Showing Posts For sorrow.2364:

Dec 10th thief changes

in Thief

Posted by: sorrow.2364

sorrow.2364

No, I am saying that I don’t want the balance of the thief held hostage by a 15 point minor in critical strikes so we need to take that initiative away from there and put it into the base class mechanics, which is exactly what we are doing.

Jon

I wouldn’t say that thieves are pidgeon-holed into the Critical Strike traitline because of Opportunist. I’d say that they are pidgeon-holed in that traitline because of its grandmaster traits who are a requirements on any competitive build.

I can’t remember a popular build (or at least effective) who took only 15 points into Critical Strike without going deep to 30.

Going 30 into Critical Strike + Executioner is always a better choice then going 30 into Deathly Arts with any of its traits or splitting those traitpoints into different traitlines.

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: sorrow.2364

sorrow.2364

Some changes I really did not like:

  • Earth XI – Diamond Skin: No. No and no. It is already frustrating to fight against condition immune Engineers and Warriors, we really don’t need further condition immunities. Condition immunities allows no counterplay. Please, don’t take this way.
  • Necromancer changes: why further bleed nerfing and no buffs to sustain? Necromancer is still the easiest profession to take down and the only reason it still exists in PvP is because of the condition pressure. I think that keeping nerfing bleed stacks will force any Necromancer to pick Dhuumfire, completely killing variety, and also the little bit of survivability left, on condition builds.
  • Acrobatics III – Vigorous Recovery: this change will make the trait useless reducing the overall viability of the Acrobatics traitline.
  • Acrobatics X – Assassins Reward: pushing sustainability on a profession that is extremely glassy with no way to reduce damage is a bad choice. Basing that sustainability increase on healing power scaling on the granmaster tier of the Boon Duration traitline is even worse. I don’t think that this kind of build will be viable.

(edited by sorrow.2364)

Flanking/Larcenous Strike is Imbalanced

in PvP

Posted by: sorrow.2364

sorrow.2364

Don´t go that way. warrior have some good animations and still it will be nerfed. It depends how much people qq.

You can’t compare Warriors to thief.
A thief not evading is a dead thief.
A warrior not evading or not immune to damage is still horribly tough to kill.

Flanking/Larcenous Strike is Imbalanced

in PvP

Posted by: sorrow.2364

sorrow.2364

Those abilities aren’t tied to an unblockable boonsteal and also not on the same weapon as a 0 second cooldown shadowstep.

It needs to be nerfed. The game is getting bad enough with all these abilities requiring 0 skill to use. This needs to go.

It is just ONE boon stolen on 5 initiative. To get the evade and the boonsteal, a thief is wasting almost half of his initiative bar or 1/3 if traited with 15 trickery.

The 0 cooldown shadowstep is on 3 initiative (2 to return) too.

I mean, they can’t spam evades and shadowstepping all around at the same time.
If a thief is shadowstepping all around, he’s only autoattacking. If he’s spamming evades, then he’s not shadowstepping.

Both of the two situations have clear counterplays on any profession.

(edited by sorrow.2364)

Flanking/Larcenous Strike is Imbalanced

in PvP

Posted by: sorrow.2364

sorrow.2364

the boonsteal isn’t the problem. The problem is that it’s spammable evade, which is completely broken.

Well, Pistol Whip and Death Blossom are spammable evades too…
It’s the thief mechanic, deal with that. When they are not evading, they usually die in two blows.

Maybe you should watch the animation and burst the thief right after he used flanking strike, since he should use Larcenous Strike, which is quite slow, in order to evade again.

(edited by sorrow.2364)

Automated Response

in PvP

Posted by: sorrow.2364

sorrow.2364

Hmm, yeah condi engineer is a tough duel for a d/d ele. Hgh engi was popular because it countered d/d and s/d bunkers, even before nerfs.

I feel it’s a little unfair to come out demanding the nerfbat as an (I assume?) dps d/d ele. I run creative builds all the time, but if they don’t perform well vs. meta builds, I change them. Props to you for running something creative and difficult—it sounds like dps d/d ele needs a buff, though. Maybe combine the earth 3 skill chain to be a gap closer and immobilize in one skill, instead of a chain. A low CD daze would be a really good addition to the d/d set and would solve your problem—maybe water 2?

Alternatively, you could just change your build. /f is great vs. engineers because of swirling winds, condition removal, invulnerability, and ranged knockdown.

I’m generally against power creep, but in this case I think it makes more sense than the nerfbat. For example, condi necro already hard counters condi engineer, much worse than condi engineer counters ele. I’m fine with toning down AR, but it only makes sense to do so in the context of nerfs to other professions as well.

Also, I lol’d a bit when you said that engies just LoS you without leaving the node…;) I knew what you meant but it was humorous.

D/D ele is kinda fine. I have the tools to close the gaps and to snare out running away enemies, unless they are immune to those tools, of course.

As I’ve said, if Engineer hadn’t enough condition removals without AR, it would be fine to just replace it with another active condition cleansing to help them facing condition builds, but complete immunity is too much.
It doesn’t allow for counterplay.

I’m also pretty sure that D/D eles aren’t the only one having problem with condition immunity.

Automated Response

in PvP

Posted by: sorrow.2364

sorrow.2364

Deep breaths, bro. It’s not even that strong of a trait. I use it sometimes but for 30 in alchemy it’s hard to beat PI, IS and BR.

The only thing this does is occasionally forgive an engineer for messing up, maybe one out of four times or so. LoS loses to s/d thieves, sword, hammer, or greatsword warriors, rangers, other engineers, and dps guards. Everyone agrees it’s not that super well designed, but that’s it.

What spec are you using? Because there are only a couple that AR is really frustrating to face with. Spirit ranger and p/d thief off the top of my head, there may be others.

Also, are we talking duels or conquest? Because conquest is designed to force conflict, meaning that if you beat the engineer and he runs, you don’t have to have enough mobility in your spec to catch him. He already lost. If you’re running a spec with a gap closer or ranged interrupts, you can kill him and that’s that. If not, you still won. Kind of like beating a thief.

I’m running a D/D elementalist right now.
I have the tools to close a gap and to snare the enemy, but as soon as any engineer gets under 25% HP, closing the cap is impossible because of the perma-swiftness and the immunity to CCs.

The engineer doesn’t need to leave the node, he can just LoS or disengage temporarily until the healing skill is back up, maybe he can leave the node for a short time, but that’s it.
This is a pretty huge issue considering that you don’t want the engineer to heal up and keep the node contested.

It is fine for a thief, since they are squishy and easy to force them to leave the node, but an engineer is already tough to bring down to 25%, being unable to finish him off because you can’t prevent him to escape to heal is incredibly frustrating.

Want a grandmaster trait to give engineers another chance? Fine. But let it happen only once, not every time they fall under 25% hp.

(edited by sorrow.2364)

Automated Response

in PvP

Posted by: sorrow.2364

sorrow.2364

sorrow srsly quit your kitten kittening about this. This is like the 3rd post I’ve seen from you involving this trait.

Yes its not a good mechanic for a trait.
No its not OP
Yes better suggestions/alternatives have been mentioned.
No changes to it will not occur in next half a year if ever.

GET OVER IT.

Nothing has been done yet.
That trait is gamebreaking, frustrating and stupid and someone will bring the topic back up periodically until we get some answer from devs or some sort of action.

Total immunity is broken. Automated and unlimited is even more broken.
I’m all up to give engineers more options of condition removal instead of AR.

You have no idea of how frustrating is when an engineer whose HP went to under 25% and he’s constantly kiting and LoSing with perma swiftness with no way to cripple/chill/immobilize/poison him, until his healing skill is off cooldown not allowing you to finish him off.
No counterplay at all, just hoping that the engineer fails to LoS.

Automated Response

in PvP

Posted by: sorrow.2364

sorrow.2364

Why it is not fixed yet?

I’m sick of being unable to snare engineer and getting kited until their healing skill is back up because of that permanent condition immunity on under 25% HP.

Give it some duration fact, give it internal cooldown or completely remove it. Make that trait reasonable.

Warrior OP? Let's prove it.

in PvP

Posted by: sorrow.2364

sorrow.2364

It’s strange how you seem to be the vocal minority who believes I’m a horrible Warrior. You, Sorrow, and that Ahuba guy. This isn’t a thread about my skills as a Warrior though.

We aren’t the vocal minority, pretty much everyone thinks that.

I don’t want to blame you for not being a top level player, I’m not the best player too and I really don’t care how good you are as much as I care about what you say.

I’m blaming you because you want to put the question into “video evidence”, despite many people have said that they are not valid and even when someone else have answered your video evidence, you keep considering your video more valid compared to the one Sensotix has posted (which is a well known and good player), despite the fact that many people have said that you aren’t a valid sample because you seems to lack the game familiarity needed to compete at a good level in PvP.

I’m blaming you because you dismissed the mathematical evidences of Phantaram (Oblivion) with horrible arguments.

(edited by sorrow.2364)

Warrior OP? Let's prove it.

in PvP

Posted by: sorrow.2364

sorrow.2364

I know what barbarian amulet is and I know that it is an horrible choice.

Warrior OP? Let's prove it.

in PvP

Posted by: sorrow.2364

sorrow.2364

My Hambow build is similar to the one you posted, the main difference being I tend to use a Barbarian Amulet as opposed to Berserker and slot Endure Pain rather than Dolyak Signet.

So.. I’ll toss on a Berserker Amulet and Dolyak Signet then call it a day? Yeesh.

Barbarian amulet?!
You know that it is hard that someone will take your videos seriously until you learn the basics of the combat in this game, right?

(edited by sorrow.2364)

Warrior OP? Let's prove it.

in PvP

Posted by: sorrow.2364

sorrow.2364

I’m fairly certain I asked for people to post whatever build they feel is OP. Post the build you believe to be overpowered, every specific detail. Traits, Sigils, Runes, Amulet, Weapons, Armor Dyes, Hair Color, everything. Seriously. Tell me which exact build it is so I can use it so as to avoid the “ya dun use da bestest build so ur stuff iz no gud” argument.

Or.. you know. Stop posting.

Those builds have been posted so many times that I’m under the idea that you are just trying to fool us.

http://intothemists.com/calc/?build=-ss-o;1NKVP0f4NLVQ0;9;59T-T;13;0189;157AC-V4;2sV2DsV2D5kD
http://intothemists.com/calc/?build=-sBxF-0-NKVP0f4ZKVQ0;9;49-TT-2;308A48A;1Uok67;1Uwl6Uwl66NN

I’m posting them again, since you apparently aren’t capable to search them for yourself on the internet.
You can run the first build with Soldier amulet too, for more kittened effects.

(edited by sorrow.2364)

Warrior OP? Let's prove it.

in PvP

Posted by: sorrow.2364

sorrow.2364

You have no “proof”. Unless proof is a soloQ player playing a hammer warrior and owning a few unsuspecting (and not that good of) players in the hammer of skyhammer, a place that is WELL KNOWN for being an awesome spot for warriors and cc since the map was released. Once again, you are trying to abuse an issue with a map to prove a point about a class. People used to run hammer and cc builds and just sit in there all day, even before hammer was considered part of the warrior meta.

You people are so ridiculous I just can’t stop responding to your troll attempts. Must have self control.

Kind of like the one where he only actually had one fight that would even slightly demonstrate what people are talking about, and even then it really didn’t?

Legit.

Are you kidding me or what?
You have to watch the whole video, not only those 2-3 minutes Sensotix have mentioned. That isn’t the only 2vs1 situation he managed to win, that was the most lampant example because he won that 2vs1 in about 10-20s or even less.

Then you called me a troll?
I’m done with you guys. You are too much full of kitten to have a discussion with.

Warrior OP? Let's prove it.

in PvP

Posted by: sorrow.2364

sorrow.2364

I never said it was in tPvP. Saying I jumped in some games pretty much implies hotjoin, and it also wasn’t a phantasm build. I wouldn’t have jumped into tPvP matches on a class I didn’t know, especially when I only joined solo. I am also not responding to you anymore as you are not bringing anything worthwhile to this conversation either.

I’m under the impression that you don’t want to have a discussion at all.

We have brought proofs.
High-level players have spoken and said their opinion about the Warriors.
We have brought logical and even mathematical evidences in support of our arguments.

You are refusing them all saying that 6 months ago you’ve jumped in an hotjoin match and you managed to kill 3 people as a mesmer?
Is this really your counter argument to the fact that at high level play, Sensotix jumped on a profession he never played and managed to get results every other profession can only dream of..?

I mean, do you even realize the argument you’re bringing? And then you say that I’m not bringing anything worthwhile to the conversation?

Seriously?

Warrior OP? Let's prove it.

in PvP

Posted by: sorrow.2364

sorrow.2364

I have done the same with a mesmer, with hardly any knowledge about the class (like 6-8 months ago). I basically looked for a build and copied it then briefly read my skills (about 3 minutes) and jumped in some games and was taking people down 2 and 3 vs 1. You didn’t see me posting videos or crying on the forums about mesmers.

First, 6 months ago, phantasm mesmer was as OP as Warrior is now and, guess what, it was rightfully nerfed.

Second, there is no reason for me to believe what you’re saying.

Third, 6 months ago there wasn’t even SoloQ and the matchmaking was pretty much random. Assuming you’re an average skilled player, chances you were matched with scrubs are definitely higher compared to chances of Sensotix being matched against bad players.

At the end of the day, the fact that you might have won a 2vs1 6 months ago is completely irrelevant and it is just another example of anecdotal evidences you guys are keep bringing.

(edited by sorrow.2364)

Warrior OP? Let's prove it.

in PvP

Posted by: sorrow.2364

sorrow.2364

Umm Shadowstep to portal and press the use button? He could have escaped if he wanted to.

Still, hardly a place to try to call for balance to a class. The hammer in skyhammer is well known for being a cc fest area because of the limited space. You can’t pick the absolute best place in the entire game a hammer warrior could pick a fight and justify a warrior nerf based on that. It’s a biased argument, the map is the problem, not the class.

What makes you think that the thief had Shadowstep on his bar and that it was available?

Watch the whole Sensotix video. He didn’t lose any of the fights despite the fact that he has said that he isn’t the best warrior around, nor the more experienced.

Sensotix is also pretty high on the leaderboard, so it is safe to assume that those people aren’t the most inexperienced people ever.

Still, Sensotix, armed with the only knowledge of the basis of the game, without any experience on Warrior whatsoever, managed to win 2vs1 situations with extreme ease and not only on the hammer room, situations in which any other profession isn’t capable to get over with ease even on the highest skill level.

(edited by sorrow.2364)

Warrior OP? Let's prove it.

in PvP

Posted by: sorrow.2364

sorrow.2364

You’re out of your mind.
The first thing thief tried to do is to lay down the smoke field to see them doing nothing to the zerker stance warrior.

How biased can someone be?
Just leave the forums now before you compromise yourself even more.

I noticed they tried in other fights, but during the one on Hammer they only laid one. Also, as I said, they barely dodged. You need to learn to comprehend what other people say. Take the time to properly process it before you post.

If you’d like to contribute something useful we’re all waiting.

So a thief should always have free blinds on a warrior? lol

Do you understand how damaging blind is to a warrior now that you can’t auto attack it off? Thief should have kited until berserker stance was down or left the hammer until it was down, everyone knows the hammer is great place for cc. The thief was bad to try to fight a hammer warrior in a confined space known for being great for hammer warriors since the day the map released (even before hammer was considered decent).

So you’re saying that the thief made the mistake of engaging the warrior? HOW DARE HE?

If your strategy is to apply conditions, then yes, it would be smart to wait for Berserker Stance to wear off before engaging the Warrior via running away or exiting the Sky Hammer via the portal. It’s a widely used tactic and as much as I hate having it done to me, I can see the usefulness. You don’t go headfirst into somebody that’s got Stability up with a Stun or Fear in the same way you shouldn’t engage a Warrior with Berserker Stances up with a strategy involving conditions.

He barely dodged?
Have you even watched the video?
They were CCed the whole time, they even used their stunbreakers without success.
You can’t dodge while you are stunned, nor you can’t predict a close range Earthshaker or a Fear Me.

The thief engaged the warrior when he was on hammer, he tried to burst him down with no success at all.
Sensotix didn’t even cared about him bursting for a whole 4s. Then he left the hammer and rip the thief apart with stuns while in zerker stance.

The thief didn’t even had the chance to escape after he realized that Warrior popped zerker stance.

(edited by sorrow.2364)

Warrior OP? Let's prove it.

in PvP

Posted by: sorrow.2364

sorrow.2364

So a thief should always have free blinds on a warrior? lol

Do you understand how damaging blind is to a warrior now that you can’t auto attack it off? Thief should have kited until berserker stance was down or left the hammer until it was down, everyone knows the hammer is great place for cc. The thief was bad to try to fight a hammer warrior in a confined space known for being great for hammer warriors since the day the map released (even before hammer was considered decent).

So you’re saying that the thief made the mistake of engaging the warrior? HOW DARE HE?

Warrior OP? Let's prove it.

in PvP

Posted by: sorrow.2364

sorrow.2364

That 2v1 with the Engineer showed nothing. That short fight with a Thief didn’t show anything either. Neither did the fight that followed that, which ended up ending prematurely due to the Sky hammer being used. The 1v1 with the Thief at the Hammer was a matter of you outplaying the thief. They barely even attempted to dodge or lay down smoke fields, and if that’s because they were previously in a fight then you going in with nothing on cooldown and taking down someone who was on cooldown doesn’t show very much either.

No, wait. That Thief was absolutely horrible as seen in the second fight, they barely play to their class strengths. So far it seems to me as if the people you beat aren’t that great and are getting outplayed, regardless of class.

I’m sure people are going to latch onto this video and use it as irrefutable evidence that Warriors are overpowered monsters but I’m not entirely convinced.

You’re out of your mind.
The first thing thief tried to do is to lay down the smoke field to see them doing nothing to the zerker stance warrior.

How biased can someone be?
Just leave the forums now before you compromise yourself even more.

Warrior OP? Let's prove it.

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Posted by: sorrow.2364

sorrow.2364

Warrior OP? Let's prove it.

in PvP

Posted by: sorrow.2364

sorrow.2364

And this build ain’t even the strongest. hammer+lb even stronger.

With zero mobility. If you manage to fail escape from hambow – you better go play some pve.

http://wiki.guildwars2.com/wiki/Pin_Down
http://wiki.guildwars2.com/wiki/Hammer_Shock
http://wiki.guildwars2.com/wiki/Earthshaker

Burning/Warrior Balancing! Do smth Arenanet!

in PvP

Posted by: sorrow.2364

sorrow.2364

The problem is not burning having an high base damage.
Burning is, in fact, a great damage booster for elementalists and guardian whose sustained damage needs burning at low condition damage to be effective.

The problem is its uptime. A LB warrior can mantain permanently burning and even surpass the condition removals with no efforts at all. Sun Spirit does the same.

The uptime is the problem, not the scaling nor the damage.

Who counters Warriors?

in PvP

Posted by: sorrow.2364

sorrow.2364

necro and another warrior….

You should really play a Necro against warrior and enjoy seeing “Immune” popping out of your enemy’s head because you tried to fear him away while he was stunlocking your kitten .

Who counters Warriors?

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Posted by: sorrow.2364

sorrow.2364

As already some people said: Mesmers, thieves, engeniers, guardians. I´ve seen necros, rangers and even eles beating warriors ( the last ones not that often). I think that is more related with skill/build of the player. Specialy the skill.

Does my cat counter warrior? She’s very skilled, I swear.
Because, according to you, everything can counter warrior except warrior. I guess they need a buff..?

(edited by sorrow.2364)

Who counters Warriors?

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Posted by: sorrow.2364

sorrow.2364

I’m pretty sure Chuck Norris can counter Warriors.

I wanted to learn Elementalist in PvP...

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Posted by: sorrow.2364

sorrow.2364

Sorrow, Unless you are joking and that would simply just make you a jerk.

Welcome to the club.

You finally see the light, unless I am confusing you with someone else, you finally understand what it feels to play an Elementalist.

Why would I ever make such an huge OP if my only purpose was to joke/troll?

I wanted to learn Elementalist in PvP...

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Posted by: sorrow.2364

sorrow.2364

My point was that those 30 points into CS are MANDATORY. It limits potential builds by giving 40 effective points to be used. I agree ele isn’t in a good spot. I worry about how Anet is planning to fix it though. D/D ele already destroys dagger main hand thieves and the only reason it hasn’t been a problem lately is because S/D thieves kept them out of the meta. I’m betting the ‘fix’ for one profession will just push another out of the meta. It might have already begun with LS only stealing one boon.

Of course I’m not saying that Thieves aren’t in a bad spot diversity-wise too or that CS isn’t as mandatory as Arcana.

Warrior Myths: BUSTED

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Posted by: sorrow.2364

sorrow.2364

What you are failing to understand, Zanryu, is that posting a video is not an evidence.

I can post a video of me as a Warrior beating out an afk player and then say “Hey, look! I killed that guy without taking any damage! Warrior is OP”, but that wouldn’t be a proof at all.

On the other hand, comparisons between the warrior meta builds and other build is a good way to prove that something is OP.
Checking the population might be also a sign of something being OP.
People have done that and came to the conclusion that Warrior is OP.

I wanted to learn Elementalist in PvP...

in PvP

Posted by: sorrow.2364

sorrow.2364

Be honest now sorrow, when was the last time you saw a competitive thief in spvp not using 30 points into critical strikes? Thieves can’t be tanky even with defensive traits and without 30 into CS they do pathetic damage, so they’re forced into that traitline. It’s the same with most professions….

Yes, but that’s because it is the only viable damage traitline because of its grandmaster traits, which are a requirements for any build, not because it has to offer some profession-speficic feature you can’t live without.
I bet that Thieves would prefer power a lot more then precision, but sadly Deadly Arts does not have Executioner or Hidden Killer.
A thief can live without the increased recharge rate on Steal, an elementalist can’t live without the Attunement recharge rate increase of Arcana. That’s the point.

I can say the same about engineer and the Tools traitline.
Or maybe Necromancers and Soul Reaping and Ranger with Beast Mastery.
None of those traitlines are mandatory for their respective profession.

(edited by sorrow.2364)

I wanted to learn Elementalist in PvP...

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Posted by: sorrow.2364

sorrow.2364

Since GW1, Anet want people to use their “special trait line”, the one that impact more the playstyle of your profession (Attunement recharge for elementalists), this was quite the same before in almost all the GW1 templates you had to a decent amount of attribute points to fit the meta.

But i don’t think this is a shame at all, because it’s meant to be this way, if you have a specific class mechanic, which make your strengh most of the time, you want to improve it.

BTW i used my brain a bit lately and what is a real shame is that sigil of Battle work on attunement swapping, but not rune of the Warrior.

Well, then what’s the point of giving players choices while you implicitly force them to spend 30 points into Arcana?

Also, it isn’t the same in every profession. Thief, for instance, isn’t forced to pick Trickery at all.

Warrior Myths: BUSTED

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Posted by: sorrow.2364

sorrow.2364

I didn’t know I had access to LB Burst 100% of the time.
I’ve never seen a Warrior win just from spamming Burst Skills, provide proof.
No, but interesting that it requires a certain degree of skill to cleanse yourself.
In other words.. certain skills have to be chosen to be efficient. Which was my point.

Why do I have to waste my time to prove to someone who is clearly biased what I’m saying?
Do a video yourself, this time while actually moving and spamming burst skills.
Uh, and pick proper utilities.

Then you’ll see that you can’t replicate what you’ve done in this video.

Wait… Are you saying that it requires skills to not run random utilities but the meta ones?

Warrior Myths: BUSTED

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Posted by: sorrow.2364

sorrow.2364

You mean Cleansing Ire can actually be avoided?!
So Warriors can’t just auto win fights by spamming skills?!
You mean Warriors have to actually spam Burst skills to purify?!
You mean a Warrior would have to carefully choose his utilities to be effective?!

Long story short: Well there was no story. I said pretty much what I needed to say already.

No, no and no.

Cleansing Ire can’t be avoided on Longbow.
Warriors can win by just spamming burst skills, you didn’t spammed burst skill, just normal skills.
Yeah, you have to spam burst skills to cleanse. Too hard, huh?
Carefully pick… what? You just have to run the meta build, not throwing skills randomly in your bar. You failed even at that.

Warrior Myths: BUSTED

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Posted by: sorrow.2364

sorrow.2364

So we agree (i think) that he fighted a good necro.
The warrior fighted the way people say in this forum that its enough to baddies win against good players. That was proven wrong.

What Zencow said.

Warrior Myths: BUSTED

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Posted by: sorrow.2364

sorrow.2364

Wait… the war can just spam mash buttons and win I thought? So this guy should have won no problem.

No, because he even failed at it.
He wasn’t even able to spam burst skill on recharge or properly target his enemy.
He wasn’t even able to just move while attacking. He was just sitting, standing still.

Those are the base knowledge of GW2 PvP and the OP clearly lacks them.

Warrior Myths: BUSTED

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Posted by: sorrow.2364

sorrow.2364

Weak are bad/low average players, and of course braindead people are included. So you are trying to say that those who dont dodge, evade, blind earthshaker are also braindead players? Or those who dont take stun breakers are also braindead players?
Or those who have good access to poison and dont use it is also braindead?

The OP failed some burst skills because he was blinded, in my opinion he fighted a good necro and not a braindead one as you would say.

Braindead players are of course included into the “bad” category, but you seems to lack the logic to realize that people are saying that you need to be “from bad and above” to be effective as a Warrior, since there is an order in the skill level category.

Braindead is below bad, so it is not affected by that statement.

Blind earthshaker and dodging it is what makes the difference between a bad-mediocre player to a good player.

I wanted to learn Elementalist in PvP...

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Posted by: sorrow.2364

sorrow.2364

an ele plays a really good role to team balance. they can roam and rain aoe’s on a zerg. i see some ele’s being effective in tpvp. the only bad thing really is what a team needs is just one ele. 2 ele’s on a team is just too much just like thieves, if they are too many they become useless.

Then why people are asking me to reroll if I play ele even if I’m the only one in the team?

I really want to see those Elementalists succeding in tPvP, but I barely see one.

Warrior Myths: BUSTED

in PvP

Posted by: sorrow.2364

sorrow.2364

After reading this posts people should finaly see that:

-It takes skill to play warrior. (people say it dont require: Busted)
-This class dont carry weak players. (people say it does: Busted)

The funny part its people that says the warrior in the video is weak are telling all other players the above.

And tho those who said that OP can’t compare classes what are you doing when you compare warriors sustain to other classes? Busted.

There is a clear difference between being a bad to mediocre player and completely brainded.
You’re right, playing warrior doesn’t carry braindead players in PvP. Actually, there are some footages of warrior carrying braindead players in WvW tho.

The video is complely spoilt.
The OP did not trigger cleansing ire once in some fights.
The OP didn’t even try to kill minions, he just ate all the damage.
The OP is bad even at spamming burst skill on cooldown.
The OP is running with 3 banners for no apparent reason.

Long story short: the OP acted (I seriously hope that for him) completely brain-dead on purpose in order to prove a wrong point and, as far as I know, Warrior doesn’t carry brain-dead players, but only bad players.

Viable PvP staff build

in Elementalist

Posted by: sorrow.2364

sorrow.2364

Is there any?

I heard that the only ele in the last vVv tournament ran a staff build, does anyone know which build was that?

I wanted to learn Elementalist in PvP...

in PvP

Posted by: sorrow.2364

sorrow.2364

you can ask help from the elementalist subforum. i see some ele’s doing really well in pvp. i thought they had gotten useless but time made me see the truth.

I’ve checked the ele subforum and the opinion of a lot of elementalist players before starting playing it and it looks like that pretty much everyone is under my same idea.

I thought that it was an exaggeration, pretty much what always happened in the thief subforum.

I wanted to learn Elementalist in PvP...

in PvP

Posted by: sorrow.2364

sorrow.2364

But it really is impossible.

I have only tried the elementalist for a couple of matches, but now I’m really liking the combat style and its versatility.

I’ve played several hotjoin matches to get used to skills, rotations and combos, then when I’ve realized that hotjoin had nothing else to teach me, I’ve jumped on SoloQ when horrible things started.

I have to say that I’ve played Necromancer for an huge chunk of time (before the june patch), power-based non-spirit ranger and jumped for some time on the warrior bandwagon.

Here’s some of my impressions:

  • 30 mandatory points into Arcana is disgusting: they are a must go for pretty much any build because of the attunement recharge and the on-dodge effects. It feels awful when you need to heal and you have your water attunement recharging and you want to burst and the air attunement is unavailable. Any build not running 30 into Arcana is a sub-par build as far as I’ve tested. It really saddens me that a whole profession is forced to play with 30 less traitpoints.
  • 30 points into water are a must go to have enough sustain: another things I’ve found out playing in SoloQ. The amount of conditions coupled with the really small HP pool of elementalists force them to bring a lot of condition removals in order to have enough sustain to survive condition professions, which are still very popular. This is seriously a major problem which also affects many other professions which are forced to bring a lot of condition cleansing traits/skills to survive the condition spam. So any build I’ve tried to theorycraft and try, ended up with 30 in water and 3 cantrips, otherwise, I just melt to conditions.

So, after you’ve spent 60 points on defensive traitlines, there is really nothing left to spend on increasing the damage output and I’ve ended up to build a sub-par bunker when I wanted to build balanced.

  • 30 in Air with Fresh Air is borderline viable, but the lack of 30 in water makes you die horribly to conditions and have no sustain at all.
  • 30 in Fire is unviable, because it might have some potential, but it is even less viable compared to Air because its damage is more sustain rather than bursty, which means that you are more exposed to damage. The lack of sustain coming from 30 in Water clearly says that you can’t afford to be exposed for a long time.
  • 30 in Earth are not an option at all. The condition damage of Elementalist is quite high, but it relies on low amount of conditions with high duration rather than constant application, which means that the amount of condition removals in this meta, built to counter Spirit Rangers, Necromancers and Engineers, completely destroy its viability.

At the end of the day, I came up to the conclusion that Elementalist is not worth playing in this meta at all and all the reasons of this are clear, under the eyes of everyone.

Why hasn’t the balancing team done nothing yet? Why I feel forced to play Necromancer or Warriors to be competitive? Why people ask me to reroll once they see I’m playing Elementalist?
Is this what the balancing team wants their game to be?

Well, this seriously isn’t the game I want to play.

Warrior Myths: BUSTED

in PvP

Posted by: sorrow.2364

sorrow.2364

i play on tpvp, hotjoin and occasionally on duel servers so dont tell me i dont have a clue. i dont see people crying about how warriors are OP IG, just here on forums.

i think warriors population is growing because it got balanced from how underpowered it was before. if the mods think warriors are OP, i’m sure they could already have done something to fix it.

They have already fixed the sigil of paralyzation to indirectly nerf warriors. Now, according to dev, they are “watching the meta” to see how it evolves.
They know Warriors are OP, but they are waiting to see if any counter grows up to push them out of the meta but, until now, nothing has been found and their population is still growing.

You say that you see none complaining about Warriors in PvP? That’s probably because half of them have already rerolled. I’ve met some of them having a name such as “Warriors are op” or something similiar and in the mists there is sometimes people discussing on how warriors are OP.

Of course people don’t spend their ingame time complaining about warriors because, you know, they play ingame instead of discussing, which is something people prefer to do on a discussion forum.

Warrior Myths: BUSTED

in PvP

Posted by: sorrow.2364

sorrow.2364

i dont think warriors are OP and i’m sure other people think the same way.

stop making the dev’s think that the majority of players have the same thinking like you do. warriors die in group fights and also 1v1.

i bet most of you whine just for the sake of whining. lol

You clearly have no clue.
Uh, no wait. According to your post history, you might be a troll.

Warriors are beyond broken - ridiculously op

in PvP

Posted by: sorrow.2364

sorrow.2364

warriors are not OP. you just dont know how to deal with them. these qq threads about warriors are getting old and boring.

next please…

I’d really like to hear your suggestions on how to deal with warriors and debunk them one by one.

Otherwise, I’m assuming that the only counter is the warrior being horribly bad and you being good, which clearly means that they are OP.

Warrior Myths: BUSTED

in PvP

Posted by: sorrow.2364

sorrow.2364

lol, you are no more intelligent than any one by throwing that kind of bull crap.
you can give any argument and have better result than this BS. all those top team quit because of warrior being so op? lol k, stupid, get those crap back to your mouth.

There is pretty much the whole higher tier of the competitive scene saying that Warriors are OP.

I don’t know how you would dismiss their opinion, the opinion of half the community and the whole reasoning behind it and consider the video in the OP a more valid proof of Warriors’ state.

Ahuba is right, at this point it isn’t worth anymore arguing with you.

Change to stability for a faster paced game

in PvP

Posted by: sorrow.2364

sorrow.2364

Immunity has always been a stupid mechanic in this game and stability is a part of it.
However, I don’t think that granting immunity to the next CC is a good idea.

Discussion : How to deal with the Warrior regen signet ?

in PvP

Posted by: sorrow.2364

sorrow.2364

If I had to choose, I’d rather have passive healing+ healing slot on necro minion master than healing sig on warrior. It baffles me that of all the passive area’s of healing in this game, the ones declared O.P are neither the strongest or the most useful. It is just another case of target the most played and ignore all other information that conveniently shows holes in your argument.

What makes this thread tired, stale and pathetic is this;

https://forum-en.gw2archive.eu/forum/professions/warrior/Buff-healing-Signet-warrior-pvp-bunker

7 months ago the community screamed for healing sig to be buffed. It got buffed, now the same screamers want it nerfed.

Everyone agreed that Healing Signet needed a buff, but there are several ways to buff something and the route taken by ANet is the wrong one.

Healing Signet is the best choice, regardless of the build, which clearly says that something is wrong in that signet. The fact that it heals over time way more than any other skill in this game is capable of at 0 cost in healing power is what’s wrong with the skill.

I’m all up for a change to the active to make the signet more convenient to activate at the cost of the reduction of base healing and the addition of an higher healing power scaling.
The regen provided by the signet is something that only cleric bunkers warrior are supposed to have access to if we compare it to other professions regen, not any soldier/berserker build.

Raising up the active healing to about 4.1k with 1.0 healing power scaling and changing the passive to 280 and 0.1 healing scaling would make this skill fine and still better than how it was before the buff, while making Mending and Surge still valid alternatives to the signet.

Discussion : How to deal with the Warrior regen signet ?

in PvP

Posted by: sorrow.2364

sorrow.2364

Check my post history for arguments, I am not wasting my time with you.

Funny. You have lost plenty of time defending warriors and checking excalibur post history and now, all of a sudden, you have no time to properly argumentate your claims?

You argument against Excalibur has always been the same you’re using in this topic (yes, I’ve checked your post history). You never had a proper argument with him, you always dismissed his opinion because you consider it not worth your attention for some reasons.

Not to say the huge amount of misinformations coming from your posts, such as that the Sigil fix was not warrior-related, despite the fact that even devs stated that it is warrior-related, and that S/D thieves are a counter to warriors while there is no real reason which would make someone with a brain believe that a glassy power-based profession has some chance against 3000 armor stun-heavy profession.
I would be really pleased to see the reasoning behind your statements but, sadly enough, they can’t be found anywhere.

I even found something about you blaming Excalibur asking for suggestions before starting to complain about Warriors, but I’m not going deeper into it. That says much by itself.

You his alt acc?

No, I’m not.
I’m just seeing what Ashanor is doing and trying to put an end to this kind of poisonous behavior.

(edited by sorrow.2364)

Discussion : How to deal with the Warrior regen signet ?

in PvP

Posted by: sorrow.2364

sorrow.2364

It isn’t an “un-backed” up claim. I have enough experience on both warrior and thief to speak about this. I also know many good players who would tell you exactly the same thing. As for what he said specifically in this thread, that isn’t what matters. He is well known for it, as I have already said.

You should know that saying “I have experience” and “I have a friend who is a good player and he says so” are not good arguments.
Well known PvP players have said their opinion about warriors and that opinion isn’t “warriors are fine”. You can just check the top leaderboards and then the forum history of their accounts.

You are probably just disagreeing with him, but as far as I’ve seen no counter arguments from your side, it just looks that you are in denial.

(edited by sorrow.2364)

Discussion : How to deal with the Warrior regen signet ?

in PvP

Posted by: sorrow.2364

sorrow.2364

Competent players do not have problems with warriors.

This is an un-backed up claim.
Many decent players have said that warriors are in the OP side.
That obviously does not mean that an horrible warrior can easily lose to a competent, let’s say, elementalist.

I attack him personally because he is well known for spouting misinformation and inaccuracies while not having enough experience to speak on balance in sPvP.

The only thinks he has said in this topic is that healing signet is banned in duel servers, which is actually true, and that Warrior population in PvP is on the rise, which is also true.

I see no misinformation, nor inaccuracies.
If you want to stop what in your opinion are misinformation or inaccuracies, you should prove they are wrong instead of attacking the poster.