Dev Tracker

Removed crafting stations and vendors.

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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Hello everyone,

Many of you have been inquiring as to why we made the decision to remove the crafting stations in WvW. We made this decision because we have been seeing an increase in queue times with world linking. Upon observation we found there have been players taking up space in the maps who are only crafting and not participating with their teams. However, we’ve been listening to your feedback today and we wanted to let you know that we will be adding a banker to each team starting area in EB, Alpine and Desert. Thank you for the continued feedback!

WvW Poll 27 June: Simultaneous Borderlands

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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Since I have seen some confusion on this, we always remove “Don’t count my vote” votes when we calculate the final percentages.

Forsaken Thicket: McLeod & Mastery

in Fractals, Dungeons & Raids

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Jumping in here for a second to clarify things with you guys. At the time Gaile replied to you she had the most up to date information from the raid team. After reading through the thread more and discussing it as a team, it’s very clear that McLeod is considered to be an entry level boss by the community.

We’re going to fix the mastery unlock issue in an upcoming patch, as well as add the unlock to the Bandit Trio encounter. We apologize for any confusion that occurred, especially to Gaile to sending her the incorrect information!

That’s great news, Crystal! I think bunches of players will be really happy about this, and who doesn’t thrilled by a new mastery!

Now if I can only get me wee green gadget by slaying that kittenkittenkitten Demolisher!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Forsaken Thicket: McLeod & Mastery

in Fractals, Dungeons & Raids

Posted by: Crystal Reid

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Crystal Reid

Game Designer

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Jumping in here for a second to clarify things with you guys. At the time Gaile replied to you she had the most up to date information from the raid team. After reading through the thread more and discussing it as a team, it’s very clear that McLeod is considered to be an entry level boss by the community.

We’re going to fix the mastery unlock issue in an upcoming patch, as well as add the unlock to the Bandit Trio encounter. We apologize for any confusion that occurred, especially to Gaile to sending her the incorrect information!

Forsaken Thicket: McLeod & Mastery

in Fractals, Dungeons & Raids

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I meant that it called him a powerful member of the White Mantel and not a boss. That’s all. No biggie, just an observation.

But news flash! I said I’d ask the team about that, and we are continuing to discuss this situation. So hold tight — there may be more information coming up.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Salvation Pass Temporarily Blocked

in Fractals, Dungeons & Raids

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Due to a crash issue related to the Salvation Pass raids map, we are going to temporarily disable the map while we work on a hotfix. Players heading to Salvation Pass will be redirected to Lion’s Arch until we can address the situation. This issue is considered a priority and we’ll have the fix out just as soon as possible.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Forsaken Thicket: McLeod & Mastery

in Fractals, Dungeons & Raids

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Really disappointed by Anet’s stance on this. They really are out to take all the fun out of this game.

The game is designed a certain way. Someone did not acquire the mastery because they did not complete the tasks required to do so. Whatever “disappointment” you feel, it seems unwarranted to me.

Hey, I’m in Silverwastes all the times, trying to get the Demolisher kill. I’m “disappointed” that he hasn’t shown up for me yet, of course. But I’m not about to say I’m “disappointed in the company or the devs” for making him challenging and hard to find. That’s the nature of the beast — literally! -- and I respect that.

The nature of this raid is that you must kill Xera or Keep Construct to achieve a mastery. They are the raid bosses, not the sideline enemies that you fight before facing them. In fact, I just looked up McLeod, and found his wiki listing (community written) to be accurate and informative in this regard.

I will take feedback on the wording to the team. Thanks to those who made constructive suggestions.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Forsaken Thicket: McLeod & Mastery

in Fractals, Dungeons & Raids

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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So what is happening ? who tell the truth ?

The customer support representative said “as far as I am aware”. He or she was clearly wrong. Gaile is interfacing directly with the raid team, which customer support representatives don’t do, so take what Gaile says as fact. It’s working as intended.

Correct. McLeod is not a raid boss in the true definition of the word. Please see my post above for a more detailed example of what that means.

I got my information from the Raids Team. The CS Agent was mistaken, and I have let their team lead know of this error so that hopefully it does not happen again.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Forsaken Thicket: McLeod & Mastery

in Fractals, Dungeons & Raids

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Note: This thread had a very uninformative title, so I changed it to be more topic-related.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Forsaken Thicket: McLeod & Mastery

in Fractals, Dungeons & Raids

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Well, this explains why my friend didn’t get the mastery unlocked when I took him for a bandit trio.

I’m not against this, I never considered Mcloud or trio a true boss, but yes, it should be more clear they aren’t fully considered as raid bosses.

That’s an interesting point. Can you outline how that could be made clearer? I can pass along your suggestions, if you have ideas on what could be presented to dispel any misunderstanding.

Well at the event window on the top right of the screen you could have with the event title like “Siege the stronghold” an “Raid event: Siege the strongold” “Raid Boss Encounter: Vale guardian” . And in the mastery window “Complete a Raid Boss Encounter to unlock”

Interesting suggestions. I don’t know if they are feasible in an interface sense, but I know the team will take at look at this.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Forsaken Thicket: McLeod & Mastery

in Fractals, Dungeons & Raids

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Hey there,

I wanted to give you some info from the team in relation to this situation: The Forsaken Thicket Mastery Track unlocks when a boss encounter has been completed. “Siege the Stronghold” is not considered a boss encounter, and thus will not unlock the Forsaken Thicket Mastery Track.

I hope that helps address your question about this particular mastery track and best of luck with Xera and Keep Construct!

i still haven’t received the response from my ticket #2260740 from GM Stinky Ghost on this issue. The GM asked me some specific questions and i answered. So ill wait.

i really believe this is wrong.

1- we defeated Mcleod the Silent
2- we all received a Legendary insight
3- we received the item that start and unlock the legendary armor collection.
4- we all saw that big Mcleod trophy in the middle of the fortress
5- In the Masteries panel its says that we need to enter Forsaken Thicket and kill a boss … we just did that

Mcleod the Silent is a Boss and the mastery is still locked.

fix it.

I’m very sorry, but McLeod is not considered a boss by the standards of the raid. The raid bosses are Xera and Keep Construct.

It’s sort of like the Mordrem Extraction Devises that you use in Silverwastes. One part of the verbiage says to use it to salvage body parts from “a boss.” However, it’s clearer when the other wording points out “an underground boss.” At first I thought if I killed a Champion on the surface I would be able to make an extraction. But I hadn’t met the requirements and upon review I understood why I could not do so.

If you can suggest wording that makes the requirements clearer I will be happy to pass it along to the team. Although I am not a decisionmaker in this situation, the team may elect to alter some of the wording in the track description, if this is seen as a preponderant issues and if it is possible to do so.

Thanks for your feedback.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Forsaken Thicket: McLeod & Mastery

in Fractals, Dungeons & Raids

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Well, this explains why my friend didn’t get the mastery unlocked when I took him for a bandit trio.

I’m not against this, I never considered Mcloud or trio a true boss, but yes, it should be more clear they aren’t fully considered as raid bosses.

That’s an interesting point. Can you outline how that could be made clearer? I can pass along your suggestions, if you have ideas on what could be presented to dispel any misunderstanding.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Tele to friend consumed even if you cant tele

in Bugs: Game, Forum, Website

Posted by: GM Awesomeness

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GM Awesomeness

Self Help Administrator

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I know this is an old thread, but I just wanted to let everyone know that this should be fixed in today’s patch. You still won’t be able to use these items to get into full maps, but now they won’t be destroyed when you try.

wing 3 recipe

in Fractals, Dungeons & Raids

Posted by: BobbyStein

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BobbyStein

Guild Wars 2 Narrative Lead

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We still want to cook the bunny and use the buff on the next boss.

Good luck with that.

Mail and BlackLion Gift Not being delivered

in Bugs: Game, Forum, Website

Posted by: SarahWitter.2317

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SarahWitter.2317

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Hi Forged…

Just a suggestion but may be worth checking with your guild member that they don’t have 10 or more emails sitting in their ingame mailbox, if so tell them to delete a few and your mails should start to show up in the order sent.

This is an old email limit issue that new players may not have known about, hope this helps while waiting on support to respond. Emails over the 10 limit are stacked by the server.

Breeze

While reading this thread, I was going to recommend trying the same thing that Breeze mentions. If that doesn’t do the trick, then please do reach out to our support team using the tips on the stick threads (https://forum-en.gw2archive.eu/forum/support/support/FAQ-and-Sticky-Threads).

Forsaken Thicket: McLeod & Mastery

in Fractals, Dungeons & Raids

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Hey there,

I wanted to give you some info from the team in relation to this situation: The Forsaken Thicket Mastery Track unlocks when a boss encounter has been completed. “Siege the Stronghold” is not considered a boss encounter, and thus will not unlock the Forsaken Thicket Mastery Track.

I hope that helps address your question about this particular mastery track and best of luck with Xera and Keep Construct!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Bank - Materials TAB > Client crash

in Bugs: Game, Forum, Website

Posted by: SarahWitter.2317

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SarahWitter.2317

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Every time i’m tryin to open my material storage instead i got client crash. Now i’m just staying in LA and watching other people running around. It’s not fun.
Upd. This bug not depends on where i open my storage.
Upd2. Four reports send, mb it will work someday

Hi Lorrey,

I believe your issue may be related to this: https://forum-en.gw2archive.eu/forum/support/bugs/Bank-Materials-TAB-Client-crash/first#post6223754.

Apologies for the inconvenience.

Suggestion: Guild Message of the Day

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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It’s on the todo list, the goal is to put it in /v2/guild/:id (which would be available to any guild members regardless of rank). I’ll bump the priority on that up a bit; don’t recall offhand what blocking issues that had.

Bank - Materials TAB > Client crash

in Bugs: Game, Forum, Website

Posted by: SarahWitter.2317

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SarahWitter.2317

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Hi all!

Thank you for taking the time to submit this issue. It’s being looked into as I type this message and is being treated as a high priority.

Khani is correct that when I moved the shared inventory slot back to the top of my inventory bags, I no longer experience a client crash when interacting with the bank storage’s. Once I was done with the bank, I moved my shared inventory slots back to the bottom and was fine. I hope this helps you while we work on getting a fix out.

wing 3 recipe

in Fractals, Dungeons & Raids

Posted by: BobbyStein

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BobbyStein

Guild Wars 2 Narrative Lead

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As of today’s release, reading the note should now unlock the recipe if you don’t already have it.

Game Update Notes - June 28, 2016

in Game Release Notes

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

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06/28/2016 – June 28 Release Notes
Release Notes:
WORLD POLISH

  • Malchor’s Leap
    • Fixed a bug that prevented the enemies in the “Defeat Captain Cork and Chompers” event from appearing.
  • Queensdale
    • Fixed a bug that prevented enough pygmy moas from spawning during the “Herd the pygmy moas into the pen” event.
    • Fixed a bug that allowed players to interact with moas throughout the Mepi’s Moas event chain, frequently causing event stalls.
  • Straits of Devastation
    • Fixed a bug that prevented Scholar Nabbi from becoming a merchant after the “Help the Pact team and clear the graveyard of the Risen” event.
  • Fields of Ruin
    • Fixed a bug that caused the “Rescue the villagers and defeat harpy kidnappers” event to stall, making it impossible to complete.
  • Frostgorge Sound
    • Fixed a bug that stalled the Quaggan Games event chain if Aloogwa was defeated.
  • Bloodtide Coast
    • Fixed a bug that allowed Scholar Riagan to remain dead when the “Escort Scholar Riagan to the ritual location” event started.

GENERAL

  • Added a portal to Grenth’s Domain inside the Cathedral of Silence in Cursed Shore that can be accessed while the Pact controls the temple. Players working on the Twilight III: Dusk collection can use this portal to acquire Grenth’s Darkness.
  • Fixed a bug that prevented the “Save Our Supplies” guild mission from displaying the correct world or compass map.
  • Fixed a bug in the “A Tangle of Weeds” story step that prevented Caithe’s conversation options at the end of the step from functioning correctly.
  • Ley-line energy has accumulated to alarming concentrations.

RAIDS

  • Salvation Pass
    • Reduced Volatile Poison damage from 1,000 to 750 damage per tick.
    • Slothasor no longer immediately chains into the Halitosis or Tantrum skills after using Spore Release.
    • Players will now receive a pop-up message when they have the Corruption effect in the Matthias Gabrel encounter.
      ITEMS
  • Fixed a bug in which Teleport to Friend items were consumed when the teleport was unsuccessful.
  • Fixed a bug that prevented revenants from receiving rewards from the dodge tutorial chests found in the racial starter areas.
  • The Magnification Lens for the Astralaria IV: The Cosmos collection can now be acquired from Champion Eyes of Zhaitan found in Straits of Devastation and Malchor’s Leap.
  • The Ice Elemental Residue for the Frostfang III: Tooth of the Frostfang collection can now be obtained by using the Glacial Imbued Jar after defeating the Ice Elemental summoned by Svanir Shaman in Wayfarer Foothills instead of being obtained as a reward from the event chest.
  • Fixed the icon for the Nourishment effect given by several foods that provide bonus health while downed.
  • Fixed a bug that caused the Mystic Forge to return light armor shoulders after combining four medium armor shoulders of masterwork quality.

WORLD VS. WORLD
General

  • Added a new reward track that contains Tribal, Stalwart, and Apostle armor skins.
  • Removed crafting stations and crafting vendors from WvW maps.
  • War score earned from dolyak caravan kills has been reduced from 3 to 1.
  • War score earned from dolyak caravan deliveries has been reduced from 3 to 1.
  • Dolyak caravans that have two delivery destinations now award score at each destination rather than only the final destination.
  • Mortar—Fire Incendiary Shells: Increased the number of stacks of burning applied from 1 to 3.
  • Flame Ram—Flame Blast: Increased the number of stacks of burning applied from 1 to 3.

Bug Fixes

  • The WvW tick timer will no longer drift and is now always based on an absolute time.
    • Removed one (rare) cause of hanging after ticks.
    • Weekly round endings will occur at more reliable times.

Desert Borderlands

  • Changed the jump platforms at the Air Keep so that they launch players similarly to how jump mushrooms work in the jungle maps.
    • Removed some of the jump platforms, since the new jump platforms launch players further.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • Added a new White Mantle Appearance Pack. This pack contains 1 White Mantle Outfit, 1 White Mantle Glider, 1 Immortal Weapon Choice, 1 Total Makeover Kit, and 5 Black Lion Chest Keys. It’s available in the Style category of the Gem Store for 2,000 gems.
  • A new Focused Solar Logging Tool is available in the Upgrades category of the Gem Store for 1,000 gems.
  • For the next week, we’re taking 15% off the Cosmic Mining Tool.

Improvements

  • The Shared Inventory Slots can now be dragged to either the beginning or the end of the inventory. An additional Embed Shared Bag option in the inventory Options menu allows players to keep Shared Inventory Slots on their own row or have them embedded into the bag-slot grid view.

Bug Fixes

  • Fixed a bug that prevented the Bubble Glider from popping properly when gliding ends.

WvW Poll 27 June: Simultaneous Borderlands

in WvW

Posted by: Grant Gertz

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Grant Gertz

Producer: WvW, PvP, and Fractals

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A message from the WvW Team,
The next WvW Poll is up!
https://feedback.guildwars2.com
Please share your thoughts and feedback on the poll in this thread!

Black Screen of Death

in Bugs: Game, Forum, Website

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Hello,

We’re sorry that you’re having difficulties, but posting in a forum will not get the problem solved, because the majority of issues are related to your specific system, your router, firewall settings, security software, network, ISP, regional Internet backbone, and much more.

Rather than post here, please submit a ticket to Customer Support so that experts can help you with your individual issues. Obviously, in a thread with a few dozen posts over the last two years, this is not a common or systemic or Guild Wars 2 problem. It’s a problem related to your individual situation. And we’d like to help you by discussing via a support ticket.

Click “Support” at the top of this page, then “Submit a request” to start a ticket. It will be well worth your time to do so!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Purchased HoT, but can't upgrade [resolved]

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I’m glad that we were able to take care of the issue. I’ll flag this as “resolved.”

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Pride March

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Hey all,

Thanks for joining in! You can find more posts, links to screenshots, and more in the In-Game Events sub-forum. Here’s the thread.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Pride March Tyria

in In-game Events

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I had so much fun. I popped between worlds, and the turn-out was amazing. Here is one of my favorite screenshots. (I took a lot. )

A few more on Tumblr: https://www.tumblr.com/blog/gailegray

Attachments:

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Pride March Tyria

in In-game Events

Posted by: Regina Buenaobra

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Regina Buenaobra

Content Marketing Lead

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Thanks so much for organizing a great community event! It’s a lot of fun! Here are some screenshots I tweeted:

https://twitter.com/Brinstar/status/747226949215391744
https://twitter.com/Brinstar/status/747242344588546048

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

Congrats to TCG, the new world champion

in PvP

Posted by: Hugh Norfolk

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Hugh Norfolk

PvP Game Designer

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Congrats to TCG!!

Trade Post & Account Validation Error

in Bugs: Game, Forum, Website

Posted by: Jon Olson

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Jon Olson

Programmer

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Did you recently upgrade from a free account?

Beta, Character Select/Create, Enhanced Squad UI, Play for Free, Raids, Streaming Client, & Mac

Low FPS

in Bugs: Game, Forum, Website

Posted by: Jon Olson

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Jon Olson

Programmer

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Can you verify that the game is using your discrete graphics card, not the integrated one?

Beta, Character Select/Create, Enhanced Squad UI, Play for Free, Raids, Streaming Client, & Mac

so NA linking?

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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The “B” Menu only shows the world linking composition of a single matchup, whereas the forum post lists all of the updated world links.

World Linking 6/24/2016

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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Here are the worlds for NA:

• Blackgate
• Tarnished Coast
• Yak’s Bend
• Jade Quarry & Anvil Rock
• Dragonbrand & Isle of Janthir
• Fort Aspenwood & Sanctum of Rall
• Maguuma & Devona’s Rest
• Sea of Sorrows & Northern Shiverpeaks
• Darkhaven & Ehmry Bay
• Stormbluff Isle & Henge of Denravi
• Sorrow’s Furnace & Ferguson’s Crossing & Gate of Madness
• Crystal Desert & Kaineng & Eredon Terrace & Borlis Pass

World Linking 6/24/2016

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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Hello everyone,
I’d like to take a moment to answer some questions that I’ve seen asked frequently.

Q: What factors go into determining world links?
A: We take into consideration a lot of factors when making the links, but the primary factor we look at is the WvW activity level for each world, during peak and off-peak hours. The goal being to normalize world populations among unlinked worlds and groups of linked worlds. For EU we also filter potential links by language.

Q: Why did Desolation get linked when they were “Full” while Seafarer’s Rest, and other worlds that aren’t “Full”, not get linked?
A: Desolation has a smaller population than Seafarer’s Rest. Desolation appears “Full” in the world selections panel due to us artificially lowering the population caps for linked worlds. We lower the population caps for linked worlds so that linked worlds can’t achieve double the population of unlinked worlds.

Q: Why do so many German worlds remain unlinked?
A: Most German worlds are around 70% of our target population capacity. If we were to link them they would be well over our target population capacity. This means that they would have long queues, and would be significantly larger than the other worlds.

wvw/matches is listing Miller's Sound twice

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Whoops! Sorry about that — should be correct now :<

API errors & bugs

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

Next

So, uh. What do I do about that, aside from hard coding a catch?

Huh. The item id in your /v2/account/inventory is correct, and I’ve just now whitelisted it. It was a bit of a special case and — since it’s never been dropped in the world — it’s never shown up in the item whitelist queue. I’ve gone ahead and added it manually.

The other item is a container that you get after accepting the level 80 boost — not the level 80 boost itself.

I’ve got some code for the account bank and character inventories that pushes any unknown items into the queue automatically; I guess I’d forgotten to add it to the shared inventory slots. Though this is kind of a special-case, here’s a tracking issue to whitelist any future unacquirable items deposited straight into an inventory.

World Linking 6/24/2016

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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Worlds have now been re-linked.

We have reset glicko volatility and deviation for all worlds to the same value, but have left their rating unchanged (this includes worlds that were previously guest worlds but are now host worlds). Just to reiterate, resetting glicko volatility and deviation will result in greater rating shifts in the first few matches. This will give worlds the opportunity to move into their ideal matchup tier much faster.

Here are the worlds for EU:
• Baruch Bay (SP)
• Kodash (DE)
• Riverside (DE)
• Elona Reach (DE)
• Dzagonur (DE)
• Abaddon’s Mouth & Miller’s Sound (DE)
• Drakkar Lake (DE)
• Jade Sea (FR)
• Augury Rock (FR)
• Vizunah Square & Arborstone & Fort Ranik (FR)
• Piken Square (EN)
• Seafarer’s Rest (EN)
• Gandara & Fissure of Woe (EN)
• Desolation & Ruins of Surmia (EN)
• Aurora Glade & Blacktide (EN)
• Far Shiverpeaks & Vabbi (EN)
• Gunnar’s Hold & Underworld (EN)
• Ring of Fire & Whiteside Ridge (EN)

(edited by McKenna Berdrow.2759)

A Personal Opinion and Rant

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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This has had quite enough time as an active thread. Rants are really counterproductive, and walls of text consisting of personal opinions that still presume to speak for all players are inappropriate. Closing

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Starting up

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Just use the noobiest character you’ve got for this though. The return is a condensed JSON output, which means minimal (ie almost zero) whitespace, so it definitely looks fugly if you have a looooooooooooooooooooooooooot of unlocked recipes and bags.

You can make it look nicer in-browser by installing a JSON prettifier (e.g. JSONView for Firefox or Chrome).

Community Showcase Live Archives

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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June 2016 Episode

Here is the list of artists featured on this show:

  • Kaedalus
  • Reisinger
  • Dusk
  • Fhari
  • Millalock
  • Darth Asterisk
  • sbslink
  • pascals daily doodle
  • yurasura
  • Cloak & Dagger Cosplay
  • Sayael
  • serigruh
  • priest of dwayna
  • Amber Icenhour
  • mathion
  • bludgylti
  • Knightsy
  • aggareth
  • Streamsider
  • kreweleader eexa
  • hanchen
  • fliberty
  • alphazi
  • angiecolordreamer
  • legionnaireintraining
  • derzwo
  • Karina Venefica
  • Olwe
  • misvia
  • Drawner
  • DawnSketch
  • Theraccoonteur
  • Sweet Phoenix Cosplay
  • shuuzaar
  • flutti
  • birbart

Thank you to everyone who shares their creations here on the forums or on our Tumblr page.

Next Show: Wednesday, July 20 — Noon Pacific time.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

API v2/commerce/listings and paging

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Ah, I think someone requested this before and I thought it was a good idea — and it promptly fell off the table. Here’s a tracking issue for it this time.

It’s not currently available though.

API Status

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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The tags are basically for a kanban view that I use: waffle.io.

  • “ready” means that the issue has enough information to begin work on.
  • “in progress” means that some work has been done on the issue. The ones that are there are mostly stalled.
  • “needs deploy” means that the work is done, but pending either a game update or an API backend deploy. With some exceptions, an issue in the “needs deploy” state will be completed the release after the next release.

The sticky is a reasonable idea; I’ll see about setting one up next week or so. For the most part, I rarely make backwards-incompatible changes — the goal is to keep applications working without needing any changes to their code.

"Network Error"

in Account & Technical Support

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Same problem here, just i tryed travel to Divinity’s Reach, and now i can’t play.

Issues of this sort need to be reported to Customer Support via a ticket. If we see a major issue that involves a number of players, we’ll post about it on the forums. But generally, these are individual issues that require direct conversation with an agent.

In addition, this post was last updated in November, and before that in March of last year. To avoid confusion, we’ll lock it now.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Thanks for Golden Fractal weapon effects

in Fractals, Dungeons & Raids

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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I thought I saw something extra shiny lately. That’s beautiful! Thanks for the post and for sharing the screenshot that makes it clear how awesome that set is!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Community Showcase Live -- June 22nd

in Community Creations

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Hello,

I brought up your comments in a team meeting today. Keep in mind that many of us on the team are major fans of fan fiction, and we have thought long and hard about how we might include such works in Community Showcase Live. However, we have concluded that the format of the show is most conducive to visual art, whether that is a photograph of cosplay, a piece of digital art, a sculpture, a plushy, and so forth, and that’s the way we intend to present the show in the future.

But take heart! If you’re writing fan fiction, there are a few media that you can use to reach more readers:

  • Post on the official forums
  • Join the Tumblr fan fiction community and share your work there
  • Submit for possible publishing on our official GW2 Tumblr page

If you do that latter, please be sure you read through the guidelines for content, because our content guidelines for fan fiction are somewhat strict, as they must be in anything that uses our canon characters. If you submit to our Tumblr page, be sure you tag your work with “GW2 Fan Submission.”

Due to the time required for fan fiction reviews, we must be very selective about what we choose to publish on our Tumblr page. But again, I’d suggest you reach out to the Guild Wars 2 fan fiction community as a whole, and join in, get feedback, and potentially build your own following there.

Having said that, I always add “call outs” for content that cannot be included in the show. You may have seen them in the past, where I point to a comic or call out a YouTube audible file of a narrative work. This month’s CSL happens to include a call to action on the subject of fan fiction, so I think you’ll be pleased with that.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

API errors & bugs

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Well at least Thunder Hollow is correct now.

I’m just going to hardcode the newly incorrect ones to the right places. I’m not yet sure what’s spooked them around the map, but catching them in the act is definitely going to help narrow it down a bit.

EDIT: Change is live. Labels coordinates still are a bit off, but the objective coordinates should be correct again.

(edited by Lawton Campbell.8517)

Additional WvW stats?

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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So, while I agree, there are some pretty large technical hurdles to providing non-current data. As a short primer, the data’s path looks roughly like this:

1. The map instance servers running the WvW maps keep track of the current state.
2. Periodically, the current state is flushed and persisted to the per-datacenter singleton orchestration server.
3. The orchestration server re-emits the entire map state to a pool of backend WvW API servers which mirror the current state.
4. The API frontend servers query the backend WvW API servers to handle requests.

The problems are twofold:

  • The orchestration server is, from my seat, immutable. It’s a singleton and controls pretty much all of Tyria, so any change to it is rightfully accompanied by hand wringing and many sleepless nights. Sentry and ruins state aren’t currently sent to the orchestration server, so the API will probably never be able to emit that data, nor is the score (PPT vs. PPK) breakdown.
  • Both the API frontend and backend servers are completely stateless and often restarted. It’s possible to make the backend stateful, but it requires a significant overhaul. This combination makes it infeasible to store anything other than the current state, which is mostly what the API exposes.

The good news is that we’re aware of the issues; the bad news is that I’m not sure when we’ll have improved them in a way that the API will benefit from. In the meanwhile, the periodic polling workaround kind of works, even if it’s a bit of a hassle.

Sorry :<

On the Validity of WvW surveys

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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Hey guys, since I’m seeing this topic pop up a lot, I wanted to step in and clear up some misconceptions.

1. Nearly every player that voted, plays WvW at least somewhat regularly.

2. Whether they play 1 hour a week, or dozens of hours a week, the breakdown between people who voted ‘Yes’ or ‘No’ remains very constant around the 65/35 split.

3. The in-game poll notification mail is only sent to players who are actively playing WvW. They must be at least rank 10, and have ranked up while the poll was running.

Fractal dailies for tomorrow?

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Ideally it’ll work with the current output format so that consumers using `Object.keys(json).forEach((key) => parseSection(json[key]))` don’t break.

I’ll go ahead and draft an initial PR; we can add more fields later.

(edited by Lawton Campbell.8517)

Glyph of Elemental Harmony glitch?

in Elementalist

Posted by: Josh Davis.6015

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Josh Davis.6015

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Heya! This is fixed internally. Will be out with the next balance update.

WvW Poll 14 June: Desert Borderlands (Closed)

in WvW

Posted by: McKenna Berdrow

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McKenna Berdrow

Game Designer

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The poll has ended! After removing all votes for “Don’t Count My Vote” the final results are:

65.5% No: The Desert Borderland map should continue to be supported.
34.5% Yes: The Desert Borderland map should be permanently disabled.

This means that the Desert Borderlands map will continue to be supported. Next, the Mixed Borderlands poll will be re-run to determine how the Desert Borderlands map will re-enter play. Thank you to everyone who voted!