Showing Posts For Alteros.3019:
You will never achieve balance if you leave it up to the player base. Period. I, as have many many others, have said that basic human behavior (if given a choice) is to always pick the winning team and all the better if it requires minimal effort. This is where the large, blobbing, and stacked servers came from.
If Anet wants to balance the servers and have any resemblance of a competitive game as opposed to the all too often grossly one-sided match-ups, player populations have to absolutely be a non-factor in the match-up. Just as in PvP, where all equipment and stats are normalized, the same will have to be done with WvW. As in, 10 players will stand on equal power footing with a blob of 50. If Anet wants to de-incentivize blobbing and server stacking, there has to be zero advantage to running as a massive blob in a stacked server.
For those who will undoubtedly complain that WvW is all about large scale combat and massive fights…the point is taken. However, the fact that only a handful of servers can actually field massive numbers (so massive that no amount of skill or gear can compensate) continuously while no matched opponent can has completely devastated the game mode. And after this week’s pairings, should this be a sign of things to come, WvW won’t survive another 6 months.
Tell me about it. Although, I’m going to guess that at the very least your linked server’s entire WvW population didn’t take a hiatus from the match up because of personality differences. That makes for a loooong week when you’re being farmed at every corner of the map.
Do you have a source showing that Anet changed to megaservers to keep the game alive? Do you have a source indicating that the game was at a risk of dying?
It was obvious to anyone who had more than 5 friends, either fellow guildmates or server friends, who played or still play the game. But, if it’s quantifiable proof you want, just ask anyone in a very large guild who hasn’t gotten around to purging the rolls of inactive players. I’ve been in two guilds on two different servers, each well over 200 people, where less than a third of the guild players log on on a regular basis. My previous guild had over a hundred players who haven’t logged in in over 6 months and only 10% of players playing with any frequency. So yes, large swaths of players are leaving. The favored destination is Archage for reasons I will never comprehend.
Yes people do leave the game or take extended breaks. You also forget that people also start playing the game who happen to be new. You also cannot base the game population on what you see from guild memberships that you personally see. What you’re seeing there is hardly anywhere close to counting as quantifiable.
So I ask again:
Do you have a source showing that Anet changed to megaservers to keep the game alive? Do you have a source indicating that the game was at a risk of dying?
At the risk of having my comment deleted and this thread closed (or outright deleted) as I’m sure Anet doesn’t like too detailed an answer regarding declining player populations, I’ll answer your question.
I absolutely can base player population based on an n>200 assuming a random distribution of players. I have been playing this game since the Betas (and I even played GW1 a lot before this game). At launch, I was on ET. Within a year and a half, I could go to Cursed Shore and not run into another player for HOURS. If I wanted to do anything group oriented in PvE, I would have to guest either on Blackgate or JQ. At that time though, lions arch still had a very large presence, but they were all WvW players. All this was pre mega server. Today, ET can’t even muster more than 20 people on EB on a rally night. Look at the official leaderboards (it’s so dead it doesn’t even have a score).
Mega servers were nice in that it largely solved the PvE guesting problem, but it nicely hid the declining participation of PvE maps. Now, the only way to gauge a server’s population, albeit indirectly, is to look at WvW. It of course doesn’t attest to the PvE only crowd if there is such a thing. Once they do a mega server style fix on WvW, as the rumor mill says, you’ll have absolutely no way of knowing just how populated the game is. You could literally be playing with the last 1,000 people and you’d never know.
So no, I don’t have access to the data logs showing me shifts in player populations. I have only about 2.5 years of near constant observation and educated guesses that have been more right than wrong. I suspect though that nothing I say and nothing you see in game I will change your stance. But to agree with you on one point, the game isn’t going to financially die anytime soon. HoT infused them with much needed cash and if they were smart, they’d begin working on the next expansion yesterday and then release one every year until you run out of dragons. At that point they would have had a 7-8 year run, which is a pretty good lifespan for an MMO. Then they can sweep this whole thing under the rug and make GW3.
Do you have a source showing that Anet changed to megaservers to keep the game alive? Do you have a source indicating that the game was at a risk of dying?
It was obvious to anyone who had more than 5 friends, either fellow guildmates or server friends, who played or still play the game. But, if it’s quantifiable proof you want, just ask anyone in a very large guild who hasn’t gotten around to purging the rolls of inactive players. I’ve been in two guilds on two different servers, each well over 200 people, where less than a third of the guild players log on on a regular basis. My previous guild had over a hundred players who haven’t logged in in over 6 months and only 10% of players playing with any frequency. So yes, large swaths of players are leaving. The favored destination is Archage for reasons I will never comprehend.
After it was pointed out to me that grinding the gold to outright buy a precursor is cheaper, and probably more fun, than sinking in all the time and resources to craft one, I stopped the process relatively early and shifted my attention to the TP. People in my guild have actually quantified these numbers spreadsheet style on current resource prices and flat out told me to not bother crafting them. They’re FAR more resource intensive to craft than if you had just by chance sunk the gold into the toilet and took your chances. Add to that this nonsense of being gated behind certain procs, events, etc that rarely happen, it just doesn’t make sense to craft.
Need old BL back, just do it ANET plssss.
As Ins said on Reyana’s stream – alpine was fine.
The main issues with wvw had nothing to do with the maps, in fact you could argue that the maps were wvw strengths as they allowed great fights/sieges and strategic use of objectives with minimal pve interference.Pre HOT issues were:
1. Coverage imbalance invalidating PPT during prime time due to nightcap/morning cap by certain servers.
2. Serverside lag in big fights, with 5+ sec skill delay making anything but 111111 impossible.
3. Boring, imbalanced meta with ineffective melee post stability change and OP cc + ranged damage aka pirate ship. HOT has only made this worse with Rev Hammer etc
4. Abysmal gold/item rewards compared to pve, pointless wvw rank progression for veteran players, no wvw specific legendary etc etcNone of these have been addressed by HOT, rather new issues have introduced:
5. Terrible BL maps – as described by Ins. WAS 3 YEARS OF FEEDBACK REGARDING US WANTING LESS PVE IN WVW IGNORED?
6. Broken wvw guild upgrade system, requiring massive grind in pve to unlock essential wvw specific upgrades e.g. +5. SERIOUSLY HOW COULD ANYONE HAVE THOUGHT THIS WAS GOOD FOR WVW GUILDS??If they took the old maps, and swapped the locations of the north camp and the garrison, and moved the spawn from the citadel up to where the orb alters used to be, the old maps would have been fine. That was pretty much the only major change that needed to be done to them. Or eve shift the garrison up to where the citadel was, shift the spawn points up to where the orb alter was, and shift the north camp down to where the garrison was. Not a whole lot was really needed beyond that. That would put the northern towers in strategic position around the garrison, while still keeping options open. While bloodlust wasn’t jawdroppingly amazing, it was at least something to keep roamers active. Granted, I’d prefer the original orb dynamic, though I’d change the stat buffs to anything else, and ya know, would have banned the people hacking/glitching into the keeps to get them. But I liked them because they added an extra element, a real incentive to fight over, and a reason to try to hold at least 1 keep on each borderland. Which promoted more action overall.
The new maps are just….. overkill in the completely wrong direction, and they’ll need to pull off a miracle to recover from all of the bad changes from HoT. Hell, they’re already reverting things (and labeling it as “updates”), they could have save a lot of time, money, effort, frustration, and not lost a giant chunk of the population by just making the few necessary changes to the Alpine map and putting in the tier system for the area upgrades and calling it a day.
The guild upgrades was…… well…. there’s no other way to say it, shady as hell. That’s like graduating college and then waking up one day to find out you have to repeat from 7th grade on up. It’s just plain soulless and deceptive of them. New upgrades should have been exactly that, new upgrades. Not taking away the existing upgrades, locking them behind massive grinds, and calling them new. That’s a scam. When any other company in any other industry tries pulling that crap, they end up having to pay out millions of dollars from the inevitable class action lawsuits, or get shut down outright for deceptive business practices. At the very least, whoever was in charge would get fired, and made the scapegoat for the public. But….. none of that’s happening here, so it’s just going to be a roller coaster ride down to rock bottom from here. It’s sad, the game that had the most potential out of any game on the market when it was released was absolutely brutalized by consistent horrible design decisions post launch. At this point, if it dies, it would be a mercy killing.
It truly is sad indeed. However, even the hollowed out shell that GW2 is presently in comparison to its former glory is still better in my opinion to the other MMORPGs out there right now. But you’re right, it’s still depressing to see what it’s become.
Assuming Anet wants honest, unfiltered, and unbiased feedback from the player base rather than listen to the few of us who post here, there are ways of doing that so they can salvage what’s left of the game. They can send emails to the active accounts linking them to an online survey and hear it from the players directly. Or, and we know this capability exists from the beta in ’13, in game questionnaires relevant to the content being played.
Now, I don’t claim to be the smartest guy in the world or as one to have the only original ideals around here. These suggestions HAD to have come up over the course of 2 years around the Anet brainstorming table and for one reason or another haven’t seen the light of day. And at some point, one wonders if their tone deaf approach to the game is deliberate. All MMOs will run their eventual course, save for WoW whose only being floated by a budget that Anet will only see in its wildest dreams. Therefore it obviously makes sense giving their painfully obvious limited resources to poll the active player base to see where they should focus their efforts and in what direction they should go.
Not everyone is entitled to raiding, sorry – not sorry.
Raiding is for those who want to play their profession to the highest point possible and against the highest tier of difficulty. This was even said when they were announced, either learn how how to do that or run some World Bosses or take up a different Legendary Journey.
I can’t tell you how many times my small guild wiped on Vale Guardian, but eventually after sixty wipes or so we did it, and now we have him on weekly farm. Gorseval we’ve almost got as well. Be persistent if this is something you really want and you’ll get there.
There are many things in HoT which need to be addressed – this just isn’t one of them.
I agree that this isn’t one of the things that needs immediate attention to keep the game going in any meaningful way.
With that said however, I distinctly remember an Anet cartoon published on their GW2 development website prior to launch lampooning games, and possibly players, where you would have to break out a calculator and certain armor combinations to succeed in a single dungeon/instance. The point was that GW2 was a game where that wouldn’t happen.
How things have changed. I left WoW, with my money, specifically because I felt WoW was a stats driven, spreadsheet simulating game and if you didn’t get a specific armor with a certain trinket, plus some other non-sensical doodad (none of which I could ever figure out even with the wikis, etc.), you weren’t going to succeed. As a result, I felt I could never get to the end content, or if I did I would just get booted for being underspec’d.
When I saw GW2 and their promise to the player during development, I was elated that there was a game that was being made for those of us who would be totally happy putting the time and effort to be skillful at the game (that was the original intent) and, with enough practice, be able to reasonably access ALL the content the game has to offer…after all, you paid for it.
I get that there has to be an end content to the game and I also understand that there should be something to distinguish players who go the extra mile. But, I think a highly organized 10 man raid with a very specific set of armor requirements is asking a bit much from what was the anti-WOW crowd. As it is for me, I find it hard enough to find 5 players I know personally to organize for a dungeon, so thank God most of them can be PUG’d now. Beyond that, guilds are collapsing every where and those still intact have enough for one group with leftovers who don’t have enough for a second group.
So where am I going with this? If Anet wants to break into the “hard-core” crowd and steal from WoW/Wildstar/Archage/etc., I feel my time to move onto another game has come. Now, this is coming from someone, who isn’t afraid to put time and effort into the game (including several legendaries pre-HOT). I have had a wonderful time since launch with the game. In addition, I don’t view the hundreds of dollars I’ve spent on the game since launch as a waste because I had reasonable access to all the content the game had to offer and it entertained me. But now I’m seeing the very same trends that drove me away from WoW and I’m neither entertained or amused, raids not withstanding. I know I don’t only speak for myself on this, and that’s probably one reason why every aspect of the game feels rather empty lately.
To Orochimaru: Amen and Amen
But to put things into perspective, while it is Anet’s fault more so than the players for allowing the game mode to be set up as it was and then allowing it to degenerate, they might not have been able to help it.
Anet’s yearly earnings, ~$75-120 million, are minuscule compared to other MMOs. For comparison, WOW was taking in about $90 million/month at its peak. Anet is probably putting its limited resources into where most of the players are, and that probably isn’t WvW. Since we don’t know how many players are still active and continuing to break out the credit card at the gem store, we can only assume rough numbers here (which may still be totally off anyway). We know that Anet proudly proclaimed 3 million copies were sold in the first year from release. Assuming each NA borderland map can hold 500 people and you fill up EVERY borderland, that’s only 16,000 people (0.5% of players). Even if every hour on the hour you flipped those players out for a new 16,000 players over 24 hours, you’re only looking at ~13% of those 3 million potential players.
Now, I know those numbers in terms of players still playing the game and those logging into WvW are nowhere near close to what they are now. But I think I’m making my point in that from the onset WvW was to be a niche game mode where they knew they could only accommodate a small number of the total possible player base.
So, Anet may not be all that interested in diverting limited resources to an aspect of the game that only accommodates a small proportion of players. Actually, the only way I see them doing something about WvW is if the exclusive, high-value (gem store spenders) WvW only players become a larger proportion of the active player base and begin to quit the game altogether.
which brings me to another thing, make anotehr cap, this one not a map cap, but a “total players in wvw” cap that would be lower then the sum of all 4 map caps. so people can float as it is needed, at least a 20 or 25 man group.
No, absolutely not. That’s not the LARGE SCALE combat I and many others enjoy. That’s why I say AGAIN, there needs to be Tiers with differing populations. This thought of, every server has to be minimized and equaled, has to die and die fast. A 20 or 25 man float group is nothing but boring.
Couldn’t agree more. That was once of the worst ideas as I see it. Forcing everyone to have the population of the lower population servers is an abysmal concept that would, in my opinion, harm the game mode more then almost anything could. I have more guildies on then that at any given time on a daily basis. Making it so one map can only hold half of my guildies that are on strikes me as very unreasonable.
I honestly don’t know how much worse WvW can get.
But Large scale combat is OK as long as its unbalanced…I guess. Tiers with differing populations is nothing but a joke, a bad one at that, if players can keep discarding servers like socks for the next “up and coming” server. The balance is going to have to come from Anet at this point as players apparently can’t help regulate themselves. At this point, I’ll accept any form of balance that is not some rehashed version of “we’re going to report the server populations differently and charge more/less to move up/down”.
That doesn’t make sense to me. Why would we redesign the game around the smallest population possible?
It is majority rules, not the smallest minority rules.
I believe you meant to say majority rule with minority rights. That’s to say that while the majority does get to dictate the terms, they must be respectful of the minority. But as I see it, you are already the minority, just not in the way you think.
Looking over the guilds that I’m still a part of and remembering some that I used to be with, of which some are/were 200+ strong, the log on data shows (or showed) 80-90% of those accounts haven’t been logged into for over a month, >50% in over 6 months. These, mind you, were WvW guilds first and foremost. So, if you still play WvW, you are the minority of what’s left. Most players either got bored or recognized the eventuality of an uneven game design culminating into the current server stacking and server surfing wars. Every grossly outnumbered server player base will either have to transfer for a better experience or quit. Most apparently have chosen the latter. If Anet wants to recapture these players, they and they alone will have to do the rebalance. I’m sure there will be a lot of unhappy people no matter what they do, but given its whittled down to so few potential players, I’m not sure they have any options left.
Still, the coverage war is meaningless. The only competition between the T2 servers in terms of ppt game is that they each recruit more players. Most of these players are from T3 and below. This destroys lower tiers and is not making T2 any better.
No, “this” doesn’t destroy anything. The players chose to leave. It is a players choice to do so. Others decided WvW wasn’t for them. Some take breaks. The list goes on and on. The fact of the matter is that these are legitimate player choices. It is the communities doing. And if you were to limited or incapable of changing servers, their would be a massive outcry demanding it. Even games with only 3 realms have this issue. If you believe this is anything less then a problem of the players, by the players, you are wrong.
Wow. I didn’t think I would ever agree with your take on things, but I do on this. Anet established a game mode where players are free to join whatever server they like, provided it is open, at will. I don’t fault players for wanting the best experience possible and not being someone else’s bag. Anet very foolishly thought that GW2’s game community (which is much better than any other MMO I’ve played) would adhere to some basic principles of community and balance. But this is a game where you can switch sides mid-game and basic game theory holds that if you can switch to a winning team and reap all the rewards, why not? And so it is with guilds and whole swaths of players, on their own accord, grouping together unevenly on the most successful servers for the best chance at success. When the effort invested into WvW exceeds the reward (i.e. being outblobbed), the player community has no shame in discarding the weaker server for another one where the cycle can be repeated. If Anet wanted to have cohesive server communities whose ideas and experiences bond them together, this is a failure by any measure. There is no incentive to stay on an outblobbed server unless your goal is to find out if you really have a brain aneurysm.
At present there is no player driven intervention that can stop this as it now is the norm and the ~300G to transfer isn’t exactly hard to come by either if you farm certain locations in PvE. So, to steal a line from the iconic 1983 movie Wargames; this is a strange game, the only winning move is not to play (and I’m not anymore).
Not sure. But it was very noticeable tonight, to the point where I just had to log off because it kitten bad.
It will take at least six months for any real results to start showing from this change — barring the release of HoT.
You assume that anyone will still be interested in 6 months. I suspect the only reason they’re even addressing this, 3 years after they were told it would be a problem, is because even by their aloof standards the participation rate must be precipitously low.
Case in point, after tonight I will probably only drop into WvW briefly for my daily achievements and then get out. If I’m asked by my guild to partake, I’ll probably play for an hour max…but that’s it. Its no longer fun, at all. To paint the picture vividly, our borderland fielding about 70 people at its peak which was overrun by at least 3 zergs fielding at least 60 people a piece from two different servers. Notwithstanding the unbelievable and totally unworkable skill lag on my top dollar internet connection, it was an impossible fight. I like challenges as much as the next guy, but I know impossible when I see it and I don’t log into games to get knowingly stomped on repeatedly.
For all the reasons and drama listed above, I would probably advise against moving. I moved from T8 to T4 effectively leaving a desolate gaming experience for only in a few months to find myself in the same position again. The player population is volatile for a multitude of reasons and there is no guarantee that the server you go to will either be better or remain a stable one. In fact, I would go so far as to say that unless you are willing to shell out ~$20 or 300G every couple of months, the game mode is largely closed off to you (or anyone for that matter who doesn’t enjoy being blobbed to death).
Reducing AoE healing and increasing damage would possibly help. The problem is simply that huge numbers of players create large amounts of damage but also heal each other and strip conditions very effectively.
I’m not saying that a properly trained and prepared smaller group cannot destroy a blob, they often can. The problem is they really have to be prepared and on top of their game. The other side is if the blob is properly prepared too the smaller group are going to get rolled over no matter what they do.
Really anet created this problem when they limited AoE damage to 5 enemies. They made it worse when they put in WvW rank points. Now, as with other issues they seem totally incapable of coming up with a fix for it.
I play games to have fun. The moment it becomes work is usually when I lose interest. None the less, my guild has tried multiple variations of builds and specs to overcome great numbers to no avail. There is simply nothing to do when you’re outnumbered 3:1 except run.
Anet can’t fix it now without upsetting people. Actually, no matter what they do players will be upset. If they erase the arbitrary distinctions of the servers EoTM style for full on 24/7 blob wars with equal continuous coverage, players will cry foul. If they debuff the server(s) fielding way way more players (or do the inverse), players will cry foul. If they merge servers, players will cry foul and be a tacit admission of a declining player base. Anet has painted itself into a corner with no easy escape and HoT’s new maps aren’t going to make it any easier with respect to the underlying fundamental problem WvW has: too few players for the number of servers playing.
If you ask me. You need to push your recalculate/refresh/re-something button since medium servers are now getting transfers and out numbering high status servers..
For 3 weeks now we been outnumbered by medium servers.
Same here. The server I left behind, which is presently a virtual T8 wasteland from what I’ve been told by the last few folks who stayed behind, is listed as “medium” population.
Meanwhile, it appears that at the upper tiers, the blob wars are in full swing with some servers woefully outnumbered. At some point, it’s not fun anymore. As the game is set up, past a certain point no amount of skill will overcome sheer numbers.
Until Anet understands that action on their part is required, it will be status quo; which is to say uneven stacking and balance resulting in a dwindling player population. And we all know it’s dwindling down to the all but the most faithful at this point. But the player population at the top appears to be content with things as they are, and that’s who Anet is catering to at the moment. I assume they’re content because if they weren’t, they would have left the game like most others did in the lower tiers. But perhaps Anet crunched the numbers and found that those accounts are the most high value in terms of in-game purchases and are currently hedging their bets with T1 and T2. If that’s their business model, I wish them a lot of luck then.
This is a good step in the right direction. Maybe when the HoT changes come it will help also.
Sorry, not feeling much sympathy for the top tier servers and their bellyaching. Anet has worked to accommodate the largest servers for the last three years! Anet kept expanding servers so basically anyone could get in any server, even the largest one. Even Edge of the Mists is there so the big servers have something to do while they wait in their queues. Now maybe it’s time to pay attention to smaller servers who like their communities even if they’re small.
That said , part of the problem has always been the mindset of the strictly WvW player base. How many servers have experienced this: WvW 1 guild decides to leave for a better and higher population server. WvW guilds 2 & 3 flip out, decide then and there the whole server will crash and burn, so they follow WvW guild 1 or move up to another server. Which then causes random seasoned WvW players to flip out because the whole server is going to crash and burn and then follow the other players to whatever server that is suppose the have the best WvW experience.
Thereby, the WvWers create what they feared, by leaving their servers with a much smaller population, fighting in a tier where they’re now seriously out-numbered. Of course, it then takes weeks or months to get into the a tier where you’re matched in population, and by then it’s likely you’ve bleed even more players.
SighThe only consolation prize is that most, if not all of those guilds end up dis-banding and being absorbed into other guilds, or quitting the game all-together. ;-)
I have experienced this, twice. That’s why this last move I made with my guild will be the last. No point in spending currency, in any form, chasing a shifting player base for the best possible experience.
Unfortunately no.
It’s not the repetitive maps, predictable strategies, or minimal rewards compared to PvE or even PvP that finally wore me out. In reality, the total lack of balance and stability in WvW has burned me out. After leaving a wasteland T8 server for allegedly greener pastures, I find myself in the same place…again.
I have been playing WvW for the better part of two years and I keep seeing the player base shrinking, condensing, and shifting in bulk from one server to the next leaving hollowed out servers in their wake. WvW is the only game I know of that has no balance built in and it’s gotten really, really old. There is no point in transferring again as today’s active server will become tomorrow’s ghost town.
I’m probably going to take a very long break from WvW, perhaps indefinitely. Furthermore, a new map with harder to cap stuff isn’t going to rekindle my interest until Anet permanently solves the population issue. And if that means shutting down all the servers to go to a EoTM style game mode, then it would just be the logical conclusion of where WvW is going to end up anyway at this rate.
After playing with the reaper for about 10 minutes, I got the impression that it is EXTREMELY under-powered for what it is supposed to be (at least to me).
If the goal was to create a lightly-armored character that can enter the fray, deal lots of killing blows, and survive, then the reaper is a miserable failure in its current iteration. Its one thing on the livestream to beat up on some dummy golems and show decent numbers, but I was getting melted in the new zone running soldiers armor, trinkets, and runes which boosted toughness. Moreover, the damage output with staff is much better and I can easily avoid all the hits from a comfortable distance.
In short, the reaper needs a lot of work to get it to be a viable option.
I commend Anet for going through all the effort to making what looks like a gorgeous map with some interesting mechanics. Unfortunately for me it doesn’t solve the problem of being blobbed to death. Maybe they didn’t want to ruin the mood of the debut by announcing more than they needed to, but this isn’t enough to get me to come back. It’s just going to be more of the same with different scenery.
WvW will still be around tomorrow. I am however aghast at how vehemently people want WvW to be at the center of the game despite the actual amount of content being miniscule.
I got into WvW much the same way most of everyone did from the sound of it. I wasn’t planning to but my other half asks me one day a year and a half ago “will you join me for a bit in WvW?”. Well, a year and a half ago, things were very very different. Map completion was not a big deal on most servers until the population realignments began. Then it went from being nothing to challenging to ridiculously difficult.
Suffice to say, I have taken a hiatus from WvW. Not because of map completion, but because of all the other problems plaguing the game mode. We joke about player burn out from WvW, but I’ve seen it (married to one actually). And it’s sad to watch good dedicated players who truly loved the game utterly burn to a crisp and leave the game entirely strictly from playing WvW.
So, if everyone is going to make a hissy fit over map completion not requiring WvW anymore while the rest of WvW has some serious unresolved issues causing people to leave the game entirely, then hold onto your seats. For the first time in a long time I feel optimistic about Anet doing “something” with WvW. If not for the better of WvW, then at least to keep people from leaving the game. A game does need players after all.
This is great news honestly. If you’re an active WvW player, you should know this alleviates the amount of map queues filled by PvE map completion players. We all know how these affect servers, especially T1 servers where guilds are sometimes unable to get into home BL that needs help because it’s filled by PvE players doing map completion.
We’ve seen a BL with 50+ queue but only 25 people on the commander pin. It gets ridiculous sometimes. So this is indeed a good change. And while I wish they would remove PvE requirement for those of us that are only interested in WvW, I’d rather they do just this for now than not doing this at all. Removing PvE players from WvW zones will immediately help with the situations many servers are facing with queues. In other words, doing something is better than nothing. And this will help WvW be more of a place for WvW players & guilds.
This is a good change, I agree. Believe it or not, I finished all of PvE completion quicker than WvW map completion because of the current problems that have been discussed ad nauseum on this forum. I am sure at one point in time WvW map completion was no big deal, but that was then and this is now.
None the less, I would also agree that a good compromise would be a set of different reward tracks or legendary weapons for those who are exclusive WvW players. Just to remind everyone that the new precursor crafting mastery track will require a “collection” and I would not be surprised if they work that into WvW somehow. They also haven’t said if it’s just going to be one new set of legendary weapons or multiple sets. My guess will be multiple sets and some will be exclusively WvW in origin and others exclusively PvE in origin.
This is one of a few instances where I am really really curious to see what Anet does. But it is clear that they recognize a problem and, to their credit, have acted. And for those who have crafted legendary weapons, you needn’t worry. It’s still A LOT of work to make one.
If you were not honest player, you would not make that long list. I believe you. I do not agree arena net ignore problem will make thing better, i do not agree arena net pretend there is no problem will make thing better. Again i believe you are tell truth and i hope arena net fix old problem before add new thing to the game.
I believe if a company refuse to to work with customer; nothing will change for better but for worse. That is 1 rule for company success: Work with customer. If a company Fail 1 rule: company will fail.
I can use many example for company who do that but i will not embarrass them.
I can use other example; like in relationship- if you are in relationship and you only see I, than relationship will fail. No matter if you buy other partner gift and present, relationship will fail. That is what company and customer is: a relationship. if company believe give new thing for customer will save company+customer relationship: it will not: very simple!!
I think that is what you are talk about and i understand.
All that an MBA program is was explained to me by my close friends who went through their respective programs and said it was just a bunch of relevant case studies with about two weeks of relevant finance stretched out to 2 years (can’t really charge that much for two weeks lol). Still, here’s a case study that parallels what is going on here and we can all relate to and learn from.
Three cell phone companies (two being named after fruits and another being a SK conglomerate) all make smart phones. But one thought it knew better than the customer and continued to make its small screen qwerty key board phones with obsolete hardware settings because “it worked in the past” and “we’re a big name so people will buy us no matter what”. And when loyal customers complained that its phones were not as functional and attractive as the competition, they were told that’s just how it is, get used to it, and its a more “secure” experience. Suffice to say, they’re basically bankrupt and looking for someone dumb enough to buy billions of dollars worth of debt. The other “fruit” phone company, which buried the competition, made a great cell phone, but the screen was too small for many people’s tastes. And it stayed small because the founder “liked a cell phone that fit his hand”. People started to go to the competition because while the other phones weren’t as pretty, they were bigger…exactly what the consumer wanted. And, over his dead body, they made the phones bigger, reclaimed their loyal fan base and then some, and are now the most profitable company in recorded human history.
Take home message of the case study and a not so subtle message to Anet: Take care of the consumer/customer and they will take care of you.
Unless the fix involves rendering player numbers meaningless, I have no interest in returning to WvW in earnest. The incentive for the current imbalance in player populations are what created the mess in the first place. So, any solution that doesn’t fix that is going to bring me back to the status quo of getting rolled by endless up levels on a non-stop K-train, EOTM style .
It’s my firm belief that the development team need to have at least one passionate, regular WvW player. I believe there may be a lack thereof which has led to our current status.
I have been playing WvW on a near constant and daily basis for the past year and a half. It is only in the past month that I have seen an actual bona fide Anet rep running around in WvW. I do not believe for a second that I just happened to miss them all the times they were on (assuming they were experiencing all servers equally). It is nice to know that they are finally starting to play the game they created 2 years ago under the conditions the player base is experiencing. Whether its too late or not for them to reverse the damage of inattentiveness will not be known until after HoT releases.
They’re shoving you into WvWvW for map completion to keep new blood pumping into a game mode that is unsustainable because its so comically imbalanced. You’re right, getting map completion in WvWvW isn’t necessarily some great feat, some people just huddle up to seventy of their closest friends and follow them into poorly undefended structures for an hour or two. Legendary indeed.
Wonderfully stated. Borderlands completion took about 6 weeks for me to complete and was more a game of luck than anything else. Nothing magical or strategic about it…just be at the right place at the right time. All this nonsense about “get the commander to take a T3 heavily defended keep that hasn’t flipped in 72 hours” or “work with your non-existent player community to align the stars just right for a vista or POI” is silly and really doesn’t apply outside the narrow window you have right after reset if you’re on a server with less than 50 players to play with in the narrow window your player base is online.
I found PvE map completion tedious and annoying, but not at all impossible and on some level more enjoyable than WvW borderlands completion. But you’re right, the WvW community is vastly shrinking and concentrating itself into an ever smaller pool of viable servers…mostly because people like me who have no interest in transferring would rather just walk away from the game mode than try to face comical odds. I also have no plans to return to WvW (at least not to the degree I have been for the past year and a half) unless I want more than 2 legendary weapons.
What I am really interested in knowing (and perhaps I missed it in previous threads) is how long and with what effort it took those who vehemently oppose removing WvW borderlands completion for a legendary, or just plain rude and condescending to those struggling with borderlands map completion, took to get theirs. I’m guessing it was either really, really easy by virtue of what server they happened to be on at the time or an utterly miserable experience that they feel everyone else who wants it should be subjected to for their legendary. Such strong opinions are rarely manifested by a middle of the road experience.
(edited by Alteros.3019)
Some people want to play outnumbered. That buff should never give any stat buffs, Bloodlust already does that and should be changed not to.
Please join ET, you’ll love it here. We haven’t seen an even fight in months.
“Take no armour damage on death”
Oh really.. Perhaps you could change the buff a bit to something we dont already have ty?
Like 25% more power or condi, stuff we can do something with.No, that creates an unfair advantage to players, regardless of numbers, would you like to go against a thief with that buff?
Um…I and the people on my server play against no less than 3:1 odds on a good day. Is that fair to us?
Thats not a problem on anets end, they cant force people on your server, or to play on your server’s wvw. To suggest Anet give such a buff creates an unfair advantage and imbalance, you cant just look at your server when proposing suggestions that affect everyone.
I beg to differ because it is going to be Anet’s growing problem. Just because you have, I’m guessing, a great WvW experience doesn’t mean everyone is. Actually, a lot of people aren’t. And while the gross population inequities across multiple servers are primarily caused by the players themselves, the system Anet put into place allowed the current fiasco to occur. I don’t expect them to forcefully shuffle players from one server to the next, but unless they fix the miserable match ups the downward spiral will continue. I’m also sure Anet would be loathe to close servers because that’s a death knell for an MMO and will make new players think twice about joining GW2. More players will continue to leave WvW and those who still play transfer to more populated servers ad nauseum until you have a very small hard core group of players (assuming they’re not bored with the whole thing by then) and a bunch of “dead” servers.
“Take no armour damage on death”
Oh really.. Perhaps you could change the buff a bit to something we dont already have ty?
Like 25% more power or condi, stuff we can do something with.No, that creates an unfair advantage to players, regardless of numbers, would you like to go against a thief with that buff?
Um…I and the people on my server play against no less than 3:1 odds on a good day. Is that fair to us?
How about 50% increase to health, damage, speed, casting…
Siege cannot deteriorate…
Your waypoints cannot be contested…
Outnumbering force doesn’t have downed state…
Increase healing or rezzing speed…You’d make small scale combat absolutely unplayable.
Perhaps, but small scale combat as it is currently is in WvW is totally unplayable on most servers. Havoc squads have no chance of doing squatola against the never ending blob(s) running around. And, if I may be so impudent as to say to those who enjoy roaming in WvW: If one is looking to do solely small scale combat (I think generally defined as being in groups of 5 or less) in WvW and nothing else…perhaps they’re playing the wrong aspect of the game. They’d be better served playing PvP or the new stronghold mechanic they’re coming out with which at least at face value looks like a balanced experience.
To all those responding. Awesome, thank you. Please remember this isn’t a bashing post, just a cry for help.
What exactly do you want Anet to do?
As it currently stands (and the cause for all the mess) is the aggregation of people into a handful of servers so that they stand the best chance of not getting rolled. If the incentive to pile into the “safest” servers were removed, I think people would spread themselves out based on the communities they want to be a part of rather than join servers out of convenience. Make it so that no matter what server your on with no matter what amount of people you’re playing with, you can be just as effective as the other two servers. Then you can really start to randomize matchups.
Anet can’t fix it, so get over it.
I think people are over it. That’s why my other half is not playing WvW and I only hop on when I have to at this point.
Welcome to our life on ET. Been playing almost every day for the better part of a year and we’ve ALWAYS been grossly outnumbered. The difference I see between then and now is that we could actually do something in WvW as a server even as of 3 months ago. Now we can’t even hold our own objectives long enough to successfully upgrade them, let alone take another borderland’s objectives. And don’t get me started on the state of our borderland after the endless blob of uplevels K-training their characters finish with us.
It’s a morale killer and players on my server are just choosing to stop playing altogether as a protest against such unfair matchups rather than fork over gems for a transfer. And these are players who haven’t been shy about breaking out the credit card before for other in game purchases.
Edit: I finally got to load and watch the video. That’s pretty much what every hour of every day of playing on my server looks like when I play. And it’s been that way for months now.
(edited by Alteros.3019)
Making it WAY too complicated. Outnumber Buff: give the outnumbered a substantial boost in basic stats. If I gotta fight 3-1 odds, gimme 3-1 stats (not really but the idea). Make the game about teamwork n skill, not numbers. And of course numbers will always matter, as drawing number IS a skill. But coordinated numbers vs a blob of pve’ers… WVW should be for people that want to fight other people in a coordinated effort, where people play to the best extent of their class and role.
Why not? The only reason WvW is a total mess is because of players flocking to the most populated WvW servers so they can reside within the safety of the unstoppable blob.
I of course say this as I just logged off after being relentlessly farmed by up levels (of which there were 3 times as many of them as us). I really don’t see the point of making a game where the winning formula is: ridiculous numbers + spamming #1 = guaranteed victory against anything not as big as you.
Been dealing with this problem for the better part of a year now on my sinking “wasteland” server. The wasteland servers were just the proverbial canary in the mine that died out months ago. It seems, from the sound of it, this problem is now systemic and affecting servers much much higher in rank than my own.
It is absolutely no fun to be the whipping boy for another server’s K-train weeks on end. And I have no hope that Anet will fix this in time from it reaching its inevitable conclusion of a miserable WvW experience for all but a few….assuming people still play WvW, or the game, by the time HoT releases. You need only look at the fact it took them two years to figure out that there were camera issues apparent to ANYONE who plays the game and they’re only now beginning to address them. This topic’s issue was apparent from day one too but it is more complex than just re-coding a camera system (which took them the amount of time this rock we live on flying around the sun twice to fix).
Anet just doesn’t get it and it’s going to cost them players. Their PvE content is stale and most players I know just WvW now. Or rather, did, before they got tired of being farmed in WvW by the blob.
(edited by Alteros.3019)
this WILL RUIN THE WHOLE META OF GVG
You mean that thing that players do that isn’t actually supported by the dev?
It’s game over for WvW.
OR, some of the people wasting time GvGing might actually put some/more time IN to WvW.
If GvG dies, most of the “serious” gvgers will leave. You will only loose players
We’ve lost plenty as a result of tiers and tiers of unbalanced matchups by “serious” GvGers stacking into a few servers. If they want to strop off because they have to change up what they do, they won’t be missed.
Good Lord, something we actually agree on. I personally don’t know what this will change for us on my server. My 20-30 man organized guild group is already being swallowed whole by 50-75 man zergs on some nights. As it is, I would need a slow-motion camera to actually confirm that I even had any boons in all 5 seconds the fight actually lasted because they’re stripped from us so quickly. Whether it stacks in time or intensity, it really won’t be noticed by us.
Why are you ignoring those (Dh/IoJ/HoD/EBay/NSP)?
I don’t know much about WvW since I’m new, but I do know that the guilds that left my server transferred to two of those listed servers. In fact one of them is allegedly buying guilds from us and other lower ranked servers. I strongly doubt they pulled themselves up by their bootstraps. I imagine they are all mini band wagon servers, for people who don’t want to go beyond tier 3 and still want that small server feel. If I was to leave my server, it would be to ride their coattails to victory, not to go for tier 1 or 2.
At the moment though, I’m just waiting for thing to stabilize before I make a final judgement call. At the moment tier 3 to 7 look pretty rough with unbalanced match ups of varying degrees. Even tier 2 seems to be suffering a bit. Just look at those scores! What a terrible mess and a terrible time to join the GW2 WvW community. The only tiers that seem to have balanced matching is tier 1 and 8.
Agreed. To call the last month on Tier 6 where I currently reside the most nightmarish and miserable gaming experience I can honestly recall is to put it mildly. And I’ve been playing WvW for over a year and a half on my server. We have been pounded, steamrolled, and demolished relentlessly. We haven’t had the power to flip our Bay Keep in 3 days…to put things into perspective. Forget about PPT, it took my guild-mate over an hour just to get a POI in the ruins because once the death blobs ran out things to eat, they became zerglet gank-squads that now relentlessly roam all the borderlands looking for wayward players.
If there is an influx of players into the game who happen to be making their way into WvW, its certainly not on my server. Notwithstanding the two guilds that left prior to this mess starting, we’ve basically lost all our player base. I honestly don’t know if they’ve left because they’ve transferred up or just quit WvW altogether. And if the matchup is the same this coming reset as it has been in the past months, I’m seriously going to reevaluate if 1) I’m going to continue being a part of my server and 2) honestly consider just leaving behind WvW (and probably the game) until I hear all the details of what HoT is going to bring for WvW. Everybody has their red lines they draw, and mine isn’t winning the PPT war which my server has only done a handful of times in the year and a half I’ve played. I draw the line when I can’t do anything other than be a walking loot bag.
If Anet makes a change like this just so PvE players can get a specific weapon skin easier, then they’re going to need to fix a lot of PvE events as well. For instance, I’d really like to have some of the Tequatl ascended weapon skins, but Tequatl doesn’t get defeated that often, and is usually only defeated during certain times of the day, by organized guilds who completely fill up their map well BEFORE the event becomes available to start. And a single player, of course has NO CHANCE of defeating Tequatl. Even a small, organized group can’t do it, anymore than you and a few friends can take a defended Keep or Stonemist Castle; in fact, far more people have soloed Keeps than Tequatl, as I’ve NEVER seen a video of someone soloing Tequatl, or even any claim of it having been attempted. So my job basically makes it too difficult for me to finish Tequatl at all, let alone enough times to have a decent chance at finally getting one of those rare weapon drops. And those aren’t even Legendary, they’re just Ascended! So maybe Anet could give me the same chance of getting a Tequatl weapon skin every time I kill a Keep Lord as I would if I were defeating Tequatl, since my schedule doesn’t seem to prevent me from killing Keep Lords several times a week. This is just one of many PvE events that I don’t have time for, as a well-compensated professional. But I should still have access to the same weapon skins as everyone else, even if I never complete the events!!! Hurry up Anet and fix this game to better fit my schedule!!!
Not sure if you’re serious or just being silly. None the less, that’s funny coming from someone in a server that has no issues with WvW coverage. Everyone of us experiences all the world bosses and PvE content the same way and we all have the same chance at their loot. This wasn’t always the case as prior to the mega servers going live, you could have probably been only one of 5 people on a given map in my server. If I wanted to do any of the living story events, I remember having to guest on your server to enjoy it the same way you were probably enjoying it. While mega servers only masked the problem that there are servers with almost no PvE players, it did make it possible for them to enjoy the PvE content better without having to guest. I see no comparison to WvW.
The whole point of my comparison was to illustrate that it’s possible to flip everything regardless of your matchup. Yeah, it sucks that some matchups are steamrolls and the PvE scrub on the winning server can complete his map completion in a day, while the other two servers fight tooth and nail for theirs. But those matchups do not last forever, and just because you can’t get something this matchup doesn’t mean you won’t be able to get it the next.
I don’t expect you to take a sick day to get a vista, nor do I expect you to stay up until 4 AM, but WvW is not fair or balanced. Just get creative. Get some friends to stealth you, then all you need to do is open whatever structure you need. You don’t have to actually cap anything. Like Rimmy said, if you come into WvW and expect to have anything handed to you, you’d better think again. I kill map completionists all the time without remorse. You want that vista? Take it by force.
I guess we’re going to have to just agree to disagree. If you and above company honestly believe that you can snake a 24/7 babysat tier 3 keep sieged to the hilt with a way-point that gets all-called the instant anyone is even in sight, I extend an open invitation to transfer to my player barren server so you can show us how to McGuyver-style disarm the equivalent of a nuke with a tooth-pick and some stale bubblegum. And you can try to do this for a whole month, just as we’ve been in WvW this past month.
A game is supposed to be fun and challenging, not frustrating and impossible. It takes on average 6 months for people on our server to achieve map completion once they decide to do it solely because of WvW’s broken nature. So yes, you can finish it on my server…at a speed of less than 1% that of a much more successful server. And while that’s the way it is because WvW isn’t fair either by design or ineptitude, that doesn’t make it right.
Whatever Anet does with WvW with respect to map completion, it needs to be fixed. As I said, the experiences are so disparate between players on different servers even though they play the same game. I understand there will always be players who feel that “its not a right to have a legendary” or “you don’t need one, you merely want one”. But guess what, they paid the same amount of money you did for the game and they can’t access that content in the same way you can solely because they’re on a “wasteland” server. And I (as probably a lot of other people) have a big problem with that.
I’m also a well compensated professional with a day job. I have not found it particularly difficult to get WvW map completion, in fact I have to make a special effort to not get it on my alts. at this point I can’t remember why I don’t want it, but I think it was related to some question about the reward being better if you wait until level 80 to do it.
anyway, the easiest way to get this done is log on at the beginning of a new matchup, right when it starts. check to see what color your server got this week, and if it’s a color you need run around quick and get as many objectives as you can before they can be captured.
knowing which objectives are easy to get (and can be done later) and which ones are hard, and knowing which objectives tend to be taken early in a matchup and which ones flip later can help, but requires you to play enough WvW to learn how things ebb and flow. this is by design — getting a Legendary requires you to actively play several different game modes, and logging on and just running around a map does not count as “playing” the WvW game mode.
-ken
I do agree that your method is the easiest way to get them. I have about a 30 min window at most just after reset before a tsunami of death rolls over my borderlands and locks down all my keeps and castles effectively for the remainder of the week. I don’t in any way object to legendary weapons taking a lot of effort to make; they should as it’ll be the last weapon of it’s respective type you’ll ever need. I do however emphatically object to the incredibly disparate nature of how players on some servers can achieve borderlands completion in an afternoon and others have to wait at least weeks for the stars to align just right before they get theirs…assuming that they don’t bounce ship. In a perfect world where WvW was a completely balanced experience and all players have an equivalent play experience, you’d have no argument from me. And if the OP’s original argument was “legendary weapons cost too many resources to make” or “stuff is overpriced on the TP”, I would be quite unsympathetic as everyone is paying those prices. I guess I am all about equality as life is full of inequalities; why should inequality extend into a game we play for fun.
As an aside, (wake up Anet, you’re going to want to read this), I would pay gems and/or gold just to get out of having to do borderlands map completion.
The only reason why people would do map completion is (as far as I can tell) getting their gift of exploration, so they can get their legendary?
Well, since you aren’t too shabby on spending gems, why not buy tons of gold and buy your legendary from the trading post?
For comparative purposes, if you want to flat out buy gems and convert them to gold and buy a legendary, you’re looking at hundreds of dollars. Rogdort would be about $243 (one of the cheaper ones) and eternity is about $533. If you can make the case on why someone should out of pocket pay for a legendary (when all they need is map completion) but can’t do it on their home server within 6 months when some other guy on a different server can borderland map complete all his characters in an afternoon, then I’m all ears. Whether or not I can afford to buy them flat out aside, I am only going to pay as much as the next guy did in switching servers to get his map completion. Otherwise, I would be the dumb one for paying much much more for something that someone else only paid, at most $30, for.
A lot of GW2 players such as myself are well compensated professionals with day jobs. We’re not going to take a vacation day or sick time to get a POI or Vista. The content of the game should be accessible to any player at any time of the day. I’m not saying that it should be effortless, but the situation on some servers makes it utterly inaccessible.
Somehow being employed means that anybody with a job should have immediate at-will access to their opponent’s back row in a chess game. Good to know.
You should have the realistic and achievable opportunity to enter their back row; the same opportunity that my opponents have any time of day. What most of us have to try to get through on the lower tiers are 3 rows of pawns and a couple of queens…no matter what time of day.
Don’t give me that – my own server imploded and dropped down to the bottom rank of the bottom tier. We’ve climbed back up into silver in the past month (took a year), so I remember perfectly what it’s like to “get to the back row”.
But if you’re going to look at it like PvE, of course you’re going to be disappointed. Anybody can solo a tower or a keep when nobody responds to the swords, but otherwise you’re going to have to work with people to do it. No, you definitely shouldn’t have this game cater to the “I’ve got half an hour and need ____ colour garrison for map completion – that should be plenty of time” mindset. That would be a poor game to play, especially as map completion isn’t a big deal other than to make legendaries and have a star next to your name (and yes, I’ve done both).
The OP claimed to be checking because they really needed map completion, but somehow missed an entire week of when his server was the colour he needed. Shrug.
If you’re proud about it taking a year for you to be able to reasonably do map completion in the borderlands while some guy on another server can run all his/her characters through in a single evening, boy do I have some real estate deals for you. For the record too, I also have borderlands map completion, but I don’t always think about myself. If I wanted to do it again, I have about a 15 min window immediately after reset night before I completely lose the ability to see the interior of all my towers and keeps for the remainder of the week. No joke.
As an aside, (wake up Anet, you’re going to want to read this), I would pay gems and/or gold just to get out of having to do borderlands map completion. As I see it, people are already doing it by switching to better servers. And you’ve already set precedent in PvE with either completing certain events or paying to unlock traits and having to pay for living world content you missed.
If EotM is the future of WvW, I don’t want to be a part of that future.
As it is, I don’t think WvW has much of a future at this rate. It’s a virtual ghost town in the lower servers. Its only a matter of time (if not already) the same population problems begin to really affect the middle tier servers and soon what you’ll be left with is the great blob wars of the upper tiers.
for those that might not remember they used to allow one free transfer a week to any non full server, but had to stop it because of the instability it caused.
and before it was a week, it was a day
It only slowed the problem and bought them time to think about a possible solution . But the instability is still very real and ever increasing.
Perhaps I am confused by what you are talking about because I really have no idea what you’re trying to say. What are they testing? Its been the same since it came out has is not (maybe not, I don’t know I don’t play it)?
If you’re saying that EotM map was the testing grounds for the new WvW proper map, perhaps. Given that Anet is glacial, no geologic, in their development it is possible that they took a year to create a map outside of WvW to test a map they planned to put in WvW a year and a half later.
But all that is irrelevant to what we’re discussing here. Anet created the Forum Specialist to take our ideas and report to them.
The idea is to have changes implemented into WvW proper on a temporary basis to test the changes and see their effect, see if they work, see if they’re fun. And do the tests frequently and now – not a year and a half from now.
If only. The living story ate up all their manpower for over a year to the detriment of the exclusive WvW community. Combined with Anet’s ability to react dynamically (ironic I use that verbiage) to severe problems within the game being that of a sloth with arthritis, I’m not sure there’s going to be much to fix or implement when most of the WvW player base moves on.
A lot of GW2 players such as myself are well compensated professionals with day jobs. We’re not going to take a vacation day or sick time to get a POI or Vista. The content of the game should be accessible to any player at any time of the day. I’m not saying that it should be effortless, but the situation on some servers makes it utterly inaccessible.
Somehow being employed means that anybody with a job should have immediate at-will access to their opponent’s back row in a chess game. Good to know.
You should have the realistic and achievable opportunity to enter their back row; the same opportunity that my opponents have any time of day. What most of us have to try to get through on the lower tiers are 3 rows of pawns and a couple of queens…no matter what time of day.
Anet could come up whatever voodoo formula to calculate server transfer fees (just hope it isn’t cooked up by the same 3rd rate statistician that gave us our server ranking system) and I still wouldn’t pay for a transfer. And that’s despite having the means to transfer every other day if I so choose and not bat an eye.
I have been on my server for the better part of two years and well integrated into its player community. Last time I checked, Anet prided itself on its player community, but it would appear it only pays lip service to that commitment. It’s actions or lack thereof have been immensely disruptive and destructive to the WvW server communities by incentivizing mass exoduses and leaving those behind in worse shape than they already were in. And what’s not to say that your new greener pasture upon arrival doesn’t start to decay and then guess what, you’re moving again to a higher ranked server. The cycle will come to an end when enough people refuse to continue chasing servers and quit.
Every single objective in your matchup has been flipped, with the exception of your own EB keep. Just because you weren’t there when it happened doesn’t mean there’s some inherent flaw to the matchup system. Also, you’re on SFR complaining about map completion? What a joke.
A lot of GW2 players such as myself are well compensated professionals with day jobs. We’re not going to take a vacation day or sick time to get a POI or Vista. The content of the game should be accessible to any player at any time of the day. I’m not saying that it should be effortless, but the situation on some servers makes it utterly inaccessible.
Troll alol alol lol lol… Dude, did you miss the big announcement, HoT? Did you not read the dev responses acknowledging that EtoM was not well recieved by the WvW players? Have you not seen some of the sneek peeks of the new WvW map coming out with HoT which, da Dah! has features similar to ones found on EtoM.
Before you post your DOOM!! do a little bit of digging first. What you are suggesting will absolutely not be happening. Yes, it probably WAS the plan, but that plan failed hard a year ago, it is no longer “the plan”…
Funny how their failure represents the most amount of fun I have in a WvW like environment. I think their plan at the moment is to very poorly communicate their WvW plan apart from a new map and a vague mechanic that doesn’t really address any of the concerns I’ve read on the forums.