Recently i feel less skill lag. Yesterday, we did a very long 3-way fight like 30vs50vs40 and never felt lag. But yeah, i can imagine when we are t1 and the fights used to be 50vs70vs60
Party Master
1. You can kick people if he is offline.
2. You can kick people if he is another map.
3. You get "Kick Power that doesnt need “to be seconded” for 10sec after succcesfully kicking someone from party.
4. You can kick Chuck Norris.
5. You get one stack everytime you kick someone from party. At 25 stack, you are UNKICKABLE.
Every serious guild is not using the tag because it is bad implementation. So i would be appreciated for any refund.
The buff does make no sense. You cant control the buff being on you at your wish. The buffs come and goes fast and you dont even realize even it is there. It is not different than any random code gives you between 0 to 3 buff every 10 sec for 10 sec.
It is not like " Hey we are going to attack garrison but lets cap those points first then try". Even if you cap the current map out of 3, you will lose it in not time. It has no synergy with the rest of the WvW whatsoever.
Sounds like you are playing really poorly. If you are going to cap the buff, all you need is three people to hold it until reinforcements arrive (if necessary). You can very easily maintain the buff if you try. If the enemy takes it from you, it’s either because you didn’t try to hold it, they outplayed you or they sent greater numbers to the ruins to swamp your defenders and any reinforcements. If it’s the first, you played badly, if it’s the second the enemy played better than you and deserver the buff and if it’s the third, it means the buff distracted the enemy forces and pulled resources from within their keep to the ruins and resulted in a net gain for you.
There is so much whining about the buff based on arguments like yours and the answer is usually “you are doing it wrong”.
The key point is you cannot both hold the point and go for usual WvW taking towers etc. You need to pick one. And i dont wanna waste my time to hold the point during my playtime. There is no safe period for the buff staying on me.
The old buff implementation was superior to this excluding hacks and exploits. At least you could hold those buff at your wish. And it wasnt extremely easy to lose the buff. There were some hard work to get the buff and it was serious.
Now it is just random people taking random cap points and ppl having random number of buffs on them.
As a workaround, let some1 mark you with target icon an you call target.
Yeah it seems the challenge is accepted by the players. Now time to buff him :P
By design.
/15
..will be good when they think we need more traits.
it would cause QQ-Bomb if they did
inb4 merge
/15
Since im not seeing any complete rewamp on the conjure weapons in the foreseeble future, it is time to post this idea for the current mechanic.
It is simple and very helpfull and has no effect at all for the not ele guys.
If we pick up the conjure weapon that we dropped just now, let us the charges stack. For example, you’ve used FGS and u have 15 stack on you and 1 weapon on the ground, let us the charges added up to 30 if you pick up the weapon on the ground.
I cant see any negative effect of this mechanic whatsoever.
This trait should incrase any aoe of ELE not staff specific.
The multplier should also valid for the cap points for tower/keep/castle.
The buff does make no sense. You cant control the buff being on you at your wish. The buffs come and goes fast and you dont even realize even it is there. It is not different than any random code gives you between 0 to 3 buff every 10 sec for 10 sec.
It is not like " Hey we are going to attack garrison but lets cap those points first then try". Even if you cap the current map out of 3, you will lose it in not time. It has no synergy with the rest of the WvW whatsoever.
The overflow mechanic is failing bad atm due to Teq.
Accountbound WXP pool and character bound WvW Abilities.
nuf said
Yeah i think the same. WvW servers and players should be different than the PVE ones. But it will be too difficult to change this from now.
Search Result Filtering
Just put a checkbox if you want result to be filtered depending on your current party members and make it default checked please. I really want to check current parties about other dungeons and etc while doing some PVE stuff with my friends.
Anti-spam-joining
There are some bugs about this. I ve logged the game for the first time of the day, then i clicked some1’s party to join then it failed somehow then i got disabled because of too much joining. Couldnt even joined once.
Remember Lastly Opened Tab
Well, it will be great if the LFG tool remember recently lastly opened tab and opens default in that tab. You can reset the recent tab after a while if you want.
Ability to enable accept-join
There should be some option if you want the party as public or invitational or acceptional
(edited by rhodoc.2381)
Clearly something about water. Maybe glyph dunno if it is new or the current skills has this animation. I usually dont catch the details in this game
im sorry how do you get so many frames with a card lower budget than me gtx 660? i usually end with 50-60 in open world never mind the lousy 20 in wvwvw
I asked same question to myself and I said to me that it may be about the CPU.
Bloodlust buff has no outcome on a duel or GVG whatsoever. such a small increase in stats, I barely notice anything if we have all three bloodlust stacks. So yes, it’s still happening.
I see what you did here.
They also should the restriction of the results depends on your party members. I usually check the LFG while doing something else with my friends. But well, you cant anything
I can confirm that i can be struck while mist-forming.
It is not about that is still happening or not. It is about how fair they can be made at any given time.
Gust should be like mesmer knockback, frontal cone aoe. As i said, staff has extremely unreliable skills. 51%+ chance to miss.
All staff needs that less delayed skill and more reliable skills, the damage is kinda OK atm.
As a start, if you change your weapon, you start with the all skills with full cooldown if you are in the combat.
just like this?
It is just the ele is so slow. Cmon Theif vs Swirling winds? Or even ele using a focus…
You probably haven’t seen a good one yet.
Because One does not simply succeed with Focus as Elementalist. The weapon is neither viable nor synergetic with other weapons.
just like this?
It is just the ele is so slow. Cmon Theif vs Swirling winds? Or even ele using a focus…
Thanks. That is more than i m looking for
- Give swirling winds Lighting Field and reflect projectile or one of this.
- Change those water and air CC’s into something usefull.
- Fire 4-5 is just useless.
Hi guys,
I’m not actually a rp/lore or a story guy. But since the all updates are going around the LS i feel forced to get involved into LS.
So I’m looking for the summary of LS and relation with the all content, AetherBlade, Zephyr Sanctum, Queen’s Gauntlet and Scarlett etc.
I wanna bring all those into together to see big picture. Thanks.
Will there be any reasonable rewards at the end of the each matchup or we have to wait one season(7week?) to end to get one?
Regular solo pve 40mb per hour.
WvW with constant zerg 100-150mb per hour.
Hi i really like simpl party UI but it really doesnt have same usefullness of normal one. First i cant see if i m at same map with other party members or if some1 is offline.
Actually it will be really easy if the guy’s name or proffesssion icon gets grayed out, when they are offline or another map.
The suggestion does not break the simpleness of the UI. Thanks.
It will be nice to have an option to toggle between simple party UI and normal UI
Thanks.
One is just for the aesthetic of sky. One is real one. imo
It says “Catacombs beed 2 people” I think you mean “Catacombs needs 2 people” ?
Isnt that something set by players? Or something set by the system that says empty slots?
What you are describing actually sounds normal. The break stun part of these skills won’t work until the attack that inflicted the CC has finished. If you use it slightly too early then it won’t actually have any effect. Stability itself won’t result in a stun break, you would just be immune to further CCs.
which sounds like a bug. You should recover from stun and immune to stun no matter what.
You cant open the gw2.exe?
or
You crash everytime log in?
If ( first )
repair your client;
else
contact support;
You should try not to favour home borderlands. But yes, there are some room for future update at the north.
They will probably try the bloodlust at least for the first season.
yes. thank you very much!
finaly an improvment to fundamental wvw problems! cheers!
sarcasm right?
This is prolly a bug. Reported by some1 else with a screenshot.
Everything is OK except the fact that you cannot do gvg anymore.
Why don’t we get WXP for capping/defending these.
It’s far too easy to flip them just to farm WXP. One thing that is coming soon is an addition of WXP consumables to the player loot bags, which should make a pretty big addition to the amount of WXP you get from being in the area, assuming you are killing players. As to adding it to the general capping of the points, we’ll have to consider that pretty carefully before we make any changes.
Why do you assume some1 is killing people because they are in capping points? This is quite irrelevant and nothing to do with OP question.
If you find a place for GvG, i dont say no to removeing GvG from WvW.
There are 15312 great ideas about GvG including yours. I dont know what Anet is trying to do.
The server that has incapable of calculation in WvW now got more load.
1- CHeck 15 node and reapply buff for 2000 people.
2- Check blodolust and give stomp buff for every stomp in 4map.
(edited by rhodoc.2381)
