80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.
Given that we have precident of ANet utilising weapons differently on different classes (Necro Axe, Mesmer Greatsword, Ranger Axe, etc), why is there so much hate for Wh when we don’t even have a clue what it will do yet, and Anet said any class that just gets an offhand will also be getting new mechanics added.
Because Scepter sucks and its just another Dagger + X combo. We are forced into the same 12 abilities that every elementalist has used exclusively since launch day.
Also, an offhand gives us 8 new abilities … a main hand would have given us 12.
Probably because …
1. Ele have a main hand problem.
2. Sword is longer range than dagger … so was hoping for a bit more range than dagger without going to sucktastic scepter.
3. 8 new skills vs 12.Dagger is used as a “focus”, ele doesn’t stab anyone with it. Sword, on the other hand could have been the only real non-conjured up melee weapon.
Anyway, warhorn will be a close range weapon. :^)
I doubt it would be a close ranged weapon. Dagger is mid range and scepter is long range. Having a close range offhand without a close range mainhand wouldnt make any sense.
Given that we have precident of ANet utilising weapons differently on different classes (Necro Axe, Mesmer Greatsword, Ranger Axe, etc), why is there so much hate for Wh when we don’t even have a clue what it will do yet, and Anet said any class that just gets an offhand will also be getting new mechanics added.
Because Scepter sucks and its just another Dagger + X combo. We are forced into the same 12 abilities that every elementalist has used exclusively since launch day.
Also, an offhand gives us 8 new abilities … a main hand would have given us 12.
12 new skills is also way more weapon skills than any other spec has received so far and is likely to recieve. 8 is fine considering when reaper got 10, chrono got 2, so.. I fail to see how number of new abilities is a compelling argument in anyway?
I doubt it would be a close ranged weapon. Dagger is mid range and scepter is long range. Having a close range offhand without a close range mainhand wouldnt make any sense.
Recently datamined singularity has 180 range. I can’t see any logical reasoning to not have this new offhand supplementing close range play style.
Scepter is a mid/long range weapon, warhorn will be likely a close range weapon. Do the math.
I fail to see how that is a problem. Ever hear of crossbow shield?
The vocal minority has spoken, and Woodenpotatoes has responded.
Please watch this video, and then if you still have any logical ways to argue against the warhorn, then you will truly be as stubborn as an ox.
Your reasoning flabbergasts me. Besides, this lore guy isn’t an alpha and omega.
I doubt it would be a close ranged weapon. Dagger is mid range and scepter is long range. Having a close range offhand without a close range mainhand wouldnt make any sense.
Recently datamined singularity has 180 range. I can’t see any logical reasoning to not have this new offhand supplementing close range play style.
I can’t see any logical reasoning to support that theory either. The weapon skills and the new mechanics may have synergy, but range isn’t really enough to tell if they have synergy or not, especially when we have 0 info on weapon skills for the warhorn. You’re literally talking out of your kitten , just so you’re aware.
We don’t know anything about the weapon. We clearly can’t take datamined skills as truth, after all, what about those datamined sword skills you all believed in?
I really, really, really, don’t see this as a good idea.
Ele currently still feels tied to water/arcana, often both with little variety in builds. Scepter is horrible and needs a complete rework. Dagger MH is ok but still they would be balancing 8 skills against 24 others (12Sc+12D) and that’s without mentioning that we pretty much have most of what we need in the current 2 offhands.
P.S. I want a greatsword that isn’t a glorified zimmerframe…I mean mobility aid.
They need to delete everything to do with scepter and then stick Robert Gee’s team onto it. The way that team reworked and shaped mesmer is extremely impressive.
Scepter at the moment just doesn’t know what it’s doing other than providing blasts.
The vocal minority has spoken, and Woodenpotatoes has responded.
Please watch this video, and then if you still have any logical ways to argue against the warhorn, then you will truly be as stubborn as an ox.
Your reasoning flabbergasts me. Besides, this lore guy isn’t an alpha and omega.
Your reasoning also flabbergasts me. Forget about the lore and focus on the middle of the video where he talks about the ways in which the ele is strong and how warhorn could support that.
I mean his idea for a maelstrom spell.. whats not totally awesome and useful about that?
Given that we have precident of ANet utilising weapons differently on different classes (Necro Axe, Mesmer Greatsword, Ranger Axe, etc), why is there so much hate for Wh when we don’t even have a clue what it will do yet, and Anet said any class that just gets an offhand will also be getting new mechanics added.
Because Scepter sucks and its just another Dagger + X combo. We are forced into the same 12 abilities that every elementalist has used exclusively since launch day.
Also, an offhand gives us 8 new abilities … a main hand would have given us 12.
12 new skills is also way more weapon skills than any other spec has received so far and is likely to recieve. 8 is fine considering when reaper got 10, chrono got 2, so.. I fail to see how number of new abilities is a compelling argument in anyway?
Because the number of abilities is supposed to be elementalist class-specific ability?? That is like saying how you fail to see how stealth is a compelling argument in anyway for the thief class.
Scepter already has good pairings with both /D and /F for either:
-Take /D for high mobility and extra damage in a tanky-ish fresh air spec.
- Take /F for great active defenses and range in a max-burst build
The problem is not the lack of a suitable off-hand. The problem is terrible auto-attacks and a few dead skills that weight the weapon down.
I mean, Chronomancer also got an offhand and the shield skills seem pretty good.
It’s not so much about getting an offhand weapon per se, it’s about said offhand being the warhorn.
Mesmer+Shield is just in a completely different league, in that it always had the potential to be good (imo anyways).
I’m just confused as to why precisely warhorn would be worse? We don’t know its skills? Ele could use it entirely differently from other profs? I don’t get why it’s inherently inferior?
Well for now – All Warhorn skills on All classes are pretty lack luster and do not seem very viable, apart from the shoutbow warrior using a WH.
For me Id say that the WH is so limited in what it can do (apply wind to WH) about it – call birds, blast finisher, buff, (all of these the ele already has with the standard set of skills – may be not the bird but they can already summon Elemental beings to fight for them) So what is it exactly adding to the class?
IMO they could have given the ele like the sword or a combat staff (even if they already have a ranged staff) that would have been more creative or inspiring. a WH feels kinda Meh.
Locust swarm on necromancer is an amazing skill, it’s probably the fastest form of life force generation the necromancer has in a teamfight.
Meanwhile the ranger warhorn gives group support in pve. The shoutbow warhorn trait was actually nerfed for being too strong.
So clearly you don’t play these other classes if you think their warhorn skills suck.
My point still stands that MOST WARHORNs are pretty useless compared to their other available weapon choices. The WarHorn is stil llimited in what it can do , and animation wise what else can it do but get “blown into”? still a very Meh weapon to be given to any class.
You’ve clearly never watched top Necromancer gameplay, where they dote on how warhorn is by far the best offhand for power/minion/cele necro. This is because it has fast life force generation, CC and lets you get places faster. The other offhand choices for necromancer, especially focus, suck, really quite hard.
This is the age of ranged hammers and melee staffs and magical longbows and time traveling shields. You must be truly ignorant if you think that the ele warhorn is going to lack any flavor or uniqueness.
Good job you’ve latched onto One part of the comment – Reading skills OP here…
Again still like i said WarHorn is still BS on most classes (Not just NECRO FOCUSED).
Well looking at the History of skills/Animations from the Anet kitten nal for WarHorn, cant say they have a lot of “Flavor or Uniqueness” more the same – blow into a horn – Yea truly impressive and all inspiring. The new skin for the WarHorn Soo Flavourful and Unique – honestly just looks like ice cream splattered on the WarHorn….
I mean, Chronomancer also got an offhand and the shield skills seem pretty good.
It’s not so much about getting an offhand weapon per se, it’s about said offhand being the warhorn.
Mesmer+Shield is just in a completely different league, in that it always had the potential to be good (imo anyways).
I’m just confused as to why precisely warhorn would be worse? We don’t know its skills? Ele could use it entirely differently from other profs? I don’t get why it’s inherently inferior?
Well for now – All Warhorn skills on All classes are pretty lack luster and do not seem very viable, apart from the shoutbow warrior using a WH.
For me Id say that the WH is so limited in what it can do (apply wind to WH) about it – call birds, blast finisher, buff, (all of these the ele already has with the standard set of skills – may be not the bird but they can already summon Elemental beings to fight for them) So what is it exactly adding to the class?
IMO they could have given the ele like the sword or a combat staff (even if they already have a ranged staff) that would have been more creative or inspiring. a WH feels kinda Meh.
Locust swarm on necromancer is an amazing skill, it’s probably the fastest form of life force generation the necromancer has in a teamfight.
Meanwhile the ranger warhorn gives group support in pve. The shoutbow warhorn trait was actually nerfed for being too strong.
So clearly you don’t play these other classes if you think their warhorn skills suck.
My point still stands that MOST WARHORNs are pretty useless compared to their other available weapon choices. The WarHorn is stil llimited in what it can do , and animation wise what else can it do but get “blown into”? still a very Meh weapon to be given to any class.
You’ve clearly never watched top Necromancer gameplay, where they dote on how warhorn is by far the best offhand for power/minion/cele necro. This is because it has fast life force generation, CC and lets you get places faster. The other offhand choices for necromancer, especially focus, suck, really quite hard.
This is the age of ranged hammers and melee staffs and magical longbows and time traveling shields. You must be truly ignorant if you think that the ele warhorn is going to lack any flavor or uniqueness.
Good job you’ve latched onto One part of the comment – Reading skills OP here…
Again still like i said WarHorn is still BS on most classes (Not just NECRO FOCUSED).Well looking at the History of skills/Animations from the Anet kitten nal for WarHorn, cant say they have a lot of “Flavor or Uniqueness” more the same – blow into a horn – Yea truly impressive and all inspiring. The new skin for the WarHorn Soo Flavourful and Unique – honestly just looks like ice cream splattered on the WarHorn….
I bet that not all of the skills for the ele warhorn will have blowing animations (maybe some, maybe none, but not all) and I bet that it won’t be purely a support weapon.
Because sceptre sucks in wvw and there are lots of people who only wvw.
Given that we have precident of ANet utilising weapons differently on different classes (Necro Axe, Mesmer Greatsword, Ranger Axe, etc), why is there so much hate for Wh when we don’t even have a clue what it will do yet, and Anet said any class that just gets an offhand will also be getting new mechanics added.
Because Scepter sucks and its just another Dagger + X combo. We are forced into the same 12 abilities that every elementalist has used exclusively since launch day.
Also, an offhand gives us 8 new abilities … a main hand would have given us 12.
12 new skills is also way more weapon skills than any other spec has received so far and is likely to recieve. 8 is fine considering when reaper got 10, chrono got 2, so.. I fail to see how number of new abilities is a compelling argument in anyway?
Number of abilities is not a compelling argument, but the fact that this isn’t a main hand weapon is a disappointment. The mainhand weapon defines the style of the build.
The only issue I ever have with WH is there’s only 1 sound file for it (IMO each skill should have a different sound) and the animations are really lack luster. If there were different sounds and flashier animations if not care at all.
That being said, ele WH seems like it’ll be REALLY cool for a tempest, not to mention I doubt the animations would be as boring as with warrior and ranger since there will be fire and lightning and stuff when an ele used it!
I play mostly s/f and it will sure be intresting!!!
The way I see this working well (obviously just pure speculation) is warhorn being an almost selfish weapon. Now before you all lunge at my neck for such statement, hear me out. What I am hoping for is that focus will remain the Defensive/Support OH option with great invuln and support spells, dagger to remain the Burst Offensive/Support OH option with burst/mobility/support, and warhorn becoming a Target Debuffing/Personal DPS Boost OH option.
The way I see that working is that we would have abilities that we use to place a mark/focus on a target that would increase our dps (and maybe a smaller percentage benefit to the group) against the marked target. Or we could have abilities that give us a quickness/fury boost to our attacks for a set period of time on a long cooldown so we have cooldowns to burn that give us burst on our mainhand attacks while not stepping on the toes of OH dagger which will retain it’s mobility from air attunement. Focus will retain its role as a defense oriented OH this will give plenty of room for Anet to give us some flashy and exciting mechanics.
Well this is just a thought and I’m looking forward to getting more info about this elite spec.
I actually think Elementalists should have gotten Dual Pistols if the design was meant to both shock and please.
Can you imagine dual pistols?!
Shooting elemental bullets that freeze, burn, call down lightning on each impact, or heal when shot through players. I think it would have made for an interesting playstyle and choice in a game with ranged warriors, and melee rangers, etc.
Starlords element gun.
The vocal minority has spoken, and Woodenpotatoes has responded.
Please watch this video, and then if you still have any logical ways to argue against the warhorn, then you will truly be as stubborn as an ox.
At this point wp is an official arenanet PR outlet so it means nothing.
So this is not another topic bashing Tempest – yeah I hate that we are getting the warhorn and all like a lot do, but this topic is focused only on the teaser pic.
Chronomancer Teaser:
http://dulfy.net/2015/04/27/gw2-mesmer-elite-specialization-teaser/
Dragonhunter Teaser:
http://dulfy.net/2015/05/04/gw2-guardian-elite-specialization-teaser/
Reaper Teaser:
http://dulfy.net/2015/05/11/gw2-necromancer-elite-specialization-teaser-released/
Tempest Teaser:
http://dulfy.net/2015/07/20/gw2-elementalist-elite-specialization-teaser/
Man the quality of the other teaser pics really impressed – perhaps the one most lacking was the necro one, but that one was still interesting.
The Tempest teaser pic, however, seems so poor in comparison you can’t even make out what is in the picture, e.g, can you even tell her her right hand properly, compare torsos from mesmer and ele’s picture, etc.
The art feels really lacking – not saying I could do a better job – but couldn’t a better job have been done?
I bet that not all of the skills for the ele warhorn will have blowing animations (maybe some, maybe none, but not all) and I bet that it won’t be purely a support weapon.
Obviously. Why just blow into your vuvuzela when you can also wave it around, dance with it, hit people with it, use it as a makeshift telescope, poke holes into doors with it, store candy in it… the possibilities are endless.
I’m so excited now. Wow. So hyped.
Not.
Just to clarify to everyone this isn’t the only reason I’m not buying the expo, but Ele is my class since beta and I love playing it.
When they anounced stronghold my favorite part of the game spvp was not getting what it needed or what has been asked for since day one. They chose to ignore the spvp community and instead of putting in competitive modes such as 2v2 and 3v3 arena modes, working leaderboards, and skill based reward systems to hold and generate playerbase, they chose to make a wvw style gamemode to pull players from other areas of their game. The majority of spvp main players would much rather have a true competitive format and rating system instead. We wanted a rework of the mists and dueling to kill time. None of which was granted or even acknowledged. GW2 has some of the greatest combat in current games and its severely held back by being locked into noncompetitive modes such as stronghold and tough to organize modes such as capture point (5v5 teams are exponentially harder to form, practice, and keep together than 2v2 and 3v3 sizes, especially with the low playerbase were at)
Add this to the fact that zerg in wvw isnt fun and roaming has far to much downtime for the few great fights you can get before a zerg runs you over. So the expo bringing new maps doesn’t interest me. I’m also no a GvG player so that modes not interesting either.
PvE has always been something I only did in downtime to unlock skins and such, and more of an obsessive completion thing over something I enjoy, so further content here isn’t something I need. But when I did play with my ele, running fractals ascended zerk set and all, I kittening hated sitting in fire and auto attacking and being more effective 90% of the time than working my kitten of in a fresh air build to perfectly rotate without getting 1 shot at melee range. All the mentioning in this post are true when it comes to the need of a cleave wep for pve.
So when they announced the expo and all the pre release stuff I learned from my inital purchase and history with arena net that they don’t listen to their playerbase. So I decided not to purchase until I knew everything about their PvP revamp and Ele class spec. And look at what happened. I’m not even surprised, when the WH was data-mined I knew we would get it. I participated in the uproar with everyone else to try to sway Anet to change like we somehow got with EA (Like seriously who the hell paid them to change that back I gotta thank you) but you don’t win the lotto twice.
I can still play GW2 without the expo and nothing will change, And if they release new things down the road I can always buy it then. But getting WH when Sword was clearly the superior choice in every aspect to well round our class out was just a giant slap to the face, and I wont support a company who does that anymore. Now if tempest brings a rework and alteration to auto attacks on weapons then maybe I’ll change my mind but I won’t get my hopes up for that and sure as hell wont spend money till I know what I’m getting. Pre-purchasing games in this day and age is foolish with the amount of games that flop left and right after looking so good. So I’ll wait and see what we get. before throwing money at them.
I can’t wait to play with the warhorn despite having no super cool warhorn skins.
Never thought I’d use these words but the artwork doesn’t depict fashion wars 2 very well. Like seriously that ele is just ugly. The quality of the artwork is still there, but you cant help but cringe at it.
(though then again it not only has a WH, but a poor looking WH. It kinda just distracts you from everything else with disappointment)
The OP’s maturity level is so impressive.
/endthread
The irony in your statement makes me laugh.
You talk about maturity and yet cannot grasped the simple concept of opinions. Part of growing up is understanding that people will have a different opinion than yours. It isn’t the end of the world, if you like the war horn that’s cool, we don’t and we get to complain about. That’s why forums exist.
The point being, stop projecting your insecurities.
You’re wrong. Im saying that it’s immature to not buy something just because of one teaser image, when we know literally nothing about how the spec will work as a whole. I’m excited for the expansion and grateful for all the hard work the devs have put into it.
In my eyes it seems disrespectful to be so shortsighted.
I find if disrespectful to call someone immature because of their opinion.
You don’t need to know much to know if you’re going to be disappointed or not. For me it’s enough to know it’s offhand, all I need. And I don’t blame people for being upset with the devs, they clearly haven’t visited ele forums in weeks.
Obviously this is subjective, but I do know where you’re coming from… the image sure did add to my general disappointment. I’m neutral on it, but it’s probably my least favorite out of the images we have so far.
Others seem to have liked it, however. So it’s just really subjective.
Yea… Ele doesn’t need another off-hand. The existing options are not only strong and diverse, but the MH options available now feel underwhelming IMHO.
Sword could have fulfilled a much-desired role. I was hoping ANet would focus on particular elements as well with the elementalist specs (rotating makes the class boring IMHO), and/or change their use by specializations, such as DPS’ing in water, etc.
Yea… Ele doesn’t need another off-hand. The existing options are not only strong and diverse, but the MH options available now feel underwhelming IMHO.
Sword could have fulfilled a much-desired role. I was hoping ANet would focus on particular elements as well with the elementalist specs (rotating makes the class boring IMHO), and/or change their use by specializations, such as DPS’ing in water, etc.
“Rotating makes the class boring”?
This is the entire point of the class. Perhaps Elementalist is not for you.
“True power does not come from within. It comes from blowing into my butt.”
Bring on the ele warhorn for Battlekok is ready.
(edited by lordhelmos.7623)
FIRST OF ALL, Nearly every class can use sword and all those sword skills (guard, warrior, ranger, thief, mesmer, and possibly revenant) are just standard melee skills (cuts, slashes, blinks, dodge, etc) which are things dagger kinda already does. -.-
Actually dagger doesn’t really do any of these things. LW is the closest to a cut or slash and can only be used in 1/4 attune, all other autos aren’t even close. It has no blinks and the only evade is BS, very rarely used for just an evade. It has no blocks, blinds, daze, stun(I guess you could count shock aura? but its not on command so can’t interrupt channeling) So no, sword is not just dagger. Dagger is also not true melee and has no auto attack chains.
Summoning storms around you like Locus swarm and instant aoes at an enemies location like Hunter’s call without having to ground target would make me more excited
OH GOD NO!! HAVE YOU NOT PLAYED WITH SCEPTERS?? PLEASE NO ABILITIES WITHOUT GROUND TARGETING.
I Would go further into explain why WH sucks but you can open any thread and read about it. I have yet to see a argument showing that WH is a better choice than Sword other than “I think it’s cool” and “the new spec will make ele better”, um yeah sure but whats that have to do with WH?
Sounds pretty cool TBH. Scepter is a good spike/power mainhand, and dagger is a good condi/utility mainhand, but each seems mostly locked in to an offhand (S/F and D/D are pretty substantially superior to the opposites). Horn for some reason really seems like a good fit thematically, and I’d love to see how sounds and weather phenomena play together. Thunder and rumbling, and such. Plenty of GW1 skills to revamp (Storm Djinn’s Haste? Chilling Winds? Sliver Armor? Sandstorm? Flame Djinn’s Haste? Double Dragon? Breath of Fire? Maelstrom? Shard Storm? Winter’s Embrace?).
I’m excited for more storms! hehe
As someone who only likes Dagger MH on the Ele. I am dissapoint….
The Horn and new utilities might turn out great but i was really looking forward to another melee weapon on the Ele.
I don’t know why people are so excited about the idea of elementalist getting a one-handed sword.
FIRST OF ALL, Nearly every class can use sword and all those sword skills (guard, warrior, ranger, thief, mesmer, and possibly revenant) are just standard melee skills (cuts, slashes, blinks, dodge, etc) which are things dagger kinda already does. -.-
Sword if you think about it may look good, but it’s such a boring weapon that 5/8 classes already use!!! While only 3 classes (warrior, ranger, and necromancer) use warhorn and if you think about the Hunter’ Call the ranger has and the Locus Swarm necromancers get the idea of warhorn sounds hell of lot more fun. Summoning storms around you like Locus swarm and instant aoes at an enemies location like Hunter’s call without having to ground target would make me more excited, then just using a longer dagger….cause that what a sword is.
Oddly enough, you have me convinced. Maybe horn might be kind of cool after all. It will certainly be nice to have a class that actually uses horn like a baws.
Scepter already has good pairings with both /D and /F for either:
-Take /D for high mobility and extra damage in a tanky-ish fresh air spec.
- Take /F for great active defenses and range in a max-burst buildThe problem is not the lack of a suitable off-hand. The problem is terrible auto-attacks and a few dead skills that weight the weapon down.
Wouldn’t you like mobile damage that doesn’t root you like churning earth?
S/D seems like an oddity. (am I suppose to be close to them or far). And S/F makes you lose damage to defense.
FIRST OF ALL, Nearly every class can use sword and all those sword skills (guard, warrior, ranger, thief, mesmer, and possibly revenant) are just standard melee skills (cuts, slashes, blinks, dodge, etc) which are things dagger kinda already does. -.-
Actually dagger doesn’t really do any of these things. LW is the closest to a cut or slash and can only be used in 1/4 attune, all other autos aren’t even close. It has no blinks and the only evade is BS, very rarely used for just an evade. It has no blocks, blinds, daze, stun(I guess you could count shock aura? but its not on command so can’t interrupt channeling) So no, sword is not just dagger. Dagger is also not true melee and has no auto attack chains.
Summoning storms around you like Locus swarm and instant aoes at an enemies location like Hunter’s call without having to ground target would make me more excited
OH GOD NO!! HAVE YOU NOT PLAYED WITH SCEPTERS?? PLEASE NO ABILITIES WITHOUT GROUND TARGETING.
I Would go further into explain why WH sucks but you can open any thread and read about it. I have yet to see a argument showing that WH is a better choice than Sword other than “I think it’s cool” and “the new spec will make ele better”, um yeah sure but whats that have to do with WH?
Do you not play ranger or know how it works even slightly? Its an ability without ground targeting or a target wise guy. You just press the button and it works if you are close enough to the enemy. You can even move away and the birds will still attack it.
edit:
You are not a thief. Sword do not daze or stun because other classes don’t have the mechanics for stealth attacks and dual attacks. Don’t ask for things that don’t come from swords directly.
Main hand swords do not block. You are thinking of offhand swords. If you want to be given an offhand sword instead of a main hand you can just ask.
You are an elementalist. In all weapon sets the aoe capability of the auto attack is modified by the attunement. You are not going to get a sword with 4 cleaving autoattacks. That is like asking for chain lightning to be a single attack that behaves like fireball because you want it to be so.
(edited by Daniel Handler.4816)
Do you not play ranger or know how it works even slightly? Its an ability without ground targeting or a target wise guy. You just press the button and it works if you are close enough to the enemy. You can even move away and the birds will still attack it.
You must run with Auto Target on cause it does not work like you say. As an ele you really shouldn’t use auto target you lose utility with it enabled.
You are not a thief, I am not a thief. Sword do not daze or stun because other classes don’t have the mechanics for stealth attacks and dual attacks.
Main hand swords do not block. You are thinking of offhand swords. If you want to be given an offhand sword instead of a main hand you can just ask.
You are an elementalist. In all weapon sets the aoe capability of the auto attack is modified. You are not going to get a sword with 4 cleaving autoattacks.
No I’m not a theif, but the fact that ele have been the bunker/sustain class with the lowest hp/armor in the game should show you something. We cant run zerker builds effectively because of the way our class is structured. A sword could provide utility to allow us to break free of this. And I was simply listing utility that a sword could bring. MH swords do not currently block but its well within reason (not with WH though) MH bring reflect (zelots defense), Inv (blade furry), criples, evades, daze, teleport, imobalize, even boon steal.
It could open access to a new playstyle for ele if done right, and yeah auto chains could have been done uniquely to allow for mid atune swap chain continuation (maybe 2/3 hit have different effects in each atune but the chain is shared) and cleave could easily be given to every stance, there’s no reason it shouldn’t. The utility of the sword 2/3s in each attune could be balanced around the idea that you swap to that attune to use the spell not to follow a rotation to keep your buffs up. Sword could have had a huge impact on our class, much more than WH, it just cant offer the same benefits, and likely wont compete with our current OH that well.
The Horn might turn out a Hyper-offensive Off-hand meant for sustained DPS, something that the Elementalist is currently lacking. I mean, Focus is Hyper-defensive, while Dagger OH is a Balanced weapon mixing Spike Damage, Support, Mobility and Hard CC together.
Neither of those are actually “Optimal” for current PvE content, which is why we see Staff being used over any other weapon for Elementalist. Meanwhile, Scepter may be underwhelming but the DPS on Dagger MH isn’t too shabby, just that it pales in comparison with Staff. If Warhorn OH remedies that, it might very well be useful.
So I say, let’s see what the Devs have in storm for us. Pun intended.
I’m excited for more storms! hehe
Seems like the only people excited about wh are the ones who would like to call storms.
Go count how many skills already allow ele to do that.
(edited by Laraley.7695)
I’m excited for more storms! hehe
Seems like the only people excited about wh are the ones who would like to call storms.
Go count how many skills already alow ele to do that.
Exactly, I seriously don’t understand why there is a minority that is excited with the prospect of playing the exact same style for another long period (until a new spec is made) – possibly even in a dumbed down format with a likely mechanic that promotes not using your class mechanic, but just attune camping.
Scepter already has good pairings with both /D and /F for either:
-Take /D for high mobility and extra damage in a tanky-ish fresh air spec.
- Take /F for great active defenses and range in a max-burst buildThe problem is not the lack of a suitable off-hand. The problem is terrible auto-attacks and a few dead skills that weight the weapon down.
Wouldn’t you like mobile damage that doesn’t root you like churning earth?
S/D seems like an oddity. (am I suppose to be close to them or far). And S/F makes you lose damage to defense.
More mobile than RtL on a 27s CD (take air training) – that would make d/d even more brokenly OP, so never gonna happen. /D is as mobile as an offhand as ele is going to get. The damage from /D in a tanky S/D (cele) is from fire skills, RtL, and earthquake. Churning earth is mostly situational.
If your mobility is similar to focus, the weapon is required to compete with lots of projectile hate, an insane invuln, and a decent amount of control. If it brings a lot of ranged damage, you have an unviable weapon b/c you get pooped on by thieves/mesmer/anything when building a burst build without focus. If it just brings a lot of defense, then you have something that just competes with focus for the same role, making one obsolete. The only niche missing for ele off-hand is something condi.
Regardless, no matter how strong or weak a new off-hand is, you will always end up reaching the following conclusions regarding scepter:
- Dagger or staff are better for ele in any tanky build b/c sustained damage through autos are laughable on scepter (you don’t out-damage healing signet)
- Scepter is thus only for burst, and how could you ever hope to compete with mesmers (who now are better in every way that they have more instant damage that lacks counterplay, more survival, and way more cleanse) and thieves.
The problem with all S/X builds is scepter…not the offhands.
I fail to see how that is a problem. Ever hear of crossbow shield?
Real life examples are always the most logical options in a video game…
I can’t see any logical reasoning to support that theory either. The weapon skills and the new mechanics may have synergy, but range isn’t really enough to tell if they have synergy or not, especially when we have 0 info on weapon skills for the warhorn. You’re literally talking out of your kitten , just so you’re aware.
We don’t know anything about the weapon. We clearly can’t take datamined skills as truth, after all, what about those datamined sword skills you all believed in?
At least my theory has some basis on the singularity mechanic, unlike other wishful thinkers. We also know that anet likes to “innovate” with HoT and since warhorns are mid-long range supportive weapons I cannot expect the same with the tempest warhorn.
Datamined singularity wasn’t some kind of placeholder and it’s relatively new one. Too close to the release to be remade into something else.
I fail to see how that is a problem. Ever hear of crossbow shield?
Real life examples are always the most logical options in a video game…
Don’t ask for math then. A similar example is the pistol shield on the engie.
Aren’t we arguing for the same result? That warhorn is likely to be the close range weapon?
If its anything like this http://wiki.guildwars.com/wiki/Stormcaller then I can be happy.
That would be dumb. That horn was so big it had to be carved into a mountainside, and weighted more than an entire tavern of norns (walls, roof and beer included).
Actually, the Stormcaller mouthpiece is a HoM skin. As for the remains of Stormcaller, most of it can be located in the Black Citadel. However, I believe what was being referred to was the power of Stormcaller, although its full power was never truly revealed.
Aren’t we arguing for the same result? That warhorn is likely to be the close range weapon?
I think I read the phrase “do the math” wrong then.
Your reasoning also flabbergasts me. Forget about the lore and focus on the middle of the video where he talks about the ways in which the ele is strong and how warhorn could support that.
I mean his idea for a maelstrom spell.. whats not totally awesome and useful about that?
What reasoning?
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