Also wanted to add another observation about WM zergball. We have faced BT that employs similar tactics as WM zergball but nobody has accused BT of botting. So what was it about WM zergball that makes people think they have bots among them?
Well last night I got a chance to go into EB and fight against the famed Jun Gang or whatever his name was from WM. Anyways, I had several suspicious observation that some players in the WM zergball are not entirely human.
Case #1:
WMzergball was defending Quentin that had a hole in the wall with Maguuma zerg on the outside trying to push in. What they would do is gather up in the lord room and then run out the hole in the wall or portal in the door to strike a particular location.
I wanted to test to see how dynamic this WM zergball is at changing target. When the zergbal ran up to the lord room to regroup. I ran up and attacked them by my lonesome self. To my suprise, most of them just ran past me as I attacked them. I was able to slow 5 and only 5 out of the whole 30 of em attacked me. From my observation, they attack an area and are not capable of switching target to hit individual people.
Case #2:
Maguuma breaks through Durios door and are taking down the tower lord. In our previous attempt, the WM zerg ball would charge in behind us and wipe us out. On this second attempt, I positioned myself below the lord room waiting for them to charge us. They indeed charge us at the lord room and I call inc. To my suprise, they did not attack me on their way to the lord room. I had ample time to slow them yet again and drop all my AE on them. This again confirms my suspicion, that this WM zerg is incapable of dynamic target switching. Plus I think they just target ground location and not individual opponents.
Case #3:
The WM zergball came to Valley keep area and tried to set up siege to take out Trebuchets that were sitting high up on a pedestal. You’ll think a highly coordinated zergball of 30 players could get a siege up while under fire. What I saw was maybe 5 people try to build the siege and the other 25 just standing around twidling their thump. They eventually couldn’t build the siege. This makes me think there’s only a few “live” thinker in that zergball of 30.
Mind you this was only a few hours of fighting them last night. So I’m sure people who have fought these guys longer wouldn’t miss these subtle details.
This post is so full of fail. For the first two ‘cases’, it’s called being good players and understanding how to play WvW. Why would members of the zerg stop to deal with one member, who is hardly going to do anything to them at all if ignored? The guild claim NPC is much more important of a target to take down in lords room than any players, and if people stop to attack the one fool who is trying to distract the enemy force, it slows down the capture. Focused fire is the best fire. WM players are very disciplined, they attack who/what Jang attacks without question. In terms of defending, your priority is always to be in the lords room. If you’re in the lords room then the enemy cannot cap the structure until you are dead. Zergs that get caught up on single players are poorly disciplined, they should always be going as fast as they can to the commander and/or the target.
The last case is something that no one can answer other than WM. I have played WvW with WM many times from when they were on SBI, and I can recall times where we would sit there and auto attack reinforced gates to death from as much as 50% ‘health’. No one expects the zerg to sit there and auto attack a gate to death, and it is a lot easier to focus siege on enemy siege, than it is to pick off a loose zerg that is using their skills on a gate.
WM and Jang Gun know how to play WvW, they’ve been at the top of T1 and played against most of the good guilds in the American server scene. No one in T1 ever accused WM of botting, perhaps it’s just the lower server players lack of understanding of WvW that results in this conclusion.
except usually it isn’t 1 guy trying to pick off the wm train, its 10 spamming aoe and cc onto it. the train’s one track mind gets it killed as it has no flexibility to adapt to different targets and different battlefield situations.
i dont think they’re botting, they are just trained, and know of one way to play the game. they get shut down against competent and smart opponents, but roll over random zergs. it works well for the most part, but the higher up you go, the less effective it will be.
(edited by wads.5730)