Stick with it. It will get better.
At least, that’s what I’ve been telling myself. But the road to there will be long and tedious. I am still doing HOT and LS3 maps, but I already know Tangled depths will have a special place in my memory for a long time. And it will not be a pleasant one.The map isn’t as useless as you think. You probably just aren’t used to needing to use the map markers the way you need to in TD.
For instance, take a closer look at the markers for cave entrances/exits and ramps. They have up or down arrows on them. These arrows indicate a shift in the map layer. Knowing this you can much more easily follow the pathways in TD by using the map.
Try it! Take a look at the cave marker south of Order of Whispers waypoint using the third map layer. It shows an up arrow indicating a transition point between the current layer you’re viewing and the one above it.
You will also notice that on the third layer the path from Order of Whispers waypoint is obscured by the path that connects the cave system containing the Troll champion hero challenge to the Order of Whispers outpost POI. However, when you view this same area in the top map layer you instead see a clear path from Order of Whispers waypoint to the cave entrance marker. The marker is telling you to switch from the third layer to the layer above it to view the correct path.
You will notice many such markers throughout the map with arrows indicating map transitions. These include ramps, stairs, caves, and even arrows all by themselves.
The other marker to pay close attention to are the Nuhoch Wallows. They have arrows corresponding to the wallow they connect to. For instance, look to the south of Order of Whispers waypoint. You will see a wallow marker pointing northeast to another wallow in the undergrowth connector. Just east of that wallow is another wallow that points to a wallow located right next to Teku Nuhoch waypoint.
You can tell which layer a wallow is on because it will appear transparent when you are viewing a different layer. In this way you can tell that the wallow east of where you teleported into the undergrowth connector is above you and you will know to take the upward path to reach it. This same trick applies to the marked roads themselves. When viewed on a different layer they appear transparent.
If you look at the positions of the various wallows you will notice something else that’s important to know. The wallows for each camp (ogre, teku nuhoch, rata novus, and scar) correspond to the “lanes” where the meta occurs, making it easy for players to waypoint to a camp and then wallow straight into the end of the lane they wish to join for the meta.
Knowing this makes it a lot easier to use the map to navigate TD. However, many objectives are still hidden off the marked pathways with no indication of how to reach them. That’s where the real exploration challenge comes in, and unfortunately there’s no other way than to simply explore.
It might help to keep an eye out for pathways that aren’t marked. Chances are that pathway leads to an objective of some sort. For instance, if you wander west from Teku Nuhoch you’ll see a cave with an HP marked on the map nearby. There’s no road leading to the HP, but if you just walk into that cave you’ll find it. Of course, other objectives will be a little trickier to find!
Thank you for your help.
I already assumed there were ways of reading the map which I haven’t mastered yet and you just helped me understand them a bit better. I will try and use your advice later today and hope this will shed some light on otherwise a gloomy situation.