It may be for castle and keeps. But not regular towers and camps.
So what happens if one side(red/blue/green) can fill up lets say 10 overflow while other side fill up 5 overflow?
The rest 5 overflow basically will be PvD or ghost server. Or is there some built-in solution to this already?
Just curious.
Numbers floating all over the place?
I also get close to 1 sec freeze everytime i open TP.
In WvW, the right-click context menu that may be used for party invites and other social functions will now correctly show more options than just “report” while still restricting communication options with enemies.
Tears of joy.
How about just straight changing the conjures into kits and live with it? I dont see any OPness.
RTL
- 20 sec CD
- Chained Skill: You teleport back where you start RTL
- Total immunity during skill.
- Utilites are enabled.
Just compensating needless nerf.
Then Blame and Whine Wars starts.
They nerfed this skill into ground because of the fail Sprit Watch map.
I also hate downed state but current downed state is a 100% backup of the unholy trinity. Jut think how many times you get downed in those dungeons and power ressed or rallied. If they just remove downed state more problems will appear behind the cover.
I dont know if this is OP or not but i think this is open for more skillfull play than the current diamond skin.
You had me at make us immune to a specific condition that matched out with our element.
Fire-burn
water-poision
air-cripple
earth-bleed or vulnerable.I am against the idea of getting heals from these effects. however If we had it like just a immune effect that be a great condition remover and but not enough to make it over power us since it would force us to switch around just to remove stuff which can be used by enemies to keep us from fighting in the element we wanted just to keep that 1 condition off.
Also I would change its name to match the effects. rather then diamon skin i’d call it elemental skin.
Actually i tought opposite; Like if you have water, you can extinguish fire. Or you have fire you can melt the ice etc.
Gain condition immunity based on current attunment. No health treshold
Fire: Chill and Bleed
Water: Burning and Vulnerability
Air: Immobilize and Poison
Earth: Cripple and Blind
Also cleanses corresponding condition when you switch attunment.
Well just an idea.
Yes plz. Not only gust but also most of the staff skills.
If you nerf a skill’s mechanic and decrease its usefullnes, okay it is a balance. But you decrease the overall game experience and overall fun or class fun. Instead just buff other skills or the other mechanic. It is also a balance and increase the overall fun in the game.
Giving a historical example: Mistform. You could have just given other invul skills able to use utilities rather than you remove utilities from mistform.
So OP /charchars
I like how it is now. Just adapt how can be possbily adapting is hard?
I was expecting those balance preview changes..Sigh
Good touches also +9001 for Fresh Fire
Making downed state optional means admitting it is a fail mechanic. So i doubt it.
tornado is www fgs..
cast meteor shower, turn into tornado…double the damage of meteors.
I adressed this and i believe this will be nerfed or even fixed completely.
While i love elementalist really much, i really hate the elite that we have. Almost all are lacking and too situational.
FGS: OP in dungeon runs with stacking wall and it is probably be fixed as bug. Otherwise useless.
Tornado: Self Suicide in WvW, Useless in PvE, non-exist in PvP. Combining with Meteor-Shower is probably a bug and fixed sometime.
Elementals: Dies instant in WvW, have some use in 1v1 because of even +1 extra dmg.
Here some ideas. First my favourite quote
Signet of elements – Cooldown: 60 seconds.
Passive: Reduces the Attunement cooldowns by 2 seconds.
Active: Recharge all attunementsThe dream!!
Tornado: Cleanse Condition, Immune to condition, Reflect projectile, protection, stability. Tweak the three internal skill to actually hit. Increase speed. Ticks more frequent.
Elementals: Duration=Cooldown, a.k.a 100% uptime. Grants permanent elemental effecs while they are active.
FGS: Fix fiery rush. No charges, just duration.
Elementalist itself needs several things:
- Better elites. Seriously, I’m tired of only having one decent skill (yes, Tornado, and even then it’s not that great comparatively) that is only good in certain situations. Maybe an elite signet? Something passive would be nice, especially when it boosts survivability.
Signet of elements – Cooldown: 60 seconds.
Passive: Reduces the Attunement cooldowns by 2 seconds.
Active: Recharge all attunementsThe dream!!
^This. And Replace fresh air with something usefull.
There is no consistent way of doing this. You cast DT and walk under it and cast ring of fire which is overwhelming this is why this skill is also lacking.
Water blast finisher are mostly effective in WvW where you dont need to blast rather other people blast.
I reported this several times. This happens when you look at the sky in the center. Probably they are some massive number objects over there which should be optimized.
They have even given the preview link in the video description and the page is still not up. I’m also waiting for any info.
For the love of the eles,
Please Anet, realize that this skill is a part of ele. This is like my reason to play ele. This skills increase my heartbeats when i keypress the keybind of this skill and get stunned while watching me riding the lighting.
This wasnt a simple skill to get nerf-hammer by far.
Ele got way too much delayed skills and those sould be reworked in more reliable way.
Me and my guildies gets this bug pretty offen after using movement skills. And it is possible to break the bug with another mobility skill.
This is well knows as infinite dodge bug.
I’d always prefer always-usefull skill over those situational one. it would be more more better if it was like
-Lose condition every x sec
-Reflect on condition.Cd x sec
-Or %50 condi duration
whatever goes well with the balance. But the current one is -as stated- interesting yet not viable for 30 points.
inb4 party mastery.
I can imagine death match will be skill clutterting the all over the place and random skills to be thrown into middle or thiefs are ganking people who endup with doing 1v1
No because i’ve already tons of stack of badges of honors of wvw. I dont think ppl play WvW because it rewards. WvW is just fun to play.
Even i’m no related to mesmer class, the timer would be pretty handy.
- Split PVP and PVE Inventory
- Skin Wardrobe- Nuff said
- Give us a single UI slot that can be used for foods etc.
If you CCed during cast, it does no damage
If you CCed after cast, it does damage.
The only problem is the animation goes on when it shouldnt.
But many ppl already suggesting the DT to be changed to be more reliable. So while you are on it, it will be very welcomed if you tweak this skill.
I wonder how can you level up your toon when they remove glory?
Arcane for fifth element and all arcane utilites goes under this. Sounds legit
As i correctly remember, this was vaild for several more boons like fury. I dont know if this is a cap or bug.
Put them into wallet or delete them from game.
There even dont need to be any cooldown.
The only reason i STILL play ele for WvW is, perma swiftness and aoes and healing. Nothing more. I dont use ele for other things.
Retallation is something poor mechanic so that you get full damage back even if you hit 1 dmg. Retalaltion shouldnt exceed the damage recieved imo.
Well, I don’t really see it. I still get more bags on my ele than my warrior because of all the AoE damage I unleash on top of zerg stacks.
While you dropping water fields, your friends are getting additional bags. That is the whole point.
I hope they change to tornado in something usefull when they decide to fix this.
Add Blasting staff +300 range. Ele need some utility.
I’m really haveing trouble against retallation damage. In WvW heavy fights, i almost lost my hp from retallation for being staff elementalist. One meteor bum you are almost gone.