Showing Posts For shion.2084:

Vote For Two Handed Axes

in Guild Wars 2 Discussion

Posted by: shion.2084

shion.2084

There are 2 handed maces? (err… you mean hammers?)

Will class based gear affect 80s? Concerned!

in Guild Wars 2 Discussion

Posted by: shion.2084

shion.2084

… I suppose the could simply uber crank the amout of cloth that lights recieve to make up for the disparity, but that would seem to be a rather unfair way to restore the total amount of cloth produced.

Will class based gear affect 80s? Concerned!

in Guild Wars 2 Discussion

Posted by: shion.2084

shion.2084

Hmmm this begs the question…. Since cloth is already the hardest to get commodity, are there more players who play light classes compared to the combined total of mediums and heavy (and factor in actual play time). I highly suspect the answer is no… in fact most people doing the most play that generates drops are actually the sum of the other two groups rather than lights. At which point, haven’t they just made cloth even more rare?

This seems so obvious I must have missed something.

Will class based gear affect 80s? Concerned!

in Guild Wars 2 Discussion

Posted by: shion.2084

shion.2084

Once you hit 80 your probably selling or salvaging 99% of your drops. When they change this code so that “leveling” characters get appropriate drops (if I read things correctly) do they also mean folks at level 80? When I play a warrior, does this mean I now have a much lower probability to collect cloth (drops being about the only way to get it?). Basically wondering whether I just got hosed on one of the few common greens and blues that are worth getting because they can sell for a pittance and are pretty hard to get any other way??? Please tell me my horrible suspicion is wrong on this one.

[Suggestions] Mixed lvl dungeon groups

in Guild Wars 2 Discussion

Posted by: shion.2084

shion.2084

If you look at the LFG listings you’ll note that there are a lot of 80s only (if not 10k+ AP, all zerk, whatever). I like to do noob charity runs for community fun purposes, but note that if you ever post a (taking noobs) listing it’s instantly filled. So clearly there are many people intimidated by dungeons and the restrictive looking postings. I also feel it would be good for the community to encourage noob love in dungeons so that a level 35 person will actually be encouraged to play a level 35 dungeon.

My suggestion is to perhaps have a daily activity be a “dungeon mentor”. The idea being you can work towards your daily by doing dungeons with folks significantly below your level. Or perhaps a way to obtain AP directly by doing enough dungeons with low level folks (I believe some of the Acheives reset when you complete them and start counting again).

I would like to see this not abused by people just switching to an alt at the end of the dungeon (not sure how that’d be done). I’d also think it reasonable that you’d achieve it if the average level of the group your taking is say 10 less than yours. Obviously the determining mechanics could be tweaked / determined.

Thoughts?

The Juggernaut

in Guild Wars 2 Discussion

Posted by: shion.2084

shion.2084

Hammers not horrible in certain dungeon paths for a warrior. When I’m running noobs through AC for instance equipping it and a full toughness full utility build so I can spam bursts gives me great survivability and the ability to interrupt gravelings etc. to buy floundering would be heroes (who forgot stability) a chance to make the longer runs. I also enjoy knocking the howling king on his face

In fractals I actually find its not a bad build either. I’m hardly an expert but it’s a viable tankish build. Suffers when running into some of those unstunnable sorts, I’ll give you that, but useful enough in general.

GW1 = more build diversity?

in Guild Wars 2 Discussion

Posted by: shion.2084

shion.2084

I think part of the aspect that I miss from GW1 is that the cool downs were shorter. I could basically create builds around an elite. The elite itself could be used quite frequently making it reasonable to flavour your strategy off the elite. Now with your elite having cooldowns of 1min, this sort of tight skill integration is sort of lessened in a way.

As for the ranger, I was never a great gw1 player but I felt there were tons of builds. I hated pets so didn’t have one, but others quite successfully sent thier bloody Moas against me. I had close range shooting rangers (there were two skills that were the same thing w different names that would do large damage at half distance), I had long range, traps, etc. etc. And they were all viable in my jade quarry player vs. player interaction. I had a great time uncovering new synergistic strategies. Now I do feel that there is less wonder in exploring and inventing new and creative quirky builds. If you choose a 2 handed weapon there’s half your skills all chosen for you. You can choose 3 optionsals, but their cooldown is often like 30 seconds so it doesn’t really fell as integrated when I’m actually in the act of doing the skill mashing. And your elite is nice, but I don’t really consider it too much in my other skill choices, I mean with my warrior it’s signet of rage or battle standard, regardless of what other skill combinations I come up with.

Please fix the Legendary Acquisition Sy

in Guild Wars 2 Discussion

Posted by: shion.2084

shion.2084

I personally think it would seem more “legendary” if you actually had to do something “legendary” to get the precursors. I don’t consider winning a lottery drop to be a “legendary” deed. Nor is playing the stockmarket well… at least for the given fantasy world context. Perhaps they should call them “marketary” items?

There is nothing to fix as It’s not “broken” as is evidenced by many players that actually have them.

Now if you want to request that they change the method (or add another), that is a valid discussion.

TBH, if casual “poor” players (which includes me) could get a Legendary easily, they would not be very “Legendary”.

Blade Shards

in Guild Wars 2 Discussion

Posted by: shion.2084

shion.2084

Can someone coming in now still do spinal blade? You can by the recipe in lions arch I think… but the limiting factor would be power cores for ascension. I assume there’s no way to get more assualt knight power cores without buying from TP correct?

Just for laughs

in Guild Wars 2 Discussion

Posted by: shion.2084

shion.2084

Thought that like the reward chest skins you could just use skins over and over once you’d gotten a skin for your character. You can transmute, but having an awesome looking dragon helmet that’s actually some crud level 15 one is kinda lame.

Traidingpost Flipping should brought in line

in Black Lion Trading Co

Posted by: shion.2084

shion.2084

I was thinking about this on the drive home. Consider a more GW2’ish case. So say you found out that a large country in Asia was suddenly coming online and going to be interacting with your market. Now lets say you know that as a result a large number of players will come online and want to make ascended items (legendary drops being what they are).

What good would a flipper who enjoys playing the market invest in? Lets say you figure maybe something like Ecto would be important to have. So what does flipper Fred and his mighty guild of banker brothers do? Why they start buying ecto up. They figure that new market is certain to want the stuff cause you need it in pretty much everything “good” and high level.

What is the effect of this speculation on average player Joe Schmoe? Ecto Rises in price considerably, now Joe isn’t a trader and hasn’t been playing the market game… so he doesn’t happen to have mats of it stock piled away. In fact he’d sort of like to buy 100 or so so he can ascend his ring and play a fractal.

However he looks for ecto and finds the price has gone up significantly because of the reasonable expectation of future demand. Because there are people who want to play guildwars the banker way and are stock piling the stuff as well as buying up existing supply. Now GW2 isn’t increasing the rate that the stuff is coming into the market, and the new players from Asia are not selling theirs because they need it and the stuff is so expensive.

Is the argument that everyone is unconnected and free to play the game there way and that the impact of people making money off of market trading for large volume profit does not at all impact the enjoyability of people who don’t want to engage in the activity for the sake of their personal use?

Incidentally this is all theoretical, I have no idea if ecto has gone up in price since the knowledge about China became well known. Nor do I know if people who play the market think like I do about it. I’m sort of interested to check now though….

I would argue that people whom complain about folks playing the banking for profit way could potentially say that their game experience was impacted in a negative way by speculators driving up costs on commodities to artifically high levels. Maybe this is what the nay sayers are concerned about? Is that a more reasonable way to put it?

Essentially to get what they want in a reasonable time they then have to start changing their game style to do the world boss circuit to salvage rares or other things that don’t really suit their interests. Whereas without these people they could have reasonably supplemented off the trading post?

this is a different side of the coin than is being presented, and it isnt incorrect, but in the long term they were going to be screwed anyway. The flippers smoothed out the curve by taking some supply from a time when it was more abundant, and supplying it at times it is low in demand.

So yeah you get price raises in anticipation.

however that kind of goes more into the effects of speculation.

there will also be times when the speculators cause huge spikes instead of smoothing out.

flippers generally do more predictable, consistent hustles, generally going for the sure thing.
for example, an item that they can buy daily for 10 gold, and sell for 15 gold.

It goes back to my original question about what defines a flipper I suppose. So someone who will hold on for a month is not a “flipper” then I take it. My game lingo is poor

Traidingpost Flipping should brought in line

in Black Lion Trading Co

Posted by: shion.2084

shion.2084

What if the sellers complaint is that he would prefer a game where he wasn’t forced to behave like them in order to make use of the market feature of the game?

“Your argument that flippers are bad for people who want to buy stuff with buy orders is flawed because as soon as someone puts in a buy order for an item, he steps into competition with the flippers and adapts the same modus operandi as a flipper, so he cant complain about them.”

[quote=4169207;Wanze.8410:]

Traidingpost Flipping should brought in line

in Black Lion Trading Co

Posted by: shion.2084

shion.2084

I was thinking about this on the drive home. Consider a more GW2’ish case. So say you found out that a large country in Asia was suddenly coming online and going to be interacting with your market. Now lets say you know that as a result a large number of players will come online and want to make ascended items (legendary drops being what they are).

What good would a flipper who enjoys playing the market invest in? Lets say you figure maybe something like Ecto would be important to have. So what does flipper Fred and his mighty guild of banker brothers do? Why they start buying ecto up. They figure that new market is certain to want the stuff cause you need it in pretty much everything “good” and high level.

What is the effect of this speculation on average player Joe Schmoe? Ecto Rises in price considerably, now Joe isn’t a trader and hasn’t been playing the market game… so he doesn’t happen to have mats of it stock piled away. In fact he’d sort of like to buy 100 or so so he can ascend his ring and play a fractal.

However he looks for ecto and finds the price has gone up significantly because of the reasonable expectation of future demand. Because there are people who want to play guildwars the banker way and are stock piling the stuff as well as buying up existing supply. Now GW2 isn’t increasing the rate that the stuff is coming into the market, and the new players from Asia are not selling theirs because they need it and the stuff is so expensive.

Is the argument that everyone is unconnected and free to play the game there way and that the impact of people making money off of market trading for large volume profit does not at all impact the enjoyability of people who don’t want to engage in the activity for the sake of their personal use?

Incidentally this is all theoretical, I have no idea if ecto has gone up in price since the knowledge about China became well known. Nor do I know if people who play the market think like I do about it. I’m sort of interested to check now though….

I would argue that people whom complain about folks playing the banking for profit way could potentially say that their game experience was impacted in a negative way by speculators driving up costs on commodities to artifically high levels. Maybe this is what the nay sayers are concerned about? Is that a more reasonable way to put it?

Essentially to get what they want in a reasonable time they then have to start changing their game style to do the world boss circuit to salvage rares or other things that don’t really suit their interests. Whereas without these people they could have reasonably supplemented off the trading post?

Traidingpost Flipping should brought in line

in Black Lion Trading Co

Posted by: shion.2084

shion.2084

hi John, haven’t figured out how to quote so please bare with I have no particular view yet on flipping but I found your post interesting and had some questions.

So when you say flipping will result in “lower prices”… how do you mean lower? I mean to say that lets say there were 1000 widgets in the market, and 100 of them are listed at an offerng price that buyers seem to be willing to pay (equillibrium) which we’ll call 10(gold). These 95% of these are currently offered by flipper Fred.

Now I happen to have a sizeable portion of widgets (10 of them) and know that selling all these widgets at the same price as the 100 are currently listed will take me longer than I’d like. Plus I have a feel for the market and realize that by listing them all at 100 G I might cause sellers who have just a few to give up on the 10G price and undercut my price cause they don’t want to line up behind me to sell their’s. Possibly engaging chaos mathematics and causing a traumatic downward spiral in prices as people loose confidence in the value of widgets. So I decide to get mine sold first and realize that it is much more reasonable for me to take a 3G hit and sell at 7. (this is worth it to me cause I really want to go invest in gizmos which I think are a real “deal”)

Therefore there is now a reasonable number of these available at 7G. BUT flipper Fred comes along and purchases these all up (say there is actually only one person selling all those other 100 at the 10G price and he buys my stock, maybe it’s two flippers doing this, but whatever). This purchaser is also not dumb enough to list them since he has 100 already at the price of 10 and also understand 100 is sort of the tipping point after which others give up on waiting and will start undercutting in too large a number. He wants to keep the supply at that cost low enough that he won’t be undercut by folks who’ve given up on waiting. he’s willing to dole out his supply in portions at a time.

How has the flipper made the price of Joe Schmo who wants 1 widget “lower”? I mean he could have bought it at 7, but now has to buy at 10 again because someone who is making a lot of money off trading post is able to manipulate supply of goods. (or whatever the economic term for it is). In any case in the immediate sense a flipper has raised the price.

Perhaps I misunderstand your use of the term flipping as being within a short period of time? Or would say buying and holding for a month qualify as flipping as well?

When you say "This price is decided by the market as a whole. Given the “freeness” of our market in GW2 people can sell for more or less than this price. In a textbook this would never happen because people always want to be in that balanced state. "

Do people in textbooks not anticipate that the balanced state will fluctuate over time based on factors like supply and demand and developer nerfs? Why wouldn’t those whom don’t see better investment options choose to wait for an upward fluctuation and sell for more than the current going rate, speculating that rates will rise and fall as they are wont to do?

[/quote]
When a player adds velocity or liquidity to a market, the result is often lower prices and often prices closer to equilibrium.

Supply and Demand curves can also be called Willingness to Pay and Willingness to Sell curves. Essentially they are the shape of what people are willing to pay or how much people are willing to sell for. If everyone is will to pay $5 then the “demand” curve would be a flat horizontal line at $5.
In real markets the curves end up being curves because people have different preferences or costs. I might be willing to pay $100 for a new video game and you may be willing to pay $50 and yet another person $30. When you extrapolate this out you get a smooth curve of what people are willing to pay (it works the same way for the willingness to sell).

Balance (or equilibrium) occurs when those two lines meet, and people are willing to pay the same amount people are willing to sell. This price is decided by the market as a whole. Given the “freeness” of our market in GW2 people can sell for more or less than this price. In a textbook this would never happen because people always want to be in that balanced state.
[/quote]

error code 7:11:3:189:101

in Account & Technical Support

Posted by: shion.2084

shion.2084

I’m trying to play on Maguuma server. It’s really bad today, can’t even last a minute. Downloaded a client update, wonder if that exacerbated the issue.

error code 7:11:3:189:101

in Account & Technical Support

Posted by: shion.2084

shion.2084

Canada NA server. My friend and I play together. She get’s service all the time. I don’t get it at her server. I know that after I login from her place and go back to mine it asks me to authenticate my location with “email verification” even though I’d already done that. The odd thing is, I authenticated at my house, went to hers and got the errors, went back to mine and it prompted me to authenticate. You would have thought it would ask me to authenticate at her house since I’d switched ISPs (teksavy vs. my rogers).

Anyway if I play at less popular locations, I last longer. If I play during off hours I last longer too. maybe 5 min instead of 1.

error code 7:11:3:189:101

in Account & Technical Support

Posted by: shion.2084

shion.2084

Hi Alpha,
I’m seeing the same issues with not being able to play more than 3 minutes without a disconnect. My friend has their computer here and no problem for them. Here is my diag….

Would really appreciate if you could give me some advice

Attachments:

client error code=7:11:3:189:101

in Account & Technical Support

Posted by: shion.2084

shion.2084

I am getting this all the time as well. Here is another thread on the topic. This started happening to me since Wednesday. I can’t play for more than 3 minutes or so. I was fine before then.

https://forum-en.gw2archive.eu/forum/support/tech/error-code-7-11-3-189-101/first#post6332