Dev Tracker

[Music] "Spectre of the Marionette"

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I like this a lot. That laughter at the end, quite subtle, is very tasty!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

My Mesmer Cosplay!

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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This is so lovely! Thank you for sharing with us, and for your exceptional creativity!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Game Update Notes - June 1, 2016

in Game Release Notes

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Bug Fixes

  • Invulnerability granted by using the Crystallized Magic item to trigger a cinematic has been disabled in PvP and WvW.
Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Cannot buy Gems for money

in Account & Technical Support

Posted by: Ester Sauter

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Ester Sauter

GW2 QA Lead

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Can both of you PM me your email? We are looking into this and are working to fix the issue.

Cannot buy Gems for money

in Account & Technical Support

Posted by: Ester Sauter

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Ester Sauter

GW2 QA Lead

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Can everyone who is seeing this please PM me your email? Please do not post it for everyone to spam. We are looking into this and working to find a fix.

thank you!

PayPal option disappeared (Fixed)

in Bugs: Game, Forum, Website

Posted by: Ester Sauter

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Ester Sauter

GW2 QA Lead

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Is this still a problem? If so can you PM me with your email address so we can look into it further?

thanks!

Pulsating Pestilence

in Revenant

Posted by: Josh Davis.6015

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Josh Davis.6015

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Thanks for the feedback and suggestions, all. We’ll likely be looking at redesigning the trait entirely – maybe reincorporating some of its original functionality/direction.

PayPal option disappeared (Fixed)

in Bugs: Game, Forum, Website

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Thanks for letting us know. We’re looking into this.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Raids: After SP, can't loot Hidden Chests

in Bugs: Game, Forum, Website

Posted by: Jon Olson

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Jon Olson

Programmer

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This should be fixed in an upcoming release.

Beta, Character Select/Create, Enhanced Squad UI, Play for Free, Raids, Streaming Client, & Mac

Guild Investigation: Guild Race Rewards

in Bugs: Game, Forum, Website

Posted by: Dara Potocska

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Dara Potocska

QA Embed

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A tiny bump to keep this near the top while I continue gathering your datas! Thank you everyone!

Flute/Horn Instrument still bugged :(

in Bugs: Game, Forum, Website

Posted by: Cody Crichton.7516

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Cody Crichton.7516

Sound Designer

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I’ll look into this. Thanks for letting us know.

Guild Chat broken

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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This seems to be back. I’ve tried checking and unchecking boxes, repping and not repping, and I know I’m choosing the proper channel in the chat line itself. Continue to get “You’re not a member of this channel.”

If anyone remembers other means of fixing this, I’d appreciate an assist.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

WvW Poll 31 May: Mixed Borderlands (CLOSED)

in WvW

Posted by: Tyler Bearce

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Tyler Bearce

Game Designer

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The results turned out more mixed than we think will be good for the future health of the game. For that reason we are going to run a “Remove Desert Borderlands?” poll first and then run a variation of this poll again. The updated poll will be reworded for clarification due to large amounts of feedback that many of the ‘No’ votes were cast with a misunderstanding of what they meant.

WvW Poll 31 May: Mixed Borderlands (CLOSED)

in WvW

Posted by: Tyler Bearce

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Tyler Bearce

Game Designer

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Personally, I voted ‘Yes’ to this, as did the rest of my team. So we are also disappointed with the result. But that was an accepted risk when we decided to poll the community about WvW development rather than just following our own vision.

A-net about the polls themselves ....

in WvW

Posted by: Tyler Bearce

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Tyler Bearce

Game Designer

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We chose to target active players for polls, because they are actually playing WvW and thus have the largest stake in the result. Many inactive players may never come back, or come back only briefly. We don’t think it would be fair to let the votes of those who have quit playing shape the result for those that are still playing.

GemStore Sale:Where is the GlowingGreen Mask?

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Well, the truth is, we had some issues with all this rampant ley energy lately, and our inventory lists got scrambled. Here’s a heads up that the Ceremonial Plated Outfit will be leaving the store soon, and the Glowing Green Mask will be available at a later date.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Please stop locking Tier 1-4 servers

in WvW

Posted by: Tyler Bearce

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Tyler Bearce

Game Designer

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We are looking at ways to improve transfer experience. It’s a complicated problem.

Our current preferred solution, which we’ll likely poll players on, is as follows:

  • If you think of the periods between world links being changed as seasons, then we’d lock all transfers for the first half of the season, and allow normal transferring in the second half.
  • So assuming we continue to update world links once every 3 months, the first 6 weeks would be locked for all worlds and the second set of 6 weeks would allow normal transfering (costs scaling based on population size.) Then we’d relink worlds and lock transfers for another 6 weeks.

WvW Poll 31 May: Mixed Borderlands (CLOSED)

in WvW

Posted by: Tyler Bearce

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Tyler Bearce

Game Designer

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The poll has ended! After removing all votes for “Don’t Count My Vote” and combining the two “Yes” votes, the final results are:

69.7% – Yes (55% Double Alpine + 14.7% Double Desert)
30.3% – No

Since “Yes” to Mixed Borderlands did not received the required 75% of the vote, we’ll continue with the quarterly borderlands map rotation instead. Thank you to everyone who voted!

A-net about the polls themselves ....

in WvW

Posted by: Tyler Bearce

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Tyler Bearce

Game Designer

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We agree that a fully in-game polling system would be better than the current setup. However, it’s a question of priorities. Is it better to spend months building out an in-game polling system, which would indirectly benefit players? Or spend that same time building features that directly benefit WvW players, like additional scoring or quality of life improvements? Perhaps that will be one of the options on the next prioritization poll.

Our current polling method still has high participation. Large numbers of players from every world vote in every poll. Also, we’ve noticed that once the total number of votes has reached a certain threshold , votes tend to stabilize, and doubling or tripling the number of votes tends to make very little impact on the final result.

New instrument changes aren't good

in Guild Wars 2 Discussion

Posted by: Cody Crichton.7516

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Cody Crichton.7516

Sound Designer

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Seeing as there hasn’t been an update to this thread post-hotfix, I’m hopeful that at least the majority of the gripes with the recent changes to instruments have been dealt with. That said, I haven’t been able to test instruments to the degree that you folks use them. I don’t know what songs you’re playing. What I do know is that you ought to be able to play all the songs now that you could before. So if any problems arise that weren’t doing so before the game updates this week, post to the game bugs forums exactly how you reproduce your issues. If I can’t replicate your exact problem, then I can’t know for certain whether or not any subsequent fixes I make to instrument systems will solve it.

Superior Rune of the Trooper - Bugged in WvW

in Ranger

Posted by: Josh Davis.6015

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Josh Davis.6015

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Seems reasonable. I’ll put it on the list of things to look into.

Guild Investigation: Guild Race Rewards

in Bugs: Game, Forum, Website

Posted by: Dara Potocska

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Dara Potocska

QA Embed

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Thank you all for the continued information! This is highly appreciated! \o/

Small suggestions for Rev core class

in Revenant

Posted by: Josh Davis.6015

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Josh Davis.6015

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Thanks for the suggestions. Anyone else have any alternate proposals for Momentary Pacification?

Ley-Line Research Achievements

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Thank you for the fix!

You bet! Matt said it would be soon, and it was!

For those who missed it:

Update notes state: “The “Defeat the Inquest to prevent them from capturing the Ley-Energy Coalescence” event will now create player-specific versions of the ley-energy items to reduce competition.”

Seems to me that’s problem solved.

Do let us have your feedback on the event now that this has been sorted, ok?

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Game Update Notes - June 1, 2016

in Game Release Notes

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Bug Fixes

  • The “Defeat the Inquest to prevent them from capturing the Ley-Energy Coalescence” event will now create player-specific versions of the ley-energy items to reduce competition.
  • Fixed a bug that caused multiple gliders to trigger the wrong sound effect under several circumstances.
  • Fixed a bug with the flute instrument that prevented successive presses on a given note key from playing the note for that key, even if subsequent notes would be an entire octave apart from the initial key press.
  • Fixed a bug with musical instruments that caused a short delay for the audio script to play notes when players switched to a new octave.
Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Warrior Bug list (UPDATED)

in Warrior

Posted by: Josh Davis.6015

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Josh Davis.6015

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Rushhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

Time for attempt #4! I made some slight adjustments (anim speed, attack radius, increased travel velocity for the small leap at the end) to the skill that should (hopefully) make it land more consistently.

WvW borderland rotation poll

in WvW

Posted by: Tyler Bearce

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Tyler Bearce

Game Designer

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I just made a post, addressing these concerns, on page 5 of the official stickied thread, but I’m posting here too for additional visibility. I know a lot of players get into the habit of ignoring stickied posts or only looking at posts the first time they get a red reply.

https://forum-en.gw2archive.eu/forum/game/wuv/WvW-Poll-31-May-Mixed-Borderlands/page/5#post6185533

Player chatter - thank you!

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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My pet George will confirm that he and I still are healing as one, even if we’re not actively telling the world about it.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

WvW Poll 31 May: Mixed Borderlands (CLOSED)

in WvW

Posted by: Tyler Bearce

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Tyler Bearce

Game Designer

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Hi guys, I just wanted to respond to a few concerns:

Why does this poll need a 75% majority?

  • Honestly, we had a difficult time deciding if this poll should be decided by a simple majority, rather than a super majority. When we first decided to start polling, the team decided that whenever we are making a major change to the existing game, that change should require 75% of the community to agree to it. We wanted to avoid anything close to a 51/49 split. Mixed Borderlands definitely falls under the category of a major change to the existing game. However, what made the decision harder, was that polling only started relatively recently. Had this poll existed 6 months ago, before we ever started rotating borderlands, it likely would have been decided by a simple majority instead.

Why does this poll not have an option to remove the Desert Borderlands?

  • As per the above, we require 75% to make a major change (like permanently removing DBL.) If we try to ask two, or more, 75% questions in a single poll neither is likely to achieve that requirement.
  • Prior to this poll, the community reaction to the Desert Borderlands had seemed much more positive. Forum posts approved of the changes we had made to the map in the April 19th release, and were largely in agreement that the map had noticeably improved.
  • We believed that those that were hostile to Desert would be less so if the Mixed Borderlands feature allowed Alpine to live in harmony with Desert, rather than replacing it for 3 months. So we wanted to provide this option before creating a poll about removing DBL altogether.

What’s next?

  • We’ll poll the community to see if at least 75% of them would like to see the Desert Borderlands permanent removed. This won’t be next weeks poll, but likely the week after that.
  • If players vote to remove DBL, then the results of this poll will be void (as we’ll only have one borderlands map.) Otherwise, we’ll move forwards with the results of this poll.

[BUG] : war skill " STOMP " doesnt blast

in Warrior

Posted by: Josh Davis.6015

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Josh Davis.6015

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it also doesnt remove immob when traited.

After the remake I would defo class it as a mvoement skill.

I’ve got fixes in for making Stomp work with Warrior’s Sprint and to make it function as a blast finisher. Should be out for the next balance update.

Wait what?! A Dev in the warforums? This is unreal. Hé must be a hacker or something. Ban this troll.

Debated deleting my post to mess with you guys…

Pulsating Pestilence

in Revenant

Posted by: Josh Davis.6015

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Josh Davis.6015

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So I….it’s working as intended but the tooltip is just wrong? How the hell is this thing even a GM? At this point it should just be a minor trait at most! Give it a 1 second ICD and it would still be worthless.

I believe the trait functionality changed back when Embrace the Darkness changed. I agree that it’s lackluster – hence why I’m here. There’s a number of decent suggestions in the thread. I’ll bring them to the team and see what we come up with.

New instrument changes aren't good

in Guild Wars 2 Discussion

Posted by: Cody Crichton.7516

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Cody Crichton.7516

Sound Designer

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Did you read Cody Crichton’s answer? I guess not. He said the issue will be fixed since the octave change has bad ping.

Of course we read Cody Crichton’s post, but did you?

Cody Crichton said, and I quote, “There’s a bug that got introduced which causes the octave switch to take effect +100ms later than it is supposed to in the audio script.” end of quote

That has absolutely nothing to do with 100ms worth of ping, but everything to do with unique numeric timer values within the game code gone wrong tied to the instruments that messed up the octave switch buttons due to the recent patch changes that likely caused an unintended chain reaction.

This fix that I mentioned will, in a subsequent patch, clear up all the problems you’re complaining about with octave switching, yes, including chords. As for note cooldowns, that’s out of my control. I’ll pass your note along. Thanks for all your patience!

Chronomancer bugs

in Bugs: Game, Forum, Website

Posted by: Josh Davis.6015

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Josh Davis.6015

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Both are in our internal tracker.

Mesmer portal bug can't enter

in Bugs: Game, Forum, Website

Posted by: Josh Davis.6015

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Josh Davis.6015

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If you’re over 5,000 range away from Portal Entre when you try to use Portal Exeunt it will still play the visual effect you won’t be able to interact with the portal.

Minor spectator bug

in Bugs: Game, Forum, Website

Posted by: Josh Davis.6015

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Josh Davis.6015

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In the April 19th update we’re forcing some options by default in spectator mode. Check the list and let me know if what you’re seeing makes sense:

A handful of options are now forced in spectator mode:
Free Camera: ON
Camera Shake: OFF
Disable Area of Effect Rings: ON
Show Ally Names: ON
Show Enemy Names: ON
Show All NPC Names: ON
Show Simple Condition Floaters: OFF

Note: necro minions, mesmer clones, and pets shouldn’t have visible nameplates.

Mace - Faithful Strike

in Guardian

Posted by: Josh Davis.6015

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Josh Davis.6015

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We’ll look into this.

Could Mace 3 block more than just one attack before it triggers? With the current amount of things flying around it’s entirely useless as a defense mechanism. Or at least give it a duration (.75-1 sec block) with the ability to trigger a counter attack while it’s still casting

I agree that it could some love. We’ve already got it on our list for investigation.

Mace - Faithful Strike

in Guardian

Posted by: Josh Davis.6015

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Josh Davis.6015

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We’ll look into this.

Let's talk about rev's excessive buglist.

in Revenant

Posted by: Josh Davis.6015

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Josh Davis.6015

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Hey folks,

Just wanted to chime in to say that we have seen the various rev bug threads floating around, and we’ll be shipping a good number of fixes with the next balance update. I can’t promise everything will get fixed, but it will be progress.

Pulsating Pestilence

in Revenant

Posted by: Josh Davis.6015

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Josh Davis.6015

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The trait is actually working as intended (25% chance to apply torment), but the tooltip is incredibly inaccurate.

That said, I don’t think it’s GM worthy with a 15s ICD. How does 10s sound?

[BUG] : war skill " STOMP " doesnt blast

in Warrior

Posted by: Josh Davis.6015

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Josh Davis.6015

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it also doesnt remove immob when traited.

After the remake I would defo class it as a mvoement skill.

I’ve got fixes in for making Stomp work with Warrior’s Sprint and to make it function as a blast finisher. Should be out for the next balance update.

Why "Edge 2.0" isnt a name choice?

in Lore

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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It seems most worthwhile to have a single discussion on the topic of the new name for Tyria’s heroes. Please join this thread to share your insights — they are most welcome!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Game Update Notes - June 1, 2016

in Game Release Notes

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Bug Fixes

  • Miniatures from Living World Season 1 are now available from Black Lion Miniatures Claim Tickets.
  • Fixed an inventory bug in which a scroll bar would show when bags were hidden.
  • Evon Gnashblade has closed one of the gates leading to limited-time Black Lion Weapons Specialists within The Vaults in Lion’s Arch.
Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Any plans for new maps?

in PvP

Posted by: Hugh Norfolk

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Hugh Norfolk

PvP Game Designer

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One of the PvP teams priorities is to introduce more maps into the PvP rotation.

Choose a Name for Tyria’s Heroes!

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I was just going to post about this poll, but you guys beat me to it. Thanks for posting, and I hope everyone has fun taking part!

Here’s the poll in English. If you are a German, French, or Spanish speaker, you’ll find the poll is available in each of those languages, as well.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

New instrument changes aren't good

in Guild Wars 2 Discussion

Posted by: Cody Crichton.7516

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Cody Crichton.7516

Sound Designer

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The instrument changes is awful.

WIth the flut, if you use a note, you can’t use the same note anymore, even after changing octave. So all is going wrong with music. I still like the fact that the animation doesn’t disapear anymore during long song.

I found and fixed the bug causing problems specific to the flute instrument, now awaiting regression testing before the fix makes its way to you.

New instrument changes aren't good

in Guild Wars 2 Discussion

Posted by: Cody Crichton.7516

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Cody Crichton.7516

Sound Designer

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There’s a bug that got introduced which causes the octave switch to take effect 100ms later than it is supposed to in the audio script. This has been fixed in our development branch and is almost ready to undergo further testing before it’ll be ready to go live. Sorry for the pain the bug is causing, but it should be better sometime very soon.

Player chatter - thank you!

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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THIS is absolutely awesome! I am so, so, SO happy to see this implemented. I love my Ranger, and I think her shouts are charming, but dear heavenly Dwayna, I have been hearing them far too often. So it appears that I can choose to continue to hear the story lines or the tips — like Trahearne’s “Go for Bram” or “She’s vulnerable!” type of messages in the Mordy fight — but I can elect to not hear “We heal as one!” hundreds of times a day.

~happy dance~

And huge thanks to the Sound Team for making this possible!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

PVP health bars

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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This sounds like a bug. I will follow up.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Game Update Notes - June 1, 2016

in Game Release Notes

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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WORLD POLISH

  • Cursed Shore
    • Fixed a bug that would sometimes stall the Path to Arah meta-event before the Pact could secure Shank Anchorage.
    • Shored up Warmaster Chan’s scripting at Meddler’s Summit to prevent a blocker at the beginning of the “Get Warmaster Chan to Shank Anchorage before the troops’ morale breaks” event.
    • Measures were taken to prevent the prototype golem from teleporting during the Path to Arah meta-event.
    • Fixed a bug that caused Magister Izzmek to stay in Gavbeorn’s Landing instead of starting the assault in the Temple of Melandru meta-event.
    • Fixed a bug that caused Pilot Ripsky to count twice on the revival counter in the “See the Pact crash survivors safely to Meddler’s Summit” event.
    • The stall on repeat runs of the “Help Crusader Angaria signal reinforcements for the assault on Arah” event is now fixed.
  • Dredgehaunt Cliffs
    • Fixed a bug that caused the “Retrieve containment crystals from the skritt and return them to Scholar Dane” event to get stuck in preparation.
    • Fixed the markers, unlurks, and event objective text in the “Defeat the stone guardian and its minions” event.
  • Malchor’s Leap
    • Fixed a display issue that caused the Bashing Bauxite Alchemicals meta-event information to incorrectly inform players that NPCs were dead.
  • Tangled Depths
    • Fixed an issue that caused the Against the Chak Gerent meta-event to award the end chest twice per run.
    • Removed a nameless effect from the Gravid Battle Beetle in Tangled Depths.

GENERAL

  • Characters launching to a point using objects like bouncing mushroom or jump pads will now orient to face the direction they’re going.
  • White wolf pups will now summon other white wolves rather than normal wolves for aid.
  • Fixed an issue in which the content guide caused periodic frame hitches for some players while in a squad.
  • Fixed a bug that prevented Ad Infinitum from being added to the Legendary Collector achievement.
  • Fixed a bug that prevented the Ascension from being added to the Legendary Collector achievement.
  • The inactivity timer is no longer impacted by autoloot.
  • Added an option called Disable Player Chatter to the Sound Options tab. Enabling this option will disable all player chatter VO, such as boon and condition gain, mantra and shout lines, reward acquisition commentary, and low-endurance notifications.
  • New parties are becoming interested in ley-line energy.

GUILDS

  • Fixed a bug in which mesmer portals allowed players to enter the arena without passing through the various team coordinators. Players attempting to access the arena using portals will be booted out.
  • Fixed a bug in which players outside the arena saw players within the arena as enemies.
  • Fixed a bug that prevented the Guild Weaponsmith from selling the Guild Speargun.
  • Fixed a bug that locked players in the secret room in the Guild Initiative Headquarters.
  • Fixed a bug that prevented players from interacting with the Assembly Device unless they were standing on top of it.
  • The Aetherium Production Boost items purchased from Akeetha Stonesunder near guild mines now have descriptions.
  • Decorations in the Storage tab of the Guild panel now have descriptions.
  • The Guild Hall Swiftness boon will no longer be applied to players within the arena.

PERSONAL STORY

  • Hearts and Minds
    • Changed the way all fights reset to prevent bugs that occur in repeated attempts.
    • Changed the final phase of Canach’s encounter to guarantee Canach can always give up his shield and Blighted Canach does not remain determined indefinitely.
    • Blighted Eir now uses a teleport skill to reach Garm to revive him.
    • All blighted bosses are now immune to life-steal effects while vulnerable to the Reality Rift.
    • Canach is no longer affected by the Reality Rift when using it against Blighted Canach.
    • Changed how the final Reality Rift activates to ensure it always activates when ready.
  • Fixed the timing of Trahearne’s dialog lines in the “A Light in the Darkness” story step to prevent overlapping in some languages.
  • Removed an incorrect creature description from Inquisitor Dabb in the “Digging Up Answers” story step.

ITEMS

  • The tool tips of the following items have been updated to correctly indicate the food’s day and night effects:
    • Can of Spicy Veggie Chili
    • Fancy Bean Chili
    • Bowl of Zucchini Chili
    • Bowl of Spiced Veggie Chili
    • Bowl of Spicy Veggie Chili
    • Bowl of Fire Veggie Chili

PROFESSION SKILLS
Warrior

  • Scorched Earth: Fixed a bug that caused Cleansing Ire to activate more than once.
  • Head Butt: Fixed a bug that allowed this ability to go on interrupt cooldown after breaking a stun. This ability will now go on full recharge if interrupted.

STRUCTURED PLAYER VS. PLAYER

  • Added a Free Camera view for spectating in PvP Custom Arenas. The default key binding to enter this mode is Ctrl+Shift+F.
  • Added a movement delay to the camera when spectators are following players in PvP Custom Arenas.

WORLD VS. WORLD
General

  • Reduced the nonsiege weapon damage reduction granted by Hardened Gates from 100% to 50%.
  • Reduced the nonsiege weapon damage reduction granted by Hardened Siege from 75% to 50%.
  • Updated the Mist War Summons effect to no longer list that it grants bonus experience, since gaining experience is disabled in WvW.
  • All guild siege-weapon scribe recipes have had their Badge of Tribute cost reduced to 1.
  • Fixed a bug in the Alpine borderlands that caused the “A shipment of supply has arrived from the Edge of the Mists” event to occur for the incorrect team.
  • Guild Upgrade Banners: Dragon, Turtle, and Centaur banners can no longer be picked up while players are transformed.
  • Fixed a bug that caused waypoints or emergency waypoints to be useable by the incorrect team.
  • Fixed a bug that prevented excess Notarized Scrolls of Heroics from refunding Proofs of Heroics.

Eternal Battlegrounds

  • Increased the detection range for towers with the Watchtower upgrade.

Alpine Borderlands

  • The area around the citadel in Alpine borderlands has had the Siege Deployment Blocked area extended so that siege weapons cannot be placed in areas that all players cannot reach.
    • Siege weapons cannot be built as long as the Siege Deployment Blocked effect is applied.
  • Northeast Tower: Lowered the detection range of the Watchtower upgrade. This tower’s range was larger than that of the other towers.

Edge of the Mists

  • The missing Overgrowth team Siege Merchant has found his way back to the airship.

Obsidian Sanctum

  • The spawn locations for the three teams have been moved farther apart. This was done to reduce kill trading and spawn camping.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • For a limited time, every Black Lion Chest contains an additional Crystallized Magic item. These can be turned in to Priory or Consortium researchers for a reward. Players can choose which.
  • For a limited time, all super rare Contract items in the Black Lion Chest have three times the chance to drop. Please note: they are still very rare.
  • The new Electromagnetic Ascender toy is available in the Toys category of the Gem Store for 250 gems.
  • The Electromagnetic-Descender Glider is available in the Upgrades category of the Gem Store for 400 gems.

Improvements

  • Players who have an automatic equip effect related to any travel toy will now equip that toy immediately upon landing their glider. Canceling the glider in the air will not activate the travel toy.
  • All musical instruments have undergone audio rework to improve the latency of audio-sample playback.
  • Musical instruments that are tempo locked (Musical Frame Drum, and certain modes of the Musical Lute and Musical Bass Guitar) should now have consistent tempo.
Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

WvW Poll 31 May: Mixed Borderlands (CLOSED)

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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Concerning a 3rd map, priorities are still community driven. We wouldn’t start building another WvW map unless it was put to a vote, and won.