the mount seams to take a lot of space to turn. controlling it in small area seams hard to do. when running in straight line it is good but when standing still and wanting to turn in another direction if space is constrait is a bit hard.
was in wvw desert bl near o del academy game disconnected when tried to log back in error try again later. something seams to be causing network issue.
I crashed on my ele seams to be graphic related the bug was spherical something. sent the report to anet. yes there is real lag on that map.
ANet cannot change the price constantly. That is what would be needed as the exchange rate changes constantly. Hence the one price and the one price only.
when you use credit card or PayPal don’t they calculate the exchange ratio and the tax?
when you use ebay for example you have the price in usd and can have it in ca also before you buy.
when you make the buy it show you the price the tax and shipping fee.
in the case of Anet there is no shipping fee. but I do not see why they cannot make a web page that give you the price in different currency.
there is plenty of web site able to make a currency conversion.
for example:
http://www.xe.com/currencyconverter/
the only data that is changing is the conversion rate. and there is probably away to pull up that data using js to keep it updated on the web page.
example:
It all depends on what currency you are buying it in. $25 US dollars is $25 US dollars. If you buy something in another country’s currency on the other hand then you may or may not get charged other charges including a foreign transaction fee. So someone from another country to buy from ANet is paying $25 US dollars but the conversion and/or foreign transactions fees plus whatever there own bank/credit union charges. It’s not on ANet to try to figure out for every customer what other charges may or may not be there individually. And on top of the there was also the VAT added in sometimes.
We just did a trip over to the UK and made sure that we used a credit card that had no foreign transaction fees with it. Why? Because we already knew that paying over there for anything would already be more in US money and not UK money because of the conversion rates and it differed from day to day as to what the difference was. I bought a purse from a charity shop for 4 EU and I really didn’t try to figure out the US price, why? cause I did not know the up to date exchange rate so for me it was 4 EU and that’s it.
well the credit card and pay pal service are doing that job when the client is buying the product.
Anet is getting that service to sell their product online, that customer can buy the product from any place in the world.
in your example you did not know the exchange rate of the product in the case of a web site they can know the exchange rate(they can pull it online and have it refresh and keep it updated in ms, second, minute, hours, day, week) ebay does it on all the thousand or million of product they sell.
they just get the data of the exchange rate and convert one currency to the other currency that is why you have the price on any item in usd and ca. the seller input the sell price then it is only math setting the price from one currency to the other using the exchange rate. it is done by the web site automatically for every product they have and they sell world wide.
if Anet is able to do it in guildwars2 black lion market and keep those price updated with the fluctuation of the market price. the can probably do it on a web site selling 2 expansion. should be pretty easy for them.
that they make the choice to do it or not is their decision.
but you said:
ANet cannot change the price constantly. That is what would be needed as the exchange rate changes constantly.
on a web site you can have the rate and the price updated constantly to the desired rate.
just like you can have time in real time showing up on a web page.
there is some web service some are free some have cost to get real time data.
look at web app for maps or traffic in real time. the data of the traffic is collected(via traffic cam, cell phone gps, or people reporting) the app use the data and show you the traffic on the road in real time. it tell you there is work, accident, traffic jam with indication yellow red time to cross, time added to your travel etc…
even using ms office on your computer you can access some of those online service(azure) and use them to do real time analysis with excel.
next time you go to another country bring your cell phone with you use the currency conversion in it to know the price of the item.
ANet cannot change the price constantly. That is what would be needed as the exchange rate changes constantly. Hence the one price and the one price only.
when you use credit card or PayPal don’t they calculate the exchange ratio and the tax?
when you use ebay for example you have the price in usd and can have it in ca also before you buy.
when you make the buy it show you the price the tax and shipping fee.
in the case of Anet there is no shipping fee. but I do not see why they cannot make a web page that give you the price in different currency.
there is plenty of web site able to make a currency conversion.
for example:
http://www.xe.com/currencyconverter/
the only data that is changing is the conversion rate. and there is probably away to pull up that data using js to keep it updated on the web page.
example:
or:
(edited by stephanie wise.7841)
And in Canada we pay on average 1.25 so what’s your point?
Anet still has to get the same amount from you as they do the American selling for less in other country would mean a loss profit. They are not responsible for the exchange rate.right now 1 Canadian dollar is worth 0,79 us dollar.
and 1 us dollar is worth 1,27canadian dollar.
so if you exchange your Canadian dollar for a us dollar you loose 0.21 dollar.
and if you exchange a us dollar for a Canadian dollar you gain 0,27 dollar.
any economic expert can explain why there is a difference of 0,06 dollar in the transaction?
used: Convert currencies Data from Morningstar
never understood why the transaction number are not equal.
I can understand that it is because dollar of different country are worth different value. and some maths needs to be used so you get the proper exchange value but should the transaction not be equal on both side?
why is one 0,21 dollar?
and the other 0,27 dollar?It’s the difference between buy & sell offers on any “item”. Those who own C$ are willing to sell them at xyz US$, those who want to buy C$ with US$ are willing to pay abc. (That’s without taking into account fees charged by those who have ready access to both currencies who make the transactions possible for us.)
so you are saying that bank or government are willing to give 6% more for every us dollar used to buy a Canadian dollar? when they make a conversion of currency to give equal value on both side of the currency to make a fair trade.
And in Canada we pay on average 1.25 so what’s your point?
Anet still has to get the same amount from you as they do the American selling for less in other country would mean a loss profit. They are not responsible for the exchange rate.
right now 1 Canadian dollar is worth 0,79 us dollar.
and 1 us dollar is worth 1,27canadian dollar.
so if you exchange your Canadian dollar for a us dollar you loose 0.21 dollar.
and if you exchange a us dollar for a Canadian dollar you gain 0,27 dollar.
any economic expert can explain why there is a difference of 0,06 dollar in the transaction?
used: Convert currencies Data from Morningstar
never understood why the transaction number are not equal.
I can understand that it is because dollar of different country are worth different value. and some maths needs to be used so you get the proper exchange value but should the transaction not be equal on both side?
why is one 0,21 dollar?
and the other 0,27 dollar?
I got this bug a couple month back ago. I think what started this bug is event that started and kd me back from the node I was harvesting. after many days of seeing the bug to solve the bug what I did is start harvesting from another node the one not working and finishing by the first node that was the only one left working. try it and tell me if it works for you. maybe some devs could look at this issue to get it solve so that we do not need to start by the working nodes and finish by the bad one to be able to collect all 3 nodes.
another thing I have notice with the orchid node in many different area is that if your axe gathering tool stop working when clicking a node it will go away like if you add collected it. you get nothing from them. another issue to be look at by devs.
(edited by stephanie wise.7841)
It keeps showing me this message every now and then. Mostly with updates, but now on an updated game aswell. Restarting PC doesn’t work, moving the file to another folder doesn’t work, adding some text I found on reddit to the name doesn’t work…
anyone!?
this kitten kitten is driving me crazy by now
did you check your firewall if it is not set to block gw2.exe.
did you try checking your internet connection?
right click the connection at the bottom right of your screen press troubleshoot problem make a diagnostic see if the test find anything.
do 3 speed test. is the speed of all the 3 reading always around the same number or does it vary a lot? is it the speed you are paying for with your isp?
do you have a modem or router disconnect the power cord for 1 minute and reconnect doing this will remove bug. and could solve the issue. if your modem is also for your phone it could have a battery inside in that case there is a pin hole with a button that you need to press for one minute to reset the modem.
you could also make a trace route command to Anet server to see in the hoops where the connection issue is found. here is how: https://kb.iu.edu/d/aihy
you could also go look in guildwars2 support how to make diag and file integrity check for the game client.
https://help.guildwars2.com/hc/en-us/articles/201862998-Connectivity
(edited by stephanie wise.7841)
now I cannot say if Silmar Alech flushed the cache to make is test. but if he is able to make a test I would assume that the cache as been cleared. maybe ask him if he cleared the cache.
The cache wasn’t cleared. This is obvious by the fact that it’s a 304 response (Not Modified), which can only occur when the browser has a cached copy. You can try this yourself by simply using the network capture and clicking the top link, with caching enabled of course. Considering you’ve apparently never seen a 304 response, you likely have the option set to clear your cache on each page load.
as for the 4 second I did not see it in either link you gave using the dev tool performance test. everything came out in ms.
on mine it did not take 4 second but like I stated I use edge the only browser that make the page response before all the js is loaded if you get a 4 second and I don’t it could be the reason, you can have more detail by reading this:
https://blogs.windows.com/msedgedev/2017/06/01/input-responsiveness-event-loop-microsoft-edge/#Oz5666XiK7cCKhbz.97The red underlined entry with an arrow is 3992ms. 1000ms = 1s, so 3992ms is 4s rounded.
what is guildwars2 website it is a domain name that once you make the search query will pull up a through a dns server a address to connect to a server that host the domain where the database is stored. that it use a cdn to connect you to the closest server to save the number of hoops is fine, but why would it need a redirect to give you a server resource? since the data is suppose to be on the server?
Remember, this was originally about the images with a 304 response, which you thought was a redirect, when it simply means the resource hasn’t changed and doesn’t need to be downloaded. Do you understand why the images and all other static resources are hosted through the CDN rather than the main servers? You should, since you wrote about it. Hosting those files on the these servers would only increase load times.
in the case of the html path of fire it is the first thing that is suppose to load on a page so why does it need a redirect if it is stored on the server?
yes the html is the first thing to load.
Remember when you copy/pasted this from wikipedia:
URL redirection is done for various reasons: for URL shortening;
That’s basically why. All off the primary topic links are shortened URLs that link to a reference page. That page is the server determining which post you’ve last seen and redirecting you to that post.
Yes, they could have done it without the redirection, but it’s simpler this way and it normally wouldn’t matter.
in the case of the guildwars2 image that will load with css or js why does it need a redirect if it is stored on the server?
I’m guessing this was written before you understood what 304 was? Or perhaps you’re wondering why these resources are hosted through a CDN, although you’ve mentioned it earlier?
healix I know all that I tough that Silmar Alech add cleared is cache before making is test since in is test it stated a 302 and 304 redirect. and if it does not redirect to is cache then it would be redirect to a resource outside.
now I cannot say if Silmar Alech flushed the cache to make is test. but if he is able to make a test I would assume that the cache as been cleared. maybe ask him if he cleared the cache.
The cache wasn’t cleared. This is obvious by the fact that it’s a 304 response (Not Modified), which can only occur when the browser has a cached copy. You can try this yourself by simply using the network capture and clicking the top link, with caching enabled of course. Considering you’ve apparently never seen a 304 response, you likely have the option set to clear your cache on each page load.
as for the 4 second I did not see it in either link you gave using the dev tool performance test. everything came out in ms.
on mine it did not take 4 second but like I stated I use edge the only browser that make the page response before all the js is loaded if you get a 4 second and I don’t it could be the reason, you can have more detail by reading this:
https://blogs.windows.com/msedgedev/2017/06/01/input-responsiveness-event-loop-microsoft-edge/#Oz5666XiK7cCKhbz.97The red underlined entry with an arrow is 3992ms. 1000ms = 1s, so 3992ms is 4s rounded.
what is guildwars2 website it is a domain name that once you make the search query will pull up a through a dns server a address to connect to a server that host the domain where the database is stored. that it use a cdn to connect you to the closest server to save the number of hoops is fine, but why would it need a redirect to give you a server resource? since the data is suppose to be on the server?
Remember, this was originally about the images with a 304 response, which you thought was a redirect, when it simply means the resource hasn’t changed and doesn’t need to be downloaded. Do you understand why the images and all other static resources are hosted through the CDN rather than the main servers? You should, since you wrote about it. Hosting those files on the these servers would only increase load times.
in the case of the html path of fire it is the first thing that is suppose to load on a page so why does it need a redirect if it is stored on the server?
yes the html is the first thing to load.
Remember when you copy/pasted this from wikipedia:
URL redirection is done for various reasons: for URL shortening;
That’s basically why. All off the primary topic links are shortened URLs that link to a reference page. That page is the server determining which post you’ve last seen and redirecting you to that post.
Yes, they could have done it without the redirection, but it’s simpler this way and it normally wouldn’t matter.
in the case of the guildwars2 image that will load with css or js why does it need a redirect if it is stored on the server?
I’m guessing this was written before you understood what 304 was? Or perhaps you’re wondering why these resources are hosted through a CDN, although you’ve mentioned it earlier?
healix I know all that I tough that Silmar Alech add cleared is cache before making is test since in is test it stated a 302 and 304 redirect. and if it does not redirect to is cache then it would be redirect to a resource outside.
PLS help
(((9
I have found this on code error starting with 42. hope it helps you.
Completely exit the game and close the client, wait five minutes, and launch the game again.
If you continue to experience this error after waiting and restarting the client, please try temporarily disabling any security software such as Norton, AVAST, AVG, or McAfee.
If this does not work, try adjusting the ‘security’ setting within your firewall settings. Lowering this setting to ‘medium’ or ‘low’ will often clear up connection issues.
Guild Wars 2 requires TCP ports 80, 443, and 6112 to be fully unrestricted and accessible, both inbound and outbound. For further information about opening ports or port forwarding, you can visit the following website: http://www.portforward.com. Please note, this site is not affiliated with or supported by NCSOFT or ArenaNet.
If you are connecting to Guild Wars 2 while on a campus, military, or business network, please check with your network’s administrator to verify that these ports are fully opened and unrestricted. If you are on a home Local Area Network (LAN), you will want to make sure that your network’s hardware is properly configured.
5 try clean boot.
also:
some other stated that they ad a program call premier that was having malware causing compatibility issue with the game once the program was removed the game was working fine. maybe run your antivirus and anti malware to see if your system is infected.
you could also close and reopen your modem and router it could be a bug between the router and modem.
or use a speed test to see if it is not your internet connection screwing up.
you could use the command and make a trace route to see your connection hoops from your place to Anet to see where the slow down occur.
on guildwars2 forum in support there is also a tool that you can use to make a test diag.
try this if it fail send a claim ticket to Anet support.
(edited by stephanie wise.7841)
in the case of the guildwars2 image that will load with css or js why does it need a redirect if it is stored on the server?
OK, very quick explanation (and honestly my last attempt as I highly doubt that discussing that stuff with you is of any value for ANet): well it should be of value to Anet since we can tell them what is going wrong. if they don’t know what is going wrong they wont know what to fix.
The FIRST time you call any thread on the forum you will basically see nothing else but HTTP-Status 200 for all files (if you cleaned your cache first, otherwise you will see a lot of 304)
If you then reload the page by pressing F5 (or if you navigate to a different page/thread), you will get a few HTTP-Status 200 and a LOT of 304.
304 means: your browser already has a LOCAL copy of a file and asks the server to send a newer one but the file on the server is the same as the one you already have. Which means: if you get 304, your browser WON’T download that file but will instead just use its local copy.
IF you click on a link like “https://forum-en.gw2archive.eu/forum/support/bugs/Stuck-in-the-map-or-seeing-map-art-issues/6224577” the server will send a 302 Status first. This happens (as Healix already pointed out(what I was trying to point out to Healix is that when doing performance test you make a page refresh and do not click a link that will redirect you to another page so in that case you should not get a 302 response because you made a request from a link) because the server recognizes that you’re requesting a certain posting in a thread and redirects you to the correct page in that thread. If you click on the example I provided, you’ll notice that the URL in your browser won’t be
but
both of those have 5 error http1512 unmatching end tags and script error7012 https could be compromise by youtube.
because the forum found out that posting 6224577 is on the 7th page of that thread and therefore redirects you to the “correct” URL. (yes adding page number to the url will send you to the correct page that you are looking for)
And like Healix and I already mentioned: you can clearly see that the initial GET-Request takes up most of the time. During that Request, the server queries the database to build the HTML-code for the page. And your browser won’t display anything before that initial GET-request is finished. Check out the attached screenshot. The browser won’t display anything for 4s. After that request is done, it will start rendering the page and download all embedded files (and it will download THOSE files more or less at the same time).
There are some other things that might matter (like load-order of JS-files, the number of maximum parallel requests to the same server, etc.) but explaining that stuff would get way too technical and doesn’t really matter for the problem at hand.
I get it that when the stuff is stored on your browser and the web page did not change the server does not need to resend you the data so it should take less time.
now I cannot say if Silmar Alech flushed the cache to make is test. but if he is able to make a test I would assume that the cache as been cleared. maybe ask him if he cleared the cache.
as for the 4 second I did not see it in either link you gave using the dev tool performance test. everything came out in ms.
do you really get over 4 second for that page? the only difference I would guess is that my browser(edge) let me interact with the page even before all the js script is done. so if you get over 4 second to get the page it could be cause by js since js play with the dom to modify the page.
(edited by stephanie wise.7841)
what test did you make that tell you that there is another problem?
The problem is the slow load time. Why is it slow? Because of the time it takes for the server to compile the page (this isn’t a simple *.html file), which is likely caused by the database. There is nothing you can do to help, as this a server performance problem that only ArenaNet can test. It doesn’t matter that css, js, images or whatever else takes however long to load, as that’s all done after the html is loaded, which is where the main problem is.
that is exactly why you run performance test with dev tool to see what is causing the slow down since you have the timing of every item from the server loading to the browser rendering. you can also view the error in html css js and if you have the server password you could correct it and save the change on the server. as for the server cloud front is amazon the client that use the server is Arenanet. so amazon correct hardware and software issue on the server. Arenanet correct the content that they put on the server.
A cloud database relies on cloud technology. Both the database and most of its DBMS reside remotely, “in the cloud”, while its applications are both developed by programmers and later maintained and utilized by (application’s) end-users through a web browser and Open APIs.
the data is stored on a server that is the database.
not sure what you say is not accurate. from my view it is accurate. it is the problem that comes out from test result.
I was talking about the inaccurate information in that long post, which there is frankly too much to point out. For the obvious one, what is HTTP response code 304 and what does it cause your web browser to do?
the other image on guildwars2 website do not send 3xx redirect so they are stored on a file on the server.
Once you understand what 304 is, do you realize why this is? Hint, every image on guildwars2.com should be a 304 response when you refresh the page, since the image should be cached by your browser.
false 304 means there is a redirect to a resource if not all of them are redirected it means that only some of them are. also the fact that when doing test you flush the cache and get the data from the server only.
and a guildwars2 gift image should be stored on the guildwars 2 website.
Why should images be stored on the guildwars2 website? I assume you mean on their servers? Hint, what is a CDN?
Amazon CloudFront is a global content delivery network (CDN) service that securely delivers data, videos, applications, and APIs to your viewers with low latency and high transfer speeds. CloudFront is integrated with AWS – both physical locations that are directly connected to the AWS global infrastructure, as well as software that works seamlessly with services including AWS Shield for DDoS mitigation, Amazon S3, Elastic Load Balancing or Amazon EC2 as origins for your applications, and AWS Lambda to run custom code close to your viewers.
You can get started with CloudFront in minutes, using the same AWS tools you are already familiar with – APIs, AWS Management Console, AWS CloudFormation, CLIs, and SDKs. CloudFront offers a simple, pay-as-you-go pricing model with no upfront fees or required long-term contracts, and support for CloudFront is included in your existing AWS Support subscription.
Amazon CloudFront is built on the expanding global AWS infrastructure that includes 44 Availability Zones within 16 geographic regions today, with announced plans for 14 more Availability Zones and five more Regions in China, France, Hong Kong, Sweden, and a second AWS GovCloud Region in the US. Amazon CloudFront also has 79 edge locations and 11 regional edge cache locations across 22 countries and 48 cities, helping ensure your applications deliver high availability, scalability, and performance for all of your customers from anywhere in the world.
the use of a cdn is that it gives you the file reducing the number of hoop by giving you the file closest to the client by connecting you to the closest server. so the same file is suppose to be stored among all their server location where ever you are connecting from. it is suppose to reduce time and latency and cost to reach the server closest to the client. since it count the number of hoops before connecting the client to the closest server on their network.
CDN = content distribution network
what is guildwars2 website it is a domain name that once you make the search query will pull up a through a dns server a address to connect to a server that host the domain where the database is stored. that it use a cdn to connect you to the closest server to save the number of hoops is fine, but why would it need a redirect to give you a server resource? since the data is suppose to be on the server?
in the case of the html path of fire it is the first thing that is suppose to load on a page so why does it need a redirect if it is stored on the server?
in the case of the guildwars2 image that will load with css or js why does it need a redirect if it is stored on the server?
(edited by stephanie wise.7841)
you seams to have made some progress on the dev tracker it takes 8,82 second to get a page request today.
3xx are redirect
304 is a type of redirect, but it redirects to nothing since it means the resource has already been downloaded. RFC 7232.
None of this even matters, since it’s not the problem. Most of what you’re saying isn’t even accurate.
so you see it is not because you click on a link that you made a redirect.
what I am trying to explain to you is that in the result it is what the server send if there is resource that the server needs stored on other server etc… they appear on the result. it is not because you clicked on a link to be redirected to another web page.
when you make a request to the server. it issue a response like this:
HTTP/1.1 200 OK, which indicates that the client’s request succeeded.
in the test result you will have other result like this: Http/1.1 3xx, 4xx, 5xx for each resource needed by the server or the web page.
That wasn’t a performance test, it was captured network traffic.
even if the guy would have pull those result from network traffic they would state the same response code 2xx, 3xx, 4xx, 5xx issued by the server for the request. so what is the problem?
not sure what you say is not accurate. from my view it is accurate. it is the problem that comes out from test result.
what test did you make that tell you that there is another problem?
since you say that this does not matter, since it is not the problem.
(edited by stephanie wise.7841)
Hi. My rig is fx 6300 oc to 4.5 ghz and rx 480 with 8 gb of memory running on crucial bx 100 at 2560×1080 resolution
The problem is cpu,it is not the strongest but a lot better than minimum req. The problem is not being able to reach 60 fps,I’ve tried a lot of things to make it run smoother but I havent got best solution. On open areas it is not the problem,but for example at lion arch my av fps from 45 to 60 drops to 24-32 fps. I know that the best solution is cpu change but it cant be done for know,any tweaks would’ve been aprecciated.
For comparison cpu rocks witcher 3 maxed out on 60 fps (except novigrad),forza horizon (with a few drops) and other demanding titles.I know this is mmo but I dont understand why with an old technology that game has it runs bad
PS.This post cant be messy,I am not native english speaker so forgive me any mistakes.Thank you
the answer is you can always get a better cpu it can help but the problem is not there. the real problem is that this games use dx9 and the dx9 api driver correct 95% of the code for address and memory location. when there is to much graphic on the map there is to much to fix and the cpu becomes bound to correct the code for graphic by the dx9 api driver that use the cpu, even if the cpu is faster the more you send through it the more correction it needs to make so you just delay the inevitable slow down. dx12 solve this issue by removing some layer from the dev so they can code better and use a dx12 api driver that correct only 5%. that means that the dev if they switch this game to dx12 it is at 95% on them if they make it work or if it fails. meaning very good coding many testing to not have any bug before release or update and dx 12 is pretty new so not many are able to code for dx12 or have lots of experience. dev for console are similar to dx12 dev on pc. since dev for console code more close to the hardware less layer between them and the hardware just like dx12 compare to previous version of dx that have more layer hidden from the dev.
don’t blame the dev this game came on dx9 and they code like they are suppose to on dx9 with the api driver correcting the issue at 95%. if they are able to move toward dx11 coding they could after switch to dx 12 but this could take a wild.
also what could help is faster hard drive since your pc always run at the speed of the lowest speed component and usely it is the hard drive. but like I said before the faster it go through the cpu the faster it is going to jam so it will only delay the inevitable. so people with slower system will start to jam just a little before you also jam when there is to much graphic on the map.
(edited by stephanie wise.7841)
now why are they putting redirect on those since they are suppose to be host on the same guildwars2 server?
The 302 (Found) redirect is because that’s how the forums work.
This topic for example is:
https://forum-en.gw2archive.eu/forum/support/bugs/Forums-have-slowed-to-molasses-speed
… which will redirect you to the last post you’ve seen. You can avoid that by adding /first on the end or a page number /page/2
The 304 (Not Modified) is because the image was already cached by their browser.
is it that they are pulling those resource on another server? why not store them on the right server to not need redirect?
Only the core forums are hosted by ArenaNet’s servers. Everything else is through CloudFront’s CDN, which isn’t a problem.
This forum software wasn’t really designed for this scope. It was made by the company Fangamer, which was only a few guys that wanted to make forum software tailored to games. ArenaNet used them for GW2 because they used them in GW1 for their small support forums. ArenaNet hasn’t updated these forums in years because Fangamer abandoned their own software. The recent performance problems are likely down to the database, where purging it may become necessary one day.
3xx are redirect
URL redirection, also called URL forwarding, is a World Wide Web technique for making a web page available under more than one URL address. When a web browser attempts to open a URL that has been redirected, a page with a different URL is opened. Similarly, domain redirection or domain forwarding is when all pages in a URL domain are redirected to a different domain, as when wikipedia.com and wikipedia.net are automatically redirected to wikipedia.org. URL redirection is done for various reasons: for URL shortening; to prevent broken links when web pages are moved; to allow multiple domain names belonging to the same owner to refer to a single web site; to guide navigation into and out of a website; for privacy protection; and for hostile purposes such as phishing attacks
In the HTTP protocol used by the World Wide Web, a redirect is a response with a status code beginning with 3 that causes a browser to display a different page. If a client encounters a redirect, it needs to make a number of decisions how to handle the redirect. Different status codes are used by clients to understand the purpose of the redirect, how to handle caching and which request method to use for the subsequent request.
HTTP/1.1 defines several status codes for redirection (RFC 7231):
300 multiple choices (e.g. offer different languages)
301 moved permanently
302 found (originally “temporary redirect” in HTTP/1.0 and popularly used for CGI scripts; superseded by 303 and 307 in HTTP/1.1 but preserved for backward compatibility)
303 see other (forces a GET request to the new URL even if original request was POST)
307 temporary redirect (provides a new URL for the browser to resubmit a GET or POST request)
308 permanent redirect (provides a new URL for the browser to resubmit a GET or POST request)
in the case of the 302 is was a html document for path of fire.
in the case of the 304 it was a gift image.
when you make a web page you have one file for html(Hypertext Markup Language (HTML) is the standard markup language for creating web pages and web applications.)
then you have one page for css (Cascading Style Sheets (CSS) is a style sheet language used for describing the presentation of a document written in a markup language.1 Although most often used to set the visual style of web pages )
and one file of javascript It is used to make webpages interactive.
those file are stored and host on a server now if you need a redirect to another location to get some html or a image it is because it is not stored on the same server.
now on a web page you might have link that redirect you to other site for image or video. but unless you click and make a request the server will not send you a response to your browser. the only time it will send you stuff is if it is coded to do it with out your interaction.
but a html file of guildwars2 path of fire should be stored on the guildwars2 server.
and a guildwars2 gift image should be stored on the guildwars 2 website.
the other image on guildwars2 website do not send 3xx redirect so they are stored on a file on the server.
when you make performance test on a website with dev tool it it gives you the timing and request of the web site. it is not because you moved somewhere else using a link, it gives you all the timing for all the stuff that the web site send to your browser the loading(everything sent to you by the server with each item timing.), scripting(the time it takes the scripting to be achieve), rendering(the time it takes the rendering on the browser to happen so you see the result on the screen). when you make the performance test what you need to do is set it to highest timing so you get the result by the highest timing to the lowest most often it will be in loading time that you will find the issue. you can also visit the JavaScript call stack to see those 3xx 4xx 5xx with a name next to it, to know what is trying to make a call to add something to the webpage.
so you see it is not because you click on a link that you made a redirect. when you are doing performance test you start the page and make a refresh of the page. then when the page is loaded you end the test and get the result.
as for cloud front there is a file called asset in that file there is 2 file one file is for js( javascript interactive application and programming) and the other is for css(cascading style sheet for the layout and appearance of the page.).
(edited by stephanie wise.7841)
You have to open a specific thread with postings in it. This takes many seconds. Just opening the forum overview or thread overview is always fast. Opening a thread not. It looks like this:
well from what you have show in the picture there is a 302 path of fire html document and a 304 gift image redirect get request that cause issue. now why are they putting redirect on those since they are suppose to be host on the same guildwars2 server? is it that they are pulling those resource on another server? why not store them on the right server to not need redirect? or is it a js bug that pull this from another location and change the dom?
(edited by stephanie wise.7841)
Um… can someone, a dev or mod, clarify the minimum space requirements? It says 50 GB. Is that for all the current content?
Right now, GW2 is about 29.4 GB for its GW2.dat file (and I have HoT). I only have about 32 GB of space left on my computer… Do I actually need 50 more GB or is the 50 GB including at least the core game?
That is an excellent question. I’ll check for you.
And the answer is, the 50 GB is for everything, not in addition to what’s already in use. Thanks for asking — it’s worth knowing in case others wonder about it.
Wait so…. I’m gonna have to download….. 50 gigs of an expansion?? Oh dear god.. time to go steal someone elses wifi for a day or two
call your isp buy a block of data for the month. a lot cheaper then passing your data limit and paying the over charge.
most that have commented on this post fully missed my points but that is ok .and their should be minimum specs for games . as them are all fine and good
what is not good is the fact their is no high end specs at all for this game . as well as the fact you can not run 3 or 2 even GIGABYTE GeForce GTX 1080 DirectX 12 GV-N1080D5X-8GD 8GB 256-Bit GDDR5X PCI Express 3.0 x16 ATX Video Cards at the same time for this game
or use full 8 or 10 core at all . but not only that if me and my friends can take a $400.00 computer and tweak it using used $100.00 parts and make the game run better with a few well known tricks and so forth . like in this video case in point .
https://www.youtube.com/watch?v=Fg-R8iZ-Bnsand play grand theft auto or even wow on a $400.00 used parts computer well then it says a lot about cheep computers and get the same 70fps frame rates as well as high end computers .
just goes to show how this game really needs to upgrade and over hall the high end system specs and I know I am not the only one that would love to play this game in 4K with 100 fps and more
but with no support for said hardware software for us high end users .. it just does not make that new shiny pack worth it. even more
so when I can take my $400.00 used parts computer and get the same out of it and save my high end computer for games like world of war craft and grand theft auto and over watch and got to say for $400.00 used parts the game looks as good as it does on my high end computers
What you are asking is for an engine upgrade, not a game systems upgrade. Game systems can be done by simply updating those same systems to include new features. These can include character progression systems, models and textures, etc. in a way it’s a patch really.
An engine upgrade is a whole different beast. It is usually a huge undertaking for any developer to do any sort of changes to their game engine. What you are asking is for ANet to change the architecture on which their engine is built upon. Nevermind the fact that there are no games currently that go above 4 cores, and very few that go over 2. And the fact you can’t SLI a 1080 (we don’t need the full name of the card, please don’t…) is irrelevant. Such a card is already overkill on its own, SLI is redundant.
So basically, you are complaining about something you have either never experienced, or have no need for. And we don’t need to see your chassis, this isn’t an kitten contest.
Stick to asking for 4k support, which as far as I know is actually a reasonable request. (And even that, I have seen Eyefinity setups running this game fine)
Ryzen and Threadripper are barely out of the gate, so waiting for support for them is unrealistic at best.
So what are you complaining about again? That you can’t fit your 10cm plug into a 5cm socket? Well no sh-.
How about you complain about engine optimizations eh? I remember this game during closed beta and performance wise it is a far cry from now.
You’re quite mistaken on games not using more than 4 cores. Several engines modern engines use 8+ now. They also run well on older machines, which is probably a lot of GW2’s target demographic. The game needs better optimization. Large raids. world bosses, and pvp suffer dramatically on any machine and that is due to this engine.
the thing is they would need to upgrade the engine to use more core or to get dx12 with more core(since this game run on dx9) as for sly not needed what is the point of having 2 graphic card that work at 50% when you can use one at 100% and that does the job. yes for optimization to solve all the graphic lag cause by the dx9 api driver that correct the code(for address and memory) for this they could probably improve the coding and move it towards dx 11 or even dx 12 eventually in the long run. since the switch from dx11 to dx 12 is pretty easy it seams. for 4k you need dx 12. but graphic lag that bottleneck the cpu (cpu bound) is only one part of the lag the other part is server or network related when you have many people connecting at same place to play together you always have higher risk of lag. just like when you roll on highway and every one take the bridge and you get stuck for 2 or 3 hours. the problem is not the engine on it self it is the coding with the api driver of dx9 that correct 95% of coding error. while dx 12 the coding must not have error since the dx12 api driver solve only 5% of problem, this means the dev have more work and testing to do before they release the game. since the responsibility is 95% on their shoulder for the game to work good or fail bad. the question is do you want a expansion in 5 to 10 year from now?
made a test with static scan they have css property webkit vendor name issue very very long list of them. that can cause compatibility issue with different browser. they also have error unsuspected token at line (31,1) script.
so yes they have some fix to work on.
i was able to buy path of fire, but when i went to plug in my code it says that the code isn’t recognized by the system. is anyone else having this issue?
if it is like hot expansion you will need for the expansion to be ready you made a pre purchase but it is not ready to download the expansion so you will have to wait.
yes got some error in console
html 1506 unexpected token path of fire(31,1) //guildwars2.staticwars.com/gen/pof/strings-en.e2c993b5.js’></script>
media 12598 Independent composition is disabled for video rendering. This can negatively impact performance.
media 12297 Independent composition is now enabled for video rendering.
from static scan:
CSS Prefixes
We’ve found that this webpage may have missing vendor-specific prefixes or may have implemented vendor-specific prefixes when they are not required in common CSS properties. This may cause compatibility problems with how this webpage renders across different browsers.
When possible, this report also includes vendor prefixes that represent many browsers including Chrome (-webkit), Firefox (-moz), Internet Explorer (-ms), Opera (-o), and Safari (-webkit).
View list of selectors we detected
The following is a list of missing selectors and their properties that may be causing compatibility problems. For example there may be a -webkit-box-shadow property but no box-shadow property, preventing non-WebKit browsers from rendering box shadows.
Location: //guildwars2.staticwars.com/gen/po
there is a lot of it. I cannot put all of them in here since it is css the forum protection block it.
if you want to try it your self copy: https://www.guildwars2.com/en/path-of-fire/
go to this link: https://developer.microsoft.com/en-us/microsoft-edge/tools/staticscan/
paste the url and run the test look on the left under modern web interoperability click it then look for css click it look on the right for selector click the arrow it will show you the file location and all the css issue.
I have counted 149 of them.
(edited by stephanie wise.7841)
The german forum got back has its previous speed.
It’s still way slower than the english one, though. Opening a thread in the german forum takes about 5 seconds. Here it is about 1 second.
made a performance test for the german forum the only difference is a style calculation to the dom that need to apply css and recalculate that ads 23.93 ms to the loading of the website german version so it is far from the 4 second more that you say it takes.
OK, perhaps I wasn’t clear.
To log onto these forums, my “user id” is my email addy. Let’s say I hit the letter “F”, the site recognises this and lists my full email address below the password field. If I tap that email address, it attempts to auto fill the “user id” field – it seems to flash on-screen then the field almost immediately gets set to a null entry.
I don’t ever use an auto fill option for passwords.
I’m not sure why you mention Windows 10 as this is exhibiting only on my iPhone 5 with Chrome and iOS 9… Windows 10 on my PC with the latest Chrome browser has no issue.
Hope that makes sense! No big deal, just a mild irritation
ETA – I’m currently on the PC and have just thought of something. If that works, I’ll delete the thread!
ok to answer your question if your email and password does not work there is different issue that could cause this:
1 your email address or password does not match what is acceptable on the server.
2 it does not get fill because you do not have it in the memory of the phone or the website app memory.
3 it can be block by security on the firewall.
4 there is problem with the web site or code in use.
now why I told you about Chrome and windows 10 simply to state to you that they have issue with memory (put a band aid on it)
Windows and Chrome forums have populated with complaints of the 64-bit version hanging and or crashing when in use. Similar to the YouTube for Windows Phone situation, the Chrome team attempted to develop around Microsoft’s APIs for Windows 10, rather than using the costly official tools for Microsoft’s 64-bit systems. Understandably, the Chrome team chose to find a solution that did not cost $9,995 (the cost of Microsoft’s 64-bit tools) to implement. Unfortunately, for the Chrome team, without the official tools, the beta version of the Chrome browser fell victim to the new way windows 10 handles memory
and password and they are working on it right now.
this came out 3 month ago:
Once downloaded, the request is triggered the very moment the download directory is opened in Windows File Explorer to view the file, delete it or work with other files (which is pretty much inevitable). There is no need to click or open the downloaded file – Windows File Explorer will automatically try to retrieve the “icon“. The remote SMB server set up by the attacker is ready to capture the victim’s username and NTLMv2 password hash for offline cracking or relay the connection to an externally available service that accepts the same kind of authentication (e.g. Microsoft Exchange) to impersonate the victim without ever knowing the password.
Currently, the attacker just needs to entice the victim (using fully updated Google Chrome and Windows) to visit his web site to be able to proceed and reuse victim’s authentication credentials. Even if the victim is not a privileged user (for example, an administrator), such vulnerability could pose a significant threat to large organisations as it enables the attacker to impersonate members of the organisation. Such an attacker could immediately reuse gained privileges to further escalate access and perform attacks on other users or gain access and control of IT resources.
does this answer your question?
When I attempt to log on to the forums from my phone, the “auto fill” sees my email addy but as soon as I select it from the drop down, the field is automatically cleared. I have no choice other than to type it in each time.
Has anyone seen this before? Using my PC is fine. I’m using the latest Chrome browser in an iPhone 5.
Thanks
why do you not try it with the iPhone safari browser. Chrome last year was found to have memory issue making it incompatible with windows 10 and they put a bandaid on it. this year it was found to have security password issue that they are still working on. now if you are using a iPhone 5 with a brand new program can there be compatibility issue? as for your autofill it most not be in memory if you need to fill in manually each time. check your setting and where the password is saved(phone or web app site). not sure why you are mixing email with web site password. any how usely your phone can auto fill password unless you are using a web app that will fill it for you from your web password app. sometime it can ask you for a password that you need to fill in manually to connect your password app. if it is only on one site that it does not work I would say to you to advise the company that make the password manager for support. you could also do some testing of your own review the code of the web site and see why your code does not load. simple test would be to use a static scan tool to check if their web site jQuery is up to date for what they are trying to do. if it is not up to date it will show and tell you the version in use and the version that should be in use for the specific line of code that they are using it on.
you might need some tool that can be use to make a redirect middle man attack and use it to connect your phone to your pc to make some debugging in this case your pc will become the man in the middle where you will control the code send to the phone. will probably have to check the code over and over again by removing line of code and putting back until until you are left with the part of the code that is not working. then you can call the web site or company that makes the app and tell them the line of code that is causing the issue so they can fix it.
(edited by stephanie wise.7841)
If you use an adblocker to block google analytics, you block doubleclick as well (“colateral damage”), because ga loads doubleclick, but the forum slowdown continues to happen. It’s exactly the same. It is the forum server itself, not any 3rd party server that has the issue.
adblocker are used to block ads that cause slow down in performance and bad script that can be use to fraud. block the bad ones you can set it up to block all of them if you want to. but in the case of a server using a third party service that is expire and needs to revalidate it affect the server connection it self.
but what you do not realize is that the doubleclick.g.net is expire since fri,1990 so it should not be in use. when I made test it takes it 4 minutes 36 second to load. so it is causing slow down, it got a 302 in the pingdom test. if some code try to use it and load it when you request the page and that is not responsive since it is expire in 1990 it as no cache and needs to be revalidated. so it might try it again and again trying to revalidate making the call over and over again to doubleclick.g.net for what ever resource the website was using it for, before giving you the forum page request. even that you view it like a third party the server is making the connection to that third party that as no cache and needs to revalidate x number of time since it expire in 1990. so that x number of time is added to your page request and that number was 4minutes 36second.
Common redirects are 301 and 302 redirects which use HTTP to explain that a page or resource has moved. A 301 redirect is permanent and a 302 redirect is temporary. These are both server-side redirects which means that the web server is using HTTP to direct the browser to the new location of the file. Web browser can handle these types of redirect much quicker than client-side redirects and can cache the correct location of the file.
Redirects that use the http-equiv=“refresh” attribute or javascript can introduce even longer waiting times and performance issues and should be not used if at all possible.
Removing redirects
There is a best practice of sorts when removing redirects…
Find redirects
Understand why redirect exists
Check to see how it affects / or is affected by other redirects
Remove if not needed
Update it if it affects / is affected by other redirects
Billfreist you are saying it is because the map stay open to long does it do a graphical bottleneck on the processor(cpu bound)?
I’m not BillFreist, but any software developer has an idea what may happen here. The skill lags you see are not connected to any graphical issue on your client. The skill lags are completely produced on the server.
The map on the server is implemented as a long checklist of things to do. Whenever a player moves or initiates an action, this is added to the checklist, and on the next pass through the checklist, it is actually processed by the server program. After that, the action may be removed from the checklist, or kept, or it spawns other actions – just according to the definition of that action.
There are also permanent actions on the checklist that are processed over and over again. For example the updrafts at the Dwayna Reliquary – they are turned on or off with some trigger, and this is processed over and over again with that checklist.
The checklist is processed in a fixed interval, perhaps once every second. Every second the map state is processed and the state for the next second is generated. That next second, the map state is processed again and the next to next state is generated. And so on.
Now, if the checklist grows so big that the server CPU cannot process all items within the time frame of the interval (1 second, or whatever it may be), you get a backlog. The next run through the checklist has to do 2 seconds instead of 1. In this case, you experience a lag of 1 second, because the server was not able to generate the map state for the previous second.
Siren’s Landing seems to have a problem with the items on that checklist: there seems to be more items being put on the checklist than put off in the long run. Some event, some map specialty, whatever it is, puts items on that checklist that are not all put off later. And at the moment the CPU of the server is not able to process all items, we players begin to experience lags. If players leave, the item list shrinks and the lags go away for a short time, but if some event stars and players use skills, the item list grows again and you get lags again.
It’s probably a rough description of the issue and much guesswork about the actual server design, but you may get the idea.
yes that is why I was asking to have more info on what is the issue.
we know since a couple of year that this game use dx9 and it is cpu bound.
meaning that if the processor have to much stuff to compute the dx9 api driver that correct the mistake (address and memory location etc…)stuff pile up and up and eventually you experience graphic lag. so there is a constraint to follow for the map graphic and the number of player on it so that the game does not become cpu bound.
now he say that the map need to be reset to flush the map memory. if we talk about the graphic and programming on the map that are fix and do not move(structure, tree, rock, updraft fix or appearing disappearing, teleport portal, fix npc, node etc…) this should not change. after you have the ai of the npc that move and sometime fight and the ai of the foe npc that get kill that some of them get refresh on the map after a amount of time as past, and the event that generate extra foe and boss this comes and go also so the number should not grow. after that you have the player and the map position system for when they use skill log out log in or use skill that make them move or teleport on the map with different amount of time to keep it in memory. or when they collect node those node appear as used for a certain amount of time, same for chest for the player on the map until the map refresh. you also have the new mastery siren song pop in and out at different area that player interact with and keep the skill until it is used or replace by another one, you have the new leyline skill that replace your skill until you use them. on that part the memory of the map can grow since there is many interaction on the map happening pretty quick in fight with a lot of different timing to compute and keep track. so it would be like a memory issue. similar to a memory leak on a web page when you make some sampling and compare them and the memory is growing when it should be the same.
in the case of the game I would guess that player memory interaction is the hard one to follow as for fix stuff that does not change it should be easy to see since you should always have the same amount.
I wonder if it would not be something to try at the place of refreshing the map more aggressive to put less player on the map. to see if it fix the issue until they find the bug in memory that cause the issue and fix it. since the hard bug to find is with player interaction. I guess that it might be to much skill(mastery siren song+ leyline energy skill to follow on the map with different timing to follow.
also since we know that oriculum and elder wood node give only 1 at the place of 3 there is probably a bug with those node also does it play a role with the map memory that needs to be computed?
(edited by stephanie wise.7841)
made another performance test the forum request takes 50,86 second to load today.
test from pingdom:
rating: f leverage browser caching
The following cacheable resources have a short freshness lifetime. Specify an expiration at least one week in the future for the following resources:
//dviw3bl0enbyw.cloudfront.net/sprites/0000/0040/Frm_ICON_AccountIssues.jpg
//dviw3bl0enbyw.cloudfront.net/sprites/0000/0041/Frm_ICON_Announcements.jpg
//dviw3bl0enbyw.cloudfront.net/sprites/0000/0043/Frm_ICON_Bugs.jpg
//dviw3bl0enbyw.cloudfront.net/sprites/0000/0046/Frm_ICON_DevTracker.jpg
//dviw3bl0enbyw.cloudfront.net/sprites/0000/0047/Frm_ICON_Dungeons.jpg
//dviw3bl0enbyw.cloudfront.net/sprites/0000/0049/Frm_ICON_Elementalist.jpg
//dviw3bl0enbyw.cloudfront.net/sprites/0000/0050/Frm_ICON_Engineer.jpg
//dviw3bl0enbyw.cloudfront.net/sprites/0000/0051/Frm_ICON_EventsMeets.jpg
//dviw3bl0enbyw.cloudfront.net/sprites/0000/0052/Frm_ICON_FanContent.jpg
//dviw3bl0enbyw.cloudfront.net/sprites/0000/0054/Frm_ICON_Guardian.jpg
//dviw3bl0enbyw.cloudfront.net/sprites/0000/0056/Frm_ICON_GW2Discuss.jpg
//dviw3bl0enbyw.cloudfront.net/sprites/0000/0060/Frm_ICON_Lore.jpg
//dviw3bl0enbyw.cloudfront.net/sprites/0000/0061/Frm_ICON_Mesmer.jpg
//dviw3bl0enbyw.cloudfront.net/sprites/0000/0063/Frm_ICON_Necro.jpg
//dviw3bl0enbyw.cloudfront.net/sprites/0000/0066/Frm_ICON_PlayersHelpP.jpg
//dviw3bl0enbyw.cloudfront.net/sprites/0000/0067/Frm_ICON_PvP.jpg
//dviw3bl0enbyw.cloudfront.net/sprites/0000/0068/Frm_ICON_Ranger.jpg
//dviw3bl0enbyw.cloudfront.net/sprites/0000/0069/Frm_ICON_Suggestions.jpg
//dviw3bl0enbyw.cloudfront.net/sprites/0000/0072/Frm_ICON_Thief.jpg
//dviw3bl0enbyw.cloudfront.net/sprites/0000/0073/Frm_ICON_Warrior.jpg
//dviw3bl0enbyw.cloudfront.net/sprites/0000/0075/Frm_ICON_World1.jpg
//dviw3bl0enbyw.cloudfront.net/sprites/0000/0078/Frm_ICON_World4.jpg
//dviw3bl0enbyw.cloudfront.net/sprites/0000/0079/Frm_ICON_WorldvsW.jpg
//dviw3bl0enbyw.cloudfront.net/sprites/0000/0080/Frm_ICON_BlogComm.jpg
//dviw3bl0enbyw.cloudfront.net/sprites/0000/0086/Frm_ICON_API.jpg
//dviw3bl0enbyw.cloudfront.net/sprites/0000/0088/Revenant_Icon.jpg
//dviw3bl0enbyw.cloudfront.net/sprites/0000/0089/HoT_Icon.jpg
//ssl.google-analytics.com/ga.js
Response Headers
302
Pragma
no-cache
Date
Mon, 31 Jul 2017 13:59:47 GMT
Last-Modified
Sun, 17 May 1998 03:00:00 GMT
Server
Golfe2
Access-Control-Allow-Origin
*
Content-Type
text/html; charset=UTF-8
Location
Response Headers
302
Pragma
no-cache
Date
Mon, 31 Jul 2017 13:59:47 GMT
Last-Modified
Sun, 17 May 1998 03:00:00 GMT
Server
Golfe2
Access-Control-Allow-Origin
*
Content-Type
text/html; charset=UTF-8
Location
//stats.g.doubleclick.net/r/collect?v=1&aip=1&t=dc&r=3&tid=UA-18978290-1&cid=1228902663.1501509588&jid=648319188&v=5.6.7&z=1238708533
Cache-Control
no-cache, no-store, must-revalidate
Alt-Svc
quic=“:443”; ma=2592000; v=“39,38,37,36,35”
Content-Length
370
Expires
Fri, 01 Jan 1990 00:00:00 GMTCache-Control
if that 302 from //stats.g.doubleclick.net/r/collect?v=1&aip=1&t=dc&r=3&tid=UA-18978290-1&cid=1228902663.1501509588&jid=648319188&v=5.6.7&z=1238708533
from google analytic expire on fri,01Jan 1990 is not in use can be a security redirect concern and can cause slow down should it not be remove?
(edited by stephanie wise.7841)
One issue was identified in content and a band-aid was released in that hotfix. As a backup plan, we also put in another code change that will allow us to setup a maximum lifetime for each instance of the maps to help alleviate the “lag” before it starts, as we’ve identified it to be based off of how long the instance of the map has been running. We put this into effect about 24 hours ago, maybe a little more, with a pretty conservative estimation for how long the maps should remain open.
I’ve just deployed a more aggressive change so the maps don’t stay open quite as long. I know this also can be annoying when a full map is treated as an empty one, forcing you to join a different instance. But ultimately we want to help the lag while we get a proper fix together for the issue.
Billfreist you are saying it is because the map stay open to long does it do a graphical bottleneck on the processor(cpu bound)?
or is it simply the memory dump for the map that become to much fill and a map reset needs to be done?
also noted that on this map some node only give 1 at the place of 3 for oriculum and elder wood is that a bug that will be fix also?
lag seams to happen often in the balthazard area (where monster attack you and lag kill you)and the lava tunnel on the right of it (lag kill you from burning to death)
a lot more speed today on the forum made a third performance test everything is under 1 second timing.
I found a error code on console when moving from the main forum page to a subset of the forum, error code is dom7011 back and forward caching disable on the page. from my understanding when you get a new page and no change is been done since last visit to the page the server do not resend all the page on each navigation. if it is disable then each time you move to a page the server needs to resend all the data. if it is enable then only when there is change on the page compare to last time the page was visited then the server will resend data. if there is no change the browser will load the web page from the cache.
of course this is disable if you are login in a secure https.
another error code was script 5 bug clicking on bug brings you to the debugger on line 1,1 where the doc html start page code is.
the devtracker link is still very slow I gave up on it after many minute waiting.
also used static scan to look for other issue. what is found:
The following is a list of missing selectors and their properties that may be causing compatibility problems. For example there may be a -webkit-box-shadow property but no box-shadow property, preventing non-WebKit browsers from rendering box shadows.
Location: //d1r2pgr9caw5gy.cloudfront.net/as
Selector
Property
Source line # 1
img.rotate
animation
hope it can help you out.
(edited by stephanie wise.7841)
just made a performance test with dev tools what takes the longuest to load is double click.g.net. in the performance graphic hole you have javascriptcall stack for google analytic those are for ads revenue. those takes even longuer to load then the image and web kit on the web site. could be a big part of the issue.
It “could” be a part of the problem but it isn’t. I did a few tests using wget and the DE-forum (as the issue seems to be a LOT worser on the Non-EN-forums). I basically just ran
wget.exe —no-check-certificate -d -o"gw2f.log" https://forum-de.gw2archive.eu/forum/game/gw2/Forum-teilweise-extrem-langsam
and it still took ages. And wget doesn’t download all those images/stylesheets/javascript-files that a browser downloads.
If you check the HTTP-headers the server sends in his response, there is one thats very interesting: “X-Runtime” – it seems to be added by the Rack Ruby-Module and contains the time the server needed to process a request. I did a few tests and the lowest I saw was “24.768275”. the highest was “97.057134”. The webserver spends somewhere between 20 and 100 seconds processing a request – so its not a problem of bad routing or slow loading external files but a messed up server or database (personally, i would start by rebuilding the database-indexes as it feels a lot like they are messed up).
tiscan according to what you are saying it would be a server bottlenecking at the processor level when issuing request.
1: this can be cause by spike in the user accessing the server.
2: it could be also if they are using the same server for static site and application.
3: it could be that the server is serving the game and the web site at same time.(since sometime when the game is down the forum is also down.) probably the processor bottlenecking. some stuff lag in the game or cause overhead. making the processor in the server working extra hard to keep up.
as for the quote that you took from yesterday about the doubleclic.net(4 minutes 36 second) and google analytic. the timing was over 1 second using dev tools. anything over 1 second or close to one second is enough to be perceived by user as a slow web site. that dev tool performance test is made to find exactly what is causing slow down from what is being sent by the server to the web browser. as for today the issue seams to be at the request forum page (19,26 second). but the timing of the item downloaded at the page request don’t seams to match the total timing of all the element downloaded of course each image of 1 inch on the page equal the same size as the total html and css on a page of 5kb on a fast connection it should not matter since they can send over 766 page in 1 second. (1page+ 10 image= 11 page) onless they are hosting the forum on a 28k line.
I have to agree with you that it could be a processor bottlenecking on the server. but the page request send a http 1.1 200 ok response from the get request.
just made a performance test with dev tools what takes the longuest to load is double click.g.net. in the performance graphic hole you have javascriptcall stack for google analytic those are for ads revenue. those takes even longuer to load then the image and web kit on the web site. could be a big part of the issue.
hope it help you in your work to solve the issue.
update: new performance test http request forum takes 19,26 second to load. better then yesterday. http forum request: content html css. size 5.94kb
best guess i would say it is either a server connectivity problem or you try to load to much stuff at start( like image, webkit or js that manipulate the dom.) that you could push back to be done after the page is loaded.
I do not see from the stuff that is loading alone how you can reach 19,26 second since the biggest one it takes about 200ms to load and the second biggest one is 160ms to load the rest of them are about 12ms to 16 ms in loading time.
as for the js you have 3 file using it. ga (google analytic) cloud front (webkit) and onload.
hope it help you to fix the issue.
(edited by stephanie wise.7841)
I lost my title and 500 ap point on my account and received mail from Lor-748 title issuing error saying that is golem made error and that I was a new recipient of the God walking among mere mortal. I am a old recipient of that title.
he said he revoked my title so he does not go in jail for is golem that makes error.
well he(scholar Aiti) made a error I got that title playing gw 1.
he stole my title and 500 achievement point from me I want my title and point back and that scholar Aiti incarcerated for is crime.
lag spike and disconnect seams to be higher this year. when many people experience this it is more then likely on anet side of things or very close to them. if it is only you check your connection make some speed test and tracert to see where the issue is happening between you and anet server if you see excessive timing on the route or some unknow result they are probably the issue. unknow is when they block the icmp but the icmp is used by server and router to determinate the mtu. what happens is that the packet get fragmented or lost and the icmp being block the server or router receiving end is blind to this and have issue to re ask what packet is lost since it does not see it.
https://en.wikipedia.org/wiki/Internet_Control_Message_Protocol
first there was gw1 3 expansion. then gw2 some part of the story was season thing that if you missed you will not get (that introduce braham rox taimi). after that there is living world (ls) after that you have invasion of scarlet in lion arch I think you can buy ls before heart of thorn expansion then there is more ls 3 and 4.
the cat is not bad and deserve a home. but will they ever give something useful they make soup you cannot eat and give you dead bird to clean up. any chance that you can put the dead bid in the soup so it give you something useful. or will having all the cat give you something daily in the home instance? or maybe a bonus drop from farming nodes for each cat you have in the home instance would be idea?
I liked everything except the achievement with the boat that seams to be to up scaled to achieve. to many foe that attack the boat and their bar seams to require a lot more cc then usual.
also moving north to south or south to north seams a bit long maybe a ley line could have help to move a little faster.
I have encounter one bug in the minister room if you go get the cat shadow to early when you come back to the minister room and kill the foe one is missing block progress. also the golem repair sometime need to be done twice probably a bug there also.
the achievement with item to many item that fill inventory space not enuff info if you need to keep or delete putting trophy on it with a price to sell as junk to merchant would have solve that issue.
the Cauducus book say not completed when it is completed another thing to look at.
some node sometime do not give shard not sure what the issue is with nodes.
the story was great, the map was great.
(edited by stephanie wise.7841)
It was an episode which occasionally felt very plodding and the story step where you just fill a bar by doing map stuff felt lazy.
Then I played the final instance and it blew me away. The final fight felt way too chaotic and tuned for more than 1 person, but in essence it was a decent mechanic in a brilliant room and finished off after with a very intriguing twist. The dialogue from the start of the final instance was excellent – from the dungeon joke, to Canach, really enjoyed it all.
Closure of a an arc felt premature, especially as it didn’t really make any sense to close it off this early, but at least a loose end is tied off for a change. Map was formulaic, but good fun. Not sure i;d repeat play it often mind you.
Leather farming area was a bad idea. It felt like we;ve gone back to the old MMO days a bit and locking a poi in a group area will prove unfair to many. Simpler would be to improve drop and salvage rates all round.
Na leather farming is good issue is that those enemy are hard to kill when solo. the poi I have access on all 9 class so no issue there. to farm leather get a couple of people to help you out.
Thoroughly enjoyed the episode as it grew to an excellent ending, I’d feedback that solo bits need tuning to solo players better and curency needs to be in the wallet without a single exception. We’ve fed this back enough now for this not to be still cropping up. Also, please stop with the 1 point per achievement. Can we get back to 5 again so we feel rewarded?
I have solo the final part on all 9 class some class are harder then other with the jade construct fight. it is possible to do it on all 9 class some class require more time to achive.
I suspect this has to do with running the game not on the lowest settings. (Like maybe it is high post processing effects causing FPS drops)
For my potato machine, I run everything on super low for WvW, and never have any noticeable effects from Kodan Tonic spam.
While it would be nice ANET to fix this abuse, but, for now, you can try setting everything low, or diagnosing which setting(s) is(are) related to the lightning effect.
nope I would say it is cause by dx 9 api that try to solve programming issue on the cpu. the more graphic that are send the more programming issue the dx9 high level api try to solve. the slow down happen on the cpu(cpu bound issue)
dx 12 low level api require that most of the programming issue be solve from the start so that there is no slow down in the cpu.
Previously DirectX has strictly provided only a fairly high level of hardware abstraction to make the life of coders easier. However, the downside is that developers are less able to optimise performance for specific hardware. With Direct3D 12, Microsoft will provide more direct access to hardware features.
One of the key improvements is a reduction in draw call overhead, which is the delay inherent in the CPU asking the GPU to render something. This had become something of a bottleneck in previous versions, limiting the amount of objects that could be on screen, but with the new changes the hope is that the GPU will no longer be left waiting for the CPU to tell it what to do.
Direct3D 12 will allow—and force—game developers to manually manage all resources used by their games more directly than before. While higher level APIs offer convenient views to resources such as textures, and may hide others like the GPU-native representation of command lists or storage for some types of state from developers completely, in D3D12 all of these can and must be managed by the developers.
This not only means direct control over which resources reside in which memory at all times, but also makes game programmers responsible for ensuring that all data is where the GPU needs it to be when it is accessed. The GPU and CPU have always acted independently from each other in an asynchronous manner, but the potential problems (e.g. so-called pipeline hazards) arising from this asynchronicity were handled by the driver in higher-level APIsyou can read more at this link:
http://www.pcgamer.com/what-directx-12-means-for-gamers-and-developers/2/
So ignoring exactly everything written in this fantasy salespitch of DX12, has there been any DX12 capable game these last 2 years that has shown anything other than marginal single digit fps improvements or considerably lower fps for the same visual quality as previous DX versions?
to answer your question if some games are dx 12 follow the link:
https://en.wikipedia.org/wiki/List_of_games_with_DirectX_12_support
I suspect this has to do with running the game not on the lowest settings. (Like maybe it is high post processing effects causing FPS drops)
For my potato machine, I run everything on super low for WvW, and never have any noticeable effects from Kodan Tonic spam.
While it would be nice ANET to fix this abuse, but, for now, you can try setting everything low, or diagnosing which setting(s) is(are) related to the lightning effect.
Useful stuff about directX 12 clipped for brevity.
you can read more at this link:
http://www.pcgamer.com/what-directx-12-means-for-gamers-and-developers/2/
I am not claiming that post-processing effect setting is the sole cause. I am suggesting to the OP to lower the settings to the minimal and see if that culls out issues. Or to systematically single out the most consuming graphical setting in regards to Kodan Tonic Spam.
While your text is nice about having Directx 12, but Guild Wars 2 isn’t nor will it be in the near future in my opinion.
And as I already stated:
For my potato machine, I run everything on super low for WvW, and never have any noticeable effects from Kodan Tonic spam.
Keeping in mind, that this would mean you may only see 25ish players render at a time (because they were culled), and the rest are tag names running around.
was just stating the fact that guildwars2 use dx9 that is a high level api driver your graphic card as no issue since the cpu is the slow down and bottle neck. you graphic card is waiting on the cpu to solve the issue to send to the graphic card. the more graphic are push at same time the more it bottle neck the cpu.
well as for if guild wars 2 will update a version to dx 12 since their game is a big game with lots of detail and graphic and many player interacting. type of game that can benefit from dx 12. I do not see it happening in near future also. maybe in a couple years. since it will be more job and responsibility for devs.
but that you run graphic high or low in the setting, does not change anything much unless that you have a very old pc with a old very low performance graphic card.
since cpu and graphic card have not change much in the last 5 year. cpu have about the same clock speed and only vary in the number of core to do multiprocessing(running multiple program at same time) as for graphic card they can do 4k now more pixel on screen. but it is still a graphic card making graphic on screen if it was good when guild wars 2 came out it should still be good. and if you have a new one that is a little better then 5 years ago you should be able to put it max setting with out fps drop? but the fact is that on big games like this one the graphic card is waiting after the cpu to send it the job.
that you order a pizza plain or all dress does it go faster if the problem is that the delivery guy is stuck on the bridge traffic, waiting on a traffic cop telling driver where to go.?
I don’t think it makes much difference.
look at the place of spending 12 gold to 25 gold per night. on upgrades. now every one in the guild can make those new upgrade and the old one are done automatic. yes it cost a lot to scribe but it is part of the game and any one can do it. the longuest part is scribe crafting to level 400. after you craft what is needed.
I suspect this has to do with running the game not on the lowest settings. (Like maybe it is high post processing effects causing FPS drops)
For my potato machine, I run everything on super low for WvW, and never have any noticeable effects from Kodan Tonic spam.
While it would be nice ANET to fix this abuse, but, for now, you can try setting everything low, or diagnosing which setting(s) is(are) related to the lightning effect.
nope I would say it is cause by dx 9 api that try to solve programming issue on the cpu. the more graphic that are send the more programming issue the dx9 high level api try to solve. the slow down happen on the cpu(cpu bound issue)
dx 12 low level api require that most of the programming issue be solve from the start so that there is no slow down in the cpu.
Previously DirectX has strictly provided only a fairly high level of hardware abstraction to make the life of coders easier. However, the downside is that developers are less able to optimise performance for specific hardware. With Direct3D 12, Microsoft will provide more direct access to hardware features.
One of the key improvements is a reduction in draw call overhead, which is the delay inherent in the CPU asking the GPU to render something. This had become something of a bottleneck in previous versions, limiting the amount of objects that could be on screen, but with the new changes the hope is that the GPU will no longer be left waiting for the CPU to tell it what to do.
Direct3D 12 will allow—and force—game developers to manually manage all resources used by their games more directly than before. While higher level APIs offer convenient views to resources such as textures, and may hide others like the GPU-native representation of command lists or storage for some types of state from developers completely, in D3D12 all of these can and must be managed by the developers.
This not only means direct control over which resources reside in which memory at all times, but also makes game programmers responsible for ensuring that all data is where the GPU needs it to be when it is accessed. The GPU and CPU have always acted independently from each other in an asynchronous manner, but the potential problems (e.g. so-called pipeline hazards) arising from this asynchronicity were handled by the driver in higher-level APIs
you can read more at this link:
http://www.pcgamer.com/what-directx-12-means-for-gamers-and-developers/2/
(edited by stephanie wise.7841)
I remember reading about devs putting smart AI into a shooter game after people complained that the mobs were stupid. What happened was that people completely ignored the obvious information given by the game about what the new, smarter AI was doing. For example, the mobs would yell out they were going to flank the player and attack from behind and then send a mob to go around and attack the player from behind (the players could see the mob moving on the map). The players would completely ignore this information and mob movement. They would focus their attack on the mobs right ahead of them then be astonished and outraged when the game “cheated” by attacking them from behind and killing them. The devs removed the smart AI after numerous complaints.
tl:dr
Smart AI isn’t going to happen when to many players don’t pay attention to what’s happening around them and won’t change even after dying to smart AI.
ai can be problematic for games devs. sometime the mob can go far from where they are suppose to be. even a npc sometime if you make him to smart he can leave the area and travel who knows where. this can cause issue. example if you need to talk to a npc and he decided this area is to dangerous and started to travel who knows where and you need to talk to him to do your daily or quest event etc…
the koda said it to you son of svanir are not smart. even the svanir boss say that if you know how to speak you are smart for a svanir.
actually some of them run away when you attack them and other jump on you the one with the sword and axe. archer and wizard attack you from distance.
I get the same error under Microsoft edge. it say unsecure web page some body might be trying to foul you. malicious web page block. and if I try to scan the web page with static site scan it say there is error with the url.
so probably not a guild wars 2 url. or one that as a error. or a url that is not working.
try this url to reach support: https://help.guildwars2.com/hc/en-us
program to record is game dvr. Now you can just hit the red record button to start your recording session, or you can use the keyboard shortcut Windows key + Alt + R. http://www.howtogeek.com/219947/how-to-record-pc-gameplay-with-windows-10’s-game-dvr-and-game-bar/
That still doesn’t explain why the same certificate works on one page (redirecting to the same site page), but not another.
in that case you can use the browser dev tool and look what is the difference between those page. is it that the other page use the sha-2 and only that one page use sha-1?
is it that on that one page something is making that page insecure and the browser throw a exception?
it could also be that that one page is located on another server, just like sometime the guild wars 2 web site work and the guild wars 2 forum does not. it is not because you are on a web site that all the web site is on the same server or same url. using dev tool you can look in console for error. you can do performance test and look by duration what are the slowest things to load and look at the js call stack that is where you will see the url that are not responding. also if you use a adblocker sometime it will hide what is not working from the web site. since adblocker block ads and bad script.
you will only know by using dev tool or testing.