We had word about precursor crafting back in April:
We want to let you know that the ability to build your precursor will not be in our upcoming Feature Pack. The way progression and rewards work in Guild Wars 2 have changed quite a bit since we initially talked about that feature, and our main horizontal progression systems are about to get some additional updates in the upcoming feature pack. Because of that, we are looking into several ways to integrate building your precursor into our new updated reward and progression systems we’re working on, which is requiring additional development time and iteration. As always, we’ll share details on this system once it’s far enough along in production we’re ready to discuss it.
I speculate it’s something to do with the unlocking achievements thing to do with the LS.
Considering a few weeks (months?) after that post, they posted a news announcement about the Story Journal changes.
On that note however, they never PROMISED to give us precursor crafting/scavenger hunt last year. And not one person has been able to find a post by ANYONE on their payroll that explicitly states “We promise precursor crafting/scavenger hunt will be out by the end of 2013.” All we have are people extracting incorrect and wildly wrong meanings from posts that merely say if everything goes well and does not change, it should be out around then.
If some one pays me for an art commision, and i say, i should have it by next week. It means i should have it by next week. Sometimes i dont have it by next week, i cop pleas, make excuses, appologize, and try to get it to them asap.
But see i recognize, the customer has a right to ask me when, and i should tell them, and should i go beyond the date, thats really my fault, my poor planning, or lack of being able to identify the issues.
When you are late, and the customer hounds you every day, he isnt wrong, i am wrong, because i am already very late.There is also a factor of degrees of lateness, this has been a known issue since like november year 1?
they said they were going to have a solution ready by the end of 2013, that was the outside date, not the best case scenario, then it went on for 6 months? 6 months is a long time in the development business, technologies rise and fall in that time period, processing power goes up by like 25%,
for one feature?
and i think we can say that the feature will probably not be drastically different from other items that already exist in game.I mean if its the greatest progression/mmo gaming/fun/ ever, i will say kudos monsiuer anet, twas worth it’all but thats highly doubtful.
Art is not code development. Dont ever mistake them as being the same. The rest of your post is pretty much bunk too. What the hell do changes in technology have to do with the lack of any definitive proof they PROMISED precursor crafting last year?
i have done both, the requirements dont change, because you are providing a service
promise is an irrelevant word, in business any thing you publicly announce is expected to occur. And not announcing anything is not the proper answer to the equation, the proper answer is to deliver. Every other application out there says hey, this software is coming out in fall, it generally comes out in fall, if they say its coming out before end of the year, it generally comes out before the end of the year. Sometimes they are late, but they dont act like they arent, the apologize, and try to get out asap, telling people new dates they expect to deploy.
they said this is what is planned for 2013, they still havent delivered it 6 months later. You can bet if i have a client who wants an application, and i tell them i should have it finished by end of the year, when its 6 months late, it will not be overlooked, or easily accepted. They will continue to ask you when it is coming and they will be right to do so, and they were right to ask you for a date to begin with.
this has nothing to do with software development, its just sound business practices.