Showing Posts For Amadeuz.4617:
It is hilarious when some people left WoW because they can’t stand what WoW did when come to GW2 THOSE poeple still keep demanding for GW2 to be like WoW. I afraid WoW just inception their mind that good MMORPG = good vertical stats progression contents.
I have no issue with Lag too.
As Haishao’s suggest. Contact to your ISP or using $15.00 / month to get better connection.
you made very good posts @Doolio. I just hope the same thing as you are.
(don’t worry that @Naoko’s post hinder your full article, I just ignore his post cause communism and single-player rpg and mmorpg comparison is seems absurd to me)
I agree with you. Those in here who do not have chosen to ignore the elephant in the room. And that is fine. These forums sound more like SWTOR forums every day. Someone comes in and says things need to change, fanboys say gtfo.
The same things I see in any MMORPG games official forums, there are always has whiners in forums asking for devs to make the game for satisfying them. The different between GW2 and SWTOR is SWTOR has subscription, GW2 not. SWTOR trying to be WoW-wannabe, GW2 not. SWTOR has gear treadmills, GW2 not.
Fact is, the majority of folks will leave, especially after this Halloween stupidity, after several months.
No hard feelings, the game is fun but when you have no reason to play, people quit.
As I said, I can see lot of you guys will quit this game because it is unlike any tradition MMO games that you guys want to. Also there are plenty of MMORPG games out there have gear treadmill with stats progressions. Eventually, it will left players who don’t mind the aspect of the game, and GW2 has its own successful as it did in GW1.
My favorite part of this all is listening to the fanboys say they hate grinding in all those other mmo’s but that is all this game is at 80. No mid/maxing, no skill adjusting, no experimentation, no world threatening monster that needs to be dealt with, no being the “best.” No. Just you, a few monsters, and your keyboard
Part of mmo’s is feeling like you are on a journey to be the best, but when you realize that you will never be special because of your effort, you stop trying.
You can be special in GW2 too, just grind to get full set of Level 80 Exotic Gears with Legendary weapon, that’s make you special, also if you want more special in PVP-side you can join Tournament and earn QP point. The problem is some of you guys just ignore and rant over the forums when you see this game has limited stats progression, thats all.
I really wanted this game to work, but as the others have gone, so will this. Continue to flame on FB’s. God love’ya, but you will soon see.
I want this game to work too, GW2 has issues to solve and improve the game but obviously not the stats progressions to me.
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Do you guys believe ANet will break up their promise and go to completely different direction since they start the company cause even Guild Wars One there is no gear threadmills in the game, gears in GW1 is also aesthetic.
- I can see lot of you guys quit GW2 bacause it never offer gear threadmills that you want and that moment the game will left people who don’t mind the aspect of the game, and this thread that you all whining will be gone with the wind. Like it were in GW1
- In Addition, GW2 do has gear grind like other MMORPG game, but the differnet is it has the limited max gears (level 80 Exotic is the max gears), unlike other tradition MMORPG there are no max gear you have to grind endlessly to get the max stats.
- So let imagine if ANet overturn their philosophy, break their promise and implement gear threadmills in to GW2
- which mean there are gears set beyond level 80 Exotic and Legendary, so I named it Legendary tier 1,2,3,4,5,…,x (I assume)
- At some point when you get Legendary tier x which mean you come to outgear more than the content of the game (even down scaling wouldnt solve the issue). Outgear players will have less challenge in the game, they hardly die, they easily kill the mobs and bosses
- WvWvW become worse than it is today, it will become completely unbalanced massive PVP game. We have zerg army in WvWvW is bad, now we have zerg army with superior gears
- In the next step there will have some people whining that there is no content for people who have tier X gears.
- So it’s mean ANet have to push the new contents for Tier x gears players, so other people who have under gear must grind to get Tier X gears if they want to get to the new contents.
- And Wah-Lah we have another WoW-Clone game with better graphic like you guys want to.
- Don’t get me wrong I see this game has the flaws and it need more character progression at end game. But there are a lot of progressions (such as reputation and honor grinding, player housing, guild housing, QPs in tournament) that can make players keep playing by having no affect to stats progression.
- IMO the main problem is GW2 lack of ranking system, armory that make people know how achivement we got, what trophies we got, what set of gears we collect (Wardrobe system). Also I think GW2 has lack of varied attribute on gears, the set of stats number in gears are too constant.
(edited by Amadeuz.4617)
Do you guys believe ANet will break up their promise and go to completely different direction since they start the company cause even Guild Wars One there is no gear threadmills in the game, gears in GW1 is also aesthetic.
- I can see lot of you guys quit GW2 bacause it never offer gear threadmills that you want and that moment the game will left people who don’t mind the aspect of the game, and this thread that you all whining will be gone with the wind.
- In Addition, GW2 do has gear grind like other MMORPG game, but the differnet is it has the limited max gears (level 80 Exotic is the max gears), unlike other tradition MMORPG there are no max gear you have to grind endlessly to get the max stats.
- So let imagine if ANet overturn their philosophy, break their promise and implement gear threadmills in to GW2
- which mean there are gears set beyond level 80 Exotic and Legendary, so I named it Legendary tier 1,2,3,4,5,…,x (I assume)
- At some point when you get Legendary tier x which mean you come to outgear more than the content of the game (even down scaling wouldnt solve the issue). Outgear players will have less challenge in the game, they hardly die, they easily kill the mobs and bosses
- WvWvW become worse than it is today, it will become completely unbalanced massive PVP game. We have zerg army in WvWvW is bad, now we have zerg army with superior gears
- In the next step there will have some people wil whine that there is no content for people who have tier X gears.
- So it’s mean ANet have to push the new contents for Tier x gears players, so other people who have under gear must grind to get Tier X gears if they want to get to the new contents.
- And Wah-Lah we have another WoW-Clone game with better graphic like you guys want to.
- Don’t get me wrong I see this game has the flaws and it need more character progression at end game. But there are a lot of progressions (such as reputation and honor grinding, player housing, guild housing, QPs in tournament) that can make players keep playing by having no affect to stats progression.
- IMO the main problem is GW2 lack of ranking system, armory that make people know how achivement we got, what trophies we got, what set of gears we collect (Wardrobe system). Also I think is lack of varied attribute on gears, the set of stats number in gears are too constant.
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Jesus Christ, OP and many people here didn’t research the game before buying this??
I am telling you this is wasting your time for whining here on the forums and demanding ANet to overthrow their whole aspect of the game to put those endless Gear Treadmills with stats progressions. I am not so naive to hope ANet will go to the total different direction. So just stop to act like a ten-years old kids.
If you want to enjoy this game, try to step back and put your mind out off the WoW-brainwashing that not every MMO = endlessly gear chasing for better stats.
I can accept if people disappointing for other things, because I have the bad side feeling in GW2 too, But not the lack of Gear progressions for stats.
In the other hand, I feel so pathetic for people who upset in this game because there is no endlessly Gear Treadmills (for stats progression). It is your false not the game false, if you feel disappoint on that way, because (Apparently) you haven’t do research before buying GW2, and you get what you deserve.
except, like i said, most people voicing that they want a gear treadmill -arent- saying that they want it to affect pvp, so whats your point? what im talking about is something to do at endgame, and i thought that was what the OP was talking about too, since he said the thing he liked about the lack of gear treadmill was the even pvp and the thing he didnt like was the lack of something to work for at endgame.
and as for the other thing, not entirely sure what your point is there either cause i obviously wasnt trying to say that pvp is as balanced with or without gear progression.. i was just commenting on the way people were arguing about it like it was perfect or something
But yea, GW2 has gear treadmills but not affect much on stats, simple as that. Some people talk about the endlessly gear treadmills (in Tiers of stats) which never occur in ANet game.
I personally farmed few dungeon equipments, crafted mystic weapon and bought karma armors in orr. I showed it off to my friends in facebook. The replies I gotten were not pleasing. One reply to me was, “You wasted your efforts and money. You’re no different than other exotic players”. That comment towards me came from a casual gw2 player who only play for story. It demotivates me.
And that’s exactly what GW is. Why you want to become more powerful than any other when you get the same level and rarity types of gears, unless you want this game to have Tier1 Exotic, Tier2 Exotic………..Tier(infinity) Exotic, which make you to become outgeared players and prove that you are hardcore players who can dominate carebears in the game.
The different between players in GW2 is represent in terms of attributes they built, playstyle, Sigil, Runes and Traits. These make you different from any others but it make no more powerful than any other.
I think it is not wasting my time at all when I saw someone wear Legendary Sunrise sword, and everyone around me in that map are exciting and talk about it (may be except that Moron on your facebook reply.)
But as I said, GW2 do need something like Ranking System, and Armory that make people know how you achieve the game which I hope it can fulfill the progressions that some people feel empty when they reach the endgame.
BTW you should know Players Housing will definitely coming in the future patches.So this is becoming Guild Wars : The sims edition?? kitten that.
If you label as that, you should know GW always became the sims type of game since Guild Wars 1 where gears are only cosmetics.
I just state the fact anyway, cause I am not so naive to believe that ANet will overthrow the entire of their concept of the game to put those Gear Treadmills tradition to their new game.
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I personally farmed few dungeon equipments, crafted mystic weapon and bought karma armors in orr. I showed it off to my friends in facebook. The replies I gotten were not pleasing. One reply to me was, “You wasted your efforts and money. You’re no different than other exotic players”. That comment towards me came from a casual gw2 player who only play for story. It demotivates me.
And that’s exactly what GW is. Why you want to become more powerful than any other when you get the same level and rarity types of gears, unless you want this game to have Tier1 Exotic, Tier2 Exotic………..Tier(infinity) Exotic, which make you to become outgeared players and prove that you are hardcore players who can dominate carebears in the game.
The different between players in GW2 is represent in terms of attributes they built, playstyle, Sigil, Runes and Traits. These make you different from any others but it make no more powerful than any other.
I think it is not wasting my time at all when I saw someone wear Legendary Sunrise sword, and everyone around me in that map are exciting and talk about it (may be except that Moron on your facebook reply.)
But as I said, GW2 do need something like Ranking System, and Armory that make people know how you achieve the game which I hope it can fulfill the progressions that some people feel empty when they reach the endgame.
BTW you should know Players Housing will definitely coming in the future patches.
For people who whine for Gear Treadmills (Vertical Progression) in GW2 please forget it, or if you can’t stand for this philosophy just leave the game simple as that. Because ANet never provide those type of games, so there will never be outgeared, Gear > Skill in this game. The real competitive PvP in this game is skill-based and teamwork. I don’t understand what’s fun when one players can one shot kill wipe all the other players in the entire maps. I guess some people may have been brainwashed from other MMO games that the whole concept of the MMO game is Grinding the Gear Treadmills, and Stats progressions, and whining when GW2 is unlike other MMO that they want to be.
But again the problem that make many people feel like there is no progressions in GW2. May because there is still no Ranking System, no Players Armory, Wardrobe system that make other people know how Achievements you earned, what Trophies you got, what Gears you collected, what Guild you in. Which I heard the rumors that ANet is trying to implement these feature in the future patched and I hope if this features happen in the game, it may fulfill the end game progressions that we miss in GW2
There is no sense of character advancement in this game. Gear is more about looking pretty, rather than being strong.
I don’t care about gear progression. In fact, I don’t want to stuck with another endless gear grind game, cuz I don’t find it fun.
But again, GW2 should improve more character customization, the attributes should be more variable, right now it’s seems everyone is going to DPS build, no much love for Condition dmg build, Tank build, Supporter dedicated build. Anet should improve more Character progression in term of playstyle/build/achievement, even I love the cosmetic progressions in the game, but I think it’s not enough for the endgame.
Honestly, ANet SHOULD copy most things from WoW. Because WoW did it best. Trying to be different just for sake of being different results in GW2 being far inferior in commodity features, as well as some very important features, compared to WoW.
If you want to be different/better, take ALL the good stuff from WoW and improve them further. Don’t just avoid implementing them and think “hell yes, we’re different, we rock”.
Yes, you are different. No, you don’t rock.
There are tons of MMORPG that copy things from WoW that you can enjoy them. I believe ANet can make GW2 rock without trying copy things from WoW.
1) Teleports are the problem (give us mounts instead)
2) The game itself is boring, people don’t play as much as they used to
3) The game lacks open world PvP (boy, that can really get things going and fill areas up, trust me)
And so on and so on…
Except lowering Teleport cost. I don’t see mount and open world PvP can fix the issue.
The major problem is the reward isn’t worthy and no interesting DEs, there is no reason to go back to wander in lower level area.
GW2 is catering different audiences, if you love the aspect of the game, you will enjoy it, simple as that.
GW2 will never offer the carrot on the stick, the gear treadmills, vertical progressions that some people whining and ask for these features adding to the game. And if you really love these features, there are tons of tradition online games that you can play it and you can still play GW2 as a sided-game anyway with no subscription fees. Or if you hate the aspect of this game so much, you can ask for refund from their customer service, and just left the community which is I don’t understand why those whiners and haters still infest in this forums.
However, you should know that ANet will improve the game and add more contents for free eventually, so there is no reason to quit GW2 forever.
If you doubt about what is so fun on the horizontal progression aspect in the game, is it fun to play the online games with no carrot in the stick, no gear treadmills progression, and reward you with the cosmetic items. You should ask these questions to the people who enjoy DotA, HoN, LoL, Team Fortress 2.
Although, I am agree that GW2 has some flaws;
- The Bad Design Dungeons,
- too Zergfest combat,
- Simplistic Boss mechanics, including World bosses.
- Simplistic Dynamic Events,
- Being as a Guild is pointless, No contents for Guilds and large group of people,
- sPVP is dull
- Zhaitan Fighting is suck, and Zhaitan hasn’t much impact to the world.
But these flaws don’t stop me from login to the game, IMO I still enjoy GW2 much more than other tradition MMO games.
I think GW2 is no WoW killer or Jesus Christ of MMO but it can hold a lot of players in a long term and have a success as a big title co-exist MMO game with mighty WoW cause their business model.
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It is PR sure, but at least now, we all know that ANet is trying to improve the game. It is better than they keep in silence, or abandon us with the current status of the game.
So Thank you for let’s us know
I wait for ANet fixing the issues, improving and adding more the endgame contents on the future patches. However, the good thing is I can get the update contents for free
(According from Colin’s statement.), also there are still a lot of stuff to do in the current status.
Then 60$ (plus the gems purchased) for this game is absolutely WORTH it.
From my point, I don’t see GW2 is entirely innovative. They create rendition the features from other mmos and make in their own ways. GW2 isn’t trying to revolution anything for the genres , but I also don’t see people label it as another WoW clone like other recent MMOs.
You obviously didn’t read the whole thread or my post. I mentioned a ton of options that other MMOs have or put in over time that GW2 could use to make endgame actually exist. Such as Housing, Collections(like EQ2s or Rift’s artifacts) trophies( like EQ2) Titles (like the amount of titles in Lotro)
You should know these options that you mentioned will come in the future patches. Just use the search function before rant please.
According to Oct 1 patch
Armor that is currently equipped can no longer be transmuted.
So at this moment, I can’t use Transmutation Stone for my Armors that I already equipped with the new Armors that I got.???
My problem with Dungeons in GW2 not because it’s hard, but it’s BAD DESIGN. Don’t get me wrong, I love this game, I like the idea of no holy trinity require in this game. However Dungeon in GW2 is the low point of this game.
- Boss fights need to be about 25% shorter and have multiple phases to make them more interesting (My big problem for most bosses in this game is many of them have excessive HP and excessively simplistic behaviors).
- Trash mobs shouldn’t have too much excessive HP.
- Cross server run is a must. Right now, I have a hard time for LFG to people to run in some dungeons, I don’t care about Dungeon Finder or not, I just want the easier way to gather people for running dungeons. It’s annoying me when I want to run that dungeon but no one in my server don’t want to join me.
Agree, ArenaNet should make more various Gear stats combo, for more various builds
sound like, people like OP just want endless gears grinding game
Time Glitch.2460:
- Disable armor repair costs for dungeons.
- Enable wipes to reset dungeon, or to nearest waypoint.
- Ramp up difficulty on bosses to an extreme, minor adjustments to trash mobs (They’re already tough enough).
- Boss difficulty increased with abilities, not straight damage/health buff. Make the bosses more dangerous and lethal because they are smarter, not cheaper.
- If players beat an explorable dungeon mode, they are granted a token in exchange for one piece of dungeon armor.
- Players are rewarded based on progress every time they wipe. This pales in comparison to dungeon rewards, but players are granted some kind of incentive to keep playing.
I do agree with those ideas EXCEPT “players beat an explorable dungeon mode, they are granted a token in exchange for one piece of dungeon armor. (1 run grants 1 dungeon armor)” reward like this is too much for me.
IMO, The reward per run dungeon should be 50-80 tokens, plus other Rare or high level Masterworks gears, plus 50-80 silver coins reward.
Nebilim.5127:Anet has their mind set that they do not intend to make dungeons easier to the broader crowd. Casuals have the entire overworld just for them.
I also agree with this statement, the Explorable mode dungeon should be hard because it is hard mode dungeon, that’s the point!
Working hard, Running difficult contents repeatly != Grind. At least in this game has no force grind features, it is all about optional grind that somepeople who want to have awesome look of gears should learn and adapt to it.
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Game is dying, so what are you doing to fix the only content you have?
in PvP
Posted by: Amadeuz.4617
I just want to clarify: I don’t think GW2 is bad — I think it’s as close as you can come to a good MMO a la WoW, but the problem being that there are a lot of stuff to fix still.
You guys all use the excuse “The game hasn’t been out for 1 month”, and already floods of people are turning their backs because of lack of actual good content in the game.To put my whine in perspective:
Guardians are OP as kitten in 8v8, because people don’t know what to do. Guardians are fine when it comes to a 5on5. That’s how I thinkSo my plea is this:
Make 5on5 hot join a thing.
Make arena with rating (Where you can buy gear for RATING).
Remove the whole tournament system, as it kitten sucks.
Never ever again make a water map (not until you fix your underwater combat).
If you want the sPvP to be conquest, then give an incentive to play conquest (Pulsating +10 pts for standing on a point should be the first thing to be added to sPvP next patch.)
You get out of combat after 6 seconds, no matter if the target is still alive, or you have a pet on yourkittenThat’s basically it. Everything else is fine.
LoL, if you posted like the context in this quote at first place, and not insult that the game is dying, and not bring other games to the discussion (People here don’t want to see GW2 as other games’ clone, I think.) The whole arguments in this thread will be very peaceful than this, and you will not end up to be labeled as troll or WoW fanatic in this tread.
However I am agree about your suggestion on this quote (except “Remove the whole tournament system”). The game is less than a month years old, I do believe devs are working on the game to fix and improve the game contents anyway.
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Why can a warrior use rifle but not ranger. You would think a ranger would use hand g uns and ranged guns not just bows. The thief uses hand guns which makes no sense because it’s meant to be stealth. Also makes no sense that a ranger can use a torch as a weapon but not a warrior. Also tigers and lions should be pets in games and more assortment of dogs.
I still think mounts and other means of travel should be in game. I don’t feel moved by teleporting like in star trek. Portals are fine but way points suck. Also I think some normal quests should be added to game. Realistically people would ask you to do stuff not just by chance run into situations.
I get the whole wanting to be different than other mmo’s but to have no horses or carriage system and people giving you quests feels dead to me. Lacking immersion.
I’ve tried all classes. Warrior and engineer seem very weak. Well, I guess we will see what people think and I will add more input providing I’m not dissed for my opinions.
I am sorry, after reading this, the whole of your post seems pointless for me. And I disagree in some point, I think Warrior and engineer are really strong classes of the game for me.
anyway if OP really want to discuss about Mount in GW2, you can easily post in Mount subjects that appear in everywhere in this forums.
How to send report to Arenanet when I discover or suspect someone using cheat programs in the game? I think, I just found someone that using bots, 3rd party macro programs and other cheat programs that make them having an advantage over other players
I want to help this game to be bot/cheat free game, so where I could send my report to?
Thank you
As you can see – there is a sea of people that want Arenas real bad. If it was a mistake, people would not want it. Also, WoW is THE most popular/played game EVER in human history, with over 14 million subscribers at one point.
If it was a mistake they’d remove it.
Besides, ANet is in advantage here because they have no gear grind OR dedicated healers. Healers alone made PvP really… Well, let’s just say that some 2v2 matches lasted for 40 minutes.
Agree, a lot of people here ask for Arena PVP for addition feature not replace any mode in the game, it’s some kind of optional, so if someone don’t like Arena PVP then just don’t play this mode. I don’t see it will bring the bad effect to the entire game. In contradictory, Arena PVP will cater a lot of players who enjoy this feature from other game, because everybody has different taste, why ANet can’t implement the game that can satisfy everyone.
As many said above, ANet is in advantage for Arena PVP over than WoW because of their aspects of the game, no gear dependant, no trinity roles, which take out a lot of big problems that appear from WoW’s Arena PVP.
Yea, the point is dying only armor is enough for this game. Also the rarer weapon has unique colors from ordinary weapons, if the game allow players to dye weapon, I think it is hard to separate between those type of weapons.
disagree 100%. Imagine how lame it is when someone swing the pink swords to you. Dye colors only armors is enough for me. If you want your weapon having some colors, try to seek Exotic or Legendary weapons.
http://www.youtube.com/watch?v=plCpEbV158k
Not to be harsh, but define empty promises?
Many features people are waiting for you marketed with the game: monthly and yearly tournaments, a want to be “best pvp player of the year”, balance so spvp is “e-sport value”, options to play all the way 1v1 up to… 10v10, possibility to create your own games and tournaments, spectator mode. Those are already promised features and now the community is waiting for when will we get these things you marketed and made many people buy the game? You are not in a place now when you can start from scratch and make up things as you want to add, sure you can do that as well… adding surprises is fun. However you already made promises we are waiting for you to keep, and they should be ready by now since you said they would come with the game.
Relax dude, I think ANet developers are doing the hard work try to implement this, at least, we can join sPVP that we have in this game right now. Comparing to the RPG game from a very popular company, 5 months away after release, at this time, still no sign for PVP features
(Hint the game that I mentioned has its name start with letter * cough* D *cough *)
No, please, Arenanet. No arenas. Even Blizzard admitted (but then tried to backtrack on) the fact that introducing them in WoW was a mistake. It creates all kinds of balance problems. Don’t want it, don’t need it.
Arena PVP does not work on WoW, I think because WoW’s fault, not Arena feature.
- In WoW the Gear always > Players Skill in any time, but in GW2 to defeat players, it require more than Gears based, players who have better skills and mechanics, better dodge rolls can beat players who have better gears.
- In WoW, Players have to grind for gear if they want to play Arena, but GW2 it’s not necessary to grind this because end game gears in GW2 is about aesthetic, not stats-based.
- In WoW, each classes much depend on healers or tanks to fight in Arena, but GW2 with has no trinity roles, so every professions can join Arena PVP independently.
Thats why I think Arena PVP would be interesting to add in GW2.
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I think adding ARENA PVP in GW2 using PVE gears and traits and skills progressions is quite interesting.
1) GW2 doesn’t require gear grind attached anyway, there aren’t much significant different between PVE gears on rarity.
2) GW2 has no trinity to define roles in the game anyway, so every professions in GW2 can fight with each other by need no tank, no healer.
3) Every Players enter to Arena will be sidekicked to level 80
4) ARENA PVP in GW2 should be match making in global wide.
5) The purpose of Arena PVP is for casual PVP on 2v2 or 5v5 game, I do not expect to put this type of PVP to e-sport or tournament play, it is all about having fun.
6) Arena PVP can make PVE progression feeling become more crucial.
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Seriously, it is hilarious in GW2 community in these day. After game launch, There are 2 groups of people. Group A cries out the game has too much grindfest, I have to grind to get the rarest gear because they’re have better stats, but it is too hard to get those gears. Group B rants this game has less grind, the gear progression in this game is all about cosmetics, I don’t care cosmetics, no sense of progressions, no endgame.
I’m not sarcastic, it is really ridiculous.
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What insults me is your lack of ability to use and command the English language. It clearly effects your reading comprehension seeing as how you are taking 90% of everything I say out of context. Half the time I have no idea what your are going on about.
As far as being a wow dethroner the point I was trying to make is that this is not a “revolutionary” game as most people seem to be claiming it is. Taking the things that the majority of most MMO gamers TODAY know out of the game and having almost no progression or sense of accomplishment is only going to hinder the game.
Am I one of those people no I’m not, I’m just saying is all.
Right now, I still don’t get the context
“Nice I foresee another mmo troll community.”
Even though, you don’t care about gear treadmill as I posted above anyway, so why are you upset and think I did insult you, and what was I trolled at the first place?. It’s really annoying me, and again seriously please be gone.
And ohhh… please almost every GW2 players already know that GW2 isn’t entirely “revolutionary” game except people who still on hype train.
Another thing that confuse me that you don’t care gear progression but you are keep complaining “there is no real progression or sense of accomplishment”. The game has progression but it is not vertical progression that keep you play endlessly. It is horizontal progression, if you want something to do when you hit 80, you still have grind to get Exotic gears, Legendary gears, get more achievement point, battle in WvWvW, join tournament PVP, joining SPVP for grinding glory points, 100% map completion. Obviously it seems someone does not happy about these progressions that GW2 offers. Someone just rant, and cry out for vertical progressions that make the game have to grind endlessly to make characters become more powerful than any others that make them feel real progression and sense of accomplishment.
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I love your idea especially at Fix statements, Lokai. I hope ANET should see these and improve the dungeons in future patches
another Fix for me is
There are too much waypoints in the dungeon, they should remove some of waypoints from the dungeons because I feel less challenging when I die I just warp back to waypoint and marching back to zerg the bosses again. Also making resurection downed allies become pointless
Sigh….. did I say I want a gear treadmill ever in any of the post I have made on this topic? Did I say I was looking for x whatever the hell x is supposed to be? No I did not in any way shape or form. How do you know what GW2 will offer or will not? Are you a Anet employee? Doubtful very much. I was just agreeing with the OP that from what I have seen, read, and heard that end game content is lacking, and there feels to be no real progression once you hit 80.
If that is what Arenanet wants for the game then fine that’s their choice. Will it be the WoW dethroner or any other MMO for that matter like most GW1 fans seem to think? Likely not. Is it really bringing anything new to the genre? Not at all. Taking out the gear treadmill WHICH I COULD CARE LESS ABOUT is nothing new, the gameplay / fighting isn’t revolutionary in any way. All they have done is taking out any sort of accomplishment players might feel at 80.
Perhaps this game shouldn’t be labeled as a MMO at all then.
Like I said earlier I like the game and enjoy it and find it to be quite pleasing to the eye, but as far as any sort of replay value or reason to play at all for most mmo gamers there seems to be none. Thankfully I have always been about the pvp in any mmo I have played, but do like the pve side of it as well seeing as it gives you a change from pvping all the time.
First my context isn’t directly insult to you (If you really not care much about Gear Treadmill progression) so what’s you upset me about that. Seriously please be gone.
Second, ANet have mentioned the concept of their design before at first they announced the game. So I know they never offer that things because they did it in GW1, and they will do it the same thing in GW2, and I don’t want to string along the hope to some people who play game just want for the gear treadmills progressions
Third, while I agree that GW2 is lack of endgame contents once when you hit level 80 and there are really few challenge in the game when players can group together and zerg the contents. But I hope ArenaNet will improve it eventually. But you should realize that GW2 isn’t Stats/Gears progression, it is all about journey and character’s progression. The only Gear progression in this game (once you already get the gears that suitable with your build style) is aesthetic . This is all about the accomplishment that you can get for playing GW2 beside they took out the Gear Treadmills progression, that someone should adapt to it. And that’s the reason why GW2 is different from other tradition MMO, you can call this game as not the MMO game is fine (for you) but there are tons of progression in this game waiting players to achieve and there will be more contents in the future which no require monthly subscription and I haven’t to mindlessly play it endlessly just to achieve the whole content.
Fourth, I do not care GW2 is “WoW dethroner” why I should care the game that will slowly kill itself eventually, I never expect GW2 become the Jesus of MMO to cure cancer. And I never play GW1 before.
(edited by Amadeuz.4617)
Dedish why did u buy GW2 while it didnt have a gear trendmill ?
You are missing the point, not complaining there is no gear treadmill. If you had actually read all the post to begin with you might have come to realize it is about end game zerg fest being boring and not challenging.
People are saying the game is about skill, but there is no skill what so ever in 100’s of people attacking a single mob besides knowing that when his leg lifts gtfo, it’s a faceroll.
MY reason for buying the game are my own and do not need to be explained
If you talk about there is really few challenge and there are zergfest all around even in explorable mode dungeon, I have to admit that GW2 really need more strategy to require more players skill to achieve the game. The GW2 right now is all about trying to gather the players and zerg the contents then conquest the game really easily.
But again GW2 is not stats/gears progression, it is character’s achievement progression.
(edited by Amadeuz.4617)
GW2 is not a game based on the concept of “endgame”, as in being enslaved in a circular flow of repetitive grind->reward system.
Anet has been yelling for months that they were doing away with that kind of endgame and were going to give us legendaries for PvE, WvW for PvPvE guys and sPvP for pvpers.
They did.Not happy with this formula?
You bought the wrong game for you, regardless Anet yelling this at you for years.
Guess who’s to blame.You know what is hilarious, you say they didn’t want to do this but they did. The whole game has many aspects that promote a circular grind already for a reward.
So you know what? Why not let us structured PvE folks have our rewards for completing harder content with more powerful loot.
I have to agree with you. My leveling experience thus far has been the ‘carrot on a stick’ for gear with stats.
Anyone who says gear doesn’t matter in GW2 is fooling themselves.
On that note, love the game and don’t miss real life in the least!
Yes, but this game isn’t gear dependent. Meaning they don’t offer any higher tiers of gear and don’t set the player’s goal to get high level gear. The hardest accomplishment in this game is getting a legendary item, which is an exotic but with a different skin..I mean common, who cares? I wouldn’t, if there isn’t any real reward, if there isn’t any real impact on what I’m doing than why would I do it. I wouldn’t.
You should know that GW2 is all about horizontal progression game, not GEAR TREADMILLS WITH NO LIFE ENDLESSLY GRIND ALL THE TIME FOR BETTER STATS GEAR GAME.
The things that separate between players are Playstyles, because all attributes in this game are crucial, gear progression in GW2 is seeking for suitable gear which proper to your Builds, your Traits, your Playstyles and making your character become more unique and better looking. Rather than become more stats, more tiers, more powerful and make the entire game is all about mindless grinding game. What’s the point when you are level 80 and you seeking for gears and when you get gears you already know that there are always better gears in the game since the new patches come out. I have enlightened before that it is completely pointless to play those type of games just for grinding to better gears. So If you want “Those type of games" please go back to plenty traditional MMOs.Um what?
“So If you want “Those type of games” please go back to plenty traditional MMOs."
^
Nice I foresee another mmo troll community.I’m just suggest someone and staying in the fact that GW2 can’t please everyone. I don’t get, How troll is that?
Still have no idea wtf you are saying, and that whole then this isn’t the game for you rant coming from GW1 players does not reflect well for the game or the community. People are entitled to have a opinion.
Still have no idea, what you upset with my context with the purposes is that suggest to someone who rant that “ooh GW2 has no X things for me” and I said “Well buddies GW2 will never offer that X things for you because it isn’t the whole aspect of this game, for me I am done with this X things because I don’t find it fun to play the entire game just to get the X things while experience the entire game. But you can play other games which have X things for you if you really want it”
BTW, I haven’t played GW1 before.
(edited by Amadeuz.4617)
GW2 is not a game based on the concept of “endgame”, as in being enslaved in a circular flow of repetitive grind->reward system.
Anet has been yelling for months that they were doing away with that kind of endgame and were going to give us legendaries for PvE, WvW for PvPvE guys and sPvP for pvpers.
They did.Not happy with this formula?
You bought the wrong game for you, regardless Anet yelling this at you for years.
Guess who’s to blame.You know what is hilarious, you say they didn’t want to do this but they did. The whole game has many aspects that promote a circular grind already for a reward.
So you know what? Why not let us structured PvE folks have our rewards for completing harder content with more powerful loot.
I have to agree with you. My leveling experience thus far has been the ‘carrot on a stick’ for gear with stats.
Anyone who says gear doesn’t matter in GW2 is fooling themselves.
On that note, love the game and don’t miss real life in the least!
Yes, but this game isn’t gear dependent. Meaning they don’t offer any higher tiers of gear and don’t set the player’s goal to get high level gear. The hardest accomplishment in this game is getting a legendary item, which is an exotic but with a different skin..I mean common, who cares? I wouldn’t, if there isn’t any real reward, if there isn’t any real impact on what I’m doing than why would I do it. I wouldn’t.
You should know that GW2 is all about horizontal progression game, not GEAR TREADMILLS WITH NO LIFE ENDLESSLY GRIND ALL THE TIME FOR BETTER STATS GEAR GAME.
The things that separate between players are Playstyles, because all attributes in this game are crucial, gear progression in GW2 is seeking for suitable gear which proper to your Builds, your Traits, your Playstyles and making your character become more unique and better looking. Rather than become more stats, more tiers, more powerful and make the entire game is all about mindless grinding game. What’s the point when you are level 80 and you seeking for gears and when you get gears you already know that there are always better gears in the game since the new patches come out. I have enlightened before that it is completely pointless to play those type of games just for grinding to better gears. So If you want “Those type of games" please go back to plenty traditional MMOs.Um what?
“So If you want “Those type of games” please go back to plenty traditional MMOs."
^
Nice I foresee another mmo troll community.
I’m just suggest someone and staying in the fact that GW2 can’t please everyone. I don’t get, How troll is that?
It will never happen! A Net has already stated this is not a gear dependent game. If you are looking to get good gear from dungeons than you’re looking the wrong way. If you want dungeons to actually give drops, it will never happen. Dungeons are suppose to be challenging and the only reward is the success of spending hours beating one. Once again, the game is not gear dependent, thus making the playing field equal for everyone. If you spend majority of your time playing the game or you spend little of your time playing, both will be equal. This is not a game where you can devote months playing, it’s a game where you hop in and out of, gaining all achievements that matter to how your character plays (Gear, Skill Points) within a short amount of time. It’s a casual MMO intended for the casual player and gear deters casual players from playing because people who spend time getting it will have a statistical advantage over them.
You should know that GW2 is all about horizontal progression game, not GEAR TREADMILLS WITH NO LIFE ENDLESSLY GRIND ALL THE TIME FOR BETTER STATS GEAR GAME. Players in this game seek for the gears that has better looking and suit with their play-style in their proper attributes rather than become more stats, more tiers, more powerful and make the entire game is all about mindless grinding game. So If you want “that” game please go back to plenty traditional MMOs.
(edited by Amadeuz.4617)
It’s the saddening truth. One of the things i love the most on MMOs are the dungeons/raids. A controlled environment where a group of people (even if a PUG) will be put together to a challenging content. Problem is, none of the dungeons are challenging on the right way.
How they are challenging: large numbers, the boss hits you for half your life. That’s the very same difficulty of D3, large numbers are NOT FUN, not mention the boss life….
How they should challenge you: Mechanics, things that does not happens anywhere else in the game and are unique to that boss (especially fun if there is more than one way to overcome this). Let me give a example:
Boss X at a certain trigger (either lost x% health or y time has passed) will mark two players.
Marked players after z seconds will shot a beam at each other that will mostly instant kill anything(even enemies, except the boss) in it’s path (they will damage each other if they are too close).
There are some pillars on the room that block the beam, creating safe spots for the other 3 players.
During this phase the boss will stop attacking and start summoning suicidal adds that move slowly and have more life than the boss, those never follow the players that are marked, can be further slowed, knocked back and whatnot and they spawn from both sides (flanking the 3 players that are not marked). They suicide when the phase ends regardless where they are
That leaves 3 ways to deal with this encounter.First: Someone that have a high mobility/invulnerability will pop(they are suicidal enemies, like some risen) the enemies without getting killed while the two marked players stay still with the beam being blocked by the boss.
Second: Use the beam to kill the suicidal enemies, having the other 3 players standing on the safe spot created by the pillars.
Third: Someone will kite all the suicidal enemies until the phase end and they suicide on the spot they are
THIS would be fun, well, at the least different, and therefore the fights don’t need to take 30 minutes to end. It would also remove the zerg from the fight. This is just something i came up with on the fly, took me longer to type in the idea than to think
BIG TIME AGREE, I hope Anet see these complaints and improve it, I know ANet can do better than this.
another issue for me is too much waypoints in the dungeon that make the fighting with the boss can defeat through mindless repetition, there is no challenge there when you know if you die you just back to nearest waypoint and march up to zerg the boss again, also making resurrection downed players become pointless.
I’m really surprised I can’t find others complaining about this. The only few dungeons I’ve done were really challenging and pretty hilarious with a group of friends. But, just zerging any bosses that are at all challenging completely ruins it.
What do I mean by zerging? Dying repeatedly at a boss and just being able to instantly WP travel and run back to the fight, while whoever is left keeps them busy in the mean time. Why it was decided/left to be like this is so confusing to me. It really turns otherwise challenging dungeon bosses into mindless charging. I just…can’t personally explain why it’s like this.
I remember once so far it was pretty much impossible for my group to use this strategy. Wasn’t a boss, but traps + ranged mobs waiting on a choke point. My team was actually forced to sit and strategize and actually change some skills/weapons to be able to do it! Probably my best dungeon moment so far.
Before it’s brought up. “Just don’t do it” Doesn’t quite work either. It’s there, it’s going to be used by anyone. Dungeons are supposed to be ragetasticly hard and this just almost completely removes that element. I know it’s not supposed to be an integral part of dungeons either. Everything is possibly without dying, just hard, but not hard thanks to this. It really is just being used as a crutch and the possibly unique rewards from dungeons aren’t going to be worth akitten
AGREE. I think my biggest issue is WPs that ruin my experience in Dungeon, because it’s no challenging , no stress there, when they die they just respawn at WPs and running back to fight again, I know when you die you will lose some costs for fixing armors and WPs but it’s not enough for players in late game especially wealth players wouldn’t care so much about fixing cost.
(edited by Amadeuz.4617)
You know why there aren’t many posts from people saying how much they love the dungeons? Because those people are too busy playing and enjoying the game to come here.
Just because all the whiners make the most noise, doesn’t make them right.
Lol and you based that on what? The extensive amount of time you spent analyzing how many people are running dungeons as opposed to how many people are on the forums complaining?
In game Map chat is also full of people talking about how pointless and tedious dungeons are atm.
Just to be clear I actually enjoy the dungeons,_ it’s just becoming harder and harder to find a group willing to run them. I’d rather they tone them down or make better rewards so I can actually find a group willing to go through the dungeon._
I am agree at this point
and also add more challenging, more mechanic wise to get through Dungeon, or fighting with boss, I think some people see Dungeon as a instance pointless zergfest because when you dead, you can just get back to waypoint and running back to zerg over and over again.
This game has a lot of potential, I love the outdoor events and leveling up, but once you hit 80 the dungeons leave a lot to be desired. Unrewarding and no good grouping system like in WoW. I see a lot of PVE oriented players quitting at 80 if this isn’t fixed soon. Arena Net, work on this part of the game fast or you’ll see many players gravitate back to WoW.
Yea I get guild wars 1 was all about pvp, but guild wars 2 seems to take PVE more seriously. They just failed at the end game. But it can be fixed, just put a lot of developers to it and make a decent “item leveling” game where you do harder and harder dungeons and level up your gear, and implement raids. I know it’s done to death in WoW, but it’s really the only way to keep PVE interesting after you’ve leveled up your character to max level. Otherwise there’s nothing to look forward to except do that same dungeon again …
Sound like you want to grind in GW2, so I feel sorry to you because GW2 aspect is horizontal progression, ANet try to make the game has less grind than tradition MMO. So if you satisfy to grind endlessly, I suggest you to get back to WoW. For me, I don’t find it fun to do PVE in tradition MMO (like WoW) because only thing I have to do in endgame is grinding to get max gear while I realize they still already have better gears in the game when new patches come out.
(edited by Amadeuz.4617)
I also think that the fight with Zhaitan is either bugged or unfinished or he isn’t dead on that fight, there will be more about him in later time. Otherwise, it brings a hugh let down for me even the game is great but the Major boss of the game should be more epic than this.
THANK YOU so much for hard work and bring such a wonderful game. I love this game, GW2 is the best MMORPG in this time, keep up good work for improving GW2 and its community to become even better.
It’s fun and it’s competitive. Take a first person shooter for example. Once you get all of the cool guns, you still enjoy playing, and killing noobs with your level of experience is entertaining as well.
The only “reward” you get are ranking levels and cosmetic armor. You could make it a goal for yourself to craft a variety of different things at the PvP forge. Stuff like that.
Can those looks and items be used in PvE? (Cosmetic that is). The biggest issue is how seperated PvP, and PvE is, and I’m not talking about power of items. Do I have to be red/blue every match?
The SPVP in GW2 is separate PVE completely, that should be asked the same question to people who play LoL, DoTA, HoN, and TF2, why they enjoy to play these games over and over again just to get Cosmetic items to use only in PVP games, and that happen the same thing in GW2’s SPVP. That’s why I love how ANet separate PVP and PVE. The only thing that I concern is the auto dye red/blue issue which replace my dye gears color in every match, if ANet allow players to customize their dye in the match, the SPVP system in GW2 will be perfect for me.