Showing Posts For traviswrdunbar.4780:

Chuka and Champawant spreadsheet

in Guild Wars 2: Heart of Thorns

Posted by: traviswrdunbar.4780

traviswrdunbar.4780

Not even interested in the bow, but I am still gonna say thanks for doing the work and figuring all that out.

What class is using shortbow anyway`?

in Guild Wars 2 Discussion

Posted by: traviswrdunbar.4780

traviswrdunbar.4780

I use shortbow on my ranger.

Golems, quaggans, or skritt?

in Guild Wars 2 Discussion

Posted by: traviswrdunbar.4780

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Golem fails due to not being a race, any more than a toaster is. Down to the other two, Quaggans are more interesting. Skritt are just the basic, animals like shiny objects, projected into a small, dumb unless in large numbers, form.

Quaggans didn’t get a lot of detail in their culture, but their usage of quaggan rather than any self-referential pronouns, their berserker mode contrasting their peaceful normal personality, and even just their look, is unique and interesting.

Dwarves, and elves, are the ‘dead horses’ of fantasy fiction. They’ve been used so often, with so little innovation, that they are just boring. Everything people usually like about dwarves is included in the Norn, except being short.

Sylvari Curiosity

in Guild Wars 2 Discussion

Posted by: traviswrdunbar.4780

traviswrdunbar.4780

Don’t limit yourself to one language. There are dozens of languages in our world, with many words for various plants among them. Both of my sylvari have single word names, because I spread my search a bit, and landed in Sanskrit as a language.

Remember, Celtic may be the inspiration for Sylvari, but its not the end-all basis for the race.

Warrior needs to be a main Tank again.

in Warrior

Posted by: traviswrdunbar.4780

traviswrdunbar.4780

You forget, GW2 was created with the goal of preventing the mmo trinity of tank/dps/healer. So the base warrior was blocked from assuming that role from the start. Years down the road, trying to create new dynamics, they added more tankiness options, without adding it directly to the class that generally seems to want it/expected to have it. They even added a taunt mechanic for gaining aggro in a pinch, but implemented so rarely as to never be noticed.

But I do know what you mean regarding a GW1 era warrior tank.
I was the warrior of my party in a Ring of Fire mission, and 6 of our people ran ahead of me and got slaughtered, while the 7th managed to escape back past me. Thankfully, the latter was a monk with rebirth to pull them out of the literal fire, since half of them died in lava.
In order to give him room to reach them all safely and without dropping aggro onto him, I had to tank a hydra and flesh golem while standing in lava. I put on a good show for my party, apparently, and despite having taken no offensive skills at all, I had dropped the hydra, and was working on the second one that showed up mid fight, by the time the whole party was up again and rejoining me.
Next mission, same party, I was pulling an Armageddon Lord for the team, and another spawn wandered onto them, so rather than add fire to the fuel, I was once again tanking in lava, waiting for the party to be ready for my mob.

(edited by traviswrdunbar.4780)

Allow classes to wear any armor skin (except)

in Guild Wars 2 Discussion

Posted by: traviswrdunbar.4780

traviswrdunbar.4780

Given the nature of the gunblade of FF8 being a single-handed weapon, it’s more akin to a pistol than a rifle, as well as being a sword. Pistol and sword together, you get either mesmer (light armor) or thief (medium armor).

I’d go with a thief for Seifer Almasy. He may have dreamed of being a knight, but he really fell short, I’d say. Nor was Seifer wearing that much armor. He was literally just wearing a long jacket over a sleeveless shirt.

If you really want to go warrior with it, that is of course your choice, but I think its wrong for the character you’re trying to capture.

The 50% winrate. Question.

in PvP

Posted by: traviswrdunbar.4780

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Two equally skilled teams facing off should have an equal chance of winning. That is the point of it as a balancing feature.

If you start winning more than the 50%, it doesn’t “make you lose”, it matches you against opponents that are rated a bit higher, to keep the skill level / challenge equal.

If you start losing more matches, it would reasonably pair you against lower-rated opponents. Again, to keep people playing on an even field of skill.

GW2 HoT $25 in store? (Pic)

in Guild Wars 2 Discussion

Posted by: traviswrdunbar.4780

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Yeah, at my local WalMart, I saw it on the shelf and wanted to smack someone. The tag said “Heart of Thrones”.

Hints about a new continent being added

in Lore

Posted by: traviswrdunbar.4780

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Destroyers were active in pretty much every map of the Asura-populated areas, short of Rata Sum itself, whether it was primary quest events or map-specific quests.
I also find it unlikely, that, despite losing contact with Cantha and Elona which are far closer, the Priory somehow maintains contact with that further continent enough to know they have Destroyer issues.
Short of MAYBE the DSD, all the dragons and their respective minions are centered on continental Tyria. And I suspect we will even see the DSD focusing on this continent, eventually.

Are Dwarves dragon minions?

in Lore

Posted by: traviswrdunbar.4780

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Primordus, I would say, is fire more than earth. His minions are living magma for the most part. No generic earth elementals in the ranks.

The dwarves turning themselves into stone gives two benefits to fighting that. The first, is they are even more resilient. The second, short of extreme circumstances, stone does not burn. So fighting a fire-themed dragon with a stalwart army of fireproof soldiers isn’t that bad an idea.

Future Elite Specs

in Guild Wars 2 Discussion

Posted by: traviswrdunbar.4780

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Here are my ideas, or the at least my take on a couple, since I know a few have been suggested before.
Warrior – Swashbuckler – Engineer-inspired deployable weapons and Pistol
The idea being, for all intents and purposes, a pirate. Sword in one hand, pistol in the other, and no qualms whatsoever about just shooting their enemy in the face with a cannon if the opportunity presents itself. Deploys weapons like the original Engineer Mortar, usable by allies or the Swashbuckler.

Guardian – Purifier – Mantras and Torch mainhand
Think witch hunters, vampire hunters, and any other type of holy type tracking down and purging evil from civilized lands. Mantras as prayers/benedictions against their foes, readied for the first encounter.

Revenant – Ritualist – Spirits and Scepter
Shouldn’t have to explain this one to GW1 veterans, but for the rest, spirits similar to the ranger’s nature spirits, but closer in nature to the engineer’s turrets, for effect.

Ranger – Beastmaster – Second active pet and Sword offhand
Admittedly lazy idea, still often requested, I believe, so I included it in my list.

Thief – Assassin – Rifle
Can’t really think of a skill or mechanical edge to add to this. For the rifle, though, slow and steady is the name of the game. If you are choosing to use the rifle as an assassin, you are getting in position, finding your target, aiming, and squeezing off a single shot to get the job done. As such, I am thinking all but the auto will lock you in place, have a cast time of 1 second at the lowest, and a long cooldown. I am also imagining the longest range weapon in the game, with at least 2000 for it. The whole idea being, you COULD get the lucky shot to take out a target in a single hit. But you will be stationary, and need line of sight at that distance, so they can also manage to take cover if they can see you in time.

Engineer – Golemancer – Golem ‘pet’ and Mace
Another one I have seen requested often, and thus included. Mace chosen because of the ORIGINAL Fixer Upper weapon, not to be confused with that screwy ‘hammer’ with a similar name.

Mesmer – Siren – Condi shouts and Shortbow
When I say condi shouts, I don’t mean yelling at an opponent and somehow making them bleed. I mean shouts (or songs if you must) that are CC styled. Fear, Taunt, Immobilize, etc. Meanwhile chipping away at your chosen victim with the bow.

Elementalist – Arcanist – Elixirs and Sword off-hand.
Borrowing from the Engineer, the Arcanist will be throwing back magical potions to bolster themselves in battle. I chose sword because, again, its often requested, but off-hand to tone down the number of skills necessary for it. Any other class gets a new weapon, its 2-5 skills. Elementalist gets a new weapon, its 8-20 new skills.

Necromancer – Undertaker – Traps and Hammer
If you can imagine digging a grave, letting some poor sap walk up to it to see if anyone is in it, and smashing them over the head so they fall in, you can imagine my thought for this character. Between the traps and hammer cc skills, this spec will be about one simple phrase for your enemy: “Stay put.”

Berserkers to Marauders?

in Elementalist

Posted by: traviswrdunbar.4780

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Running Marauders on my reaper, and I love it too.

New Race- Mist Dwarves

in Guild Wars 2 Discussion

Posted by: traviswrdunbar.4780

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The most interesting thing about dwarves in the Guild Wars franchise is that they went away. They were so stereotypical I couldn’t be bothered to even CARE about the whole Stone Summit civil war thing.

Couldn't Afford A Legendary, So I Became One.

in Guild Wars 2 Discussion

Posted by: traviswrdunbar.4780

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I think the only way to get brighter would be a celestial-dyed radiant armor set, with chaos weaponry.

AFK raiders ruining Verdant Brink meta

in Guild Wars 2: Heart of Thorns

Posted by: traviswrdunbar.4780

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Maybe because before there was the option of more people coming in and participating in the meta events. Now, not only are the events not getting done, but with raiders sitting there, map slots are taken, preventing new people from entering.

4 More? How Do You Know That?

in Living World

Posted by: traviswrdunbar.4780

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-Jormag was fought directly by the Norn, so they’d probably have good knowledge of him.
-Some Charr witnesses and a fight against Destiny’s Edge for Kralky, so again, seems like decent knowledge.
-Primordus drove the Asura from the underground, complete with his Destroyers, so they probably have him down.
-Mordremoth, was something of a mystery, given no race had dealt with him within their pool of knowledge, before Heart of Thorns.

Charrnip = drugs

in Lore

Posted by: traviswrdunbar.4780

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As a semi-related note, even some big cats respond to catnip.

GMs are awful in this game

in Guild Wars 2 Discussion

Posted by: traviswrdunbar.4780

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If “something breaks” its either software or hardware. That is not something, to the best of my knowledge a GM in ANY MMO is responsible for. In the vast majority of instances, GMs are responsible for dealing with player behavior.

There is an in-game bug report feature, as well as the tech support side of this forum, for everything else.

Sword for Chronomancer

in Guild Wars 2 Discussion

Posted by: traviswrdunbar.4780

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Go to any crafting station, select the last option of its dialog box, and you will be taken to a panel where you can preview basically every skin in the game, whether armor, outfit, or weapons.

My recommendation, however, is if you can somehow get an Aetherized Sword. The entire Aetherized set is animated and mechanical. Probably the closest to clockwork you can get for a weapon.

The White Mantle Vs The Pact

in Living World

Posted by: traviswrdunbar.4780

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The White Mantle are basically just the human version of the Flame Legion at this point, but far less effective. Religious zealots driven from power with their ‘gods’ defeated right in front of them, but still around over two centuries later out of sheer thick-headed tenacity.

As for the WM and bandits, I imagine they work with them, like the centaurs do in some instances, but not all of them.

Nuking from range [scepter]

in Elementalist

Posted by: traviswrdunbar.4780

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Nuking from range [scepter pvp].

An elementalist is a wizard, who uses the elements.
Such a class should have at least one build, where you can nuke from range.
Being it medium to long range.


The staff elementalist builds with their aoe is not such a build.
*

When I think of a real-world nuke, I think of a bomb with massive destruction power over a huge area, or in short, AoE. When I think of a nuker in a game, I think the same fashion, AoE, damage over time in particular due to its commonality.

I don’t disagree that scepter needs some buffs, but you ask for a nuker in one line and discount exactly what I think of as a nuker in another.

Time to Switch to Condition??

in Necromancer

Posted by: traviswrdunbar.4780

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In the beta, I was messing around with pow/vit/tough armor, and all the traits dedicated to shroud skills. With as fast as the reaper’s auto is Dhuumfire feels like a must to just pile burning on victims, even if you aren’t spec’d for condition damage.

I will be honest, I didn’t do pvp with it, but I was killing mobs while in Reaper Shroud faster than any other character I’d played yet.

I am calling the next legends now

in Revenant

Posted by: traviswrdunbar.4780

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Shiro – Petrified a forest, turned a sea to jade, murdered an emperor and nearly got a second one.
Jalis – King of the dwarves, led their forces against the destroyers, presumably buying the rest of the world time, if nothing else.
Ventari – One of very few centaurs who were not aggressive, instead spreading a message of peace embraced by the Pale Tree and most of its sylvari.
Mallyx – Demon minion of Abaddon, greatest threat to Kormir’s position and probably the single most dangerous creature in GW1.
Glint – Ex-minion of an elder dragon, lived for centuries, testing heroes seeking ascension as well as preparing for the next dragonrise.

Heroes and villains to be channeled by Revenants need to have similar impact in the world.

Bonfaaz Burntfur – (themed toward AoE damage and burning) – Flame Legion leader and instigator of The Searing.
Snaff – (themed on enemy manipulation and golems) Genius among a genius race, he faced Kralkatorriks in battle inside the dragon’s own mind.
Mad King Thorn – (no idea on theme, but worth a mention) – One of the most insane and murderous figures in Tyrian history.
Scarlet Briar – (combines elements of many things) – Most famous over-achieving Sylvari in the story.
Master Togo – (ritualist-style spirit summoning) – Master of Shing Jea monastery.
Mhenlo – healer/party support – Human monk who survived the Searing, helped end the threats of both The Lich and Shiro.

These are the ones I’d like to see.

[Updated] - Daredevil's Dodge & Endurance

in Thief

Posted by: traviswrdunbar.4780

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Just as a related note, I decided to mess around with the Daredevil during the betas, seeing how evasive I could be. None of this was tested against a real opponent, but using D/D for Death Blossom, the Lotus Training trait, and a Superior Sigil of Energy, I performed 12 evades in a row (as in no more than half a second wait between, due to my own lack of speed), between DB usage and regular dodges, while each was also delivering an aoe damage shot.

Weapon Swap middle ground

in Engineer

Posted by: traviswrdunbar.4780

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Just muddling over the seemingly age-old debate of Engineers getting or not getting weapon swap capability, and this thought occurred to me.

What if we got our alternate weapon swaps as equippable utility skills? Treat each weapon as the same rarity and level as the equipped main with the same sigil setup, primary (equipped) weapon deactivated by default.
This would, of course, add four new ‘skills’ to the engineer:
-Backup Rifle
-Backup Hammer
-Back up Pistols
-Backup Shield (pistol equipped for main hand, of course)

Just wanted to get this idea out there and on paper, so to speak, before I went to work.

Why don't Guardians have access to taunt?

in Guardian

Posted by: traviswrdunbar.4780

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Going by its name, I think “Save Yourselves” should be the skill to get a taunt, for Guardian. It just has that self-sacrificing concept to it. Just like in films, ‘the hero’ tosses off a line like that, the supporting cast runs for safety, and the bad guys converge on the hero.

Scepter trait isn't good enough

in Necromancer

Posted by: traviswrdunbar.4780

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Just a thought, but how about making the Lingering part of the name the key to it?
Logistically difficult, I imagine, but:

-Whenever an opponent removes # stacks of a condition from you, Lingering Curse reapplies one, five second stack of that condition.

Not overwhelming, similar to the mesmer trait that replaces shattered phantasms, helps condi builds by giving them a bit more resistance to cleanses.

Stabbin' Myself in the Eyes...

in Guardian

Posted by: traviswrdunbar.4780

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Do it enough, you get a free class change to Revenant.