Class balance in WvW is just fine
This is about conditions is it not? Why are you mentioning power builds when we are talking about conditions. Thanks for explaining that power is better than condition for every one of those weapons since I was afraid I would have to do it for you.
So you assume that condition builds cant have power as well?
How much WvW do you even play lol
A condition build using power is worthless besides Guardians and Warriors. Mesmer using staff does far more damage with berserker gear and even scepter does more. Condition Mesmer is just bad as I said earlier and as you keep saying even though you said earlier it was good.
You are seriously implying Necromancers need buffs in any aspect of the game besides PvE? I asked you earlier what Necromancers problems were and you never said anything.
The problem is simply that we have NO means of escape against any decent player, sure can kill people but what happens when the odds turn against us?
Mesmer and Thief have stealth
Warrior has insane mobility, mobility, healing (signet)
Ele have mobility and healing
Guardian as stated not really played them so cant comment
Ranger – Decent mobility but again not really played them so dont know much else
Engineer has mobility, healing, immunitywhat does the Necromancer have?
DeathShroud – like that will save us.
Spectral Armor – 7seconds of Pro on 60 second cool down? MehEVERYONE knows that you can beat Necromancers with stuns, interrupts, knockbacks and such thanks to our VERY limited/highly costing Stability – 3 seconds of stability for 30 trait points? Lol
We also have pretty much no chance of catching a runner, unless we get VERY lucky with Dark Path and as stated by others it is NOT “amazing” and IS very buggy, Spectral Armor is another but suffers the same issues
We are by no means anywhere near balanced and we have plenty of issues , the ones above being top of the list among things like useless traits and such
very much agree with this. i main a mesmer, but i made a necro because i was getting tired of veilbotting. it is good for aoe in zergs, but no escape and no stability makes it hard in this terrible cc meta. on my mes i can at least blink away…
[AVTR]
Isle of Kickaspenwood
This is about conditions is it not? Why are you mentioning power builds when we are talking about conditions. Thanks for explaining that power is better than condition for every one of those weapons since I was afraid I would have to do it for you.
So you assume that condition builds cant have power as well?
How much WvW do you even play lolA condition build using power is worthless besides Guardians and Warriors. Mesmer using staff does far more damage with berserker gear and even scepter does more. Condition Mesmer is just bad as I said earlier and as you keep saying even though you said earlier it was good.
So you assume that power is “worthless” for condition build.
Staff iLock deals more damage in Power builds and that is further increased by conditions. What about Pistols? They are still taken in Condition builds as well, they useless as well? Greatsword is another option in Condition builds, the Zerker Cripples help catching those that are escaping, comes with a nice AoE Knockback Might stacking options as well and boon removal – does that weapon not need Power?
Power is FAR from useless in Condition builds, maybe on some classes – Necromancer for example but for Mesmer it is still a VERY good stat. You have NO idea what you are talking about, yet again.
This is about conditions is it not? Why are you mentioning power builds when we are talking about conditions. Thanks for explaining that power is better than condition for every one of those weapons since I was afraid I would have to do it for you.
So you assume that condition builds cant have power as well?
How much WvW do you even play lolA condition build using power is worthless besides Guardians and Warriors. Mesmer using staff does far more damage with berserker gear and even scepter does more. Condition Mesmer is just bad as I said earlier and as you keep saying even though you said earlier it was good.
So you assume that power is “worthless” for condition build.
Staff iLock deals more damage in Power builds and that is further increased by conditions. What about Pistols? They are still taken in Condition builds as well, they useless as well? Greatsword is another option in Condition builds, the Zerker Cripples help catching those that are escaping, comes with a nice AoE Knockback Might stacking options as well and boon removal – does that weapon not need Power?
Power is FAR from useless in Condition builds, maybe on some classes – Necromancer for example but for Mesmer it is still a VERY good stat. You have NO idea what you are talking about, yet again.
A condition build means using condition damage and only Guardian with carrion or Warrior with rampagers is any good in a combination of power and condition damage. Just because a weapon has conditions does not mean its a condition build it means it is a weapon with conditions.
A condition build means using condition damage and only Guardian with carrion or Warrior with rampagers is any good in a combination of power and condition damage. Just because a weapon has conditions does not mean its a condition build it means it is a weapon with conditions.
Have you even played Condition Mesmer and i mean in WvW not in S/TPvP. They have PLENTY to be able to do good damage as well as having high condition damage
A condition build means using condition damage and only Guardian with carrion or Warrior with rampagers is any good in a combination of power and condition damage. Just because a weapon has conditions does not mean its a condition build it means it is a weapon with conditions.
Have you even played Condition Mesmer and i mean in WvW not in S/TPvP. They have PLENTY to be able to do good damage as well as having high condition damage
Against people without brains as I said earlier. Ignore them since they do nothing at all to anyone in any situation besides when you fight them which is a huge waste of time.
A condition build means using condition damage and only Guardian with carrion or Warrior with rampagers is any good in a combination of power and condition damage. Just because a weapon has conditions does not mean its a condition build it means it is a weapon with conditions.
That would be the sort of build i would run, 15 points left to play with for how ever the person wants to use them. Weapons wise Scepter/Pistol is solid, could swap it out for the Torch for the Stealth as well as other conditions but the stun and iDuelist can be very useful.
Greatsword is again another possibility, but it depend on the playstyle – would need a few tweaks here and there, the iZerker can get some nice bleeding and Cripple on them as well as the clones summoned, it being ranged helped as well.
Confusing Combatants and Illusionary retribution is very solid for Confusion stacking especially when combined with the Scepter.
That is a PU build without PU and as I said its bad against anyone smart enough to ignore you. Win any 1vs1-3 but cant do anything else that a roamer should be doing. Yak walked to the tower as you started attacking at the camp.
Against people without brains as I said earlier. Ignore them since they do nothing at all to anyone in any situation besides when you fight them which is a huge waste of time.
So…that would be a No to the question i asked then.
That is a PU build without PU and as I said its bad against anyone smart enough to ignore you. Win any 1vs1-3 but cant do anything else that a roamer should be doing. Yak walked to the tower as you started attacking at the camp.
Lol, you don’t really know much about the class do you, then again you don’t know much about Necromancer either, You do know plenty of builds don’t run PU right?
That is a PU build without PU and as I said its bad against anyone smart enough to ignore you. Win any 1vs1-3 but cant do anything else that a roamer should be doing. Yak walked to the tower as you started attacking at the camp.
Lol, you don’t really know much about the class do you, then again you don’t know much about Necromancer either, You do know plenty of builds don’t run PU right?
Doesn’t change the fact its a PU build without PU nor that it will never kill anyone that ignores you. Also what question, I see no question. Oh wait I see it and yes I have as I said I did it like 6 months ago or more before the endurance sigil and runes changes with a PU build.
Stability on some Deathshroud skill and a 900 to 1200 gap closer/opener and necro is complete.
Update Warrior greatsword to be more than a chasing weapon and 100b dump and the Warrior is complete.
Guardian is perfect.
That’s 3 classes. Lets hope ranger is next on the list of classes that will be fixed.
and a 900 to 1200 gap closer/opener and necro is complete.
You mean?
http://wiki.guildwars2.com/wiki/Spectral_Grasp
http://wiki.guildwars2.com/wiki/Dark_Path
and a 900 to 1200 gap closer/opener and necro is complete.
You mean?
http://wiki.guildwars2.com/wiki/Spectral_Grasp
http://wiki.guildwars2.com/wiki/Dark_Path
No I mean something like rush or swoop. so the thing can double as an escape tool and the Necro is a more capable roamer.
Doesn’t change the fact its a PU build without PU nor that it will never kill anyone that ignores you. Also what question, I see no question. Oh wait I see it and yes I have as I said I did it like 6 months ago or more before the endurance sigil and runes changes with a PU build.
Also, i wouldnt call it a PU build with just 2 Stealths either. So again not a PU build. As already stated not every Mesmer build has to take it and not every build that takes it is a PU build.
and a 900 to 1200 gap closer/opener and necro is complete.
You mean?
http://wiki.guildwars2.com/wiki/Spectral_Grasp
http://wiki.guildwars2.com/wiki/Dark_Path
Maybe he means ones that don’t have terrible issues…
Ones that aren’t buggy and more of a “please work” rather than “yes got you now” sort of thing? As stated by me and several others who have ALL told you – BOTH of them skills have serious issues in WvW and they can NOT be considered reliable, you use them (mostly Path) in the HOPE that it works…HOPE should you really need HOPE for a skill to work as it is intended?
and a 900 to 1200 gap closer/opener and necro is complete.
You mean?
http://wiki.guildwars2.com/wiki/Spectral_Grasp
http://wiki.guildwars2.com/wiki/Dark_PathMaybe he means ones that don’t have terrible issues…
Ones that aren’t buggy and more of a “please work” rather than “yes got you now” sort of thing? As stated by me and several others who have ALL told you – BOTH of them skills have serious issues in WvW and they can NOT be considered reliable, you use them (mostly Path) in the HOPE that it works…HOPE should you really need HOPE for a skill to work as it is intended?
You really need to try some bad projectile classes before you speak please.
You really need to try some bad projectile classes before you speak please.
Yeah because range attacks that don’t hit are the same as Gap closers the ONLY ones we have that don’t hit…
Look at ele, look at Warrior they have skills that work BOTH defensively and offensively and they actually WORK, well RtL does get stuck here and there but nothing like Dark Path and Spectral Grasp.
We would like some skills that work like these, Is it to much to ask? for a class that has like 2 options for defense – them being a 60 second cool down 7second Prot and DS that can easily be burst down in groups and with such a lack of access to stability as well is simply a killer…
(edited by ArmageddonAsh.6430)
You really need to try some bad projectile classes before you speak please.
Yeah because range attacks that don’t hit are the same as Gap closers the ONLY ones we have that don’t hit…
Look at ele, look at Warrior they have skills that work BOTH defensively and offensively and they actually WORK, well RtL does get stuck here and there but nothing like Dark Path and Spectral Grasp.
We would like some skills that work like these, Is it to much to ask? for a class that has like 2 options for defense – them being a 60 second cool down 7second Prot and DS that can easily be burst down in groups and with such a lack of access to stability as well is simply a killer…
Rush definitely has far worse accuracy than Dark Path could ever have plus Spectral Grasp has like triple the projectile speed so don’t you start complaining about that now. Necromancer cannot be burst down easily, they have the highest burst resist in the game. What do you think all that health and protection is for.
Rush definitely has far worse accuracy than Dark Path could ever have plus Spectral Grasp has like triple the projectile speed so don’t you start complaining about that now. Necromancer cannot be burst down easily, they have the highest burst resist in the game. What do you think all that health and protection is for.
Lol, go into WvW and actually USE these skills. It doesn’t matter if the accuracy is off a bit the fact that the skill STILL moves you forward no matter what is the key aspect here. You can use BOTH Dark Path and Spectral Grasp and go NO where.
Now if Rush was the same, i would agree with you but the fact that Rush moves you no matter what, can be used offensively and defensibly is the key aspect here.
It doesnt matter if the projectile is 3 times as fast if it doesnt hit the target you dont move, can the same be said for Rush and other such movement skills? No of course not What other gap closers in the game require the same thing?
Mesmer = Blink, just needs to be range. Moves you no matter what
Warrior = Rush, Moves no matter what
Engineer = Rocket Boots, moves no matter what
Ele = Ride The Lightening, moves you no matter what
These are just 4 of the gap closing skills, see a pattern here? The ONLY way you wont be moved is if you are hit with an immbo or something even if the target is out of range you are STILL moved.
So don’t go comparing such skills to Spectral Grasp and Dark path, it is just silly.
Also found this funny post from you 3 months ago
Screw Necros they are Overpowered in every way – do they need MORE healing? They get it from Healing Minion, they can siphon health from attacks, health from minion attacks and minions can draw conditions…Combine that with like 50,000 health (when you count DS)
How much is Anet paying you to be so dedicated?
And FYI, I was being sarcastic a few months back. My real message was: Necro sucks hard!
If he checked the necro forums he would probably have picked up on the necro humor.
Rush definitely has far worse accuracy than Dark Path could ever have plus Spectral Grasp has like triple the projectile speed so don’t you start complaining about that now. Necromancer cannot be burst down easily, they have the highest burst resist in the game. What do you think all that health and protection is for.
Lol, go into WvW and actually USE these skills. It doesn’t matter if the accuracy is off a bit the fact that the skill STILL moves you forward no matter what is the key aspect here. You can use BOTH Dark Path and Spectral Grasp and go NO where.
Now if Rush was the same, i would agree with you but the fact that Rush moves you no matter what, can be used offensively and defensibly is the key aspect here.
It doesnt matter if the projectile is 3 times as fast if it doesnt hit the target you dont move, can the same be said for Rush and other such movement skills? No of course not What other gap closers in the game require the same thing?
Mesmer = Blink, just needs to be range. Moves you no matter what
Warrior = Rush, Moves no matter what
Engineer = Rocket Boots, moves no matter what
Ele = Ride The Lightening, moves you no matter whatThese are just 4 of the gap closing skills, see a pattern here? The ONLY way you wont be moved is if you are hit with an immbo or something even if the target is out of range you are STILL moved.
So don’t go comparing such skills to Spectral Grasp and Dark path, it is just silly.
Now you go and try to hit something with Rush and report the results. 90% chance it will never hit the target and it can only be used offensively. It’s cooldown is long so most Warriors probably don’t even use it for anything but escaping. Again you are really exaggerating how bad those two skills are or have never used other bad projectiles. I however am not exaggerating about how bad the accuracy of Rush is.
Also found this funny post from you 3 months ago
Screw Necros they are Overpowered in every way – do they need MORE healing? They get it from Healing Minion, they can siphon health from attacks, health from minion attacks and minions can draw conditions…Combine that with like 50,000 health (when you count DS)
How much is Anet paying you to be so dedicated?
And FYI, I was being sarcastic a few months back. My real message was: Necro sucks hard!
If he checked the necro forums he would probably have picked up on the necro humor.
The one who said this was ArmageddonAsh 3 months ago in an Engineer thread about Super Elixir. At the time he was pretty much playing Engineer only probably based off all the other posts around that time.
Also found this funny post from you 3 months ago
Screw Necros they are Overpowered in every way – do they need MORE healing? They get it from Healing Minion, they can siphon health from attacks, health from minion attacks and minions can draw conditions…Combine that with like 50,000 health (when you count DS)
How much is Anet paying you to be so dedicated?
And FYI, I was being sarcastic a few months back. My real message was: Necro sucks hard!
If he checked the necro forums he would probably have picked up on the necro humor.
The one who said this was ArmageddonAsh 3 months ago in an Engineer thread about Super Elixir. At the time he was pretty much playing Engineer only probably based off all the other posts around that time.
This was in specific to the Minion Master builds. They have INSANE self healing potential. The other builds, not so much. Thanks to siphoning really not being worthwhile unless to take the minion siphoning trait as well as well the other siphon traits.
As you stated, THREE months ago, nerfs and buffs later. The MM builds are still very much insane. Of course you get the ones that don’t even take these traits and you can tell this by the fact they die FAST.
1) Vampiric Precision – Heal on every critical hit
2) Vampiric – every time you hit (not as strong heal as VP though)
3)Vampiric Master – EVERY minion heals you when they deal damage
4) Full of Life – regen when you get to 90% health – decent.
Other options:
BloodThirst – 20% increased Siphon effectiveness
Deathly Invigoration – Heal in an AoE when exiting DS
Transfusion – Life Transfer heals Allies in range
Fetid Consumption – minions draw conditions from master
The problem is, other builds simply wont be able to get the same sort of healing as Anet has to balance them all out in the assumption that you are taking every single one. So while amazing for MM builds, rather weak for others and useless for DS builds due to the no healing while in DS.
So far this year we have had Warriors, Mesmers, Thiefs, and Necro op thread’s so anet must be doing something right. My money is that guards will make it to the op party next followed by engis
Highest ranked reached 28 soloq
Isle of Janthir
Here’s some more posts from you then also from 3-4 months ago.
They didnt fix Necro, they over buffed them…
Yeah they really need a nerf to the health, seeing as they have DS as well, the health they have should be reduced by 25-30% and given to the class that really needs it – Ele.
Necro have plenty of other defensive options, Plenty of fear, torment, cripple, Spectral skills and easy to gain Life Force. They can also kite with ease thanks to being able to switch between melee and range.
I dont run with any Condition removal lol
I rarely have issues with Condition Necros. I actually find the Power ones to be tougher. The biggest bonus we have are the clones So many times i see big skills being wasted on them
These are obviously about MM builds right? Also MM wasn’t even popular when you made the first post and it’s only good in Spvp.
try to play a warrior and a ranger. u will see the diference
I play only ranger and warrior. The gap between the two classes is huuuuuuuge in wvw.
Here’s some more posts from you then also from 3-4 months ago.
They didnt fix Necro, they over buffed them…
Yeah they really need a nerf to the health, seeing as they have DS as well, the health they have should be reduced by 25-30% and given to the class that really needs it – Ele.
Necro have plenty of other defensive options, Plenty of fear, torment, cripple, Spectral skills and easy to gain Life Force. They can also kite with ease thanks to being able to switch between melee and range.
I dont run with any Condition removal lol
I rarely have issues with Condition Necros. I actually find the Power ones to be tougher. The biggest bonus we have are the clones So many times i see big skills being wasted on themThese are obviously about MM builds right? Also MM wasn’t even popular when you made the first post and it’s only good in Spvp.
Interesting you are taking posts made 3-4months ago, you do know things change right? Things get “balanced” all the time, saying that it was Overpowered back then which it was, then again most condition builds were insane back then doesnt mean that the same can be said for the present.
Take a look at ele for example, i know you weren’t around for the start of the game but they were insane, i mean they were like Thief and warrior combined into one evil class of pure power. Did they stay that way? No, just like what Anet do a bit too often, they over nerfed them, just like have in the past over buffed classes and then over nerfed said classes to try and balance it out.
As for the comments:
“They didnt fix Necro, they over buffed them…”
This at the very time, was true. Anyone can admit that. Since then they have been repeatedly nerfed. Mostly thanks to Dhuumfire but that is a different matter.
“Yeah they really need a nerf to the health, seeing as they have DS as well, the health they have should be reduced by 25-30% and given to the class that really needs it – Ele”
Again, when they were buffed they had too much health. Again everyone knew that. Everyone knew that the nerfs would be coming, it was either going to be damage or health that was going to be nerfed – they chose the damage.
(i also still say Ele needs to have its health buffed!)
“Necro have plenty of other defensive options, Plenty of fear, torment, cripple, Spectral skills and easy to gain Life Force. They can also kite with ease thanks to being able to switch between melee and range.”
Again, while a class is “overpowered” it makes the whole class that little bit tougher, It was kind of like a Thief sort of thing, They had INSANE burst, not quite release state ele but it was still insane, the other skills they have only made things worse.
So again, this was at the very time, true. Now that they have been nerfed repeatably, the same things that made them tip over the edge of being very strong aren’t strong enough to counter the nerfs they have been given.
“I dont run with any Condition removal lol
I rarely have issues with Condition Necros. I actually find the Power ones to be tougher. The biggest bonus we have are the clones So many times i see big skills being wasted on them”
This was actually true, still is to an extent, i fear other condition builds from other classes on my Mesmer more so than the Necromancer and that was BEFORE the nerfs they got.
Against a Necro, you can quite easily avoid some of the big hitters, Signet of Smite for example. What other classes have that Necromancer condition builds don’t have is enough direct damage which is quite fair considering the condition damage but that puts them at a disadvantage against Mesmers as they can’t kill the clones and phantasms fast enough to be able to focus the real mesmer. Was the case back then, still the case now.
(your comment) “These are obviously about MM builds right? Also MM wasn’t even popular when you made the first post and it’s only good in Spvp.”
MM builds have been popular from the start of the game, they still are now and i see plenty in WvW…
These are the only changes to Necromancer since those posts
Life force meter improvements:
The meter has been resized in order to properly display the entire bar. Previously, about 10% of the bar was hidden.
The current life force value is now displayed on the bar.
The current and max life force is now displayed on the tooltip.
Spectral Armor: Increased the duration from 8 seconds to 9 seconds when traited with Spectral Attunement to match the intended duration increase. Added a duration skill fact.
Lingering Curse: This trait will no longer increase the duration of blind on the Deathly Swarm skill.
Target the Weak: This trait will now properly increase damage when the target has the torment condition.
Mark of Revival: Increased the base radius of the Reaper’s Mark created by this trait to 180 to be consistent with other marks.
Mark of Evasion: Increased the base radius of the Mark of Blood created by this trait to 180 to be consistent with other marks.
Spinal Shivers: Added a damage fact for each damage value based on the boons the target currently has on them.
Locust Swarm: Increased the base cripple duration to 2 seconds.
Spectral Grasp: This skill now grants bonus life force when traited with Spectral Attunement.
Tainted Shackles: This skill now uses radius instead of range.
Banshee’s Wail: Normalized this trait to increase the effectiveness of warhorn skills by 50%.
Vampiric Precision: The life siphon now correctly scales with the Bloodthirst trait. The damage portion of the life siphon from this trait now scales slightly based on power. The healing portion of the life siphon from this trait now scales slightly based on healing power.
Vampiric Rituals: The damage portion of the life siphon from this trait now scales slightly based on power. The healing portion of the life siphon from this trait now scales slightly based on healing power.
Vampiric Master: This trait will now cause minions to properly deal damage when siphoning life. The damage portion of the life siphon from this trait now scales slightly based on power. With the new damage addition, base siphoning from this trait’s minions has been reduced by 16%.
Unyielding Blast: Fixed an issue so that this trait will now properly apply vulnerability when using Life Blast underwater.
Vampiric, Vampiric Precision, Vampiric Rituals, and other life siphon skills: Increased the base siphoning by 20%.
Bloodthirst: This trait now grants 20% bonus siphoning, down from 50% more effectiveness (which results in no change when combined with the change to other siphoning traits).
Deathly Invigoration: The base heal from this trait has been increased by 100%.
Transfusion: This trait now scales with healing power at a rate of 20%, where it didn’t previously scale.
Well of Power: Fixed an issue so that this skill will properly convert burning, chilled, confusion, immobilize, and torment on allies.
What’s that only buffs especially to MM and healing which was “overpowered” before you made that healing post?
Putrid Mark: Changed the description to match the actual functionality of this skill.
Marks: Fixed an issue that caused staff marks to go on full cooldown when aborted/interrupted.
Shadow Fiend—Haunt: Updated the blind skill fact to display the proper duration.
Bug fixes nice.
Continued
Mark of Blood: Removed 1 stack of bleed when used in PvP.
Spite X—Chill of Death: Increased the trigger threshold from 25% to 50%.
Spite 15—Death into Life: Increased the conversion from 5% to 7%.
Curses IV—Enfeeble: Decreased the weakness duration to 2 seconds. Decreased the bleeding to 1 stack and 6 seconds. Removed the cooldown.
Curses VIII—Banshee’s Wail:* *Increased the cooldown reduction from 15% to 20%.
Death Magic 5—Reanimator: Decreased the cooldown from 30 seconds to 15 seconds.
Death Magic VIII—Reaper’s Protection: Decreased the cooldown from 90 seconds to 60 seconds.
Death Magic 25—Deadly Strength: Increased the conversion from 5% to 10%.
Blood Magic 25—Blood to Power: Decreased the health threshold from 90% to 75%. Increased the power from 90 to 120.
Soul Reaping II—Vital Persistence: Increased the reduction of life force drain from 25% to 50%.
Bug Fixes
Dark Path: Added a radius skill fact.
Plague: Fixed a bug that prevented both of the spectral buffs from the Spectral Walk skill to be removed when activating this skill.
Well of Power: Fixed a bug that prevented this skill from properly converting fear into stability.
Buffs to everything but a trait and a skill, 1 bleed stack lost on Mark of Blood in Spvp only, which this is WvW and a nerf to the Enfeeble trait the only actual nerf at all since you made any of those posts. The rest of the changes were all buffs. Those overpowered Warriors have only been nerfed since then too so there goes the class you always complain about destroying Necromancers.
You ignore all the buffs and changes other classes have gotten, all the improved condition removal and everything as well.
If another class gets a buff and you do, that is depending on the buff and your build a nerf, for example – Diamond Skin change for Ele, that affects EVERY condition build in the game. Hurts Necromancers more due to the direct damage difference between say a Condi Necro and a Condi Mesmer
and how many of them “buffs” were actually FIXES….
You ignore all the buffs and changes other classes have gotten, all the improved condition removal and everything as well.
If another class gets a buff and you do, that is depending on the buff and your build a nerf, for example – Diamond Skin change for Ele, that affects EVERY condition build in the game. Hurts Necromancers more due to the direct damage difference between say a Condi Necro and a Condi Mesmer
and how many of them “buffs” were actually FIXES….
What improved condition removal seriously? No one has received better condition removal since any of those posts and no one even uses Diamond Skin since its worthless.
I guess I’ll even list the things having to do with condition removal since then.
Fire Magic VIII—Burning Fire: This trait has a new effect and now automatically uses Cleansing Fire when the elementalist has 3 conditions. There is also a 40-second cooldown. Moved to the Master tier.
Inspiration IV—Mender’s Purity: This trait now removes 2 conditions.
Inspiration XI—Shattered Conditions: Increased the radius from 240 to 600.
Fleet of Foot: The conditions will now be removed at the beginning of the dodge roll instead of at the end. This trait will now only go on cooldown when crippled or weakness is removed.
Perfect Inscriptions: This trait now increases the effectiveness of the passive condition removal on Signet of Resolve.
Purging Flames: Base functionality has been reworked. This skill now removes three conditions from allies in an area effect around the guardian while burning enemies (enemies that enter or exit the flames are still burned). This skill now reduces the condition duration for allies who remain in the consecration areas.
The Purging Flames change was actually a nerf since it used to remove all conditions and the -33% is useless since no one stands in it.
Pure of Voice: Fixed an issue so that this trait no longer removes a second condition. It will only convert one condition into a boon on allies affected by the shout.
What a bug fix nerf?
Power Cleanse: This skill now removes 2 conditions from up to 5 allies in a 240 radius.
Juvenile Brown Bear
Shake It Off: This skill will now remove two conditions from nearby allies. This is the bears skill not the Warrior.
Would you look at that, only changes to things no one even used and the only good changes were to mantra Mesmers. Also this is from newest to oldest.
(edited by glaphen.5230)
Would you look at that, only changes to things no one even used and the only good changes were to mantra Mesmers. Also this is from newest to oldest.
Gotta love you wild and unfounded assumptions. So you know that “no one even used”? Maybe, just maybe things get buffed SO people use them. Strange, an insane mind blowing thought but that does happen.
Now consider for just a moment, a group, AoE going everywhere, conditions everywhere, now if only we had plenty access to AoE condition removal, well what do you know we do…
Conditions now thanks to the AoE condition removal and passive removal are pretty much useless in group fights…
Would you look at that, only changes to things no one even used and the only good changes were to mantra Mesmers. Also this is from newest to oldest.
Gotta love you wild and unfounded assumptions. So you know that “no one even used”? Maybe, just maybe things get buffed SO people use them. Strange, an insane mind blowing thought but that does happen.
No one still uses them ever or with all your experience with Elementalist are you telling me people use the fire line? How many signet Guardians using the 30 point grandmaster. Bear Rangers are new meta haven’t you heard?
No one still uses them ever or with all your experience with Elementalist are you telling me people use the fire line? How many signet Guardians using the 30 point grandmaster. Bear Rangers are new meta haven’t you heard?
where is this study that you have held where you have asked EVERY player what they use? Please link it, otherwise your opinions are nothing more than opinion.
No one still uses them ever or with all your experience with Elementalist are you telling me people use the fire line? How many signet Guardians using the 30 point grandmaster. Bear Rangers are new meta haven’t you heard?
where is this study that you have held where you have asked EVERY player what they use? Please link it, otherwise your opinions are nothing more than opinion.
As I have already said bad players using bad builds should not have a balance opinion.
As I have already said bad players using bad builds should not have a balance opinion.
Right, just like how everyone that doesn’t run Berserkers is a bad player. Yet again, more opinions that you seem to think is a fact simply because you are saying it.
As i have said, You have no idea what you are talking, you have proved that both with your comments about Necromancer a class that not only have you not played in WvW you have not even gotten it to level 80 and yet you still seem to think that despite being told otherwise that what ever you say is some sort of undeniable fact. Your comments about Mesmer were just as bad.
On BOTH classes you have been told you are wrong. Simple. Wrong. Yet you continue to say the same things thinking that the more you say it, the more it becomes a truth.
As I have already said bad players using bad builds should not have a balance opinion.
Right, just like how everyone that doesn’t run Berserkers is a bad player. Yet again, more opinions that you seem to think is a fact simply because you are saying it.
As i have said, You have no idea what you are talking, you have proved that both with your comments about Necromancer a class that not only have you not played in WvW you have not even gotten it to level 80 and yet you still seem to think that despite being told otherwise that what ever you say is some sort of undeniable fact. Your comments about Mesmer were just as bad.
On BOTH classes you have been told you are wrong. Simple. Wrong. Yet you continue to say the same things thinking that the more you say it, the more it becomes a truth.
Are you forgetting the comments you wrote 3-4 months ago or just kittened? I have a level 80 Mesmer and I know what I’m talking about on that class. I would never level up a Necromancer to 80 since it is more boring than watching paint dry with any build on it. You are not good at this game and the more you post the more it becomes a truth.
he desperately trying to make a point that simply isnt there. war has gotten sooooo many buffs meanwhile its not even funny.it doesnt even matter what u say anymore, he will just keep trying to find something to prove his point. he refuses to accept any other opinions...only his point is right and everyone else is wrong....oh well.You ignore all the buffs and changes other classes have gotten, all the improved condition removal and everything as well.
If another class gets a buff and you do, that is depending on the buff and your build a nerf, for example – Diamond Skin change for Ele, that affects EVERY condition build in the game. Hurts Necromancers more due to the direct damage difference between say a Condi Necro and a Condi Mesmer
and how many of them “buffs” were actually FIXES….
[AVTR]
Isle of Kickaspenwood
Stop feeding the troll now please. He said necro has plenty of defensive options, that’s your que to leave.
I guess I’ll even list the things having to do with condition removal since then.
Fire Magic VIII—Burning Fire: This trait has a new effect and now automatically uses Cleansing Fire when the elementalist has 3 conditions. There is also a 40-second cooldown. Moved to the Master tier.
Inspiration IV—Mender’s Purity: This trait now removes 2 conditions.
Inspiration XI—Shattered Conditions: Increased the radius from 240 to 600.
Fleet of Foot: The conditions will now be removed at the beginning of the dodge roll instead of at the end. This trait will now only go on cooldown when crippled or weakness is removed.
Perfect Inscriptions: This trait now increases the effectiveness of the passive condition removal on Signet of Resolve.
Purging Flames: Base functionality has been reworked. This skill now removes three conditions from allies in an area effect around the guardian while burning enemies (enemies that enter or exit the flames are still burned). This skill now reduces the condition duration for allies who remain in the consecration areas.
The Purging Flames change was actually a nerf since it used to remove all conditions and the -33% is useless since no one stands in it.
Pure of Voice: Fixed an issue so that this trait no longer removes a second condition. It will only convert one condition into a boon on allies affected by the shout.
What a bug fix nerf?
Power Cleanse: This skill now removes 2 conditions from up to 5 allies in a 240 radius.
Juvenile Brown BearShake It Off: This skill will now remove two conditions from nearby allies. This is the bears skill not the Warrior.
Would you look at that, only changes to things no one even used and the only good changes were to mantra Mesmers. Also this is from newest to oldest.
Purging flames removed 1 condition to anyone anytime they entered the area of effect, it never removed 100%. You could dance in and out to remove multiple conditions, and anyone running through could do the same, so nerf and buff. Perfect inscriptions used to make signet of resolve remove 2 conditions every 10 seconds, a100% buff. Now it is ‘buffed’ to remove 1 condition every 8 seconds, a 20% increase instead.
Are you forgetting the comments you wrote 3-4 months ago or just kittened? I have a level 80 Mesmer and I know what I’m talking about on that class. I would never level up a Necromancer to 80 since it is more boring than watching paint dry with any build on it. You are not good at this game and the more you post the more it becomes a truth.
You do understand we are in the present and no 3-4months back in time right? I have already given an example of how Anet has worked in the past with its over buffs and then over nerfs.
What of this is too complicated for you to understand? Why is it that you insist on using the past as if that some how makes your silly comments valid?
Anet have time and time again over buffed and then over nerfed classes – It happened Ele, it happened to Necro TWICE and its happened to other classes and other builds as well.
Just becuase a class is Overpowered now, that doesn’t mean it will still be overpowered in 3-4 months – Is this getting through? are you beginning to understand why your comments are simply put – wrong?
he desperately trying to make a point that simply isnt there. war has gotten sooooo many buffs meanwhile its not even funny.it doesnt even matter what u say anymore, he will just keep trying to find something to prove his point. he refuses to accept any other opinions...only his point is right and everyone else is wrong....oh well.
Yep, it is like talking to a moronic brick wall. On more than one occasion he has been told that he is wrong not by one person but by several and still he goes on and on thinking that everyone else is wrong and he is right.
It’s only the same 4 morons who all play Necromancer trying to defend their broken class that I have proven wrong multiple times now. As I said ArmageddonAsh you yourself were calling Necromancer overpowered 3-4 months ago and as all those patch notes listed it hasn’t been nerfed at all since then while you keep trying to say Necromancers have been stealth nerfed and all other classes stealth buffed since the patch notes don’t say kitten. If you are admitting its overpowered now then why are you defending it moron.
Stop feeding the troll now please. He said necro has plenty of defensive options, that’s your que to leave.
Necro have plenty of other defensive options, Plenty of fear, torment, cripple, Spectral skills and easy to gain Life Force. They can also kite with ease thanks to being able to switch between melee and range.
This is what ArmageddonAsh said 3-4 months ago, not me, so good job once again.
It’s only the same 4 morons who all play Necromancer trying to defend their broken class that I have proven wrong multiple times now. As I said ArmageddonAsh you yourself were calling Necromancer overpowered 3-4 months ago and as all those patch notes listed it hasn’t been nerfed at all since then while you keep trying to say Necromancers have been stealth nerfed and all other classes stealth buffed since the patch notes don’t say kitten. If you are admitting its overpowered now then why are you defending it moron.
where have you proven ANYONE wrong? you have been told time and time again by SEVERAL people that you are wrong, both with comments about Necromancer and comments about Mesmer…
But like i said:
1) No idea what you are talking about
2) Proved wrong by SEVERAL people
That’s all that is needed.
No one still uses them ever or with all your experience with Elementalist are you telling me people use the fire line? How many signet Guardians using the 30 point grandmaster. Bear Rangers are new meta haven’t you heard?
where is this study that you have held where you have asked EVERY player what they use? Please link it, otherwise your opinions are nothing more than opinion.
As I have already said bad players using bad builds should not have a balance opinion.
So awesome players like Nemesis’ opinion DO COUNT then, right?
Good.
He said necro now sucks very very badly. Their overall damage is weaker than they were in August 2012, and this is a 100% proven fact. At the same time they didn’t get nearly enough survival buffs to make up for the loss in damage. Their also got fewer build options since they must all use Dhuumfire just to keep the fight somewhat close.
Necro in Jan 2014 is much weaker than they were on August 2012. But player combat experience in Jan 2014 is higher than they were in August 2012. And hence the differences between the combat powers at the two times are not as much.
There, happy now? An expect in the subject has spoken.
Oh BTW let me paraphrase what you said:
“As I have already said bad necros using bad builds without Dhuumfire should not have a balance opinion. Only noobs don’t bring Dhuumfire.”
Yes, only noobs don’t bring Dhuumfire. If a necro don’t take Dhuumfire his opinion shouldn’t count. They clearly don’t know how to play necro. >_>
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
(edited by CHIPS.6018)
Stop feeding the troll now please. He said necro has plenty of defensive options, that’s your que to leave.
Necro have plenty of other defensive options, Plenty of fear, torment, cripple, Spectral skills and easy to gain Life Force. They can also kite with ease thanks to being able to switch between melee and range.
This is what ArmageddonAsh said 3-4 months ago, not me, so good job once again.
Jesus, 3-4 MONTHS ago, what is it that you are STILL not understanding that the classes CHANGE. Sorry but you insist on saying SO many moronic things that you are nothing more than a troll that is worth no ones time at all.
Seriously, 4 month old quote in a game that has updates, balancing, buffs and nerfs how often? And poor little you think that a class that was overpowered back then still is, sad. Very sad.