A request. I don’t do much work with api so i don’t know if this is possible. Could it either be made an api or an ingame option to track the storyline choices we have made?
say i am playing a second or third etc character of a race and i did the story so long ago that i don’t remember which missions i chose the first time. Could there be a way to see which paths we chose before. Nothing worse then either remembering wrong and having to restart. I had to reroll a charr because i forgot what legion i had made my first one and accidentally made my new one the same.
That’s already a thing. Check the “My Story” section of the “Story Journal” tab of the Hero Panel. The first entry has icons in the lower-right corner with tooltips indicating which character creation choices you made, and the other entries detail the choices you’ve made throughout your personal story.
It doesn’t give you the tl;dr “You pressed option 3” but it’s enough text to figure out which choice you chose.
Another 6 losses in a row throughout the entire day across multiple classes. Maybe 7, I lose track.
Please take a look, Justin, it’s starting to just not be fun anymore.
I can’t do anything about games like the last one you played. The final score was 473 (you) to 502, which is a close match, and I’d just as well call that a matchmaking success.
Other than Courtyard and that one Spirit Watch, most your matches are close.
Isle of Janthir: Flux, Latch, Aegir
(edited by Justin ODell.9517)
2/24/15 – February 24 Release Notes
Release Notes:
NEW FEATURES AND CONTENT
Lunar New Year
- The Lunar New Year event has ended. Thank you to everyone who participated, and have a joyful and prosperous Year of the Ram!
- Finolla and Phaedra have left Divinity’s Reach, and the Dragon Ball arena is closed for repairs.
- Celebration firecrackers have been removed from Divinity’s Reach and the WvW citadels.
- The Memories of Home effect has been removed.
- Lunar New Year food items no longer provide a bonus to magic find. Their other effects still apply.
- Quartermasters in WvW maps will no longer create fireworks when they spawn.
- Lunar New Year daily achievements and bonus rewards are no longer available.
BALANCE, BUG-FIXING, POLISH
General
- Fixed some recently introduced audio bugs.
- Moved the miniature collection achievements to the Basic Collections category. Selecting a miniature collection will now display the missing miniatures.
- Fixed a bug that prevented the Griffon Mail Carrier’s sound effects from playing.
- Introduced the ability to view all locked dyes in the wardrobe, and players can now preview them on their character.
- Added the Randomize Finisher option. Select this box to randomly choose from any unlocked finishers—including single-use finishers—to stomp your foe.
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
- A Chickenado Finisher is available in the Upgrades category of the Gem Store for 800 gems.
- Lord Faren’s Rapier Skin is available in the Style category of the Gem Store for 500 gems.
Google has some useful documentation, we don’t support their urn: formatted redirects but you could open a small webserver to receive the redirect. That has all sorts of hurdles around forwarded ports and such of course, it’s not ideal.
I like this thread 
- People have thought I was 24 since I was 14
- I like books
- (Like a lot)
- ((it’s actually a problem tho; I have been dragged out of bookstores multiple times))
- Before getting into games I wanted to be an International Lawyer
- My top three favorite tv shows are Battlestar Galactica (reboot), Buffy, and FMA: Brohood
- I like KDramas too much
- (Not as much as books though, don’t worry)
- I have a wandering soul, but I’ve never actually managed to leave the country. Not for lack of trying
- One day I’ll finish this stupid book I’m writing and this stupid twine game I’m making
- GW2 was the first MMO that I got into
- (Even though my mother played FFXI for 7 years and was highly ranked on her server)
I’m completely new to Oauth, so bear with me here.. I’ve read https://aaronparecki.com/articles/2012/07/29/1/oauth2-simplified as a simple introduction, and from what I can see it – at least for this app – requires a web server to get the callback, right?
Is there a way for a native app, like a command line script, to get a token for an account?
OAuth2 is more-or-less designed for web applications.
If there’s a lot of demand for native applications we can look into adding EVE-style API keys (wherein the user can generate a long-lived token via the account site and copy-paste it into your application), but for now just assume that you need a webserver.
Also, unrelated, I pushed my example Go application to the Github repo.
(edited by Lawton Campbell.8517)
What is the difference between the account ID and account name?
ID is a GUID, Name is a string like the one you can enter into the contacts list in-game.
Name is also what’s displayed on the forums.
Why do you need multiple languages in a single response?
I want to let the user search for items by different criterias. So my plan was to parse the data into a database and use indexes for the searches. To support several language i need to know the item names in theese languages. It is not a big problem to repeat the request and ignore everything except the names, but it would be easier to just fire one request and get everything I need.
Most of the data the apis provide doesn’t change very frequently, so imho it is feasible to cache it even without a database in the back.
The format smiley used in his pull-requests looks good to me. And if only one language is requested, it stays just like it is now.P.S. There is a working work-around, so this is no high prio of course.
Yeah, the problem I see with smiley’s PRs is that we have to write code for every endpoint to add comprehensions for the specific fields and transform them into objects. It’s not impossible of course, it’s just not a very good bang-for-our-buck change. We could work out a system to make marking up those fields easier or even diffing between responses from the backends but again, more important things atm.
We’ll keep it on the backburner, /v2 isn’t the end of the APIs & I’d like whatever comes next to offer more flexibility on things like this.
Well, with the variables of time zones, “today” may or may not apply. This is because, as was mentioned in a thread a few months ago, players in some zones note that our “today” — and it’s barely past mid-day for us here in the Pacific time zone — is actually “tomorrow” for some. Or, in the case of our Aussia and Kiwi players, it’s actually next week! 
There is a build planned today (our time, anyway) and we’re hearing it should be live in the next few hours.
Thanks for your patience!
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
What is the difference between the account ID and account name?
ID is a GUID, Name is a string like the one you can enter into the contacts list in-game.
/v2/account is now enabled, details here
!!! OAuth2.0 has been DISABLED !!!
For more information please see the API Key Announcement for more details.
Original post follows
As I mentioned in the Authenticated APIs delayed to week of 2/23 thread we got very close last week to being able to enable to the /v2/account API. Couldn’t quite seal the deal, but the good news is we’ve finished crossing our "t"s and dotting our "i"s on the configuration side of things and everything looks good to go!
So, details. This is considered BETA-quality at the moment and will be more fully fleshed-out later.
/v2/account currently gets you four basic pieces of information.
- The user has a GW2 account
- User’s Account ID (not the game account ID)
- User’s Account Name
- User’s World ID (which you can correlate to /v2/worlds)
Usage is pretty standard OAuth2, the endpoint details are as follows:
- Authorization URL: https://account.guildwars2.com/oauth2/authorization
- Token URL: https://account.guildwars2.com/oauth2/token
Scopes are a space delimited list, currently we only support two:
- account – gives you basic access to the account. It’s required for pretty much any interaction.
- offline – gives you a refresh token in addition to the access token. The refresh token allows you to continue obtaining access tokens after they expire. You’ll probably want this for any non-trivial app.
To access the API you’ll need to turn the code returned by /oauth2/authorization into an access token using /oauth2/token, and then you can use that against /v2/account by passing the following header in your request:
- Authorization: Bearer <access token>
I’ve got a pull request against the api-cdi github repo that provides a small example script written for NodeJS. This is the bare-minimum necessary to make a sucessful request, it is nowhere near production-ready. That should be immediately clear when you see that the directions ask you to copy URL params out of the location bar to pass to another script. I think Lawton’s going to be posting a more complete example in Go shortly.
The UI for managing applications via the account site isn’t ready yet, so we’ve got ahead and created a demo application that you can use for the OAuth2 flow. This application only supports redirects to localhost, so unfortunately you won’t be able to build anything you can ship just yet.
- Key – gw2_api_demo
- Secret – 0357A930-2126-4C87-A006-5AB470298ADA
- Redirects
We’re hoping to get the UI for registering & managing applications ready by next week. Sorry about that, there just wasn’t time to get it to where we’re happy with it and we wanted to get the authenticated API endpoint active sooner rather than later.
(edited by Pat Cavit.9234)
We know his name starts with an “S”.
Therefore it’s pretty obvious his name is Scuba Steve.
GW2 Tickets for Review (7 days & older)
in Account & Technical Support
Posted by: Michael Henninger.7451
Hi,
Posting on behalf of boyfriend who has been experiencing a potential incident of cyberstalking, as the support response has been inadequate.
Revealing of personal information by another user that could not have been acquired in game is a privacy problem. It is also harassment and shows the user has been engaged in some in-depth research. It may look harmless to an unaware GM, but frankly it isn’t.
Ignoring some primitive bad mouthing/false accusations I can understand (although it’s part of cyberstalking behaviour and thus shouldn’t be), ignoring the privacy issue, not so much.I’d like to see incidents of online stalking taken serious by support, as it is not a trivial matter. Sometimes it’s nothing, other times it can go south pretty fast. The behaviour is at the very least concerning.
In addition to the info he provided, we’ve recently seen his brothers account potentially get compromised (now secured, may be related, may be a coincidence-timing was odd). Happy to discuss the surrounding circumstances in private, for obvious reasons.
Ticket # 1194144
We do take harassment VERY seriously but what the chat shows is two people having an argument over a win/loss situation. This is not, in any form, harassment. If your friend has further details than those provided we’ll look again – but based on this complaint there is nothing to action.
*Edit – word choice /to see/ /action/
Twitter: @ANetCSLead
GM Delicious Intent.5928
Thanks for being so quick to fix a low impact bug that amuses and delights the players.
Any chance that some of the more serious bugs that really annoy players and hurt the game could be looked into any time soon?
Bugs like this, where things spawn and do not despawn, can be very dangerous to the game. We’re trying to fix this before it causes more severe issues. It will not be so low impact and delightful when it begins affecting performance and causing very serious lag issues 
GW2 Tickets for Review (7 days & older)
in Account & Technical Support
Posted by: Michael Henninger.7451
1264687 Solved
1250881 Can’t discuss here, but your ticket is under review.
Twitter: @ANetCSLead
GM Delicious Intent.5928
Is it possible to allow more than one value in the “lang”-parameter? Or “all” as possible value? This would allow to get more than one language with one request and would make these almost redundant requests required at the moment obsolete.
Potentially, but it isn’t something we’ve spent much time looking at just yet.
It raises a lot of format questions for me as to what the actual response would look like. Would it be the regular, language-specific responses repeated n times (where n is the number of requested languages)? That’s going to be a huge response for some endpoints. There are other options but it requires us to write a bunch more code to support it by changing the responses we get (remember, the API frontend you talk to is a middle-man) and I don’t really think it’s worth it.
Why do you need multiple languages in a single response?
Hey guys! While this is one of the more fantastical bugs we’ve had, it is indeed a bug that allows players to spawn these in this way. We have a fix ready, and it should go live with a build in the next day.
Hey, this is nice info! I’m glad you guys are going. And super excited that I get to go, too!
Rin — I need to ask about that. I honestly don’t remember.
Jam — don’t worry, you won’t be alone. I think a lot of GW2 players will be there! 
godsie — in answer to your question, we will have demos every day of the event. So anyone who goes--whether for the full event or for a single day—should be able to demo Guild Wars 2: Heart of Thorns!
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
(edited by Gaile Gray.6029)
The (presumably) final configuration change was made yesterday to the servers to enable this to work, but we need to spend some time assuring that everything works against Live. More details soon hopefully.
Where are all the good players at yo?
Define good? Your rating is average, so you should be getting matched with the average player.
Isle of Janthir: Flux, Latch, Aegir
(edited by Justin ODell.9517)
I’ve been told that I’m up.
- I’m significantly older than I appear
- I’ve been to Asia and all around the EU, but never to Canada or Mexico
- Audible has significantly increased my quality of living
- I love playing soccer and watching both Soccer and American Football (Baltimore Ravens)
- I’ve been top 1% of the world in three games, two of which were MMOs (none of which were NCSOFT games)
- Between my old soccer career and martial arts, I’ve broken 15 unique bones somewhere between 30-40 times total and had two sports related surgeries
- The very first econometric paper I ever wrote as on Counter-Strike map balance
- I can sing from memory almost every Disney song written by Alan Menken
- My favorite post thus far in this thread is by MithranArkanere.8957
I’m not great at revealing personal information, maybe I should have someone else write these for me.
edit:
- I once had to cut a Bengals fan for having a sass mouth
Cheers to you forum goers for making my life better.
(edited by John Smith.4610)
Just want to clear one thing up since this is out of the bag already. There are no “Mordrem Court” in Heart of Thorns. References to that nomenclature are a bug. These enemies are all called “Mordrem Guard”. Now, continue your speculating. :-P
Have you been doing things related to today’s dailies? For reference, today’s PvE dailies are:
- Ascalon Miner
- Ascalon Vista Viewer
- Sparkfly Fen Event Completer
-Inquest Golem Mark II
If you’ve been only running around, say, Shiverpeaks, you won’t be able to gain any of those. If you have been doing any of the above, and not receiving any rewards, there may be a bug.
So still no repping at any shows down under? I can’t say I’m surprised.
I think you’re missing out on a good deal of your audience by not bringing any Anet representation to Australia/Oceania. I also think Anet underestimates its market here; I see more than just a few of us online daily. I’ve seen entire maps of Aussies/NZ’s.
We are not worthy? Nice message to send to your players.
If it’s up to me, we’re at PAX Down Under (or whatever it’s called). But… it’s not up to me. I will pass along the suggestion, though, you can count on it! 
Communications Manager
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ArenaNet
On Friday I lowered the inflated MMR parties receive from +5% per member to +2% per member. I believe the initial value of +5% was too high, and we were aiming to overshoot due to the bad perception of solo vs pre-made. The drop to 2% was based on data from the beta ladder.
Could that may be what you noticed this weekend?
Isle of Janthir: Flux, Latch, Aegir
This sounds great. We’ll see you Saturday, then! 
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
The mails isn’t really an issue. The issue is the dungeon’s levels.
It’s out of scope for this particular team to change the level requirements for the dungeons, so all I can do at this point is either change the level at which the mails are triggering and/or adjust the mail text. Totally open to suggestions here, but I wanted to let folks know the constraints.
Argon and Auesis — I’m really looking forward to meeting you and your guildies!
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Sounds like fun, Argon. Hope to see you there.
Me and 2 others have got tickets to go to Rezzed.
Just out of curiosity, will there be a bit where we can ask questions to the devs? if so, are we allowed to know which devs will be present? I would quite like to prepare a list of questions to grill them with.
You know, I’m not sure exactly which devs are going to be present although if that information is made available I can post here later. I do know that some members of the Dev Team will be involved with press interviews; others will be involved in demos. Some (like me) have other responsibilities.
I’d say that it would be fine to ask a question or two. But please keep in mind that the main intention of our being at the show is to share our expansion: Guild Wars 2: Heart of Thorns with existing and new players, and devs will be hosting multiple demo stations. So “grilling” devs with a flurry of questions isn’t really appropriate. (I know you’re kidding about the “grill” part, but just sayin’.
)
TL;dr: Asking a question or two is fine. Trying to conduct a full-on interview isn’t really workable. Thanks for understanding!
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
I apologize for the delay. I’ve sent an e-mail to ask about this and if there’s information to share at this time, I’ll do so as soon as I hear back.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
I’m confused, this is possible now with mumble tracking, can you not write an extension that utilizes that code? This seems pretty straight forward to me and something mentioned before the game launched.
I suppose mumble retrieves its data directly from client side in real time meanwhile the API retrieves its data from pre cached databases of the server. This data will be pretty fast outdated when you get them from the API.
Two very different mechanisms.
Pretty much on the money.
Menomonia is only used for headings. IIRC the game uses Tahoma for all non-heading text.
Befor release anet promised mobile apps. I think its a great opportunity to rise the gaming experience. Chat, tp buy-sell, something SAB kind of game (or SAB itself) etc…
Now we only have event timers, tp price check and wiki
I realy want to log in from my mobile and enjoy a part of the game
That team hasn’t existed for years (I know, I was on it) it wasn’t going to ship anything unless we cut lots of stuff. The “Extended Experience” was doomed by a number of factors that aren’t worth going into, but I wouldn’t hold your breath for it to return in that form.
Wolfheart — Love the poem! (And I see we have much in common, with our love of Disney. <3 ! Those are my Top 3 from Disney, as well!)
Invidia — I’m a kitty person, too! I have two chocolate point Siamese now — they make my days complete. After going “catless” for a couple of years, I woke up one morning, shook my fist at the sky, and said “As Dwayna is my witness, I shall never go catless again!” (Excuse my lame movie reference.
)
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
(edited by Gaile Gray.6029)
Good news, Dirame. It will be great to meet you!
Alaia — that’s terrific info! We’re really looking forward to meeting your reps at the event. I’m certainly familiar with all the awesome things you support and hey, that’s a great turnout! 
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
This is great information! I hope to meet you all! ~happy dance~
Oh, and come prepared for GW2 Trivia — we have some nice prizes. 
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Thanks for understanding the merge. I’ll probably be adding more, as this is an often-asked question!
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
I’m happy to post what I know, but some is reiteration:
- A dev checked the drop rate and the item did drop and continues to drop at the anticipated rate. Actually, he said it was dropping a little more generously than anticipated, but at no time was it dropping a less than the planned rate.
- The Candy Corn recipe was created simply to give someone with two Gwynefrydds the option to make something from the second, since they are bound to an account and therefore cannot be sold, given, traded, etc. Sure, I agree, it’s not a recipe I’d take advantage of, personally, but was, again, offered as an option if someone were inclined to use it.
- We don’t know (or at least I believe no one yet knows) future plans for this festive pooch. You can be assured that the devs have seen your feedback about this rare item but Wintersday is a long way away and there are other things closer on the horizon.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
We’ve seen a lot of questions about whether Guild Wars 2: Heart of Thorns will offer a character slot.
I’m merging the various threads so that when this information is available, we’ll be able to update everyone with an interest in this topic in a single thread.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
(edited by Moderator)
Hey, now. A lot of us are not on the “I hate Traeherne” team! 
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
leman, I feel sure you’ll find that the concern you’ve expressed has been and will continue to be a focus of the entire dev team during the process of development, testing, polish, beta testing, balance, more polish, and so forth. The last thing an expansion pack would be intended to do is to put one profession at the top of the pyramid, where all others are “inferior” in some sense.
I have every confidence that all the other professions will do just fine playing in with, and against, a Revenant.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
…has visions of Gaile turning up to Anet 14 years ago to do an article and refusing to leave ever since, eating all their waffles
Pffft. I was invited to come up to chat! Somehow that turned into a job interview (which I recognized only after the fact; Mike O’Brien is that smart) and they offered me a job.
There may or may not have been some waffles involved. 
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
JT says it’s my turn. Ok, maybe…
- My first name is a derivation of the Welsh “Gail.” Welsh forms part of my heritage, along with English, Scottish, French, and German. Is it any wonder nearly all my vacations involve one or more of those countries?
- I have visited 37 U.S. states, 17 countries, 3 continents. Travel is a major love of my life.
- I am a voracious reader, everything from science fiction to history to mysteries.
- My musical taste covers classical, classic rock, some alternative, and movie scores.
- Favorite movie: The Wizard of Oz. (And a gazillion others, but I can’t get away from loving that film most of all.)
- Pretty much my entire house is decorated in a Disney theme. Serious Disney art, whimsical figurines, pins, the whole lot. I have an entire bedroom dedicated to my favorite Disney film, Sleeping Beauty. (My husband is a very understanding man to put with with my bizarre ideas of home decor. Of course, we do display Broncos and LA Kings pennants, too.
) - Favorite artist: Beatrix Potter. She was an amazing woman with incredible talent.
- I’m female.
- I’m 108 years old. (What? You know women are allowed to lie about their age, right?
) - First game: The Black Cauldron (1986). Loved traditional adventure games back in the day: King’s Quest, Space Quest, Hero’s Quest (aka Quest for Glory).
- First on-line game: Diablo.
- Was a Top 20 Beta Tester for StarCraft. And that sorta started it all, I think.
- I was one of three people invited to Blizzard North to alpha test Diablo II. Blizzard named a NPC in Diablo II after me. (Gaile is a rogue mercenary, and how fitting that is!)
- I’ve been in the games industry for nearly 20 years, as a writer, journalist (e.g., I wrote the first published review of StarCraft), fansite writer/administrator, community manager, support liaison, now forum communications team lead which covers more than just forums…
- I never applied for a job at ArenaNet but somehow I’ve been with the company for 14 very, very happy years.

Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
I have a little information on this: Footprints are determined by the geometry of leg joints. That is, the direction of a footprint is determined by the joints of a particular creature’s legs and ankles. For all the races except Charr, those bones bend in the same direction of that of a human, they each have the same “ankle roll.” But if you look at images of the Charr, the ankle roll is different. And it’s the way the leg is configured that results in the footprints being backwards for the Charr. Or, as an artist said, “Once the Ankle goes over the ball of the foot, as it does with the Charr, the footprints get reversed because the (game) engine thinks the foot is pointing the opposite direction.”
Making an adjustment requires the involvement of the Gameplay Programming Team. From what I understand, making this change could require a significant amount of time but I’ll see what we can find out about this.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
We have many plans for the forums, but at this point cannot give an ETA for the changes that we very much hope to implement.
I am confident that some sort of alert system you mention will be part of our improved software.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Hey all,
We’re currently investigating this issue at the moment. We will update this thread as soon as we have more information to provide.
IRC is older than me (I’m 24 years old), it is time to let it go xD
This is actually an advantage to using IRC (or another off-the-shelf technology) — existing chat clients already understand it and third party apps can use existing libraries since the protocol has had time to gain acceptance.
IRC has some cobwebs for sure, but everything understands it
I’m in the IRC boat myself, but arguably XMPP shares the same “doesn’t need a custom client” properties. Also, calling IRC cobwebby is a bit of an understatement — the protocol is riddled with all kinds of undocumented extensions and it really baffles me that clients are even capable of communicating with the wide range of implementations that they do.
The main issue with IRC/XMPP is that it would require a bridge to use within a browser. We need to internally figure out what our most common use-cases for a chat endpoint will be, I think.
There’s also an authentication issue with IRC/XMPP that I’m not sure how best to handle (e.g., OAuth2 isn’t really going to work for it), but eh.
I would like the API to provide location coordonates of players. If I would be able to see my guildmates location on Tyria map in a web app, there would be more collaboration.
This probably won’t be technically feasible. We don’t have real-time access to character data (it can be up to 5 minutes stale).
Also, another suggestion for the API is 3D asset streaming. Currently, only 2D assets could be displayed, such as items. What I suggest here is 3D asset streaming.
I’d prefer to just provide the 3D models and textures in a common format, then let the application render them directly with e.g., WebGL. Makes everything a bit less complicated.
Whether or not that’s something we can provide is a question that’s above my pay grade :P
As far as pre-rendered stuff goes, I really really want to provide character portraits though. There are some outstanding difficult-to-solve issues with rendering on servers that we’d have to sort out first though, so it’s probably not going to happen for a long while.
The Chick checking in, although I generally prefer to use my name. :P I’m glad you all enjoyed today’s show! Here’s behind-the-scenes stuff for you.
Morsus, you reminded me to solve the mystery of Pop the revenant: I didn’t even see him/her at the time. When I saw everyone talking about it later I checked the timestamps on the chat that I was using to talk to the people behind the scenes. What I found was me saying “I can hear a kid outside”. Somebody’s little one was visiting the office and they were doing HAPPY SHOUTING! right outside the livestream room door. Oops.
I was so distracted by worrying that viewers could hear the yelling child that I totally missed Pop’s cameo.
Usually if I’m making a weird scrunchy face it’s because something is happening that you can’t see, but it needs my attention. So I’ll try to address whatever that thing is while still giving the devs enough of my ear that I don’t have to say “Sorry, what? I wasn’t listening.” if they talk to me right then. I’m giving my full attention to two things at the same time. This seems to turn into rageface is what I’m hearing. I’m considering a life-size photo of a Colin smile mounted on a stick that I can hold in front of my face at these moments. (Sorry Colin sorry sorry)
ANYWAY. There are several people behind the scenes helping out, and two different monitors in my view that they use to communicate with me. If a chat box in one of those lights up, it’s because someone needs to tell me something and I need to pay attention to it. Sometimes it’s because Jon opened the revenant trait panel and the chat room completely lost its collective mind convinced that the revenant was only ever going to get three trait lines ahem, so Josh let us know that that was a thing that was happening and to address it. I wish I could talk more to you all in chat after the show starts, but it’s impossible. Too much to pay attention to!
So there are a couple of general things that should help with some free-floating curiosities. Thanks for watching, Tyrians. As always, I appreciate it tons.
