So, about Season 1, I got a guy who I like who can summarize my thoughts about the content we got:
Or they could leave the content there permanent, scrap the entire notion that Living Story = Content must be removed, and give players more things to do than they can shake a stick at.
It’s actually painful at how fast people are to defend Anet’s idea that their Living Story concept of adding temporary content is somehow innovative and, even worst, a good, cool idea.
Yes, sometimes MMO Developers do remove content from the game when they feel it fits the storyline, but never to the extent that Anet does with each passing update. Think about it, if Anet actually left in the content (barring holidays, obviously) instead of constantly removing it, by now we would have had over a dozen new story missions, two full fledged new dungeons, a third mini-dungeon, an additional scalable dungeon with the Queen’s Jubilee, an entirely new meta-game they could have continued to add to with the Queen’s Gauntlet and Super Adventure Box, and an entirely new zone in the form of the Zepyhr Sanctum along with the Challenge Mission it came with. Not to mention the various new PvP modes/Activities they’ve added over the year as well that are no longer in the game.
Instead…we have Fractals of the Mist, WvW changes, a completely dead zone, a handful of rotating activities, and a revamped world boss no one does anymore.
Remind me again why the latter is better than the former?
But now, let’s talk about your post, and dissect it for the misinformed booty that it is.
You do have SOME good points.
- So, we get Southsun Cove, which is a bare and barren wasteland that no one really visits unless it’s for Karka Queen.
- We FINALLY get Dry Top a year or so later, which actually is a step in the right direction that has a mechanic that’ll HOPEFULLY make it replayable in the future, and once it is complete.
- We get Edge of the Mists, which is fine, as well; it’s basically a glorified karma train and helps newbies into WvW.
But here’s where you start to falter.
- Two new PvP maps? Yeah, that’s bull. What, Skyhammer and freaking Courtyard? Do you seriously count a map that’s locked behind the Custom Arena Kit and NEVER see unless we cough up the coin?
- Wardrobe? Sure, and then they took away town clothes, toys, and other cool stuff that people would’ve actually paid for off of the gemstore. In their place, we get outfits, lazy armor copouts that can’t be actual armor because “then they’d have to design them with clipping in mind.” As if THAT’s ever stopped them before. Arena Net messed up, and they know it, because they had to give out tons and tons of gem refunds.
- Trait system revamp? Because you ALL know how much we wanted this. If I’m leveling a warrior, I now need to go to an area that’s ten levels ahead of me to do an event, JUST to get my adept trait?
- “But still, one new dungeon?” Which dungeon? You mean the AetherPATH that we got, and the one no one even does anymore?
- New fractals? WOW, the recycling of content that should’ve been permanently in the game in the first place is now available in FoTM, because you all know how much the majority of players love the poorly constructed Fractals.
- SAB? Ha ha. You’re funny.
- Story wise, we’ve been getting a lot of content? You mean our linear campaign of finding out what else Scarlet was responsible for, with lore inaccuracies and TIRING cliches?
- New skins? You mean the ones that find us running across the same landscapes, grinding the same events, and goldfarming for? Reusing content is not new content, friend. It gives the illusion of it.
It’s not a matter of being greedy. It’s about ANet insisting that every decision they make is a godsend, about how “if it ain’t broke, don’t fix it,” about how they rarely admit responsibility for poor decisions or mess ups with mass bannings, about how they do not value consumer input at all.
Arena Net, you play OUR game, the way WE want you to.™