and dropped befor stun wore off (1.5 secs), and was shadowstomped. I understand what you are saying, but that suggests that everyone should be running around with 2000 toughness because thives exist. Should they hit hard, yes. But then I should have the option to get them. I need CCs, stun breakers, and high armor for this. So I have to build a character that is not that much fun to play. Cause my utilities I waste for trying to get a thief. I will have utilities on 40 cooldown because of the way thieves can start a fight right now. They can reset the fight in 12 secs, come out of stealth and hand me my kitten

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

(edited by nagymbear.5280)

thief nerf required in www

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Posted by: nagymbear.5280

nagymbear.5280

If you have some problem with thieves it’s mainly because you are not set up in survivability nor are you a class that can last long on such encounter…

Sooo… you’re saying that my options are:
a) Get moar armor ’n healz,
b) Roll another class,
c) Stop getting problems with thieves.

Interesting.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Showing off uplevels

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Posted by: nagymbear.5280

nagymbear.5280

A thief looking to gank/grief/troll someone won’t pick targets basedo on the uplevelled arrow, he will pick targets based on their looks, movement, behaviour just like every predator.

I’m not targeting thieves specifically, I know they receive a lot of hate in WvW because of their burst, I’m saying that roamers in general tend to target uplevels (I used thief as an example because they tend to roam), as roamers tend to see smaller fights where the level of each character makes more difference.

Oh… well whenever I see someone on their own I try to duel them, don’t look at thier arrow. If I can down them in 10-30 secs is when I realize it was an up leveled char. I don’t think it would change anything if the arrow got removed.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Showing off uplevels

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Posted by: nagymbear.5280

nagymbear.5280

A thief looking to gank/grief/troll someone won’t pick targets basedo on the uplevelled arrow, he will pick targets based on their looks, movement, behaviour just like every predator.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Ambients dropping loot bags

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Posted by: nagymbear.5280

nagymbear.5280

You probably threw some curse words at an invader who was finished off by others just when you killed a white bunny.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Pets needs to leash.

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Posted by: nagymbear.5280

nagymbear.5280

Maybe I don’t get this, but here goes. How does a BM ranger without a pet hold a node? He won’t have the damage to kill most players me thinks.

Back on topic, the 2500-3000 F1 range sounds strange. I mostly play wvw, and I need to get into roughly 1500 range to send my pet on anyone. Doesn’t matter whether I’m attacking the target out of range or just pressing F1. An F1 range of 2000-2500 doesn’t sound OP considering the fact it needs to jog its way there. The max leash should be around 4000-5000 in wvw, might need different limit in sPvP due to smaller maps, defending 2 nodes at the same time (by standing in them) doesn’t sound ok to be honest. And if pets get out of combat healing when attacking, that needs to be fixed as well, as it is surely a bug.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Ruins of Surmia-Dzagonur-Ring Of Fire 05/03

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Posted by: nagymbear.5280

nagymbear.5280

Anyways, you had fun in our bl, and we had fun in your bl. Nothing is wrong with either party, so keep having fun, and no need to call each other names.

You’re right, no offense meant, couldn’t pass up on a high ball though

Good that we’re making friends xD

Of course, of course. Visit one of our upgraded keeps anytime. I won’t shoot cannons at you guys… promise.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

thief nerf required in www

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Posted by: nagymbear.5280

nagymbear.5280

snip

I’m glad to see not all are using blinding powder, or are under the effect of it.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Ruins of Surmia-Dzagonur-Ring Of Fire 05/03

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Posted by: nagymbear.5280

nagymbear.5280

Anyways, you had fun in our bl, and we had fun in your bl. Nothing is wrong with either party, so keep having fun, and no need to call each other names.

You’re right, no offense meant, couldn’t pass up on a high ball though

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

thief nerf required in www

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Posted by: nagymbear.5280

nagymbear.5280

I agree with you that thieves are not OP if you look at them from all angles. But thieves that use stealth a lot in wvw… that’s pushing the boundaries of OPness for me at least.

Some of you guys are banging on open doors. I didn’t say thieves are OP, nor did I say they need a nerf. I was discussing the stealth mechanic which I think is too powerful. And to be honest, I’m not that much interested in the wvw meta, or high level fractals, or high end pvp. I main a ranger which might also be good in 1v1, just like a thief, but also has problems in dungeons and zergs.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

Ruins of Surmia-Dzagonur-Ring Of Fire 05/03

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Posted by: nagymbear.5280

nagymbear.5280

Hah look at the arrogance and the bitterness.
The reason Surmia is still in this tier is because many are busy with exams and another 2 guilds are playing neverwinter -.-

Really? I thought Ruins of Surmia are in this tier because they received some fresh meat from upstairs. I could be wrong though.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF