A one second action used to take 0.5 sec to be executed under Quickness. Now takes 0.66 sec. I’m pretty sure if you see the problem like that you won’t be so much omg-ed.
If you consider PvE being the only thing you can do in GW2, yeah you’re right. Otherwise not.
For phase 1 is ok at range but having one guy (who does not hold the aggro) at melee speed up the process. ofc 5melee is the quickest but it requires knowledge from everyone.
For phase 2 it’s a lot easier with everyone in melee. It will prevent his single target projectile attack and his shadowstep attack which extremely annoying, meaning that you only have to watch out for his swipe attack. When I PuG and play a ranged phase 2 (which happens 99% of the time) it is obvious that Lupi releases his AoE’s deadly attack a lot more times than if everyone is in melee.
If you look at some videos of Warriors soloing Lupicus you will see how quick is phase 2 (2 or 3 mins) with only 1 player so you can imagine that with 5.
So it’s not a new trend but players want to play better, at least I hope.
Hey guys,
I am looking for input regarding these two trait setups: 0/10/30/30/0 & 0/0/30/30/10
With the first setup I have more critical chance and can skill for a lower cooldown on signets. The increase in critical chance will mean I have a better chance at activating critical related skills and my dps will be a little higher. I can also provide an aoe blind.
With the second setup I can provide boons from virtue activation and my virtues now have lower cooldowns. All my boons will last longer too. This means that important boons like stability will benefit my group more.
I have been rocking the second setup for quite a bit, and was thinking of going back to the first. The first setup can be kind of selfish because its focusing more on me doing damage and surviving rather than giving the group longer lasting boons, but does it really make a difference?
What makes a difference is Master of Consecrations VS. cooldown reduction on your signet.
I wish those books could refund your trait points.
Did not work out.
I’ve tried with the 10silver one. I thought it was a fair price to refund trait points on demand compared to 3,5silver on NPC.
I’m always getting carried.
Carrying yourself is not applicable, sorry.
I wish those books could refund your trait points.
Aw my bad I misread you. I understood using Longbow’s auto-attack.
Longbow Warrior is #1 here. As long as the rest of the Warriors melee the boss to speed up the fight.
Why Longbow #1?
The basis of the problem is that GW2 gathers 3 types of content which are PvE / WvW / sPvP.
There will ALWAYS be an optimal way to do things. PvE content which is designed to be played with a 5 players group is more inclined to that (WvW is more about having lot of people while PvP, well, is pvp). You can’t help it.
The current solution is to reduce difficulty of dungeons so everyone is able to finish them. Sad but true.
Knights and Hounds are OP. Overall, silver mobs are OP.
Sorrow’s Embrace / Arah only.
I have a card with 2GB of VRAM and culling is still a problem in large fights. also I have 12GB of RAM and the so called SSD. Why can’t we just take all the character textures and load them into RAM?
In case anyone has found a magical fix for the random frame drops in LA I have this card.
http://www.newegg.com/Product/Product.aspx?Item=N82E16814130837
GW2 client is CPU hungry, not GPU. But congrats, you will have access to supersampling.
Hello,
if you ever need me to complete a group I can play Warrior, Guardian (respectively Cookiella, Yaeger Naut) and at some point I can fill with Mesmer (can’t write down her name).
Preferably experienced players (at least 3 out of 5), I don’t close doors to newcomers willing to learn but just say it.
I actually pray to roll the Swamp. Fastest fractal out there while others take like forever … just a matter of balance so you don’t spend 2hours in it.
About advices, else than repeat your runs so you’ll learn the pattern there is not a lot to say.
Yeah avoid pushing him around this door. Sometimes it will target NPC with Grub…
Sidestep and damage the locusts at the same time if they give you too much trouble. They won’t hit you as easily and you can cleave them while you move around.
You meant Locusts hardly hit you. They have like 60 APM xD
Most mobs do crazy damage which will down most classes. Only warrior and guard survive the encounter well without any effort.
I disagree. No matter what profession you have, you’ll get destroyed on silver mobs (especially Arah) if you don’t play properly. And that includes Warrior, Mesmer and Guardian.
What makes encounters easier are neither your natural health pool nor the fact that you start with 291 extra Armor Value but how you mitigate damage using your skills and how quickly you can DPS down mobs (because obviously you don’t always have 100% uptime on projectile reflection and stuff).
Try to play 5 ultra defensive warriors against Arah silver mobs and compare with traditional War³/Guardian/Mesmer and you’ll probably think different.
When his hands does a circular move you want to be dodging when it reaches its peak.
My hint : If you hit your dodge button anywhere between the moment his hand starts raising and the moment it reaches its peak, you should be ok.
Go for Strife, his video is great.
Actually left is select while right is attack. Double select = attack.
Still I agree and I know lot of ppl who think the same : it is ridiculous.
I’d like to have both a target and a selected unit but this is beyond my expectations.
RNG is RNG.
To be honest I like RNG even though I don’t obtain what I’m looking for after hundreds of tries. Everything in this game is not too hard to obtain via currency so really some RNG is ok.
I may add that you can totally evade Necrid Trap with a single (very) fast Whirlwind Attack.
The funny thing is that me and my mates are all considering Thief traits are amongst the best.
And I can tell because I play several professions and know every profession.
4: Timing: Rather then panic dodge his large AoE count to 2, much like you would do against Subject alpha, then dodge once, you’ll dodge all the threads near you and they dont land in the same spot twice.
sorry but that’s wrong. If you stand in the same spot, 2 nukes will land in the exact same spot. They only don’t land in the same spot twice if you’re moving. Sometimes standing perfectly still is the best way to dodge attacks.
In some ways he is right. His AoE’s are not instant projectiles and closer AoE’s will strike before further AoE’s. Meaning that if you were to … let’s say shadowstep – because you’re a thief – into melee after a little while you would be a lot safer than you think and probably will spend less endurance than you do (I threw an eye on your video).
Images speaking more than words : http://www.youtube.com/watch?v=YZexgYD9V6Y
Just watch phase 2 to get my point because phase 3 was horrible and actually one of my first attempts at beating GL.
Same for phase 3 however I’ve always played with a scepter whether I stand close or far but it’s been awhile since I last played Guardian at Lupi. So maybe it targets ppl with ranged weapons rather than just the distance.
We should try to do it with a full group and play GS/hammer things like that to figure this out.
Note : this topic is becoming irrelevant.
From what I’ve experienced, his attacks seem to target different people. For example, his life suck in phase 3 rarely targets my Guardian with 3k Armor, but his bubble in phase 3 almost always targets my Guardian.
His life suck prioritize ranged ppl while his dome melee ppl. It’s not all about armor value.
u soloed it? what class
Warrior.
There were major changes on how/when mobs leash. They are now following you till then end of the world it’s pretty annoying.
About Lupicus, you can to get out of combat and regen everytime he lifts in the air in phase 3 without him going out of combat (he will chase you and won’t regen/reset) … that makes no sense.
I can see that you are a CoF path 1 farmer, so yes scholar runes would be best for you.
:/ In fact he is known to solo a wide variety of dungeons.
I started practicing solo Lupicus today and I’ve beaten it. I have not felt any extra difficulty. However I did a PuG and everyone else seemed to say that Arah had grown harder, curiously…
LoS is ok. What’s not ok is cleave dmg : 100% is too much – at least for pve.
Projectile reflection has always been overpowered to me and it becomes somewhat essential with more difficult content. That favors Mesmers and Guardians a lot.
Giganticus lupicus bar none. He is probably the only boss that you need to prepare for. He is tough but the feeling after you down this big guy is the best.
This. GL is the epitome of boss design in this game, as he is threatening, and even when you’re a pro group, you need to be aware and paying attention. Furthermore, you don’t want to afk him; he is fun, engaging, and exciting even when you’ve done him hundreds of times like I have. He is exactly what every boss should strive to be like, and he is exactly what ANet needs to make more of in this game.
This². He is the true boss of GW2. It’s not something that has too much health or too much damage but rather it has clever skills that you need to dodge/negate. If you die at it you really feel the need to improve yourself and THAT is great.
Moss Man at level40+ **** yeah!
I hate Mossman. He’s just not a fun boss. He’s invisible half of the time, throws axes from invisibility, stacks multiple stacks of Agony on players because as if his axe weren’t bad enough, it also bounces… Just a dumb boss in general.
I agree. Overall, going in higher level of fractals will just increase dmg/health of bosses. Not make them more interesting.
(edited by timecookie.8570)
Reviving skills are 240 cd. I doubt of the usefulness.
If you have experience in meleeing GL, I don’t think you want to endure grubs’ stun.
And about the transition you would be surprised how often nobody actually hits the grub to the point I wonder if ppl notice it (at least PuG’s).
Actually if you can’t handle his AoE’s during phase 2, the best solution is to Feedback it while everyone stands in melee range, inside of the Feedback bubble. You can burst the phase 2 down in no time. TBH I find GL a lot easier at close range except for the phase1.
how about reducing his dmg by say 10% in general when he eats no grubbs.
If You (and Your team) dodge in a proper moment (on phase 1) You will not make any single grub spwan.
I learned this when watching a guardian range soloing Lupcus
Most PuGs won’t bother dodging grubs and will play range for the phase 1 but there is still one unavoidable grub during the transition p1 → p2 and often you will be finding yourself busier dodging AoE’s than focusing a grub at the risk of your life.
It tears me apart that players think about reducing the difficulty before searching for a solution.
If you’re too lazy there even are videos on youtube that explains how it works, what do to and show it.
Thank you for the information.
So what is the D/P Thief about? What traits are essential?
Infusion of Shadow (+2 initiative when stealthing)?
I have seen Steal>Black Powder>HS>Backstab working good as a kill move. Is there few tips you can give me other than this?
You have to clear the Story Mode in order to gain access to the Explorable Mode.
Story Mode is really easy, no big deal.
Explorable Mode is not easy if you don’t know/understand well the mechanics of the game.
But from my perspective it’s more a matter of the group/players rather than the content difficulty.
I’m not aware of why Shadow Shot prevented people from playing Dagger/Pistol Thief, can anyone tell me (I don’t play Thief)?
I get the logic — but if 100b is on cd, are you really saying that Volley does less damage than axe auto attack? In a group with all the good buffs going I can routinely break 12-14k from a single volley, which is only like 2.something seconds (I think), which is higher damage than I’d think axe would give me over that time.
You could rifle 3, rifle 4 (for vuln), and then within a second go back to GS.
I can see it losing benefit with a mesmer dropping time warp, where you’re stuck autoattacking after you burn through rifle3 and 4 — but outside of that I wouldnt think it that far off.
I’m saying that Volley is a couple of axe swings which are more reliable when it comes to multiple targets. Everything you would deny yourself in order to get that 8sec cd Volley is not worth the reward. And it’s assuming Volley is superior (which I don’t).
Basically, if you want burst, do GS
If you want consistent best damage long term, do axe.
This is what lot of ppl are trying to explain when comparing GS/Axe. And it’s true.
Oh wait… now the question is…
Axe/Mace vs Axe/Warhorn (untraited) 0________0
I used to play a traited Warhorn few weeks ago (basically my first days as Warrior) and I found it pretty useful as extra Utilities / very solid group dispel but at the cost of the Master tier of Strength. The Vigor is also more than acceptable considering it is given to all your group and will greatly help if you’re playing PuGs or with non-hardcore players who can play without it. If not traited, I would never play it though.
With easy access to the trait that reduces rifle CD, and give it shot penetration, is swapping between GS 100b and rifle Flurry viable?
Running 20/30/0/0/20 gives you a bonus of 10% on bleeds which you’re getting from rifle, and CDs line up well enough to swap back and forth.
Volley (Rifle #3) damage is ok for a ranged weapon but bear in mind that it has nothing to compare with melee damage. You don’t want to swap from a melee weapon to a ranged weapon if you have the ability to stay in melee, that would reduce your dps.
If you’re playing with a GS, there’s no way you have lesser than 25 in Arms because your enemy will always bleed, whether you have a rifle equiped or not. The bleed source from the rifle should not be an argue for PvE.
Finally if you’re getting 30 Arms, that would be a shame not to pick the Quickness.
Agreed, that’s what I do.
The question is… Axe/Axe for perma fury or Axe/Mace for vulnerability?
I find that I can stack 8+ with normal attacks and 4 more with axe #2.
So axe/axe for perma fury?
Axe offhand main utility was to bring the whirlwind attack which combines 5 targets simultaneously and great regen using Omnomberry Pie/Ghost which is now out of date. About the fury you should have enough with For Great Justice and Signet of Rage, possibly Disc. Banner and maybe some boon duration, not to mention that you’re not alone in dungeons.
This is why I think Axe offhand is now obsolete so my personnal way to go is either Mace or Shield for specific fights.
You should not only consider the vulnerability coming from the Mace, Tremor is insane.
Well if you are facing 2 or 3 enemies, you don’t want to Eviscerate which is single target so you might not need to replenish your Adrenaline bar anyway. Most of the time.
Then, I agree you can recover your Adreanaline in no time but think about how many hits you will have to do without the full boni.
Now about Eviscerate itself I dislike taking it as part of a “dps cycle” as you need time to deliver the blow and time to recover from it (backswing). It is simply not as fast as auto-attack and I’m pretty sure that if you count your total damage using just your auto-attack for one minute against an immobile target it will out-damage the auto-attack + Eviscerate.
Still I use it to close the gap when I am out of range and/or when I need to replenish my endurance.
I’m convinced if they took the tallying number off of 100B this silly issue wouldn’t happen anymore. People are fooled by that high number when in reality it’s a bunch of small numbers stacked up. The fact is axe auto attack hits harder per hit than 100B. Only + side to 100B is the amout of hits in 3 seconds. Then you’re back to kittenty DPS for your 6 and a 1/4 cooldown.
That’s right, this is where the 5sec swap shines. You don’t want to spend too much time hitting with GS auto-attack. My ideal dps cycle would be 100B+ immobile Whirlwind Attack (otherwise just 100B), swap to Axe, 1-1-2-1-1-1 and so on until swap is ready again. I fint it pretty stronger than sticking with just GS.
Get Sharpened Axes in Discipline and you can pretty much spam Eviscerate whenever it is up and still stay at full Adrenaline most of the time. You can go one step further and get Adrenal Reserves which makes your Burst abilities only drain 2/3s of your Adrenaline for easier recovery.
There’s your burst damage right there.
Burst damage should occur during a short period, it’s not a matter of “spamming” Eviscerate every 10 secs but a matter of doing so your mean damage for the next few secs is better. Using 100B+WW+Eviscerate as a final blow is a burst.
What’s more is that using Eviscerate rather lower your DPS for the next few secs because of the Berserker’s Power and Heightened Focus. This plus the backswing of the attack is not appealing compared to just auto-attack. But that’s a comon downside that comes with burst dmg.
Having “burst” damages does not only mean you can see 10k+ numbers on your screen.
Binding Blades happens to be the most valuable weapon skill you have as a Guardian so I would not say Hammer is the best weapon.
1H Sword has a very good DPS but can unleash its potential only on single targets. It has an AoE Blind with a fairly low cd which is not something you find on lot of weapons. And btw, Blind is a strong condition even though ineffective on champs and legendaries.
And about the magic effect, it reflects projectiles.
There still are specific mobs I use the 1HSword against but not too much. This weapon, yet balanced, stays in the shadows of more suitable weapons given the situation. Or just because of its lack of utility (after all we are talking about Guardian).
I would say Axe is steadier but it’s a double-edge sword. Sometimes you may find burst more suitable (short fights) while sometimes you would keep your mobility and more reliable dmg.
There is the case where you stands between 2 enemies. You can’t hit them both with 100B because of the auto-targetting system that will make you face one enemy and thus, turn your back to the other. Whereas you can easily hit them both if you keep moving back and forth (or rather left and right).
Overall I prefer the GS with self-building might and the extra-dodge which IMO is far more valuable than 100B. My second set is Axe/Mace most of the time because after 100B, you might want an other burst for short fights or just better dmg than GS auto-attack.
I have always wanted to know why his Earth AOE attack will remove your Aegis and other instances of block, will insta kill you if you are down but will not hurt you if you stand still. That does not make sense.
I have found a glitch that let you pass through the rocks that block the entry of the CoF and reproduced it twice. Can I submit it in private?