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no balance changes? yet new cash shop item?

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videoboy.4162

after 2 months of nothing, nothing but a boring copy-paste of last year’s winterday stretched over 2 months, and this is what you came out with?
do you call this a content release?
after the holiday break i was about to leave this game because i was seriously bored, but i said to myself “why don’t you wait the next patch, they will surely add something new”…
but here we are, and arenanet once again confirms himself as disappointing

There have been so many complaints from people, claiming that the two week releases weren’t giving the same content as an expansion, that they broke this one up. All the “big” technical changes and stuff are not scheduled to show up until the patch that follows the living story conclusion.

[Suggestions] Gemstore Items

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videoboy.4162

My elementalist wants some high heels. The only decent set is the Winged boots, but she wants some that are more like the Watchnights’ heels. She wants to look dressed up.

Suggestion: Fan designed clothing contest!

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videoboy.4162

We’ve mentioned this several times on various boards. I think the response was something along the lines of “we’ve actually considered doing this, but haven’t gotten around to it.”

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videoboy.4162

So, I’ve heard mention of these “Core Pillars” of GW2, but I don’t really know what they are. Could someone tell me how many there are and what they are?

E = ?

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videoboy.4162

My theory is that it is Evennia. After vanishing in the original GW, she somehow managed to prolong her life. Maybe now we’ll finally find out what happened after she vanished.

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videoboy.4162

Chris,

I know you can’t give details, but I was wondering if you guys figured out a way to separate the LS from the PS? I remember several Dev comments mentioning that the PS was reducing what could be done in LS (example: Killing Jennah because she had to be alive in the PS.)

This is definitely something we have been discussing.

I cannot give anymore details than that however.

Chris

Darn, I totally tried to phrase it in such a way that you could just say yes or no. LOL I’ll try harder next time. =D

My Dev-Speak parser reads that reply as~

“Progress is being made, but we’d rather show you the outcome in-game rather than tell you about it weeks/months beforehand… and incidentally educate our competition who might be able to capitalize on it before we’re ready to roll it out.”

Hahaha yeah, I knew that, at most, he could only give me a yes or no. That’s why I tried to phrase it in such a way, that he wouldn’t feel the need to elaborate. Guess this is just one of those things I’ll have to be cautiously optimistic about. =D

Which servers still do Tequalt?

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videoboy.4162

I’d like to know as well. Mine almost never fights him anymore.

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videoboy.4162

Chris,

I know you can’t give details, but I was wondering if you guys figured out a way to separate the LS from the PS? I remember several Dev comments mentioning that the PS was reducing what could be done in LS (example: Killing Jennah because she had to be alive in the PS.)

This is definitely something we have been discussing.

I cannot give anymore details than that however.

Chris

Darn, I totally tried to phrase it in such a way that you could just say yes or no. LOL I’ll try harder next time. =D

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videoboy.4162

Nike,

That’s exactly why I think that Sub-Classes should be mostly cosmetic. Perhaps give each sub-class a boost to one or two stats, with an equal deduction to their opposite stats.

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videoboy.4162

This just popped into my head as I was posting in a topic about Legendaries.

I think it would be cool if the Precursors were somewhat easier to obtain. Once you get the Precursor, you can start working towards transforming it into its Legendary Version. As you collect the materials for the upgrade, the Precursor could start to change appearance, until it fully transformed.

I think that would give the Precursors a purpose, other than being the last item you need to throw into the Mystic Forge.

Precursor Bull Kitten

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videoboy.4162

It makes sense that Legendaries are hard to get. However, I don’t think it makes any sense that the Precursor is next to impossible to get without buying it. I’ve had everything I need for The Bifrost for 11 months, but haven’t been able to get The Legend.

What’s the point in a weapon that I never get to use? Once I get the precursor, it will immediately be dumped into the Forge. It seems like the precursor is something that the game would want you to have and use, while you work to upgrade it to its Legendary Form.

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videoboy.4162

Chris,

I know you can’t give details, but I was wondering if you guys figured out a way to separate the LS from the PS? I remember several Dev comments mentioning that the PS was reducing what could be done in LS (example: Killing Jennah because she had to be alive in the PS.)

Slight Anet Teaser for next update

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videoboy.4162

My theory is that Scarlet never saw the Eternal Alchemy, but was contacted by Mordremoth and turned into a Dragon Champion.

These things are what encouraged my Theory:

-Mordremoth is known to the players, but seems to be a “secret” to most people in Tyria.

-After seeing the “Eternal Alchemy” a red briar was used by Scarlet to kill Omadd. The Jungle Dragon is, apparently, plant/nature themed and Sylvari don’t seem to have the natural ability to generate random appendages from their bodies.

-Angel has stated in semi-recent Interviews that 2014 will include a good deal of Sylvari content.

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videoboy.4162

I liked the idea that suggested that Sub-Classes be mostly cosmetic and/or take advantage of some lesser used traits and skills, without locking anything out. Ex) The Mesmer subclasses unlocked different colored Illusions or skill animations, but still had access to all the Mesmer skills, Traits, and weapons.

Perhaps we could go that way, but also had small buffs depending on the Sub-Class. Ex) The Berserker Mesmer subclass might have Red/Black Illusions and gain +10 to Power and Crit Chance, but lose -10 to Vitality and Toughness. (Just an idea, not real numbers). Her #1 Scepter attack could appear to fire illusory daggers as opposed to the Orbs. This would allow people to both gain and lose something based on the Sub-Class that they chose, without making the Sub-Class better than the Main Class.

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videoboy.4162

You could even throw out in the PvE world random Champions that enter the world from one side, simply walk across and out the other if they’re not defeated. It would be up to the players to recognize, band together and defeat this champion to get an unlock that way. Don’t announce it, just have it happen.

So an open question: If you don’t announce it, how do players who want to progress their character down these new paths of exciting character progression know what to do it, or how to progress? …
And if the champion isn’t available, how do we message to players that the system of progression to advance their character isn’t available at this time? …

In Gw1 there were Zaishen Challenge Quests. IN Gw2 we could have Order Challenge Quests. The Bounty could be a way to hunt the champion down and get a chance of aquiring the desired loot or skill.

We could also still have Zaishen Quests since they’re still around. I think utilizing them alongside the Orders could offer even more to do.

Something big is coming in 2014

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videoboy.4162

Just read over the dev interview link. As far as I could tell the entire thing was about CDI stuff. Chris seemed super excited about it so I decided to actually skim the CDI thread. There’s a lot of good ideas and a lot of bad ones. Unfortunately out of all these ideas it seems people have decided what the game needs most is Player Housing and Guild Halls. And that somehow these things are going to open up new story and exciting gameplay elements. Pretty disappointing. Not to say I don’t want a Guild Hall cuz I do, but I don’t see it leading to the kind of content I thought most people wanted.

You should go back and really read the thread. There are so many ideas being tossed around and Housing was only a small part of it. We just moved from discussing Sub-Classes to discussing new skills and their attainment. It’s a pretty fun thread. =)

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videoboy.4162

Chris,

Aww, you remembered that I asked you for an Art CDI! Too bad you forgot my name! LOL Still pretty cool that you remembered!

http://www.guildwars2hub.com/features/interviews/exclusive-interview-chris-whiteside-cdis-part-3

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videoboy.4162

@Colin

Communication
As far as communication to players, I think you could stick with your current system and send a short message through in-game mail, telling players to go speak to their Trainer. The Trainers could then relay the info.

Disclaimer
Before I address Skill Acquisition, I want to mention the one thing that I really find to be a negative with this game: almost everything is too easy to acquire, especially if you have money. We need to add in more things that require work/skill.

Skill Acquisition
Depending on the level of the skill involved, there should be different ways to earn them, with increasing difficulty.

Low Level – These would be the easiest to acquire. You could do something as simple as purchase them from the Trainer, earn them from the simpler jumping puzzles, certain hearts, or complete simple Quests/Challenges. (These would be the only ones available to purchase)

Mid Level – Earned through completing the lower level dungeons, mid level Champions, mid level jumping puzzles, and higher level Dynamic events.

High Level – Earned through the hardest Jumping Puzzles, Dungeons, Quests/Challenges, Dragons, and entire Temple Events.

Special Skills – Skills of varying difficulty could also be earned though Guild Missions or other gameplay modes done as an entire Guild party. These would be some of the skills earned through the other means, so as not to exclude smaller guilds.

All Levels – Place several “hidden” NPCs throughout the world that require differing levels of skill to locate. Perhaps located in mini-dungeons or side paths of jumping puzzles. They could offer special, cosmetic versions of skills.

The Cantha Thread [Merged]

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videoboy.4162

Here’s to Cantha and Elona in 2014!

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videoboy.4162

I think Chris only suggested we focus on Sub-Classes because we were getting pages and pages of people arguing about it.

That said, perhaps discussing the sub-classes could lead to ideas on how to improve the primary classes?

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videoboy.4162

If ANet decided to do subclasses, couldn’t each subclass just receive a bonus to certain stats as opposed to being locked out of certain skills and traits? That might be a way to make existing skills and traits more relevant to the various classes.

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videoboy.4162

This thread has me all excited for new updates and I can’t wait until they release the preview for the update in the 21st!

Curious: Has there been anything (even tiny things) that we’ve discussed in the various CDIs that has been able to be added to the game yet?

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videoboy.4162

To be clear you guys and girls don’t have to pick the ones I put forward. I was just contributing to the thread with what I would like to see as a player. You can pick an ideas from the thread. Just wanted to make that clear.

Chris

We know, but you pretty much listed the average Top 3. LOL

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videoboy.4162

I think that, since you’re discouraging votes for Skin Wardrobe (you Devs have dropped so many hints that it’s coming soon anyway), I will vote for: Hero Recognition and Diversification.

The biggest draw to a game for me, is the ability to actually make my character look Unique. The more unique I look, the more I want to play. I am currently one of the lucky few that has the Flamekissed armor on my female Ele (any updates on the new skin?) The idea of having unique armor and weapon skins that I can actually go out and EARN excites me, because I know so many people just buy instead of search. This means I won’t run into a dozen other players sharing my look.

I also like the idea of being able to earn attack “skins” that just customize the appearance of your attack animations. =)

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videoboy.4162

Wouldn’t the easiest option be to convert the HoM into your personal housing? It’s pretty large, already a personal instance, accessible from anywhere in the world, and returns you to the spot you travelled from.

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videoboy.4162

@ Chrispy It wouldn’t let me quote and answer you too, due to length

It actually has been written up that way several times, in multiple threads. As for for negatives, they’re all assumptions on your part.

Your #3 is horizontal because it adds another layer to gameplay (a collection system), without increasing the stats of the characters.

#4/#5 could still require transmutation stones to withdraw skins and place them on their character. All these items were dirt cheap before Essences of Luck were released, driving up their prices. It’s questionable to say that a Skin Locker would kill the Economy.

And #6 is totally made up situations. You don’t know how the Locker would function and stats haven’t really even been suggested as included in the skin locker. Seeing as how not everyone in this game of millions of players crafts, there would still be a demand for people to craft more than one thing.

I’m not mad that you disagree, I’m disappointed that you pretended not to understand the idea and began knocking on it, just because someone else pointed out very obvious technical flaws in one of your ideas. There isn’t a point in doing that and several people have enjoyed your other ideas.

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videoboy.4162

Well, firstly, since there isn’t a definite way yet as to how the wardrobe system would work, how can anyone answer beyond reasonable doubt.

Then I’m not convinced, I don’t see how a Skin locker will positively affect me in any way.

That was a nice, slightly more heated discussion than normal. We should do that more often instead of just saying what we want with one word and not ever explaining the how or why.

It’s actually been explained numerous times in this very thread (not to mention some of the other CDIs). If you don’t like it, you don’t like it, but there’s really no reason to knock on the wants of others or pretend you don’t understand how it fits into this thread.

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videoboy.4162

@ Marcus

You know what I’d really like? A while back, I saw another poster (in an entirely different thread) mention that he’d played MMOs that let their players download kits. The kits allowed the players to design their own armor and weapons, then submit then to the Game Devs. Apparently, this worked out very well, because it allowed the players to become more invested in the game, while saving the game itself money on designs.
Also, before I bought Augur Stones earlier today, my main had 500 SP.

I think if they can sort out the legal stuff that comes with it (ownership and copyrighting, for example) this would be a great idea. Even better if the modelling could be done by the player.

A couple of other positives I could see coming out of this are:

  • Quality – Since players aren’t under the same constraints as the devs, they can make an armour set fit specifically for the races (eg, Charr clipping issues)
  • Variety

I’m not entirely sure about this, but I think that if a player’s design was chosen, they were given a free copy of said design.

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videoboy.4162

@Chrispy
Your idea is a very good one. I like it very much, it just isn’t in my personal Top 3.

Skin Locker and Housing, although, no one’s been able to explain very well how that’s related to Horizontal Progression in any way. Once someone makes a post that explains it then I’ll be a believer, but until then, its Weapon skills and Order/Faction Missions/Reputation. (This comment isn’t directed at you specifically, I just don’t see the point yet in either a skin locker or housing)

What, specifically, confuses you about it? Maybe I can help clear things up.

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videoboy.4162

@Chrispy
Your idea is a very good one. I like it very much, it just isn’t in my personal Top 3.

@ Marcus
You know what I’d really like? A while back, I saw another poster (in an entirely different thread) mention that he’d played MMOs that let their players download kits. The kits allowed the players to design their own armor and weapons, then submit then to the Game Devs. Apparently, this worked out very well, because it allowed the players to become more invested in the game, while saving the game itself money on designs.
Also, before I bought Augur Stones earlier today, my main had 500 SP.

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videoboy.4162

LOL I agree. It’s definitely not in my top 3, but if it’ll make other people happy, I’m cool with it.

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videoboy.4162

Dang, weapon skills are pulling ahead of everything else in this thread. I hope its relatively cheap(er than other features) to implement.

this is one of my biggest fears, people want more of the same… Anet already works on new weapons/armors and skill… shouldn’t here be more discussion about new ideas? If Anet thinks that the lack of new skills, weapons and armors is our biggest flaw, then I’d see a boring GW2 future.

Imho the reason why people don’t go to zones needs to be adressed in the first place. What good are new skills if you find no interesting reason to go out there (except WvW) and use it?

Well, ANet has said many times that they have different things, for different teams to work on. So, if more weapons were added to the classes, it probably wouldn’t take away from another team working on Zones and such.

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videoboy.4162

I let the flamesticks poke me into oblivion for saying;

“I’d rather have a top 3 list of things that could actually make it in the game with existing technology and not having to do crazy amounts of extra coding, than having a top 3 list of things people want in the game just so without any further thought.”

°bracing°

Maybe if Chris tells us his three things, that will give us an idea of where to direct the discussion?

Are you willing to share, Chris?

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videoboy.4162

My Turn!

Skin Closet: It’d be awesome to store skins you’ve found/bought and change your look whenever you want.

Houses/Guild Halls – A cool place to decorate and call our own and a place for our Guilds to meet and hang out.

Rewawd Quests- Like the GW1 quests, except they are optional and unlock specific Skins or Skills.

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videoboy.4162

I understand not everything goes everywhere (horns exclusive to charr, ear customization to asura, glowing body to sylvari), but why can’t a human have a tatoo? Why can’t sylvari have customizable facial “hair”, why a norn can’t have certain hairstyles humans do and vice-versa?

I second the parts about the tattoos and hairstyles. Is there a technical reason that humans and Norn don’t/can’t share hairstyles and tattoos?

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videoboy.4162

MMmm, Christmas Dinner.

Merry Christmas everyone!

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videoboy.4162

I really hope some of the artists come into this thread to comment on our ideas. =D

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videoboy.4162

Oh, also, for every third set of new hair/faces/color options in the Makeover Kits, move the first set to the primary character creation system. Basically, when set 3 was released, set 1 would move into the main area. This way, character creation at start would grow for new players and altoholics, while still leaving two “new” sets in the Kits to make them desirable. One of the biggest thing you can do, to hook new players, is give them tons of options for making their character look cool right from the start.

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videoboy.4162

Cosmetic Progression

Everyone seems to love the idea of Cosmetic Progression, so here’s my idea:

-Divide the Armor into at least three Racial Categories (Asura / Charr / Human, Norn, Sylvari). Asura and Charr wearing the same basic clothing as the more “human” characters doesn’t really make sense from either a Lore or Design perspective. Their bodies are just too different for stretching the armor to work, especially due to their hands, feet, and tails(Charr). The other three races are pretty much identical in the shapes of their bodies.

-Rotate the new armor design releases(both in-game drops and Gem Store) between the three. Hopefully, this would help the Charr and Asura players gain armor that fits them properly and doesn’t clip. Also, perhaps it would make armor cheaper to make, since the Devs would no longer have to make 10 sets of everything.

-Add in some more Cultural Armor Tiers or Skins for those that want them.

-Give the option to buy Gem Store Armor by the piece, as well as by the set.

-Add more Dungeon and Karma Skins to be bought with our Tokens and Karma, respectively.

Will we be informed on the visions for 2014?

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videoboy.4162

I’ll be glad when they release that info, as I love reading them.

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videoboy.4162

I’ve pretty much summed up my thoughts on this. You have a good list there. Just keep in mind there are a lot of people out there who don’t like crafting, and the talks should be productive.

Thanks again for all the time you are taking to communicate with us Chris.

I have two more questions, if that’s ok.

1. Given the lack of support for the current crafting time gates, would you guys consider changing the gate to two items per day or even once per profession per day?

2. Will you explain exactly where the Ascended Tier fits into the hierarchy? I know you’ve said it was supposed to exist in-between Exotic and Legendary, but Ascended weapons seem to have equal stats to Legendary. Is this an error? I ask because I’m genuinely confused.

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videoboy.4162

You might not like this answer but the person who has 8 characters can craft more things quickly, like spiritwood for example, than the guy with just one character.

Um… you know that the once a day limit on spirit wood is account wide, yes?

My Artificer and Huntsman regularly fought over the privilege of which of them would get the crafting XP for the day for that item.

Spirit Wood doesn’t have a time gate. Not sure why he used it in his example.

Dur, you’re right on that haha. Ok, the glob of spirit residue…

In the context of time gating and considering single vs multiple chars..(whether or not the time gate is applied as account wide or character), a person with multiple characters could always craft more.

Thats what im getting at.

My personal opinion, is that it should be once per profession per account, per day. At most, you could make three Globs. I’m not sure if that would completely mess up their gate thing, but one item per day per account is just way too low.

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videoboy.4162

You might not like this answer but the person who has 8 characters can craft more things quickly, like spiritwood for example, than the guy with just one character.

Um… you know that the once a day limit on spirit wood is account wide, yes?

My Artificer and Huntsman regularly fought over the privilege of which of them would get the crafting XP for the day for that item.

Spirit Wood doesn’t have a time gate. Not sure why he used it in his example.

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videoboy.4162

Izzy-

I think that’s some great info on time-gating and helps us to understand why you use it. I would add that, in addition to casual-vs-hardcore, you should consider single-vs-multiple character players.

Time gates that might be reasonable for players with a single character could be entirely ridiculous for those of us who have eight.

You might not like this answer but the person who has 8 characters can craft more things quickly, like spiritwood for example, than the guy with just one character.

The guy with just one character might not even be a casual that plays 1 hour a day. He might have 1500 hours in and just really love his class.

So how is this fair to him?

That’s a flawed answer as you’re making too many assumptions on a person’s play style. I have 9 level 80s, but I spend almost all my time on my main. The others are just there for me to have something different to do when I can play. It takes me roughly the same amount of time to craft things like Spirit Wood, as it does my Guildies that constantly switch between characters.

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videoboy.4162

Isaiah,

I see where you’re coming from with the time gates. My question is, do you think that allowing players to craft two or three items per day would be too detrimental?

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videoboy.4162

It seems like some of the problems that people have with Ascended items, could be mitigated by making some of the crafting materials available to purchase from vendors with game currency. By currency, I mean Dungeon Tokens, Fractal Relics, Badges of Honor and Karma.

Doing this would cover a Vendor from each area of the game and also prevent just outright using gold to buy your way to the top.

*I didn’t include sPvP because I know the rewards for that are about to change.

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videoboy.4162

Hi Nike,

There is no morass and no concept of ‘us’ trying to dig ourselves out of it.We are having a discussion about accessibility around ascended gear in relation to how the community wants to acquire it. I still stand by its inclusion and want to ensure that it is equidistantly positioned between Exotic and Legendary. I also want to ensure it is accessible to all players specifically in regard to how they play within the world.

These are all areas we have thought about at Anet. Personally I don’t think there is anything wrong with having an open discussion with everyone about how the play, and their feelings toward the opinions of other members of the community and the Developers.

Like i keep saying i am very much looking forward to concentrating on Horizontal Progression. In the meantime however I want to make sure that we give Ascended the attention it is due.

Chris

Do you have time to explain the bolded part in a bit more detail? I’m looking at The Bifrost on the TP and it has exactly the same weapon strength as my Ascended Staff. I can’t double check the actual stats from the TP, but the wiki shows the same stats as my Ascended staff too. Is the Ascended Tier supposed to be under the Legendary Tier or equal to the Legendary Tier?

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videoboy.4162

I thought that at one point that said that the stats on Legendary weapons were going to be adjusted, in order to make the Tiers go: Exotic → Ascended → Legendary.

Seeing as how that hasn’t happened, I now understand why you (and others) don’t want anything higher than Ascended and fully agree with you.

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videoboy.4162

Ascended Tier isn’t the highest Tier. Legendary is. Ascended was just added to fill a gap between Exotic and Legendary.

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videoboy.4162

Question for Deified and videoboy, who seem to like “working for rewards.” Is it enough if the rewards are cosmetic, or must the rewards be stats?

I had a lot of friends who came to GW2 and quickly left for Rift because they got exotics and there was nothing more powerful for them to grind out. “I have nothing to do!” they said.

“Do you have a Legendary?” – “No.” – “Get one!” – “Does it make me more powerful?” – “No, but it looks cool!” – “meh.”

I imagine most of the grind-for-stats types have already left, but as somebody who plays for fun, it’s always interesting to understand other viewpoints.

I was quoting Mad Queen Malafide, actually. LOL

My personal feeling, is that Vertical Progression should stop with the Legendary stats, since that is currently the highest Tier.

As to you question, I would want to be able to earn armor/weapon skins or new skills. However, I would hope that each Quest Arc would only lead to a particular skill or armor/weapon skin, rather than a chance to get one of multiple items. That way, people could choose to only complete the Quest for the reward they wanted, and not feel forced into the other Quests.

(edited by videoboy.4162)