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Power creep.

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Posted by: ronpierce.2760

ronpierce.2760

Power creep has a lot to do with relative power gains, such as in relation to base HP of players in pvp (as each person gets buffed in a dos arms race, they slowly become out of proportion to the balance of health in relation to output) or relation to mob health. Some people take it different ways, but in this case, everyone is getting more powerful in some sense while in many cases defense and health will slag behind (especially since they often scale worse).

There are, however, a few ta my builds that will likely be able to become nearly unkiklable 1v1, but that’s a wait-and-see sort of thing.

To more easily explain the situation, take thief as it is. Very glassy. With the changes, their base HP isn’t likely to change much (beyond the flat boost to base stats that should even out overall anyways). HOWEVER, their traits got a lot of merges and better power in general especially with the addition of 4 more traits total. That means two thieves fighting eachother will be more bursty compared to their HP pool. Hence the power creep. Players will be noticing a power boost overall, and it just doesn’t align well with various base “anchors” that the game is balanced around.

How much of a creep is yet to be seen. It might not be catastrophic, but the idea behind it so far has all hands pointing toward at least some amount of power creep.

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Minion masters will be gods again !

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Posted by: ronpierce.2760

ronpierce.2760

Renewing Blast attached to Reaper would have been the best thing ever forever.

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Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: ronpierce.2760

ronpierce.2760

Ilusionary persona was arguably one of the best grandmaster traits that mesmer had and it is becoming baseline without any investment. Rangers are getting longbow velocity grandmaster trait as baseline. Engi is getting the extra third grenade from the grandmaster grenadier as baseline. Thief is getting the grandmaster residual venom as baseline. While mesmer gets 6 traits as baseline warrior gets nothing. I don’t even main warrior anymore but the update to the trait system is really unfair to the warrior class.

And you don’t see ANY difference between the things made baseline and… fast hands…? Some classes also needed more help than others… It wasn’t christmas from mom, it didn’t have to be equal, warriors are already doing fine in every part of the game…

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Trait Idea: Retaliatory Force

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Posted by: ronpierce.2760

ronpierce.2760

Yeah SC could be replaced without any complaints.

What if it had the added bonus of saying “whenever a foe or minion dies gain X” on top of its normal ability? I personally don’t want to strip its flavor away. It could even say minions grant life force on death. Which would be fitting for death.

The 20% is just terrible, and frankly, I’d LOVE to get away from on death traits… Especially one so bad. You already get Lf from things dying, a tiny boost means nothing, and it certainly does nothing for the tank tree of all trees. We need something that aids to defenses in a meaningful way, not likw 1% lf when something dies. They could do much better than that.

The other two are shaping up nicely though, I like them.

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Power creep.

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Posted by: ronpierce.2760

ronpierce.2760

Loss of stats from traitlines is also happening people font forget. Base primary state are raising to 1000 but that still leaves 404 stats unaccounted for. Unless that’s all added to gear we lose stats. Also attributes no long from stats means some builds will have to change their gear/amulet if they want similar stats.

I see less power creep more reshuffle.

They already said the state are moving to gear and base. So yeah, still a creep.

You miss the point that if a build is using say a zerk ammy but is in defence and healing lines they get an extra 300 toughness and healing power. Rounding the build out.
That won’t be the case since all stats are tied to gear and stab combos are finite. In the above example it means you heal less and take around an extra 11% damage.

This is huge especially in PvP.

It’s still a power creep… Not necessarily a diversity opener, but the numerical stat values will remain. Overall power, however, (especially outside of sPvP) is definitely getting stronger. I also suspect they will finally bring back PVP jewels in wake of this change. At least, one could only hope.

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Power creep.

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Posted by: ronpierce.2760

ronpierce.2760

Loss of stats from traitlines is also happening people font forget. Base primary state are raising to 1000 but that still leaves 404 stats unaccounted for. Unless that’s all added to gear we lose stats. Also attributes no long from stats means some builds will have to change their gear/amulet if they want similar stats.

I see less power creep more reshuffle.

They already said the state are moving to gear and base. So yeah, still a creep.

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Power creep.

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Posted by: ronpierce.2760

ronpierce.2760

What power creep are you imagining? Exotic armor will be the same as it is now. Ascended will be the same as it is now. The only adjustments will be for stats being removed from traits and being put on gear, but the numbers should be the same.

Power creep comes from merging of traits to create much more powerful traits and build options, as well as giving 3 GMs instead of 2.

That’s not power creep. That’s changing mechanics and the meta. Do you honestly think nothing will be balanced?

http://en.wikipedia.org/wiki/Power_creep

It’s not just a change in mechanics… All of the merging caused more power to be handed around… I know what the hell I’m talking about and what a kitten power creep is…

Power creeps having little to do with Balance toward one another but a balance toward the base. If everyone’s damage went up 20% but base stats (like HP) stayed the same for people who don’t spec into it, you have a power creep.

Power creep =/= introduced imbalance among classes.

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(edited by ronpierce.2760)

Power creep.

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Posted by: ronpierce.2760

ronpierce.2760

What power creep are you imagining? Exotic armor will be the same as it is now. Ascended will be the same as it is now. The only adjustments will be for stats being removed from traits and being put on gear, but the numbers should be the same.

Power creep comes from merging of traits to create much more powerful traits and build options, as well as giving 3 GMs instead of 2.

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Chill on Auto-attack.

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Posted by: ronpierce.2760

ronpierce.2760

It’s been said 10000 times that chill should affect Init Regen.

However, not at 66% I don’t think. If it added a special tool tip note that it slows down initiative generation by 33%, that’d be nice. Even then it wouldn’t be a full 33% since they gain initiative in several ways.

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Trait Idea: Retaliatory Force

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Posted by: ronpierce.2760

ronpierce.2760

This brings up a point I meant to mention… Soul Comprehension needs to be replaced by something that isn’t terrible. o.O

Unfortunately, Death magic doesn’t have access to a WHOLE lot of retal baseline, that seems like something more geared toward Spite.

But something in place of SC would be very +1.

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Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: ronpierce.2760

ronpierce.2760

so what i gather, is we shouldnt have viable alternative choices in builds?

But that doesn’t mean it’s impossible to be successful without.

Yes its impossible.

i dont think you play warrior, i think you just want warriors locked down in Discipline just like what we have currently.

I can prove otherwise…

still waiting for that prove.

There, second most played (By FAR) is Warrior, Champ Legionnaire, PVE main.

While you’re having you’re pitty party, I’m not saying Fasthands isn’t great or even in some cases completely necessary. I’m saying that’d be the case for ANY class with this trait and it’s incredibly OP as a minor trait, you should consider yourself lucky rather than crying to make everything baseline. If everything went baseline that people felt was a staple they’d have to make Sleight of Hands, Elemental Attunements, Vital Persistence (+Foot in the Grave), and so on, baseline. These traits in PVP essentially end up feeling mandatory (minus foot in the grave only because the DPS loss with DP is way too high and without it, necro wouldn’t be a threat).

I just find it sad that people have one of the best gifts in the game and still manage to find a reason to complain about it. Warrior has a #1 use in PVE, WvW, and sPVP, the class is freaking great. And even if FH went baseline many of these builds would still go into Discipline because of Burst Mastery or otherwise.

You’re asking for a buff and covering it up with a buzzword “diversity” just because it increases your odds of getting your buff. Sometimes things are just too good to let go, but that doesn’t mean the base-line needs a huge buff… EVERYONE wants fast hands, you’d think you’d take some enjoyment in having it… You’re acting like the kids who complain when they get only 1 of the 2 $1,000 dollar presents they wanted for Christmas…

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Posted by: ronpierce.2760

ronpierce.2760

I agree those numbers were very low on damage. Im not sure on what gear he was using but those werent big numbers.

The only way he could hit 30k hp is by having a Vit primary ammy, meaning he had to have been at LEAST short like 300 power. His crit wasn’t there either so he was likely in Sentinel’s.

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Blighter's Boon

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Posted by: ronpierce.2760

ronpierce.2760

And I’m saying it’s not OP, because it relies on having 5 people chilled and hitting as many chilled things as physically possible.

While this makes it very strong against anyone running spirits/minions/turrets/etc, in an actual team fight, where there is 3-4 enemy players that sustain will not let you survive focus fire any better then having loads of health/LF in the first place. That’s what actualy damage mitigation is for.

You mean like Shoutbow Warriors?

That ends that argument.

Honestly, the talk of nerfs/tweaks right now is asinine. The numbers aren’t even final; Elite Specializations are still in active development.

That’s so incredibly wrong. Right now, while things are being actively worked on is the BEST time to discuss it… This way we have a voice in how it’s watched over. It save us from their pure “imagination” later…

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Blighter's Boon

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Posted by: ronpierce.2760

ronpierce.2760

But your ideas do the opposite. Using ICD’s and caps are worst solutions you could possibly suggest.

A 1 sec ICD per target with a longer might and 1% LF would still be comparable to or better than reaper’s might (depending on duration change, especially, but able to be gotten AOE).

A HIGH cap per 10 seconds does not break anything except keep it from being abused. 20% more LF or 2.6k more healing every 10 seconds (If it maxed at 20x per 10 seconds) would not be bad… And if anything, the lower the cap the more (potential) power they can give it for realistic scenarios if they feel they need it.

If they don’t do anything like this at all, they’re more likely to remove one or the other entirely, and I will be very sad if Blighter’s Boon gets removed…

Making it 1sec ICD means the might duration needs to be atleast 25 seconds to be able to achieve the same max effectiveness. You can clearly see thats broken and boring. Having no ICD means you are forced to use multi hits to stack it up. But its low duration so it falls off as soon as you stop attacking. Theres no way they will make it have a 25 second duration. Which means adding an ICD will always be a major nerf to the trait. Like i said an ICD is a terrible solution to the problem.

And again BB is only strong in ideal unrealistic situations. Its fine as it is. And if it isnt. Then all it needs is a lifeforce change or a healing change. Because if you think about it. If the healing is weak but the lifeforce is strong. It means you wont heal much while in reapers shroud so you wont be able to recover as much even if you can replenish RS really fast.

You dont want BB nerfed just because it might be too strong with another trait. So you want to nerf the other trait. This doesnt make any sense. The problem is BB, not chilling force. It doesnt make sense to butcher a trait which is fine on its own just because of one overly strong synergy. Adjust the problem trait, not the indirect cause…

Uh, if it was 1 might with 1 sec CD PER TARGET with a say, 10 second duration and if you had ANY +might duration (not sure what build you’d be running) You could easily keep up a LOT of might… 10 sec might PER TARGET every 1 second (and 1% LF) is WAAAAAAAY strong than 15 seconds of might on Life blast (not per hit) which has like a 1.4 effective cast time… And completely fixes every issue with it…

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Posted by: ronpierce.2760

ronpierce.2760

People are used to dealing with awful balance, and and terrible ‘solutions’ to non issues.
They’ve come to expect it.

While there is some truth to this, it doesn’t change the fact that I don’t want to lose BB and it’s most basic function…

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Blighter's Boon

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Posted by: ronpierce.2760

ronpierce.2760

But your ideas do the opposite. Using ICD’s and caps are worst solutions you could possibly suggest.

A 1 sec ICD per target with a longer might and 1% LF would still be comparable to or better than reaper’s might (depending on duration change, especially, but able to be gotten AOE).

A HIGH cap per 10 seconds does not break anything except keep it from being abused. 20% more LF or 2.6k more healing every 10 seconds (If it maxed at 20x per 10 seconds) would not be bad… And if anything, the lower the cap the more (potential) power they can give it for realistic scenarios if they feel they need it.

If they don’t do anything like this at all, they’re more likely to remove one or the other entirely, and I will be very sad if Blighter’s Boon gets removed…

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Blighter's Boon

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Posted by: ronpierce.2760

ronpierce.2760

Honestly let the devs decide if things are too strong. Asking for nerfs now is only asking for us to be over nerfed and continue to have survivability problems in the future. Im sure noone wants that right?

None of the traits look too strong to me in realistic situations.

They DID say both of them seemed “op” that’s why I’m so concerned in getting out ideas that WILL be a nerf but not 100% break either.

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Make (Fast Hands + Warrior Sprint) Baseline

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Posted by: ronpierce.2760

ronpierce.2760

They should just reduce weapon swap to 5 sec across the board.

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Posted by: ronpierce.2760

ronpierce.2760

Doesnt matter that warriors cant hit as much. They still max the might permanently. So the only arguement is the lifeforce generation. Then again. base GS doesnt have as many hits as reaper shroud. And they might just make chilling force life force portion not work in reaper shroud.

The LF gain in reapers shroud isn’t the issue. The issue has been its synergy with BB. Multi-hitting a target with chill basically gives 2 LF per hit, which ramps up fast. Like the new screw driver can give 24 LF Iin 1.5 seconds. Axe#2 is somewhat similar. The DS life force isn’t nearly as bad considering it is only 1% LF and then some healing and the multi hit there has a 40 second CD.

Unfortunately the synergy WILL lead to one or the other being nerfed, and id rather the master trait that doesn’t have any spectacular purpose get nerfed rather than the GM trait that gives us the ability to front-line in a team.

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Death Shroud Vs Shroud Knight

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Posted by: ronpierce.2760

ronpierce.2760

Technically, guys, it isn’t called Shroud Knight, it’s called Reaper’s Shroud. But either way. One thing you guys have to realize is (while right now it might be quite a lot) it is SHOULD be better as it takes up a minor spot and redefines the class.

Base could use a little bit of love though, but that really isn’t news…

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Posted by: ronpierce.2760

ronpierce.2760

If it was a longer Might, with a 1 sec ICD per target (forgot that part) and 1% lf, that would by far not be a “useless” nor weak trait and it would certainly fix a lot of the BB issues.

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Blighter's Boon

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Posted by: ronpierce.2760

ronpierce.2760

I think adding a 1 sec ICD or a max cap per 10 seconds on Chilling Force would fix most of the issues with Bligther’s boon. It SHOULD be great with support of a team, and should be decent with your own abilities. The only thing that makes it get out of hand as a solo trait is Chilling Force. If they added an ICD to Chilling Force they could also make the might last a bit longer.

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Posted by: ronpierce.2760

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Considering they frequently balance with “Best case scenario”, I’m honestly very worried that Reaper will be in a broken state before we get to it.

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Posted by: ronpierce.2760

ronpierce.2760

Why focus? Warhorn seems way better with chilling force. Warhorn 5, will pulse 5 might per second before auto attacks are even factored in. Even if they add a 1 second ICD in chilling force, the timing would be perfect with locust swarm.

Also leap finisher! Fire aura for might whenever you get hit. Chaos Armor for random defensive boons. Combo with teammates ftw!

Focus 5 is a boon rip and chill on a low CD + focus 4 which bounces for very high LF on top of hitting, gaining 2% more LF per hit, it also gives you Regen which gives 1% LF on inward-bounces. They both also have much shorter cooldowns, so more room for error.

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Posted by: ronpierce.2760

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What I mainly worry about right now is battle initiation, with 0 LF we are weak and the trade-off with LF gain vs damage taken during the first fight is close to deadly,while active defense and projectile destruction is still an issue the weak(er) state at start of match is bad.

Take Blighter’s boon. Have people pre-buff just a little bit (swiftnessness. Banner shout warrior will likely be a thing so thats 1% LF every 3 seconds). Team composition can fix that easily.

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RATE the Revealed Elite specs best to worst

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Posted by: ronpierce.2760

ronpierce.2760

1. Reaper.

Was there anything else? Because I can’t think of anything else… Reaper… REAPER. 0.0

-whispers- Reeeeaaapppeeeerrrrr……………….. o.o

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Posted by: ronpierce.2760

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These combos hadn’t even occurred to me. Wow, that is some great sustain in death shroud. Not to mention shroud 1 generates life force as a baseline feature.

There are cases where it can get out of hand, so that’s why I’m worried it will get nerfed. BUT I want it to be handled properly, an ICD will ruin it into uselessness. A 20x per 10 seconds max eh, can be a little more reasonable I guess. Still might be too much but at least it caps it a bit. Maybe 15…

Okay so like say you have spectral grasp. Because of the way Chilling Force “double dips” with blighter’s Boon, and using Death Spiral hits so many times.

If you Spectral grasp someone (15% LF) and use Death Spiral, which gives 12% LF, each hit would be hitting a chilled enemy giving 1% LF and 1% more LF for each of the mights stacked, so 24% LF on top of the 15% for about 39% LF in a 2-part combo, which lasts about 1.5-2 seconds. Especially if you can pull this off on a guy’s pet to ensure the LF, since the damage itself isn’t a big deal.

Now, if you run Sigil of Strength you’d also be getting an additional 1 might every ~ 1.8 sec on average which would make that combo a nice, round 40% LF, maybe 41%.

The potential is fairly high. Hence why I do think it will need a 10-20x per 10 cap.

But under no circumstance should this be considered to have an ICD. And really, the problem is only the LF portion is potentially problematic. So if it was possible to limit the LF part but leave the healing part alone, that would be ideal since the small heal… really isn’t THAT amazing considering DS would be blocking out things like Regen and support healing at that time, it sort of just makes up for our bad synergy in teams.

Also, as said. Yeah, Chilling Force having a 1 sec ICD (PER TARGET) would be a good fix to this type of issue, as well, maybe even the best fix, realistically.

Also, I’d like confirmation if a single application of 2+ might would be counted individually, or if they would be counted as a single boon gain if they were from the same sources, such as FGJ!.

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(edited by ronpierce.2760)

Blighter's Boon

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Posted by: ronpierce.2760

ronpierce.2760

never said that was an issue.

Guess I’m not really sure what you were trying to suggest then, honestly. Do you think it’s too strong or fine, just so I understand your feelings?

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Posted by: ronpierce.2760

ronpierce.2760

If it’s ANY boon gained, including outside sources, it’s actually very powerful. This means if there is any pre-buffing, no longer will Necros have to start with 0 LF.

It does NOT need a buff. That said, I hope it doesn’t get nerfed either. At least not with a ICD because they would completely ruin the team-based defense it gives allowing it to fight front lines. It’s the perfect trait.

I hope it doesn’t get nerfed as well but they could put a cap on how many times it can trigger in a short time period. Say 20x in 10 seconds, (ala chilling nova) to keep it from becoming completely insane.

I say this because if you pair it with a staff guardian, or certain types of ele & warrior it could become completely over powered in PvP.

Several builds will result in near immortality. Tank siphons being one.

More like lower/est priority. That’s the whole charm in it. It won’t be amazing alone, but in teams it makes us bulky and lower priority without taking the cop-out way of just giving us a billion CC breaks and mobility. It’s actually genius, even if it’s not their intent.

You should be able to hold on long enough after for people to respawn and its not like even in those builds the damage will be lower either…

I’m not saying it doesn’t need ‘looked at’. I’m saying it doesn’t need a direct ICD because that will ruin it, and the concept is golden.

Beyond that, numbers, maybe a 10-20x cap per 10 seconds or something might be necessary, but it, itself, is exactly what the build needs to uniquely discourage enemies from ALWAYS focusing down the Necro/Reaper.

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Posted by: ronpierce.2760

ronpierce.2760

If it’s ANY boon gained, including outside sources, it’s actually very powerful. This means if there is any pre-buffing, no longer will Necros have to start with 0 LF.

It does NOT need a buff. That said, I hope it doesn’t get nerfed either. At least not with a ICD because they would completely ruin the team-based defense it gives allowing it to fight front lines. It’s the perfect trait.

I hope it doesn’t get nerfed as well but they could put a cap on how many times it can trigger in a short time period. Say 20x in 10 seconds, (ala chilling nova) to keep it from becoming completely insane.

I say this because if you pair it with a staff guardian, or certain types of ele & warrior it could become completely over powered in PvP.

Several builds will result in near immortality. Tank siphons being one.

More like lower/est priority. That’s the whole charm in it. It won’t be amazing alone, but in teams it makes us bulky and lower priority without taking the cop-out way of just giving us a billion CC breaks and mobility. It’s actually genius, even if it’s not their intent.

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Posted by: ronpierce.2760

ronpierce.2760

If it’s ANY boon gained, including outside sources, it’s actually very powerful. This means if there is any pre-buffing, no longer will Necros have to start with 0 LF.

It does NOT need a buff. That said, I hope it doesn’t get nerfed either. At least not with a ICD because they would completely ruin the team-based defense it gives allowing it to fight front lines. It’s the perfect trait.

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Anybody Think Reaper Shroud Scythe TOO BIG

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Posted by: ronpierce.2760

ronpierce.2760

Don’t you dare touch the scythe. You are not a Reaper, sir… Good DAY.

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Chill DMG scales with....?

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Posted by: ronpierce.2760

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In the stream he said something along the lines of “Allowing you to deal a little bit of extra condition damage”, so I think its fair to assume it will likely be condi damage. I think it’s their answer to “why would a Condition player run Reaper?”

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Fastest way to get some HoM points?

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Posted by: ronpierce.2760

ronpierce.2760

Even if there is easy and fast way to get a lot of points you will still have to wait for anet to fix HoM bug.

Yeah, I understand that. I had played GW a long time ago (long gone account) at this point, while its decently enjoyable, it does feel a bit dated. I just forget how to do much, and I didn’t play it when HoM was released so I’m just wanting the Heritage sets with as ~little~ work as possible, not out of laze, but I’m not really in it for the reliving experience, unfortunately, as I generally enjoy GW2 far more as far as play goes.

The unlocking of the trees though, that was news I hadn’t noticed… I will probably end up just playing through Prophecies with a Ranger and go from there.

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The ONLY thing I want:

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Posted by: ronpierce.2760

ronpierce.2760

Slow is the second name of the Reaper GS. 1 hit every 2 second with autoattack while under this condition… This will be hilarious.

I’m not convinced “Hilarious” is the term I’d use. :p

2.5 second Consumes will help us clear that pesky slow, though!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Follow Up] Forum Specialist Feedback

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

If I had to pass on any bit of information, it’s this.

Dear ANet,

Please do not screw up the build by adding loads of ICDs or changing the core ideas of the traits. Especially Blighter’s Boon and Chilling Force, because ICD or design changes will ruin a beautiful play option. Tune the healing portion before considering anything that might ruin it. The traits are all very well crafted and synergetic and they at least give us some sense of “bulk” so we can be that squishy fighter in the front lines in our own unique way. This is one of the bigger success stories OF Necro/Reaper so don’t let it slip!

I will offer some suggestions, though.
- Add “slow” to the list of boons reduced from Relentless Pursuit. (Not sure if duration modifiers would need to change slightly to adjust, but this is important to Reaper for pvp.)
- augury of death; maybe reduce the amount to knocks off to 6% per hit, some of the shouts need their own CD and mechanic adjustments. The trait beyond that even going to 35% as it is now is a bit boring, like other standard CD reduction traits. Add a cool effect to shouts from the trait.

- I can’t really complain about GS so far. It seems fairly nice. The added Dark Field and access to leap led me to realize how poor dark field leaps are… I’d say consider changing dark friend leap finishers to something a bit more interesting than a single target 3s blind.

- Reaper’s Shroud skills are all interesting and fun. I see the need for making rs2 a projectile block. It would certainly be cool… But I’m not sold, seems OP.

That’s my thoughts. Please don’t ruin the feel of Reaper, that’s all I ask.

~Sikari

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

The ONLY thing I want:

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Slow is not a movement impairing condition. Being slowed will not “slow you down” in the sense you’re talking about.

Think about it like the opposite of quickness. Does quickness make you move faster? No. Similarly, slow does not make you move slower. It will only slow your casting animations down, but it won’t have any direct effect on your ability to chase people (other than having a snare or something you’re trying to fast come out slower).

Not sure if you are replying to me or someone else, but I aknowledged that. It does however slow your pursuit in assault while the Reaper is not only slow in mobility, but attacks as well, it makes sense~ maybe even more sense to reduce slow so we can also attack at our own, already slow, rate.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

The ONLY thing I want:

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Slow should be just reduced on Necromancer anyway…

Haha, maybe considering how sluggish we are. But there’s really no class Baseline attributes like that in this game. At least it makes sense here, and frankly, with Chronomancer coming I feel like it is very necessary for us to have a little resistance to Slow or they will step all over us.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Fastest way to get some HoM points?

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

With only Prophecies and Eye of the North, you’re really limited on the easy to get points. You only have access to 10 heroes*, no MOX, only one of the rare pets, and limits your easy-to-get Honor statues. You also won’t be able to do cross-campaign scavenger hunts to get a unique mini, and to get an inexpensive Tormented weapon. Your only “bonus point” prestige armor is Obsidian, which is considered the most expensive of them to get.

You can certainly get over 30 points, but you will have to do a lot more grinding than someone with all campaigns.

Another important note is that the main trade hub is Kamadan, in the Nightfall expansion.

  • The above mentioned Glint’s challenge to get hero armor for them is going to be extremely difficult for someone without access to Nightfall and Factions skills and heroes.

Would it be possible, technically speaking, to get to level 10 and stop and manage to pull off just 5 points (so 2 additional)?

Frankly, I really just want the heritage sets up to the shoulders as quickly as I can. Beyond that I have all the time in the world, but I’d really like to knock this out asap with just Prophesies and EotN if possible. I’m level 5 atm, sort of slow because it has been so long since I last played. x.x

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Does Reaper overshadow Necro?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I’d say it’s more like they’re very different. I could see many condies sticking with base-line. Anyone who prefers being a ranged bomber will probably avoid it too. It’s awesome, but it REALLY fits my playstyle, as I have always hated how Lifeblast works so I’m very biased toward Reaper’s Shroud mechanics.

Also, Reaper’s Shroud abilities are supposed to be a LITTLE better than DS in some way. You must realize, it takes up a minor space, so it does hold some “benefit” value.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reaper Issues and Suggestions

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

I feel like some of you aren’t trying very hard. :S

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

The ONLY thing I want:

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Possibly, but Slow isn’t technically movement in their sense of the word. But I hope it extends to it in this case because it makes perfect thematic sense. You are slow, naturally, but very hard to slow FURTHER. I really think slow deserves a part of that pie.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Your soul is mine

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Sounds pretty good for PVE too, imho. Though I don’t think I’d rreally use that trait in pve. I’d use the frost explosion one…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Meet the Reaper!

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Yeah… We couldn’t have both DS at once. that would be broken… And completely delete Necromancer.

I love Reaper with all my heart, believe me. But it does not need that sort of buff.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Make (Fast Hands + Warrior Sprint) Baseline

in Warrior

Posted by: ronpierce.2760

ronpierce.2760

so what i gather, is we shouldnt have viable alternative choices in builds?

But that doesn’t mean it’s impossible to be successful without.

Yes its impossible.

i dont think you play warrior, i think you just want warriors locked down in Discipline just like what we have currently.

I can prove otherwise… like I said a million times, most of the classes find their class-define tree (5th) to be highly mandatory for pvp. It’s a good perk, but we can’t make every kitten 5th tree baseline. Warriors are in a great spot, except for zerker for a vastly different reason (since there are many reasons why you’d want to go into discipline for dps warriors).

I am against many blind buff requests no matter what I play. Everyone is constantly crying about wanting this and that free and baseline and refuse to consider the consequences. And most of the time they ignore how incredibly lucky they are, hence why I said you’re spoiled by the trait.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reaper Syngergy, Opinons, Good/bad points

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

We didn’t know about the new awesome KS AA when he posted.

Oh heck. I thought it was 17 MINUTES ago, not hours. That ninja necro really messed me up!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reaper Syngergy, Opinons, Good/bad points

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

From a general standpoint, reaper looks like it will synergize with every build except for a straight corruptions conditions build.

What do you mean? Curses+SR+Reaper with Dhuumfire and the new Chill=DoT condition on top of chill of fear, that has a potential for lots of burst condi damage.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

DTD versus ATD (Shoutbow Post-Patch)

in Warrior

Posted by: ronpierce.2760

ronpierce.2760

Quickness 5 CD? last 4 secs? That can’t be right

Typo. According to the earlier stream its 4 sec on 15 sec icd.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reaper Issues and Suggestions

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Infusing Terror – Duration: 8>10 (thus total 10 stacks of stab over duration), Fear Duration: 2>1 1/4

Gravedigger – Recharge: 8>7, Recharge reduced on low health: 100%>75% (not to be a chain whirl machine), allow movement during cast (seems like you cant with current version of it)

Death Spiral – Hit count: 6>5, Number of targets: 3>5

Nightfall – Cast time: 1/4>3/4, Interval: 1>3 (field duration of 9)

Shouts seem all mostly terrible but the elite which is clearly still deep in development, but probably good and just not my taste.

You can move with Grave Digger. It was confirmed.

The stability is VERY fine at 8 for a 20 second CD. I’d rather keep the fear the same time so I can stab stomp and shatter it for secured stomps/rezzes.

Night fall needs to remain low cast time because of it’s lock-in animation, it self-roots.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

The ONLY thing I want:

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Is for Relentless Pursuit to also affect Slow. We’re already slow, this will help us go at our own rate. Please please please /beg. I will not complain about anything else. :P

For reference:
http://dulfy.net/wp-content/uploads/2015/05/gw2-reaper-traits1.jpg

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)