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Team Speak 3 Server for WvW

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Posted by: zortek.9607

zortek.9607

JQ TS has it’s share of challenges. The threats come from without and from within. To be honest, I believe we have as many (if not more) haters that are legitimate residents of JQ than we have from other servers.

Internal threats are FAR more toxic to the atmosphere and culture of a server than external threats — drama can be more corrosive to organization and effectiveness than any intelligence or counter-intelligence.

  • Commanders insulting and hating on players is more disruptive than any infiltrator.
  • Drunks and stoners in channel is more disruptive than any infiltrator.
  • People try to sex it up or discuss the latest music trends in channel is more disruptive…

You get the point.

Identifying non-residents is fairly quick and easy. It is virtually impossible for a non-resident to troll in Teamspeak — it’s not that it doesn’t happen…it’s simply not pragmatic. Scout reports from unverified members are naturally received with skepticism. And when a community understands and practices communications discipline kitten crap just doesn’t get traction.

I have been offered (but refused) the voip addresses for SBI, SoS, BG, SoR, IoJ… Additionally, (I understand) the private guild voip system addresses are also well shared (with regular password updates).

The only concessions:

  • Passwords keep honest people honest
  • Small, intimate communities tend to know each other

That’s it. The virtues of smaller, closed communities.

For larger communities, where identities can shift and bend with the wind (and everyone can’t know everyone), the pseudo-protection afforded by “membership” is illusory at best. All the arguments to the contrary are simply hogwash.

Clearly, there are different schools of thought. I (and others) simply believe that the fear, uncertainty, and doubt (FUD) that surrounds OPEN voip systems is just nonsense.

The only way to defeat the “Finger Puzzle” is to push into the problem and confront challenge head on… Security through obscurity is no security at all.

Bad Behaviors™ will always try to gain traction. There are any number of ways to commit acts of that are, in fact, treacherous and/or illegal; however, when we begin to cross from common sense into behaviors driven by fear, uncertainty, and doubt… the Bad Behaviors™ win.

Bad Behaviors™ cannot ever be given an inch of win… ever!

SOS/JQ/SBI-Week of 12/7 NonScore Discussion

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Posted by: zortek.9607

zortek.9607

Agg, Thank you!!

OMG, didn’t they tell you to not drink the water? It makes the Charr pee wildly on guildmates… and flaming purple!

SOS/JQ/SBI-Week of 12/7 NonScore Discussion

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Posted by: zortek.9607

zortek.9607

Shhhh… don’t tell anyone. But, since I’ve learned that we can add anyone (IDs) to our contact list, I’ve been adding respectable commanders to my contact list in-game.

So here’s a question for the thread: Who are the leaders you respect or appreciate?

Since the best leaders make the best followers, I encourage leaders to respond to the question too and point out their favorites. We might not know them by their toon names, so it may be helpful to reference them by their IDs.

Take a moment out of you day and say something encouraging about one of your leaders… what is a quality that they possess that inspires you?

(edited by zortek.9607)

New Culling Trial (Ended)

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Posted by: zortek.9607

zortek.9607

First and foremost, thank you for both the effort and the communications. I can not speak for anyone other than myself, but I would much rather see effort that demonstrates progress than evasive portends of potential fairy dust. As many know, I’ve had very few kind words to share on the developmental progress in the WvW space. So, I say with confidence, “Kudos… well done, please continue to trust us and we’ll keep trusting you.”

Second, if it is not in the current implementation or considered for the future roadmap, please insure that pin’d commanders with their TAG ACTIVE are given first priority for rendering. It is critical that if we can see no other ally on the field, we absolutely must know and see our commanders. This could open up a potential bug if it is not selective to “allies.” It would be a potential tragedy if commanders rendered to the enemy with highest priority! Please keep this in mind.

Week of 11/30 [SOS/SBI/JQ]NonScore Discussion

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Posted by: zortek.9607

zortek.9607

Link please? Where is the authoritative notice of the [PRX] decision or proof positive of this rumor?

Week of 11/30: SOS vs SBI vs JQ

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Posted by: zortek.9607

zortek.9607

Please, someone post an updated score report.

[ed] RUMOR CONTROL – is the PRX departure from SoS confirmed?

(edited by zortek.9607)

Time for WvW AMA from developer

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Posted by: zortek.9607

zortek.9607

Good grief, the implication in your statement is dreadful.

Don’t you all have someone in charge of managing the message?

I didn’t realize it had gotten this bad.

Dear SBI, return our prisoner of war

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zortek.9607

I have several members of JQ that I’d happily deliver as ransom for Daish (even though I don’t know Daish nor do I care if he is returned dead or alive).

I am certain JQ would be better for the exchange. Please, SBI… just take these few people… please? I’ll even toss in a pony!

Enemy server requesting party join...

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zortek.9607

I honestly had never thought about the possibility of friending enemy players that I respect (and those I get pleasure reading posts from here). Nice idea.

Just because they are in the opposition and competitive does not mean they can not be friends. It is simply hogwash FUD (fear, uncertainty, and doubt) that any/every relationship or contact is inappropriate.

I even know of a married couple that play on opposing servers in Tier 1 (at the suggestion of their marriage counselor) which I find interesting and at no time after I learned of it did I think it inappropriate.

Way too much unnecessary bowel-like retentiveness — more mental and emotional stool softeners are needed.

Boring WvW

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Posted by: zortek.9607

zortek.9607

I haven’t seen this point brought up by anyone yet. WvW is currently a burnout for Upper tier servers due to the match length not having any down time.

Even hardcore raiding was 2-3 days out of the week tops, letting the players rest, recover, and plan before the next run.

The thing missing from WvW is pacing, there really should be an end to a match that’s determined by the skill of the players, and not a fixed length of time.

^^^ qft.

I would add to this that I believe the START time/day, as well as, randomizing the END time/day should be implemented. For example, imagine starting at 5am (GMT) on a Wednesday and/or ending at 5pm (GMT) on a Sunday! This would have a significant impact on match outcome and participation. Further, by randomizing the END time/day, the fighting intensity curve would flatten out.

As it is, there is a HUGH spike of intensity at START and apathy at/near END. A deterministic seven day schedule is too long and 24 hours is too short.

A 3-5 day RANDOMIZED length matches would be optimal (with variable length, no-combat rest periods added and ALL enemy/ally character names enabled in the WvW zones during these periods). I don’t care what you ego maniacal design believes are to the contrary. Reality does not support design expectations.

The Glicko 2 input calculations should be suspended at times of special events. I challenge the suggestion that every server is affected by special events equally. The burden of proof is on GW2 to demonstrate the validity of such a preposterous notion.

Finally, ANet needs to shore up confidence. ANet is mismanaging community expectations. I believe that ANet needs to publicly acknowledge the waning rate of WvW participation. It is a trend so obvious that everyone sees/feels the impact. ANet’s silence on this issue is beginning to look like a combination of ignorance, short-sightedness, and head-in-the-sand denial. People have already begun to vote with their feet and they are taking their money elsewhere. ANet facts are simply not relevant — Community perception IS reality.

This isn’t rocket surgery… ANet has offended the WvW community and some serious amends are necessary. The WvW community now consists of the walking wounded.

TALK TO US. How about ANet starts with some zealous enthusiasm and enhanced, uplifting community outreach/dialog. SPEAK DIRECTLY TO THE WvW AUDIENCE. That would be a great start.

JQ is at it again

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Posted by: zortek.9607

zortek.9607

There is nothing to see here. Move on. Holding near spawn, particularly when being camped is not misbehavior. Further, if there are spots on the map that offer invulnerability, then those spots have been deliberately zoned as offering invulnerability by ANet.

If you believe this is a bug, report it.

If you choose to engage any enemy when/if they are within a zone of invulnerability, one could argue that it is you that is misbehaving (or at the very least, roflstomping).

Look in the mirror.

It is one thing to brag. It is another thing entirely to spin your behavior and experience into a gross generalization (and mischaracterization) of an entire server population.

Instead of engaging in mud slinging or implicative character assassination, please politely allow this thread to wane into obscurity.

Week of 11/30 [SOS/SBI/JQ]NonScore Discussion

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Posted by: zortek.9607

zortek.9607

JQ owes their meteoric comeback to me. I said "it looks like FoE is preparing for T-2. " Within 3 hours the JQ forces had mustered, drafted new troops, and sent them off to war. You’re welcome JQ for the fire I lit under your kitten

The transfer window should be optimal soon. It is a fair trade… we gave you [CC] and we get [SF]. As a bonus, [MORD] gets a puppy. We all bundle.

Why PVP and WvW no World BOSS--Dragon

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zortek.9607

How do you -1 a post… I only see the option to say gj here’s a cookie +1?

The system is a “positive” based system that encourages people to pen uplifting comments and nurture support in others for the same.

Some people have reported a -1 button. However, no screenshots have been posted to substantiate such claims. It could be a conspiracy to hide its existence or you could simply be a Plain-Bellied Sneetch -- lacking the requisite star.

The last I heard, -1 doesn’t appear until one has “ample karma.” Such that one has: 1) given out ‘x’ number of +1s and 2) received ‘y’ number of +1s. It is also believed that certain infractions may be a disqualifier; however, this has not been confirmed.

Then again, the elusive -1 could simply be like Bigfoot or the shooter on the grassy knoll.

In a positive based system, negative feedback, the naked expression of disapproval, and/or shunning is not encouraged.

Week of 11/30: SOS vs SBI vs JQ

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Posted by: zortek.9607

zortek.9607

The SBI propaganda machine stated they are sending JQ to T2. So I don’t see how any of this matters…

Your argument is fallacious. Two points:

First, it is unclear who or what the SBI propaganda machine is; a marketing firm, a political action committee; a three-letter agency with tinted windows; ufologists — the borg?!

Second, this is competition. This is not church or temple. Tier 1 is not about service work for the unfortunates in our society. Only in play school are all participants given a blue ribbon or gold star. Real games, with real competitors have winners and losers.

I’d like to see SoR or Kaineng in Tier 1.

However, despite the novelty, I’m fairly confident that the toxic cultural imperialism that would accompany the necessary transfers that would be required to make Kaineng Tier 1 competitive might not do the game any favors.

And SoR? Well they just need time… I think they are chugging along a trajectory that is sure and steady. I’m wondering when the bandwagoners are going to realize that SoR is one of the most competitive threats to the Presidency.

Wishing for victory in a Tier is one thing… I simply don’t accept that, a few rogue individuals make for a fanciful SBI propaganda machine or that such is is propagating believable a Tier 2 JQ desire.

[…and my comments about SoR and Kaineng don’t constitute a JQ Propaganda Machine.]

(edited by zortek.9607)

Why PVP and WvW no World BOSS--Dragon

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Posted by: zortek.9607

zortek.9607

How about making dragons a purchasable siege unit when your server has the outmanned buff?

Only if I can mount that beast and feel it’s mighty strength rippling beneath me as I ride with fury into a sea of a panic’d enemy frothing with fear in a bloodbath climax of epic devastation.

As legion thunders and our legend penetrates deep into the heart of resolve, let the sounds of Wagner and Sibelius cry havoc upon those who might oppose the resolve of our procreative throng.

(edited by zortek.9607)

Sanctum of Rall Wants you!

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zortek.9607

There are physical limitations to shipping a puppy across the ocean, SoR currently does not have the funding to afford holes in puppy shipping boxes. :/

I understand the manufacture and supply chain for holes has crippled several market sectors.

SO, I would presume (as a best practice) that one either procure or secure their own hole(s) prior to transfer.

Other than that, I have nothing but the respect for SoR and genuinely support their recruitment efforts.

Boring WvW

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Posted by: zortek.9607

zortek.9607

If it were not for the economics of the Prisoner’s Dilemma [collaboration is dominated by betrayal] and/or Nash Equilibrium [no player has anything to gain by changing only his own strategy unilaterally], I’d be inclined to suggest a Game-Wide (all server) boycott.

But the reality of human nature makes any effort towards consumer solidarity an epic fail from conception.

The truth is that exasperation will accomplish what solidarity cannot.

The truth is that no one cares about server bonuses — they are not an incentive with material value to the PvE constituency.

The truth is that no one cares about server ranking (other than the hard core wvw/pvp community) — rankings are not an incentive for the casual gamer or the PvE community.

For my part, I’m inclined to implicate NCsoft for their failure (again) as an overseer. Seems like every title NCsoft touches wallows in a quagmire “milking the cash cow” decay.

NCsoft approaches business management from a “killing the golden goose” perspective and fails to adequately drive sustainability in their partners and products.

That said, perhaps it is time we simply accepted that the game is all about the PvE.

Week of 11/30 [SOS/SBI/JQ]NonScore Discussion

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Posted by: zortek.9607

zortek.9607

Picture of our NPCs hacking. xD Somehow our NPCs spawned at DG.

Clearly, this behavior warrants at least a 3-day ban.

All NPCs that took part in this misadventure need to be sent a clear signal that this kind of behavior is in violation of their programming and will not be tolerated.

Week of 11/30 [SOS/SBI/JQ]NonScore Discussion

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zortek.9607

A lot of the <servername> core are doing some mystic yoga soul searching right now. The issues going on with some of the toxic players transferring to <servername> during our presidency…<issue>

/snip

^^^ qft. Edited. This may as well be a truism (and published as a form letter). It happens to every server that takes the pole position. A casual read of the various server threads (over time) reveals this to be endemic to “being first” (or even in T1).

JQ “enjoyed” the pleasure of uninvited dingleberry picnic ants (as did HoD, IoJ, and even BG). Oddly enough (for the spatial, right-brained thinkers out there ), there are a few names that seem to pop up again and again, only with new server affiliation.

I suppose its just more truism that “luggage is forever” and “baggage travels.”


While I empathize with the demoralizing effect that exploits have on all parties, I believe that specific “flavor of the day” exploits and the effect they have on morale are ephemeral. Broadly speaking, while exploits are a fact of life in gaming, I believe the sub-culture of exploitation and the prevalence of; or the perception of that sub-cultures influence over <game name> as a whole, is more an issue that any particular exploit.

Week of 11/30: SOS vs SBI vs JQ

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Posted by: zortek.9607

zortek.9607


The overnight flip in EB of Lowlands, Valley, and SM was supervised by no less than five honorable, well respected commanders… There was no secret sauce in our troop movement — just honest grit and patience. All three flips were done in a traditional, “through the gates” manner. We now return you to your regularly scheduled programming.

Congratulations to all the JQ that worked very hard coordinating and executing tonight’s complex (and at times divisive) effort. Thank you all for your patience and determination. And for that those provided the necessary and seemingly thankless support functions only to realize very little reward… your efforts were necessary and noble. We recognize and appreciate your heroic contributions — well done.

Congratulations to both SoS and SBI for rallying back and demonstrating some amazing ferocity (and kicking me and my group in the teeth a couple times). Bravo.

(edited by zortek.9607)

Getting Loot Bags

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Posted by: zortek.9607

zortek.9607

Keep in mind, there are a lot of design holdovers from Warhammer Online and by proxy, DAoC. One of the principal holdovers is the fact that support roles (and support functions) in general are poorly rewarded. Some might even argue there are disincentives built into the mechanics to their play.

By it’s very nature this makes for faster and more deadly combat. The theory being that such play is more exciting, creates more dynamic large-scale battles, and is an indirect economic sink (repair costs). This theory is what ravaged the ranks of dedicated healers (Rune Priests and Zealots) in favor of melee healers (Disciples of Khaine [DoKs] and Warrior Priests).

This theory has been combined with archetype munging and pushed to a horrid corruption of “everyone is a druid” (backhanded WoW reference) — spec any toon for any role.

Unfortunately, the spec’ing itself is an insidious economic sink too… though, how many people actually go to the effort (and expense) of maintaining different sets of exotic armor in active inventory for the quick role change?

If one wants bags (or individual rewards), spec for ranged, burst DPS and/or AOE. If one wants to play the game the designers are not providing incentives or rewarding well, spec for anything else.

If one wants to see how the incentives are affecting the game, one need look no further than the ranger profession.

SBI recruiting guilds/players all over

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zortek.9607

Anyone looking to transfer to Tier 1, would find a determined, honorable server in SBI. That is, if you’re not considering Jade Quarry, then please consider SBI. Two servers with a healthy competitive spirit, outstanding tradition, and mature communities.

The “can-do” attitude and high standards of integrity present you with exciting options in Tier 1. I can think of no better server to join than SBI (cake) unless, of course, you’re determined to join Jade Quarry (pie). Naturally, if you are a combat diabetic and want your vegetables, there’s always SoS (broccoli).

Cake or Pie? Sweet, satisfying, food for combat…

Reward for WvW winners

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Posted by: zortek.9607

zortek.9607

Server bonuses should only be available for those who satisfy a daily, weekly, and/or monthly WvW achievements (scaled to participation). Publish the potential rewards for everyone to see, make them REAL and tasty (aka material) incentives, but only award the incentives to those that put in the effort to earn it.

Hard core WvW players don’t get awards from the benefits of PvE or sPvP efforts, why are WvW rewards granted to everyone regardless of participate in the earning of those rewards? It is freeloading and leeching. Granted, it is not the fault of server parasites, it is faulty incentives and game design. Mature and responsible game design should never include freebies or unearned rewards.

Impersonating other servers?

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Posted by: zortek.9607

zortek.9607

There is nothing to discuss here. Report it and move on.

Week of 11/30: SOS vs SBI vs JQ

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Posted by: zortek.9607

zortek.9607

Do we have a recent score update? Last one was from over an hour ago.

p.s. Thank you Dollskin for supplying the “good” thread.

11/30 SoS/SBI/JQ

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Posted by: zortek.9607

zortek.9607

Enough already. Composure during the tough times is the true mark of character.

Roll with the punch. Tier 1 is not easymode. Take the hit. Consider it a growth opportunity.

Quit QQ’ing like first day nubs. Report it if you got it…otherwise, move on, have a coffee, lift weights, or pray about it. But quit dragging down map chat, teamspeak, and the community at large with this unnecessary drama.

Character assassination, including generalizing to an entire population the actions of an individual or a group of individuals is inappropriate. Those that practice such reveal more about themselves than they do those they accuse.

You witnessed a train wreck — “Oh my!” Report it and move on.

The sky is not falling. There is nothing to gain by rage hating and rage baiting. To continue to belabor this issue, is just poor gamesmanship.

I’ve said it before and I’ll say it again — “Be the change you want to see. Model the behavior you expect from others. And remember, we are a noble enemy that honors the field when we rise to a challenge.”

@SoS/SBI, I say this to my own… and I’ll fade serious heat for not using my carebear voice. Let’s get back to the good fight and back to the fun.

I believe there are good leaders in all the servers that work very hard to insure that we have an environment that is fun to play and does so with integrity.

Sorrows Furnace - World Record

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Posted by: zortek.9607

zortek.9607

…and stomp you before 25 people can take down an upgraded tower door with 3 rams.

Train your forces how to fight off guards without throwing up crossed swords…

X up 1-3 people charged and ready to contest nearby waypoints.

Get your full force fully supplied or near the ~100 short-fall point. This just takes patience and determination.

Send 4x ninja team to clear the guards from your objective tower (on map b).

Lightning strike a supply camp on map A with your strike force, finish your supply up (this is also a morale builder and puts blood on your forces teeth), ninja team move to map A and armordillo up in the supply camp. Strike force (fully supplied now) change to map B, HOLD FIRE ATTACK NOTHING —

If guards are not clear or have begun to respawn, X up 4 to clear… FULL force must hold fire or out of combat range.

Drop 4x rams at tower and build the left to right, do not man them or start the attack yet… avoid crossed swords.

You may not have enough supply to build them all… Move to map C, take camp, resupply. Your armordillo is likely dead on map A rally them to map c to re-armordillo.

Return to map B, finish ALL FOUR RAMS, only initiate attack and man the rams when you have finished all four. Tag nearby keep(s) and or the castle.

All in attack, bubble and time warp. Ele’s watch walls; heat them up as needed; otherwise, water and rain. Call for eyes on all sensitive approaches. TRAP the entrance/exit door and X up 2 thieves to standby with caltrops on your flanks.

A tower can be flipped in 3-5 minutes end-to-end. Armordillo up if you want (unwise) or map shift and do it all over again with a new target.


You’re unlikely to accomplish this without coordinated voice and chat management. You will probably need an alpha (tagged) commander and 2-3 support commanders (untagged) facilitating comms.

Week of 11/23: SOS vs JQ vs SBI

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Posted by: zortek.9607

zortek.9607

I concede that you are correct on this point. It’s just frustrating as heck to be on the receiving end of it :-P

It seasonal cheer. You’ve confirmed it… It’s better to give than to receive.

I remember a few hunga-bunga occasions with BlackGate and IOJ — where SBI and JQ traded out the giving and the receiving.

I think i know why wvw is not getting love

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zortek.9607

I don’t necessarily think WvW is being neglected. Because it’s on such a large scale, things require more thinking and testing than anything else in the game. It’s more complicated to add random stuff whilst keeping balance in mind – You can’t just go about adding stuff and if it doesn’t work, you take it out again. That would eat up way too much resources, that could otherwise be spent on actual content.

I’m not so willing to make excuses for lack of WvW lurve. It wouldn’t take much to “toss a bone at the hungry dogs.” Simply as adding something like constructable bramble/log/stone barriers as a defensive, open-field “siege” element could go a long way to adding a new dimension to open field strategy and shake out the cobwebs.

“Bones” or lurve don’t need to alter root elements of design. It doesn’t take new maps or skills or weapons or character classes to placate the WvW community. While some might argue the opposite, I believe even small, token lurve is better than no lurve at all.

Week of 11/23: SOS vs JQ vs SBI

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Posted by: zortek.9607

zortek.9607

lol…from the SoS point of view, if JQ are hitting you, then we’ll let/encourage them….why would we waste our time attacking JQ when SBI is ahead of us in points?

spawn camping is a very useful tactic too. I wasn’t there for the EB spawn camp, but if I were, I’d certainly be encouraging it! If you can spawn-camp the enemy to the extent that they give up and move to another map, then it makes things a lot easier and frees you up to deal with the other server instead. Not to mention allowing you to move your forces to another map to rinse and repeat.

At the end of the day, there is a scoreboard and it would make no tactical sense for SoS to attack JQ and SBI evenly, when JQ is behind on points and SBI ahead.

^^^ This. And, if SoS is leaving our flank alone and obviously not concerned with our giving SBI the ol’ hunga-bunga, why devote primary resources to pushing the last third of the map. It is not coordination, it’s dance courtesy.

But watch the map… our pugs and their pugs, our ninjas and their ninjas still harass Gol and Dan, Rogue and Umber. Sentries are still flipping and yaks are still getting roasted. There is even the occasional knock on the door at Klov or Quen. But none of this is unusual.

I believe all three servers engage in some form of kitten-for-tat. But it’s not coordinated or planned. The cabal of world domination doesn’t meet in a smoke-filled clubhouse with a secret handshake. [everyone knows that the cabal meets at pizza hut and we always split the ticket]

It was a fun time last night. Most memorable was when SBI would get into Pan and armadillo up. Or when all three servers were dropping pants in a kitten measuring contest over at Mendons. Good fights.

That said, I’m more than willing to bet that SoS was chat-full of scouting reports on the status of SM. Rarely, did I ever see a wall without at least two bodies watching me with interest as I ran by or tagged a door.

(edited by zortek.9607)

Please Let us Filter

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zortek.9607

I almost feel this is a bug with the block feature. If someone is blocked you shouldn’t see any text input from them.

^^^ This. As it stands, the all-or-nothing /g implies that in a group of up to 500, everyone will like everyone. Or that harassment is acceptable.

I disagree with previous poster that suggests that social problems require social solutions. I believe personal responsibility should always be considered a first solution.

I don’t have to like everyone, and if I don’t like someone, I should have the freedom to not like them privately. If I want to ignore someone, I should be able to ignore them… privately. There should never be a requirement to involve or escalate to a third-party… and in fact, involving a third-party might be more problematic/dramatic than “do nothing.”

Further, the “quit because you don’t fit” is a pedestrian response. One can not rationally and reliably connect the dots between not wanting to listen to a discrete individual’s blovations and fitting into a guild culture. Any suggestion otherwise is a logical abomination.

(edited by zortek.9607)

FotM Matchmaking

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Posted by: zortek.9607

zortek.9607

Lion’s Arch /m chat is virtually useless now during prime time because it has become a scroll fest of LFGs.

[Petition] Move the FotM outside of LA

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Posted by: zortek.9607

zortek.9607

Not to mention that /m chat in Lion’s Arch is almost non-stop streaming LFG msgs. Thoroughly disgusting from a suspension of disbelief perspective. Dev’s please consider the negative impact on the spirit of fantasy, atmosphere, and community.

You have invested a lot of time and effort to make a stimulating fantasy environment… please, don’t allow a poor design placement decision to actually encourage chat spam and wreck the potential for real dialog in the channel.

Week of 11/16: SBI vs JQ vs SOS

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Posted by: zortek.9607

zortek.9607

Sbi going to ever attack sos in eternal or are they allied

Yes, SBI is always allied with a server every match up. You got us…

Excellent. SBI is the host for Friday’s 3-Server Dance Party before the Shuffle.

Food trays are on you! :P

Week of 11/16: SBI vs JQ vs SOS

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zortek.9607

Hats off to all those in SoS BL last night. Thanks JQ for breaching garrison so we can have a tower to siege from, that helped our insta queue last night The 3 way fight for Garrison was awesome, that SoS counter on our Bay pulled it in for JQ to get the Garrison, good work on pulling us off!

I echo these thoughts… I saw the battle from the JQ perspective. It was a very interesting 3-way tango that used the entire dance floor. On more than one occasion, I saw all three server tags on my screen in a wash of aoe suppression and support.

Week of 11/16: SBI vs JQ vs SOS

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zortek.9607

There is an endless supply of excuses… some are factual and some are fanciful. Excuses don’t make for good battle nor bedtime story.

Certainly there are challenges… but heros are measured by the strength, cunning, determination, and sometimes even the luck of their enemies.

The winner of the match will be the server that can bring it to the ticks… steady and sure. The winner of the match will be the server that can see through adversity, maneuver around obstacles, blow past obstruction, and ignore the attrition of disinterest/distraction.

  • If circumstances become so dire that our forces must meet naked, with nothing but snaggled teeth and bloody fingers to rip flesh from bones… Bring it.
  • After the blood of both enemy and ally has washed sight from our eyes… Bring it.
  • After the wails of the dying have long since deafened us… Bring it.

Rally up!

(edited by zortek.9607)

cross realm spy?

in WvW

Posted by: zortek.9607

zortek.9607

Not really. We have scouts out all the time. And scouting reports are constantly pouring into map chat.

Golem management is an art of war… the techniques are passed down from mentor to mentee. They are learned more through failure (what doesn’t work well) than through success. Many (if not most) of the techniques are held very close to the vest… for the reasons you are now discovering.

A golem action that is a success might have been successful because you had the perfect confluence of circumstances. Never assume perfect technique.

A golem action that fails needs to be seriously decomposed. You need to take a very painful, introspective look at what YOU could have done differently.

IMHO, the last reason for any battlefield failure should be “the enemy” — and a spy comes after that.

cross realm spy?

in WvW

Posted by: zortek.9607

zortek.9607

What server are you on? It sounds like this is a new concept for you? There should, broadly speaking, already be a cultural way of “dealing with the emotional stress” of infiltrants.

Every server faces the challenge of fecalbrained, mouth-breathing individuals. This is not a new topic. And frankly, there is little you can do about it other than adopt an onion approach to your server comms.

Information is purposeful, timely and it has an audience. You need to understand the purpose of any information you are communicating, WHEN it needs to be communicated and WHO needs to know.

“Chat” is one (very public) form of communication.
Squad chat reduces the audience but a commander has no control over who is in his/her squad.
“Say” is broadcast but to a much more narrow audience.
“Group” chat is very narrow and controlled.

Further… voice services like teamspeak or mumble offer added layers to your onion. You can have very public channels, private channels, and also very narrow “out-of-band” chat messaging.

Keep in mind though… secrecy has a price. The cost is very precious… TIME.

“Changing one’s mind” and “pulling a 180” is also an effective strategy to combat both predictive behavior and potential infiltrant relays.

Now for some reality… “There is very little intel that can be communicated in a timely fashion about fast-moving troops.”

It’s just not a pragmatic enemy strategy to spy and few commanders with any salt are going to put their reputations on the line based on low integrity, high propagation delay spy reports.

THINK… we are talking about alpha dog personalities with ego. Do you so underestimate your enemy leaders that they will lap dog to a spy? Further, do you really think that a zerg is just going to “wait around the corner” based on a spy report? You can get a zerg to wait for maybe 20-30 seconds….tops! Before the gnat-sized bundle of patience and discipline begins to evaporate.

11/9 Sigh SBI vs. BG vs. JQ again....

in WvW

Posted by: zortek.9607

zortek.9607

JQ puts the kibosh on our ninja golem rush. GG tonight – heaps of fun.

Keg, I ROFL’d reading the chat in your screenshots.

Shatterpaws: “ugh, they keep poping up like zombies”

Jedbacca: “there’s a metric &^%$ton of JQ here now”

We are measured by reproductive weight, not volume… hugely brilliant.

It is a rare and refreshing moment of candor to witness the humanity of our enemy. As opposed to the regularly scheduled programming of mindless thugnut kitten that often scrolls across the screen. <applause>

Remove Cost of WvW Upgrading

in Suggestions

Posted by: zortek.9607

zortek.9607

The fact that it is an individual cost/commitment for a server-wide benefit… that what makes it unfair.

The entire server PvE/sPvP/WvW should be contributing to a pool of upgrade resources that can then be drawn upon for upgrades. This pool should have both a spring fed source as well as both a participatory source based upon event completion and contributory source based upon sacrifice or donation.

The server pool should be visible for everyone and there should be no individual shame or personal consequence for spending the resources in WvW where they are purposeful and meaningful.

This is not rocket surgery.

About camping in the JP (EB especially)

in WvW

Posted by: zortek.9607

zortek.9607

Personally, I’m not particularly bothered by this scene. If who I think was camping the puzzle (from JQ side) was, in fact, the camping force… I say more power to the coalition.

There are occasionally guild events with portal support where people rotate through all their toons and complete the puzzle; however, usually that is get in, get out.

Recently a Puzzle “Commander” has emerged with a particularly nasty, anti-WvW spirit and a vitriolic disposition in chat. He seems to think the game is all about owning the puzzle — at the expense of everything else.

Burn him out… even if it takes all three servers working in collaboration… he is a cancer and should be excised without mercy.

11/9 SoS/SoR/IoJ Thread 2

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Posted by: zortek.9607

zortek.9607

Good game to all. It will be nice to have new faces and talent in T-1 next week. Congratulations on a hard fought campaign.

WvW match rollover times

in WvW

Posted by: zortek.9607

zortek.9607

This is not rocket surgery…

http://www.timeanddate.com/worldclock/

  • Spin in place 3-5 times.
  • Find your time or somewhere close
  • Find UTC/GMT/Zulu <— what ever your culture calls it
  • Sprinkle fairy dust…

And whoooosh… you have your time.

Thief contesting points in stealth???

in WvW

Posted by: zortek.9607

zortek.9607

Nothing should be claimable or triggered in stealth… period.

If the enemy can’t see you, neither should any triggering or claiming mechanism. One, ten, or a hundred stealthers hanging out in a ring should not matter if there 1 unstealthed combatant alive and kicking the ticker – that’s the color that should own the ring.

This is not rocket surgery, it’s common sense.

11/9 Sigh SBI vs. BG vs. JQ again....

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Posted by: zortek.9607

zortek.9607

Each of our opponents has, at different times, presented interesting qualities. Like wines, they each have their own complex flavor combinations. Most notably, I find our current opposition hints at the: Austere, Bitter, Bold, Dull, Flaccid, Focused, Noble, Nutty, Simple, Structured, Subtle, and Tart.

For the purposes of argument, let’s assume that there are bad actors on all three servers (or none at all). I think the removal of the orbs has made a huge difference in our mutual ability to successfully conduct both combat operations and reasoned meta-combat in the forums. There are still challenges, but the dynamic was significantly improved by the orb update.

New tactics and counter-tactics have emerged in the past three weeks. This is a tribute to all three servers in T1. Weeks later, these tactics still have yet to fully materialize outside T1/T2. It is likely that some of these tactics will be “patched out” before they fully emerge in the lower tiers.

While old-effective tactics persist and continue to be used to great effect, the pressure to innovate is also driving the bar. Creativity on the field has never been higher. Additionally, we are beginning to see commanders season in and mentoring is beginning to take place. Some of this is a natural consequence of time; however, it is also a tribute to the level of competition.

A pie chart that is 99% one color is unhealthy for all competitors. While it might be briefly amusing, total pwnaging dominance teaches one thing… LAZINESS.

These rounds, everyone has been in the fight and we’ve all gotten better. I hope everyone continues to be in the fight. Fight well!

“RALLY ON THE PIN!”

Please Disable Ram Deployment In Puzzles

in Suggestions

Posted by: zortek.9607

zortek.9607

I have no problem with the JP being a PvP area or with siege being used to defend it. I do have a problem with rams (that serve no purpose in the jumping puzzle) being used by drunks, tantrum children, and cross-server spies to deliberately sabotage server success by draining supplies.

This is not speculation or hyperbole, the bad actors have become bold and numerous enough to begin recruiting support in the chat channels.

There is no counter (you can not block or stop) abusive behavior taking place by players on your own server. The only recourse is to put the players on ignore — to walk away — to quit. I don’t wish this on my enemy… it is anti-competitive.

  • If commanders had the ability to lock/limit supply camps (even if it meant commanders could override each other or requiring two to override), the dynamic would be different… but that ability does not exist.
  • If deployed siege could be deconstructed/salvaged (creating an entirely new money sink for salvage kits) for supply, the dynamic would be different.
  • If guild claimers had the ability to lock/limit supply usage, the dynamic would be different… but that ability does not exist.
  • If we had FULL ON PvP that included friendly fire, that would be another story, but we do not (and probably never will).

I’m all about the real fight… let’s get the fight on. But if the fight is about who has the least number of bad actors on their server, I’m not sure that is a measure of anyone’s skill and I’m not sure that’s a fight worth bragging about.

11/9 Sigh SBI vs. BG vs. JQ again....

in WvW

Posted by: zortek.9607

zortek.9607

There’s a difference between being distracted by the grub and spamming for the grub and organized griefing non-grubbers.
There’s a difference between doing the jump puzzle and staging a force to deploy rams in the jump puzzle and drain supply from all the camps and towers.
There’s a difference.

Please Disable Ram Deployment In Puzzles

in Suggestions

Posted by: zortek.9607

zortek.9607

The only reason to build multiple rams in the jump puzzles is to deliberately waste supply and create grief. While one could argue that this falls under the auspices of insurgent or infiltrant strategy, I posit that it is simply poor form and not in keeping with the spirit of good conduct.

Please remove this incentives for bad behavior… or provide us with the ability to counter or negate the abuse… or give a full-throated endorsement so we may all engage in this sort of behavior with abandon.

Of course, if you added actual WvW objectives with gates, claimables, and supply IN the jump puzzles then all this would be moot — then jump puzzles would become meaningful and actionable (and something truly strategic). Go figure…

Please move the Overgrown Grub on EB

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Posted by: zortek.9607

zortek.9607

The Overgrown Grub was used as a tool for griefing tonight. If griefing is a legitimate tool for use in WvW, then the maps are not currently balanced.

Please move the Overgrown Grub to a more reasonable location or provide an equal distraction for the Red and Green forces to contend with…

(edited by zortek.9607)

Idea: European and North American Ladders

in WvW

Posted by: zortek.9607

zortek.9607

Still a dupe. These “solutions” are band-aids for a gunshot. Ultimately, we might be in violent agreement that something needs to be done…we simply disagree on the problem that is trying to be addressed. Duplicate thread.