Showing Highly Rated Posts By AWACS.6537:
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: AWACS.6537
I should be a bit more clear: Please don’t take a comment like “we’re reading your thoughts” lightly. That’s truly not a dismissive comment, but one that is intended to let you know that feedback from our forum members and players will be shared with the team as a whole.
In fact, I’ll edit my previous post to make that a bit more visible.
See, that’s what we want to hear.
Being clear with us is all we really needed, and honestly, I respect that you take the effort to clarify things. The players saying we are just raising our pitchfork of entitlement have no clue what we really want, we want clarity and understanding. We do not just want free stuff. ( But I’ll take it. ) We want to be heard, and we want to know it too.
You’re all forgetting one key detail. Mordrem can grow back. Kill Trahearne and he’ll just be grown to return again.
Perfect. Daily farming.
It was great to kill him off.
This was payback from Clawr Island.
I just finished getting my 250 ore. It wasn’t nearly as bad as people are saying. I did do the story twice. Look online for pod routes. You should be able to get almost 30 pods open with an average of 11-15 ore per run.
You guys wanted long term content that couldn’t be bought off the TP. That’s exactly what we got.
I didn’t want long term content that I have to play over and over again.
I wanted new and exciting. Fun and interesting.
You’re gonna have to now buy the class in the middle of the upcoming massive gem inflation.
Good luck.
I think these skills need a rework, since there aren’t many situations or builds that would use them. Here are my ideas. I have 3 different ideas for Radiant Retaliation, I tried to keep it in the theme of retaliation and light.
Sanctuary – Add protection and increase healing, reduce CD. Sanctuary can be detonated for 1k healing
Merciful Intervention – Allow teleportation to anywhere, grant aegis and protection for 2 seconds on allies, and give 5% of a revive to downed allies and knockback enemies with 10 knockback distance.
Signet of Mercy – Make cast much shorter and increase the healing power. Allow use while moving, and in mid air.
Signet of Courage – heal every 5 seconds, but cut the passive in half to keep the healing per second the same. Double the radius, cast time reduction, allow movement while casting.
_
Radiant Retaliation – Every stack of retaliation you give or recieve grants one stack of ‘Radiance’. At max radiance, burst with light granting 5 seconds protection and 5 seconds of light aura, ( Idea 1)
OR When damaged under the effects of Retaliation, grant one stack of radiance, and when radiance reaches maximum stacks, burst with light, doing X damage and gain light aura for 3 seconds and cure crippled, blindness, chill, immobilized, slow. ICD 10s ( Idea 2 )
OR When damaged under the effects of Retaliation, grant one stack of radiance, and when radiance reaches maximum stacks, the last enemy who hit you will be placed under light’s judgement for X seconds. ( Idea 3 )
It’s really irritating when the game crashes a minute before the POS meta event ends.
No.
The game, especially open world PvE, is so easy that players quit within the initial 20 or so levels because the game is incredibly dull, and they never even bother to try more exciting content BECAUSE they get shot down by the boring content. If you want ‘relaxing’, you have the entire game as it is, but I can safely assume that players will have other things to go through in the expansion if they don’t want to do ‘hardcore’ and ‘elitist’ content.
There was quite a bit of concern when the last beta came up, because suddenly the new areas became easier. That shows you that not everyone wants cakewalk content, and if you aren’t ready to go into the expansion because of ‘elitists’, then I assume you’re talking about raids, which are supposed to be our new challenging group content. If you wanted to be rewarded for completing a ‘relaxing’ raid, then maybe you should look towards dungeons and fractals instead, but don’t try to ruin the only opportunity we have to getting something that can be more interesting than what we already have.
The reason I mention raids is because you specifically mention gear, so I also assume that you want the legendary armor. I have nothing against an alternative method for legendary armor, but if you specifically want the content in general to be easier, then I will repeat the first word I have said ( typed ).
I have played over 4000 hours of GW2
Hi I am kind of new to this game may I ask is staff elementalist any good for high fractals?
The second post is from 4 months ago… Holy sheet, you must be playing 4 months non-stop!
Please people, before you make a troll post think a bit….
You’re right, ALL of this user’s posts have been about making HoT easier… And that anyone who thinks the game should be challenging should play another game.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: AWACS.6537
Hey all,
We understand that there are many opinions and suggestions about the game versions and the pre-purchase program. We will continue to read your thoughts and thank you for sharing them.
But will you actually do anything about it?
Reading doesn’t do anything for us.
How about telling us what you guys think, and what you are doing, or what you are thinking about doing instead of saying:
‘WE CAN READ YOU KNOW.’
Buy an answer from the gem store.
Story was much better in gameplay, but felt very rushed.
In fact, it only had TWO more chapters more than the final arc of the original story.
I’m hoping a living story season will conclude the story properly, as well as give some new insight and additional content.
I wonder why they don’t just add new armor skins and outfits as rewards to the content.
Oh wait, why do that when you can just get more money?
Two Months Old Customer Felt Betrayed Already
in Guild Wars 2: Heart of Thorns
Posted by: AWACS.6537
It’s been 2 months get over yourself.
He can post whatever he wants, get over yourself.
Unless it’s against the rules or something, which it doesn’t seem to be breaking anything here.
Xar.1387 is really reaching now, “they said you will need the core game, they never said you need to purchase it”.
Why don’t you go into a store the next time they announce something new is available and try and walk out with it, then explain that they never advertised that you need to pay for it as they escort you to the backroom, let us know how that goes for you.
He has the HoT blindfold on, he truly is the first Revenant.
Also, to further my point, I’d like to point out that all 3 of you guys QQing about the expac have a history of doing nothing of complaining on the forums.
Gee look at that pattern.
Aren’t you being a hypocrite here? You have a similar history, except it’s the polar opposite of theirs, looking at your posts.
I’m not sure why people having an opinion offends you so much, as well as the rest of the heavily defensive fans of Guild Wars 2.
The people who ARE angry ARE waiting, we want a valid reason to buy the game, but we can’t really buy it with reasons to NOT buy the game, so that’s why we are pressing out for change.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: AWACS.6537
Let’s break it down, assuming typical numbers…
WoW, EQ2, etc:
$15 per month for a year = $180
$40 for an expansion
TOTAL – $220 a year (assuming 1 expansion per year)GW2:
$60 for game at release
No monthly subscription
$50 for 1st expansion in 3 years
TOTAL = $110 over 3 years, or average $36.67 per yearSo, over 3 years, the typical player would have spent $660 in WoW, EQ2 or any typical subscription game. But only $110 in GW2. Does not seem like a bad deal to me. The only criticism I have is that, with a new Profession coming out, I feel all editions should include the free character slot.
Cashshop…..cough cough…
Cash shop is completely optional. No one has to use it. There is nothing game-changing in the Gem Shop. Any money you, I, or anyone else used to buy gems was by choice, not a requirement.
Cashshop isn’t a requirement but it’s a source of revenue for Anet & some player spend a lot on Cashshop in real money.
You are just taking the lower end of the bracket when it’s come to player spending on GW2.
The cash shop WILL become a requirement if you want to play the new class and don’t want to delete an existing character.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: AWACS.6537
campare to Nightfall and Faction NOT WORTH IT!!!!!!!
GW1 had no living world content that came in between expansions, please stop your QQ and realize this
The living world content we got was pretty weak, honestly.
will there be separated ranks for inviting people and kicking people?
that would be awesome
because there are a lot of people i trust in inviting people . but don’t have the right judgement if something bad happens to kick someone . so please separate if possibleif not please tell us why!!
I very much agree with this.
I wanted to reward people for recruiting, but I don’t want to give them enough power to take out the entire guild in one sweep.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: AWACS.6537
The expansion IS the core game now.
Not big overhauls, but rather updates to the city.
Like dialogue that is more up to date
Activities
Maybe weather effects, haven’t seen a thunderstorm anywhere other than stormbluff
Xar.1387 is really reaching now, “they said you will need the core game, they never said you need to purchase it”.
Why don’t you go into a store the next time they announce something new is available and try and walk out with it, then explain that they never advertised that you need to pay for it as they escort you to the backroom, let us know how that goes for you.
He has the HoT blindfold on, he truly is the first Revenant.
Btw, I dont see anything exciting about this new class – Revenant.
The only things Im waiting for are Stronghold and Guild Halls.
Of COURSE you don’t see anything, you’re blindfolded.
The story is probably already set in stone, but it would be interesting if we could duel him. And maybe during the duel, he wouldn’t be a complete punk and die instantly like he does in the personal story every time he fights a rat or stray bunny, or anything else that can move.
I think I saw him die to a rock, once.
I would pay for the ability to test my finishers on him.
Sounds like a hardware issue. Check the keyboard and the USB port.
If it doesn’t seem like either, see if it persists with a different keyboard or another port.
Virtues are the weakest class specific abilities. You hardly lose anything for activating them, so it’s not a big sacrifice that they make it out to be. They need to have much more impact, and even when you specialize into virtues, they still don’t feel that important other than a free cleanse. This seems to go against the design philosophy that guardians make strategic decisions and sacrifices when you just leave them on passive and have better results.
Going back to weapons…
I think some issues come from the weapons not scaling with power, but they scale with conditions. This sort of limits the possible build choices, and the option to pick power or conditon damage would give greater build variety.
I could see them being used more often if the guardian wasn’t so vulnerable without them. Combine this with bad AI, and it makes guardian a prime target.
Of course, this has been stated plenty of times already…
I would like spirit weapons to be a hybrid of banners and minions, granting support, but also following closeby. I honestly would prefer them to remain entirely offensive, but unless we get the gyro treatment…
Also speaking of conjured weapons and healing, we can turn the bow into a supportive conjured spirit weapon, giving guardians a temporary healing role and long ranged cleanse. This is off the top of my head though. No idea how to balance it without being too weak or strong.
Channel your inner Admiral Akbar and avoid the traps.
If you absolutely have to go through the traps, avoid walking over test of faith too many times, you may get knocked in and out for massive damage.
Dragon’s Maw is also a killer, you’ll be trapped unless you have a means to escape, so remember if that particular dragonhunter is using that elite or not, some guardians say it is useless, but I find it to be a lethal tool.
When you get hit by a spear of justice, there’s a solid chance that you’ll be pulled into a barrage of traps, so watch out. Position yourself between an object if you have to, or dodge the spear. I found that pulling foes into a maw combined with procession of blades to be a deadly combo for enemy targets with no valid escape options.
Interrupt the healing skill if you can, the one with wings, as it can be interrupted and you can deny a heal to the enemy team. If you don’t, you’ll be punished by a healed dragonhunter who also may have just healed some of his people.
Notice the patterns of traps. If he puts it right on you, there probably isn’t another trap around, at least, not the same trap. If he dumps his whole load on you, then you’ll have an opening after the traps are wasted. Also, traps from dragonhunter have a distinct audio cue, listen for those.
Also, if they don’t drop them at your feet, there are probably traps at chokepoints. This is to control movement and punish players who walk into the trap. ’It’s a trap!’ Preemptive activation of the traps will essentially waste the trap for them, unless you get pulled back into the trap. Also, if you’re playing with conditions, don’t hit the giant blue shield. Every block will remove a condition if they’re running hunter’s fortification.
Again, the elite is lethal, especially if you are mainly melee and have nothing to defend yourself with and nothing to escape with.
Classes with blocks, invulnerablity, or a way to teleport out, will have a better chance of avoiding the upcoming burst that usually comes after the maw.
I wonder if dungeon selling will increase or decrease because of this.
I mean, since people won’t find groups anyways, the only people they have left to play with is the guild, friends, and the sellers.
You knew the risk when you used a third party.
At this point..
Probably not. Unsure.
They seemed to have known that they could not make enough content, so instead, they gave you content you would have to play hundreds of times, over and over again. And I’m perfectly fine with the difficulty, it’s actually not difficult.
However, I feel very disappointed with the story’s writing and length.
The story is gated behind the open world maps, which are designed to be completed over and over again… Which is designed for you to have masteries…which you will need to do that content… Again, and again.
I like the meta events, I always feel excited when we’re at the final moment in Tarir…
But there’s only 3 maps that people actually do the meta on..
And now Verdant Brink is having issues with raiders sitting outside of the entrance to the raid.
The artificial lengthening of the story is completely gone once you unlock the masteries, and you can see how short it is on a second character or a third. I really like the mechanics within the new story, far better than the original story.. however, there is nowhere near the amount of text based dialogue that would allow players to learn about anything. In Rata Novus, there could have been LOTS of information that players could have gone through, instead, we trudge through and forget it. We’re even left hanging at the end with an incredibly weak ending that feels as if it was not finished at all.
Another thing is that sPvP only received one map, and we have no word on another stronghold map. Same with fractals, except there isn’t a new map there either. Dungeons were cannibalized, and they could have easily increased token rewards or changed the difficulty of the dungeon to make it worth the while. WvW is also dead, and there is rarely anything interesting in the borderlands.
The music is amazing, it’s way better than the base game. However, this music is not used anywhere else, not even the new WvW map or Stronghold.
I like stronghold as a new mode, but there needs to be more than one map.
sPvP is in need of more variation. There’s a lot of options open in this game mode, and I can see a lot of cool ideas working into this if they make more maps.
Right now, you just push down either lane. But how about a variation with more direct engagements? A variation with more fighting, replacing door breakers with swordsmen? An RTS version? There’s a lot of untapped potential here.
I’m not the kind of gamer that buys games to get my “money’s worth”.
I don’t measure quality with quantity.
However.. HoT takes good quality, and then it tries to stretch it out for as long as possible.
If they’re still releasing HoT content…
I’d want to see more masteries that are interesting and not required. ( Lore? )
I want to see new 5 man PvE content. ( Fractals/Dungeons )
I want to see new raids.
I’d like for the story to be properly finished with a satisfying ending.
Revive WvW, through server merging or incentives.
More stronghold maps.
Better LFG tool.
New weapons and armor sets.
A dialogue update across some Tyria that reflects a more up to date timeline.
Zhaitan has been dead for a while. Charr and humans have been at piece for a while too.. The world isn’t living if nothing changes.
I think I’ll be more convinced if we could get some of those.
- Saw the in-game thing, and was all excited.
- Saw the ultimate option had a gem discount, and was “:-O want!”
- Saw that standard didn’t come with a character slot when every previous guild wars series expansion that added classes did, and I would also be paying for a base game account I don’t get, and literally logged out of game in disgust.
I am no stranger to the gem store, and was literally moments from dropping a hundred dollars on a game with no release date like it was nothing, but how can I morally support this nonsense? Anet has clearly changed from their gw1 days, and this is a change I can’t support. And for that, Anet just lost out on a $90 sale, and ensured that I probably won’t making any gem purchases for awhile(I had been eyeing up more than $50 worth of stuff). Makes you wonder how many more sales like that they lost.
Now if Anet were to come to their senses, and added a character slot to the standard version(even if just for veteran players like in GW1), then they could easily count on my purchase of the ultimate edition.
Well if you wanna play the new class, you’d better shell out even more money for that slot, because Anet is being pretty mute on these issues.
Imagine having to reuse the bread you ATE.
I think I gotta throw up.
My issue is not the price, but how it doesn’t really feel like a ‘Legendary Journey’.
Ever since the game has gone free to play, I was able to recruit about a hundred players into my guild. However, only 30 are active and the rest had already quit within the 10-20 levels of the game, as they have already been inactive for a week. Several of my friends had also started to play, so I decided to ask them what they thought about the game, and I asked the people who are still active.
The biggest thing I heard from them was that the game was boring for the starter areas, as well as much of the open world they had played so far. This was mainly due to the fact that there wasn’t much challenge or excitement behind anything, you just killed things or picked up stuff and handed it to NPCs.
However, they didn’t have the same response after I ran a few dungeons with them, and I think this shows that open world PvE is very dull. Many of them had gotten used to NPCs dying to autoattacks, and in dungeons they charged in and learned the hard way.
Another thing, the game does not provide a good tutorial, and I think there should be an optional advanced combat tutorial explaining stats, boons, conditions, blocks, etc etc. The ‘trickle’ of information through levels does not provide players enough information about what they could be doing later, and many ignore it BECAUSE it’s just very tempting to just grab the reward and accept it. I had to explain many different mechanics and features to newer players, and while I didn’t mind it, I realized that many more players would not have someone else guide them through the game. An example I would like to use is guilds. I had to mail every single new member to explain representing a guild, and what representing does. Many of them did not know you had to represent to use guild chat, many more did not know you can be in more than one guild.
The final thing is that players participate in events with other players, but after they complete the events, they will probably never see each other again. This leads to an overall lack of community development. The game’s design encourages players to follow events to get rewards and experience, and to continue to explore. This leaves new players without a solid ground to return to. This leaves the player with no one else to play with, and even though you are technically playing with all of these other players, more often than not, many of them will not talk to each other. The only instances where new players actually communicate are dungeons, if they aren’t being kicked because they aren’t 80/Zerkers. sPvP has some slight communication, but many new players wander into sPvP matches and get stomped on anyways.
I haven’t seen any new players in WvW though
The only exception to the final point, however, is if they have friends/family/whatever to play with. The final point could also describe most of the game anyways, but whatever, this is what I had gathered from my guild/friends, along with some of my personal ideas. I also don’t mean the starter areas in particular, but the lower level areas in general.
I’m not saying I have a solution to anything, I just wanted to point these out and see what other people think as far as opinions go.
