they should just get rid of badges as a reward from JP chests, instead double or triple the siege blueprint you get from it.
so people actually have to pvp to get badges, and you get an even bigger incentive to camp it.
mail me your gold plox
Losing on purpose works best on the “Current System” than “Move Up/Down”.
Example Jade Quarry Lose on Purpose 7 times to get to tier 8 and stomp their way back to tier one. Overall they had 7=3rd places and 7=1st Places which don’t make any sense at all or any real benefit to speak of. Same with servers who move down 1 week only to climb back again the next. 1 win 1 lose don’t make them dominate for months.
The current system promotes that the same old server will dominate the other 2 for months and months and the match-up will never change for like an entire century like what’s happening now. The main reason why we had stomping “Evolutions” in the past was due to their “Free Transfers” in the first place. Soon things will all start to even out as Ehmry Bay and Yak’s Bend go to their rightful places. IoJ/Sbi/DR/SF are gonna be next to find out as minor guild/alliance transfers affected them on the last weeks of free transfers. Soon you’ll see more stagnation for long periods of time. Same servers will be painted green, blue and red. Same victors Same losers for months.
People will always complain but at least it won’t be about having the same old opponent stomping them for years after years even if the point gap is around 400k.
The 3rd placer will move down. If they try to lose on purpose it won’t make sense since the 1st place will be replaced by an upper tier 1 and 3rd place will be replace by a lower tier 1.If Anet intends to keep the losing teams playing it’s up to them how they will motivate them.
so you’re asking for different opponents who will stomp you harder week after week. i dont see how that solves anything.
it seems like the majority of proponents for this new system are those in T8. while i understand it’s a tough spot to be in, it doesn’t solve any problems.
so what if SF gets moved up? you have a stronger server taking its place. it doesn’t solve the core issue of the lack of wvw population on the 2 lowest ranking servers. it’s the same issue with the top 7 servers having dramatically highest population than the 8th-10th servers, giving you a constant imbalanced T3 matchup. however most people dont care about final scores, as long as the battles are competitive, most people enjoy it.
(edited by wads.5730)
use ruby orbs, best option for glass cannon builds.
i dont understand why people think this is a good idea. do people not have the ability to extrapolate future match ups if they switched to this method?
http://mos.millenium.org/matchups#NA
Here is what it would look like if it were implemented and switched right now with the current scores.
[t1]
Jade Quarry
Sanctum of Rall
Blackgate[t2]
Sea of Sorrows
Kaening
Fort Aspenwood[t3]
Tarnished Coast
Dragon Brand
Yak’s Bend[t4]
Maguuma
Crystal Desert
Ehmry Bay[t5]
Stormbluff Isle
Devona’s Rest
Anvil Rock[t6]
Isle of Janthir
Borliss Pass
Darkhaven[t7]
Northern Shiverpeaks
Henge of Denravi
Sorrow’s Furnace[t8]
Gates of Madness
Ferguson’s Crossing
Eredon Terrace
i can’t speak for lower tiers, but T3-4 will be stomps, then the week after, you will have the same match ups we have now. nothing changes. you have stomps every other week in T3-4.
There really aren’t good arguments against this model. Is it the best model? Probably not. It is better than the current model? Definitely.
Here’s to another week of getting blown out by the same servers! And people wonder why do many players hang out in the eb jp.
i dont understand why people think this is a good idea. do people not have the ability to extrapolate future match ups if they switched to this method?
the BEST case scenario is you would have imbalanced match ups every other week, then the matches between will be the same match ups you have now, which isnt balanced to begin with.
this method ONLY works if the servers in different tiers are approximately of the same population. meaning it might work well in T1-2, but every other tier’s population differs too greatly, the server that moves down from the upper tier will be guaranteed to stomp the match, and if they dont, they it means they would have moved down a tier anyway with the current system.
sigil of earth doesnt work on GS, its bugged. atleast in spvp
For me, Berserker > Swordsman > Duelist = Warden (> the rest).
agreed, berserker is by FAR the highest dps of any phantasm. considering its an aoe. warden deals more total damage, but it’ll never get all its hits off.
it’s not a bad thing for everyone. it’s ONLY a bad thing if the ‘locked in’ matches are imbalanced. anet and wvw players would much rather have balanced matches, but against the same servers, rather than one sided stomps against different servers every week.
it is bad with a system incapable of generating balanced matches.
such as the one we are using (i think, open to correction).
its not the system that’s incapable of generating balanced matches, its the fact that there aren’t an even number of well matched servers. for example, there are 7 T1 servers populating T1-2. any one of those servers will be a good match for any other, which always will leave 1 T1 server to dominate T3. there is NO system that would solve this issue.
similar problems exist in lower tiers. this new proposed system would not give balanced matches anymore than the current.
i’m replacing the 20% shield recharge for balance stance when stunned.
does the trigger of balance stance break you out of the stun it activated from?
The system need be self sufficient and adaptable. The main issue with Glicko is that it’s goal is lock people into Tiers, which by it’s design is trying to stagnate the matches, which is a bad thing for everyone involved and the game as a whole.
it’s not a bad thing for everyone. it’s ONLY a bad thing if the ‘locked in’ matches are imbalanced. anet and wvw players would much rather have balanced matches, but against the same servers, rather than one sided stomps against different servers every week.
so if we had so many server transfers… why the staunch disagreement with resetting the numbers? if we’re going to be stuck with glicko for the time being, why NOT reset us all back to 0? we sure aren’t where we started, and Glicko is meant to deal with individuals, not groups. individuals don’t change that much. we’ve skewed the numbers all out of whack by now.
SO WHAT we’ll have a few weeks of odd matches and blowouts while the rating math figures out where we’re better suited… that would honestly be a huge improvement over what we have now.
it would be a decent short-term fix to give Anet time to work on a different formula better suited to calculating matchups… because i glicko ain’t it.
resetting ratings would cause ATLEAST a month of one sided matches since low tier servers like SF would jump to T1. then what, after that month, after servers return to their respective tiers, you would have a very similar looking picture. the servers would settle back to what they are now. a reset does nothing, other than to provide over a month of boring wvw.
(edited by wads.5730)
so you’re not exaggerating, but you dont believe what you said. so you were either lying, or lying about not exaggerating.
k
Except one-sided matchups will be the norm. Ask T8.
Glicko will freeze everyone in their current position, eventually. If in T4 green constantly does twice as many points as red+blue, and every week the results are the same, in a couple years their ratings won’t shift one point; despite it being a very imbalanced setup. If the intended goal is to freeze the ladder into whatever (usually bad) form it has at the moment, Glicko works perfectly.
With my system, you will NOT have two different opponents every single week because it’s not straight WULD. How many times do I have to repeat it?
except the current rankings aren’t balanced yet. so they won’t freeze where they are now. the system is self correcting over time. any imbalances will iron itself out. in the ideal case, the end result is all tiers have close matches, and their ratings don’t change. this is when you have balance.
assuming minimal population shifts, the goal of the rating system is to eventually settle down into the same matchup forever. this gives the most balanced matches score-wise. a close match makes for a good match.
this is the intended goal. the eventual freezing of ranks is a GOOD thing. it means you will have meaningful matches every week. who cares if its the same 2 servers, if the matchup is competitive and all 3 servers have a good chance of winning? the rankings aren’t there for you to be #1 in T1, its there to setup a bracket in terms of population so you can eventually get matched with a similarly populated server, so you can have close matches.
with your system, you’ll have 2 new opponents every single week, with many imbalanced matches. because every tier except the first and last will have 2 servers seperated by 2 tiers. a T2 server drops to T3, and a T4 server goes up to T3. you have the T2 server dominating both, rinse and repeat next week, where another T2 server drops and another T4 server rises. one sided matchups is not fun.
(edited by wads.5730)
i made a warrior alt, just geared him up in full berserker. i went with defensive traits to not die instantly in WvW, and still do massive burst damage. let me know what can be improved upon.
Keep me out of your harassment/obsession/stalker garbage. I don’t care for respect it’s a online line MMO.
Do you have a mental problem or something, how hard is it to understand. “LEAVE ME ALONE”
i’m not sure whos trolling who anymore,
the true sign of a good troll.
i think the best place still, is a ram placed and built inside of a wall of a tower. you destroy a wall, and out pops a pleasant surprise.
I got ~180 badges in 4 hours after reset. I’m not sure what you’re doing but you’re doing something wrong.
no you didn’t.
its not hard to get that many badges. spec correctly, run with people that are good at killing people, dont get caught out of position, dont suck, and you shouldn’t die much, and you should be bathing in loot bags and badges.
i’m just hoping they add ascended gear to be purchasable with badges, so i can empty my bank/alts that are only holding badges.
it works the same way as tagging in PVE works. you have to do a minimum amount of damage to a player, and regardless of who else damages or finishes him, you have a chance to get a bag/badge.
i’m surprised we dont have a 4 map queue reset night
tonight, i fought the first person from kaineng that was actually good.
some mesmer in guild lost with a sunrise, gf, its a shame the 2nd fight(2v2) was ruined by more kaineng
where is a link to the podcast?
fuel up with some lembas bread
all the aon guys left when i got there =[[[[[
working as intended
i said this already in the post you ignored, but i’ll say it again.
you cant compare the overall damage and utility of autoattack skills for different weapons in isolation.
you have to consider the builds that that weapon caters towards, and the other skills in the weapon set. there is no such thing as a poorly designed or unbalanced skill, but entire weapon sets.
edit: for instance, if you wanted more reliable damage from staff, by replacing the vulnerability for poison, then you would need to balance it by taking a hit in your survivability, say a longer cooldown on phase retreat.
or if you wanted to double the projectile speed and let clone projectiles bounce properly, then you’d have to reduce the duration of each condition. if you didn’t the weapon would be OP(see the new siren’s call)
Not even going to bother typing anything new after this. If you want to talk about balance as a whole, I suggest you make your own thread for it because you’re barking at the wrong tree.
So should it be more like Siren’s Call Apply some buffs and only one condtion. I would be fine with losing vulnerability and burn if I would get some consistend dmg out put. What do you think?
Staff #1 is incredibly slow and the damage unreliable
it still says nothing against my argument that it’s incredibly slow and unreliable.
its only slow and unreliable if you’re trying to engage an enemy at near max range. the staff isn’t designed to be a long ranged weapon. the projectiles slow travel speed is less relevant at <900 range, and is preferred at <600 range where the bounces actually happen.
so if you believe its slow and unreliable then you’re playing wrong with the staff. plus many in this thread is forgetting that unlike other weapons, a large portion of your condition damage from staff comes from your clones, and not from yourself.
dodge the lightning balls.
Fail #1: Failed to acknowledge that your counter-argument holds no ground. No further evidence that staff #1 is the best auto-attack versus the GS #1 attack or counter-reasoning to my reasoning as quoted one quote above this one. Irrelevant rambling about distance and stats, including more irrelevant skills other than the #1 auto-attack.
i said this already in the post you ignored, but i’ll say it again.
you cant compare the overall damage and utility of autoattack skills for different weapons in isolation.
you have to consider the builds that that weapon caters towards, and the other skills in the weapon set. there is no such thing as a poorly designed or unbalanced skill, but entire weapon sets.
edit: for instance, if you wanted more reliable damage from staff, by replacing the vulnerability for poison, then you would need to balance it by taking a hit in your survivability, say a longer cooldown on phase retreat.
or if you wanted to double the projectile speed and let clone projectiles bounce properly, then you’d have to reduce the duration of each condition. if you didn’t the weapon would be OP(see the new siren’s call)
(edited by wads.5730)
a half cleric/half pvt shout warrior is only good in pvp if you usually play with a small group. and you have enough GC damage in that group to make up for your lack of damage.
you still do decently with 3k attack, but not enough to burst anyone down. which is why i like to use hammer, provides even more support for your party in addition to the heals.
i dont remember the matchup (probably with emerybay) but i think the record is 4 threads total, 3 locks and a 4th thread going.
this week is close, but i dont think it’ll break it.
a scepter condition mesmer would be traited with confusion boosting abilities, so your primary weapon with a confusion build would be scepter.
a confusion build is a condition build, so in that case scepter is better than staff, but you’d be using both anyways in that case.
Mmhmm. Now if you actually had a point in posting this kind of stuff, it’d be actually interesting to read. Just another mindless forum user.
uhh, you were the one that originally went off topic, comparing staff to scepter viability, and condition damage in general.
i’ve said in my earlier posts, explicitly and implied that staff autoattack is balanced. you can’t consider just one skill of a weapon and ask if it’s balanced or not. you can’t boost staff autoattack dps and not make the weapon as a whole OP.
i also like how you insult others for failing to make a point in a forum dedicated to discussing class mechanics, while at the same time failing to make a valid point yourself.
not gonna lie, i pooped myself a little when i saw that flame ram inside the wall after we broke it down.
a scepter condition mesmer would be traited with confusion boosting abilities, so your primary weapon with a confusion build would be scepter.
a confusion build is a condition build, so in that case scepter is better than staff, but you’d be using both anyways in that case.
Why is Kain acting like “we dont field our better players on reset” is a valid reason to be bad when #s are equal?
I cannot speak for Dragonbrand. But Maguuma doesn’t field its best players either. People get suck in queues all the same as any other server.
EXACTLY! Reset night is a lotto really. That is exactly why reset night isn’t a good indication of how a server performs or how skilled it is.
Why? Because your dedicated, hardcore, WvW guilds/players can be stuck in the queues all night while your more casual alt leveling pugs filled the slots.
Passed the reset night and even more into the week days gives a much better indication of the server since you will be fielding the players that actually dedicate their time to WvW.
Thanks for help clarifying that up
.
Refer to the above posts to understand how wrong you are, thinking WM did not try their hardest.
If you are saying Jang Gun and WM zergball are the “pugs to fill in the slots”, then I understand what you are saying. Jang Gun was on since reset and was still on 10+ hours after reset when I was going to sleep.
Oh snaps! ONE guild was capable of fielding some of their members! Proof that it was all of them? Doubt it.
Funny how people think that ONE guild carries a server. Wait until you get to higher tiers and let me know how ONE guild does for that server as a whole mmmk.
if a guild is good enough, then one guild can carry a server in lower tiers, where you dont have full 24h coverage. more specifically, when that guild can field a comparable number to another server for enough of the day, then anyone you have in addition to that guild you have on is not a necessity.
the only reason one guild can’t carry in top 2 tiers is because all servers in top 2 tiers have full, or nearly full 24h coverage.
so yes, it’s perfectly reasonable to say that a has carried you thus far, no one said they would be able to carry you in T1 though, infact, the opposite is true. which is why relying on WM this heavily is not a good idea.
It takes mesmers a lot more thinking/movement/effort to kill someone than it takes any other class. Mesmers have to work harder for kills than most classes do. But what they lack in roflstomp insta-kills, they make up for in group utilities.
mesmers are one of the easier roflstomp insta-kill classes.
just spec for it, and dont be bad.
P.S. I deliberately am not getting my world complete so that I don’t have the ’I’m over here you dunderhead!" star on my nameplate. I feel like this star should be OPTIONAL for all stealth capable classes. There should be a check-box in the achievements window or something.
they fixed the star problem a few patches ago. you no longer see stars from enemy servers.
Theres a huge difrence in game style play in these videos heres another one not to old from WM if the other video watched next to this one u tell me whos boting. http://www.youtube.com/watch?v=8VSrx8GWwbM
that videos shows WM playing dramatically differently than the WM train video at the camp. they obviously aren’t all bots(if any), no one is saying they aren’t skilled or organized, people are just saying what see from WM is not what is shone in your video, but rather a mindless train of follow the leader. it’s just bad.
but i dont disagree that scepter is kitten. its autoattack and phantasm needs to be changed.
…
lol, my mistake, i automatically associated scepter with torch. torch phantasm needs to be changed
Give it a rest already~ useless boring video. They don’t play solo 1v1 scramblers. This video actually shows (look at each player and follow one) … that they are following in a less than coordinated way (but far more coordinated that other guilds). Bots move like >> – >> not >> – ^> … in every battle they are moving a little off.
Looks identical to many EU guilds, in fact some EU move even better ~ you know ones that kick the living crap outta NA guilds in open field combat. Because they move as a solid unit, buff the hell out of each other always. Going to hate on them too? …or you have something against WM because they are better at movement than most of us. the video shows more real player movement than anything else imho.
“I ain’t get wat yer sayin’ …when your too lazy to use proper English to communicate your message.
regardless of whether or not they’re bots, their playstyle is easily countered. it’s not effective against (groups) of players that are good at pvp.
there is so many things wrong with this..
1. staff#1 is by FAR the best autoattack skill mesmers have for ANY weapon. simply because its secondary effect is its main source of damage, meaning your clones will boost your total dps far greater than clones from other weapons.
2. staff#1 bounces have a limited range(600), its range is less than the cast range(1200). it’s designed that way on purpose, and has nothing to do with the bounce trait. that trait is not bugged(different story for clones).
3. confusion damage is extremely potent in wvw, but it really has nothing to do with your weapon choice, and more so how you build your traits and utilities. and a confusion build would not be qualified as a support build, i would call it a cc/condition build.
staff is the condition weapon for mesmers, period, and it’s an extremely good one.
1. Hardly. I don’t even have to argue relative numbers since every decent Mesmer should know that the GS does the most amount of DPS with the #1 attack skill, it has better synergy with Sharper Images, and it’s not even a projectile that can be reflected with skills like Feedback. On top of the fact that the conditions are too drastic with WoC (Burning: 600+/only one tick Bleeding: 120+ Vulnerability: Negligible), anyone who’s played a condition Mesmer should know that it’s about using the extreme mobility we have from skills and utilities to survive while basically waiting for clones and yourself to stack a decent amount of bleeds on them. Staff as it is currently is “(a really good) survivability weapon” that is equipped for defensive purposes to complement GS power builds or Sword burst builds. It is only “the best condition damage weapon” by default because while that should’ve been the sceptor’s role, its #1 attack makes it completely unviable in competitive PvP. And even if your argument holds any ground that “it’s the best #1 attack Mesmers have”, it still says nothing against my argument that it’s incredibly slow and unreliable. Your argument being true would only mean Mesmers have the worst #1 attack skills but manage because they have better #2-5 and utility skills than other professions.
2. If what we have now are by design and not bugged, then that implies condition damage builds must be in sceptor range to utilize its full potential. Basically forcing us to use the staff like a sceptor because the sceptor can’t do its role properly.
3. I would like to see your Sword/Sword and Sceptor/Focus Condition Damage Build please. You look so cute and naive, saying things like “it has nothing to do with weapon choice”. I chuckled at that.
1. GS does more dps at max distance, with full berserker stats. the difference you have to consider is with staff, you’d be running rabid stats. which have only 2 offensive stats. the higher dps you get with GS counter balances with increased survivability with staff, stat wise AND skill wise.
2. staff by design is a medium-short range weapon, all of its skills point to this being the case. but i dont disagree that scepter is kitten. its autoattack and phantasm needs to be changed.
3. when i said nothing to do with weapon choice, i assumed you would be using a weapon that had condition damage skills associated with it. since a confusion build relies on you using condition damage gear. obviously sword OH would not be one of them.
Im not concerned about tagging, im just saying the projectile speed needs to be increased. This increases dps cause, as i stated earlier, most of the time people can outrun the projectile in WvWvW situations or in orr where mobs die in mather of seconds. If the projectile is increased in speed then you have more chance to hit and therefore you have a dps increase.
I know i can use other weapons for tagging, but this time im focussing on making the staff a better weapon to do this. I know i can use sword and gs.
the problem is different weapons are made for different purposes. staff is a defensive weapon in nature, its just not designed for it.
you’re not a game designer, anet made different weapons to suit different things.
and i agree that staff projectile is weak in wvw, but you cant buff it without making staff even more OP in spvp. hard to balance correctly.
your observations are wrong. if you’re full pvt gear and defensive builds, then its literally not possible for others to take damage but 2shot you.
sounds like you just need to time dodges better, and learn better positioning in fights.
increasing projectile speed does not increase dps. the cast time of the skill would still remain the same. the only thing increasing projectile speed would be is make the projectile harder to dodge roll in pvp.
as for your original concern with DE tagging, increasing projectile speed doesn’t make the attack any better at tagging. it will still only hit 2 targets maximum.
you’re better off using GS or sword, and traiting IP if you’re concerned with tagging.
I’ll post a video tomorrow so you or anyone else can draw their own conclusion on whether its bots or just braindead. It’s an almost pure WM zerg trying to take a camp from what starts at around 6 players and gradually builds up over 5+ minutes. All they need to do is split up and clear the circle but they can’t do it. They can’t even stop us from ressing the supervisor over and over. They keep running through like a blind bull ignoring everything except what’s in front of them and the only reason anyone’s in front of them is because the constant stealth culling abuse.
Ultimately they leave for no apparent reason while still heavily outnumbering us and still completely ignoring anyone who attack them from the side or behind while they’re leaving. If you think that’s organized and ‘being good at WvW’ I want to know who brainwashed you… Actually I’m surprised no one else has posted videos like this since I’m sure we have lots of clips like it.
For anyone on Maguuma or DB, try attacking their zergball from the sides or behind. The only people who will ‘see’ you are randoms tagging along with the zerg.
@the rest of Kaineng, nothing against your server as a whole. You have a whole lot of people and good coverage but almost no roaming presense and a very suspicious guild.
Other observations I made during my short time fighting WM in EB.
1. I have only seen WM zombie behaviour in Eternal Battleground. I did not see it in the WM members that were in the various border battlegrounds. Why?
2. When zombie WM members take damage, I do not ever remember seeing them dodge the damage. They would take the brunt of the damage and keep following the leader.
3. When I apply condition to zombie WM members, I don’t notice them cleansing condition. I would lay a chill mark in their zerg. The 5 member who are chilled just keep doing the follow the leader. I did not notice any attempt at dodging or cleansing condition.
4. I have not seen zombie WM standing on the wall defending or doing anything more complex then follow the leader, attack a location, attack on the move.
5. I have not seen zombie WM members engage in range standoff combat.
6. I have not seen zombie WM members after attacking a location be able to spread and attack random targets. If they don’t kill off enough players on the initial attack and are getting pressured, I see them ball up and run.
Anyone see this WM zombie group be able to do complex tasks beside attack a location, ball up and run?
So what I get from this is WM is horribad?
1+1 = 2
2+2 = 4
WM is horribad = Part of the leading team in points.
By this standard that makes the opposing teams worse than WM kitten.I don’t understand this logic. If they’re so bad, how is it that they’re holding the majority of their stationed map?
In my opinion they have been good sports and have been letting the scores do the talking. Let the WMsuxx propaganda go already and have fun in WvWvW.
because of better coverage? how hard is this to understand?
in wvw, staff is underpowered compared to other mesmer weapons, maybe except for scepter. if they changed the vulnerability to poison, or a 1s chill/weakness, it would bring it up its usefulness.
however it’ll make staff even more over the top in spvp. rabid/staff build in spvp is supreme in holding and denying capture points, to give it even more damage or utility makes mesmers even stronger in spvp.
how would you balance for both wvw and spvp when the fighting happens in such different environments?
theres really no good phantasm based condition build. since staff clones have the highest condition dps of any illusion.
so if you wanted a condition mesmer build, you basically have to spec into staff/rabid gear/20 precision traitline. or go full confusion traits and scepter/torch, but you have to shatter to make full use of the build, plus its only really useful in pvp/wvw
Feels like Anet didn’t really complete the condition builds for the Mesmer at its core because condition builds undeniably have their weakest points in weapon skill #1. GS #1 and sword #1 are incredibly useful and definitely worth spamming (as much as auto-attacks are spammed) given the opportunity but I just don’t see the reward for staff and sceptor #1. Staff #1 is incredibly slow and the damage unreliable and Illusionary Elasticity is bugged because it doesn’t bounce at all if the range is 900+. Sceptor #1 used to have confusion but they didn’t compensate anything for it when it was removed. As of now confusion builds are really nothing more than support-CC builds with the occasional kills from players spamming skills w/o realizing they have confusion on them. Mesmers need to have a consistent and reliable condition damage build just like how a Thief can go a burst build or a bleed build. I really like how the Thief is balanced to be feasible in both extremes of damage dealing. I don’t really care whether the main condition build weapon becomes the staff or the sceptor.
there is so many things wrong with this..
1. staff#1 is by FAR the best autoattack skill mesmers have for ANY weapon. simply because its secondary effect is its main source of damage, meaning your clones will boost your total dps far greater than clones from other weapons.
2. staff#1 bounces have a limited range(600), its range is less than the cast range(1200). it’s designed that way on purpose, and has nothing to do with the bounce trait. that trait is not bugged(different story for clones).
3. confusion damage is extremely potent in wvw, but it really has nothing to do with your weapon choice, and more so how you build your traits and utilities. and a confusion build would not be qualified as a support build, i would call it a cc/condition build.
staff is the condition weapon for mesmers, period, and it’s an extremely good one.