I’ve managed to rack up 6k kills from last week and today alone. I would like to thank the maguumans
LOL, 6k only? i’m at 11k. don’t try to act all high and mighty with 6k kills, i’ve seen players with 17k kills already n im sure more already. If you’re only at 6k, it just means you like to zerg small man groups or even solo players too much.
Learn to read bro. I said i’ve racked up 6k kills in JUST last week. I’m at 17k kills total if you must know.
Sorry about misreading your post, it was just too ego driven for me to give it a second thought, but congrats for manning arrow carts instead of being on the front line.
im always on the front lines, and 25k kills, get on my lever
get your 17k outa here
That being said, this is currently the biggest thread on the Mesmer front page. Any sort of dev acknowledgement of what’s going on would be appreciated.
VERY IMPORTANT: If you believe this to be a bug, file a bug report!
Look up a few posts on this page to Drunken Mad King’s post and you’ll see a quote about what’s going on…
Thanks, I didn’t see that.
Anyway, it sounds like the high damage we saw before was the bug, and the current value is closer to their intentions, so I’m curious why he would say that they are going to bring the damage back up, (and how much?).
actually the high damage before was on par with other damage oriented phantasms, duelist, swordsman, and warlock. this was common knowledge if you play mesmer.
if im not mistaken don’t they usually just make a new patch for a new event? so we will probably get a fix for the wintersday event.
i dont understand how this isn’t fixed. the rangers trap bug was hotfixed in a few hours after the patch hit.
can anet just not figure out how to fix this bug? i mean it’s been a pretty long time now.
they dont shatter, they just stand still. atleast thats how it works against other players.
however if you shatter right away when they stealth, it’ll still damgae them, since shatter is aoe.
i can’t count the number of times a thief stealths, i shatter immediately, and after 10 seconds their corpse unstealths
https://forum-en.gw2archive.eu/forum/professions/mesmer/Mesmer-Damage-Nerf/first
mesmers also have one of the best damage to survivability ratios as glass cannon. on par with thieves. if you don’t think so, then you’re doing it wrong.
no armor damage if you log out. its really easy to test
if i were a leader of a strong wvw guild, i’d join one of the servers in T8. if you join any of the T4-6 servers, all that will do is make that server win, get bumped up a tier, then lose horribly in the next tier.
That seems to actually make less sense doesn’t it? I’m not saying to not join a t8 server, just saying that it seems contradicting that you believe that a strong guild of 40players, will make an impact on a t3/t4 server but none on a t8 server.
because the difference between T8 and 7 isnt as much as any other tier. maybe except for T1 and 2.
so if they get a server out of T8, they’ll have a decent time in T7
if i were a leader of a strong wvw guild, i’d join one of the servers in T8. if you join any of the T4-6 servers, all that will do is make that server win, get bumped up a tier, then lose horribly in the next tier.
I’m just glad I stuck with Staff/Sword + Pistol and never really bothered with GS. With all the QQ regarding the izerker, you guys didn’t see a nerf coming?
this thread has been about the bug that was introduced with the LOS nerf.
The problem Im having with leap is that even if your clone has moved a bit to chase a target, using swap after causes you to appear around the area your clone initially ‘lands’ when summoned.
OMG that happens to me too, the clone leaps and chases the target, then when I ‘swap’ it puts where the clone landed instead of where it is now… I’m like “Why am I back here? >.<”
And as Surbrus points out, you basically have to stun / knockdown / use swap on a non-moving target and wait for no reason other than to hopefully avoid it bugging out, but again, at least for me, it doesn’t work reliably in this case too…
Glad I’m not the only once noticing how unreliable it is!
it’ll swap you to where the original clone lands if the clone dies before you swap. if you swap while the clone is chasing a target, it’ll swap you properly, atleast thats what i’ve seen to happen.
but in general it is pretty spotty at best. i think the main problem with the skill is the 600 range on cast. make cast range 900 in line with swap range, and it’ll be fine.
We’ve lost too many people to really compete in T3 anymore. Unless our PvE population decides to start doing WvW or we gain transfers, T4 is the best place for CD.
Not to mention TC and YB hate us for killing them in the JP so much, so even if we do get back into T3 they will just make sure we are pushed out the next week.
maybe thats why you can’t compete in t3, commit those guys to take a tower or something.
All’s fair in love and war.
They only part that should be modified is the arena, because every other part can be done with invaders present. But if another server stays at the top of the arena, there is no counterplay.
But still, it’s part of the game.
It’s pretty easy to get the arena done. Each profession either has a teleporting skill that allows them to skip half of the content in the JP, or they have a jumping skill which allows them to skip passed the other half of the content. Combine forces with different professions and it’s quite easy to stomp your enemies to the ground.
Examples:
Mesmer has the portal, a blink skill and can use temporal curtain to pull down the enemy. Highly successful.
The thief can use it’s clusterbomb and use the scorpion wire. They can teleport passed half the arena with their shortbow, and use shadow refuge to help stealth others.
The ele has tons of ranged attacks, mostly superior to other professions. They can hit heavy with AoE, have a blink skill that allows skipping of sections in the puzzle and have skills to add stability and swiftness.
Ranger has tons of range and an annoying pet. Their AoE is enough to send most people straight into the downed state if you trait your ranger right.
Warrior has its rifle and longbow to cover range and AoE – They also have a leap skill that allows them to skip portions of the JP. Though mostly melee focussed, this is one of the toughest professions to use whilst trying to stomp through a campsite.
Necro has fear, marks and ranged attacks. Not to mention that it can use its teleporting skill to skip part of the arena, much like the thief, ele and mesmer.
Engineer is pretty much the warrior and ranger combined. Use your grenades and you should be able to kill stuff pretty good and quickly. Use your jumpshot to get to places whilst in combat.
Guardian is pretty much the same as the warrior, with extra stability, better range and the ability to use consecrations on the ground – Sanctuary unto your enemy and it should bounce them right off the cliff, if used properly.
Let me remind you though that these are the things I can think off the top of my head. I haven’t properly played with all professions, such as the ranger, but have tried them before I got rid of them so I know the basics well enough to understand that each profession has it’s own unique way to deal with campers.
Right, and most of that is useless in the arena.
Mesmer: Portal isn’t going to help you here. There’s no way to get up top to drop the portal since you will constantly have someone using some CC at some jump. And if you don’t then you’re going to hit by some arrow cart which puts you in combat and makes the jumps 100x more difficult.
Thief: It’s very easy to set up here in a spot making it impossible for a thief to target you with scorpion wire or cluster bomb.
Ele: only weapon that can really hit people here is staff so if you went into it with anything else you’re boned cause you’ll constantly be in combat making switching weapons impossible.
Ranger: Pet is useless here with the height advantage. They can do some damage but it will be negligible.
Warrior: completely boned in arena
Necro: completely boned in arena
Engineer: completely boned in arena
Gaurdian: Can stay alive but will be impossible to make progress until the people attacking you get bored and leave.
The arena portion offers no counterplay unlike the rest of the jump puzzle. Part of it is due to the way combat mode works. If you’re at the bottom and take damage by anyone above you then you will say in combat mode even if you go 2 minutes without taking more damage. Last time I was in this position I got hit by an arrow cart and no matter where I went I was not able to leave combat mode.
Every other portion of the jump puzzle if it’s being camped you can get past it with a group of a similar size or even of a smaller size. And each other portion offers a way to “sneak” past others. The other day I even did the dark room completely invisible from the mystic fountain, which means not using a torch (used the light from mad memories, which gives off light even when stealthed)
But when you get to arena, there’s no counterplay except waiting from them to get bored.
you can do the jumps in combat, as long as you have swiftness. ele, thief, and mesmers can skip over half the puzzle with blink
i tried a full mantra build in wvw, it works fine in large zergs, as most build works fine in zergs.
but in small skirmishes, its basically who gets off the first shot wins. i find that if i could catch someone before they can react to me, i down them within 2-3 seconds, and likewise if anyone (especially glass cannon thieves) jumps me first, i usually end up losing.
mantra of pain also did a surprising amount of damage if you’re full berserker gear, crits as hard as mindstab does.
i think what this comes down to is the heal mantra can’t really be used twice in a fight if your opponents aren’t braindead. so if you’re forced to heal early in the fight, then you most likely lose.
as far as traits go, i took your illusions does 15% extra damage instead of MW damage, and your illusions have fury instead of the armor while channeling. until they fix iberserker, i think your build is fine, but when they do, you’re going to miss out on alot of damage if you dont take those 2 traits.
oh, and i also took the stability mantra instead of daze, mainly to get the guaranteed stomp on most classes.
(edited by wads.5730)
time wrap is limited to 5. including being wasted on pets and illusions.
skill stability or just dodge roll, you can see when they’re going to pull since they have to put it on the ground first., plus if they’re organized enough to pull it off, then more power to them. mind you temporal curtain has a 25s cooldown.
In WvW many times it doesn’t even render by the time you get pulled. Also how many people need to run stability to counter a single tactic from being spammed? Isn’t that a definitive sign that tactic is a bit too powerful?
same line of logic can be applied to every single skill in the game. why should i have to skill condition removal just to counter people autoattacking me and stacking 10 stacks of bleed on me?
point is, if you find yourself dying to getting ‘chain pulled’ alot, then use your skills to counter it. you have the choice.
plus you make it seem like skilling some kind of stability is bad. stability is one of the more useful boons in the game. not to mention granting guaranteed stomp for most classes.
It’s also kind of obvious when we switch borderlands and no matter who we target the same groups of 20-40 follow us around. This group of 20-40 not achieving anything worthwhile point-wise, but merely attacking us any time we do things.
I’m sorry but yall just make it painfully obvious.
lol take a step back and listen to yourself. if you dont see how ridiculous that sounds, then you just re-enforce emerybay’s reputation.
The EB jumping puzzle for my WvWvW match has been camped by FA for a few days. It’s been real annoying. We just want the badges! The badges!
go kill people, dont suck and wrack up 50-100 a day
skill stability or just dodge roll, you can see when they’re going to pull since they have to put it on the ground first., plus if they’re organized enough to pull it off, then more power to them. mind you temporal curtain has a 25s cooldown.
someone with a reddit account post in the AMA about this bug, and ask how soon until they fix it.
why does it cost so much gold to buy gems? why are the prices of gems still going up?
because there are way more people buying gems with gold, than people buying gold with gems.
the core of the problem is not enough people are exchanging gems into gold. anet doesn’t have a stock of gems, they can’t run out of it. it’s the rates of the exchange between gold and gems that dictates the exchange ratio.
and why aren’t people exchanging gems into gold?
1. as people get geared up, they have less and less need for gold. therefore people are more willing to spend their gold for gems instead of real money.
2. the exchange rate for real money into gems into gold is over double the rate from directly buying from gold farmers. so if someone does need gold, it doesn’t make sense to buy from anet when there is a cheaper option.
how low is ET and HoD goign to fall before actually trying? i mean they can’t be tier 8 servers.
for me, and my build, the berserker is doing about 1-1.5k damage instead of 4-5k damage.
so if you’re casting this into alot of enemies, your total damage potential drops dramatically.
GS shatter would be best for lots of damage to large numbers. but its kind of kittened until they fix the ibserserker damage bug.
I’m noticing this on multiple occasions and times, it’s not a one time thing. CD is not hitting EBay as hard as Mag and vice versa. You keep quoting “zerg” server, do you honestly believe your oceanic presence is not a zerg? Because many CD players have already come to terms with this.
I will admit to being a zerg server when you admit to being a bad server. The ball is in your court.
And if you don’t want us to hit you as hard as EB, then maybe you should try defending your homeland half as well as they do – it’s much easier just to walk into your BG and walk out with a ton of karma than it is in theirs.
One day some of you might fight a real zerg server and see what it’s like to fight a server that actually has queue’s.
<3
of course magerma is terrible, i mean we have literally lost every week, except against emerybay (LOL) of course only because of secret alliances, hackers, exploiters and our massive asian and euro population.
and all the pugs and random zerglings in every server are baddies, no server is exempt. me and my group routinely wipe greater numbers of randoms we encounter. it’s meaningless to say how good or bad skillwise a server is, since the majority of the time you’ll be fighting the bads at this tier.
(edited by wads.5730)
little over 5k kills, little over 2k badges. absolutely nothing to use them on.
I’ve been doing just fine roaming solo in WvW. I consider myself an average player and nothing to brag about at all. So I think there’s at least some overreaction here. I can only think of 2 fights that without a doubt the iBerserker cost me the win. Both with Thiefs. 1 that lasted 10 minutes of back and forth. The Thief had the audacity to spam laugh me after, but that’s Thief players for you. I’d have bowed had I won because it was epic. Either way, though, I’m doing just fine. I do wince when I see those 400 point iBerserker hits or he just misses outright, certainly. So I keep coming to this thread hoping for a fix. But I don’t see any reason to shelf my character at all.
everytime theres a close fight, when you barely win or lose, having a unbugged berserker would have let you win handedly. thats a huge difference.
in an average fight lasting 15-30 seconds, you can cast berserker anywhere from 1-3 times, thats a total of atleast 3k-9k missing damage done in the fight.
i just can’t believe they haven’t fixed this yet. its absolutely kitten
It might be a little early to start this sort of talk but maybe maguuma and ehmry should lay off each other a little for now. Crystal desert is still ahead in points and ticks (as of 5:00 EST) and are not even in their prime time. I know we have some bad blood between us but this is a three way war for a reason. Lets take it to the points leader!
no suppert coward tactics like emerybay. CD & magumer allys to kill her.
just salvaged 6 level 80 rares tonight from doing a couple fotm runs, got 15 ectos from using bl salvage. ez money
bump so the devs don’t forget. this is a gigantic, game changing bug.
any word? this particular bug is actually game breaking, anyone that uses greatsword is completely kittened in damage.
the numbers you see are totals of 3 spatial surges in the combat log. 637+262+637=1536
It does make sense… but I saw 3 numbers on the screen, and in that case first was ~800, second was ~600 and last was 1536.
the first 800 was from your flame strike proc
there would also have been 4 numbers on the screen, 1 ~600, 2 ~800, and 1 1537. you missed one
mesmers aren’t good at tanking, they are good at surviving.
big difference
Everyone wants to make it sound like DH is some sort of threat. Trust me, very little threat. If we (DH) are moving as a group in the same direction its a miracle.
The only servers who need fear us are the ones that are crappier then us.
no one is saying that
havent been in wvw much so far this week due to event and broken mesmer skills, but from the time i have, i noticed CD have been some of the nicest and classiest players ive ever seen.
You would think 1 out of 3 chance in critting at 32%. I dont know how there could be something wrong with my character. Does your combat log state 1536 for that hit or does it say less? I do notice my Spatial Surge never records correctly in the combat log making it very difficult to calculate my output, does your log work the same as mine?
It does say less and sometimes more than actual damage. Seriously, combat log is nearly unreliable, we can trust only numbers we see with our own eyes on target.
the numbers you see are totals of 3 spatial surges in the combat log. 637+262+637=1536
It’s a bug. Phantasms are NOT meant to be replaced by clones, however the trait that spawns clones when you dodge roll did remove phantasms. So it seems the bug has gotten worse.
they replace phantasms if you already have 3 out.
working as intended, not a bug.
it sounds like what you want is ele. they can be built for massive heals as well as huge ranged aoe damage.
I hear the same thing from mesmers in my guild. Which is why it is confusing. Trust me, I know the numbers, and when spatial surge hits for 100, 218, 600 at max range consistantly something is different. I am happy it is working for you, but please do not troll about “cries” when i bring up it seems to be reduced. I still hold my own with what is doing in pvp.
those numbers you quoted doesn’t make any sense ifyou’re attacking dummies, since you can’t crit on them.
it would have to be 100,218,336.
I bet a lot of Maguuma players do care about coming in first. But yet you speak for the whole server and say they don’t give a crap. Are you really that certain?
because those that do care about winning would have already jumped ship. magerma never wins.
you can blink in through the wall above the giant hole thats closed. but that ore is only 3, not 10. lokl
My personal fav is Condition damage/toughness/precision. 25 points in Chaos and 25 in Illusions while having 20 in Dueling for Deceptive Evasion. Max condition damage spam shatter bar.
thats best for sword/focus + staff
I don’t agree with the statement that phantasms are the only source of reliable damage for the mesmer, but then, I usually run a shatter build so maybe my perception is painted to begin with. For sword/sword (my primary), I know that my auto-attack does some pretty good damage while simultaneously applying vulnerability to give me better damage and some team utility. Blurred Frenzy is obviously good, and I’d argue that Riptose is not far behind it, although its’ understandably harder to utilize. I even count Illusionary Leap as an attack, but, again, I’m a shatter build.
So that’s at least 3 abilities within my weapon-set alone that do damage, not including the Phantasmal Swordsmen. I don’t consider it unfair that people can dodge my phantasm from appearing. I consider that good planning on my opponent for recognizing one of my more deadly moves and responding to it accordingly. I know I’d consider it unfair if, as an opponent, I couldn’t respond to the phantasm at all.
It seems like the perspective is that if a phantasm only does some utility ability, it shouldn’t be able to be dodged. That makes the impression that utility skills to help you survive or debilitate the enemy aren’t as valuable as damage, and so they should get a free pass. I consider this false. A well placed stun, blind, or dodge is how you get a leg up in combat. It’s the primary response for “glass-cannon” builds. It’s not an insignificant thing, and other classes aren’t given a free pass to just use their buff/debuff/utility powers regardless of what the enemy is doing either. If someone dodges my Dancing Dagger, he is not crippled and can continue to kite me effectively. If someone ducks behind cover while I’m using Rapid Fire, my arrows do not pierce the geometry and hit him anyway. If they dodge my bolas I don’t get to immobolize them, and I can’t follow up with Hundred Blades as they’ll likely be able to move out of the way of that as well. I could name examples all day.
Phantasms are good (at least, when they’re working. Looking at you berserker), but they are not the entirety of our skillset, nor should they be immune to things that could stop them. That they got a special pass to ignore all control effects is special treatment. It is not a double-standard.
No other class is prevented from actually using their skill if the target is under one of those status effects such as blocking, or invuln frame the dmg is negated for the player that actually blocked or dodged or used in invuln but everyone else who did not fall into that category that was in the area would still take a hit, as it stands now one player has the potential to completely shut down what little aoe capability the mesmer already has by denying the ability to even use the skill. No other class has this limitation
Out of hand I mentioned 3 abilities of other classes that are under that limitation. All classes have difficulty using their abilities when someone dodges them, or blind them, or stuns them, or what have you. I really don’t get where you’re coming up with the idea that mesmers are the only class that has to worry about status effects.
of those 3 examples, 2 are single target skills. which don’t apply to the argument. as for dancing daggers, how long does it take to regen 4 initiative? longer than 15 seconds? 30 seconds?
1. There is mention that the bouncing damage increments with each bounce. This was a bug in how the ability works. However abilities like hundred slash are built around this damage per hit increase. So why was it a bug and not just the basic functionality of the attack.
Hundred blades is not a boomarang, bouncing projectile, or piercing skill. Its channeled with each hit giving a similar amount of damage (except for the last hit) to total a large amount of damage. If one person gets hit with it and a second runs into it halfway through the second person doesn’t take more damage than the first (if using identical builds/gear). Now, warrior kill-shot when shot through a crowd would gain damage with each consecutive hit. Thus, you get the videos of 21k damage from a warrior. Rifle warriors didn’t need a nerf, they needed a bug fixed.
This also means that iberserker was suffering from this bug as well. It didn’t get nerfed it got fixed. Just to clarify it could use a buff now that its has been fixed.
the zerker may or may not have had the bug, but the reason why its doing no damage now certainly isnt because it’s fixed. its because it simply doesnt hit the first attack more than once.
Found another bug… Illusionary Whaler? (Trident Phantasm) deals damage like a clone (around 20 while my other water phantasm deals 1.4k++) >_<
thats not a bug, it does 8 stacks of bleed instead of direct damage.
Props to EB for their absolutely huge start. Great job getting a jump on the rest of us and defending hardcore. Great defense. You guys have a massive presence tonight, it’s hard to gain much ground.
We’ve been fighting hard but you guys kept repelling us back out of our BL’s garrison. We did manage to get a few towers back here and there, but you guys aren’t giving much away.
As to HoD: Good luck! It looked like you guys were having a worse time of it than we were. Quite a big deficit for both our servers for just one night.
Signed,
Dragonbrand player
they did the same thing last week, huge lead after reset, but gives up if you cap them during the day the next day.
as long as dragonbrand recaps everything during ebay’s lower attendance hours, they lose the will to fight.
scepter torch does no aoe damage. and in wvw, aoe damage ranks among the most important thing to have.
scepter torch is usable in 1v1’s or 1v2’s, but its not the most effective weapon set to play in wvw.
What????
The prestige does aoe burning and blind. It also gives you a stealth setup for your first shatter, and if you do mirror images for a second shatter, you can fairly often down 2 or 3 players before they even know what hits them. If you trait it right, those shatters also do 12 stacks of confusion so everyone else will kill themselves off.
Torch is an extremely effective setup tool in WvW to get your burst damage set right. Prestige is also a blast finisher which is awesome for 5 man groups. I think you’re just using your weapons wrong.
you can’t count shatters as part of your aoe damage, as every weapon has access to them. the only aoe damage a torch has is the burning effect after a 3 second channel, which can be cleansed off.
GS has 3 aoe damage abilities and a 4th aoe cc. GS is also better for setting up a 3x shatter since both its illusion creating skills spawn the illusion ON your target.
scepter torch does no aoe damage. and in wvw, aoe damage ranks among the most important thing to have.
scepter torch is usable in 1v1’s or 1v2’s, but its not the most effective weapon set to play in wvw.