List of Common Controversial Forum Topics

List of Common Controversial Forum Topics

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

UPDATE: Clarification post #1
UPDATE 2: Points 1-5 have been revised.
UPDATE 3: Points 6-14 have been revised. THREAD FAQ added.
UPDATE 4: Added 15. DUNGEON SELLING.
UPDATE 5: Added 16. PRECURSOR CRAFTING / SCAVENGER HUNT.

This is a list of commonly discussed controversial topics of the GW2 forum, along with common arguments in favour and against, as well as a general idea of what you will usually get from the thread once it dies.

Jump to CONTENTS and skip FAQ

THREAD FAQ:

— What is the point of this thread?

  • This thread should provide an overview of the commonly discussed topics to players interested in making a suggestion. It will show these players what ‘pro’ and ‘con’ arguments they will most likely get. If the new thread won’t contain any new ideas, then there might be no point in creating the thread.
  • Topics will be updated with threads for reference. It might be better to join an older valuable thread than creating a new one.
  • Since the forum search function isn’t working, people may assume that these topics are new, while they have been already discussed multiple times.

— Why is there topic X but not Y?

  • Topics from this list were observed to have considerable amounts of both pro- and con-oriented discussants within the community itself. If the community is instead discussing specifics of a certain idea on which everyone generally agrees and the concerns are directed towards developers, this topic will not usually be included; example: lack of attention to PvE/PvP/WvW content, changes to the Trait system, SAB, Cantha.
  • You can suggest adding topics, preferably with links to representative threads.

— Too little pros, too many cons. It’s biased.

  • Firstly, it’s usually like that IRL. When you say “Let’s get a cat, cats are cool!”, that’s really enough; even dog-type people know what cat-type people like about cats, there’s little point voicing evident things. On the contrary, saying “why not get a cat” requires going into specific details concerning cats and your present and future circumstances: time cost, money cost, hair and dirt, allergy, illnesses, going on trips…
  • Secondly, many of the mentioned things did not exist in the game at launch, which means there were specific reasons why the game didn’t have them from head start. These reasons are usually quite extensive and still valid, so they take up a considerable amount of space.

— I do not agree with your overview.

  • If you’re knowledgeable in the topic, the best way to prove me wrong would be to provide links to representative threads which contain valuable information. That way, I can not only recheck them, but also include the list of links to respective topics for other players to both have a reference and make their own conclusions.

— I do not agree with your pros and cons.

  • These are not mine pros and cons; pros and cons listed here are aggregated from what is usually said in threads on the respective topics.

— You have not listed some pros and cons.

  • Feel free to add them, so that they can be reviewed and put into the list.
CONTENTS:
20 level 80s and counting.

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List of Common Controversial Forum Topics

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

1. MOUNTS

[~] Threads for reference:

[+] Arguments in favour:

  • That other game has it; we’ve seen it done there and enjoyed it.
  • Aesthetics: mounts are cool. Riding a mount is another pleasant experience which a videogame can give to a player who lives in real life. You can use existing animals and even create new ones – that’s a base for new content.
  • Speed: you can travel faster. You can use waypoints if you like, or mounts if you like the experience.
  • Progression: buying and upgrading mounts gives you stuff to do, and more stuff to do is what this game needs.
  • Flying mounts are even more fun then terrestrial mounts. Flying mounts will make exploring Tyria easier and more enjoyable. Flying mounts will let you look at Tyria from a new angle.
  • Since underwater combat exists in GW2 (same z-axis gameplay) and Tengu are still to make their move, a map with flying mounts makes sense.
  • Mounts could be constrained to a single map, similar to Dry Top, or exist as a PvP-style activity.

[-] Arguments against:

  • GW2 is not that other game and was not designed with mounts in mind. That’s why we feel mounts do not belong here, and adding them will feel forced (“added because others have it”, not “added because we needed them”).
  • Aesthetics: mounts will look silly with GW2 races and animals (giant norn on a pink moa). Mounts will make GW2 even less serious and more visually annoying than Moot, Quip and pink unicorn bows. Mounts will contribute to visual clutter.
  • We already have cosmetic mounts: broom, carpet, sonic device. We already have a minor speed “mount”: the Dry Top kites.
  • Speed: waypoints are superior in terms of traveling. Maps are small enough to even travel by foot. We already have mobility skills and speed boosters for that.
  • Progression: the game was advertised as having (next to no) gear grind, and people love it for that reason. Introducing mounts as an obligatory item (“grind for it or you lose”) will cause the same uproar as ascended armour.
  • Like jumping would ruin a game designed with no jumping in mind, flying mounts will ruin GW2 maps (for example, think about jumping puzzles, or vistas on mountains, or easily traversing areas which are supposed to be filled with foes). Furthermore, maps were designed to look cool from the ground, not from above; you can see how many problems flying mounts will bring into map design by googling off-map videos and looking at the map attentively.
  • Things like mounts will require a lot of development resources to adapt to all races and body types; clipping will be a very serious issue, too. These resources could be spent elsewhere.

[=] Current state of affairs:

  • Most “mount” threads are met with negativity (and a gif of a jokey beating a dead horse), because this topic has been discussed countless times. Still, new “mount” threads appear every now and then, showing that there are players who are actively wanting to discuss the addition of mounts.
  • New “mount” threads are known to be closed with the reasoning of numerous threads on the subject already existing:

This suggestion has already been made. Please refer to the threads in the suggestions subforum on this topic for the discussion. Thanks for yout understanding. This thread is closed

This topic has been widely discussed here already and there are still threads popping out in the Suggestion subforum from time to time so we would kindly request you to search for them and contribute with your thoughts there in order to avoid duplicates of the same topic.

As numerous threads regarding this topic have already been linked, we’ll close this thread and request that you point your discussions over to them.

Hey there, as others pointed out, there are quite a number of threads on mounts already. Please use one of these existing ones to add to the discussion.

Since there is a number of threads on the subject already, this one is now closed.

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List of Common Controversial Forum Topics

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

2. DUELING

[~] Threads for reference:

[+] Arguments in favour:

  • That other game has it; we’ve seen it done there and enjoyed it.
  • Dueling is for fun, not for leaderboards.
  • Dueling is a great way to pass time, while waiting either for a queue or other things.
  • Dueling is a way to get to know someone, without them even speaking.
  • Dueling allows players to get to know themselves, as well as their builds.
  • Custom arenas are unintuitive and cost money.
  • We want our gear to matter in duels because we worked for it.
  • To deal with duel harassment, make duels voluntary, give an option to hide/ignore duel requests.

[-] Arguments against:

  • GW2 is not that other game. Dueling in GW2 is like that eternal fight between a whale and an elephant, because GW2 was designed with class synergy in mind: different classes with different damage, control and utility skills, combo fields, AoE sharing (and stripping) boons and conditions. That’s why PvP has the 5v5 structure, and the objective is to hold points, and not kill each other.
  • Since dueling is not a supported game mode, it is natural that the available method to duel (custom arena) has inconveniences.
  • Your gear stats will be normalized, as the design behind GW2 says that sports-like competition is about skills and not credit cards.
  • No matter how you hide it through options, people will always find a way to annoy you in say chat, map chat and even whispers (like they do in WvW). The best way to prevent this is not to have dueling at all.
  • Dueling would cause either a class balance disaster or a community disaster. There are already more than enough community complaints about mesmers and thiefs which caused them to be nerfed so hard because of PvP that playing in PvE became meh, and making it even worse because of a game mode which wasn’t designed to exist in the first place would feel wrong for players maining these classes.
  • People who duel have a negative attitude towards everyone else. We do not want to see dueling in a PvE environment as it will bring uneasiness and unsafety, which contradicts the philosophy of GW2’s PvE.

[=] Current state of affairs:

  • “Dueling” threads are often met with negativity, both because this is a sensitive topic and because it has been discussed countless times. Still, new “dueling” threads appear every now and then, showing that there are players who are actively wanting to discuss the addition of dueling.

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List of Common Controversial Forum Topics

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Posted by: Lishtenbird.2814

Lishtenbird.2814

3. OPEN WORLD PvP / FACTIONS

[~] Threads for reference:

[+] Arguments in favour:

  • That other game has it; we’ve seen it done there and enjoyed it.
  • We want competition. We can’t live without competition in games, a game without competition is boring and is not worth staying in.
  • We invested time/money in our gear, so we want our gear to matter. We do not like equalized stats in sPvP and we do not like zergs in WvW.
  • Separate PvP servers with PvE maps can be added to give PvP/PvE-focused people a choice.
  • Factions add a lot to both lore and gameplay.

[-] Arguments against:

  • GW2 is not that other game. GW2 is a cooperative game, not a competitive game: you don’t compete over loot, nodes and such. For competition, we have two options: sPvP and WvW. If current PvP/WvW game modes are not enough, you can always suggest new ones, but in the boundaries of competitive areas.
  • Open world PvP is detrimental. Different kinds of players exist: those who prefer fair and healthy competition, and those who prefer fierce and unhealthy competition. The first are usually peaceful non-hardcore teenagers and casual grown-up players (which turn out to be the target audience for which GW2 was actually designed in the first place, with all the timidness of content, failproofness and cooperativeness in mind), and the latter are usually aggressive teenagers who are using online games as a sublimation for unsatisfied offline desires of being “better” than others, while not being constrained by offline moral and law limits. This usually leads to offensive behaviour, which can already be seen in both PvP and WvW (with as far as death threat whispers); such things are not tolerated in GW2. Open world PvP attracts the second type of players, and since many mature players already live a moderately risky life, they see their games as a comfort zone to rest in, and not a war zone similar to life, and want GW2 to stay as is.
  • In GW2, not gear, but skill is what matters – even if it is the skill of finding the best team composition or the skill of using Skyhammer’s features in the cheesiest possible way. You cannot really buy ultimate superiority for money in this game. The most you can do is buy gems, convert to gold, get full ascended with infusions, eat the most expensive food, buy all gemstore buffs and go roaming in WvW, hoping that the slight boost in stats will outweigh the skill of your opponent.
  • Even on a separate server, you cannot simply turn a PvE map into a PvP map: it was not designed with it in mind. Furthermore, it will thin down and fracture the community, which contradicts with the Megaservers idea.
  • Factions are too hard to implement at this point of the game’s life when the basics have already been put in place. Factions are too hard to add with the current lore in mind.

[=] Current state of affairs:

  • A lot of people feel that GW2 is a casual friendly cooperative game which was not designed to have open world PvP, and they want it to remain that way. For competition, sPvP and WvW modes were included in the game. New PvP/WvW game modes, including GvG, with separate large maps, are discussed as valid options.
  • Comment from October 2012:

Anything is possible in the future, but I would be sure to not hold my breath waiting.

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List of Common Controversial Forum Topics

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Lishtenbird.2814

4. HOLY TRINITY

[~] Threads for reference:

[+] Arguments in favour:

  • That other game has it; we’ve seen it done there and enjoyed it.
  • No Holy Trinity means no dedicated roles. No roles means no distinct place for you in the world and no way to master your role, which in turns means boring gameplay.
  • Absence of dedicated roles leads to issues with gear diversity, such as “zerk meta”.
  • Trinity provides easier ways to create new encounters, including challenging ones.

[-] Arguments against:

  • That other game also has the frustration of waiting for a certain type of player, gear treadmill, open-world PvP and other things which spice up the life for some players while annoying other players. GW2 is a different game which caters to less competitive players: you can play what you want and how you want (and complete it at your own pace) – which is what makes GW2 loved by many people who bought the original “revolutionary” MMO.
  • As easy as it seems, combat in GW2 is rather deep and has a lot of room for self-improvement and “fun”. Further reading: GW2: official Blogpost about the Holy Trinity – the philosophy behind no holy trinity explained by developers. Dungeon speedclear videos can tell you about tactics, guides – about builds and rotations which provide best class synergy; sPvP has variety of builds, team compositions and map tactics and tricks are very important there; WvW roaming is unique – all this requires different sets of skills, traits, weapons and tactics which become better if you’re in the right party, even if there’s no trinity.
  • Constraints are fun for some; freedom is fun for others. You can be a healing WvW thief, a buffing DPS ele, an unkillable Nomad troll warrior – your role is up to you to decide, but you will still be able to complete content because the game doesn’t pigeonhole you into a single role.
  • Instead of one gear meta for all players, there will be one meta for each trinity class – and nothing will really change.
  • Absence of holy trinity is refreshing. It also allows to bring new types of encounters which benefit from non-trinity mechanics.

[=] Current state of affairs:

  • “Holy Trinity” threads are often met with negativity because players are already enjoying the game the way it is and do not see a reason to scrap the old established system which is fairly unique in favour of a generic one. Minor changes to things like condition caps or mob AI sound like better ways of gameplay improvements.

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List of Common Controversial Forum Topics

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Posted by: Lishtenbird.2814

Lishtenbird.2814

5. EXPANSION

[~] Threads for reference:

[+] Arguments in favour:

  • That other game has it; we’ve seen it done there and enjoyed it.
  • Living Story is not content, it’s short and not everyone likes it. Without content, people leave and games die.
  • Expansions make people return. More people = more money = more expansions.
  • Expansions means hype, they bring hope to veteran players and motivate new players.
  • Bigger is always better, so an expansion feels better than small bits of content from time to time.
  • Paid expansions can give money to ANet and help with the funding problem which arises from the initial B2P model of the game.

[-] Arguments against:

  • That other game also has a subscription fee which drains money to fund expansions, as well as gear treadmill which makes sure that players continue to spend money to fund more expansions.
  • Living Story is not content, it is a method of delivering content. LS means investigating a new threat signs of which can be seen across the whole world and advancing to a new zone with your hero squad after gathering the leaders of all races, instead of “Hey, players, a new map to farm stuff in, here’s the portal!” LS means an Antitoxin Spray healing skill will be developed to help heroes in the Tower of Nightmares, instead of a new Maim The Disillusioned GM trait which comes out of nowhere. Having LS doesn’t mean that you never get new PvE maps (Soutshun, Dry Top, Silverwastes), or WvW maps (EoTM), or Fractals/Dungeons (Thaumanova, Molten, Aetherblade), or PvP maps (datamined and yet to be released); it simply means that content will be released in due time and tied to the story, that’s all.
  • LS being “short” is a question of perception. How much do you play? Have you really played all classes, all races and every bit of content, or you only play what you like? Will an expansion in one year be objectively longer than the sum of all LS releases?
  • If LS is not up to your liking, it’s doesn’t mean that that content doesn’t exist: it simply means that it was released for someone else. Exactly the same thing can happen with an expansion.
  • Large expansions make some people return while letting others jump off the hook between releases. For GW2, a B2P game with Gemstore with limited seasonal stuff, constant attention to the game is far more important, and it is achieved through smaller, but more frequent updates of Living Story episodes (and even daily log-in rewards). Returning after a long break is hard from a psychological point of view, it’s like “Well, since I stopped playing and lost the grip anyway, maybe I shouldn’t waste more time in that game…”; returning in a couple of weeks to check out the new episode is a lot easier.
  • Living Story with its trailers and (relatively) frequent releases means lower, but constant hype. Instead of a giant hype wave and then a prolonged lull, we have a lot of smaller waves. We cannot tell which one is better as long as you don’t have ANet’s data.
  • “How do you eat an elephant? Piece by piece.” A casual player who has his own life and his own problems tends to be overwhelmed with large hunks of new information; he may consider it too bothersome to grasp (=“not fun”) and ignore/leave. That’s why delivering content in small chunks is better if your game is not targeting the hardcore gamers who are dead set on mastering all new content.
  • Paid expansions can fracture the community, which is bad for GW2 business model of “buy once, return anytime (and hopefully buy something nice with real money)”. In casual gaming communities, unlike hardcore, the motivation is different, “I will play as long as I find it fun, I’ll just leave if I am forced”, so selling an expansion is not that different from convincing people to buy another game.
  • GW2 has been released in China not so long ago, it might be too early for an expansion anyway.

[=] Current state of affairs:

  • “Expansion” threads are controversial. People agree that they want more content, but the expansion method is considered unsuitable for GW2 by some while desirable for others, probably since they are used to it and have seen its efficiency.

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Lishtenbird.2814

6. NEW CLASSES / NEW SKILLS / NEW WEAPONS / NEW RACES

[+] Arguments in favour:

  • More variety is always good. New classes can bring back people who tried everything but didn’t find anything they really liked.
  • The game is becoming stale with no new skills. New skills can revitalize the whole game by adding new strategies to older content.
  • Adding existing weapon types to existing professions is a way of introducing a lot of new skills without worrying about designing new items.
  • Completely new weapons bring both new skills and new visuals into the game. Acquiring the weapons themselves will give an incentive to redo older content.

[-] Arguments against:

  • Variety is a balancing nightmare. It is twice a balancing nightmare since ANet insists on not splitting skills for PvP and PvE. It leads to some classes being nerfed from a PvP point and becoming frustrating and unrewarding to play in PvE. Imagine what will become with balancing if new skills and weapons are constantly added? This might be too much to handle for a game with no subscription fee – two years into the game, old classes, old weapons and old skills are still being balanced.
  • Not all people like variety that much. Ever wondered why so many people bought iPhones? Answer: because variety is confusing and overwhelming. For casual players (and GW2 is aiming towards casuals with its B2P model), taking it to the extreme, 10 rows of 12 skills can pretty much mean “No thank you, I’ll go play an Android game instead (of learning all that stuff only no-lifers can handle)”.
  • People coming back to the game (and they’re supposed to since it’s “pay once, play whenever you want”) will feel left behind if they have to adapt “too much”. Changing traits and utility skills to play in a new map is one thing, recrafting gear for new stats and weapon types is another thing.
  • Not everyone likes to change the build they have invested time and gold into with every update. Some people prefer stability to novelty.

[=] Current state of affairs:

  • “New skills and weapons” threads are usually met with enthusiasm, but there’s little point in discussing the topic aside from the sheer fun of speculation. Some specific and thought-out ideas might, though, be noticed by developers and noted for future use.

I think that new skills and/or weapons will be added some day, but most likely in low quantities – not to overwhelm casual players and not to kill the class balance department, and far later in the game’s existence. New GM traits are far more likely to be added more or less regularly, though. I also think that there’s a rather low chance to see new classes in the foreseeable future – too much in the game has been balanced with the current ones only in mind, and remember that all content in GW2 can be played by level 80s and will not be replaced by expansions.

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Posted by: Lishtenbird.2814

Lishtenbird.2814

7. GEAR PROGRESSION / LEVEL CAP RAISE

[~] Threads for reference:

[+] Arguments in favour:

  • That other game has it; we’ve seen it done there and enjoyed it.
  • A game without progression is pointless. We cannot feel good if we’re not progressing in the game, gear progression and level cap increase will refresh the game and bring people back.

[-] Arguments against:

  • This game is about horizontal progression, not vertical progression. Primarily: skins. That’s why it’s nicknamed Fashion Wars (not Gear Grind Wars), and many people like it for that very reason. Other games squeeze out your money by introducing an obligatory new stat level with every patch; GW2 is honest with you: you paid once and you’re done, you won’t be artificially pushed to pay for the game to “keep up with others”. This is a thing a lot of people start appreciating at some point.
  • Apart from players who simply enjoy challenges which come with gear progression, there is a considerable amount of players who need gear progression to establish psychological superiority (see also Open-world PvP and Dueling). These players are focused on infinite progression because they can use online video games as a compensation for unsatisfied offline desires (being “better” by comparing oneself to “noobs”). The above usually goes along with offensive behaviour (with as far as death threat whispers), which is not tolerated in GW2. To discourage this kind of players from joining the community, GW2 instead encourages players to work on horizontal progression (looks) or towards the minor long-term vertical goals like ascended and/or legendary gear, fractals personal reward level and PvP/WvW ranks. A considerable amount of players like GW2 for this “casual” atmosphere and would prefer to have as little unhealthy competition among players as possible.
  • It contradicts the GW2’s concept of “pay once, come back when you want”. Casual-type players, unlike hardcore, do not like to be overwhelmed and left behind when they come back, they can as well drop the game altogether. Ascended rarity has already caused an uproar (and according to some claims, lead to many players leaving), while it is rather achievable for an active player and the stat difference can be outweighed by skill. Another level of rarity will split the community even more, possibly resulting in an exodus of players with buyer’s remorse.
  • Challenge can be increased by giving new mechanics to enemies and by increasing their stats without raising the level cap. We can already see it done in zones like Silverwastes.

[=] Current state of affairs:

  • “Gear progression” threads are met with negativity by those who bought the advertised casual “no gear treadmill” game, and with positivity from players from other games who are naturally used to gear progression and view it as an incentive to play. The negative approach is considerable.

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8. DPS METER / INSPECT GEAR

[~] Threads for reference:

[+] Arguments in favour:

  • That other game has it; we’ve seen it done there and it was very useful.
  • We want to be more efficient. A DPS meter will help us measure the DPS and make according changes to builds.
  • We want to theorycraft more efficiently. A DPS meter will help with theorycrafting by making calculations easier.
  • We want to bugtest the game. A DPS meter will help catching the bugs people rarely notice.
  • We want to play only with people who are worthy. A gearcheck will help us identify players who we do not want to see in our parties.

[-] Arguments against:

  • GW2 is not that other game. That other game most likely has the Holy Trinity as a fundamental concept, while GW2 does not. In GW2, (nearly) any class can play (nearly) any role, and the success of a dungeon run comes from class synergy, not from knowing how much damage that person deals.
  • DPS =/= efficiency. Only seeing DPS and nothing else will be very misleading. Will the high DPS numbers help you if you wipe while stacking for AC Spider Queen? Will they tell you to get an ele and use Ice Bow 5 before she spits her poison? Will they tell you to get a thief for skipping time-consuming trash in Arah? Will they tell you to get a mesmer for portal in CoF p1 and p2, to solo Magg and to pull those 3 annoying flamethrower guys together into a wall for fast burn? Will they tell you that that block, reflect, interrupt or water attunement just saved you from a wipe? Will they tell you that those 12 stacks of long-lasting might plus fury from ele shared by a mesmer’s Signet of Inspiration followed by a Time Warp right after mesmer’s sword auto stripped the Protection boon and ranger with Spotter stacked Vulnerability and casted traited Frost Spirit… that this all contributed to party’s success a lot more than your selfish DPS? A DPS meter in amateur’s hands will hurt more than help. And because of the Dunning-Kruger effect, those who are least competent will use it most.
  • People who wish to theorycraft can already do it by analyzing the combat log, even if it takes more time. And there they can also find a lot of other useful information… because if you want a DPS meter, then you also need a Buff Meter, a Cleanse Meter, a Dodge Meter, a Block Meter, an Interrupt Meter, a Pull Meter and so on for the first one to make sense.
  • People who wish to bugtest can already do it by analyzing the combat log, even if it takes more time. Bugs should not exist in the first place, so introducing a tool which can be widely misused for several people to use in an activity which is not even part of the game makes no sense.
  • A personal DPS meter being misused against yourself is your own problem. A group DPS meter being misused against party members is an eternal source of blaming and shaming and offensive behaviour which is not tolerated in GW2. The easiest solution to this problem is not to give the grenade to the monkey in the first place.
  • In GW2, there is no gear treadmill and exotics are easy to obtain, which means that there’s no need to check if the player’s gear level is good enough for some new content. The game is very easy and failproof, it never punishes you for attempting and failing like some other games. Gearcheck/inspect is an eternal source of blaming and shaming and offensive behaviour which is not tolerated in GW2. You do have the right to play with the type of people you want in your party, but your party members also have the right to be judged by their skill and not by their gear.

[=] Current state of affairs:

  • “DPS meter” threads are met with negativity by the many people who have seen the signs of “elitism” in GW2. There are concerns that the whole cooperative and casual friendly concept of GW2 would suffer if such community segregating features get introduced.

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9. GUILD vs. GUILD (GvG)

[+] Arguments in favour:

  • That other game has it; we’ve seen it done there and enjoyed it.
  • GW1 had it. GW2 is a successor of GW1, so GW2 having GvG would make a lot of sense.
  • This game is called “Guild Wars”, so it should really have guild wars.

[-] Arguments against:

  • GW2 is not that other game, and currently it has WvW which more or less provides similar functionality which people can use.
  • GW2 is not GW1. The game engine is completely different, and you can’t just put an old plane propeller onto a jet fighter because you liked that one better.
  • “Guild Wars” is a reference to the lore, a series of conflicts between Tyrian guilds which led to decline of humanity and allowing the charr to invade Ascalon (see here). “Guild Wars 2” is a sequel, and as many sequels, it may not even have anything to do with the original title (like a “The Bourne…” movie without Jason Bourne, or “Lord of The Rings” without the Lord himself, or a “Final Fantasy [insert number]” which doesn’t look like a final one after all).

[=] Current state of affairs:

  • Most “GvG” threads are met with “This has been discussed multiple times, but let’s do it again since something might have changed in Dev’s domain”.

GvG is on the CDI (Collaborative Development Initiative) list, and there is a probability GvG will be added in the future.

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10. GUILD HALLS / PLAYER HOUSING

[+] Arguments in favour:

  • That other game has it; we’ve seen it done there and enjoyed it.
  • My guild would like a place to meet and call ours. We’ve invested a lot of time and effort into building our community, and a guild hall would cement it.
  • As a solo player, I would like my own place in Tyria to personalize and call mine. Home instances are too lacklustre.
  • Any kind of personalisation further ties the player into the world of an MMO. It is good for retaining players.
  • Guild halls and player housing are great for roleplaying.
  • You can use guild halls for GvG.

[-] Arguments against:

  • That other game must have been designed to be a sandbox hosting player housing on vast empty territories. And even if it was, there’s a high chance it was a failure as hitting it at the “just right!” point is extremely difficult. GW2 was not designed for it at all, and pushing it into current maps with megaservers in mind would make very little sense game-wise. Creating extra maps is hard to justify from the lore/stroy point of view.
  • Hosting user-combined content is rather resource-consuming. For a game with no subscription fee, that is a problem.
  • Hosting user-uploaded content requires both machine resources and human resources (moderation is very strict in GW2 due to its family-friendly policy, and filtering all the inappropriate stuff will require a lot, a lot of extra staff). For a game with no subscription fee, that is a problem.
  • We already have home instances. They might have had some better customizability, but see above.
  • With megaservers, guilds have a lot of freedom on where and how to meet in Tyria. A separate instance will actually cut you off from other players, and other players from you – is it really good for an MMO?
  • Creating customizable player housing is like creating a game within a game. This is not a must-have feature for MMORPGs, so is it really worth it spending that many resources on player housing instead of actual gameplay content?

[=] Current state of affairs:

  • “Guild halls” have been discussed frequently, many active guild players are in favour of the idea, others don’t really care. “Player housing” is usually not met that positively.

Guild halls have been discussed in one of the CDIs. There is a probability that guild halls will be added; there is a very low probability they will be open-world, though. I think that player housing is unlikely to be added; some improvements (aside from gathering nodes) might come to “home instances” some day, but no one knows if they really will.

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Posted by: Lishtenbird.2814

Lishtenbird.2814

11. RAIDS / GUILD RAIDS

[+] Arguments in favour:

  • That other game has it; we’ve seen it done there and enjoyed it.
  • Doing stuff with more people is fun. This also applies to large guilds which want to do stuff more epic than 5-man dungeons (which can be soloed).
  • Veteran hardcore gamers need more challenging stuff to do, since PvE is widely considered to be too easy. Raids can fill that niche and make veteran players interested in the game again.

[-] Arguments against:

  • That other game is more competitive and oriented towards hardcore gamers.
  • Not everyone shares the opinion that more people = more fun; more people can also mean more frustration to both find and coordinate; Twisted Marionette, Escape from LA are examples of such frustrating events from GW2’s history.
  • The game caters to casual players a lot, and you can see it from the Personal Story and the Living Story instances. Veteran hardcore players may indeed want raids; but are there actually enough veteran hardcore players in GW2 to justify spending resources on designing missions which only they will play?
  • GW2 lacks tools for organising and coordinating people.

[=] Current state of affairs:

  • The “raids” threads are usually met positively, though there are concerns whether there are enough players which can benefit from those.

Commander tags have been slightly improved, guild raids were discussed in the CDI, and ANet was hiring a person with experience in designing raids. I think there’s a rather high probability we will see raids in the future – or at least some content which is similar to those, even if it’s open world and not limited to guilds.

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Lishtenbird.2814

12. PLAYER TO PLAYER TRADING

[+] Arguments in favour:

  • That other game has it; we’ve seen it done there and used it.
  • Adding it won’t hurt anyone, only help people who do not want to waste money on TP tax.
  • Direct trading will make people happier because the RNG factor of rare items will be a bit offset by easier acquisition.
  • Spamming should not be a problem: ANet can create a “trading” channel in chat to deal with spam.

[-] Arguments against:

  • That other game also has massive trading spam and out-of-whack economy.
  • It will hurt everyone. Gold sink is what keeps inflation low in game economies where gold is generated out of thin air; the Trading Post tax is that major gold sink. Remove the gold sink, and you’ll be the one crying about how everything is getting more and more expensive.
  • Any system which can be ignored, will be ignored. People will turn off the trading channel because of the WTB/WTS spam, and people will keep spamming in map/say/whisper chat. No matter what you do, real players will be hurt more than spammers (message suppression is already bad enough at organised world events).
  • The TP tax encourages you to play for your items yourself instead of buying them. It is good for the game community.
  • You are not disallowed to trade via mail – you’re just doing it at your own risk; mail trade frauds will be reviewed by Support and scammers will be suspended/banned, but the items/gold won’t be returned.

[=] Current state of affairs:

  • There is a considerable amount of people who think that player to player trading will hurt more than help.

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Lishtenbird.2814

13. (GUILD) CAPES / WINGS / SCHOOL UNIFORMS / SWIMSUITS

[+] Arguments in favour:

  • That other game has it; we’ve seen it done there and enjoyed it.
  • Capes are cool. A cape is a popular attribute of a hero in both medieval fantasy and modern fictional settings. GW1 had capes. Capes can be customized with guild emblems, upgraded to different styles and more. This gives people more stuff to do and more options to customize characters, especially for players in large guilds.
  • Wings are cool. Wings are a popular attribute of a hero in magical fantasy settings. GW2 is about dragons, so wings decorations sounds fitting. Large wings are a good idea for legendary backpacks with special effects: angelic, demonic and more. The current options for wings are next to none, they have the same meshes and looks.
  • School uniforms are cool. Obviously, Tyria should have some magical schools since magic is widely used by our heroes, and they should’ve learned to use it somewhere, and these schools can have outfits. School uniforms will contribute to roleplay part of the game. This game is a fantasy game rated as PEGI 12+, so there are more than enough players who would healthily wish for a school/university uniform for their hero/heroine. There already are real-world, non GW2-themed outfits in the gemstore (Jungle Explorer, Ninja…). School uniforms have been datamined – they are already created and in the game files, no extra work needed.
  • Swimsuits are cool. The current underwear is ugly. There are hot places in Tyria, there are beaches, there is water – swimsuits make more sense than heavy armour there and are good for roleplay. GW2 has already touched sensitive subjects in the game (Kasmeer-Marjory), and swimsuits are more timid. People who want to troll others by running around in a swimsuit can already do it in underwear. Swimsuits can have countless options and will sell very good. Swimsuits are far less detrimental than various existing highly violent items (including Executioner’s outfit and Axe) and alcohol promotion (the whole Norn race, Belcher’s Bluff).

[-] Arguments against:

  • Every game has its own aesthetics. GW2 is rather conservative (at least compared to many “Korean grinders”). As for GW1, it had a different game engine, and you cannot simply copy objects from one game to another.
  • Capes are a common attribute of American-style superheroes and look silly. According to some info, clipping is the biggest problem with capes in GW2. The time invested into fixing capes can be instead put into fixing clipping on charr and asura armour. Drawing realistically moving cloth can lead to performance issues in zerg events.
  • Wings are a common attribute of Japanese-style superheroes and look silly. Wings are immersion-breaking in GW2 – they will be percieved as real wings, not as a decoration. Large wings will contribute to visual clutter. GW2 already has several wing skins.
  • People who want to see school uniforms and swimsuits have specific virtual preferences concerning girls which they should keep to themselves and not try to bring into a video game. Bringing these things into GW2 will make other people next to them feel uncomfortable.

[=] Current state of affairs:

  • To each his own, and it’s still up to developers to decide what they want to see in the game. According to some info, some developers are working on it in their free time and can probably come up with something better than the Guild Banner Backpack.

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Lishtenbird.2814

14. MARRIAGE

[~] Threads for reference:

[+] Arguments in favour:

  • That other game has it; we’ve seen it done there and enjoyed it.
  • Marriage contributes to roleplay.
  • Marriage makes people more emotionally attached to their heroes. It helps to retain players.
  • Marriage gives additional benefits.
  • You can share stuff, trade without taxes and so on.

[-] Arguments against:

  • GW2 is not that other game. It is a not a dating sim, it’s an RPG with a lot of combat, pretty linear story and very little roleplay.
  • If you’re into roleplay, you don’t really need an official wedding system since it’s about feelings and not formal attributes.
  • Fictional marriages are usually what teenagers require from each other, because those give recognition (lvl 80 is better than lvl 70, ascended is better than exotic, married is better than single). This also goes along with a lot of internet drama. Do we really need to bring more drama into the peaceful world of moderated Tyria?
  • This game is child friendly. If you introduce marriage, where do you stop? What about interracial, same-sex relationships and other delicate matters? What about player housing (see above)? What about children? The absence of swimsuits is also a fact to consider.
  • If marriage has additional benefits like more storage space, everyone will be married just for those benefits. It devalues the whole idea.
  • There’s really too much potential for fraud in sharing items. There’s actually so much potential that even in fiction about RPGs marriage frauds are a known scenario.

[=] Current state of affairs:

  • “Marriage” threads are met with negativity, because this topic has been discussed quite a lot of times and people think it doesn’t belong here.

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Posted by: Lishtenbird.2814

Lishtenbird.2814

15. BAN FOR DUNGEON SELLING

[+] Arguments in favour:

  • If ANet wanted people to sell dungeons, they would’ve made it a game mode.
  • Dungeon sellers should be banned because asking money for playing the game is bad.
  • Dungeon sellers are exploiting the game by soloing/duoing dungeons which were desinged for parties of 5 players.
  • It is not fair that people solo dungeons and get more money for it than normal players.
  • We cannot complete content because people are asking money for it.
  • We cannot find a group because LFG is filled with path sellers.
  • Dungeon sellers are scammers.
  • We will join dungeon sellers in groups and kick them. We know we are right, and that way we’ll bring justice.

[-] Arguments against:

  • Creating separate systems for every single aspect of player interaction is not cost-efficient. ANet has stated that dungeon selling is not against the rules:

Please understand that you are allowed to trade outside of the BLTP – but you will not receive replacements for lost items or gold. The same goes for selling dungeon runs. CS will not suspend or terminate you for selling runs.

  • Dungeon sellers are providing you a service, and as any service, it has a price. This service is not fundamentally different from taxiing people through zones in other games. What dungeon sellers are actually doing is converting their time into gold, while if you buy a path, you’re saving your time by paying gold. It is a win-win deal where dungeon sellers can solo/duo a dungeon by using their skill and enjoy the game, and dungeon buyers get experience for low-level characters and tokens and save time to go and enjoy the game in a different place.
  • There is no rule which says that you cannot solo content if you have enough skill, and as such, soloing cannot be considered an exploit. Dungeons are trivially easy for veteran players in organised groups, so for many, soloing is the only challenging content left in the game. If players do find an exploit in a dungeon and use it to solo content and sell paths, they can and should be reported. GMs are also logging into dungeons like Arah to check if the solo was legit, and real exploiters have been banned by ANet.
  • If people have enough skill to solo a dungeon designed for 5 people, they deserve their reward. If you cannot, then you don’t and either complete in parties or buy paths. This is fair.
  • Dungeon sellers are not blocking your progress. You can complete content since dungeon instances are completely independent from each other. Just go and post your own LFG with your own rules (including no rules at all).
  • You’re drawing wrong conclusions from your observations. LFGs for casual runs fill in minutes, LFGs for popular runs fill in seconds – so obviously, you cannot see them because they’re already doing the dungeon, while dungeon sellers indeed have to wait for customers. Solution: post your own LFG.
  • Any not officially supported player interaction has scam potential, it’s not limited to dungeon selling. If you have been scammed, you should report the person, and they will be suspended/banned, which will make the game a safer place for everyone.
  • If you grieve legit dungeon sellers, you will be the one who is reported and suspended/banned. All players have the right to play the game how they want, but grieving others for their preferences will have consequences:

Basically, you steal, cheat, or be a general baddie and I’m coming with my Account-Focused Stun-Lock Cannon.

This is in regards to the recent increase in players joining a group in a pair; booting the legit players at a boss to troll or holding the party at ransom (Pay or we’ll kick). That’s a behavior we’re not cool with.

[=] Current state of affairs:

  • Dungeon sellers are allowed to exist in the game. Actual scamming/exploiting/grieving from any side (seller/buyer) will result in suspension/ban. This policy has recently been enforced and will ensure that dungeon selling service is more secure for both sides.

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Posted by: Lishtenbird.2814

Lishtenbird.2814

16. PRECURSOR CRAFTING / SCAVENGER HUNT

[~] Threads for reference:

[+] Arguments in favour:

  • Obtaining a Legendary should be a result of legendary feats, not legendary grind. Buying a precursor from a random lucky guy makes no sense, you should have a reliable way of obtaining it by playing the game itself.
  • There is nothing legendary about cashing the credit card to get a precursor or a whole legendary.
  • Precursor drops are full RNG, and the current RNG is bad as it allows for statistically justified streaks of misfortune. You can play for thousands of hours before getting a precursor, and never even get the precursor you need.
  • Gambling in Mystic Forge is full RNG, and the current RNG is bad. As the most viable way of obtaining a precursor apart from buying, it is simply frustration and not fun.
  • Precursor scavenger hunt is playable content. Being rewarded for playing the game is what GW2 needs.
  • Crafted precursors can be account-bound, but random drops still sellable.
  • Precursor crafting will punish TP barons who are manipulating the precursor market. It will revitalise the economy.
  • Devs have mentioned that precursor crafting is coming soon, and some parts of it have even been datamined.
  • New legendaries can have craftable precursors since it won’t hurt the old system.

[-] Arguments against:

  • Easily obtainable precursors will further devalue legendaries, and legendaries are already common enough.
  • Buying precursors (and legendaries) with money-to-gems-to-gold is an important part of the Buy-2-Play concept of GW2. GW2 needs money for new content, and since legendaries are vanity items with no stat advantage, it is still a rather fair non-pay-to-win strategy.
  • There is no guarantee that the crafting procedure will be easier and cost less than grinding gold and buying from TP. People will be unhappy if the grind is too high.
  • Precursor crafting means less RNG drops to outbalance supply which means less chance of hitting the jackpot.
  • Any scavenger hunt will be trivialised by guides. Time-gating, high skill-gating or gold-gating (such as separate precursor crafting disciplines) will balance it out but devalue the idea and make people unhappy.
  • Implementing a new system for old content will cost development resources. Creating new unique content – doubly so, while this content will be played by a limited amount of people.
  • Easily obtainable precursors will have a very high impact on the economy, not always positive to a usual player (for example, you won’t be able to get ~40-70s anymore for yellow gear which is used for forging precursors). Virtually unobtainable precursors will make people unhappy as they won’t remove the grind.

[=] Current state of affairs:

  • Most people want reliable ways of obtaining precursors and believe it’s long overdue, especially since it’s been on developer’s roadmap since 2013. Some people voice concerns that this will lead to unpredictable negative shifts in the economy, which might be the main reason precursor crafting hasn’t been put in yet.

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Posted by: Neb.4170

Neb.4170

I am glad you took the time to take an extremely balanced approach to the pros and cons.

/sarcasm

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Posted by: VodCom.6924

VodCom.6924

While you suffer from an atrocious bias in the way you describe controversies, I must admit you managed to sum up the forums nicely.

Though I really think the gear check and berserker meta should require an entire page worth of explanation without the trolling and name calling nonsense. Think about it as a giant collaborative blogpost. I really wish we could settle this discussion forever.

Hybrid did a nice description of the reasons why condition sucks in speed clear. Woodenpotatoes did a longish video explaining why healing sucks in PvE. These should be the starting point of why the berserker meta emerged and why it’s going to stay this way for a very long time.

Known as Reegar Else, Linda Else, Xiana Else and Thorgall Breakstone

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Posted by: Sogradde.8016

Sogradde.8016

Well that’s like.. your opinion. Man.

Midnight Mayhem [MM]
Gunnar’s Hold

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Posted by: Wolfheart.1879

Wolfheart.1879

Its a good list, but there are a few omissions, and perhaps some there that aren’t necessarily as high as perhaps shown.

What makes a particular area of discussion highly discussed? The number of topics in x amount of time? If so, a fair number of topics, by the same small few, with only a few replies may qualify on visibility, but not necessarily so much on actual discussion. Not sure which of those, if any would count as such, and really its just a thought as I wonder what methodology, if any was used to compile the list. That’s not to criticise the contents of the list, I just like wondering about how they are arrived at.

My own suggestion for an addition would be Traits. While it is mostly confined to one thread on the forums, it is still an unresolved concern, with a huge number of pages and has quite a longevity, being nearly 8 months old. While in recent pages of the last I think 63, it has become a smaller number keeping it active, I feel that is more due to lack of information but a desire to keep it current, and still suggestions being made around it. It doesn’t have th number of topics, but makes up for it in size of its single one.

Divinity’s Reach is home to some top-tier criminal masterminds.
The kind of people who will set an orphanage on fire after locking themselves inside it.

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Posted by: Varakkys.2490

Varakkys.2490

You need to change the thread title:

Extensive List of My Opinions on Commonly Discussed Topics

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Posted by: Revilrad.1962

Revilrad.1962

1. Mounts :
Not needed. WP System is the existing solution of going fast from place to place. Those who want mounts want just another tier of collectibles to get busy. Not a real use out of it.

2.Duelling : PvP in GW2 is built around teamwork and classes are optimized/nerfed/buffed around this system. Some classes are clearly superior to others and inferior to some. Duelling would be just frustrating.

3.Open World PvP : Reason for Trolling. Hate between players. Factions dont fit into current story of all against Elder Dragons.

4.Holy Trinity : Please no. 1 Step closer to generic MMO.

8 : DPS Meter. Inspect Gear. Inspect Gear is actuall a nice addition. DPS meter would just be one step closer to generic one best build/equipment approach. Destroys variabilty and forces everyone use the same build.

12. Player to Player Trading : Did you ever played Diablo 2? Reason for bans, hate frustrating and new chinese player explosion.

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Posted by: Lishtenbird.2814

Lishtenbird.2814

I am glad you took the time to take an extremely balanced approach to the pros and cons.

Naturally, saying “why yes” is easy, saying “why no” is harder.

  • This car looks cool.
  • It’s fast!
  • I’ll get more girls if I buy it!
  • Cool-looking cars are not always comfortable to use. The removable roof is not practical in your climate zone. You will attract too much attention from other drivers, and since your country isn’t that civil, you’ll have problems on the road. Red cars require more washing compared to silver and beige cars. Cool cars are too expensive to repair.
  • Driving fast will take 10% of your time if you have time to go on a ride on weekends, while 90% of your time you’ll be standing in traffic jams.
  • You won’t have time or money for girls because you’ll be working like a mule to pay for this car.

See?

While you suffer from an atrocious bias in the way you describe controversies,

= “I’m on the other side of the fence.”

Though I really think the gear check and berserker meta should require an entire page worth of explanation without the trolling and name calling nonsense.

That’s why I left out the “zerker” topic itself. It’s about the gearcheck effect the feature will have on players and how they can misuse it and why it’s “misusing” in the first place.

That’s not to criticise the contents of the list, I just like wondering about how they are arrived at.

This is a collection of topics I found to appear a lot during the last year, in which the reasoning was fairly consistent, as well as the community’s reaction to them. Apart from some small realistic stuff (capes, wings etc.), these are more or less “eternal” debates which are raised to argue on the fundamental basics of the game, usually those aspects which make it really different from other MMOs.

My own suggestion for an addition would be Traits.

Traits are an actual concern which requires attention, has it and will most likely see some changes in the nearest future. Just like many other actual problems which are likely to see some attention in the future, they were excluded from the “eternal” list which is very likely to stay here for as long as new players join GW2 from other MMOs.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Wow. I thought OP was posting the oft-seen arguments for and against…not his own opinions. I guess I’m slow. Lol.

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Posted by: Castrin.8972

Castrin.8972

Wow. I thought OP was posting the oft-seen arguments for and against…not his own opinions. I guess I’m slow. Lol.

Rebut him, that’s what the forums are for. If you think there are better pros/cons or the list is just insufficient, speak up.

That goes for anyone. Don’t just say “he’s biased,” show everyone why you feel that way.

As for the list and summary, great work OP! Best I’ve seen so far.

Peace.

Grandmaster
Order of the Empyrean Shield [OES]
Avatar of the Silent Majority

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Posted by: Revilrad.1962

Revilrad.1962

This thread is awesome ty!

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Posted by: maddoctor.2738

maddoctor.2738

Wow. I thought OP was posting the oft-seen arguments for and against…not his own opinions. I guess I’m slow. Lol.

Rebut him, that’s what the forums are for. If you think there are better pros/cons or the list is just insufficient, speak up.

That goes for anyone. Don’t just say “he’s biased,” show everyone why you feel that way.

As for the list and summary, great work OP! Best I’ve seen so far.

Peace.

Nah it’s easier to dismiss someone’s opinion saying “it’s only your opinion” or “you are wrong” instead of providing arguments against the OP opinion…

As a list of topics the OP did a very good job, providing threads for all of them. A few comments now:

Mounts

Aesthetics: mounts will look silly with GW2 races and animals (giant norn on a pink moa). Mounts will make GW2 even less serious and more visually annoying than Moot, Quip and pink unicorn bows.

You forgot pink quaggan backpacks…. Although there is a chance mounts might look silly (if they use pink moas for example) why should they? There is always the option of having only “good looking” mounts in the game, and each one appropriate for a given race. Aesthetics is a vague area because you don’t know what type of mounts they will add, and we can have a healthy discussion on that.

You already have cosmetic mounts: broom, carpet, sonic device. You already have a minor speed “mount”: the Dry Top kites.

And that’s a reason for not having more of those because? We already have some, let’s add some more! Maybe this time with some variety in acquiring them and not only gem store related.

Like jumping would ruin a game designed with no jumping in mind, flying mounts will ruin GW2 maps (for example, think about jumping puzzles or vistas on mountains).

I doubt they will ever introduce flying mounts, before first introducing normal mounts, let’s do the flying mount discussion when that time comes and focus on land mounts first.

Expansion
You forgot the argument in favor of expansions:
“Expansions create lots of hype = more sales for the base game too, and lots of returning players to finish unfinished goals before the new big chunk of content is released. An expansion doesn’t even need to be released to affect the game in a positive way, just an announcement of it is enough. In fact no expansion ever (???) was harmful for their main game, at least until it’s actual release. After release it all depends on player expectations, how high they are set, and if the expansion failed to deliver. But before release? Expansions are almost always a good thing.

And an argument against expansions:
GW2 was released in China less than 6 months ago, 6 months is too early for an expansion, so if they want China and EU/NA games to be synced it might not be profitable to release an expansion while the basic game is still selling well in the new market.

New classes / new skills / new weapons / new races

Variety is a balancing nightmare. It is twice a balancing nightmare since ANet insists on not splitting skills for PvP and PvE. It leads to some classes being nerfed from a PvP point and becoming frustrating and unrewarding to play in PvE. Imagine what will become with balancing if new skills and weapons are constantly added? This might be too much to handle for a game with no subscription fee – two years into the game, old classes, old weapons and old skills are still being balanced.

Sorry what? If we have to wait for everything to be perfectly balanced to release new classes/skills/weapons/races then maybe we will all be old with white hair by that time. Not even MMORPGs with 5+ years since their release are perfectly balanced, yet they release new skills. IF the new skills offer more variety and fill different roles then there won’t be such a high balancing issue.

For example, adding 2-handed Axe for warriors as a melee aoe weapon (same as GS) is a sad idea, adding a 2-handed for Warriors as a condition based aoe melee weapon is a far better option, much how GS is the 2-handed power weapon of the Axe, the 2-handed axe can be the 2-handed version of the Sword (a condi weapon)

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Posted by: Ankushp.7245

Ankushp.7245

[-] Arguments against:

  • GW2 is not that other game and was not designed with mounts in mind. Mounts do not belong here. If you want mounts that bad, you can always play that other game.

The developers need to attract more players to the game. Not drive away the ones who are already here……Mounts might bring in more players

  • Aesthetics: mounts will look silly with GW2 races and animals (giant norn on a pink moa). Mounts will make GW2 even less serious and more visually annoying than Moot, Quip and pink unicorn bows.

Devs can deal with the matter of how to make things look good. There is no dearth of silly in this game!! Mounts will obviously be an improvement over quaggan Backpacks and Chars wielding Princess wands!

  • You already have cosmetic mounts: broom, carpet, sonic device. You already have a minor speed “mount”: the Dry Top kites.

Yea…so the cosmetic mounts and the Chars and Norns holding Kites and balloons is not silly…….

  • Speed: waypoints are superior in every possible way. Maps are small enough to even travel by foot. You already have mobility skills and speed boosters for that.

Waypoints are the stupidest argument against mounts…..people want Mounts to ride them around!! They don’t want to get anywhere quicker!!

  • Progression: the game was advertised as having (next to no) gear grind, and people love it for that reason. Introducing mounts as an obligatory item (“grind for it or you lose”) will cause the same uproar as ascended armour.

Why grind? Put it in the cash shop……people seem to love throwing money at the cash shop

  • Like jumping would ruin a game designed with no jumping in mind, flying mounts will ruin GW2 maps (for example, think about jumping puzzles or vistas on mountains).

Problems which can easily be fixed by Devs…….if they could manage a system like Megaserver….this is a piece of cake

  • Things like mounts will require a lot of development resources. These resources could be spent elsewhere.

Its not going to be that hard……most of the raw material already exists in game…and we are not asking for a 50 types of mounts in one go…….Can be made in the same way as the cosmetic mounts like broom and carpet

And yes Flying Mounts WILL make everything better!! Asura must fly kitten!!!

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Posted by: Tao.5096

Tao.5096

Did read.
Can say OP did read lot of threads and posts in there.
OP isn’t a little princess who wants this and that.

It’s a good summary and i vote sticky for it and further expansion for future repetitive threads regarding stuff that are like a bottomless hole.

Did I ever tell you, the definition, of Insanity?

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Posted by: Marmatt.8590

Marmatt.8590

Did read.
Can say OP did read lot of threads and posts in there.
OP isn’t a little princess who wants this and that.

It’s a good summary and i vote sticky for it and further expansion for future repetitive threads regarding stuff that are like a bottomless hole.

Thats not the problem, and why it may not get a stickey. The problem is that its SO biased. She only mentions con’s and barely any pro’s in the list. If it was just a summary of the forums posts, and a true list of what people say are pro’s and con’s, i would agree. But the OP put way to much opinion in this list. Good concept, but poor execution.

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Posted by: Togashi Jack.9531

Togashi Jack.9531

In this topic Lishtenbird talks about what players want and why we cannot have nice things.

Seriously though, you left New Dungeons and Fractals off your list. This is a serious issue, and should be discussed much more more, except for the fact that the players who generally want this gave up long ago as apparently the dungeon team got dissolved so Anet can put all their eggs into the Living Story basket.

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Posted by: Crimson Clouds.4853

Crimson Clouds.4853

I wish that the argument summaries for/against were a bit more balanced and didn’t just sound like the OPs opinion.

I feel that if this was a neutral summary about these ubiquitous topics, this thread would be sticky material.

But because of the obvious bias that the OP has about the topics, it just seems like this is just another one of those mounts/new race/new weapons/race changing/hideable armour threads. It’s just not useful and it’s a crying shame because of the amount of time that obviously went into the summary.

This thread is going to majorly upset people who are pro- mounts/duelling/new race etc. It’ll become what the OP wanted to avoid. Let the arguments commence…

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Posted by: Drow.2081

Drow.2081

I giggled and gave it a plus 1. But you can copy and paste this to any and all mmo forums anywhere! That’s a compliment.

/cheers !

I also post on guildwars2guru.

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Posted by: StinVec.3621

StinVec.3621

I really appreciate your list and the work done on it.


*edited out tip portion, left on-topic comment

| [“I’d really like this…” — Resource for Gifting Strangers] |
| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |

(edited by StinVec.3621)

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Posted by: Sariel V.7024

Sariel V.7024

Time to update my game rules.

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Posted by: Rauderi.8706

Rauderi.8706

Time to update my game rules.

You just did a /drink x 15 combo, didn’t you? You either ran out of booze or suffered alcohol poisoning. =P

Really though, it’s a pretty accurate list.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Sindex.9520

Sindex.9520

Can I ask why your pro’s are short sighted by a couple of words? All the while your negative are verily detailed on their reasoning. It kind of makes things look more slanted in one direction, because of this format. For instance the line in your pro’s to which you repetitively use “that other game has it,” tells us jack diddly squat on why that argument should even be considered. In the end it just seems negative stance get more argumentative attention, which is a biased angle towards GW2 keeping it’s status-quo. Which in all honestly I beg to differ because the game is far from perfect.

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Posted by: Wetpaw.3487

Wetpaw.3487

You need to change the thread title:

Extensive List of My Opinions on Commonly Discussed Topics

this

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Posted by: maddoctor.2738

maddoctor.2738

Can I ask why your pro’s are short sighted by a couple of words? All the while your negative are verily detailed on their reasoning. It kind of makes things look more slanted in one direction, because of this format. For instance the line in your pro’s to which you repetitively use “that other game has it,” tells us jack diddly squat on why that argument should even be considered. In the end it just seems negative stance get more argumentative attention, which is a biased angle towards GW2 keeping it’s status-quo. Which in all honestly I beg to differ because the game is far from perfect.

Actually the “I played X and had Y, can you put Y in GW2” or “X had Y so why not putting Y in GW2”, or “Y was amazing in X so why not having it in GW2” or any other similar, is a very common argument on many threads regarding new features for GW2 like mounts/dueling/open world pvp etc

It IS the most common argument given by people… now that it is worthless by itself and a very weak argument, yes it is.

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Posted by: Rauderi.8706

Rauderi.8706

Can I ask why your pro’s are short sighted by a couple of words? All the while your negative are verily detailed on their reasoning. It kind of makes things look more slanted in one direction, because of this format. For instance the line in your pro’s to which you repetitively use “that other game has it,” tells us jack diddly squat on why that argument should even be considered. In the end it just seems negative stance get more argumentative attention, which is a biased angle towards GW2 keeping it’s status-quo. Which in all honestly I beg to differ because the game is far from perfect.

In most of the cases, the pros are actually very simple, for good or for ill. There isn’t much reason to argue for a proposed feature, since they could be good for gameplay or quality of life.
The cons have to be more elaborate to justify why it’s not a good idea to add these features in. I can see why it would seem slanted, especially when the pro side items are “this would be cool” and “other game has it,” but those aren’t inherently bad reasons. :P

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Sindex.9520

Sindex.9520

Actually the “I played X and had Y, can you put Y in GW2” or “X had Y so why not putting Y in GW2”, or “Y was amazing in X so why not having it in GW2” or any other similar, is a very common argument on many threads regarding new features for GW2 like mounts/dueling/open world pvp etc

It IS the most common argument given by people… now that it is worthless by itself and a very weak argument, yes it is.

It’s still a problem because it not fully detailed. People don’t all the time go, "well it’s in that game” as their main reasoning. Believe it or not they go into details why their arguments holds ground. Now while I don’t like the general consensus at times, when they compare this game franchise to something like WoW. You can’t simply generalize their argument into a couple of words. Since believe it or not they do have a point at times as much as I hate to admit.

In most of the cases, the pros are actually very simple, for good or for ill. There isn’t much reason to argue for a proposed feature, since they could be good for gameplay or quality of life.
The cons have to be more elaborate to justify why it’s not a good idea to add these features in. I can see why it would seem slanted, especially when the pro side items are “this would be cool” and “other game has it,” but those aren’t inherently bad reasons. :P

It’s still extremely slanted to one side. I have seen huge complex reasoning for why people want changes to happen in this game and why it needs to happen. The OP seems to degrades these argumentsm as they are a voices of short-sighted individuals. Which is not always true.

(edited by Sindex.9520)

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Posted by: Conncept.7638

Conncept.7638

Your descriptions are about as honest and unbiased as a CNN political correspondent.

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Posted by: Rauderi.8706

Rauderi.8706

Your descriptions are about as honest and unbiased as a Fox political correspondent.

ftfy~

Really though, the list of topics has been done to death, and they’re all things that won’t be resolved until ANet decides to include it. Because even saying they won’t doesn’t mean that policy won’t change down the line.

If the “pro” side looks sparse, well.. it is. I’ve seen much more elaborate arguments for the various requested features, but they do boil down to “this feature would be cool/useful/fantastic/bring people back to the game/interesting.” And that’s not wrong. We want the game to be interesting. Opposing that requires more finesse, and therefore, more verbiage.
Granted, most of the “con” reasons are “that would unbalance gameplay/economy/player attitudes/development allocation/resources,” so… yeah, I could go either way on presentation.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Gobble D Goop.4081

Gobble D Goop.4081

ive been seeing a lot of these as well:

*map exploration not needed WvW completion
*what to do with extra bloodstone dust/empyreal fragments/dragonite ore/ascended rings (theres usually a picture with full bank slots)
*WvW is unbalanced/lower tier servers never win

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

This is a very helpful post, Lishtenbird. Naturally, given the pros and cons of any subject is difficult; in fact it may be impossible given that of 1,000 forum members, 994.2 have different opinions on the same subject. Nonetheless, I think you’ve made a great start, and I commend you both for your energy and for the thoughtfulness that prompted you to start this thread.

Those who feel differently about a specific area of player interest are welcome to present their thoughts in this thread. But the objective would be — in my mind’s eye at least — to be objective, to be as neutral and unbiased as possible.

The dev team can derive the most benefit from this thread (and from pretty much any compilation thread) when they can review a calm, concise, equal-minded presentation of the opinions of our players.

Thank you again!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

great summary, i agree with what Lishtenbird.2814 have summarized.

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Posted by: Sizer.5632

Sizer.5632

The fact that the pro’s have about 3-4 lines and the con’s have about 10-20 lines kind of makes it hard to say this thread gives an objective summary to these topics.

And you probably should change the title from “commonly discussed topics” to “topics I am tired of hearing about and disagree with”, because there are plenty of other topics that are frequently discussed.

If someone thinks these things (most of which I disagree with as well) are all that is discussed about this game then they would get the wrong impression quickly.

Otherwise it was nicely summarized.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Again, wow! Walk away from thread for a few hours, come back, and get attacked!

I was defending the OP against the first few rather harsh posts addressing his opening posts. Then, I thought, ‘Maybe I don’t get it.’ I guess speaking your mind is more often confusing, than not.

Or, maybe I wasn’t clear…I did think I was, but guess not. Sigh.

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Posted by: CrashTestAuto.9108

CrashTestAuto.9108

I understand the logic of leaving off things that have (some, extremely negligible) attention, but a list of the most commonly discussed issues which doesn’t mention trait changes, Cantha, hobosacks or SAB seems a bit off…