For me it’s like a test bed. Lets me play with builds, have epic 1 v 3’s that I actually win some time, and sets me against people so good that they nuke me in like 5 seconds. I actually don’t mind the losing, I’ll run right up and 1 v 1 them again and see if I can last 6 seconds the next time. I actually find that sometimes those matchups provide evolutionary vs. itterative insight for me. But I can see if you’re really good that it would just feel like a bunch of sub par un-interesting matches.
Scrappers have more sustain, durability, utility, damage and CC than the old cele D/D ele meta… with MARAUDER amulet. You know something is seriously wrong when something like this happens. I don’t know how they’ve been avoiding the nerf bat this long.
Power Heralds have comparable sustain on marauder’s as well. Oh well.
Can you provide substansive evidence of this, that an engineer will outperform in all of those categories simultaneously?
Are you being deliberately idiotic or are you kittening kidding me?
You have made the fallacy of false dichotomy. Please attempt to avoid logical fallacies in your discourse if you wish me to respond in the future, other than to point out your poor grasp on logical reasoning.
Rocket Charge can be cancelled by swapping to a kit and pressing the drop kit button. If you go off flying somewhere you didn’t want to, chances are it’s your own fault.
Would the skill be acceptable if this was not an option? I’ve not realized you could cancel it, so you have to both swap the kit and press the drop kit button? I’ve tried just swapping kit, but that didn’t work for me. (ala acid bomb cancel)
Rocket Charge can be cancelled by swapping to a kit and pressing the drop kit button. If you go off flying somewhere you didn’t want to, chances are it’s your own fault.
Would the skill be acceptable if this was not an option? I’ve not realized you could cancel it, so you have to both swap the kit and press the drop kit button? I’ve tried just swapping kit, but that didn’t work for me.
@Manuhunell:
Even before the hammer, engi could only use 1 weapon set and it was still solid and in the meta most of the time. There is no problem if some of the skills on engineer weapons are pretty versatile, but it is another mater entirely if the weapon is way too dominant both compared to other classes weapon sets and the engineer weapon sets as well.
The hammer is simply too good at the moment.
rifle is still great. i would, and do use it over hammer in a number of situations.
The problem is you can’t actually switch to it in those situations
With out the refelect and the block, imagine what a dragon hunter will do to you with that arrow shot. Or rangers. The rifle offers no protection aside from a CC that you might be able to fire off once. I’ve tried to go back but it’s pretty much non-viable unless you play an ambush from far build that is glass and goes down quickly. The problem is the best rifle skills do damage when your up close.
In what mode? I still run rabid/celestial for WvW roaming and its working as good as ever.
For sPvP I currently run the new menders with 4 gyros + elixir gun, its stupid fun lol. Yeah yeah I know, call me “special”.
I run sPvP with the bombs, EG, Elix B, Mortar, merc amulet and engineer runes build.
“1. Hammer still offers too much (good dps, might stacking, evade, block, 1200 ranged AoE stun, triple leap finisher, blast finisher and lightining field). At worst some skills do good damage and offer powerful utility at same time. I feel that warrior’s hammer is more balanced. It excels in one thing: CC, but doesn’t offer high DPS nor any blocks or evades or much mobility. Either the abilities need some shaving or their CDs need considerable increase.”
Ok I would argue that the might is pretty much totally useless, who has time to AA with that ridiculously slow hammer 3 times to get the might proc? There are far easier ways for an engineer to get might…. so if you wanted that sure take might if it will make you feel the hammer is fair. If you don’t think it matters then it obfuscates things for people whom don’t understand the engineer to say its a source of might on equal footing with some of the other attributes.
The “evade” locks you into an animation where you lose control of your character for quite a while. It also doesn’t evade the whole time and is open to counter play. You get condi damage when you accidentally get leaped into fields. It’s not like you can just pull a mesmer sword evade. We are talking about something very situational and which is used for its evade properties specifically almost none of the time.
And what is the hammers blast finisher? I honestly ask because I didn’t even realize we had one.
Scrappers have more sustain, durability, utility, damage and CC than the old cele D/D ele meta… with MARAUDER amulet. You know something is seriously wrong when something like this happens. I don’t know how they’ve been avoiding the nerf bat this long.
Power Heralds have comparable sustain on marauder’s as well. Oh well.
Can you provide substansive evidence of this, that an engineer will outperform in all of those categories simultaneously?
1. Hammer still offers too much (good dps, might stacking, evade, block, 1200 ranged AoE stun, triple leap finisher, blast finisher and lightining field). At worst some skills do good damage and offer powerful utility at same time. I feel that warrior’s hammer is more balanced. It excels in one thing: CC, but doesn’t offer high DPS nor any blocks or evades or much mobility. Either the abilities need some shaving or their CDs need considerable increase.
Engi is medium armor compared to high armor warrior hammer being a melee weapon needs the defensive traits on CDs that are not to long to survive. Perhaps shave the damage.
Difference between medium armor and heavy armor is 150 toughness, adaptive armor gives you 300 toughness, making you tankier than a warrior. According to your logic, warrior should have lower CD’s.
This is a little misleading, adaptive armor can also give you 0 toughness. Your missing some key components to the actual story here in trying to make a case. You only get 300 toughness if you manage to live that long.
Not to mention 3/5 Hammer skills are defensive in nature will putting out significant damage.
I have a much bigger problem with these than with some passive procs. ANet really messed up big on the balance of many of the skills that are defensive, but also offensive:
- Sword 3 on rev
- Hammer (2), 3 and 4 on ScrapperJust compare those skills to what we had before in terms of blocks/evades, like Shield block on War or Gear Shield on Engi. The most similar skill to those was Sword 2 on Mesmer, but the Mesmer was at least rooted during it.
They also promote bad play and make it really easy to be offensive: Nothing can really punish you for using those skills.
I have a bigger problem with strong passive procs more than anything but I see value in your assessment.
So if the toughness enhancement was an innate property of the specialization you’d be ok with it, as opposed to if it stacks with hits? The stacking with hits allows you to burst gank the scrapper. I’m not sure how it’s being a passive proc vs. just a feature like the armour of heavy classes or higher base toughness/vitality bonuses of some professions would make this more preferable?
In all this passive hate, I would argue that the most passive things are simply the base stats that a class is given right? So the whole game is founded on passive defences for some classes being better than others.
I would argue the passive behavior of the adaptive armour is kind of genius. You see to have the engineer alter it’s entire role and playstyle to fit a scrapper mentality it has to share properties with a heavy. But you probably don’t want to just give it base stats that let it play in this field… so you give it a bonus that lets it get into the think of 3v3 or whatever have you predicated on the assumption that it will be hit alot and then it derserves the bonus to stack quick. In a 1v1 the build up is slower and the protection can be ramped up by about the time you’ve already lost to some of the bigger hits. This seems like a far better balance idea when you consider in some respects.
(edited by shion.2084)
I feel like they mentioned engie in the post saying they are continuing to look at its survivability.
Nerfed Sneak gyro, Nerfed protection on heal, nerfed our automated medical response, they aren’t as survivable as they were by a long shot.
Most are running scrapper runes as well, at least on EU to grab extra toughness. Some engies well I am atm running menders which means a lot of heals from Superspeed and healing turret etc. So theres its survival, watch out for usage of superspeed and the turret and youre away after that :P
I feel like engie is getting little nerfs correctly right now and isnt being destroyed into oblivion.
The above comment regarding ele, whats a tank? A tank sustains the damage, the ele build/role youre likely playing is a healer/support. Comparing an engie to an ele in that regard doesnt feel right :P.
Its not about engie being tooo strong in this case but bringing warrior etc more in line whilst scraping off tiny bits of engie survivability.
Apologies for spelling, written on me phone and have jet lag xD
Agree with this poster. I will add, the survivability of the two metas pre-patch were both impacted by the patch.
They relied on cele for one of the metas, and durability rune for the other meta. They litterally picked a key element from the two metas we had and removed them. That has a direct impact on survivability and ability to be a “scrapper”. Now engineers are kind of being forced to toughness runes. (Or I’ve been eyeing that vitality that gives bonuses to other traits rune too…)
Currently I’m running with the engineers rune and mercenary build. I’ll give a closer eye to scrapper, but point is you can’t run fun things like strength anymore and hope to be a scrapper. We’re right on the edge of not being able to get into a big meele on point anymore in a multi vs multi fight. If you want a scrapper to be a scrapper it has to be able to stand on point, otherwise its back to power rifles if any more survivability disappears.
Because I’m using toughness I actually don’t run with the healing trait in scrapper but rather the one that converts toughness to power. I don’t find I’m getting much healing out of the heal trait so don’t use it as it is. I’m probably just an average player though so maybe the pro’s find better use for it.
Necro is a problem since engi’s rely on boons quite a bit. We can take moderate condis if we build for it.
I am doing hybrid with the run set (mercenary?) that gives you condi and power at 1050 and vit and tough at 560. I run it with scrapper, alchemy and explosives. It seems to be doing alright for me. (user mortar, healing elixr, elixr B bombs and EG).
Wait Are you talking about the alchemy trait that makes you drink an elixr S when at 25% health? That’s really funny I actually pointed that out as being one of the worst traits. Thing always bloody triggers just as I’m about to put my last couple of hits on someone, Or when you’ve just been hit by a bunch of condis and so for 5 seconds you can’t cleanse them.
Have to say I totally agree with you, please have them take that bloody trait and give the engi something decent. That things a fricken death trap.
I find scrappers can do ok against reapers. I have more trouble with ele’s that are built bunker. but I have access to condi remove and condi invert to boon via EG and alchemy. So it counters them somewhat. I think we actually are in a relatively 50/50 position against them, though having all my HGH might converted is a serious pain.
I actually find the ele’s are still one of the few classes that can 1v1 hold a point against me. They and guardians are my toughest fights post patch. I actually don’t have much problem at all against thieves and necros are a 50/50 but the guradians can burst me so hard I die and eles can simply stall forever. I play engi. I was actually considering taking up the ele. Are you sure there aren’t some bloody effective bunker builds out there? I mean they can pretty much stalemate me when playing against someone good I find.
Ok people over here don’t seem to understand the businessmodels
We have 3:
Pay to play (monthly subscriptions)
Buy to play (GW2)
And then there is the dreaded pay to win pay to win is a seemingly free game in which you have to pay microtransactions continuously if you want to winWhatever you want to make the defenition of pay to win this game is not it!
You do get a very extensive free trail and now people complain this is pay to win or we have some people who bought the core game and just play pvp thus not willing to upgrade to HOT why would a company wanna help you out uf you don’t even are willing to buy the game to play it! They need support to financialy! Go complain on a LoLforum that that game is pay to win and leave us people willing to pay games with people older then the age of 14 (cause thats why you cant afford it you don’t have job kiddo!) Just be happy hereOn great hunt for people looking for competetive free to play games i love dota chck that one out and stop whining over.
Or get a job (in the weekend) like i always did to pay for my gaming addiction!
Now bug off kids!
i would honestly says buy2play > pay2win.
Free2play without pay2win is always the most ideal for customer tho. I think Blade and Soul and Tera only does that.
Black Desert will be p2w.
I’m not sure B&S really does that… lets say you want to climb ranks in PvP…. well you’d probably have to be able to log into the server to fight… which took me 45 min of waiting in a queue… so prety sure I’m at a competitve disadvantage to getting more game time in and performing well in leaderboards without access to the game itself. Meh you can make an argument against anything. But I have so far found B&S to be made unenjoyable with its money grab attempts. I’d be into it if it were B2P. Guildwars so much better a model in comparison… for those complaining, go try the “free” experience of B&S and compare to the free expeience here. IT will help put things in perspective about how generous GW is.
I liked the elixir for the might stack and the reduced cool down synergy with HGH… but I get what you mean. You lose group support without turret, but you gain healing while on the move with elixr.
As there seem to be a large number of theives running about these days, I designed something with them in mind but keeping generic usefulness. I believe the key aspects here are the lack of squishiness that’s normally expected and the AOE damage you can simply spam.
Wouldn’t mind some suggsetions!
The tradeoff here is that while having good base condi damage I’m giving up all the free procs that firearms comes with. In general though it caries because of the toughness being converted to power and the pretty decent condi damage which are both enhanced if you happen to not have a necro around and can risk might
ttp://gw2skills.net/editor/?vdAQFASlcTh2tYfWw6KQ7FLpF13GGAhI9x38Pv4IdjVBA-TJBHABaXGAgLAgBPAgb2fAA
EDIT: uses Paladins NOT Marauders… so Condi and Pow at 1050 and tough vit at 560! No paladins available to choose yet on gwskills
These are good changes, except for removing Soldier. Soldier is a decent amulet that’s not game-breaking like celestial was.
Yap.
Soldier amulet is just a defensive amulet.You can’t kill anything
with it,even if you play a power build.
Well you could always combo it with like pack or strength rune and then throw in the intelligence sigil….. I mean there are ways to use it to do quite high damage.
talking about buffing marauder scrapper :/
(which btw, if youre looking at metabattle, there are always a few details that you need to change from those pages. SRD is one of those. SRD is no good in conquest. your opponent gets to choose when to decap while fighting you. you get locked in to dying to condis when your healing turret just reset.)
SRD is really good in conquest, it just has some slight inconveniences.
so is inversion enzyme with all the chill and vuln that flies around
It’s kinda funny but I hate the auto drink an elixr s when you drop below threshold trait. It is such a PITA in 1v1’s where you are just about to finish them and….. now your a midget and can’t put the last shot you needed in. I find it such a huge liability, costs me much more than it saves me. Just a personal pet peeve and probably a side effect of my mediocre PvP play skill.
I would consider EG in a full support, you could then use the fumigate and bouncing glob and the light field to remove conditions on your allies and grant health and harm your opponents. while standing slightly back from the front line. I’d take CC’s as well to hose up your opponents. and mortar to add fields.
Actually I find the stealth Gyro is not particularly effective at stopping me from killing scrappers.
You can use the flamethrowers air gust and push them into a wall (you see the gyro go flying back too) then you pelt them with mortar shells and an electric field. the mortar also destroys the gyro…. I don’t know it doesn’t seem very troublesome to me personally. I dramatically prefer the mortar, especially if taking scrapper to give some range versatility.
You could try incorporating flame thrower to give you the air blast for CC, as well as the might stacking / stabi options you can get if you trait. It offers fire field which can be placed to make someone pay whom tries to recap. And if you stun you can hit them with the number 2 which can hurt.
I never have much luck with PUG’s and multi ranger teams either…. add them to the list
Adapting is playing its own premade setup vs all other setup types.
What are you calling “adapting” is an offence for who plays pvp.
You are searching an excuse for exploits to counter other setups you have to play way more better with.And we are not talking about an fps, when you can swap upon death and verybody can do the same.
If this is really a concern of yours… go in as a different class… then switch rightt before lock-in to the class you want to play
break bulwark gyro too? Not like I use it for anything.
Scrappers really don’t have many other skills that help survivability. I mean hammer has a block and a reflect, but if you going to do anything to them then beat the living daylights out of druid staff and revenant hammer. Hay, all’s fair in balancing professions like these.
It has 4 (3 Dazes and 1 ) Stuns, 3 evade frames, 1 2 second block, 1 1 second Reflect, a Whirl, a Leap, the Ability to stack 25 vulnerability, and does decent damage ;3
It is a hard CCer’s dream.
Meh I liked my shotgun knock back , net shot, and BOB
Good for decap. I miss the throw around part of the CC. Just more fun.
For PVP, you can run barbarian amulet bomb, EG and the might elixir. You trait alchemy firearms and explosives (for short fuse).
I have not been albe to figure out a decent way to justify bombs if you have to take scrapper line, because you will take alchemy, leaving you the choice of firearms vs. explosives. But both those two are very helpful to bombs (wiht firearms you can pick the close range options and burning enhance.
Well it’s not that glassy, has great condi remove, Good mobility to get out of tight situations with acid bomb and rifle 5, and has regen mist, heal potion, EG heal field, and mortar heal field. Plus its cele. I seem to be doing OK with it even in ranked
Though have no idea my MMR, so maybe I’m not, lol
I’d be happy if you’d give it a shot. Just remember that to take a point you soften them with mortar on point, rifle skills, then move in for the kill (as opposed to most metas which is appear on top of them immediately and thwump). If defending point, predict the teleport, lay down your mortar fields on your self and run around bombing and BOBing like a mad man throwing in some rifle jumps and acid bomb to keep them off balance. Never toe to toe.
(edited by shion.2084)
I still prefer rifle but probably just because I’m resistant to change and so use to my old ways. I’ve been trying this out…. it’s for solo queue where you’ll be expected to provide your own might. Has AOE options, spews conditions, and does damage.
Note this build does not play like the current engi never die tendency these days. Its squishy. You stand more behind the front liners, provide your area might boosts, condi remove, at times. you drop AOE poison, blind, chill fields on contested point. You then can do bombing runs, leaping in with rifle 5, dropping BOB, fire field, glue bomb, then leaping out with acid field. When you do the bombing run you pop stabi. It should be quite reasonable to keep your might at near 25 and do significant help to others.
http://gw2skills.net/editor/?vdAQFAUlUUh+sY7Ww6KQ7FLpFF4J2iHg4IdjVx3GGAhIA-TJRGwAAuAADeAAg2fYZZAA
(edited by shion.2084)
I think there is the slick pack skin. There are also spinal blades that I feel are techno-y and have a good engi feel. Plus as someone mentioned Job-o-tron
Anyway, I know whining about it won’t change anything, hence instead of whining, I decided to ask other players what currently the best ways to make gold are (aside from TP flipping).
By far the best alternatives to TP flipping are investing, forging precursors and crafting.
In that order.
It is very sad that… “be heroic using an incredible feat of skill to slay a meance to the known world” is not among the ways that MerchantWars™ actually includes as a good money making pass time.
I’ve found reapers and DH’s particularly enjoyable to fight as well. A very good challenge. I try to soften up with range first (marksman), put down my fields with mortar, start orbital strike, pop stability, roll in with qlue bomb and drop BOB.
To get away from reapers I use Acid Bomb, and rifle 5. Then I run like a chicken dropping bombs behind me
Spinal Blades a must have glider, you could do like an arcing energy field between the blades when gliding. Way better than pidgeon wings!
Am I a bit cynical in thinking that they’ll never release a glider wing that you don’t have to give them gems for though?
I’d even give gems to upgrade my spinal blade to a glider skin if your gonna be that way (but it would be odd to have a gemstore item that relied on having an in game item to work).
Seriously? I’ve opened all of my fractal boxes and have gotten a number of Ascended rings, and one item that I was able to sell for 10g.
Stop selling the boxes…..
And I tried opening my boxes and lost money…. didn’t even make back my key cost. So do you have the “mastery”? Perhaps your odds are better that way. MF might come into it as well.
Ok that attachement is sorta funny. Would be funnier if it wasn’t so applicable to me, but I can appreciate the humour objectively
Am I missing something here? Are you making real-world money off of loot? Cause if not, why does it kittening matter? You play games to kill time. You play games to have fun. Loot and exp are just bits on a server. What’s the big kittening deal? Why are you turning this into an optimization problem?
Wow same post on a different thread. At least your consistent… in missing the point.
What’s the least you could make out of running a 41 fractal if you
1) don’t have HOT
2) Try to open the things that were dropped to you
3)Don’t assume prices are any better than what a vendor could give you
And I get one of these matricies out of each box I open? I’d prefer to keep the topic generic so we shouldn’t assume people have bought HOT .Now making no assumptions about a market drive TP, and relying simply on vendor sales. I would argue it is not reasonable to lose money or barely break even for completing a levle 41 fractal and wanting to see what rewards were in your box.
Given your better knowledge of rewards and their worth, what is the worst that things could turn out?
Chill on what? I would like to actually have people to do fractals with, and want to contine to enjoy fractals and their benefits myself. This concern I’ve raised will detriment this desire.
Of course it’s not real money, but I never argued it was.
What you’ve done is raised a straw man argument by implicitly trying to subvert the nature of my complaint so as to make it incorrect in pertaining to actual money.
Now to follow on your poor logic. If in fact it is not reasonable to complain about a game because it does not in fact impact real money, then we’d not have many topics of conversation on this forum would we? (see I also did a straw man argument back at you but in a more clever and subtle way)
(edited by shion.2084)
I haven’t really found a place for the scrapper in my currently preferred style of PvP. I like being effective over a variety of ranges and feel that rifle offers too much versatility to want to be limited by the hammer. In addition if I am using rifle, then a lot of the scrapper traits are a harder sell.
….
Wait how are guild halls intended for everyone? My guild can’t capture the location given we have 3 people. If by intended for everyone, you mean… so long as you add a bunch of people not in your guild to help you do it, then maybe I’d agree. But otherwise I’d say it was not in fact accessible for all guilds as they stand.
Anything below 5 people is a group, to me. A guild, too, sure, but mostly a group in terms of mechanics.
….
And as your personal made up definition of what constitues what a guild should be, does not correspond with the actual definition of a guild in the game. (I’m in fact in a 1 man one).
Then it is incorrect to say that guildhalls are intended for all guilds. What you actually means is all guilds that fit a non-game conforming definition of a guild that you have made up.
I would just prefer that we don’t distract the conversation by redefining semantics and then straw man arguing. Lets keep the conversation factual.
Ok ANET DEV’s should I list this as a economic balancing bug? For I truly hope this was a mistake and not working as intended.
No, the guild halls are intended for everyone (you can gather whatever you need, no gold necessary save for some reagents, I think). What they are NOT intended for is breezing through the upgrades in a few weeks. There was a post about it mentioning a six-month time frame for average guilds. So adjust for guild size, but it is doable.
Those costs seem steep for smaller guilds, but they are there (along with the atherium time gate) to keep huge guilds from building guild halls in days.
Wait how are guild halls intended for everyone? My guild can’t capture the location given we have 3 people. If by intended for everyone, you mean… so long as you add a bunch of people not in your guild to help you do it, then maybe I’d agree. But otherwise I’d say it was not in fact accessible for all guilds as they stand.
So I ran a level 41 fractal in this new system with dungeon rewards supposedly now shifted to fractal content. I think I pretty much ended up doing a level 41 fractal to actually have the opportunity to loose money. Or barely gain any, not sure which. What’s gone wrong here?
The group I was with spent 20 minutes doing swamp (don’t ask), and when I was done I got 3 boxes.
I payed 20 silver a key to open these great boxes. I got out three objects, one of which provided 20 Silver, and 2 providing 10 if I recall correctly.
So unless completing that fractal gave me a straight gold reward into my bank… I figure I might have just lost money…. from doing a level 41 fractal.
Ok so my feeling is no matter what my mastery is (and to encourage those without HOT to actually you know buy…) doing a level 41 fractal should never turn into a break even or slightly loose money affair. This is ridiculous.
I left this experience not wanting to open another box again and utterly disenchanted with fractals. Can I please have back my more interesting you must do 4 you get a boss and at least a real reward at level 41?
Where were these gold rewards that players of Guildwars were supposed to have transfered to compensate them for loosing dungeon run rewards?
I can’t run raids because my guild is too small and since too small guilds existed before HOT that can’t be where they intended to make it up to me.
Actually recently I’ve been doing the one that gets you 2% per condition. Good point. I find that the backpack regen at valye 117 is not very handy. This is because I have Barbarian so it’s not a great fit.
Despite bombing being the ugly step child to Grenades Glory… I’ve been doing alright with this build in PvP. Last long enough for some bombing runs into a mele contested point. Quite effective at range. Works alround well, has good damage and survivability.
I’d appreciate thoughts and suggestions.
http://intothemists.com/calc/?build=-Z70;2Z-ku0o5V1-x0;9;4jli;0148136256;4IF0;3H7W3H7W3S0Y
I actually have not found scrapper all that beneficial in PvP and have been running a bomb/EG/ElixB build with alchemy firearms and explosives.
What gives me the survivability is taking barbarians amulet. Its actually working quite nicely for me and my damage with HGH is very high regardless of loosing out on ferocity. Nothing Scrapper does for me seems to outdo the versatility of my old rifle build.
I’m partial to engi’s. In my opinin its the class with the most flexible options which are still quite viable in their various forms.