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Broken makes right

in Warrior

Posted by: thaniretouni.4762

thaniretouni.4762

Are you guys even reading the thread wtf

He’s saying that Anet made yet another traitline so mandatory for warrior to function and this is horrible, which all of us should agree with.

He claimed that the trait is broken and that it makes Strength mandatory. Neither of those things are true.

I definitely agree with what you said. It does not make strength mandatory in any game mode and for basically any build. Condi builds will pick either other lines or the hammer trait. Power builds usually need Discipline and Defence, then they can choose between Strength, Arms or Tactics depending on what they play or if they are in group etc. That trait is on par with many other good grandmaster traits, both in warrior’s and other classes trait lines. Might makes right works best in WvW and even there it is Great, but not superb. Warrior has suffered many, many nerfs and he at least got something positive that synergises well with the core, berserker and spellbreaker specs. People need to stop complaining for the good things, because we already have enough complaints for everything else (that goes for all classes, just check other sub-forums).

(edited by thaniretouni.4762)

Warrior Rifle and Longbow

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Posted by: thaniretouni.4762

thaniretouni.4762

I’m not sure if this is just me, But, I feel like Warrior Rifle and Longbow are EXTREMELY weak, Especially when you compare the Rifle to Deadeye Rifle, if warrior were the “initial” snipers, why do they deal so little damage with their skills except Killshot?, I compared values of Deadeye from Beta and Warrior rifle, and it appeared to show that Deadeye’s Shots did 1000 more damage a crit.

I personally think that Warriors should do more damage with their rifle, otherwise Deadeye’s 1500 range rifle not only (as noted) has higher range, but has higher damage.

First of all, if you really want to check a weak rifle, then use it on an engineer. In most circumstances its unplayable and even in wvw with elixirs is mediocre against the meta at least. Regarding Deadeye… you cannot compare 2 classes like that. Warrior has highest def and hp and he may have 2 invulnerabilities while being full zerker… Deadeye has medium def and lowest hp pool whereas his original range with rifle is 1200 and the projectiles are too slow. If you want good dmg, 1500 range and velocity of projectiles you need to stay immobile… in a class the only defense is its mobility (dont count Daredevils perma evading capabilities here). I think you main warrior and you are a bit biased. Warrior rifle is good, not GREAT, but good and it should remain like it. Its Melee Wars 2 afterall.

Anyway, I love all the classes (well maybe not guardians, but I like firebrand) in this game; to be frank, there are things here and there that require fixing of course (like the poorly implemented mace which in core warrior at least is really bad) but hopefully one day will be fixed or new options(Pof new hybrid armour stats may make dual sword hybrid warrior viable for example) will make them viable.

Query about Warrior build

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Posted by: thaniretouni.4762

thaniretouni.4762

I run Core with Marauder/Dura. I run this as sort of a “I’m outnumbered and maybe one of these people isn’t completely hopeless” or " 25 bloodlust thief wants to +1 netflix and chill without the netflix."

It takes a nice bit out of cheesy stealth bursts when your trying to stomp 2 other people, has some team synergy, and works with might.

That being said I like going full yolo too. It can work very well, but it starts to get very dicey in outnumbered fights.

Yeah, I know what you mean. WvW is more zerg now than ever with many WvWnoobs trying to farm tickets. Anyway, I ll wait and see what happens. Thanks for your reply

Query about Warrior build

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Posted by: thaniretouni.4762

thaniretouni.4762

It might be a little better, mostly because you don’t have the might generation potential of a build that uses Forceful Greatsword. If you do plan to start using FG (e.g. going back to core), I’d stick with what you’ve got (and maybe have a Hoelbrak set for when condis make you sad).

That said, PoF could turn the boon game on its head. I personally wouldn’t put a big investment into boon gear until I saw how that played out.

You are right! I start collecting gold for the time being and will see how spellbreak works. Atm, I ll stick to core warrior and my gear for max dmg Thanks a lot mate!

Query about Warrior build

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Posted by: thaniretouni.4762

thaniretouni.4762

Let’s make it clear, the question is regarding WvW.

So, recently I have started playing warrior again after a while. I am using a full zerker gear with strength runes and I find it quite satisfying. I fare good against many opponents, but I have seen many known warriors on Youtube and Twitch use a marauder + durability runes set (trinkets remain zerker). I am considering to start collecting money to get this set too (I do not want to change my zerker armrour, since I will need it for small group fights and PVE content). Anyway, do you guys believe that the marauder+durability is superior to zerker+ strength? I feel the boon duration is kind of irrelevant since the only reliable boon for warrior is might and strength gives more. Also, with all these defensive skills etc I feel we dont need that defense.

The build I’ve seen being quite popular is:
http://en.gw2skills.net/editor/?vJAQNAneRnMdAVhgdhAmkCElilqATpHE7yBIFgGQA4d0mantA-TVCHABkv/wAHCgnUCCkyPAeAAyr+DBHBgw0HUwJAIAACwNbz28mBG6QH6QH6Q7mD9mD9m3sUA6p1C-w

Mine is similar, although i got the armor and rune I said above.

Last Stand's BUG/TYPO requires explanation

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Posted by: thaniretouni.4762

thaniretouni.4762

Hello everyone,

Since the patch of August 8th, people, including myself, are experimenting with core warrior builds. Unfortunately, the Last Stand grandmaster trait appears to have either a typo or a bug (making it quite confusing). I know the matter has come into light before; however, we have no response from ANet yet. The trait explicitly says that it gives both Stance duration and cooldown reduction. The latter does not appear on the tooltip of any stance, when the trait is active, nor on the actual cooldown counter of the utilities. I guess since the tooltip of the trait does not explicitly mention a percentage reduction, it is likely to be a typo on the description. In any case, all the warrior players deserve a simple explanation from the ANet on the issue. Thanks in advance!

Have a happy testing tomorrow!

Path of Fire Stress Test September 7

in Guild Wars 2 Discussion

Posted by: thaniretouni.4762

thaniretouni.4762

Info from previous test, which should still apply:

  • The test will likely run about two hours
  • Your feedback would be welcome in this thread
  • If you run into a bug, use /bug and fill out a report
  • Demo characters will be wiped in preparation for launch
  • If you see an existing demo character on your account, it would be helpful if you would please delete it or at least play on a new demo character

Thanks again!

It would be great to be able to test any changes on the elite specs as well. Ofc, that should be complemented with a brief changelog.

Sword/Dagger vs Sword/Pistol?

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Posted by: thaniretouni.4762

thaniretouni.4762

Apologies as I can’t seem to find a build (and I’m returning to GW2 after a couple of years) but can anyone link the s/d and s/p builds? Thank you!

http://gw2skills.net/editor/?vZAQNAsaVn0MBlOhFmCGOBkmilriybDGhPY+5z+uv7mmuAA-TxSBQBXRZgGOCAA4BAkHtAGc/hFcIAewJAIhq/gHdBYRpnZUCuZQA4MA8//3kkEhAEMGA-e

This is what I was running even before August 8th with quite success in WvW. U have tools for most situations as it is and u can go out of combat and change a thing or two if needed to fight others. Ofc, before the buffs to sword it would be challenging against some power DH and super heavy condi(trailblazer) mesmers, but hey, these are counters to every thief most of the time(i know there are things u can do that u dont die and have maybe over 50% ratio to win).

As for sword/dagger, even though lancerous strike hits like a track now its animation and after casts in the set can be quite cluncky to use. Don’t get me wrong, its exceptional against classes like Ele, Guardian and some bunker engineers, but other thieves and rangers will slay you most of the time. Maybe i dont have much experience with s/d, so maybe i am wrong.

The elephant in the room: Trickery

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Posted by: thaniretouni.4762

thaniretouni.4762

do not forget the 15% dmg to power an con <- is better then deadly art grandmaster lol.

We do not forget, but Acro, DA or CS give some dmg modifiers one way or another and I would gladly use those over Trickery if the extra init was baseline (and even better if the steal recharge was maybe 25 secs).

The elephant in the room: Trickery

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Posted by: thaniretouni.4762

thaniretouni.4762

I agree with KrHome’s comment "
Be careful what you ask for. Look at the necromancer forum. ANet could remove all the fancy stuff that makes the traitline a must have and give you 50% back as baseline resulting in becoming the traitline full trash but giving the class slightly more diversity.
This means remove most of the steal upgrades (30 seconds and no daze for everyone!) but make 15 initiative baseline.
" I would be really happy and I could try way more builds if just maximum initiative was baseline and replaced with something else instead. I just don’t like being locked in one traitline with every build. The problem is that Trickery’s grandmaster that gives confusion on steal (+ the initiatiave ofc) makes it a must for even condi builds.

A Plea to Karl!!!!

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Posted by: thaniretouni.4762

thaniretouni.4762

I know how to fight as a thief and how to fight against one. I like my class to have higher skill cap to excel but not having high skill cap to barely survive against other classes. As for the weapons, I use almost all of the weapon sets and indeed if find that people who expect only d/p do not know how to react. What I said for thief pvp is not to make him more durable just to make some of the utility skills useful and potentially buff some of the clunky elements on a few weapons to make it at least seem a bit more fair. Anyway, we have changed the topic of the post. The thing is thief needs some love, but it has to be implemented in a smart way so its not op while still enabling new players to play thief on a decent level. I love thief whatever happens and will continuing maining my thief. Thief is love, thief is life!

Peace to all the brothers of the shadows!

A Plea to Karl!!!!

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Posted by: thaniretouni.4762

thaniretouni.4762

D/P is not confusing, I think you’re revealing why you need more experience to be offering an educated opinion. Most stealth during a duel (D/P 5+2) will last 3s, so you know when the Backstab is coming. Shadow Shot is highly telegraphed. Heartseeker, when it’s used offensively, is also telegraphed. Headshot and Steal are probably the only unpredictable parts of the build. As for D/P hard countering, or even countering Warr at all, idk about that. I’d be happy to duel you on my Warr gimmick build, I beat End Orphan yesterday in a 1v1 with the same build. Dueling thieves is difficult but they have a very limited number of skills, especially considering that they’ll rarely switch weapon sets, unlike every other profession with weapon swap. So you should be able to predict what they’re gonna do, the issue is whether your reflexes are fast enough.

I know all these mate, but can be confusing to new players or the less skilled ones. Other classes are far more predictable and easier to fight against compared to thief. Even when something is telegraphed like Shadow shot it does not mean that you have the endurance or whatever to avoid it (think of small GvG where people always target thief as much as possible).

These need to happen anyways, aside from SB velocity buff. Idk why you tie buffing Scorpion Wire to nerfing Stealth, Scorpion Wire is not useful rn and should be buffed regardless. And not that I wouldn’t like a SB buff, but SB is useful without it. People that can’t use it offensively are either fatfingering or don’t have good enough timing.

I did not say that SB cannot be used, ofc it can be. The thing is that its AA is not only kind of weak(mainly against 1 target ofc), it is also too slow. At least in WvW is clunky. Regarding the rest of potential buffs, I said that I could happily accept the nerfs to stealth if that makes the devs feel sorry for the thief class and maybe attempt to finally fix the rest of the problems.

This is what should happen. I don’t mean that from a morality standpoint, just that if there’s no skill floor then why will people keep coming back to the game? New players should die easily, if they don’t that means the game is laughably uncomplicated and easy. Rather, I think that Anet should make an incentives-based mentoring system for new players. I do it for free whenever I come across a thief that clearly needs help, teaching combos and directing them to Sindrener vids, but this would be more commonplace if people had an incentive to help others. I strongly resist making the class easier for noobs, they need to L2P, and they should get help in doing so.

Ofc this should happen for new players, but they shouldn’t be punished so much more
when playing thief compared to other classes. For example, even a rly new player who had like 10 hours of playing the game can take a necro and at least have a reasonable ability to help the team or at least feel that he can do something. Whereas, with thief is much harder imo (I had some friends (as well as other new guild members) who joined the game recently and I saw this clearly).

Completely agree. Vault is useful for PvE mobs, but we didn’t get much. Thieves are too squishy to fight champs, but that’s where the rewards are at. Anet is not fair to thieves when it comes to PvE.

Yeah, Vault is great but I dont like offering only raw dmg to a team as a player and if that is the case at least we need some boosts so we can be at the very top of the foodchain without any doubt.

ps: Please, do not be too aggressive in your responses. Telling me smth in this way, that I am unable to offer any “educative opinion” is kinda harsh, but well…

A Plea to Karl!!!!

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Posted by: thaniretouni.4762

thaniretouni.4762

I am not a pro or something (although I have got quite many hours on my back playing thief ), but to be honest I never had difficulties to counter d/p thief with my sword/pistol or even sword/dagger (note that this is true before and after HoT (even now)) thief of similar level with me (I have fought and won people with 2-3k hours on thief). That said, I understand and support some minor nerfs to the d/p set to reduce how hard it counters other classes like warriors or how confusing can it be to play against. For example, I would like to see shadow shot getting nerfed on its initiative consumption (maybe increase the init by one or two and to compensate maybe increase a bit its dmg or increase the duration of blind) so bad thieves stop spamming it and still managing to steal the win against some players who struggle against it. Especially, in situations where 2-3 people chase one poor guy the thief can just catch up with every fleeing target with just a steal, evade(usually dash) and shadow shot. I would also like to see some buffs to the poor cnd. Regarding stealth mechanic, I think Anet should just set a maximum of 6 secs (8s with SA) so it requires more effort to perma stealth while preventing the thief (or even mesmer with pu) to get his time and still closes the distance with a fleeing victim. To accept a more serious nerf on stealth I would like to see a lot of thinks fixed or changed, such as scorpion wire’s clunkiness or some improvements on long animations on AAs for sword or staff or increase the velocity of the AA of short bow. In general, the way I see it good thieves have survived throughout the nerfs but that makes no space for newcomers, since they are punished for trying the class in every mode. I feel so sad seeing people trying thief and getting obliterated in fractals every 10 secs or in wvw trying hard and getting rekt by everyone ,because you know how squishy we are (warriors hitting f1 on berskerk mode and killing randomly new thieves in less than a sec). Even in pvp, where tbh I dont have great experience in, new thieves do not know what their role is and the only thing they are trying to do is to brawl (because they think its PvP) and die from scrappers, dh or necros like nothing. This does not happen for other classes (maybe noob eles but still they have skills to keep them somewhat safe even if they play cannon glass builds). Anyway, I don’t say that every class should be easy nor that thief needs great defensive tools to help newbies, but they should at least stop nerfing the offensive tools (with ICD on stealth attacks, less stacks on basilisk venom etc). The only good thing we got after HoT was some increase in dmg on our AA for dagger and sword and I see people crying in mesmer forums because they got 6% and we got 30%+ etc and noone says that their role is different, the dmg they offer to the team is suberb and the utility is great. What did we get for pve content (I am talking mainly for bosses)? We got some extra dazes to break bars, but our blinds are useless anymore and our stealth is irrelevant since you can skip content in dungeon much more safely now by just running… If we get more group utility/support (which ofc benefits us in solo situations) or an increase in dmg potential to really be on top without spending thousands of hours on thief, then yes I am all in for stealth nerfs.

p.s: Sorry for potential mistakes, I was in rush.

Berserker feedback warrior traits in general

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Posted by: thaniretouni.4762

thaniretouni.4762

Each class should be more unique in many things but unfortunately this is not the case especially initially, where even many traits were shared through many classes.

How to deal with Reveal spec Engi?

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Posted by: thaniretouni.4762

thaniretouni.4762

As far as I can tell, you simply… do not.
They have a wide AOE spray attack that reveals. There is not really a counter to that except, maybe, an offhand pistol for a headshot… but that will only work for a few seconds, and almost certainly precludes a backstab-type build being used.
You could of course go for a stealthless burst Thief… but then your lack of defenses, cleanses and health pool will surely get you killed by Warriors, Guardians, Rangers that focus on burst damage, Elementalists using Fire, Mesmers that you can’t catch because Ricochet is dead, and Engineers with turrets or flamethrowers because you get melted before you can get close.
Ah, and stealthless Thief builds are essentially prey for Stealth Thieves.

We might be able to fight Revenents if we get to them before they are finished, however.

I play really really few stealths and max damage backstab build and I am doing fine. I have some probs with people spamming too many condis but still sometimes they are dead before they can apply more, after cleansing the first with shadowstep or the signet. Backstab thieves are still alive. Would like a few new tools though, and the new traitline might be good.

Not looking foward to elite spec traits

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Posted by: thaniretouni.4762

thaniretouni.4762

Expect about the quality of traits you’ll find in Tempest or Dragonhunter. Or lack of quality, rather.

You are truly the most negative person here (and on every single thread, mind you). Could the same be said about what they did with the Reaper, Chronomancer, Herald, and Berserker? What indication do you actually have that the traits will be bad when they are quite good on at least 4 of the revealed E.specs and at least decent on DH.

Elementalists can do tanking really well and in some cased better than any other class. That said I am not talking about traditional tanks, since GW2 does not let us have those at least not until now. Ele is quite bad in condi dmg and melee dmg. Do not get me wrong his condi is exceptionally good now that burn stacks, but they dont have multiple conditions so its easy to remove. I hope thief is going to be as good as chronomancer which is by far the best elite spec. Berserker is not bad but is not good either. Not much too offer, rather than torch for condi warrior.
I try to be positive, but the last 4 E-specs weren’t Karl.

It doesn’t mean they can’t be good though.

Tempest feels uninspired, but it’s basically because Elementalists can do everything except physical melee or tanking already and they do it all very well, so there is little to work with. In fact, I would hate to be on whatever team has to keep making up specs for the Elementalist because of what it already offers. Tempest does have a lot of potential for WvW and PvP (8 AoE stunbreaks?), though I probably wouldn’t take it into open world PvE.

A lot of people want to hate on DH, and it has its downsides, but the traits aren’t bad and if you’re going for a long-range build it is a must-have. I thought it worked fairly well in the Beta, and they have upped the numbers since then too.

Chronomancer is awesome with passive +25% move speed, Berserker is awesome with the new fire-y mechanics, Reaper is awesome with the new AoE capabilities, and Herald seems quite nice too (but we’ll see when we actually get to play it). Ultimately, my point is that there are going to be less-appealing E.specs, but it would be unfair for it to be assumed in advance that it is going to be bad. They really haven’t set such a precedent.

19k backstab

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Posted by: thaniretouni.4762

thaniretouni.4762

I have done 15k in WvW with no vuln on the opponent and with 5-6 might stacks only. He was tanky style necro (lvl 80),he had light armor. But i have like 247 crit dmg plus the wvw buff for power + food + thief rune. So it hits like a track

Does a full Zerker know fear?

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Posted by: thaniretouni.4762

thaniretouni.4762

Yeah, I was fighting one today with my warrior and I had pretty high health he was at 40 % so I did not use my berserker’s stance. Suddenly, his friend anotehr shatter mesmer came out of nowhere and died in seconds (2-3 max). So, most likely they are not that effective when you attack on them, but when they prepare their skills and come out of nowhere so you die with one burst. And with all this sealth is so hard to see :/ I play mesmer and I find prismatic understanding fine, but I dont play shatter cause I think its too bad even for roaming. Its just a burst kill someone and then wait for cooldowns even though shatter skills have low cd. I prefer more brawler type of builds even in mesmer. I dont know why people like this :/

Does a full Zerker know fear?

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Posted by: thaniretouni.4762

thaniretouni.4762

Ofc a thief can kill a warrior. The thing is that warriors use stances so they can prevent dmg and they always use auto attacks or skills like whirlwind when a thief goes stealthy. All in all, equally skilled players should be able to find one little mistake in the other and get an advantage at some point,but worst case scenario both the thief and the warrior can escape from each other. Maybe thief even more effectively. The thing is that both lose from shatter mesmer

[WvW Roaming Build] The Tormentor

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Posted by: thaniretouni.4762

thaniretouni.4762

Seems pretty good. I ll try it out for sure! Is it viable if I change a few of the rapid pieces for carrion?

Warrior Torch Hype (Discuss!)

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Posted by: thaniretouni.4762

thaniretouni.4762

A true warrior will never play condi, warrior is the fairest class in the game and doesnt need to go easy cheap condition damage, thats why i would never play bow warrior, i only want go DPS! So i hope that torch wont have any burning noob condition skill.

is this a joke or…? fairest class in.. the game?

Highest armor?
2nd highest mobility?
Highest Health?
Passive Healing?

btw DPS means damage per second, which is exactly what condi does.

since you hate condi so much im sure you dont use vuln stacks or cripple or immo.

Is this a real post????

Warrior has the same armor as guardian or the upcoming revenenant. Warrior has the same health pool as a necromancer, plus he has 67% more using the shroud even without using it more than once in a fight which i unlikely. Guadian has more passive healing than warrior and ranger is pretty close as well plus his pet. His mobility is indeed on of the best out there, but is much more predictable than thief’s or ele’s. Additionally, warrior has no stealth or blinks or blinds, which are much more tricky mechanics. Last but not least, warrior has only a few ways of blocking, while other classes have many invulnerability effects or blocks. Ofc, warrior is a fair and square class. The only advantage he has is his hammer’s CCs some of his stances and the
his fast weapon swaps if he goes discipline which is something that most warriors run!

Stuck at Log-In

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Posted by: thaniretouni.4762

thaniretouni.4762

Same problems here like Sthenith and xZyemto. The past half hour

Why doesn't this class work?

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Posted by: thaniretouni.4762

thaniretouni.4762

That IS the challenge, hitting the long casting times.

Warrior isn’t effective because you just can’t do it.

maybe you are right.

guardian/ranger i seem to have a much easier time. I’m a very defensive player by nature. I think part of my problem is, im not relentless enough or i dont pressure and push the enemy enough. I guess an effective warrior would approach things more aggressive than i do.

As guardian i tend to defend myself best i can, get a shot in here and there, and eventually, i might outlive my enemy and i can call it a victory. but with warrior, unless i push push push, im a sitting duck. maybe i just dont have it in me to do it well.

He is right. I am a warrior player myself but I have seen others doing wonders as well. So for examplem two days ago there was a warrior in WvW, who managed to sustain my mesmers + my friend’s thief dmg for like 1min and then when he ran away my friend followed and he killed him wih an eviscarate and a couple of auto attacks. Finally, he became kitteny and thought could kill my mesmer with half hp so I killed him but as I told we could not kill him for like a min and managed to escape at least from my mesmer. So warriors are not in a bad spot, but certainly I will agree they need a few more tools to be able to tank better or become more tricky by other means and I dont mean something crazy like stealth, but something. Hope berserker will bring something cool.

Stability and condition removal?

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Posted by: thaniretouni.4762

thaniretouni.4762

When you learn the animations of bosses you will know when to cast hundred blades. Most people say warrior is so easy, but I believe he is easy to learn but to master is even more difficult than ele, cause as ele even playing piano can win you games, while as warrior you will get stomped. But to the point, warrior has to move a lot during the battle like every class and use hundred blades when you stack with ur party or when you know boss is not going for hard cc. Also, use the third ability from gs as soon as possible especially against walls, since it does tons of dmg as well while evading. And ranger loses a lot of dmg if he stays on longbow during dungeons, I believe you know that so we dont talk about distance here.

Could Berseker deal with Transformations?

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Posted by: thaniretouni.4762

thaniretouni.4762

As a player that only occasionally play my warrior anymore(played him for well over a year as my main) I hope that warrior comes back to the fore as a frontline juggernaut. It almost hurts to see so many bow and rifle warriors anymore.

Are you sure that you are playing the same game? I mean, in WvW and PVP (even pro players) playing GS/Hammer with rampage and they smash like crazy. In PVE warrior Gs/ Sword/Axe or Axe/Mace is still strong. Rifles are used in a few circumstances where one hit from the boss means insta death.

Stability and condition removal?

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Posted by: thaniretouni.4762

thaniretouni.4762

Hello,

I don’t want to be rude, but I am confused with your post.

So, keep in mind that I assume that you are talking about dungeons for example.

So, if you exlude guardian obviously, what stability the other classes have when they are stacking?

Thief, has nothing but some evades and if you use dagger (3 ability) attack to evade then your dps drops a lot especially if you are berserker (since for condis this is a good dps skill).
Mesmer, he has the f4 which is situational in some cases and shatters your precious phantasms if not done correctly. He also has his 2 from sword skill but when you spam it for dps, its unlikely to have it at the right time to avoid the stun or daze etc.
Elementalist has one utility, which is called stone armor if I am not mistaken.

So, warrior has his balanced stance which offers a generrous 5 stack stability every 40 secs. You also have dolyak signet which gives you 180 touchness and can be activated to give you 10 stacks of stability which is huge. Warrior, also has his stun breaks such as Endure pain and frenzy, which offer additional benefits either offensive or defensive.

Now, regarding condi cleanse I agree that a couple of classes like Elementalist or guardian may have more condi cleanse than warrior, but warrior is surely in a good condition. So you may have berserker stance which stops from receiving condis for 8s and this is huge. Also, you can remove 1 condition every 5 secs by changing weapon which can go further with the equivalent sigil on one of your weapons, but not needed imo. Additionally, he has his “Shake it off” shout which removes 1 condi on every ally including you. Last but not least, you have a grandmaster trait which removes 1 condition for each adrenaline bar you spent, which is again huge, since you can have at least 2 bars of adrenaline before swapping to your other weapon and spam the burst every 6.5 secs.

Since, you are talking about dungeons do not forget that you also have allies to support you, like you support them with your banners,dmg and phalanx trait. Warrior is super good, even though he not that versatile as an elementalist but surely a solid pick for every aspect of the game.

PS: I may forgot a few means for condi cleanse, but please forgive me.
Also, for obvious reasons I did not mention every class or everything that a class has to cleanse or to offer stability.

(edited by thaniretouni.4762)