Dev Tracker

Reset Time Change Please

in WvW

Posted by: Chris Barrett

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Chris Barrett

Gameplay Programmer

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But if you make it an hour early with the daylight savings it would 8pm est ;-; more time for us est players to play. So basically with the current time the people who can’t play rn will only be able to play reset every 6 months?

Which is 5pm PST. Too early for those living on the West Coast.

Unless our internal R&D project is successful— flattening the Earth so there’s only one sunrise/sunset for everyone— there is no time which exists that will please everyone.

Reset Time Change Please

in WvW

Posted by: Chris Barrett

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Chris Barrett

Gameplay Programmer

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Reminder: WvW deliberately doesn’t obey Daylight Savings Time changes.

Reset times in NA are currently 7pm/10pm PDT/EDT.

On November 6th, when US time zones (those that obey DST) resume their “Standard” times, it will look like 6pm/9pm PST/EST.

Or, more tersely, it is always 2am UTC year-round.

Extra note: I had to review this post about three times to get it all right. For being simple offsets, it’s amazingly easy to mess up timezone math.

Please, a clear statement re: AFK farming.

in Guild Wars 2 Discussion

Posted by: Michael Henninger.7451

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Michael Henninger.7451

Game Support Lead

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Anet’s Repsonse – If your pets are doing the killing and your mastery is doing the looting; you’re okay as far as GMs are concerned. This does not mean design can’t/won’t/should/shouldn’t update the system as it works today.

https://forum-en.gw2archive.eu/forum/game/gw2/Ranger-Pet-Botting/page/3#post6093187

This remains true. We (Design and Support) are meeting to discuss whether a change should be made. Hang tight. In the meantime; come WvW with me?

so my accounts that I play on are suspended for another 12 days…else I would. Unless you wanna do something about that :-)

In your meeting can you be sure that the following 3 things are discussed?

1. Fixing Auto Loot so that the AFK timer is not reset
2. adding in a Auto Loot Hot key that we can bind with
3. adding in an in game warning about using Auto Loot to auto play the game while AFK and how its against the TOS/EULA.

I did pass this through another Channel (one of my tickets) but since you are having a meeting, figured I would touch on it here and ask for you to make sure it gets brought up. as it is a hot issue :-)

Can you toss me a ticket number so I can look at your feedback? I also want to look at your suspensions and make sure that ALL of my GMs are understanding how we’re handling this particular situation.

GM Delicious Intent
Twitter: @ANetCSLead
GM Delicious Intent.5928

Please, a clear statement re: AFK farming.

in Guild Wars 2 Discussion

Posted by: Michael Henninger.7451

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Michael Henninger.7451

Game Support Lead

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“Rogue GM”.

They can’t post here. Only myself and my Sr. GMs (read: experts of a given area of support) can post.

GM Delicious Intent
Twitter: @ANetCSLead
GM Delicious Intent.5928

Please, a clear statement re: AFK farming.

in Guild Wars 2 Discussion

Posted by: Michael Henninger.7451

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Michael Henninger.7451

Game Support Lead

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One more point that game security just brought up:

While your pet is auto-attacking your avatar should be in NO WAY attacking or casting any skill.

GM Delicious Intent
Twitter: @ANetCSLead
GM Delicious Intent.5928

Please, a clear statement re: AFK farming.

in Guild Wars 2 Discussion

Posted by: Michael Henninger.7451

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Michael Henninger.7451

Game Support Lead

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TL;DR: If you’re AFK; your avatar should be idle.

I’ll further clarify.

You are in no way allowed to use a third party program or script to accomplish this part: “your pets are doing the killing and your mastery is doing the looting”.

If a GM moves you or speaks to you and you don’t respond – then you are partaking in unattended gameplay and may have your account warned/suspended/terminated (depends on how many violations the account had previously). Pet Kills & Macro Looting Excepted

Game Security GMs are trained to remove afk players that are interacting with the game, environment, or other players from the game. Pet Kills & Macro Looting Excepted

Game Support GMs are trained to handle such appeals while being acutely aware of why/how Game Security is handling accounts. Pet Kills & Macro Looting Excepted

GM Delicious Intent
Twitter: @ANetCSLead
GM Delicious Intent.5928

Please, a clear statement re: AFK farming.

in Guild Wars 2 Discussion

Posted by: Michael Henninger.7451

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Michael Henninger.7451

Game Support Lead

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Anet’s Repsonse – If your pets are doing the killing and your mastery is doing the looting; you’re okay as far as GMs are concerned. This does not mean design can’t/won’t/should/shouldn’t update the system as it works today.

https://forum-en.gw2archive.eu/forum/game/gw2/Ranger-Pet-Botting/page/3#post6093187

This remains true. We (Design and Support) are meeting to discuss whether a change should be made. Hang tight. In the meantime; come WvW with me?

GM Delicious Intent
Twitter: @ANetCSLead
GM Delicious Intent.5928

Hero’s Choice Chests

in Guild Wars 2: Heart of Thorns

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Update: Hero’s Choice Chests are now enabled!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

so we're back to 50/50 matches ?

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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Configs were wonky for the first 30 minutes of the season in case some people here played during that period.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

64-Bit Client Beta FAQ

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Hey all,

Now that the 64-bit client it out of beta, we have a new FAQ up now. Find it here.

If you have questions, please post in the new thread on the subject.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

64 bit client question

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Hey all,

A new FAQ on the 64-bit client is up now. Find it here.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

64-bit Client Beta FAQ

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Now that the 64-bit client it out of beta, we’ve posted a fresh new, updated 64-Bit Client FAQ. Check out the new FAQ and add any questions you may have to that thread.

Thanks for your input and feedback during our beta testing!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

64-BIT CLIENT FAQ

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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We’ve now released the final version of a 64-bit client for Guild Wars 2. Please review the following FAQ for more information:

What is the 64-bit client?

It is an alternative to the 32-bit client currently used to play the game. Aside from some technical details, the two are identical in functionality.

How do I get the 64-bit client?

If you already have the 32-bit client installed and your computer matches our recommended specifications for the 64-bit client, you will automatically be switched over the next time you launch the game. If you do not, you may download it from the account management page.

I already have the 32-bit client; will I have to completely download the game again?

No. The 64-bit client uses the same data as the 32-bit client. If you already have the game installed, and your computer matches our recommended specifications for the 64-bit client, you can simply launch the game to have it switch automatically. If your computer does not match the recommended specification, but you want to try using it anyway, the process is manual and only recommended if you are comfortable copying data files around:

  • Download the 64-bit client installer.
  • Rename it from Gw2Setup-64 to Gw2-64.
  • Copy the newly renamed file into the Guild Wars 2 game folder.
  • Update any game shortcuts to point to the new file.

What are the requirements for automatically switching to the 64-bit client?

Your computer must be running a 64-bit version of Windows, and you must have 4 GB or more of physical memory.

My computer satisfies the requirements for automatic switching to the 64-bit client, but I want to remain on the 32-bit client.

If you want to remain on the 32-bit client, you may add -32 to the command line used to launch the game client. Please refer to the wiki for instructions on how to modify your command line.

Are the two clients mutually exclusive?

Due to technical limitations with the installer, it will not allow you to install both clients simultaneously. You may however do it manually by first installing the 32-bit client, and then following the steps outlined in “I already have the 32-bit client; will I have to completely download the game again?”.

Does the 64-bit client only benefit players with more than 4 GB of system memory?

No. It is true that the 32-bit client in theory can access up to 4 GB of memory. In practice however this is almost never the case, due to gaps in the address space that slowly build up over time (known as fragmentation). Most players crashing today due to being “out of memory” are actually only using between 3 and 3.5 GB of their system memory.

In addition to this, modern operating systems use something known as “virtual memory” to extend the available memory beyond what the system has physically. The 64-bit client will allow you to benefit from the increased address space by making gaps largely irrelevant, and will allow the client to use more memory than it could otherwise rather than crashing.

Are there any performance differences between the 64-bit and 32-bit client?

There may be some very slight differences in favor of either client depending on your computer’s configuration. In the vast majority of cases it should be negligible.

Why is the 64-bit client using more memory than the 32-bit client?

Due to the technical differences between the two platforms the memory usage will never be directly comparable.

Is there a 64-bit Mac client?

The Mac client is still 32-bit.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

World Linking Feedback [merged]

in WvW

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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This is a merged thread of feedback on the subject of world linking. While the subject is the same, not all threads had the same originating viewpoint. However, merging allows efficient review of your thoughts and also highlights dev posts on the subject, so it’s beneficial to the conversation.

Please continue to provide your constructive feedback on world linking here.

Thanks.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Got DC'ed

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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There is a hot fix coming.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Listings API returns account bound item id

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Thanks for that list, that’s super helpful. There’s a longstanding bug in one of the backend servers that causes it to erroneously return items it shouldn’t — in the meanwhile I’ve added those ids to the blacklist so they will stop appearing in the list.

S3 Division Placement effect on achievements [Merged]

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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You get everything.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

64 bit client question

in Account & Technical Support

Posted by: Jon Olson

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Jon Olson

Programmer

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Is the Mac Client de-facto 64 bit too, or just Windows client?

The Mac client is still 32-bit only at this time.

Beta, Character Select/Create, Enhanced Squad UI, Play for Free, Raids, Streaming Client, & Mac

so we're back to 50/50 matches ?

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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season 3 we get both
i.e.

red – blue
8 – 8
8 – 9
9 – 8
8 – 9
9 – 8

something like that maybe.
otherwise, one team gonna have slightly higher overall MMR.

Season 1 would have been closer:
6 – 7
6 – 5
5 – 5
5 – 4
4 – 4

Your season 2 example is accurate, though could be closer in some circumstances.

Season 3 will be like a sorted version of season 1:
4 – 5
4 – 5
4 – 6
5 – 6
5 – 7

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Hero’s Choice Chests

in Guild Wars 2: Heart of Thorns

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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UPDATE:

We want to let you know that Hero’s Choice Chests will be returning shortly, but they are not yet available at this hour. There was a persistent issue with the chests that requires further testing. We hope to have that issue resolved shortly – today if at all possible. Thank you again for your patience with this matter.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

PVP S3 Start

in PvP

Posted by: Erik Waananen

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Erik Waananen

Game Designer

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Season 3 is currently planned to kick off at 12 PM PST today.

About 32 bit and 64 bit clients

in Account & Technical Support

Posted by: Johan Skold

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Johan Skold

Lead Engine Programmer

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For the 32 bit you will need to put -32 in your command line.

To be clear, that is only necessary if you’re running it on a 64-bit system with 4 GB or more of RAM, and still want to use the 32-bit client.

Automatic division placement question

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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You will also get achievement progress!

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

About 32 bit and 64 bit clients

in Account & Technical Support

Posted by: Johan Skold

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Johan Skold

Lead Engine Programmer

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The Gw2.dat file residing next to the game’s executable(s) is shared among the two clients, so in theory you could just copy that one back and forth. If you want to avoid the copying, you can modify the shortcut to tell it to load it from your external hard drive too. There are instructions on the wiki. Specifically, you’d be interested in the -dat [string] switch.

Another thing you could do is to always launch the 32-bit client. If you’re on a 64-bit system, starting today it will just launch the 64-bit executable instead. So on your home machine, it would launch the 64-bit client while at work it would remain on the 32-bit client.

64 bit client question

in Account & Technical Support

Posted by: Johan Skold

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Johan Skold

Lead Engine Programmer

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You can force it to stay on the 32-bit client by launching with -32 on the command line.

That said, if you need to restrict application memory to such an extent to even keep Windows from crashing, have you considered looked over your virtual memory allocation?

64 bit client question

in Account & Technical Support

Posted by: Johan Skold

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Johan Skold

Lead Engine Programmer

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Yes, you can add -32 to the command line as you’re launching the 32-bit client to force it to remain on the 32-bit client.

64 bit client question

in Account & Technical Support

Posted by: Johan Skold

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Johan Skold

Lead Engine Programmer

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I never used the 64 bit client cause it crashed on startup. Now I literaly cannot play the game?

How do I launch the 32 bit client only now?

There’s an FAQ coming up in a while, but you can force it to stay on the 32-bit client by adding -32 to the command line.

That said, I’d like to know why it crashes on startup for you. The vast majority of the crashes in 64-bit on launch right now appear to be caused by other software. As a concrete example, Lavasoft’s Ad-Aware has been known to cause GW2 client crashes for a long time.

Option to join instance gone?

in Bugs: Game, Forum, Website

Posted by: Jon Olson

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Jon Olson

Programmer

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The option will not display if the other party member is in a separate region. For example if you are NA and they are EU, or vice versa.

Beta, Character Select/Create, Enhanced Squad UI, Play for Free, Raids, Streaming Client, & Mac

64 bit client question

in Account & Technical Support

Posted by: Johan Skold

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Johan Skold

Lead Engine Programmer

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So I don’t have to download that 64bit client?

Correct, it does it automatically as long as you have a 64-bit OS and 4 GB or more of RAM.

If not, anyway to tell if it using 32bit or 64bit?

Currently the best way would be to use the task manager. If you’re using Windows 8 or 10, the “Processes” tab in the detailed view will say “Guild Wars 2 (32 bit)” for the 32-bit client and just “Guild Wars 2” for the 64-bit client. For older versions of Windows, it will have an asterisk next to Gw2.exe if you’re running the 32-bit version.

S3 Division Placement effect on achievements [Merged]

in PvP

Posted by: Erik Waananen

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Erik Waananen

Game Designer

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Crossing divisions as a result of the new season placement system will properly progress the division Ascension achievements in addition to automatically distributing all rewards that you would get for crossing those divisions normally. Sorry for any confusion, folks. Again, you will get proper division crossing progress on your Ascension meta achievement if you begin in either Emerald or Sapphire at the start of this season.

S3 Division Placement effect on achievements [Merged]

in PvP

Posted by: Erik Waananen

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Erik Waananen

Game Designer

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Crossing divisions as a result of the new season placement system will properly progress the division Ascension achievements in addition to automatically distributing all rewards that you would get for crossing those divisions normally. Sorry for any confusion, folks. Again, you will get proper division crossing progress on your Ascension meta achievement if you begin in either Emerald or Sapphire at the start of this season.

64 bit client question

in Account & Technical Support

Posted by: Jon Olson

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Jon Olson

Programmer

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It will automatically switch, yes.

Beta, Character Select/Create, Enhanced Squad UI, Play for Free, Raids, Streaming Client, & Mac

Game Update Notes - May 17, 2016

in Game Release Notes

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

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05/17/16 – May 17 Release Notes
BALANCE, BUG-FIXING, POLISH
World Polish

  • Cursed Shore
    • Adjusted the collision detection on Risen Andarzbad. He will now be easier to select.
  • Adventure leaderboards will now show millisecond precision on player entries.
  • Queensdale
    • The “Escort Moa Trainer Kappa and her pygmy moas to Beetletun” event now broadcasts its activity from farther away in the map.

General

  • The 64-bit client is no longer in beta. The 32-bit client will now automatically switch to the 64-bit client if the conditions appear favorable.
  • The Hero’s Choice Chests in Heart of Thorns maps have returned. They can now only be earned once per day, but previously earned additional copies will stack.
  • The drop rates for Ley Line Sparks, Piles of Auric Dust, and Bottles of Airship Oil from some chests have been adjusted to be more equal between maps.
  • Lost Arms and Recovered chests earned from events in Heart of Thorns maps now drop loot specific to your character’s level when it is below level 80.
  • Players no longer require the Auric Backplate, awarded from completing the Auric Weapons collection, before collecting many items in the Luminate’s Backpack collection.
  • Reports of banditry have increased in Kryta.

Legendary Journey

  • The tiger cubs in the Chuka and Champawat IV: A Nontraditional Family collection can no longer be taken outside of the tiger den unless players have the correct collection progress for this journey. Players may still temporarily place tiger cubs on their back while within their friends’ tiger dens. If a player already has a tiger cub on their back but doesn’t have the correct progress, the tiger cub will go back to the den.
  • The Soul Battery Fragment in the HOPE IV: The Catalyst collection can now be double-clicked after collecting Risen High Wizard Soul Energy, Risen King Soul Energy, Risen Knight Soul Energy, and Karas the Undying’s Soul Energy to charge the fragment and obtain the Energized Soul Battery Fragment.

Guilds

  • Fixed a bug in which guild siege equipment sometimes wouldn’t enter the assembly queue.
  • Fixed a bug that caused incomplete guild missions to appear complete when launched.
  • Fixed a crash that could happen when players purchased the Dragon Banner upgrade from the War Room.
  • The discount prices for basic decorations sold by Guild Hall Decorations Merchants 1, 2, and 3 will now be observed by master scribe Cullen. If Douglas Bird is selling a basic decoration for 24 silver, Cullen will match his price.
  • A “Clear Decorations” button has been added to the Arena category within the storage tab of the guild panel for guild members with the rank permission “Remove All Decorations.” Guild members with this permission will now be able to remove all arena obstacles when they click this button.

Profession Skills
General:
Elementalist

  • Normalized the Conjurer trait’s aura duration by decreasing it from 5 seconds to 4 seconds.
  • “Feel the Burn!”: The cooldown of this skill has been increased from 20 seconds to 25 seconds.
  • “Flash-Freeze!”: The cooldown of this skill has been increased from 25 seconds to 30 seconds.

Guardian

  • Spear of Justice: This skill no longer hides the off-hand weapon when cast.

Mesmer

  • Echo of Memory: The recharge of this skill will now begin when Time Echo’s effect ends.
  • Persistence of Memory: The cooldown reduction of this trait has been reduced from 2 seconds to 1 second.
  • Mental Defense: The recharge of this trait has been increased from 25 seconds to 30 seconds.
  • Well of Calamity, Well of Action, Well of Recall, and Well of Precognition: The visual effects of these skills have been restored to their original state for the player. The previous effects are now used as the lower level-of-detail versions.

Ranger

  • Seed of Life: The number of conditions removed by this skill has been decreased from 2 to 1.
  • Lunar Impact: The cooldown of this skill has been increased from 5 seconds to 7 seconds. Daze duration has been reduced from 2 seconds to 1.5 seconds.
  • Ancient Seeds: Fixed a bug that allowed multiple triggers of this trait on a single target.
  • Juvenile Smokescale—Bite: The damage of this skill has been reduced by 15%.
  • Juvenile Smokescale—Takedown: Fixed a bug that prevented this skill from being blocked.
  • Juvenile Bristleback—Spike Barrage: Fixed a bug that caused this skill to fire more projectiles than intended and reduced the overall projectiles to 10. Fixed a bug that caused 33% of the projectiles to deal 33% less damage than intended. Increased all projectile damage by 10%. Missiles are now fired directly at the target instead of at slight angles in the target’s direction. The missile launch point has been normalized, fixing a bug that caused some projectiles to fail if the creature was on an incline.

Revenant

  • Precision Strike: This skill no longer targets enemies using stealth effects.
  • Phase Traversal: The cost of this skill has been increased from 20 to 35.

Structured Player vs. Player
League Placement Divisions
We’ve added an automatic division-placement system to PvP Leagues for Season 3. A player’s starting division for each new season will be determined by their performance from the previous season. This will help players face more equally skilled opponents from the very start of the season. It also allows them to reach their intended division quicker so that they can spend more time improving their skills in more even matches for a longer portion of the season.
Division placement for Season 3 will occur as follows:

  • Legendary and Diamond Division players will start the new season in Sapphire.
  • Ruby and Sapphire Division players will start the new season in Emerald.
  • Emerald and Amber Division players will start the new season in Amber.
  • Players must have played at least one match during the previous season to qualify for automatic division placement in the new season.
  • Rewards from skipped divisions will be awarded after players play one match in the new season.

League Matchmaking
Season 2 matchmaking was changed from Season 1 Ranked and Unranked matchmaking to help ensure league positions correlated more with skill instead of simply being based on the hours played. These changes saw a multitude of improvements for Season 2, but unfortunately they also spread out win rates further than we would have liked, as matches became a bit too uneven. We’ve created a new matchmaker for Season 3 that will strike a balance between the two previous seasons, accomplishing the same goals of accuracy from Season 2 but doing so with the evenness of matches that players experienced in Season 1.
Spectator

  • Health bars, player outlines, target selection arrows, and ground indicators now match team colors.
  • Neutral NPCs now all use yellow indicators.

Build Panel

  • Removed the Mercenary’s Amulet.
  • The Viper’s Amulet is now free to all players. Anyone who previously purchased the Viper’s Amulet will receive a refund for their purchase.

General

  • Improved the secondary mechanic messaging for Forest of Niflhel, Temple of the Silent Storm, and Spirit Watch maps by adding new event timers to the UI.
  • Added basic season statistics to the Leagues tab of the PvP panel.
  • Added tooltips to the Division panel to show individual tier rewards.
  • Since the teleport was removed, the task bar will now flash and horn audio will play when the game is preparing so players are reminded of the match starting.
  • Fixed an issue that allowed necromancers to acquire weapon skills while holding the Spirit Orb in Conquest mode in Spirit Watch.

World vs. World
General

  • Collapsed guild camp upgrades into a single tier.
    • Tier II tactivators have been removed.
    • Assault Roller, Packed Dolyaks, and Speedy Dolyaks are now tier I camp upgrades.
    • Centaur Banner, Dragon Banner, Turtle Banner, and Iron Guards are no longer camp upgrades.
  • Fixed a bug that prevented the Heart of Maguuma reward track from unlocking after completing the Tangled Depths reward track.

Alpine Borderlands

  • Fixed a bug that prevented the orange crossed-swords marker from displaying to indicate locations of heavy player combat.
  • Capturing ruins now properly counts toward the Daily Master of Monuments achievement.
  • Fixed a bug that prevented the Heroics Notary vendor from spawning in citadels on the Alpine borderlands map.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • A new set of Cavalier weapon skins is available from the Black Lion Weapons Specialist for 1 Black Lion Claim Ticket, for a limited time. Unlocking any Cavalier weapon skin in your wardrobe will automatically unlock another version that displays your active guild’s emblem.
  • Six new, exclusive hair colors have been added to Total Makeover Kits and Self-Style Hair Kits, which are available in the Services category of the Gem Store.

Improvements

  • The Black Lion Trading Company has hired an aesthetician who allows players to preview new hairstyles, faces, and other appearance details without needing to own a Total Makeover Kit. In order to confirm any changes, players must have a Total Makeover Kit in their inventory. Aesthetician Kristina can be found in the front room of the Black Lion Vaults in Lion’s Arch.

Bug Fixes

  • The Cook’s Outfit has returned to the Gem Store, found in the Style category for 700 gems.

Can we please get a working Mac Client [Merged]

in Account & Technical Support

Posted by: Jon Olson

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Jon Olson

Programmer

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We can login and see some graphics. Physics is the next major step.

Beta, Character Select/Create, Enhanced Squad UI, Play for Free, Raids, Streaming Client, & Mac

Listings API returns account bound item id

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Yeppers, we just updated the trading post backend which fixed a longstanding bug that the API had been unwittingly abusing. I’m pushing out a fix that makes the API do the right thing. Here’s a tracking issue.

EDIT: Deployed the API fix which should have corrected the issue. 19717 no longer shows up in the listings.

(edited by Lawton Campbell.8517)

Mystic Coins again

in Guild Wars 2 Discussion

Posted by: Chris Cleary

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Chris Cleary

Game Security Lead

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Most of this price increase revolves around players that are pushing the value up due to the players willingness to pay more. If players are willing to pay more for an item, it’s going to keep increasing until eventually it hits a ceiling for the commodity. We’ve seen the same thing occur with numerous commodities over time.

Right now there is a consistent supply of mystic coins entering the game (way more than are being consumed) and churning through the trading post at a very slow rate. Most of the coins on the market are ones that have been flipped.

In retrospect, this is actually causing the daily login reward to be worth significantly more to players who wish to convert mystic coins to gold.

Professor of Bearbow Math @ Tyria State // @Shazbawt // “The Crippler”

new scoring poll. uh, k?

in WvW

Posted by: Tyler Bearce

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Tyler Bearce

Game Designer

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We do intend to get to all of them, but it’ll be a gradual process, so we wanted to use this poll as an opportunity to gauge the community’s prioritization of each feature, as well as spark additional discussion.

API errors & bugs

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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I’m not sure if this belongs here, but there seems to be an issue with https://api.guildwars2.com/v2/skills/6084?lang=fr and https://api.guildwars2.com/v2/skills/6084?lang=es

Both the ‘en’ and ‘de’ versions of the skill work fine, but ‘es’ and ‘fr’ through some oddball errors.

Whoops, sorry about that. Just deployed the fix.

Scheduled Billing Maintenance: May 15, 2016

in News and Announcements

Posted by: Regina Buenaobra

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Regina Buenaobra

Content Marketing Lead

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On Sunday, May 15, there will be a delay in receiving e-mail confirmation receipts due to scheduled maintenance with our billing provider. Purchases can still be placed and completed during this time window. This affects buy.guildwars2.com and store.guildwars.com purchases. There is no impact on the in-game Black Lion Trading Company.

The times are:

  • Start: 7:00 a.m. Pacific Time (UTC-7)
  • End: 2:00 p.m. Pacific Time (UTC-7)
Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

WvW Poll 13 May: Scoring

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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We plan to do everything on the poll. This poll is to help us set priorities of what order you would like to see them.

Missing Tools.

in Bugs: Game, Forum, Website

Posted by: Jon Olson

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Jon Olson

Programmer

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If you have the Old Equipment Bag on the boosted character have you tried opening it?

Beta, Character Select/Create, Enhanced Squad UI, Play for Free, Raids, Streaming Client, & Mac

WvW Poll 13 May: Scoring

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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For more information on the options in the poll, I recommend checking out Tyler’s Let’s Talk Scoring Thread: https://forum-en.gw2archive.eu/forum/game/wuv/Let-s-Talk-Scoring

Let’s Talk Scoring…

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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Adjust scoring to be relative to current activity and population (Large) is the Skirmish idea Tyler explained in this thread.

Changes to Match Structure:

  • We’ll split the week long matches into 2 hour time slices we are calling ‘Skirmishes’
  • Warscore is used to determine the winner of a Skirmish
  • Skirmishes award varying amounts of Victory Points based on placement
  • Victory Points are used to determine Match victor
  • When a Skirmish ends, Warscore is reset, but actual map-state remains unchanged

And PPK:

*The amount of score earned from PPK will be increased, so that it contributes more to the overall score.
*As a rough number, PPK may increase to 3-5 points, rather than 1, with diminishing returns on killing players who have been alive for less than 5 minutes.
*We will also rebalance the Warscore for Caravan Kills, Caravan Delivery and Sentry Captures.

Let’s Talk Scoring…

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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The poll on this topic is up: https://feedback.guildwars2.com

WvW Poll 13 May: Scoring

in WvW

Posted by: RubiBayer

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RubiBayer

Content Marketing Manager

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A message from the WvW Team,
The next WvW Poll is up!
https://feedback.guildwars2.com
Please share your thoughts and feedback on the poll in this thread!

API achievements missing

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Then again I also read that daily achievements should be whitelisted automatically.

I haven’t gotten around to implementing that, so I’m still doing it by hand (and forgetting, as it seems).

Sounds good!

in Guild Wars 2 Discussion

Posted by: JamesAckley

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JamesAckley

Audio Director

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Hello,
Thanks for the call out Gaile.

The Layline sounds were a team effort between Drew and I. I did them first in video and then handed that session over to Drew to get the sounds in game. I’m usually the fortunate one that gets to work on sounds in our marketing/cinematic videos that haven’t been done in game yet, “concept audio” if you will. Then we have to figure out how we’ll get that to work in game. I’ll see if I can find that session and get you some more details about what sounds I used. I’m pretty sure it was mostly done in a VST granular synthesizer called Padshop. I’ve made a lot of sounds in there just by dropping random SFX in and “playing”. I end up with these long recorded files I go back through and cut out the parts I like. I love this kind of sound design as you get to “perform” the sounds, but it is easy to get lost in how fun this is and spend hours just making sounds that you may or may not use:).

Ambient Sounds and In-Game Music within Tyria

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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When the fountains start spouting, they play a soft, slow melody. Very sweet!

And LA has some of the best music in the game, so I like to hang out there and just let it play….

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Sounds good!

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Why wouldn’t this be in the current, already ‘official’, ambient sounds thread?

Seems suspicious….

We have an ambient sounds thread? Hmmm, I didn’t remember that!

But really, when these are event-related, are they technically “ambient?”

Guys — I am not hinting anything at all. I’m just making a couple of observations. Sometimes, it’s that simple!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Sounds good!

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I feel that there’s something you’re not telling us… And you linked the branded one specifically…

Oh no, no, I promise this is not a hint in any way. (Well, except to hint that everyone should join in an event to listen up! )

I really like good music and in-game sound effects, and I believe our team is beyond exceptional. I wanted to call this out because it’s one of many occasions when I thought that what the team created really enhances the event. (And you’re right, it takes place in three maps — all are fun!)

Oh, another one I noticed the other day: When you go to your guild hall, and you harvest or log or mine, give a listen to how the direction of the sound changes — oh so subtly — as you turn to take on another node, even if your char doesn’t move a step. It’s just really elegant!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)