Showing Posts For shion.2084:

New BT Weapon Skins

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shion.2084

Ok staff definitely wins the battle of the skins for this round

New BT Weapon Skins

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shion.2084

ah dulfy has it. Yay dulfy

New BT Weapon Skins

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shion.2084

link to the skins online?

What did you get from the final daily reward?

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shion.2084

wow nice, I didn’t even know Star could drop vision crystals…

Your personal favorite & least favorite class

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shion.2084

These days I just love my Engineer, so much wonderful collateral damage. Conditions, area mayhem, CC, and straight up damage, it’s got it all. Great fun “saving the fractal group” with elixir gun and healing turrets. Good Mobility and edge of your seat, one hit your dead, game play.

Least Favourite …. hmm have to say theif, though I never really gave it a good chance.

What did you get from the final daily reward?

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shion.2084

I took the Ascended… vision crystals are nice to have. Got 2 Deldrimore ingots with it… can’t recall what else it gave me.

Effortless gold making

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shion.2084

Gem to gold conversion? Little effort as asked.

GW2 Sneak Peek @ PAX South.

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shion.2084

Maybe they’ll give us an API and framework to make our own worlds…. that would certainly be a new framework to expand. I’ll make Shion’s land of Cantha

Top 5 things Anet got wrong

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shion.2084

As a note, I work in the software industry and undestand not commenting on whats in development. The reason is that people will make wild guesses about it, prognosticate doom, hold you responsible if something you said you were looking into doesn’t turn out feasible. On this account I completely sympathize. After one too many uproars most companies will decide that the best way to not supposedly break “promises” is not to allow for the possbility to make them in the first place. As frustrating as that is for someone who desperately wants to know if a future expansion is in the cards….

Top 5 things Anet got wrong

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Posted by: shion.2084

shion.2084

I actually don’t mind the fractal gear grind with agony, because it keeps people from joining a level 30 fractal if they haven’t tried one before. (or should the moment you explain to them that they really can’t do this fractal because they will die instantly *).

*ok not instantly but you get the point.

Otherwise they’d claim they were great PVE players and so skipped straight to level 30, which could provide a lot of frustration for people trying to actually get the fractal accomplished.

The gating forces them to gradually play.

Note: I suppose this also could have been accomplished by not allowing people to join fractals above their personal reward levels but that would limit the player pool and it’s hard enough to find fractal folks as it is.

Laurel Questions

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shion.2084

So basically as a binge player, I could play a couple of hard days and get my monthly. Then go on my business trips and login a few times later on. This is actually worse for “casual players” like me, because you have to login daily, and they’ve essentially time gated montly rewards now?

What excites you about the future of GW2?

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shion.2084

Id love to see a new expansion, races, classes, a whole new world the size of the existing game world revealed. I would be first in line to hand over my money.

think anet should charge a sub

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shion.2084

If they charge any kind of sub, optional or not, I’m out of here.

Agreed. I hate the idea of subs, and like many others, the unique appeal of this game is that it doesn’t have one. I love the setup as is. I believe new major content should be funded by full fledged Expansions (like in GW1) for which I will eagerly hand over my money.

I represent the occasional gamer with a work life. I wouldn’t do subs because there’s the potential for months where I just can’t play and I hate the idea of paying for those.

One strike mithril

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shion.2084

What are you guys doing with all that Mithril? Just out of interest

The Celestial Predator! (Montage)

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Posted by: shion.2084

shion.2084

Hey awesome, It’s things like this that make me stick to PVE

PSA: How Farming Works

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Posted by: shion.2084

shion.2084

I can play the game more if I have a bank slot to stash my stuff. I don’t really like the run back to your guild bank aspect of the game.

I have never bought a cosmetic item from the store. Only game functional ones, which I’m sort of forced to since they keep spewing out different currencies etc. etc.

PSA: How Farming Works

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shion.2084

Common things, like gems, become more expensive as more gold drips into the economy. Selling items you’ve farmed however destroys gold.
Rare things, like precursors, get more expensive as more players have a lot of gold.

So if someone farms a lot of gold, prices of common goods drop while prices of rare good rise. But don’t worry, there already so many players out there who have way more gold than everyone else so precursor prices wont rise that much.

So when you farm and get a lot of those leather mats, and sell them to an NPC at 250 stacks for about a gold… you are destroying gold?

He’s referring to selling on the TP where the fees act as a gold sink.

Exactly. This is my point. The OP is only looking at one aspect when he claims the benefits of farming in being a gold sink.

I’m pointing out other considerations that have been conveniently overlooked. Even this trivial one is a point… Once you drive common goods down to NPC minimum prices, you suddenly result in everyone selling directly to NPC and thus you ruin the sink in gold there.

If a good is down to vendor prices, it’s more profitable to farm something else.
And to even get a good down to vendor prices you have to produce way more of that good than the players are buying.

I wasn’t saying you were intending to farm the object that hit min value. That would be silly. They’re usually just a side effect of attempting to get the item farmed.

And yes, farming produces way more of certain goods than players are buying. So players then sell to NPC, and thus make money from nothing whereas they otherwise woudl have resorted to the TP and been a gold sink.

If we would follow your mindset, then you would be right. But your mindset is wrong. Farmers are the main source of supplies in this game; without them the prices on the TP would be much higher. Furthermore, the prices get determined by the interplay of demand and supply. If all players would start farming , then the prices would drop to vendor value, but not only because there is an oversupply of good but also because there is no demand for those goods.
The economy is a free market and if there is an oversupply of certain good, players will start to farm something else with a higher margin.

No you miss my point I think. I’m saying the oversupply is in the unintentionally farmed by-products. The things you pick up that you didn’t want. Once farming produces so many unintentional leather strips for instance, that NPC price is met, suddenly everywhere in the game, people start selling to the NPC and making money from nothing, that wouldn’t have happened without the out of check supply. I am not saying you were actually intentionally farming leather strips.

You also generate money from farming, as certain monsters give you trophies to be sold. Heck sometimes you get money drops directly I think. This is another part where the “farming only reduces money supply” falls apart.

Look at halloween, after 15 min in the dungeon I could make a large some in trophies alone. These actions (selling trophies) are not increasing supply. What I’m telling you is these parts of the action are increasing the amount of money in the game, which devalues everyone elses when trying to buy gems, very rare goods, etc. I think I;ve explained this.

Take a look at the halloween model and extrapolate what would happen if that was left up year round. Then understand what farming “also” does in addition to create this helpful supply.

(edited by shion.2084)

PSA: How Farming Works

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Posted by: shion.2084

shion.2084

Common things, like gems, become more expensive as more gold drips into the economy. Selling items you’ve farmed however destroys gold.
Rare things, like precursors, get more expensive as more players have a lot of gold.

So if someone farms a lot of gold, prices of common goods drop while prices of rare good rise. But don’t worry, there already so many players out there who have way more gold than everyone else so precursor prices wont rise that much.

So when you farm and get a lot of those leather mats, and sell them to an NPC at 250 stacks for about a gold… you are destroying gold?

He’s referring to selling on the TP where the fees act as a gold sink.

Exactly. This is my point. The OP is only looking at one aspect when he claims the benefits of farming in being a gold sink.

I’m pointing out other considerations that have been conveniently overlooked. Even this trivial one is a point… Once you drive common goods down to NPC minimum prices, you suddenly result in everyone selling directly to NPC and thus you ruin the sink in gold there. You in fact create a sudden increase in gold from nothing, as its no longer players paying for whats being sold. It’s money from nothing. The arguments the OP has made are not really looking objectively at the topic from all angles.

So you’re discounting the benefits of farming and selling on the TP due to the downside when done excessively? Could you clarify?

How was I discounting? I didn’t say selling on the TP isn’t a gold sink. I was simply mentioning conveniently overlooked facts to the argument that the farming process only reduces money supply by pointing out that sometimes it doesn’t.

I was referring to what seemed like you were saying farming wasn’t beneficial as you’re pointing out scenarios where it’s done to the extreme of sorts. That’s why I was asking for clarification so I knew what your position was.

Thank you for taking the time to ask before blasting away

PSA: How Farming Works

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Posted by: shion.2084

shion.2084

Common things, like gems, become more expensive as more gold drips into the economy. Selling items you’ve farmed however destroys gold.
Rare things, like precursors, get more expensive as more players have a lot of gold.

So if someone farms a lot of gold, prices of common goods drop while prices of rare good rise. But don’t worry, there already so many players out there who have way more gold than everyone else so precursor prices wont rise that much.

So when you farm and get a lot of those leather mats, and sell them to an NPC at 250 stacks for about a gold… you are destroying gold?

He’s referring to selling on the TP where the fees act as a gold sink.

Exactly. This is my point. The OP is only looking at one aspect when he claims the benefits of farming in being a gold sink.

I’m pointing out other considerations that have been conveniently overlooked. Even this trivial one is a point… Once you drive common goods down to NPC minimum prices, you suddenly result in everyone selling directly to NPC and thus you ruin the sink in gold there.

If a good is down to vendor prices, it’s more profitable to farm something else.
And to even get a good down to vendor prices you have to produce way more of that good than the players are buying.

I wasn’t saying you were intending to farm the object that hit min value. That would be silly. They’re usually just a side effect of attempting to get the item farmed.

And yes, farming produces way more of certain goods than players are buying. So players then sell to NPC, and thus make money from nothing whereas they otherwise woudl have resorted to the TP and been a gold sink.

PSA: How Farming Works

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Posted by: shion.2084

shion.2084

Common things, like gems, become more expensive as more gold drips into the economy. Selling items you’ve farmed however destroys gold.
Rare things, like precursors, get more expensive as more players have a lot of gold.

So if someone farms a lot of gold, prices of common goods drop while prices of rare good rise. But don’t worry, there already so many players out there who have way more gold than everyone else so precursor prices wont rise that much.

So when you farm and get a lot of those leather mats, and sell them to an NPC at 250 stacks for about a gold… you are destroying gold?

He’s referring to selling on the TP where the fees act as a gold sink.

Exactly. This is my point. The OP is only looking at one aspect when he claims the benefits of farming in being a gold sink.

I’m pointing out other considerations that have been conveniently overlooked. Even this trivial one is a point… Once you drive common goods down to NPC minimum prices, you suddenly result in everyone selling directly to NPC and thus you ruin the sink in gold there. You in fact create a sudden increase in gold from nothing, as its no longer players paying for whats being sold. It’s money from nothing. The arguments the OP has made are not really looking objectively at the topic from all angles.

So you’re discounting the benefits of farming and selling on the TP due to the downside when done excessively? Could you clarify?

How was I discounting? I didn’t say selling on the TP isn’t a gold sink. I was simply mentioning conveniently overlooked facts to the argument that the farming process only reduces money supply by pointing out that sometimes it doesn’t.

PSA: How Farming Works

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shion.2084

Consider this thought experiment. Take the halloween festivities, and work out what happens when you had dedicated labrynth farmers or maize balm farmers making TOT bags. How could farming hurt anyone you say? Farming is a net gold sink you say? Well don’t we have stats on how many bags were opened?

I’m assuming a lot of the people farming actually opened there bags, that the majority of bags were not in fact sold on the TP. Now if people simply took the skulls, corn, fangs, potions etc. and sold the excess at the end of halloween to merchants, how much extra money has been dumped into the supply do you think?

The Labrynth is an excellent example of a lucrative farm. Are you telling me you think that the net result of the labrynth events was in fact a decrease in the amount of money out there?

Think about what would happen if they didn’t “nerf” (aka remove) this farm at the end of the 2 week period and left it available all year round. What would be the net effect?

PSA: How Farming Works

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Posted by: shion.2084

shion.2084

Common things, like gems, become more expensive as more gold drips into the economy. Selling items you’ve farmed however destroys gold.
Rare things, like precursors, get more expensive as more players have a lot of gold.

So if someone farms a lot of gold, prices of common goods drop while prices of rare good rise. But don’t worry, there already so many players out there who have way more gold than everyone else so precursor prices wont rise that much.

So when you farm and get a lot of those leather mats, and sell them to an NPC at 250 stacks for about a gold… you are destroying gold?

He’s referring to selling on the TP where the fees act as a gold sink.

Exactly. This is my point. The OP is only looking at one aspect when he claims the benefits of farming in being a gold sink.

I’m pointing out other considerations that have been conveniently overlooked. Even this trivial one is a point… Once you drive common goods down to NPC minimum prices, you suddenly result in everyone selling directly to NPC and thus you ruin the sink in gold there. You in fact create a sudden increase in gold from nothing, as its no longer players paying for whats being sold. It’s money from nothing. The arguments the OP has made are not really looking objectively at the topic from all angles.

(edited by shion.2084)

Best pve duo?

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shion.2084

Good knowledge, thank you.

PSA: How Farming Works

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shion.2084

Don’t shoot the messenger. Turn your question to developers. But I already know what the (silent) reply would be: casual gaming means casual rewards; 2 years into the game, casual rewards are still enough to play all PvE (including low-level fractals); but if you want exclusive rewards, you either grind (invest time) or pay (invest money) – because GW2 still is a business.

As for your precursor and gem prices questions, these things have already been answered thousands of times (multiple times in this thread, too), and obliviously blaming farmers for it is just looking for a scapegoat.

You have resorted to an ad hominem attack rather than address my points.

Take even the simplest of them

I contend that farmers will tend to increase the money supply on a whole and not decrease it. Are you saying this is incorrect? Are you seriously contending that the net total effect of farming is a substantial decrease to the money supply out there in GW2?

If it increases money supply then having done so will have a net effect of putting upward pressure on the price of gems.

Please don’t argue my point is wrong because it’s uninformed. That is logically fallacious. I might well be un-informed but that has no bearing on whether my statement is actually correct or not.

PSA: How Farming Works

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Posted by: shion.2084

shion.2084

Common things, like gems, become more expensive as more gold drips into the economy. Selling items you’ve farmed however destroys gold.
Rare things, like precursors, get more expensive as more players have a lot of gold.

So if someone farms a lot of gold, prices of common goods drop while prices of rare good rise. But don’t worry, there already so many players out there who have way more gold than everyone else so precursor prices wont rise that much.

So when you farm and get a lot of those leather mats, and sell them to an NPC at 250 stacks for about a gold… you are destroying gold?

Rare things get even more expensive when the wealth is not as evenly distributed. It’s not just sheer volume of money (which farmers actually increase) it’s also the unequal distribution of wealth. There’s more to it than what is being explained in these posts. They are not capturing the whole picture and conveniently missing out on inconvenient truths for the sake of promoting an agenda. If we’re going to objectively discuss we should discuss both sides.

Best pve duo?

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shion.2084

For boss fights where DPS is the most protracted, they are typically one target right? Do theives have most damage for that as well?

Waiting to go faster...

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shion.2084

In the risque section do you add that your deepest wish is to join with your soul mate to become one fleshy clipping blob, with four arms against a quiet, cozy, ambience ridden, dungeon pillar. The romance, just you, and a really frustrated champion standing 1 foot away who can’t seem to knock you back. Two against the world!

Yeah, strangely enough, I do see LFG messages that are this specific. .

“Hey…I’m a female asuran Thief, bout 3’11, big blue eyes, love running fractals and occasionally doing the odd speed clear. Currently looking for a large Norn guardian, must like my mini-pets, have a zerky kinda build and be into walks on the beach while doing Teq runs and the movie “The Notebook” as it’s the best movie ever made…like…ever."

Best pve duo?

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shion.2084

When people do DPS damage comparisons, I’m always interested whether they’re factoring in sustainable DPS (eg an average over 10 min vs. 10 seconds). Whether they assume certain classes will have pre-mighted themselves, etc. etc. Whether they count those weapons sigils that grant stacks of corruption as being full already etc. Whether they factor in that in order to stand toe to toe and do max DPS you have to actually be able to survive it. Its all very very complex and I think will tend to lead itself to theoretical ideals that are not particularly practically realizeable.

Best pve duo?

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shion.2084

The CC is a bonus too.

Best pve duo?

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shion.2084

Incidentally don’t discount an engi’s stealth. I think I’ve 14 seconded before when necessary. Had to smoke bomb, Big Ol Bomb, Thumper, sheild and then throw elixr. But you can get incredible stealth out of it when done right.

I’m really not sure on the final DPS count for theif vs engi in small groups. My bombs always seem to do alright (gernades just don’t do it for me from a play fun perspective), and the condi’s are a great kicker. Plus my runes give 7% damage against burning, which I can constantly keep up (even easier with guardian). I can’t be that far behind

Best pve duo?

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shion.2084

Yeah I was trying to answer for the majority of content I’ve played. And in a generic sense an Engi can do a good job at filling in any gaps you’d need for specific situations. They’re versatile and yet still effective. I honestly think it’s the best done class in the game. In most games if you get the versatility, you sacrifice too much on effectiveness. Engis always feel at least “competitive” at what they try to do (from my PVE perspective). I really do admire the careful balance they’ve done. Good job devs!

Best pve duo?

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shion.2084

more party buffs and condi removal from engi as well… I think. I’m biased cause I play one and was a terrible theif.

Best pve duo?

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shion.2084

Maybe engi rather than theif? Engi can also stealth (a little more work) but can also has great utility for many different tasks (and good area affect damage/ range damage). Can double up on reflects too

PSA: How Farming Works

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shion.2084

“Objectively, farming is making mats, weapons, and gear more affordable to the average player’s wallet.”

It’s also helpfully diminishing the value of the goods your more likely to find (as they can be farmed). And I haven’t seen precursors get more affordable? Or Gems get cheaper to purchase? I used to be able to buy an extra bank expansion slot for 14G if I recall (my first one). How much more affordable is it now for me to buy, hmmm? I mean objectively speaking.

PSA: How Farming Works

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shion.2084

As I said before, if a player goes around the map doing dynamic events and killing random moas, then the best he deserves really is Orr karma gear and some poultry meat. You can cry “farmers! farmers!” as much as you like, but unless you’re working really hard to earn money (harder than others), you won’t get anything – that’s basic economics and common sense.

But wasn’t the original vision of the game to travel this huge dynamic world, happen by incredible dynamic events, partake in them and marvel at the wonder while building your legend? What you mock and dismiss was actually part of the beauty of the game.

And lets be clear, by no means did I simply wander the map to make the wealth I have, if I did wander about and perform hearts I would have a fraction of even what I have now. I’m ashamed to say that I now actually keep in mind the relative value of my actions for how much they’re likely to earn (rather than look for challenge, new horizons, and the opportunity to be heroic). This simple fact is actually a rather tragic loss for what I feel the real spirit of the game is, and what it originally strove to be.

I’ve had to do this because I would like to one day be able to purchase a rare good (that hasn’t been made un-naturally cheap by farming). I’ve had to do this because money is made out of nothing in this game, and the supply is constantly increasing. I highly suspect farmers don’t decrease supply of money as a net effect.

I can’t get as much money for the things I’m more likely to find (as you’ve pointed out those things are likely to drop in value), and with the increasing supply the money I have is worth less and less for buying the things I am not likely to find (and no one else is).

When the game developers set new prices for things I would like to have and build in game, they do so with a mind to how much money the people likely to go for them have. They likely say, we want to make this item a prestige one, what cost would make it meaningful so that it would stay prestigous and give our hamsters something to spin the wheel for keeping them occupied. And thus you set how much the thread to build the new ascended gear will be worth. Or how much the latest super bag of holding’s runes will be.

So don’t fool yourself, the ease at which farming can be performed and generate wealth, can directly impact in a negative way those who would like things in the game that have real rarity. It devalues our money relative to rare goods we want, Impacts developer decisions on NPC costs, alters the price of gems, and reduces the value we can sell comodities we’re more likely to find for.

The complaint you get is that many people didn’t buy this game to play economic farmwars 2. As exciting as that may be to you, having areas that make getting money, and resources trivially simple does impact others in a negative way.

Or am I mistaken and the game was actually called farm wars, and it was sold as a game where you build little clocks, know exactly when the most profitable events are going to happen, fail them on purpose (very legendary) and stand around in the same place, repeating the same actions mind-numbingly, to flood the market with various commodities?

You can see why some people would prefer this not to be an option in the game, can’t you? You are not isolated, you do have rippling impact on everyone else.

This is a long-term goal and a race against other players, just like any other expensive item in an active MMO. You don’t want to race – you have to wait for the item to drop for you. But once you got your precursor, take a look at T6 mats and think about how many of those you can get in comparison to the fixed reward from a single dungeon run, and how the current “farm of the month” affected it.

If it’s a race, I’d prefer it be one where those playing the story for the stories sake were actually contenders in the race as well. I didn’t buy this game to try to figure out the latest exploit in making money until it gets patched. I have stocks in real life, this was sold to me as a cooperative game with my fellow players. A little world vs world thrown in for fun if that interested you. Not figure out where the developer oversight was and try to repeat the same tired cycle of actions over and over until you out-bore the other players – the race.

And finally, if your farming is generating so many precursors, and this has made them so cheap, then lets look back at 6 months into the game and the median amount of gold players had, vs. precursor price. Let’s look now at the median value in a players accounts relative to precursor prices. Do you think the ratio has gotten BETTER? No, because you ignore important facts, while you do create supply, you increase money far more, and so we’re worse off than before, not better.

PSA: How Farming Works

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shion.2084

That’s nice, so if I want to pay real money I can buy it… Not exactly epic to “win” my legendary weapon by handing over my credit card.

Lets put it this way, I’ve been playing my way continuously and making money at a steady rate. I used to be able to afford a precursor, and now they are astronomically out of my reach. However I’m told that farming is lowering the price. Makes me glad all these farmers are around or who knows how expensive precursors would be, eh?

Consider that farming tends to put money in a small subset of the populations hands. Lets say hypothetically even that there is no money generated or created by farming. Simply the redistribution of wealth to 10% of the game playing population will drive the price of rare objects so as to be astronomically un-reachable by those who do not also fold and do the same thing.

Now imagine there was less farming, and money was more evenly distributed between the members of the population. The price of a precursor would actually be lower I’m guessing, as 1400 G or whatever would be ridiculously impossible.

While there are arguments against this, and farming doesn’t just alter wealth distributions, you can see the reasoning. Essentially if you don’t play the farm game as well, then your just left behind would be the argument of the non-farmer. And I haven’t seen anything in this post yet to concretely argue against this.

This is great news! So you’re telling me that farming isn’t causing inflation, but is lowering prices? Awesome because I’d really like to buy a precursor since I’ve never had one drop (probably because I don’t farm enough).

So since I’ve been playing the enjoyable way to me, fractals, map exploration, a dungeon or two in a session, and saved almost every penny I’ve made for the last 809 days, I’m now closer to buying a precursor? I’ve got 401 gold Which one can I buy?

And when I get really lucky and manage to find a lvl 400 crafting material, can it sell for a lot to get me closer to my goal? Or has the majority of fairly “rare” things I am likely to come across now been devalued, while inflation has increased significantly for things that can’t be farmed?

There is a post on reddit where a guy compares prices (gems, gold and $$) of precursors and found that while the gold cost has been increasing, the actual $$ value is decreasing. ($$ value is if you bought the gold with real money vs. farming)

Streaming to get a sort of assurance

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Posted by: shion.2084

shion.2084

Make your guild and call it NOT A BOT ( NAB) Then name your character, talk_if_thnk_Im_bot

PSA: How Farming Works

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shion.2084

This is great news! So you’re telling me that farming isn’t causing inflation, but is lowering prices? Awesome because I’d really like to buy a precursor since I’ve never had one drop (probably because I don’t farm enough).

So since I’ve been playing the enjoyable way to me, fractals, map exploration, a dungeon or two in a session, and saved almost every penny I’ve made for the last 809 days, I’m now closer to buying a precursor? I’ve got 401 gold Which one can I buy?

And when I get really lucky and manage to find a lvl 400 crafting material, can it sell for a lot to get me closer to my goal? Or has the majority of fairly “rare” things I am likely to come across now been devalued, while inflation has increased significantly for things that can’t be farmed?

(edited by shion.2084)

Where to farm now?

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shion.2084

Looks at his stock pile of maize blams….. err farm ambeints with maize balm! Then I can sell at a profit

So why is this game called GW2?

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shion.2084

Because GW1 was taken?

Question about bomb damage

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Posted by: shion.2084

shion.2084

Hey,
Thanks for the great knowledge all. Good to know that I can BOB and then hit my might elixer. Saves me a couple of seconds.

Question about bomb damage

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Posted by: shion.2084

shion.2084

So if I place a bomb, then immediately gain might before the bomb goes off, is the damage going to include my newly acquired might? Does this also apply to the Big Ol Bomb?

Bomb damage can’t be reflected I take it, as it’s not a projectile? (99% positive on this one as I switch to it in certain fractals when reflect shields are killing me (grawl frac))

Traits which proc on critical (and sigils) will proc when bomb explosions go off, possibly inducing multiple procs? (99% sure on this as I’ve experimented a bit, but if there are interesting factoids that would be great to know).

When I grow up, I wanna' be Boba Fett!

in Engineer

Posted by: shion.2084

shion.2084

yeah, why is that pistol skin sooo expensive? I mean even relative to the other super skins. It seems anomolous

Corn Cob use after Halloween

in Guild Wars 2 Discussion

Posted by: shion.2084

shion.2084

Yeah that was my thought as well… regarding the wiki indicating recipies turned off. Which is actually why I asked (I did check the wiki) to see if I was missing anything useful you could do with them.

Thank you for the useful responses that were submitted. I’m still wondering if there’s something I haven’ tthought of.

Corn Cob use after Halloween

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Posted by: shion.2084

shion.2084

So any value to keeping these cobs… or are they of limited use once the festival is over. Trying to decide whether I should just buy random stuffs… Are some thinking about holding onto the raw cobs for appreciation in value?

Three Toed Moa - Fun

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Posted by: shion.2084

shion.2084

Just started doing dry-top and I have to say I thought the Three Toed Moa was ridiculously absurd and rather fun.

Have no idea how my friend and I were supposed to take it out, but the animations of it pulling a road runner, running a lap, and then coming back full health put a smile on my face. (do fell a bit bad I couldn’t serve it up as moa steak but hey… how many times does the road runner get caught by Wile E. Coyote right.)

Thanks for throwing that in there!

What determines healing turret lag?

in Engineer

Posted by: shion.2084

shion.2084

This is what i use the majority of the time – i plonk it down, instantly overcharge, and blow it up for blast finisher the moment the water field comes down. This way, i can use it to get a big heal on myself even while im running forward with swiftness.

If you don’t blow it up, but use a different blast finisher for the area heal, and then pick it up, your cool down is 5 sec faster vs. blowing it up I believe….

Inf Watchknight Tonic cant be used in dungeon

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Posted by: shion.2084

shion.2084

Wow… what can I say… thanks for the extra kick in the teeth. Seriously an explanation would be nice…. or a refund… could I have a mini panda?

Q: My Monthly fractal Achievement Vanished?

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Posted by: shion.2084

shion.2084

Thanks! It’s odd though that my friend still has fractals on his account.

Q: My Monthly fractal Achievement Vanished?

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Posted by: shion.2084

shion.2084

It’s really odd, but before the patch I had 4 / 10 for fractal completer…. I did 4 more fractals last night, went to confirm my progress… And now it’s gone! It doesn’t show as one of the categories, but my freind still has it on his list. Sort of odded out by that. Did anyone hear anything about this?