On Why World Linking?
We had/have another, much more elaborate, solution to world population imbalance. However, we decided to table it (perhaps indefinitely) in favor of World Linking for three primary reasons:
1. Time – We felt we needed to improve the world population situation as soon as possible. Any solution that was likely to take 6+ months was off the table.
2. Acceptance – Our two ‘quick’ solutions were World Linking and World Merging. We went with World Linking because we felt players would be more likely to approve it, due to it better preserving the identity of all original worlds, and being more flexible than a more traditional World Merging solution.
3. Complexity – World Linking and World Merging are both fairly easy to understand solutions. This ties back to points 1 and two, but a complex solution would have taken longer to implement, and have been harder to get players to understand and accept.
On The Elaborate Solution
Well as an elaborate solution, it would take quite a few words to effectively detail it, but the short version would be: We blow up, and then completely reform worlds quarterly, with a lot of additional rules governing the formation of worlds (dynamic number of worlds, keeping guild members together, not mixing languages, attempting to balance coverage, etc.)
On Why Not Unlink Tier 1 NA?
Maybe, though it’s not quite that simple, for a few reasons.
First let’s look at Tier 1. At the time we defined links, the top 4 NA worlds were:1. Yak’s Bend
2. Blackgate
3. Jade Quarry
4. Tarnished CoastNotice that Blackgate was not the highest ranking world, and due to transfer bandwagoning Tarnished Coast was rising fast out of T2. Would it have been fair to leave YB, BG and JQ unlinked, but then link TC? Had we done so, we’d just be seeing a different world (or set of worlds) dominating T1 right now.
Next let’s consider the fact that there are 24 worlds in NA. Linking T1 allowed us to match the top 12 with the bottom 12, giving every world a partner. Had we decided not to link T1, then we would have been left with the top 9 and the bottom 12. This no longer links evenly, unless we give one tier a third partner, or leave yet another tier partnerless (most likely T2.)
Then there’s the question of how much we should link worlds based just on their tier or leaderboard rank, versus weighting it more based on actual population, coverage, or compatability. Leaderboard rank is the most understandable, and, at least on the surface, the most fair. However, as many of you have pointed out, occasionally a world’s current leaderboard rank is not representative of the world’s current population situation (usually as a result of mass transfers.)
Finally, whatever solution we decided for NA, we still needed to devise a unique solution for EU.
Anyway, probably the next most reasonable option, other than what we actually did, would be to leave NA T1&2 unlinked and then link T3+T8, T4+T7 and T5+T6. At the time we believed players (especially on T1 & T2) would view this as less fair, but now that players have actually experienced it, perhaps this is the way to go the next time we re-link worlds (assuming World Linking wins the vote.)
On Linking More Than 2 Worlds Together
This is also something we might do. Especially in EU due to the difficulty of balancing linked worlds with language restrictions. World linking is pretty flexible, such that there could be any number of worlds linked together, all mixed with unlinked worlds as opponents.
(edited by Tyler Bearce.3427)