The so called über buff is constantly blinking and being reapplied at a speed of 10 per second.
Staff does good damage if you manage to hit
Yes sometimes the capture bar doesnt show up and you dont get any credit. I can confirm this.
Nice catch brah.
Seems lazy fix for hiding enemy name in WvW.
People cant res you it means you are actually in another place which is bottom of the hill. You simply lagged and fell down cliff.
the same thing sometimes happens when im stealthed by a thief or mesmer.
Nice question. I also wonder this and how many server will go up and down at the end of the season
So i was doing all the work in my team and it was like 350-100 point then i autobalanced to other team and we lost.
Is this even working as intented? This is pretty lame.
Same i never got lag or dc in this game before
i dced instantly 3 times in 1 hour
I m also experiencing big latency in GW2 only for a few days.
The two most popular topic out of three in the last month is about Bloodlust. There are really really serious talks about this and there are a huge number of ideas around. Yet, there are only two post made by a dev and both doesnt really say much about it.
This ignorance is really killing me right now.
I hope Colin Johanson is reading all those things about Bloodlust and hear our voice. He is my hope.
Why not more WXP or MF buff?
Why not GOLD FIND buff?
Why not some moar PVE buff?
Why not some upgrade tower/keep specific buff?
Why not NPC defense buff?
Why not bro, just why not?
How about this: You get extra 5 min buff on lords for each bloodlust that you have?
There are gazillion number of better implementation than the current one and only a few number of worse implementation than the current one.
On a side note: I really want to WvW to get better and trying to help for it.
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Once i instantly died after burning speed stacked on the zerg which was pretty desperate.
Correct use of Tornado?
Unslot.
This pretty much sums up the situation of the Tornado.
The funny part that you cannot remove the buff by neutralizing the cap points. This sounds like a hard work to make buff more unbearable.
Besides all other features of retallation, it should have a cap that the retallation damage cannot exceed your damage. Like you do 20-30 dmg and you will not get 300 damage back. That is pathetic.
Asura’s inventing siege golems sounds like Einstein inventing Atomic Bomb.
Imo, golems itself are wrong to be used in WvW. They are not fitting a real warfare.
At least make the buff stats identical to “an ingame consumable” such a food or oil..so we can make it fair manually. The side without buff eats that food and do GvG.
50 was arbitrary and not a requirement. Just wanted the point out that the current max is not enough and should be increased for gvg.
1 – A square sPvP map with nothing in it. Just empty ground of course.
2 – Team size increased from 10 to 50.
I know this is not the way how Anet wants to implement things but …HEY GUYS WAKE UP… this is at least something for players that you keep ignoring.
GvG player wins.
WvW player wins.
GvG and WvW player wins.
Anet wins.
And you can easily tweak this with patches until it becomes how you want it to be.
You know they will fix it once the add Party Mastery!!!
At 10 you can invite a person.
At 30 you can see what class they are.
At 40 they will add a different color dot for just party members in the mini map.
At 70 you can kick members who are offline from the group.
This simply sums up the current mastery concept.
Omg i believed for a fraction of a time. Trolled badly.
Not a single one had offered 80% buff to AC. Yet they did and ruined teh fights for no reason. And the AC mastery has arrived at the same time and put some flavour into cake.
About some love on staff ele…That doesnt not even sound enough.
In script, the threshold is still 25% health.
In testing:
On a target that has 18140 health, any strike that occurs when it’s at or below 4535 health procs Chill of Death.
Now i can imagine why those “activates at %x health” trait does fail to activate instantly. Because you sound like you do those tests on fixed health target and see if they activate when u hit on them. Do you really test the delay how late the trait activates when the health goes %26 to %25 and still getting heavy damage. From my experience, most of the time it doesnt even have a chance to trigger before you die. Not talking about this trait/skill specific.
This might be unrelate or related to topic but i d like to say that all newer boons are likely to fail to extend the duration of current boon if the current boon has already 40-50sec left. And this is %100 reproducable.
- RTL’ed an enemy in WvW who is teleported the base in mid RTL and the RTL has changed direction towards their base which is far far distant.
- Put your DD into bank after RTL nerf.
- Has another class for sPvP.
- Doesnt even care which elite you have.
- Misses old Mistform and RTL where none of your skills are locked and the lightning were moving in more natural way(lessser effected by gravity).
- Thinks Tornado is usefull in WvW and dare to use.
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I cant win either. Im even get downed before i picked the Necro between all other 5 pets.
I just gave up PvPing with ele after realizing im giving too much effort to stay alive and cant manage it.
“It is hard to balance for three. Lets balance it just for pvp and let it work for all. and dont care %51 of the skills/traits are unused”
The amount of computations needed at the server side e.g. which targets your AoE or cleaving attack hits grows exponentially with the number of players in the same map area.
Please stop spreading this piece of misinformation. I know that this is a direct quote by Devon Carver, but there is no sane reason to believe that the need for computational resources is indeed exponential. As I tried to explain in another thread, it is much more likely that the growth is quadratic. While this still may be to much to find a viable real-time solution, quadratic growth is substantially different from exponential growth.
~MRA
It is not misinformation, it is the reality of our system.
The worst algorithm which is brute force runs on n-square complexity and if your algorithm runs worse than n-square, then there are really really bad things happened there.
Without any algorithm, n people is needed to be calculatef for other n-1 people which makes it n-square problem at worst.
Since Bug forum got recently more attention, i wanted to post this here.
You only get “Report” option in party context menu when the member is offline. So if some1 goes offline in WvW, you have to disband the group the kick him.
Frustrurated when they completely ignored the north alter place. There could be another cap point there. So lame.
During my game lifetime, i end up with undermap several times. Several times in WvW and now this. Actually this is the bug of game. When u somehow get undermap, you can walk whenever you want and you can attack ppl through terrain. Once i was able to walk under into Quentin Tower and attack all siege through terrain and wallz etc.
And the healing wave when u get falling damage is really….awkvard. You get heal when you lose heal. I’d prefer some cleansing instead or something logical. Most of the time you get falling damage because of you just walk down hill and u dont need healing. I’m just saying there is almost no case when you take falling damage and survive and need healing afterwards.
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Indeed staff should be unique in some ways either range or functionaility.
I think it would be fair to make wxp ranks account bound but that should also mean that you can only allocate your rank points across all your characters not the full amount to each of them.
You have 4 characters at rank 50 each?
Feel free to spend 200 points on one character or 100 points on 2 characters each.
But dont expect to be able to spend 200 rank points on each of your alts.
Hello guildy, Seems we dont have only guild in common
Retal should have internal cool down.
There should be no rally in WvW or not 50 rally for 1 dead
Accessing the commander tag is not the problem. The problem is functionality. I dont even care if everyone in the game gets free commander tag as long as you can hide all by joining one.
WXP Pool can be account bound while abilities can be character bound. Seems fair
This might be nice polish.
Golems can carry 10 ppl inside it. I wanna see this. Less blobs.
Seems your connection cannot handle it.
Please no more nonstrategical and joke traits.
Just lead in prime time with full force. Let others lead in other times. So u dont get kitten ed off.