Dev Tracker

Revenant Grandmaster Trait Issue

in Bugs: Game, Forum, Website

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Due to an issue with Assassin’s Annihilation (a Revenant Grandmaster trait in the Devastation line), we are going to disable this trait until a bug can be corrected. You will be able to equip this trait, but be aware that the trait will not function until it is hot fixed.

We will address this issue as soon as possible, most likely early next week.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

World Linking Beta

in WvW

Posted by: Tyler Bearce

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Tyler Bearce

Game Designer

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Linked worlds will have lower population caps for the purposes of server transfers. We will not be changing map caps.

WTB Ranked Qs

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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Evan, would it be possible to freeze everyone’s old ranked MMR from Pre-leagues and re-enable that along with the old ranked matchmaking after every league season?

I think that’s what most players are asking for.

It’s not just because unranked has bad matchups from decayed or volatile MMR. It’s also a human nature issue from player perceptions. Unranked games typically have a more casual mindset, and as such people don’t really take the games as seriously.

We can create a new MMR that is used during off season, but it’d have the same problems as unranked in that it is dormant 8 weeks at a time. If we continued to use ranked MMR, would that be a problem for when the new season begins? Would people try to tank their MMR in the off-season to try and get easier matches?

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

WTB Ranked Qs

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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Matchmaking will be volatile at the beginning of every off-season because loads of players are switching to an arena they haven’t played in 4-8 weeks. Players who only play unranked will distribute outwards during the season, and then not be in the exact right position once everyone else returns during off season. The other factor is that everyone’s glicko rating deviation will increase as they don’t play in unranked which will create more MMR swings for the first handful of games. The only perfect solution to this is to only ever have 1 queue available at time.

As for skilled opponents, this is really just a perception problem as some players don’t feel comfortable playing in a ‘Ranked’ mode (Plus the rank 20 requirement). In a perfect world matchmaking would just handle people who don’t take unranked seriously by way of their MMR dropping, but I understand the barrier to entry of ranked acting as a sort of filter.

Because of the way division cutoffs work, I would not want to open ranked arena during the off-season and keep the league-style of matchmaking. We would need to switch it to the old unranked matchmaking which would just be pre-leagues ranked arena.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Request: WvW rank and WvW abilities

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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wvw_rank is already exposed, though it requires the “progression” permission. Opened a tracking issue for exposing the ability lines.

Cliffside Fractal [API / Tile Service]

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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I suspect this is an artifact of the map tiles needing to be regenerated. I’m going to try to get the new ones up sometime next week.

Live feed pvp matches?

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Nope; it isn’t something we’re likely to implement either due to the technical restrictions of our backend architecture.

World Linking Beta

in WvW

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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A message from the World vs. World Team:

Hello Everyone!

The WvW World Linking Beta will be starting today at 11 AM PDT Friday (18:00 UTC Friday) for EU and 7 PM PDT Friday (2:00 UTC Saturday) for NA. When it begins several worlds will be linked to help even out WvW populations. We used factors like the world’s current rank and population numbers to define pairings. For NA we will be able to divide the total number of worlds in half, and give every world a partner. However, pairings for EU are a lot trickier, both because there is an odd number of total worlds, and because there is an odd number of specific language worlds. EU also has a greater number of well populated worlds, so it makes sense to link fewer worlds. The result is that a number of worlds in EU will not be linked.

We will be resetting glicko volatility and deviation for all worlds to the same value, but leaving their rating unchanged. What this means is:

  • The first matchup will use current placements (T1 worlds vs T1 worlds, T2 worlds vs T2 worlds, etc.)
  • The reset volatility and deviation values will come into effect at the end of that match.
  • Worlds that win, especially by a large margin, will have their rating increased by a larger amount than normal.
  • Likewise, worlds that lose, especially by a large margin, will have their rating decreased by a larger amount than normal.
  • The result is that when a world no longer is meant to be in a specific tier, they’ll move out of it more quickly.

Resetting glicko volatility and deviation also has the advantages of requiring no downtime! We considered resetting rating, but decided not to for this first beta of World Linking. For T1 worlds the rating itself will still be fairly accurate for the majority of players in those worlds. For new lowest tier, previously middle tier worlds, keeping their lower rating will still help prevent them from getting wiped by the T1 worlds. Keep in mind this is a beta, and in the future we may reconsider other options like a clean wipe or a weighted average, but for now we encourage you go check out World Linking!

As for the future, we may redistribute worlds as populations drift over time and because the system is flexible, we can potentially link 3 or more smaller worlds as appropriate.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Bought GW2: HoT but it didn't update?

in Guild Wars 2: Heart of Thorns

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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If you continue to have difficulties, please click Support at the top of this page, then “Submit a request” and a customer support agent will help you out.

See you in the game!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Game Update Notes - April 19, 2016

in Game Release Notes

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Bug Fixes:

  • Fixed a bug in which conditions remained on the thermal core between phase transitions in the Molten Furnace fractal.
  • Fixed a bug in which the Archdiviner’s hammer disappeared if it was picked up too quickly in the Cliffside fractal.
  • Fixed an issue in which the Archdiviner would bow throughout his first phase in the Cliffside fractal.
  • Fixed a bug that prevented the Captain Mai Trin Boss fractal from properly resetting when a party was defeated at scale 100.
  • Fixed a bug that prevented other players from appearing to glide.
  • Fixed a checkpoint in the “Break the arm seals” event in the Cliffside fractal.
  • Fixed an issue that prevented the Mini Tiger Spirit from being collected retroactively in the Chuka and Champawat IV: A Nontraditional Family collection.
  • Fixed an issue in which the Hunter’s Bane item was not consistently being unlocked for the Chuka and Champawat I: The Hunt collection.
  • Scribing:
    • The Sheet of Extra Coarse Sandpaper is now available at scribing level 0.
    • The Sheet of Coarse Sandpaper is now available at scribing level 75.
    • The Sheet of Medium Sandpaper is now available at scribing level 150.
    • The Sheet of Fine Sandpaper is now available at scribing level 225.
    • The Sheet of Superfine Sandpaper is now available at scribing level 300.
Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Chuka and Champawat Legendary Journey Bugs

in Bugs: Game, Forum, Website

Posted by: Evan Zynda.8631

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Evan Zynda.8631

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Last thing I need, and the Quaggan is still stuck in the rocks. So sad.

The second Superior Skelk Liver you need to craft either the Infused Tiger Milk or Infused Tiger Food seems to be bugged to not drop after already dropping one Superiro Skelk Liver. I’ve been personally farming for a little over 4 hours now, and yet to receive the drop. Been seeing alot of other players also encountering the same issue, because I still see them also trying to farm for it.

The response to these issues is further up in the thread. It’s known and is getting fixed, no eta but soon hopefully.

Thank you for the rewards

in Fractals, Dungeons & Raids

Posted by: Sean Hughes.2487

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Sean Hughes.2487

Game Designer

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I’m glad you like them!

frac limiting

in Fractals, Dungeons & Raids

Posted by: Sean Hughes.2487

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Sean Hughes.2487

Game Designer

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Still, I think they could have implemented better system that allow us to choose and to not push people to only do swamp.

It was actually intentional that you would not be able to choose the daily Fractals. We want to reward players for playing all of the different Fractals, not just for playing a couple of them over and over again.

Suggestion-Asc Accessories & Pristine Relics

in Fractals, Dungeons & Raids

Posted by: Sean Hughes.2487

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Sean Hughes.2487

Game Designer

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We did want to add more ways to acquire accessories, and in fact added them as a rare drop to some of the daily chests. I’m not sure if we want to go all-in and make them directly purchasable for relics at this point, though.

Idea: Fractal Journals for Golden Relics

in Fractals, Dungeons & Raids

Posted by: Sean Hughes.2487

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Sean Hughes.2487

Game Designer

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We’re looking into adding other things to spend Fractal Journals on, but I don’t think Golden Relics will be one of them. Journals are obtained only in the 1-50 range, while Golden Relics are obtained only in the 51-100 range.

WTB Ranked Qs

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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What about Ranked do you want?
Is it standard models?
The type of matchmaking?
Is it the map selection? Now that the maps are updated, is this still an issue?
Do you want to climb the ladder until the the season resets?

The ladder and match making would be nice.

I feel like 24/7 ladder would create a lot of burnout. Plus there wouldn’t be time for big balance patches to settle before the season starts.

Regarding matchmaking, it seems that two camps are developing. What about ranked matchmaking do you prefer over unranked?

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

WTB Ranked Qs

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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What about Ranked do you enjoy more than Unranked during off-season?

Is it that you prefer climbing a ladder all the time? Or are there other particular reasons.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

(edited by Evan Lesh.3295)

Official Feedback Thread: WvW Reward Tracks

in WvW

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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A Message from the WvW Team

Hello Everyone!

We are starting to see a lot of feedback threads pop-up and the WvW team appreciates everyone who has taken the time to write up feedback and create threads. To help organize ideas into one place (this helps devs a lot) we are going to start creating threads on specific topics. Feel free to create your own threads as well, but if you have feedback on a specific topic for which we have created an official thread—like this one—I encourage you to post in that thread.

The cadence and topics for these threads will vary depending on a particular release date. For example we will be posting a Desert Borderlands map feedback thread, but we want to give everyone a little more time to play before creating that thread. There also will be threads coming that will allow the community to make suggestions on what they want the team to be working on going forward.

The first topic, as you probably guessed from the title, is WvW Reward Tracks! Here are a few questions:

  1. How do you feel overall about reward tracks?
  2. What are your thoughts on the rate at which you gain participation?
  3. How do you feel about the rate you earn reward track points?
  4. Overall, what are your impressions about the types of reward tracks we have?
  5. Are there any other reward tracks you would really like to see?

Feel free to post anything reward-track related in this thread!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Official Map Changes Feedback Thread (Spring Quarterly Update)

in PvP

Posted by: Hugh Norfolk

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Hugh Norfolk

PvP Game Designer

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I know the patch and map changes have only been out for a short time, but I really appreciate the feedback that everyone is adding to this thread.

Chuka and Champawat Legendary Journey Bugs

in Bugs: Game, Forum, Website

Posted by: Evan Zynda.8631

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Evan Zynda.8631

QA Embed

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Definitely seeing this happen for several people on Step 7 of the journal. When you get to the top of the rock formation in Sparkfly Fen, there’s no tigers, despite their Health meters popping up.

Thanks, though we’re aware. This is happening with any Tiger fight. We’re still looking into a fix. If you can get everyone to leave the event area, then return after about 1 or 2 minutes, the event will reset and you can try to spawn it again. This is the only known workaround. Please note that the workaround may take a few tries to get it working.

Quoting myself above. The issue with the Tigers not spawning consistently is affecting each fight of the Collection 1 Hunter’s Journal sub-collection. The workaround given is not a guaranteed method to get it working, but it’s all that we have currently.

All of the other bugs mentioned in this thread above have already been reported, and we appreciate your help by providing that information. We’re working as hard and fast as we can to identify a fix for everything. Thank you for your patience.

Items "lost" in treasury by level fix?

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Posted by: Dara Potocska

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Dara Potocska

QA Embed

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Hey guys,

Your materials will still be in your Treasury. The treasury only shows items that a guild meets the prerequisites to build. When you regain the level from our bug fix yesterday, the upgrades will be able to be donated to again and any quantities held previously will still be in the Treasury waiting to be used. I apologize for this scare this caused, but rest assured – your donations are still there.

Stuck in "Match is in progress."

in PvP

Posted by: Ray Patrick

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Ray Patrick

PvP Server Programmer

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You should be unstuck now Shazard.

Slings and Arrows
Vox Machinum, 80
Hyper Threaded, 80

Help I'm stuck in a PvP Match!

in PvP

Posted by: Ray Patrick

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Ray Patrick

PvP Server Programmer

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You should be free now Shazard.

Slings and Arrows
Vox Machinum, 80
Hyper Threaded, 80

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: BobbyStein

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BobbyStein

Guild Wars 2 Narrative Lead

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This also regretably means I got none of the rewards for doing the last 2 chains. Is there any way this issue can be fixed? Thanks

You’d have to contact customer support about that. We can’t reset your PS progress on that character to allow you to play that content once you’ve progressed past it.

Guild Assembly Device not working

in Bugs: Game, Forum, Website

Posted by: Dara Potocska

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Dara Potocska

QA Embed

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Hail Cdsmith!

We’re looking into this, but just in case – It looks like we accidentally bumped the interact point when we fixed the nameplate for the 4/19 build. To interact, some folks will need to stand on the machine. We’re looking at a fix, but until then – if this is what you’re encountering – you may want to access it by standing on it for now.

Your Job

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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That is super sweet. Thank you for your kind thoughts. I am sure Mo has seen this, but I’ll drop him a note just in case.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Stuck in Finished Match

in PvP

Posted by: Ray Patrick

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Ray Patrick

PvP Server Programmer

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You should be unstuck now Don Vicente.8293

Slings and Arrows
Vox Machinum, 80
Hyper Threaded, 80

Help I'm stuck in a PvP Match!

in PvP

Posted by: Ray Patrick

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Ray Patrick

PvP Server Programmer

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Everyone in this thread should be unstuck now.

Slings and Arrows
Vox Machinum, 80
Hyper Threaded, 80

Stuck in PvP match/queue [merged]

in PvP

Posted by: Ray Patrick

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Ray Patrick

PvP Server Programmer

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Everyone should be unstuck in this thread now.

Slings and Arrows
Vox Machinum, 80
Hyper Threaded, 80

Help I'm stuck in a PvP Match!

in PvP

Posted by: Ray Patrick

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Ray Patrick

PvP Server Programmer

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I’m fixing this. Stand by.

Slings and Arrows
Vox Machinum, 80
Hyper Threaded, 80

Does spawn camping help or hurt the game ?

in WvW

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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This thread has devolved into a lot of insulting posts that really aren’t on the topic of the OP. Closed.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

So if SAB Token Exploit was okay ...then

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Closing. Please don’t post nonsensical posts in the guise of “asking a question.”

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Chuka and Champawat Legendary Journey Bugs

in Bugs: Game, Forum, Website

Posted by: Evan Zynda.8631

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Evan Zynda.8631

QA Embed

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Just wrote a bug report on a bug not in this topic yet. The superior skelk meat from the jungle skelk champion in Mount Maelstrom only seems to drop once when you kill it for the first time. Unfortunately you need 2 to continue the collection. I can’t buy a spare from the legendary vendor in Lion’s Arch for karma either.

Spoke with someone else who had the same issue. We both camped it and killed it over and over, him a little more than myself.

Thanks, we’ve identified the issue. No eta for a fix, but we hope it will be soon.

PSA: salvage dyes instead of selling them

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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Wow, that’s interesting advice, Babai. Thanks for posting this comparison!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Game Update Notes - April 19, 2016

in Game Release Notes

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

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Bug Fixes:

  • Elementalist:
    • “Flash-Freeze!”: Fixed a bug that allowed this skill to cleanse more than one condition when used with Rune of the Soldier.
  • Engineer:
    • Final Salvo: Fixed an issue that prevented this trait from working correctly.
  • Fixed a bug that prevented Desert borderlands “Secure the keep” events from increasing the WvW participation meter.
  • Fixed an issue that caused the Vale Guardian to inconsistently follow the player with the highest toughness.
  • Fixed a bug that prevented members of newly created guilds from entering the Guild Initiative Office and editing guild emblems.
  • Fixed a bug that errantly displayed guilds as one level higher than they were.
  • Fixed a bug that caused corrupt character textures.
  • Fixed a bug that prevented the Fractal Initiate and Fractal Adept achievements from being available.
  • Fixed a bug that prevented signets and guardian passive effects from renewing when their cooldowns ended.
  • Limited guild treasury transactions to one at a time per player to ensure guild members see an accurate view of the treasury.

Chuka and Champawat Legendary Journey Bugs

in Bugs: Game, Forum, Website

Posted by: Evan Zynda.8631

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Evan Zynda.8631

QA Embed

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Definitely seeing this happen for several people on Step 7 of the journal. When you get to the top of the rock formation in Sparkfly Fen, there’s no tigers, despite their Health meters popping up.

Thanks, though we’re aware. This is happening with any Tiger fight. We’re still looking into a fix. If you can get everyone to leave the event area, then return after about 1 or 2 minutes, the event will reset and you can try to spawn it again. This is the only known workaround. Please note that the workaround may take a few tries to get it working.

Chuka and Champawat IV bug

in Bugs: Game, Forum, Website

Posted by: Evan Zynda.8631

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Evan Zynda.8631

QA Embed

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Hi there, this is already a known issue and we’re actively investigating a fix. Sorry for the trouble, we appreciate your patience.

Chuka and Champawat Legendary Journey Bugs

in Bugs: Game, Forum, Website

Posted by: Evan Zynda.8631

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Evan Zynda.8631

QA Embed

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Next stop: Trubulation Caverns JP

The tigers are not spawning.

We’re aware of this issue and are looking into a fix. To work around it, just leave the event area (for this place, just going back down the snow cliff should work) for about a minute and let the event reset. This should help you get back on-track.

As well as the events “Rescue the villagers and defeat harpy kidnappers” and “Escort the quaggan emissary to the kodan camp” are currently bugged. Their is a villager in the top left corner that refuses to leave the nest hindering progress, and the quaggan gets stuck and stays in a rock. Can these get fixed please and thank you <3

We’re aware of both of these issues and are actively looking into fixes.

im stuck at sparkly fen with hunter journal 7/8 progress. Cant click anything on tigers` victim.

This is actually not a bug. The last tracks leading out of Sparkfly Fen are not part of the Hunter’s Journal collection and are just there to direct you to the next zone. Go through the zone portal on the right and look around for more tracks, and you should be back on-track.

For the Tier IV collection, I did not receive credit for unlocking the Mini Tiger Spirit from the Spirit of the Tiger achievement. I have it unlocked in the wardrobe but it hasn’t given credit towards this collection.

I completed this achievement, and unlocked the minipet, before getting to this the tier IV collection.

This is a known issue and is actively being addressed. Thanks!

http://wiki.guildwars2.com/wiki/Defeat_the_largos_before_it_kills_Silent_Snowfall

The pre-event, escort the quaggan emissary regularly bugs out when the quaggan gets stuck in a rock.

This is from right now. Server IP 64.25.38.197.

As above, this is a known issue. Please note that the report on that link you provided is well over 2 years old and has since been addressed. However, it seems that this Quaggan is now breaking in a completely different way.

Saw an anet dev at the event just, asked when it would get fixed. His words:
“No clear ETA at the moment, we’re going to try to get the tiger hunt unstuck, which should be alot quicker but fixing the event will take a bit more time. Nothing can happen today unfortunately. sorry”

Atleast we know they’re on it

Yup! We’re working as fast as we can to help you all.

I can haz weekend raid reset now?

in Fractals, Dungeons & Raids

Posted by: Crystal Reid

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Crystal Reid

Game Designer

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Reset time is unlikely to change. We picked the time slot based off player concurrency during the week and when it was least likely to disrupt coordinated players that raid multiple days in a row.

FEEDBACK: Skyhammer/Spirit Watch/LotF

in PvP

Posted by: Erik Waananen

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Erik Waananen

Game Designer

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Hi guys! Thank you all so much for your feedback. If you could possibly start to direct your thoughts on our recent map changes (including the ones that you’ve already given) over to this thread so that we can try to consolidate all of your feedback into a single location, that would be very helpful:

https://forum-en.gw2archive.eu/forum/game/pvp/Official-Map-Changes-Feedback-Thread-Spring-Quarterly-Update

Thanks!

Official Map Changes Feedback Thread (Spring Quarterly Update)

in PvP

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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A Message from the PvP Team:

Hi there, everyone!

Spring is here and with it comes new changes to several of our PvP maps. With Season 2 coming to a close and the new Off-Season beginning, we’ve decided to release some much needed updates to our current map roster. Most notably, you may have caught some significant changes to both Skyhammer and Spirit Watch, the results of which have altered their overall gameplay pretty drastically. As such, we’ve actually placed “beta” tags on both of these maps for the time being because we’d like the community to play a role in evaluating the changes that we’ve made before we decide whether to keep any these updates moving forward. In addition, we want to get your input on whether either of these maps is now ready to be introduced into the Ranked queue at the start of the next League Season.

So here’s what we’d like to do: We’ve created this thread to try and consolidate all of your feedback with regard to PvP map changes in a single location. That way we can get a discussion going, read all your thoughts, and also reply with some of our own in one spot. So, take a look at the notes for all of the PvP map changes here, then queue up for some Unranked Arena and play through the updates yourself. Once you’ve done that, if you have any thoughts on any of the maps that we’ve updated—especially Skyhammer and Spirit Watch—then just pop back in here and let us know.

Again, to reiterate:

  • These changes to Skyhammer and Spirit Watch are not necessarily permanent, but whether we decide to keep them or revert them is dependent on your feedback.
  • If the community feels that these two maps are now competitively viable enough to include in the Ranked map rotation, then we may consider doing exactly that for the start of Season 3. But again, this decision would ultimately be dependent on your feedback, so let us know if you think they’re ready.
  • We’d love to hear your thoughts on the changes that we’ve made to the other maps as well to get an idea of what’s working and what isn’t.
  • As always, we welcome any and all feedback you can offer, but just remember to try and keep this particular thread on the topic of maps.

Thanks for your time and feedback in advance and we’ll see you in the game!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Guild XP bug?

in Bugs: Game, Forum, Website

Posted by: Dara Potocska

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Dara Potocska

QA Embed

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Hey guys,

We’ve identified where things went astray and are working on a fix. Thank you for your reports!

v2/guild/logs - Upgrades - no user info

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Yeah, those upgrade events have a zero’d out user id in the raw event data generated by the map instance servers. This is an issue that we’re aware of, but I don’t really have any visibility into since it’s fairly far outside my area. Hopefully one day it’ll be fixed

v2/guild/logs - Upgrades - no user info

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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Which guild? I need the name/id to pull the data and see what’s going on.

I have a feeling that, under certain conditions, the server generating the data doesn’t log out the user id. I’ve gotten a report or two about this previously, but haven’t been able to track down exactly why this happens :/

Event/Daily API not updated w. Apr-19th data?

in API Development

Posted by: Lawton Campbell

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Lawton Campbell

Web Programmer

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The missing achievements are because the achievements have never been completed before and need to go through a manual whitelist step (e.g., I have to click a button before they appear on the API). It’s less than ideal but necessary to stop stuff from appearing on the API too soon. All the ones in the list should be whitelisted now.

Going to try to whitelist achievements a day in advance (or maybe set up a script to automatically whitelist dailies) because the setup is currently sub-optimal. Until that’s done, please bear with my slowness :<

I’ll try to figure out what’s going on with the double ids — there might be a new flag that’s not exposed.

EDIT: Yeah, there’s some new stuff that’s not exposed. Here’s a tracking issue; I’m not sure when I’ll be able to get the fix out (best case is with the next release).

(edited by Lawton Campbell.8517)

Guild Hall Music The Caverns/Barren Heights

in Bugs: Game, Forum, Website

Posted by: Dara Potocska

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Dara Potocska

QA Embed

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I’ll have us investigate again. Sorry friends. =/

Ad Infinitum invisible when gliding to others

in Bugs: Game, Forum, Website

Posted by: Dara Potocska

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Dara Potocska

QA Embed

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Thank you for your reports guys! We’re taking a look.

VG is barely following tank

in Fractals, Dungeons & Raids

Posted by: Crystal Reid

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Crystal Reid

Game Designer

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We have a fix, but have to wait for the next hotfix window to get this live.

The Plight of the Tour Guide

in Guild Wars 2 Discussion

Posted by: BobbyStein

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BobbyStein

Guild Wars 2 Narrative Lead

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Poor lady can’t get a break.

Signet passive effects disappear

in Bugs: Game, Forum, Website

Posted by: Chun Hong Fung

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Chun Hong Fung

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We’re looking to fix this ASAP. Thank you all who reported this