Showing Posts For Akumu.7238:

HUGE Dishonor System Issue

in PvP

Posted by: Akumu.7238

Akumu.7238

The grace period is adjustable, and is there to account for restarting the game and hopping back in. We can change the grace period to be longer if we see that it is not long enough to account for the majority of people reentering the game.

The dishonor also applies immediately, so if you d/c and come back to play early, you’ll have worked off some of the timeout by the end of the match.

I received a Dishonor timeout when my game crashed BEFORE a match was even created(although it was only about 10 mins, but still..). I was still in queue waiting. Please fix this broken system. You should only receive a timeout for disconnecting and not returning after a few minutes. The timer should never start immediately. It just doesn’t make sense.

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I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

You got to be kidding right?

in PvP

Posted by: Akumu.7238

Akumu.7238

Stop complaining about DH already and l2p.. If the tournament did nothing else it proved that DH is not OP at all.. Traps were going off and health pools were rarely dropping low(or in other cases at all) because the players reacted accordingly.

DH is just a noob smasher, not the OP class you guys pretend it is.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

"Match is in Progress"

in Bugs: Game, Forum, Website

Posted by: Akumu.7238

Akumu.7238

I can’t que up for PvP because it keeps saying “Match is in Progress”… This started when an unranked match ended and everyone involved was unable to leave at the end. The latest build seems to have removed us, but now I can’t join another match. My friend has no issue requeuing and this issue only seems to be affecting me.

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I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

stuck in pvp match.

in Bugs: Game, Forum, Website

Posted by: Akumu.7238

Akumu.7238

I thought the new build would fix it. It did, but now I can’t queue up for another one…

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

Sword improvements

in Revenant

Posted by: Akumu.7238

Akumu.7238

I’ve been trying to make off hand sword work, but I feel like I’m gimping myself.. To use sword offhand is to effectively limit yourself to 4 weapon skills in pvp, since Grasping Shadow is near impossible to pull off consistently, with how mobile everyone is(and I’m sure lag plays a part as well). The damage is nice, but the range needs to be increased.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

Suggestion- hammer movement skill

in Revenant

Posted by: Akumu.7238

Akumu.7238

Except every skill on the hammer is clearly designed for heavy ranged damage.. Giving it a leap would only hurt the weapon, not help it.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

This was the mighty balancing patch??

in Warrior

Posted by: Akumu.7238

Akumu.7238

Anet has proven that a MMO being P2P is NOT the reason for the crashing and burning of past anticipated MMOs. I don’t know about everyone else, but I’m done. I’m tired of all the waiting just to constantly receive PvE updates for a PvP hyped game.

I find myself always waiting another month because things were supposed to change. Where is the balancing and this “PvP groundwork” we were promised. Everything is PvE garbage that was supposed to have been waiting its turn by now.

“Hey, PvP is having these MAJOR changes so stay tuned until <insert month>!”
“Sorry, there was no time for PvP, but look at this shiny new PvE content!”
“We mysteriously had time to make all of this, but not the time for PvP!”

Is my favorite genre really dying? Seems like every developer alive won’t rest until they make it happen.

note: This is my first time, ever, posting about leaving a game. I’m just really sick and tired of these terrible developers bending over and taking a kitten on my favorite genre. Why would a PvP hyped game do a complete 180 and release all things PvE? Everything PvP related makes you question the intelligence of every Dev at the Anet office. This quick cash grabbing is making me sick.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

26/02/13 - Make or Break?

in PvP

Posted by: Akumu.7238

Akumu.7238

I mainly just check the forums for info these days. I know out of 6 guilds(5 full), my guild is down to 1 with about 20 active members. Feels painful just thinking about logging in the game now(so I don’t). Starting to feel the same about checking the forums.

It really sucks because I thought Anet would FINALLY be the developers that actually “get it”. Sadly it was all just PR bull…

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

Warriors voted weakest PVP class

in Warrior

Posted by: Akumu.7238

Akumu.7238

That’s the classes BEST build… The game has been out long enough for everyone to test and try other setups. Everything else falls very short compared to GS + x/shield. It tries to cover the classes major flaws by being more mobile and killing asap.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

Warriors voted weakest PVP class

in Warrior

Posted by: Akumu.7238

Akumu.7238

It’s funny how some will still deny the terrible position Warrior is in, even with the poll. Anyone that played Warrior without the “honey-moon” effect would see its flaws. Lets just ignore the laughter and obviously flawed class design philosophy from Anet themselves.

Some are way too stubborn to accept that this class seriously needs help(PvP anyway).
I loved running into a warrior 1v1, the class is so predictable, takes more damage than a T-shirt wearer(and classes with MUCH less hp), and is easily locked down. A warrior is only annoying when they burst through the crowd. Solution? Target and focus him down in seconds.

It’s now 6-7 months later and Warrior still doesn’t have protection yet. The 1 boon, combined with regen, that actually allows you to take damage in this game. Armour types are useless.

Also, not 1 of our pitiful tier 3 skills worked on…

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

28th update

in Warrior

Posted by: Akumu.7238

Akumu.7238

Yea, Warrior is so perfect. /delusion

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

28th update

in Warrior

Posted by: Akumu.7238

Akumu.7238

I’m so happy they updated my banner descriptions. I was very scared that the Warrior wasn’t going to get the much needed improvements. Thank You Anet. You have been looking out since day 1.

The only thing that could make this patch even more awesome is some more underwater improvements.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

In my opinion, the armor is ugly in GW2

in Guild Wars 2 Discussion

Posted by: Akumu.7238

Akumu.7238

My overall opinion, excluding low levels(35+).

Heavy: Looks great

Medium: Terrible

Light: Decent

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

Is guild wars 2 dead?

in Guild Wars 2 Discussion

Posted by: Akumu.7238

Akumu.7238

Very few MMOs “die”. There is usually always a hardcore(really enjoy it) base that prevents its death. This is looking at it from a sub model. B2P/F2P makes it even harder for a game to “die”.

This is almost always a very pointless question.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

[Survey] Are you a PvE or PvP player?

in Guild Wars 2 Discussion

Posted by: Akumu.7238

Akumu.7238

PvE is probably going to continue being higher. Most of the dedicated PvP players have sadly went to other games. My guild alone Had 5/6 guilds filled under one banner. Now only a small fraction of 1 remains. Some went to WoW after so many failed games, some spread to various others, while the rest are on a break from MMOs.
Even my once hardcore PvP community started doing PvE(the ones that remain here).

I have watched countless big PvP focused guilds fall apart as the months went on. Anet
pretends that “their numbers” are great but that’s to try and not spread doom and gloom. From NA to the EU servers, the situation is the same. GW2 offers more frustration to the PvP community and is very shallow despite its potential.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

Why do nerfs scare or enrage the community?

in Guild Wars 2 Discussion

Posted by: Akumu.7238

Akumu.7238

Exactly what Icecat said. This being a game does not change how the average person is. The average person is NOT going to enjoy their time/hardwork/etc being wasted just because someone decides this change is “for the better”. Especially when there are other ways to get the same or better result(otherwise you might just deal with it, though irritated).

I’m also confused as to what GW2 is supposed to be. Is this game about relying on another to be effective? Is it just a bunch of solo artists grouping for a common goal?

Problem is not all classes fit into one question. Some are clearly " All in one" while others rely on another to be the most effective. Some also excel at one mode(PvE/PvP) and are mediocre in another. Swinging the nerf bat around will create more problems than solve.

In my opinion, GW2 is in a beta state and really needs to get a focus and rework some design choices in multiple areas of the game. Otherwise this will go on for awhile. This constant nerfing creates the “Here we go again” mentality that makes some players leave the game entirely. The Paladin in WoW was the nail in the coffin for me.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

Flame & Frost launch time

in Guild Wars 2 Discussion

Posted by: Akumu.7238

Akumu.7238

As someone that doesn’t just play NA MMOs, it’s kind of funny about the timezone issues.

On one side you have EU wanting their time included, while NA calls them complainers. However, in other MMOs, the situation is reversed for the companies that do the same biased updating. You’ll have NA complaining about being treated un-fairly.

I will say this:

If a company is going to reach across the globe for someones money they should be willing to accommodate them. Yes, this includes proper times so players on both sides can get an idea of when to expect an update.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

Would you buy an expansion?

in Guild Wars 2 Discussion

Posted by: Akumu.7238

Akumu.7238

No. This game is far too casually shallow for my tastes. This game barely has enough depth for even a midcore player. So us hardcore players are really left out in the cold. This was supposed to be a PvP game, yet PvP is doing terrible on both ends. WvW is just a zergfest and cannons/oil is completely useless against one. Sure a good small group can AoE down a dumb zerg. However, that’s against terribad commanders. A decent commander will have his zerg steamroll over every small group and only another zerg can stop them, as they speed cap towers. The zerg will be buffed further if they follow through with the AoE nerf. WvW is missing a lot of strategy and tactics that would otherwise make it a deeper experience. If I completely ignore the culling anyway.

SPvP is missing a load of features and some classes(like my main) have been an undesirable, since everyone learned the game. My class is also horribly balanced yet continue to be ignored, even after the Devs gave notice to how bad it is. Sure I could reroll but I find other classes to be very boring in this game. Also, out of all the possible team oriented game modes, Anet decided to give the players just one. This starts to feel like a grind as you trudge through the same thing over and over.

-Colin Johanson: “When you look at the art in our game, you say ‘Wow, that’s visually stunning. I’ve never seen anything like that before,’ and then when you play the combat in our game, you say ‘Wow, that’s incredible. I’ve never seen anything like that.’ In most games, you go out, and you have really fun tasks, occasionally, that you get to do, and the rest of the game is this boring grind to get to the fun stuff. ‘I swung a sword. I swung a sword again. Hey! I swung it again.’ That’s great. We just don’t want players to grind in Guild Wars 2. No one enjoys that. No one finds it fun. We want to change the way that people view combat.”

@Bold^ This is how I view GW2 PvE. These Dynamic Events are dreadful… Do you know how many times I saved a town/whatever just for it to be attacked again 5-10 minutes later… The ally NPCs just fall over when the Enemy breaths on them. The events are from from dynamic. It’s pretty much “hurry up and save us” because our guards don’t possess basic training. Dungeons are…ok. It’s not anything I find to be great(PvE is not gw2 strong suit). FoTM is interesting but that’s endgame and another broken promise from Anet(treadmill). So you end up doing exactly what Colin Johanson said GW2 wasn’t about. The PvE is so painful that it feels like a grind just to reach 80.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

Are the Sylvari a missed design opportunity?

in Sylvari

Posted by: Akumu.7238

Akumu.7238

My problem is that the Sylvari are so unique yet blend in too well. Cultural Armour is too scarce and expensive for a game that isn’t gear focused(especially when the gear is not that great). This forces your sylvari to look like a skinnier human with a different idle and a late night glow. Completely throwing away their uniqueness. Their plant armour is a must for this race. The two were clearly designed to sync well together and without both you basically have half of the design.

This is not only a Sylvari problem, though the severity varies between each race. Sylvari just gets hit the hardest, in my opinion.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

Thoughts on Melee/Range

in Warrior

Posted by: Akumu.7238

Akumu.7238

Nerf burst damage(i.e. lower numbers/increase toughness scaling) to increase TTK, then I might agree to a possible protection nerf after a follow up evaluation.

Burst damage owns everything and Protection by itself is NOT what allows bunkers to sustain themselves. It’s the combination of the other boons with good burst or passive healing.

Anet needs to re-evaluate their balance of Toughness vs Damage. However, they only like doing small changes. So give warriors access to Protection for our defensive builds.
It can be a tier 3 trait in the defense tree and/or applied to one of our shield skills.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

Warriors and Protection

in Warrior

Posted by: Akumu.7238

Akumu.7238

My last post here, but wanted to say weakness is NOT a reliable source of damage mitigation. Your typical opponent will be dealing burst damage. Which of course relies on critical damage or condition stacking. Which completely makes weakness useless. It’ll do good against bunkers, but their damage output doesn’t matter and they should have good condition removal anyway. When balanced specs matter more, then weakness will be more practical.

Warrior sounds great on paper. However, all these “options” are far from practical. Even a Sword/Sword warrior looks beast when written down. Questionable tree design, long cooldowns, and etc penalizes the class far too much.

If this game focused on the team, then Warriors current state would be understandable to a degree. However, the game is clearly focused on individual performance. Whether it was intentional or not is not the point. That’s how the current state of the game is. A warriors reliance on another to be effective makes it an undesirable. Which is why more and more passionate warriors re-rolled or have quit the game entirely.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

Warriors and Protection

in Warrior

Posted by: Akumu.7238

Akumu.7238

Trait atleast 15 into toughness, you get regen based on adrenaline+healing signet. at full adrenaline i get 350+ a tick, plus the 200+ from the signet, thats close to 600hp a tick. That’s more health over 25-30 secs than any other heal spell can put out

Throw in shouts heal and have fun never dying.
So final word is, if you say warriors suck, you suck at playing a warrior. haha.

better off rerolling anyways, i’m tired of seeing everyone cry at how they suck at one of the strongest classes in the game.

Don’t worry though, my crying comes from laughing too hard. That’s why I barely post anymore. I have fun laughing at the true nubs like you with your denial.

Also, Adrenal Health heals for 360hp(full adrenaline) and is THREE TIMES slower than any other regen. Also funny how you would couple that with healing signet and NOT use healing banners. You know the ONLY way to make healing signet even matter(for passive healing).

" …one of the strongest classes in the game." lmao, yea right.

Do you even lift?

A Ranger #6 will laugh at your pitiful attempts to heal. Lets just ignore the other classes as I doubt your denial will accept the truth anyway.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

Warriors and Protection

in Warrior

Posted by: Akumu.7238

Akumu.7238

Leave Protection to professions that deserve it.

Simply… Priceless. LMAO

You try to make your ways to “negate and control damage” seem so practical. Sadly, you clearly do no play Warrior outside of a PvE environment.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

1vGroup please

in Warrior

Posted by: Akumu.7238

Akumu.7238

Most fights are solo. Others are 1v2 with 1 being underleveled and he still almost died. It’s also clear like most edited videos he only put in the worse baddies he came across. I like how the ranger was trying to melee AA him down instead of sicking his pet on him and plucking him down with arrows. Not mention he had a slow kitten bear for a pet… He basically cut his own dps down by half.

My other favorite part was how a guardian stood at the top of a tower throwing the slow scepter orbs at him instead of stomping him. Every guardian he came across was a dps guardian lol… How about those few that were hit by Killshot at point blank range…

What about the bad attunement dancing ele or the false 80 lolgreatsword swinging one.
A false 80 and a true 80 downed him, but stood directly on his body ranging him….They allowed him to rally himself and made it even easier for him to trollblades them… Why didn’t they just stomp him?

Call me a hater or whatever you want. However, most of those players were clearly bad and had little clue how to play their class or against a warrior. Warrior damage is not to be laughed at, but it is not hard to avoid. A good player would have used CC and more fluid movement. Those players clearly looked to be panicking based on their reactions when he landed a hit.

and no…Not 1v4…. The dude managed to take out 1, then the follow up… Then low on hp he was able to run away while another just AA at him…Then the third guy tried rezzing dead players instead of taking out a 2k hp full glass cannon warrior… Which he again was allowed to pull off a Killshot….Oh hey the warrior is down again? Let’s not stomp him but instead try to rez my fellow dead players again… There’s no way he can instantly rally himself.

I was kidding about the unhuman like bads earlier. Now I see they really do exist…

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

EU Players come to NA - We have candy!

in WvW

Posted by: Akumu.7238

Akumu.7238

No. NA players are far from competitive and most just want to be carried or rage quit otherwise.

I have been on both sides and there is a huge difference between the two audiences. Not that EU is all rainbows and sunshine either, but they are much more competitive.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

Tactical tweaks to improve WvW and end zergs.

in WvW

Posted by: Akumu.7238

Akumu.7238

How to make the current ways of zerging less effective or not as encouraged:

SLOW THEM DOWN.

That’s all Anet has to do. The speed/size of the zerg is what makes them so dominant compared to any other crappy tactic you can think of. It makes matters worst that a zerg uses culling to its advantage.

Increase siege AoE cap or make them hit much harder. Make The Burning Oil Instant death. As it has a very short range and anyone foolish enough to not take it down should be punished accordingly. Also, both Burning Oil and Cannon users should be protected from damage until it is destroyed. A zerg mass AoE completely shuts these down and make them useless.

Remove the cross swords from the map. Which forces zerg commanders to rely more on intel from others spread across the map and not the M button.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

ranger pets need a range limit

in PvP

Posted by: Akumu.7238

Akumu.7238

Ranger pets already have a decent enough range limit. Also, they’re not hard to kill at all…
Only a few have high hp and their dps is not that great.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

So how does Warrior fare in GW2?

in Warrior

Posted by: Akumu.7238

Akumu.7238

I advise you to re-read through all the posts. There are too many of the same threads being created that are already addressed.

You’re only asking to read the same posts again.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

1vGroup please

in Warrior

Posted by: Akumu.7238

Akumu.7238

You’re not going to see it. Warrior does not have the mitigation or the self healing capability. You have too many negatives stacked against you and no “leet” player can workaround it, unless they are hacking. At most you can just get lucky by running across a group of pure unhuman like bads. No group should have any trouble focusing down a warrior. We don’t have the tricks that other classes have. You’re basically glued to the ground(like guardian) without the self support to make up for it. Which is why the greatsword is the best weapon we have by a major gap(mobility/damage/evade).

Sure you can use the sword for mobility, but you leave yourself wide open to attacks. Which is not the same for Mesmer, Guardian, Ranger, and Thief with a sword. It makes matters worst when it is condition focused but sucks at condition stacking.

Condition Burst or gtfo is your only options for a condition build. Warrior is terrible at doing it. Distracting Strikes should not tier 2 and Physical Training should not be tier 3 in the strength tree. It would have been better in the defense tree. Also stomp should have a 30 sec cd. Engineers can AoE CC a wide area every 24 seconds if specced. Condition bursters must be able to survive, which is why is questionable why these are wrongly placed.

^I mean if we suck at Healing and Damage Mitigation,you would think we would have much better CC with our physical skills. Not that it would be the end all, of all the various issues.

The warrior has so many small flaws that snowballs as it goes on.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

Why the warrior isn't seen as effective.

in Warrior

Posted by: Akumu.7238

Akumu.7238

Pre-emptive – I think I just reached my logging off point tonight after every fight being ‘get the warrior first’ and feeling rather soft.

lmao that’s exactly my first thought. I usually even put a target above the warriors head so we can quickly put the odds in our favour. Even 1v2 I noticed I can stand a good chance of winning, if one of them is a warrior. I just need to quickly focus down the warrior.

Warrior just doesn’t have the mitigation and self healing capability. This is one class that poison completely dominates. Turning bad healing into utter crap. I noticed other classes are not as hindered, when compared, by that 33% reduction due to having more healing and mitigation overall(condition removal included).

I would love to play my warrior again, but every time I try to it gets more and more frustrating. It feels more like being a suicide bomber than a real warrior.

Though…it is in our description.

“They have a hard time taking enemy boons down, and instead, have to just go through them with raw force. They may have a hard time with enemy conditions, and may need to ask for ally help in order to keep themselves free of hampering conditions.”

Very practical philosophy Anet… Boons and Conditions are very valuable. Warriors have the joy of trying to trudge through both with crappy damage mitigation and healing. Only have good CC if we take out the hammer, since physical utility cds are too high, but then we rely on someone else to do damage. So like everything else whip out the greatsword and hope the guy is a noob or makes enough errors.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

Restore Warrior Sword Animations

in Warrior

Posted by: Akumu.7238

Akumu.7238

I agree with it being a graphics option.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

Restore Warrior Sword Animations

in Warrior

Posted by: Akumu.7238

Akumu.7238

I forgot all about this. This video makes the Warrior look so beastly. Too bad that’s not the case currently. Stomp and Bull Rush being on high cds prevent us from doing the same. Warrior would be so much cooler if we had better, natural, CC. It would make us more feared in melee and would bring more “flash”. However, like most potentially useful abilities we have cd problem.

They may suck at balancing the game, but they are great at advertising.

As for the effects, players complained about them. It made it very hard to see what was going on, with so many particle effects on screen. Which is why I think they changed it.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

Is this even a pvp game?

in PvP

Posted by: Akumu.7238

Akumu.7238

^Yup, The proposed “PvP update” is going to be the final nail in the coffin for me. Unless they do a major turnaround. Anymore of this “inching” in the wrong direction and I’m done.

Until then I’ll just keep taking the casual approach to the game.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

"We balance the game for 5v5"

in PvP

Posted by: Akumu.7238

Akumu.7238

Who needs balance?

Just roll 3 shatter mesmers, 1 thief, and a guardian.

Shatter mesmers create the chaos, while the thief just picks people off. You’re either being shattered or stabbed in the back. The guardian stands on a point laughing like a beast until reinforcements come.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

so.. how would u rate gw2 pvp (spvp tpvp)

in PvP

Posted by: Akumu.7238

Akumu.7238

5/10 for almost no useful/needed improvements to balance after the “balance patches”.

Anet have shown they have no clue how to balance a game. They also prioritize the wrong changes. They seem to only want to hit a certain number range of bullet points without caring about doing whatever is needed to fix this mess. I can’t believe any real thought goes into their balancing process.

Balancing issues for SPvP and WvW is why I can no longer play this game on a daily basis. I joined this game expecting good PvP. Either from WvW, SPvP, or both.

For WvW: Zerging is too rewarding, making tactics and strategy near useless. +1 is the only thing that truly matters(especially tier 1). 3/10

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

Why the warrior isn't seen as effective.

in Warrior

Posted by: Akumu.7238

Akumu.7238

^
You also fail to realize that (Also the fact that you can’t admit that you are low skill) Warriors only need a little tweak. Not an over-buff. A balanced class simply needs small tweaks to be on par with the “broken” ones. Simple as that.

You on the other hand sounds like you want everything to be handed to you on a silver platter.

What are you talking about? Have you reduced yourself to trolling and throwing out random bullkitten these days?

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

Why the warrior isn't seen as effective.

in Warrior

Posted by: Akumu.7238

Akumu.7238

A shout with 8 seconds of stability that you can use even while CC’d, on a 40 second cooldown is better than anything the elementalist, engineer, and necromancer get, I know that much for certain. Ele get stability on a much longer cooldown, or for a measly 2 seconds when they attune to earth and only if they’re traited into it. Engineers have nothing, and necromancers have to rely on unwieldy ultimates and death shroud for stability, which they have to spec into a generally useless and buggy tree to obtain, again for only a fraction of balanced stance’s duration. The only class I’ve seen that competes with warrior for stability is guardian. I’m pretty sure thieves don’t even GET stability.

40 seconds isn’t even that long compared to the ‘escape’ utilities of most other classes.

I’ll swap balanced stance for Ele attunement system or Necro Death shroud any day. I’ll also take Engies kits/abilities that allow them to self rez, go mini to avoid CC, their big high damage AoE CC bomb, and their good healing/regen. Trying to build the “perfect” class is not the point and doesn’t deny the warriors flaws. Which is what you’re trying to do when talking about a utility that still doesn’t prevent Warrior from being one of the easiest CCed classes while also being terrible at damage mitigation.

However, pay attention to something. Guardians have good access to stability as well, as you said. Did it ever occur that it’s probably more for the Heavy Armour classes? You know the melee guys that don’t have all that mobility everyone else have? As someone that plays Ele I wouldn’t need balanced stance and having access to it would make it impossible to kill me. Same goes for a bunker Engie or necro.

No, other classes may not have balanced stance but they have more than enough useful utilities and traits. Are the other classes perfect and without there own troubles? no

However, this is the warrior forums and all issues with the class should be made public for proper feedback and suggestions on improvement. Which should be continued to be done until our weapons get improvements(other than greatsword…) and our traits adjusted to allow for more competitive builds. Being forced to be a thief without stealth should not be our only choice for trying to compete.

Finally, 40 seconds might as well be a lifetime in SPvP when you’re a class that cannot mitigate damage properly. You continue to show that you know nothing about guild wars 2 outside of a PvE environment.. Building the “perfect” class is not what most of the “complainers” here are trying to accomplish.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

Is Leveling A Warrior Seriously Not Worth It?

in Warrior

Posted by: Akumu.7238

Akumu.7238

Warriors are amazing as long as you can play em correctly just like every class. Remember most people who come into the forums got no idea what they doing, I say 9 out of every 10 warriors who frequenter the forums still roll wvw in berserk gear spamming frenzy with 100 blades and expecting to pwn everything. Same goes to Tpvp/spvp. I got 2 warriors, probably would get a 3rd if it wasn’t cause I draw no joy from lvling alts anymore. But yeah warriors are great!

TL;DR- 9/10 warriors suck but I’m clearly the 1/10 so listen to me.


@OP

Warriors are lacking in TPvP and hinders the team. They are viable, but far from the best choice. It’s also GS+ x/shield only. Not being the best makes any class of any game shunned in a competitive environment. The problem with WAR is how it relies too heavily on the team, while other classes are more reliable individually. If I had to summarize the issue.

In PvE/WvW any class can be used and almost any build is useful. Warriors are great if this is where you will spend most of your time.

You don’t have to take my word for it though. Do the testing yourself. Test warrior and then test out the more popular classes. They aren’t as straightforward as the warrior, but once you learn them you’ll notice a difference(for TPvP purposes).

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

Making the warrior more viable

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Posted by: Akumu.7238

Akumu.7238

@Brutalistik

That means nothing to the delusional ones. I guess even the devs are the “whiners” and “bads”. Clearly we are among the greatest players ever and no dev reference will ever compare to their skills.

lmao I seriously can’t help but laugh at these forums now. It’s just as bad as the SWTOR forums flaming people for saying the f2p model is terrible. They actually DEFEND having to PAY for a skill bar and the hide head slot option.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

Why the warrior isn't seen as effective.

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Posted by: Akumu.7238

Akumu.7238

So wait, you can dodge a skill that gives 11 stacks of might on a very low cooldown and heals? You can dodge a shout that grants stability for a ridiculously long duration in comparison to stability of other classes, also on a fairly short cooldown? It’s not things like hundred blades or kill shot that make warriors strong in my eyes, it’s that they have many skills that other classes would simply kill for. I’ve played just about every class there is with the exception of Ranger at a mid-basic level, and while I understand that warrior does have it’s (major) weaknesses in practical play, there are still parts of the moveset that make me just think “this is much too good to be true”. It’s silly the way other classes complain about warriors, but calling warriors weak when you guys have so many powerful skills and utilities seems a bit harsh.

I don’t know what class you played, but it’s clearly not the warrior. We don’t even have a shout that grants stability for a long duration on a fairly low cd. Balanced stance is 8 secs with a 40 sec cd. Even with that Warrior is still the one of the easiest classes to CC and nuke down. 30 seconds is a long time when you’re a class that sucks at damage mitigation. Please don’t bring up warrior toughness/armour either. Tell someone else who doesn’t have almost 4k armour how great it is.

You are clearly exaggerating and know very little about the warrior. 2/3 utilities are terrible and most of our traits are not any better. Anyone wanting to swap with us does not have good odds in their favor.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

Why the warrior isn't seen as effective.

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Posted by: Akumu.7238

Akumu.7238

@Lifelike

Until they learn to dodge. Then everything is solved. Also, That’s a haste problem not a Warrior problem.

The warrior is a noob measuring stick. So I love when someone complains about one.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

Why the warrior isn't seen as effective.

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Posted by: Akumu.7238

Akumu.7238

The more you play other classes, the worse the warrior flaws seem.

Warriors my main, but for sPvP i slow added other classes in both to be versatile and also learn them in order to fight against them better as a warrior. Problem is the more i did that the more i realized, “holy crap, my warrior can’t do anything against this build”. This would get progressively worse as i added more classes (now i play all the classes except ranger and engie)

^Exactly this.

I felt the same way about my Warrior. I felt pretty beast until I branched out after awhile(also to learn how to fight other classes). Once you seriously dedicate some time to another class, without bias, you see the big difference. That same warrior dedication pays off a lot more as another class and for your team.

However, according to some we’re just “bad” because warrior takes so much “skill” to play. Which is very laughable to say the least. The Warrior community is losing passionate warriors by the truckload, yet some are still blind enough to blame it on the player.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

Which to make, Asuran or Human Warrior?

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Posted by: Akumu.7238

Akumu.7238

Charr. There is no other way.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

Making the warrior more viable

in Warrior

Posted by: Akumu.7238

Akumu.7238

While I agree, first Anet must take balancing more seriously. Their inching philosophy is not enough when balance is so badly “tangled”. There are plenty of things they should have adjusted by now. Every “balance” patch seems as if they try and reach a certain amount of bullets for each class, regardless how minor or unnoticed some bullets are. Instead of trying to untangle this mess.

Like for underwater combat. While players may like those changes, underwater combat should be very low on the priority list. We know they are looking to change greatsword burst skill, but why? The weapon already is by far the greatest thing since sliced bread for a warrior. The other weapons fall very short when compared.

Toughness is also still a joke compared to damage yet warrior still doesn’t have protection or any effective damage mitigation..

The list can seriously carry on and on and not just for Warrior either, yet Anet still moves at a snails pace while they focus on the wrong things. So, 3 months later more and more players are leaving the game and playing something else.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

(edited by Akumu.7238)

Remove Haste Already

in PvP

Posted by: Akumu.7238

Akumu.7238

From a glass cannon point of view you need haste to finish the job because glass cannons are meant to do major damage and end you quick.

From having high toughness or medium toughness point of view I think toughness should be rescaled to counter glass cannon damage. I say this because even having over 2k toughness / 3k armor you can still be burst through as if you wearing fruit of the looms underwear on and that’s not cool at all.

So this is issue is a toughness issue because if toughness was able to negate a lot of damage depending on high your toughness is…then glass cannons with haste applied wouldn’t be a threat as to those with low toughness. ya dig?

As a warrior with 3700 armour, I agree. Toughness scales to crap while damage only gets better. The balancing in this game all kinds of screwed up in my opinion.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

How Is Shattered Strength Not Broken?

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Posted by: Akumu.7238

Akumu.7238

Meanwhile players are going back to WoW or anything else that isn’t called GW2.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

Remove Haste Already

in PvP

Posted by: Akumu.7238

Akumu.7238

Haste in any pvp game is broken. A PvP game should not have any form of haste. GW2 is supposed to be about skill but it has too many “I win” buttons.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

Stealth Stomps

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Posted by: Akumu.7238

Akumu.7238

Thief can be annoying for the person downed, but it’s not OP at all. It’s safer for the other classes more than it is for thief.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

What is warrior good at ? Absolutely nothing

in Warrior

Posted by: Akumu.7238

Akumu.7238

Personally, I think weapon swapping is overrated. It has its uses and fast hands should probably be baked into the class, but it shouldn’t be the focus.

Personally, I want Warrior to get access to the different auras.

http://wiki.guildwars2.com/wiki/Aura

http://wiki.guildwars2.com/wiki/Chaos_Armor

These by far makes being in melee much more effective/rewarding then what we have access to currently. I would rather that have been our focus. It would help the warrior with its aggressive “in yo face” playstyle.

Excluding magnetic aura, we have that with traits. Fire aura can be gain from bow, but that’s not really defensive.

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.

mesmer moa

in PvP

Posted by: Akumu.7238

Akumu.7238

Group quickness and Combo Field(chaos armour/confusion for everybody) > a single target CC

Why make someone run away when you can help kill the entire group in seconds?

I don’t wanna live a thousand years. If I just live through today, that’ll be enough.