Dev Tracker

Soothsayer Jacinda Bug [Merged]

in Bugs: Game, Forum, Website

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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We again removed her access to stationery, but what the note doesn’t mention is that we’ve embargoed her pens, pigments, and scribing guides, too. We believe this will silence our Never-Stopping Correspondent.

If it’s still happening, could you let us know? ~sigh~

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Leyline Event Issue

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

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Just a note to say the issue related above was corrected with today’s build. Notes here.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Game Update Notes - May 3, 2016

in Game Release Notes

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

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Bug Fixes:

  • Soothsayer Jacinda ran out of stationery and will no longer send mail to players entering Lion’s Arch.
  • Fixed a bug at the northeast tower in the Alpine Borderlands that caused the metal gate to show up at the wrong times.
  • Fixed a bug in which double-clicked weapons would equip to the wrong weapon set.
  • Fixed an issue in which the “Defeat the dragon minions before they absorb too much ley-line magic” event chain would occasionally stall.
  • Fixed a server crash.

Late Notes:
World vs. World

  • Reduced rewards participation meter thresholds by 20%. This will allow players to reach higher tiers of participation faster.
  • Increased reward track points granted by 25 points per participation tier.

Structured Player vs. Player

  • Updated the Orb of Ascension in Spirit Watch to remove its transform when the orb is dropped.

Fractals

  • Fixed a crash caused when players used the Scale Setting Sequencer in the Mistlock Observatory.

Activities

  • Added Crab Toss back into the daily activity rotation.
  • Fixed a bug that prevented bundles in Crab Toss from functioning.

Legendary Journey

  • The Crimson Sunflower for the Kudzu I: The Experimental Longbow collection will now only drop once per account.

Raids

  • Woven bands dropped by Slothasor are no longer unique.

Alpine Borderlands Map Tiles

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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In case we do get map rotations often, it would be nice if there is a variable in the wvw/matches endpoint that tells whether we’re having Desert or Alpine currently. Right now the way to determine that is to read the objectives array (which contains respective objectives).

In /v2/wvw/matches, each map object in the .maps array has a id — which somewhat ambiguously is the map_id — that you can inspect or resolve against /v2/maps to get the metadata and localized strings.

EDIT: also the new map tiles are up.

(edited by Lawton Campbell.8517)

Kudzu Collection Info - 4/28

in Guild Wars 2 Discussion

Posted by: Evan Zynda.8631

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Evan Zynda.8631

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This item should be functional now.

WvW Poll 04/28: Scoring vs. QoL (Closed)

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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The final votes are in the and poll has been closed. The final percentages are:

Scoring: 48.90%
Quality of Life: 45.23%
No Preference: 5.87%

Scoring has won! The WvW team will be releasing another poll soon so everyone can vote on what scoring project they want us to work on next.

Thank you to everyone who voted, and to everyone who left suggestions on what scoring and quality of life projects they would like to see the team work on!

Alpine Map art is messy

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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We are aware of this issue and working on a fix.

API and boxes of recipes

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Investigated this a bit; the fix is actually pretty complicated. I’m not sure if/when I’ll be able to fix it, unfortunately, nor do I have a workaround in the short-term. I’ve made a tracking issue on github for this.

Alpine Borderlands Map Tiles

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

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In the short term, I’m uploading the regenerated tiles right now. Should have the Alpine BL tiles up by the end of the day.

In the middle term, your proposal sounds reasonable if a bit of a hack. I’ll look into setting it up sometime this week. I opened up a tracking issue on Github for this.

Daily achievement for 03-05 invalid

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

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Just whitelisted it.

Leyline Event Issue

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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We have discovered that an issue may arise with the new leyline event in Central Tyria where occasionally a map will not kick off the event. We apologize for the inconvenience and will get this hot fixed as soon as possible, most likely tomorrow.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

The fall of JQ

in WvW

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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This thread is really unpleasant, and it’s a match-up thread, which at this time we do not permit on the forums. We’ll lock it now.

If other match-up threads are present, please flag them so the moderation team can close them.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Game Update Notes - May 3, 2016

in Game Release Notes

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

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Bug Fix:

  • Fixed a bug that allowed food items sold by the Permanent Portable Provisioner to be used in PvP matches.

Foostival UK 2016

in In-game Events

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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So excited for everyone who will be able to attend Foostival this weekend! It’s one of my life goals to be there someday!

I hope you all have a wonderful time and remember to share some photos here on the forums!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

ALL FIRED UP! - Saturday 7th May

in In-game Events

Posted by: Gaile Gray

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Gaile Gray

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This sounds like fun. I believe this event will be at 1:00 PM Pacific, 4:00 PM Eastern US. And remember, join on an EU world and message Duke Witherheart for a squad invitation if you want to join in.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

WvW Map Change Coming

in WvW

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I think y’all will want to read the update notes for today so you get a view of the map in the here and now. Changes have been made, but naturally we’d like you to share any issues that you identify after you’ve given the map a few run-throughs.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

MAY THE STARS GUIDE YOU *gag*

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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~snip~ For example the SW guy who babbles about Mordremoth attacking the pale tree. He has one line and repeats it every 30 seconds. ~snip~

Dear heavenly Dwayna — did you time that? Is it really 30 seconds!? I know I have heard more than I need about talking cabbages, but 30 bloomin’ seconds is really, really frequent. Can you let me know if that’s actual timing — I’d appreciate it.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Bring Back the Desert Borderland!

in WvW

Posted by: Gaile Gray

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Gaile Gray

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I think it’d be good to read the update notes for today’s build.

A lot has been adjusted and amended, as you can see:

  • The Alpine borderlands map has been rotated back into play.
  • Updated map content to be consistent with existing WvW maps.
    • Sentries now detect and mark enemy players on the map.
    • Original resource nodes have been removed. Resource synthesizer nodes now exist inside objectives.
    • Objectives now have capture-point decals.
    • Objective lords now have health scaling.
    • Objectives now upgrade based on dolyak caravan deliveries.
    • Objectives now support the updated guild-claiming and guild-objective upgrades systems.
    • Disabled Commander Siegerazer’s breakout events.
    • Cultural armor vendors have been added at the team citadel areas.
    • Dolyak caravans now jog rather than walk.
    • Dolyak caravans now gain the Protected Caravan effect when allied players are nearby.
    • Players can no longer rally by killing basic creatures.
    • Halved the number of ambient creatures (deer, drakes, wolves, etc.).

Frankly just the idea of jogging dolyaks makes it all worthwhile to me.

But seriously, give it a try before making a judgment, ok? The WvW Team is actively reading your feedback, but that feedback is always best when based on solid experience with the current map.

Thanks.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

WvW Map Change Coming

in WvW

Posted by: Chris Barrett

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Chris Barrett

Gameplay Programmer

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WvW is available again with the alpine borderlands.

WvW Map Change Coming

in WvW

Posted by: Gaile Gray

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Gaile Gray

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Guys, I can’t confirm the date… I don’t think. But yes, soon™.

So yes. Today.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Game Update Notes - May 3, 2016

in Game Release Notes

Posted by: Mark Katzbach

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Content Marketing Manager

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05/03/16 – May 03 Release Notes

GENERAL

  • The expiration of open-world maps when new builds are released now permits players to remain in open-world maps for two hours. Previously, players were kicked after one hour.
  • Fixed a bug that caused some UI elements to be blurry. This was very noticeable on the PvP league division UI and the compass.
  • Fixed a bug in which achievements that progressed from the same action as their prerequisites would sometimes receive an extra point when unlocking. This caused players to gain extra progress for the division-crossing PvP league achievements.
  • Faction Provisioner markers no longer stick to the edge of the compass in Heart of Maguuma maps.
  • The compass in Black Citadel, Divinity’s Reach, and Hoelbrak now includes the option to change floors to Tyria’s upper level, surface, and underground to aid navigation to different levels of other maps.
  • The Basic Magnetite Exchange Operative in the Lion’s Arch Aerodrome now correctly sells Chests of Medium Coats.
  • “Torn from the Sky”: Fixed a bug that caused a stall when players collected turret parts.
  • Magic energy has been surging around the ley lines.

PROFESSION SKILLS

Mesmer

  • Signet of Humility: Reduced the moa transform duration of this skill from 10 seconds to 6 seconds. The defiance-bar damage has not been changed.

Revenant

  • Rite of the Great Dwarf: Fixed a bug that caused this skill to reduce damage additively rather than multiplicatively while under the effects of a trait.
  • Surge of the Mists: Reduced the damage of this skill by 15%.

Thief

  • Unload: Fixed a bug that caused this skill to apply 5 seconds of might instead of the intended 8 seconds of might.

STRUCTURED PLAYER VS. PLAYER

Dishonor

  • Players will be considered disconnected until they finish loading. This prevents some cases where players see teammates who are gone for longer than 2 minutes but still lose progress for the match.

Polish

  • Player profession markers on the compass will now always layer above secondary objectives.

WORLD VS. WORLD
General

  • Reduced the duration of Chilling Fog from 1 minute to 30 seconds.
  • Reduced the duration of Emergency Waypoint from 1 minute to 30 seconds.
  • Reduced the duration of stealth applied by Cloaking Waters from 1 minute to 15 seconds.
  • Reduced the duration of Airship Defense from 3 minutes to 2 minutes.
  • Reduced the damage of Airship Defense explosions by 20%.
  • Added a red-ring indicator that now appears 1 second before an Airship Defense explosion triggers.
  • Removed experience gain for crafting siege weapons.

Eternal Battlegrounds

  • Halved the number of ambient creatures (deer, drakes, wolves, etc.).
  • Disabled the “Thin the local mosquito population” event.
  • Disabled the periodic dolyak caravan ambushes.

Alpine Borderlands

  • The Alpine borderlands map has been rotated back into play.
  • Updated map content to be consistent with existing WvW maps.
    • Sentries now detect and mark enemy players on the map.
    • Original resource nodes have been removed. Resource synthesizer nodes now exist inside objectives.
    • Objectives now have capture-point decals.
    • Objective lords now have health scaling.
    • Objectives now upgrade based on dolyak caravan deliveries.
    • Objectives now support the updated guild-claiming and guild-objective upgrades systems.
    • Disabled Commander Siegerazer’s breakout events.
    • Cultural armor vendors have been added at the team citadel areas.
    • Dolyak caravans now jog rather than walk.
    • Dolyak caravans now gain the Protected Caravan effect when allied players are nearby.
    • Players can no longer rally by killing basic creatures.
    • Halved the number of ambient creatures (deer, drakes, wolves, etc.).

Desert Borderlands

  • The Desert borderlands map has been rotated out of play.
  • Camps: Reduced the number of base guards from 4 to 3.
  • Camps: Base guards are now a combination of both scouts and guards.
  • Camps: Guards have been moved inside the capture circle.
  • Southeast Camp: Fixed a bug in which the guards weren’t sharing hate properly.
  • North Camp: The capture point’s size has been increased, and it is now rectangular.

BLACK LION TRADING COMPANY GEM STORE

New Items and Promotions

  • For a limited time, Boxes o’ Fun are stuffed with temporary travel toys for the first two minutes after appearing. This may be canceled by the owner. Boxes o’ Fun are located in the Toys category of the Gem Store for 80 gems each.
  • A new Macaw Wings Glider Combo is available in the Style category of the Gem Store for 700 gems.
  • A new Blue Shift Dye Kit with 9 exclusive colors is now available in the Special category of the Gem Store for 125 gems.

Improvements

  • Travel toys (the Magic Carpet, the Riding Broom, and the Sonic Tunneling Tool) will now restart automatically when moving outside of combat if the player hasn’t used the stop skill or changed maps.
  • The Box o’ Fun’s celebration mode now grants both dance and fireworks together instead of separately.
  • The Box o’ Fun now grants the owner an adjustment tool immediately if the owner is not holding any other bundles.
  • The Box o’ Fun no longer knocks down the owner when granting an adjustment tool.

WvW Map Change Coming

in WvW

Posted by: Chris Barrett

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Chris Barrett

Gameplay Programmer

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WvW will re-enable and spin up Alpine maps not long after the new build is available.

WvW Map Change Coming

in WvW

Posted by: Chris Barrett

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Chris Barrett

Gameplay Programmer

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Entering downtime momentarily.

WvW Map Change Coming

in WvW

Posted by: Chris Barrett

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Chris Barrett

Gameplay Programmer

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This WvW maintenance period will be beginning shortly; likely within the hour.

Do you feel powerful?

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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This thread is three years old. Three years old. Why someone necro’d it — even how they necro’d it — is beyond me. But it’s clear the premise of the OP isn’t relevant today.

If you want to make a similar post relevant to today’s game you’re welcome to do so.

Locked.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

WvW Map Change Coming

in WvW

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Guys, I can’t confirm the date… I don’t think. But yes, soon™.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

PvP rooms broken?

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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This should be fixed now.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

WvW Map Change Coming

in WvW

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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With the next (not-hotfix) release, WvW will be down for maintenance as we switch to the Alpine Borderlands maps. Announcements will be made in-game at the start and end of maintenance.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

PvP rooms broken?

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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Thanks for letting us know. We’re looking into it.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

MAY THE STARS GUIDE YOU *gag*

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I looked into this as I was playing the other day. I thought I’d found the solution when I shut down Dialog Volume, but the problem is, when you do that you lose not just the NPC chatter but essential gameplay info that you want to / need to have. To continue to get that info one could rely on text dialog boxes, but I found that occasionally I was facing the wrong direction, and with audible dialog off, I missed a few instructions, directions, or tips I needed. So it was back to running like a centaur and healing as one and Koda being judge and jury and talking cabbages until… well… the dolyaks come home.

I don’t imagine it’s possible to go too fine-grained on the options. If you look at the choices now, there are quite a few. And certainly there are other things that would be a higher priority for change, if change was even contemplated. But it’s good to have feedback on this subject, and I’ll see if I can learn anything about it.

Attachments:

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Chuka and Champawat Legendary Journey Bugs

in Bugs: Game, Forum, Website

Posted by: Evan Zynda.8631

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Evan Zynda.8631

QA Embed

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Have another bug after completing Chuka and Champawat IV: Secluded Tour and reciving the Tiger Den Map i can’t process A Nontraditional Family because Cymbel does not give me the Baby Book. The only option i have is to get a copy of Completed Naturalist’s Journal.

Bring her another crude leather journal first and she should give it to you.

Thanks it worked, but it would be nice if this would be mentioned somewhere that you need another book !

Thanks for the feedback.

Authenticated [Idea / request]

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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There have been a number of threads about this specific issue already, I think the best approach discussed was a special permission added but I’m not sure of anything that happened beyond that.

FWIW, that’s still the goal.

Getting minimal character data

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Adding the missing subendpoints seems reasonable; added a tracking issue.

Specialization icons that override the profession icon are in /v2/specializations for ease-of-use (and the default profession icons are in /v2/professions). Made a bit more sense to me to do it that way.

Chuka and Champawat Legendary Journey Bugs

in Bugs: Game, Forum, Website

Posted by: Evan Zynda.8631

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Evan Zynda.8631

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There is this item you need in part IV that requires you to kill risen gorillas while carrying a cub. But there are 3 areas where risen gorillas could be and only one of them is working for the collection. Only at Winter Knell Isle seems to work for this part of the achievement.

I started with killing gorillas in south at the jumping puzzle, after i went killing risen gorillas around temple of melandru and all gorillas didnt gave me the collection part i needed while the description just said “kill risen gorilla in cursed shore”

They all work, it just takes time for your tiger cub to learn.

Have another bug after completing Chuka and Champawat IV: Secluded Tour and reciving the Tiger Den Map i can’t process A Nontraditional Family because Cymbel does not give me the Baby Book. The only option i have is to get a copy of Completed Naturalist’s Journal.

Bring her another crude leather journal first and she should give it to you.

Suggestion- Raid Difficulty Settings [Merged]

in Fractals, Dungeons & Raids

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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This thread has gone far too many rounds of arguments between three or four individuals. Since no new ideas have been introduced since about, oh, 2004, and since everyone has had their say — sometimes 15 or 20 times -- we’ll now close the thread.

The Raids Team is aware of the thread and of the sentiments expressed within it.

Thanks.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Crashes, Crashes, and more Crashes

in Guild Wars 2: Heart of Thorns

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Please do not post in topics that are months old. If there is a new issue, it should be brought up in a new post. But “diagnosing” something that apparently was solved last fall isn’t appropriate.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Transgender people & GW2

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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We appreciate input on the subject of the Living World and our characters. We’re proud of Sya, and glad that she is able to tell her story to those who visit Lion’s Arch.

I don’t recall instances where an NPC moved into the role of protagonist of the storyline, but our narrative team members, writers, and designers are active readers of the forums, and I’m sure they’ll catch up on this thread and consider the suggestion, as they do all others. Thank you for sharing.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Kudzu Collection Info - 4/28

in Guild Wars 2 Discussion

Posted by: Evan Zynda.8631

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Evan Zynda.8631

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I just posted a Thread in HoT discussion about this a few moments ago..any idea when it’ll return?

I’ve got a fix going in soon. Keep an eye out for the next week or so.

Chuka and Champawat IV - Griffenrook

in Bugs: Game, Forum, Website

Posted by: Evan Zynda.8631

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Evan Zynda.8631

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Hi there, there are actually 2 chests in that JP. You need to walk near the large silver one to get progress.

Chuka and Champawat - Tiger Cubs Update!

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Posted by: Evan Zynda.8631

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Evan Zynda.8631

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Hello everyone!
There’s an issue that some players have identified where you’re able to travel with your friend into their Tiger Den and take a Tiger Cub out into the open world even if you haven’t completed the necessary collections to have that ability. We’ve identified a proper fix but it will take some time to get it out to y’all. (est. a few weeks)

Once the fix goes through, you will be able to enjoy the presence of the Tiger Cubs in your friend’s Tiger Den instance, but you will be unable to carry them outside of that instance unless you’ve got the progress require to obtain that ability in the first place. This will be retroactive to any player who has already taken a Tiger Cub from their friend’s instance.

Tl;dr: After the fix, play with Tiger Cubs in your friend’s den as much as you’d like but complete the collections if you want to have them out in the open world.

/v2/wvw/matches/#-# kills and deaths oddness

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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I just pulled the kills/deaths for match 1-2 and they looked like this when I fetched them from the API:


	"deaths": {
		"red": 55369,
		"blue": 49319,
		"green": 51870
	},
	"kills": {
		"red": 61143,
		"blue": 49876,
		"green": 37534
	}

Using the above data, the total deaths with these counts is 156558, the total kills is 148553. The logic used on the map instance server for counting kills/deaths is detailed in this post — total deaths should always be higher than total kills.

It’s totally possible there’s another horrible bug with how the API interprets the counts from the map instance servers (last time it was including OS kills/deaths in the total counts); I don’t see the issue currently manifesting though.

EU + US Pairings?

in WvW

Posted by: Tyler Bearce

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Tyler Bearce

Game Designer

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This won’t happen for technical reasons (our NA and EU datacenters are entirely separate.) Though even if it was technically possible, there’d still be design reasons to avoid doing so, like that EU national worlds wouldn’t have NA partners that spoke the same language.

/v2/materials

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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/v2/materials only shows crafting materials that can be stored in the account’s material storage (the contents of which is available via /v2/account/materials). To get a list of all “CraftingMaterial”-type items, you need to enumerate /v2/items.

Spvp Devs Poll

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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Interest in polls for PvP is noted.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Chuka and Champawat Legendary Journey Bugs

in Bugs: Game, Forum, Website

Posted by: Evan Zynda.8631

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Evan Zynda.8631

QA Embed

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the harpy event in fields of ruin is still bugged…

Just go talk to Captain Carbins, he ignores that event now so that you can progress.

Kudzu 1 Crimson Sunflower Bug

in Bugs: Game, Forum, Website

Posted by: Evan Zynda.8631

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Evan Zynda.8631

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Kudzu Collection Info - 4/28

in Guild Wars 2 Discussion

Posted by: Evan Zynda.8631

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Evan Zynda.8631

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Hello everyone! Quick blurb for you:

Kudzu Collection Info

The “Crimson Sunflower” collection item for the Kudzu I: The Experimental Longbow Collection has been temporarily disabled while we fix an issue. We will re-enable the full Kudzu Collection after the issue has been addressed. We will be posting this in other languages in the near future.

Who will be the villain in the 2nd expansion?

in Guild Wars 2 Discussion

Posted by: John Smith.4610

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John Smith.4610

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It’s me.

My Bearbow math is stronger than ever before! You are no match for me!

JS levies a 10g tax for every arrow fired from a ranger’s longbow if there’s a bear pet around.

This literally was my plan. No arrows, no bearbow.

Who will be the villain in the 2nd expansion?

in Guild Wars 2 Discussion

Posted by: John Smith.4610

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John Smith.4610

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It’s me.

John Smith = The Doctor

The villain is the Doctor?

So the villain is me?

Spoilers…

When will skill lag be a priority?

in WvW

Posted by: Tyler Bearce

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Tyler Bearce

Game Designer

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Skill lag is a perpetual battle. By far the biggest contributors is large scale combat involving high target player skills. Of course high target skills are exactly the preferred skills to use in WvW. This starts to become especially true as skills start activating faster and doing more things on each activation: traits/runes/sigils/food/quickness/alacrity etc. So we continue to make optimizations skills and combat, but there’s no single big offender, it’s a combination of thousands of smaller parts.