Showing Posts For the uprising.6317:

"the whole game is endgame"

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Posted by: the uprising.6317

the uprising.6317

every few of my newb guildies would ask me to help him to level from 1-80.
now most of them quit the game thou.

is this his endgame or my endgame ?

its probably b/c theres nothing to do at lvl 80, but wait 2 weeks for living story to update.

"the whole game is endgame"

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Posted by: the uprising.6317

the uprising.6317

If your ‘new’ character is not zone-appropriate, then DEs might pose a problem. Otherwise, they really aren’t. Try keeping your ‘new’ character in the many zones available for each range of levels (for instance, the 5 starter zones). It works out a lot better that way. =)

He is my main not a new character. I got so bored early on I quit, I should have stayed until I hit 80 since I assumed I could just pick it up later and finish the leveling up. Nope.

Is this games sPvP any good?

in PvP

Posted by: the uprising.6317

the uprising.6317

have u tried out guild wars 2’s sPvP before making this post?

in beta. I’m just wondering if the scene is dead

"the whole game is endgame"

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Posted by: the uprising.6317

the uprising.6317

I am glad that you feel this why, because we do not want you here if all you are going to do is troll the game.

I am coming back of more than a year break. Yes, leveling can be a bit boring but that is like all MMOs that have been out for more than 6 months. I have really enjoyed this game and I can not wait till I get my Warr up to 80 and I can game more with my guildies.

But other games have endgame, this one doesn’t or so I hear. Other than timegating.

"the whole game is endgame"

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Posted by: the uprising.6317

the uprising.6317

The only DE’s that you should be unable to do are ones listed “GROUP EVENT”, and there are only ever a couple per map…
Leveling also doesn’t really take that long… Don’t forget about crafting and participating in the living story which can both be really great ways to gain experience and level up quickly.

Go make a new char and try and do a mid level DE. Barely any reward for a struggle of a fight which would have been done in 2 seconds at launch by the zerg. Now its you vs like 17 mobs.

"the whole game is endgame"

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Posted by: the uprising.6317

the uprising.6317

I really hope not, I am coming back from a long hiatus and leveling up is IMPOSSIBLE because no one plays the game anymore so DE’s are literally impossible to do, its probably more xp efficient to grind mobs than attempt DE’s.

So all you are doing is hearts, and if this is “endgame” then this is the most boring game ever made…

Is this games sPvP any good?

in PvP

Posted by: the uprising.6317

the uprising.6317

I primarily wanted to play GW2 for the pvp, but I always like to play pve before to understand the gist of the game, maybe its because in most games you are FORCED to pve before you can pvp.

Well I was bored to TEARS from pve, like a Korean grinder is more addictive than GW2 PvE… Well I came back after quitting a month ago or so to try and get my character to 80 and found it literally impossible because everyone left so all DE’s are impossible to do.

So PvE is trash, how is the PvP, after looking around these forums, it doesn’t seem very good either, as it seems the devs only care about PvE. I mean is it competitive with the arena combat games out there? That’s my main concern that Anet is trying to do too much with GW2 and doesn’t do anything well, the game’s PvP will instantly fail if it isn’t of higher quality than the FREE TO PLAY pvp games out there.

GW 2 in WoW

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Posted by: the uprising.6317

the uprising.6317

Honestly I think everyone would rather have WoW quests over how GW2 does it

You are incorrect sir. And there is lore connect to the events, you just have to pay attention because no NPC is going to run up and stick a copy of their dairy in your face and demand you read it.

Hmm what would Arkham Creed say in this situation, “that is your subjective opinion, learn to keep it to yourself.”

See how that’s annoying?

On inconsistent and paradoxical game design

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Posted by: the uprising.6317

the uprising.6317

Sure you can do whatever you want with a toy like an MMO but in a themepark mmo, how the game is designed is everything.

Arena Net specifically said, more than once, that Guild Wars 2 is not a themepark MMO. And as to subjective opinions; this isn’t your game. You didn’t make it. Arena Net did. It is their game, we just play it. Their opinion is the one that counts; not mine and not yours. If they say endgame in GW2 is X, then it is X, you insisting that it should be Y is completely futile and meaningless. And before you talk about what MMOs are again based on other games; what other games say endgame is is also completely futile and meaningless.

Wow, if you really think GW2 isn’t the themepark MMO then just… I don’t think there’s a point of debating with you. I could probably give you any single player and tell you “its a sandbox”, and you would believe me, look you don’t HAVE to beat the main quest in Zelda, you can do sandbox stuff like stare at walls and examine the texture work, make up challenges like running a circle around the town fastest, and stare at the TV screen for 3 days until you start hallucinating! So many options with limitless entertainment!

Now you’re just being insulting. And getting reported for it. But I digress.

Clearly there is no point in this conversation as you are dead set on refusing to admit what kind of game Guild Wars 2 actually is due to some archaic notion of what MMOs have to be. Completely disregarding that MMO isn’t even an independent genre, but rather a multi-player mechanic that could conceivably be applied to any and every genre.

Themepark games = Mostly dev made content

Sandbox games = Mostly player made content.

Facts. You are wrong, not subjectively, objectively wrong, GW2 is a themepark game with incredibly negligible sandbox elements.

Developer intent for their individual project supersedes industry generalizations. Fact.

Also a fact is that I explained what GW2 is in a post just after that one. Know how to work a scroll wheel? Or just click and drag the little bar at the side of your screen.

How does developer intent possibly supersede industry generalizations? Its like if Blizzard thought WoW was a sandbox game, that doesn’t stop it from being mostly a themepark game when looked at from the scope of the entire industry. Also, I would really like to meet this magical “arena-net target audience”, I doubt even a majority that bought this game due to the advertisements or hype fit this narrow subset of players.

And by the way you talk, are you sure you aren’t the troll?

GW 2 in WoW

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Posted by: the uprising.6317

the uprising.6317

Honestly I think everyone would rather have WoW quests over how GW2 does it, there is barely any lore attached to hearts and dynamic events, stuff just… happens.

On inconsistent and paradoxical game design

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Posted by: the uprising.6317

the uprising.6317

Sure you can do whatever you want with a toy like an MMO but in a themepark mmo, how the game is designed is everything.

Arena Net specifically said, more than once, that Guild Wars 2 is not a themepark MMO. And as to subjective opinions; this isn’t your game. You didn’t make it. Arena Net did. It is their game, we just play it. Their opinion is the one that counts; not mine and not yours. If they say endgame in GW2 is X, then it is X, you insisting that it should be Y is completely futile and meaningless. And before you talk about what MMOs are again based on other games; what other games say endgame is is also completely futile and meaningless.

Wow, if you really think GW2 isn’t the themepark MMO then just… I don’t think there’s a point of debating with you. I could probably give you any single player and tell you “its a sandbox”, and you would believe me, look you don’t HAVE to beat the main quest in Zelda, you can do sandbox stuff like stare at walls and examine the texture work, make up challenges like running a circle around the town fastest, and stare at the TV screen for 3 days until you start hallucinating! So many options with limitless entertainment!

Now you’re just being insulting. And getting reported for it. But I digress.

Clearly there is no point in this conversation as you are dead set on refusing to admit what kind of game Guild Wars 2 actually is due to some archaic notion of what MMOs have to be. Completely disregarding that MMO isn’t even an independent genre, but rather a multi-player mechanic that could conceivably be applied to any and every genre.

Themepark games = Mostly dev made content

Sandbox games = Mostly player made content.

Facts. You are wrong, not subjectively, objectively wrong, GW2 is a themepark game with incredibly negligible sandbox elements.

GW 2 in WoW

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Posted by: the uprising.6317

the uprising.6317

Very funny video but also shows up what gw2 needs to improve like those loading screens between zones

Lol hit the nail on the head

You’re still here? I thought you quit yesterday. You shouldn’t quit the game and keep posting on the forums you know; that’s just rude.

Did I hurt your feelings? I can do w/e the hell I want.

GW 2 in WoW

in Community Creations

Posted by: the uprising.6317

the uprising.6317

Very funny video but also shows up what gw2 needs to improve like those loading screens between zones

Lol hit the nail on the head

Speed in GW2.

in Guild Wars 2 Discussion

Posted by: the uprising.6317

the uprising.6317

Best guess i have was to try and bridge action-packed and tactical. With slower combat speed, you have a bit more time to respond to your opponents moves beyond “oh kitten! oh kitten! oh kitten!” skill spamming after a defensive dodge. This while the higher speed out of combat means you more quickly get to the next fight.

In all honesty, thinking about it makes me suspect it is yet another SPVP design element that makes a mess out of WVW and PVE. SPVP do not seem to have the widely spaced maps of the other two modes, and so the time between fights are shorter. The slower speed also makes point covering DOT fields more effective (notice how necromancer wells neatly cover the usual point size).

Again and again i feel they were working specifically on SPVP until someone higher up called for a new MMORPG, and they hammered what was in essence a MOBA into something resembling a RPG.

You may be on to something there. Far too much of GW2 is balanced around sPvP and their pie-in-the-sky dreams of turning it into an e-Sport; to the detriment of the rest of the game. That ship has sailed, ArenaNet. GW2’s long-term success will come from a well-rounded game balanced around all aspects; not just sPvP.

Anet doesn’t understand there is fierce competition in arena based fantasy games, they can’t just throw one in the ring and think it will flourish in esports. They will literally have to dedicate themselves to it full time for it to have a fighting chance, because this isn’t the type of game that has incredibly deep core combat, compared to non-mmo’s, like GunZ and could stand on its own feet with the help of the community.

There are already and will be FAR better options in fantasy based arena games, Anet should just focus on WvW and their open world stuff .

Catering to Casuals is Ruining GW2

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Posted by: the uprising.6317

the uprising.6317

Just let the casuals have their game. Most of the people who actually want a challenge and to be rewarded for their time and effort accordingly have already left. This game isn’t hurting anything by existing for casuals, I’m sure most future developers have seen the outcome and will learn a lot from this game. If all they want to do is have “fun” in their glorified 3D chat room with micro-transactions to pimp out their avatar (which is essentially what this game is ) then let em’. Hopefully it will steer them clear of games coming out in the future so we won’t have to deal with dumbed down gameplay and handouts due to their “I want I want I want but I don’t want to play that much” whining.

Yeh this is what I’ve concluded, but its just weird, new mmo’s coming out are also looking to bring in the casuals yet have tons of options for hardcore gamers, it doesn’t have to be an “either, or” type of thing.

On inconsistent and paradoxical game design

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Posted by: the uprising.6317

the uprising.6317

Sure you can do whatever you want with a toy like an MMO but in a themepark mmo, how the game is designed is everything.

Arena Net specifically said, more than once, that Guild Wars 2 is not a themepark MMO. And as to subjective opinions; this isn’t your game. You didn’t make it. Arena Net did. It is their game, we just play it. Their opinion is the one that counts; not mine and not yours. If they say endgame in GW2 is X, then it is X, you insisting that it should be Y is completely futile and meaningless. And before you talk about what MMOs are again based on other games; what other games say endgame is is also completely futile and meaningless.

Wow, if you really think GW2 isn’t a themepark MMO then just… I don’t think there’s a point of debating with you. I could probably give you any single player and tell you “its a sandbox”, and you would believe me, look you don’t HAVE to beat the main quest in Zelda, you can do sandbox stuff like stare at walls and examine the texture work, make up challenges like running a circle around the town fastest, and stare at the TV screen for 3 days until you start hallucinating! So many options with limitless entertainment!

(edited by the uprising.6317)

On inconsistent and paradoxical game design

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Posted by: the uprising.6317

the uprising.6317

So GW2 lets people play their way, unless that way is how most people play mmo’s?

Actually, kinda yes. GW2 is trying to be different, to shake up the stagnate genre.

If you’ve played GW2, you’ll notice its just a different take on WoW, Anet’s take on it, but there is clear inspiration in EQ-like games rather than in GW1. There are dozens of kill 10 rats quests, and the interesting quests just got moved out into the open world. That’s it, that’s really the main “shaking up” GW2 did, right until you reach max level, where Anet says “the game is over guys, make an alt until we make new content you can beat in a few hours.”

From my perspective what’s happening is that the devs are not industry veterans in MMO’s, since GW1 was hardly an MMO, and thus the game has very muddled core design goals.

Except that the founders of Arena Net also made a little game called World of Warcraft.

Oh yeh completely forgot about that, I guess the design is muddled b/c they were trying something new and paradoxical to the endgame.

You’re still struggling with that whole “subjective opinion” thing aren’t you? I like Guild Wars 2 as it is, and so do lots of other people. And clearly it was designed with players like us in mind. You say paradoxical to the endgame, I say improvement. I like that there is no progression, I like that “the whole game is endgame” and I like that there isn’t a mandatory Skinner Box.

You’ve already said that you’re going to uninstall and quit the game, while you’re at it stop signing into the forums. You’re not happy here and we’re not happy with you here; you’re preaching to people who disagree and don’t want to hear it, and banging your head against a brick wall with your arguments. Just stop. Go do something else. You’ll feel a lot better, I promise.

There are things that are more true than others, if everything was just subjective you couldn’t argue for or against anything. You can spout back GW2’s PR team all you want it doesn’t make it true. It really comes down to your definition to endgame. If its just something to do after “beating the game” then literally every game has endgame. Zelda will have endgame because you can go back and do all the sidequests, beat the game with 3 hearts, and then 4 hearts, and then with 4 hearts while standing on one foot.

When most people say endgame in MMO’s they mean activities that continue to reward you past max level. The whole game isn’t endgame because you get the most rewards only in certain sections of the gameworld. This is like the players in a game where the endgame is economy based saying “the whole world is endgame” because everything drops coins, yet fails to mention the level 1 rats only drop like 1 copper.

The game is designed so that it wants you to grind, but not too much, but not too little. Really the only ppl it makes really happy are altaholics probably, as with hardcore play you can get several alts fully geared up without hitting DR. This is how the game is DESIGNED, very schizophrenic. Sure you can do whatever you want with a toy like an MMO but in a themepark mmo, how the game is designed is everything.

On inconsistent and paradoxical game design

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Posted by: the uprising.6317

the uprising.6317

So GW2 lets people play their way, unless that way is how most people play mmo’s?

Actually, kinda yes. GW2 is trying to be different, to shake up the stagnate genre.

If you’ve played GW2, you’ll notice its just a different take on WoW, Anet’s take on it, but there is clear inspiration in EQ-like games rather than in GW1. There are dozens of kill 10 rats quests, and the interesting quests just got moved out into the open world. That’s it, that’s really the main “shaking up” GW2 did, right until you reach max level, where Anet says “the game is over guys, make an alt until we make new content you can beat in a few hours.”

From my perspective what’s happening is that the devs are not industry veterans in MMO’s, since GW1 was hardly an MMO, and thus the game has very muddled core design goals.

Except that the founders of Arena Net also made a little game called World of Warcraft.

Oh yeh completely forgot about that, I guess the design is muddled b/c they were trying something new and paradoxical to the endgame.

On inconsistent and paradoxical game design

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Posted by: the uprising.6317

the uprising.6317

So GW2 lets people play their way, unless that way is how most people play mmo’s?

Actually, kinda yes. GW2 is trying to be different, to shake up the stagnate genre.

If you’ve played GW2, you’ll notice its just a different take on WoW, Anet’s take on it, but there is clear inspiration in EQ-like games rather than in GW1. There are dozens of kill 10 rats quests, and the interesting quests just got moved out into the open world. That’s it, that’s really the main “shaking up” GW2 did, right until you reach max level, where Anet says “the game is over guys, make an alt until we make new content you can beat in a few hours.”

From my perspective what’s happening is that the devs are not industry veterans in MMO’s, since GW1 was hardly an MMO, and thus the game has very muddled core design goals.

On inconsistent and paradoxical game design

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Posted by: the uprising.6317

the uprising.6317

[…]

When you have content in a game it’s safe to say that it is expected that people will want to attain that content. When the only way to attain that content is either through very low odds random chance and/or through attaining a gigantic laundry list of rare items, you’re forced to grind the game – regardless of how you do it. When you also have other mechanics in the game that actively impede that, that is bad game design. No "if"s, "and"s or "but"s. That’s like having you run a marathon then forcing you to wear lead and stone shoes.

Additionally you shouldn’t tell people how they play the game. Some people can only play a little every day. Others can only play a lot on select days. Forcing one method of playing the game in detriment of all the others is, again, bad design.

Thus far, no one has been able to debunk the bolded quote. Because it’s impossble. It IS schizophrenic game design, even for casuals. Especially for casuals, actually.

Back on topic.

Man reading all this I’ve decided to uninstall out of sheer lack of faith in the devs, maybe they will shuffle some people around, or hit their stride and finally figure things out in a year or 2, as they will keep working on the game and hopefully they finally realize what they are doing makes 0 sense.

Catering to Casuals is Ruining GW2

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Posted by: the uprising.6317

the uprising.6317

You’re right, the real mmo players will just go back to WoW since it has more content. Its sad seeing all these mmo’s compete against WoW, when no one can really out-WoW, WoW. They have to do something different or no one will stay. GW2 I guess finds its carebear casual niche or w/e.

Though you have to note that WoW does new content for hardcore gamers right, in that ppl rarely, if ever, complain that they have nothing to do. And the casuals have a lot of things to do as well, that’s how good mmo’s are made.

It must be losing over 1 million subscribers every few months because it’s so good!

GW2 has what % of its original playerbase still playing? And how old is WoW and how old is GW2? The real success and staying power of GW2 will be tested in its expansion, on release GW2 had a lot of hype, was the first of its kind in its payment model, and no one really knew what it was about. Now everything is laid bare, and more competitors are on the way, we will see if it will sink or swim.

On inconsistent and paradoxical game design

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the uprising.6317

So GW2 lets people play their way, unless that way is how most people play mmo’s?

Brilliant.

Anet should thank the stars they already got our money.

No; it doesn’t. And no one ever said it did or would. Games are systems, they are math, and there is a right way and a wrong way to do that math. And it just so happens that the “typical” way to do that math in other MMOs is the wrong way here. Deal with it.

What are you talking about, see all the pre release interviews, I think it was in the manifesto as well. I feel like I’m in Orwell’s 1984 and you guys are changing history and your memories to defend GW2.

They were like we have stuff for all types of gamers! The entire game is endgame, you will never run out of content! If you like MMO’s you should check out GW2!

Catering to Casuals is Ruining GW2

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Posted by: the uprising.6317

the uprising.6317

Catering to the hardcore is ruining this game. This is supposed to be the alternative to all the boring, repetitive, Skinner Box nonsense in the MMO genre. If you want endgame like in WoW/Rift/SWTOR then go play WoW/Rift/SWTOR; this game isn’t meant for you.

No they said the game was for everyone. So now its supposed to be the alternative to WoW, which ironically has a huge casual following? I don’t know what they want, maybe to be the Wii of MMO’s.

I wish they told me the game wasn’t meant for the majority of ppl who actually LIKE MMO’s and were interested in a B2P one, before buying it…

They said the game was for everyone. EVERYONE. Everyone in the entire world is going to like this game. Right. And you believed that? Really? I think there’s more of a problem here than the game. Or are you just being disingenuous.

No game is for everyone. No matter how good a game is, no matter how many people like it, no game is for everyone.

Many people who like MMOs like this game, because they’re tired of investing their entire lives in an MMO. I can name five of those guys off hand. Burnt out hard core raiders who never want to do it again. So they like other MMOs and REALLY appreciate what this game has to offer.

And though this game offers some challenges for some people, it doesn’t offer infinite challenges for people like you.

Complaining about it isn’t going to change it, because no developer can keep up with the content locusts. That’s why every MMO at the end of the day, has the same post on their forums after six months. SWToR lack of end game. TSW, not enough content. Look at any MMO forum and you’ll see the same thing.

You can’t make enough content to satisfy the content locusts. So why should they even try?

You’re right, the real mmo players will just go back to WoW since it has more content. Its sad seeing all these mmo’s compete against WoW, when no one can really out-WoW, WoW. They have to do something different or no one will stay. GW2 I guess finds its carebear casual niche or w/e.

Though you have to note that WoW does new content for hardcore gamers right, in that ppl rarely, if ever, complain that they have nothing to do. And the casuals have a lot of things to do as well, that’s how good mmo’s are made.

Catering to Casuals is Ruining GW2

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the uprising.6317

I think you’re missing the whole point of GW2. This game isn’t about end-game content or gear treadmills. It’s about people playing the game for I don’t know…. fun? Where gear does not determine the outcome of a fight between two parties, but skill?

I know a game that caters to the “hardcore”, and that’s the reason why I left that stupid game years ago and have never looked back.

You guys are just… I mean these forums are moderated stricter than soviet russia, and I fully expect this thread to be locked by tomorrow due b/c it doesn’t fit Anet’s “vision” or w/e, so I’m not going to flat out insult you… but just man.

MMO’s are all about progression bro, self expression and growth via your character, the actual action you are doing is super boring, GW2 is no different not sure why you would think it would be different. Without progression or rewards you are just grinding for no reward, that’s like insanely weird.

But again you guys are either extreme altaholics or casual gamers so my message is lost upon you all. Looking forward to the new mmo’s coming out, especially Wildstar, it looks like it is trying to attract casuals as well, but they seem to understand how to make a game for everyone, similar to LoL.

Catering to Casuals is Ruining GW2

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the uprising.6317

No they said the game was for everyone.

Not really.

Remember the Manifesto? “If you like MMOs, you will like Guild Wars 2. If you don’t like MMOs, you will really like Guild Wars 2”. With a bit of reading comprehension, it’s quite clear that ArenaNet’s target audience wasn’t the mass of MMO locusts who keep jumping from MMO to MMO looking for the next WoW clone, rather those players who are not deceived by the usual tricks employed by the current MMORPGs and who see them as the time sink Skinner boxes that they, in fact, are.

I wish they told me the game wasn’t meant for the majority of ppl who actually LIKE MMO’s and were interested in a B2P one, before buying it…

See above. They did.

No they didn’t they said if you like mmo’s you will like GW2, this is most blatantly not the case. Again, casual gamer or gtfo, I don’t know how you guys don’t see this as “backward” elitism.

Catering to Casuals is Ruining GW2

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the uprising.6317

Catering to the hardcore is ruining this game. This is supposed to be the alternative to all the boring, repetitive, Skinner Box nonsense in the MMO genre. If you want endgame like in WoW/Rift/SWTOR then go play WoW/Rift/SWTOR; this game isn’t meant for you.

No they said the game was for everyone. So now its supposed to be the alternative to WoW, which ironically has a huge casual following? I don’t know what they want, maybe to be the Wii of MMO’s.

I wish they told me the game wasn’t meant for the majority of ppl who actually LIKE MMO’s and were interested in a B2P one, before buying it…

(edited by the uprising.6317)

On inconsistent and paradoxical game design

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the uprising.6317

The game is already almost devoid of life, the only time Anet will see casual money again is when they introduce and expansion

Last quarterly report states 36 million profit from both sales and gem sales. That’s far from unprofitable and devoid of life.

Really what’s WRONG with progression in a freaking PVE GAME. Let them hit boars and giraffe’s as hard as they want WHO CARES?

1. No alts if you want to keep up with the treadmill.
2. No playing any other games if you want to keep up with the treadmill.
3. No doing new content if you don’t keep up with the treadmill.
Essentially play heavily on one character only or accept the fact that everything that comes out will be something that you won’t be able to participate in. And when MMO sets such a harsh rule it’s just simpler to leave it and go to an MMO without such gear progression (Gw2 already is not the only one on the market).

So GW2 lets people play their way, unless that way is how most people play mmo’s?

Brilliant.

Anet should thank the stars they already got our money.

On inconsistent and paradoxical game design

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the uprising.6317

“There is a door to the left and one to the right”
a) Turnaround
b) Open the left door
c) Open the right door.

“You have chosen(Open the Right Door)”

“A goblin has stabbed you in the face”

“You are dead”

I prefer games that make you use logic instead of memorizing a line of random events and answers.

You can’t have a themepark endgame without progression. Period. Remember GW 1 had progression from Factions onward. It can be progression that resets every time there’s an expansion or something, but there needs to be a treadmill.

Not everyone likes treadmills. Install one and a huge part of the population will suddenly drop. “You can’t have a themepark without a treadmill” – well this is one of the first ones. The same way that you couldn’t have platformers in 3D, the same way that nobody would ever like a sandbox space simulator (kerbal space program) and the same way that MMO shooter wouldn’t attract anyone’s attention (planetside 2). You don’t have to have something, just because of the genre. In fact the more variety we see the better.

The game is already almost devoid of life, the only time Anet will see casual money again is when they introduce and expansion, and they have a grind reset when an expansion comes along so its all cool, best of both worlds. Really what’s WRONG with progression in a freaking PVE GAME. Let them hit boars and giraffe’s as hard as they want WHO CARES? Its progression in PvP that becomes the problem.

Catering to Casuals is Ruining GW2

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the uprising.6317

GW2 is not the CoD or LoL of MMO’s it was trying to be. Of being super accessible and casual, yet reward players for skill and hardcore play as well. And even LoL is ruined quite a bit from the catering to casuals as the game as a whole is watered down and there is a whole load of depth removed from the game its derived from, DotA, just to cut down on the frustration of new players.

But GW2 just doesn’t care about the hardcore gamer at all, another thread stated the game was elitist in the opposite sense in which this word is usually used, in that if you aren’t the ideal player for Anet, if you don’t play between X and Y hours and are a tryhard in general, the game wants you to bugger off, you’re going to ruin it for the casuals.

Anet finally added endgame vertical progression in the form of ascended gear, and all the casuals SCREAMED that this was adding a gear treadmill. So now Anet vows that there will be no further treadmill. So what is the hardcore endgame now? Back to twiddling your thumbs, and trying to get that legendary while you rot in diminishing returns. Anet realizes this is a problem and thus they are working on revamping their PvP offerings, which in reality, is the only way you will keep hardcore players playing without adding a PvE gear treadmill.

Atm GW2 is not rewarding in terms of time put into the game or the amount skill/effort you put into it, just so the casual player can have his day in the sun and achieve just as much as people more dedicated to the game. Whereas more healthy game design would allow players to play the game both casually and as a hardcore gamer, giving both methods of playing unique perks. Take LoL for instance, casual players are generally as competitive as everyone else and can get champions faster than hardcore gamers in terms amount of hours played thanks to the First Win of the Day bonus, while hardcore gamers will generally have more options to choose from, along with getting to hone their skills more.

On inconsistent and paradoxical game design

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Posted by: the uprising.6317

the uprising.6317

snip

Except he’s not, the devs are. It just happens that he (and myself) already play the game the way the devs intended it to be played, and it turns out that when you do that you tend to be a lot happier with the game than when you expect it to work like every other MMO ever.

There is never a wrong way to play a game that is supposed to be a living world. Yes there are simple moral rules you must follow, but the game is open to play like you want, or at least it was suppose to be. If I choose to mine copper from level 1 – 80, that is my right to do so, but with the way things happen with this game, mining copper would get nerfed so as not to be helpful in my quest to be the Copper King.

I am happy you happen to fit the mold the devs want. You are apparently one of the chosen ones when it comes to this game, as you have nailed it. (applause)

I will state this once again so you might understand it this time. Please read this part carefully, as I truly mean every word of it. I …… LIKE ….. THIS …… GAME!!!!!!!

I do not expect it to be like every other MMO, and is the reason I am here. And I am here trying to make sure it does not turn into every other MMO. Because sooner or later they will introduce more legendary skins, and maybe legendary armors, and the grind will be back on again. And if things are not learned now, on how players play this game in all ways and forms, we will run into the same thing again, and that is something I know we all want to avoid.

Very good post. You nailed exactly how I feel about this game. Keep it up.

Every game has parameters. Every game has boundaries. What you’re obviously looking for is a sandbox game, not a themepark game. Guild Wars 2 is clearly themepark and thus will have more boundaries than a game that is sandbox.

But you know, with the exception of Eve, most sandbox games have done very badly. There are reasons for it. In a sandbox game, you have to entertain yourself. Most people today need to be entertained.

The free thinker in online games is the exception, not the rule. And, as mentioned before, Anet has reasons for making the changes it makes. Whether you like or agree with them, they don’t do things for zero reason. So if you don’t know the reasons, you either believe Anet is doing stuff just to kitten you and players like you off, or maybe there’s a method to their madness.

I don’t think they do things randomly. I think that some people simply want things there way, and that’s not always possible. Things don’t always go my way either.

You can’t have a themepark endgame without progression. Period. Remember GW 1 had progression from Factions onward. It can be progression that resets every time there’s an expansion or something, but there needs to be a treadmill. Otherwise you have the problem Anet is having now that ppl run through content and then there is nothing for them to do. Other than “make your own goals”, lol, you can do this with literally any game that’s not meant to have an endgame, including single player games, that’s just a pathetic copout.

Just muddled core game design is all I have to say, devs want to have their cake and eat it too.

(edited by the uprising.6317)

On inconsistent and paradoxical game design

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the uprising.6317

Yeah I just think GW2 devs are just not that bright, and bit off way more than could chew or comprehend, given their last game was of a much smaller scope and more similar to Diablo than an mmo.

They want to get all the casual players by making no vertical progression, but they found these casual players buy the game and just leave and don’t stick around to spend money in the gem shop, so now you’re given this muddled compromise and no real endgame. Endgame essentially becomes, “do what you want to do unless its X, y, z, and not for too many hours, but not for too little hours, and not on Saturdays”. Obviously this type of endgame appeals to only a very small subset of players hence the population crash and the lumping of GW2 with the plethora of other mmo’s which had a booming start only to come crashing down in a few months as everyone went back to WoW.

Is Guardian good for getting drops in WvW?

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Posted by: the uprising.6317

the uprising.6317

The trick is to not bother about leveling up, and just enjoy the game. Leveling up happens on its own.

Guardian is great in WvW. In PvE, the Ranger is my favorite!

I am NOT playing like this anymore, that’s why I was so bored in the first place, b/c I was just smelling the PvE roses, good god what do you find fun of following a zerg and tagging mobs for hours on end for no carrot at the end of the stick???

Is Guardian good for getting drops in WvW?

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Posted by: the uprising.6317

the uprising.6317

I’m literally deciding whether or not to come back into the game, or uninstall it for more hard drive space based on this issue. I hated how PvE was handled in this game and had to quit at lvl 55, and this is someone who played real Korean grinders. At least in Korean grinders there were carrots on the stick, but that’s an aside. Now I’m thinking I should level up via WvW, but when I played, Gaurdian was absolutely the worst class to get drops, since all he could do was support, and he could basically never do damage outside of wall of reflection or when in an organized group, allowing you to get in melee range. Meaning he could basically not get many drops/xp unless he was in an organized group.

Is this still the case? I feel really feel like I should have picked Warrior, I would have had a bow…

Stop trying to balance around sPVP

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the uprising.6317

I hope more people play SPvP. It’ll be fun killing people who don’t normally pvp. Especially those who don’t know what “line of sight” is.

These kind of responses are why i never go near sPvP.

Didn’t mean to sound like a jerk about it. People who don’t pvp will get stomped by people who play pvp more. Even if you get stomped the only way to get better IS to get stomped. Someone shouldn’t be able to play pvp if they’re not pvper’s and expect to do well when they have no experience in pvp.

All I’m saying is it’ll be fun to stomp people. If those people can learn what they’re doing wrong and why they died and adapt their playstyle to do better then you can be the one who is stomping people.

Killing new people in pvp is a way to teach them how to pvp believe it or not.

i guess this is something PVPers will never understand, you “stomp” someone who usually doesn’t PVP and more than likely they will not PVP again.

PVP in guild wars 2 is a joke anyway, i would be more than happy if they said they were going to concentrate on bigger better more innovative PVE content instead of trying to focus on PVP “balance” that will never appease PVPers anyway.

Yeah appeasing to ppl like you is a great way to kill pvp. PvP is boring and repetitive anyway in GW2, so they should pull the plug.

Stop trying to balance around sPVP

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the uprising.6317

Why do you guys continue to make the majority of your balance decisions around sPVP performance when hardly anyone plays it? By any measure, sPVP has been a failed experiment, why does the rest of the game have to suffer through class balance decisions that are clearly 100% targeted at sPVP?

This, they barely give sPvP any attention other than the balance changes, which is bizzare, I mean why would people play sPvP if you don’t work on it Anet, you are competing with other team based games and MOBA’s and honestly all of those games have tons more features and are a lot more fun than sPvP, so give it up.

I don't feel that supporting is rewarded

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the uprising.6317

Sigh the point of the thread is that loot mechanics are FUNDAMENTALLY flawed, as you all say, if they want ppl to be a jack of all trades, why is only ONE of the trades rewarded? AoE dps.

This shines most brightly when a guardian in WvW, who has very limited ranged options but many group support options, gets diddly squat for his support contributions.

I don't feel that supporting is rewarded

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the uprising.6317

The main point is that the loot mechanics favor only dps. The dps will get more drops than you. And you won’t even get ANY drops if you spend a lot of your time actively supporting and doing things like channeling your staff 4. Even though both of the said players are bringing the same amount of usefulness to the fight. You really think the guardian gets drops comparable to a fire ele in WvW? Assuming the guardian is being as useful as one?

Thoughts on Ascended Gear? [Merged threads]

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the uprising.6317

My friends and I love these changes. And I am almost certain that most of the people whining are the GW1, GW2Guru guys. lol

You and your friends are 1%.

I can say 1% of the population only, likes the changes, because even if it is a little off, if you count the guarentee that they will be out of this game within a few months and back to WoW, it is like they never exist in this game in the first place.
The 1% that destroyed an MMO genre

Lol no they are not, this was something wanted by the majority of mmo gamers, as someone said previously, gear grind is only a real problem in pve or if new content becomes barred off b/c you didn’t grind enough.

Think about it, you wanted a game that was basically like every single player game, with a clear end and basically no more progression, even though the game has basically been about progression up until you get exotics. In your eyes why have progression at all? Why don’t you play orcs must die 2 on 1 level a thousand times without unlocking anything if you want games with absolutely no progression? Jesus you aren’t even in the right genre if you don’t like progression, there is tons of progression, I’m not level 80 yet so I can’t do all the lvl 80 dungeons, that is progression that bars me from parts of the game. Do I come here and cry about it? No I’m glad that there’s so much of the game left for me to work towards, and I was taking it slow b/c I thought previously there was literally nothing when I hit 80, now I know there is so I’ll be going full speed.

Thoughts on Ascended Gear? [Merged threads]

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the uprising.6317

So many tears! What’s so bad about gear grind! As far as I can tell this gear only helps you in specific areas, so its not like they’ll have a leg up when newer content arrives! This is exactly what they did in GW1, except they did it with titles, which are MUCH less enthralling than gear, hence GW1 was labelled a game with no endgame grind, even though there was QUITE a bit post prophecies.

This is a must have because everyone reached max level and had literally nothing to do. Nice now they have something to do. Its not like the gear grind allows ppl to instagib people in pvp, it just lets them tank boars in pve better, why do you care? The boar doesn’t.

I don't feel that supporting is rewarded

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the uprising.6317

Only dps is. Supporting in this game outside of ressing will give you no sort of benefit outside of, well, making your teammates stronger. Which might not be a huge problem if you’re in a premade or something and your teammates will share drops with you, but for the most part you’re getting the short end of the stick in most of WvW and PvE.

Why? Because loot in this game works so that you have to hit a creature once, or more than once in some cases, to get credit for the kill. It doesn’t matter if you were dropping down buffs and heals like crazy, you apparently don’t deserve any credit for the kill if you didn’t do damage. This problem is huge if you’re trying to be a support in a boss fight or something, you will barely get any credit for killing the boss if most of what you did was support, even if you were the biggest factor in taking the boss down. Heck if you didn’t hit the boss twice, you won’t get any credit at all.

Well you might say, “No one in GW2 is just support, every character has some offensive abilities,” and you would be mostly right, but the thing is you don’t get “assists” if you didn’t damage the enemy, even if you greatly helped in its death. So if 10 minotaurs are attacking your friend, and you hit 2 of them, and heal your ally and buff him, you will only get credit for killing 2 minotaur. Also, the guardian in WvW is almost purely support in zergs, since he has no viable ranged weapon. He will very few drops when his wall of reflection is down.

EDIT: Apparently debuffing an enemy won’t give you credit towards its death either O.o

(edited by the uprising.6317)

Good Laptop for Guild Wars 2 between $700 to $800

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the uprising.6317

Um if you just go out to best buy and buy a laptop for 800 dollars it probably won’t be all that good. But I can play GW2 on my 3 year old 1000 dollar gaming laptop. The thing is you have to look for good deals.

THE BEST deals you will find are around black friday, be sure to sleuth newegg.com at this time.

EDIT: Just read you want to MAX your settings hmm, as ppl have said here, the game scales pretty far so completely maxing it is hard even on a DESKTOP, but you can play it on high with playable fps if you get a good deal. Though that’s stretching it, the best I think you’ll find during a big sale is a laptop that can play the game on medium on 45+ fps. If you just went out and bought a laptop today for 800 dollars, you probably could only play the game on low settings.

Remember, this game is very processor hungry, you’ll need to have a laptop with fast processor speeds. Pay attention to that than even how many cores it has. The gfx card is also important, as the better card you have, the higher you’ll be able to push your settings, but the processor is the bottle neck. If you have a weak processor and a strong video card like me, you’ll get 30 fps at the lowest settings, AND 30 fps at the highest settings.

(edited by the uprising.6317)

Future GW2 content needs protection against the Zerg

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the uprising.6317

I think dungeons may offer what you are looking for. There’s multiple kinds of content in the game for exactly that reason. Whether there’s enough of it is a different issue, and one that can be addressed with updates.

Dungeons are ridiculous without a dungeon finder, unless you’re in a guild. I have no clue why they set up dungeons in the current way, as without a dungeon finder, how the HECK are you going to get 4 other people who want to do the same PATH of the same DUNGEON as you? You are out of luck if they don’t like that dungeon skin, and also out of luck if they already ran that dungeon route.

Future GW2 content needs protection against the Zerg

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the uprising.6317

I suggest playing a single-player game. No zerg.

Added a tl;dr to ward off posts like these >.>

Future GW2 content needs protection against the Zerg

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the uprising.6317

Anet needs to pick Protoss :P , but really, its probably pointless to fix existing content, since the huge majority of the population either already hit 80 or quit, I’m in the mid level zones and there are only 1-2 people per zone : /

And that brings me to the main problem, the game is a joke when in a zerg. EVERYTHING falls to the zerg, even the “endgame” Orr content, which was actually considered hard until everyone and their mom hit 80 making that content easy as well. It really detracts from the game, in a zerg everything is ridiculously easy and feels inconsequential, the game obviously doesn’t scale up to too many people. Making a zerg experience a bad experience is Anet shooting themselves in the foot since the majority of players will be in the zerg. Atm the game is optimized for the handful of people playing on off times, or when the stars align and the amount of people on is actually in the amount the DE’s scale for.

The problem is not just DE scaling but the types of DE’s that are going on in the world, future content should know that most people will play in a huge zerg so the content of the DE’s needs to be large battles, like an amped up version of the DE’s in Orr currently. Also, obviously, the DE’s should have much more flexibility in their scaling, and don’t just arbitrarily cut off at a certain a point, especially if that point is much lower than what the avg player will ever experience.

Its almost like Anet didn’t expect their game to be so popular, and didn’t anticipate so many people to be in a single zone. Though if not that many people return for the expansion, maybe they don’t have to worry about the zerg any more : /

TL;DR, atm, the game is optimized for an amount of players per zone MUCH lower than what the average player will see. Trivializing all the pve content in the game for the majority of people.

(edited by the uprising.6317)

Losing interest? Try this!

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the uprising.6317

Meh I barely ever play and I find the game really boring, I’m not sure why, I play the game like yall say I should, I don’t rush to level, and play essentially like skyrim enjoying the content. Well the content sucks kitten I can see why ppl are rushing through it. I would believe you, aggravated townsperson, that this event is happening if “world shattering” if I hadn’t seen it happen 10 times in the past hour. If I can really do content I want, why don’t I get rewards for doing things in a zone after the heart is complete? These guys still have serious problems. Why bother having DE’s if you make them impossible to fail unless literally no one is there to do them?

I think the main problem is that PvE is SUPPOSED to be a joke and a lot of ppl don’t realize this. The fastest way to get loot and level up in this game is to be in a group of like 5-10 ppl depending on the area, and go around chasing DE’s and clearing hearts. You’ll RUN through it easy b/c you are getting the same rewards you would have if you did all of that solo, except you’ll do it at 20x the speed. This would seem like a huge balance problem if PvE was meant to be taken seriously, but it isn’t. The only part of PvE that takes any sort of mental energy is dungeons, and the rewards from these dungeons, justifiably so, can only be attained via dungeons themselves.

So the main part of this game is PvP, but the main problem is PvP didn’t have much attention payed to it, which I guess it makes sense since PvP is the endgame of Gw2, and Gw2, like other mmo’s, doesn’t have a completely fully fledged endgame at launch, b/c they don’t have to. But I worry about GW2 as a whole b/c I think they are aiming almost solely for the casual gamer. It almost discourages any sort of hardcore play in all ways possible. Why is there no reward for being one of the top rated servers in the game in WvW? Why is there reward degradation for farming?

But even if you play this game casually its boring so I don’t know what the hell these guys were going for. There is a HUGE amount of content in this game, but a lot of it is boringly written and ALL of it is super easy, so much so its not even rewarding playing through it. /rant over

(edited by the uprising.6317)

Top 3 unskilled professions!

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the uprising.6317

1) Thief
2) Warrior
3) Mesmer

OP… no. Just no.

Though, the theif can be easy if you follow certain builds/strats but that applies to all classes. The theif is one of the highest skill cap chars in sPvP, and the Mesmer is a class, along with the elementalist, with one of the lowest skill floors, meaning its hardest to do mediocre with them. Though that’s relative to the other classes in this game, since you would have to have the intelligence of a rhesus monkey to screw up with them.

The warrior, imo, doesn’t actually have a high skill ceiling, but are very forgiving at the same time. They have the highest passive health, but at the same time, most of their weapons require you to be in melee range to do your stuff, and surviving there without dodging at the right time and positioning correctly can be tricky. If you are a high twitch player than the warrior will be really easy to do well with, if you are a low twitch player, the warrior will be very hard to learn.

The ranger takes the cake for the highest skill floor and lowest skill ceiling. If you know how to roll your face on the keyboard and have the common sense to “avoid people who are bashing at your face”, you are playing the ranger at basically its max potential. The ranger is the most WoW like class, and the classes in WoW probably took a lot more skill since they had to deal with dozens upon dozens of skills wheras the GW2 ranger just has to worry about a handful of them.

EDIT: This has no basis on how OP or UP certain classes are, the mesmer may be a bit over the top along with the theif. However, what exacerbates their problems is that these classes are best against noobs who don’t know how to counterplay them.

(edited by the uprising.6317)

Lonely place for new players?

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the uprising.6317

Meh I’m a slow leveler… and literally no one are in my zones. Dredghaunt Cliffs have literally maybe 4 ppl in them. In the lvl 50 Charr area I’m in, I’ve only bumped into 2 other people. This game which was once easy cake with a zerg, is nearly impossible if you and 1-2 others are the only one doing things in the zones. I think the major problem with this game is that there is a complete lack of scaling in either directions. I have never felt like DE’s scaled for a lot of people or lack of people, maybe you have to be in the magic range of people where they scale, but the rareness of the scaling system actually kicking in leads me to conclude they could have just made the feature up and I couldn’t tell otherwise.

WHY DO I GET THE SAME REWARD FOR kittenING SOLOING A DE, AS I WOULD IF I PLAYED WITH A ZERG AND BARELY CONTRIBUTED??

(edited by the uprising.6317)

Yahtzee reviews Guild Wars 2

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the uprising.6317

Oh cmon guys it was funny, don’t let the fanboy in you make you blind to that. The first review I saw of him was on Amnesia, and I LOVED that game, and thus was irked of his criticisms of it and hated the reviewer in general. I wasn’t 100% loving GW2 and this review made me laugh.

After looking through a lot of his reviews, its not that his points are completely invalid or that he’s not reviewing the game at all, but simply that he takes on a very critical mindset when reviewing something and points out all of its flaws, which is important. Compared to the other games he’s reviewed, this review is GLOWINGLY positive, especially considering that he hates multiplayer games.

Discussion on End game design philosophy.

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the uprising.6317

Dusk pretty much nailed it…Moreover this game had a great launch compared to other games (Been on several of them…).Enjoy the game guys and enjoy it to way it was built,its different either its pvp or pve. HF!

lol this game does have good endgame content FOR LAUNCH, but dusk has NO idea what he’s talking about. A themepark game needs progression for PvE to have any sort of longevity, b/c there’s only a set amount of content that players can beat faster than the devs can make.

Without progression, why would people play things they’ve already played before? If you want no endgame, than this game will be like a single player game, which would be a bold thing to do for an mmo, and I guess makes sense for a B2P game, they want you to stop playing to ease up on their servers, and they have no incentive to have you keep playing since you aren’t paying them for new content.

Um this game is more virtual world than any that have launched since SWG. Just saying, and is designed to be a virtual world. Not a themepark. It’s the anti-thesis to wow.

Are you joking? You think GW2 isn’t a themepark game??

I don’t want to insult you, but you really should brush up on the definition of themepark games, what constitutes them, how they are profitable, etc.

Yahtzee reviews Guild Wars 2

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Posted by: the uprising.6317

the uprising.6317

I like how he commented on how zergy the game is and how inconsequential things thus feel. World events/content needs to be less….kittenimo.

Wow de.rp is censored.