Showing Posts For Animism.9803:

Got stuck in a wall. "16 Min Timeout"??

in PvP

Posted by: Animism.9803

Animism.9803

The “/stuck” command does not work for me.

I got stuck in a rock halfway through a match on Niflhel and I couldn’t get out. I logged out and logged back in, but it ported me back into the mists and said the game was currently in session. I couldn’t get back in no matter what I did and lose 19 points for a game my team ultimately won.

This bug is getting really frustrating.

Dragonhunters NEED to be toned down ASAP

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Posted by: Animism.9803

Animism.9803

Both seasons God of PvP went to a DH. In the random queue game mode DH is strong at all levels.

Technically, both seasons, God of PvP went to ONE SPECIFIC DH who camped the spot.

In EU S5 and S6, God of PvP went to Misha (mesmer) and Sind (thief), respectively. They were also the respective #2 spots in the seasons as well.

It probably doesn’t even matter much because most of the top players multiclass to some extent.

No doubt DH was strong, but at the top it seems there is more diversity than the bottom. The problem wasn’t that DH was overpowered, it was more so because it was easy to play and people naturally gravitated towards it for sustainability.

Also the average GW2 player doesn’t know anything about counter play and will sit there staring at the spear as it flies toward them without dodging and then walk through a Test of Faith 5 times, then come on here and complain about damage.

Dragonhunters NEED to be toned down ASAP

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Posted by: Animism.9803

Animism.9803

Why would nos and toker want dh nerfed?

edit: again

What do people main that placed at the top of the NA leader board the past two seasons?

The past two seasons in both NA and EU, there was a healthy spread of all the classes taking the top 10 spots, except maybe ele, necro, and rev, which are the classes that excel in team fights.

Solo/duo queue system places emphasis on 1vX sustain to carry a game, so DH/warrior/druid were the most popular, in that order. Thieves and mesmers could carry the game better, but are harder to play.

With the nerfs and change in the PvP system, if the leaderboards and queue system remains the same, I expect to see more engineers taking the top spots.

LFM for Unity Tourney

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Posted by: Animism.9803

Animism.9803

LFM

Engi & Ele
War / Ranger / MesmerPick will depending on player experience and team comp.

P.M me on site or in the game, serious inquiries only please.

Saiyan.1704

What kind of engi build are you looking for?

Paly bruiser, unsure what their meta build is this patch though.

ANSWER ME.

New meta analysis and what went wrong.

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Posted by: Animism.9803

Animism.9803

Which meta are you referring to, 5v5 comp or solo/duo queue comp? DH was not fringe at all in the top 250, Thermite made it into the top 10 with his symbolic build. Meditrapper was very popular and now maybe not so much. Mace GS burst was also very popular and now is decisively much worse. S7 meta will definitely be different. As for tournament comp nobody really knows yet, considering only one team has signed up and probably even they haven’t decided what their comp is yet.

Also: druid isn’t tournament meta? I’m surprised to hear that. Ele/necro/engi/thief is meta and has been for a whilr, what do you think the 5th is?

I’m referring to 5v5 meta because this is a 5v5 competitive game mode. Team comp has been determined.

Thermite climbed high for a variety of reasons, most of which were because of the general ineptitude of players to counter his far push.

New meta analysis and what went wrong.

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Posted by: Animism.9803

Animism.9803

But would not shaking up the meta have been as interesting? Would yet another patch that barely changes anything be causing people to shake up their tournament comp as much as this one did?

They didn’t shake up the meta. DH/warrior/druid were on the fringe in a 5v5 team comp in the first place. Now they are just completely out.

If anything, the patch just reaffirmed the meta while make some changes which were good but otherwise screwing things up.

New meta analysis and what went wrong.

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Posted by: Animism.9803

Animism.9803

Balance patches are 100% about changing things in a way that interests us, not about making the game more balanced.

LOL statement of the week.

For someone criticizing another’s criticism of terribly thought-out arguments, this is really a step in the wrong direction.

You just took the literal meaning of a word and completely redefined it. Who made you the end-all be-all lexicographer?

Also, you do realize that the two aren’t mutually exclusive, right? They could have made the meta more interesting without disrupting the previously established balance by buffing skills/traits that were not commonly used.

Missing Build Error

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Posted by: Animism.9803

Animism.9803

Still no fix? it has almost been 3 days still cant join with friends

We’re still working on getting a fix out. In the mean-time, we think we have a work around. If the person with the false “incomplete build” message is the one to initiate the queue, you should be able to get in with your friends. Unless one of them also has the bug.

So, in other words, this is not a work around at all because tons of people have this problem and therefore can’t play with their friends.

Bravo.

New meta analysis and what went wrong.

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Posted by: Animism.9803

Animism.9803

Crying about warrior can’t be played should be compared to crying about not being able to use your favorite units against something clearly counters you.

I really need to just address this statement because the more I read it, the more asinine the argument is.

Take this shell, which is what you created: crying that X can’t be played is like crying about not being able to use X against Y because Y clearly counters you.

That’s the exact same justification that people use to complain that warrior and DH were overpowered. Because people. Try. To. 1v1. Push. The. Two. Best. Dueling. Classes.

Just because you and your team did not rotate to optimize the match-up does not mean that certain classes are overpowered. Because SC2 is the 1v1 game, and GW2 is 5v5, like you said.

Clearly, you are misapplying your own analogy and argument, because the logical conclusion is actually that the nerfs don’t make any sense.

New meta analysis and what went wrong.

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Posted by: Animism.9803

Animism.9803

As far as premade 5v5 team play?No absolutely not,ask anybody who’s relevant to the scene.

There is a scene lol?

Yes jebros hosting a tournament which has over 1k now In community funded prize money which brought back a lot of former pro players .

Why would this bring back pro players? From my understanding, prior ESL players are not allowed to compete in this tournament. Also, sure they’ve raised almost $1000 but right now there is 1 registered team, 3 pending teams, and 7 free agents. It doesn’t really seem like some huge scene is developing.

Pretty sure there are ESL teams/players competing.

And no one signs up for these things until the very last day because people are lazy.

But now if no teams sign up because the patch killed all motivation, you can pretty much just chalk up your conclusion to confirmation bias.

New meta analysis and what went wrong.

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Posted by: Animism.9803

Animism.9803

There was not a viable build for every class last season. Viable to me means successful against people your own skill level. For example playing a necro or revenant last season you would not have done as well against people your own skill level as you would have on a Warrior, DH, or Thief. They hardly changed some kind of awesome balance. This game has contantly had roughly half the classes lagging behind on the power curve. That doesn’t mean they were totally worthless just not the best. There is always whats best and its alway only a portion of the available classes.

So because viable to you has that definition, you prioritize your own skill level more than others?

I see the argument that balance should be made around the masses and quite simply, that’s just ludicrous. Like I said, NO OTHER GAME balances around anything but the top 1%. Doing otherwise promotes people to be lazy and not try to be better at the game. You want balance, then improve your play. Or go back to playing PvE and not a competitive mode. But hey, it’s ArenaNet’s decision to cater to casual play (Heaven knows why), so whatever.

Your example is the perfect example of how unpracticed the average PvPer is. A necro was basically a requirement for team fights. Revs fit in the same category. If you ran around trying to push far 1v1 as a necro versus a warrior, DH, or thief, then the problem was with your play, NOT with the power of your class. Instead of adjusting for your own errors, you instead complain about how “overpowered” any class can beat you 1v1 is and expect the game adjusts the power levels for you.

Having a power curve, by nature, means that half the classes will be under and half the classes will be over. But based on what definition? Just because, in comparing it to DH/warrior/druid, you’re comparing to the best 1v1 classes, doesn’t mean that something like necro or rev isn’t top tier for a group fight. The problem now is if you nerf what DH/warrior/druid were best at without giving anything back to compensate, their role doesn’t change — they just become irrelevant.

Prior to the patch, there wasn’t a “portion of the available classes” which were “the best” like you assert. You assume this because of your own shortsightedness at analyzing the game because you only consider one aspect of it: can X kill Y? Yet, you don’t provide a context for that fight and only consider the 1v1 approach. Prior to the patch, all classes had a set of unique strengths/weaknesses. Now, there is zero reason to take DH/warrior/druid at all in a group setting.

In short, the patch basically made classes that were on the fringe of being optimal for a 5v5 less optimal. You overnerfed, ArenaNet.

For the guy who previously made the StarCraft analogy, you can’t analogize it to one thing and not to another. You can’t pick and choose how games relate besides the general concept behind gaming competitiveness — else you are just providing a logical fallacy.

New meta analysis and what went wrong.

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Posted by: Animism.9803

Animism.9803

After all, it is 5v5. You only gotta choose 5 professions out of 9 and some composition will provide the best synergy that everyone tends to gravitate to.

So, in line with your StarCraft analogy, all the best players should just play one race because it’s optimal right?

New meta analysis and what went wrong.

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Posted by: Animism.9803

Animism.9803

There is currently NO top tier 5v5 play so you can’t say anything about profession viability there.

For top tier ranked queue, there is plenty of DH/warrior there and that is all I care about. What matters to players is there day-to-day gameplay not some non-existent high level 5v5 play.

Sorry, but this is just an ignorant statement.

There is plenty of top tier 5v5 play after the announcement of Jebro’s tournament.

You’re saying that what should matter is day-to-day gameplay, except that’s basically saying the game is catering casuals and not meant for competitive play.

Which game actually does that? Why even have competitive game modes if it’s not made to be competitive?

New meta analysis and what went wrong.

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Posted by: Animism.9803

Animism.9803

You clearly don’t understand. What players need is change. Doesn’t matter if you achieve better balance or not. Players have been tired of seeing warrior/DHs plaguing ranked queue and need a breath of fresh air.

Also analysis is vague. There is no such thing as competitive meta until the first real competitive tournament happens.

Change comes from players too, in that players should get better to understand that DH/warrior was not a problem at high levels of game play.

You don’t see any other game being balanced around the masses, they’re always balanced around the top. Just because Ryu is the most played Street Fighter character doesn’t mean that Capcom nerfs him every balance patch.

The reason why DH/warrior were so popular were because they tend to be fairly self-sufficient characters. But they have limited synergy in team play, which, last I checked, GW2 PvP was a 5v5 team game.

And because of that, people played them. Also I would argue that heavy melee classes tend to be the most popular anyway.

In top tier 5v5 play, DH was barely viable. Now it’s just straight up useless. What the patch needed to do was maybe tune down warrior a bit, and some light tweaking here and there.

Instead, the patch blew up the balance entirely, which took 2 years after HOT to achieve.

I don’t disagree that certain aspects of the patch were good — like making the game less reliant on passive skills, but overall this was an entire failure fabricated by designers who clearly either have no idea what they’re doing or clearly don’t care about the game.

With respect to your last tournament, there was a competitive tournament right around the corner and many teams had a variety of team compositions. And now we won’t know how it would have played out.

LFM for Unity Tourney

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Posted by: Animism.9803

Animism.9803

I made bronze tier 3 last season. Can I apply?

which tier has the best fights?

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Posted by: Animism.9803

Animism.9803

If you want blob fights and a “non-toxic” community, better to xfer EU.

NA players have just about ruined wvw on our side sadly. No pride, no kittens given.

So true..

EU has a much better WvW community compared to NA. Better fights too..

Unfortunately I think west coast players in the USA have no chance to play on EU due to the ping and such. I have heard the east coast players have a better time on EU servers. Something about new york city and super computers, stuff above my head.

I am curious why EU is much better than NA. My guess is the language barriers and the togetherness of an all x country server maybe?

I’m a west coaster and I play on EU. The ping and lag is terrible but it can still be fun.

EU guilds actually care about having a balanced fight, so each server is actually fairly competitive with one another.

There are also very few k-trainers off-hours in EU, so when you’re outside of EU prime, WvW is pretty much a ghost town.

Season 6 Conclusion is... Frustration.

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Posted by: Animism.9803

Animism.9803

Alt accounts and win sharing has a big impact. The ease of alt accounts and like you said, how people will just instant quit/give up against a counter team or top player(s) and it doesn’t affect them.

Yes but people play alt accounts because the system is so punishing to players who have high MMR. There is no incentive to play once you reach the rating you want because it’s more advantageous to just camp that rating.

PvP leaderboard [NA] seems buggy

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Posted by: Animism.9803

Animism.9803

I think the system makes it so if you fall out of the leaderboard, you have to play a game to get back up.

At least that’s how it was functioning last season. The last few places are always a little strange.

Revert Conditions for PvP Only

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Posted by: Animism.9803

Animism.9803

Good luck dueling a Sword/Torch or Shield + Scepter/Shield or Torch condi mes

I have a guildmate who plays this and the only way I can beat him is if I use necro and condi transfer everything back to him, or if I play DH and kite around corners and LOS him to death.

Otherwise he just stays invis the entire time as 10 stacks of torment, bleed, and confusion tick away my life.

When the season ends earlier than expected

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Posted by: Animism.9803

Animism.9803

A lesson that I should probably apply to studying and homework as well!

Sounds about right!

When the season ends earlier than expected

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Posted by: Animism.9803

Animism.9803

And what lesson did we learn here?

Season 6 Conclusion is... Frustration.

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Posted by: Animism.9803

Animism.9803

2) All MMR gained/lost from a match is calculated based off of average TEAM MMR, and not personal MMR.

I’m going to presume this is true since it’s consistent with anecdotal evidence, and if it’s true it is 100% a mistake. Like, your model is inconsistent and you fail your statistics exam kind of mistake.

It means your matchmaking is using a fallacious basis and your leaderboards don’t sort properly.

It would be good to get a confirmation to the contrary, because if the above is true GW2 isn’t using Glicko or Glicko-2 or anything of the sort, it’s using its own custom MMR that’s basically just wrong.

I didn’t really understand what you were assuming to be true here. The OP said that the wins/losses should be based on your team average MMR, which is what matchmaking supposedly uses to pair groups of people, i.e.:

Team A Team B
1500 1400
1200 1500
1300 1500
1700 1600
1800 1500
———- —-——
1500 1500 AVG

However, if Team A loses to Team B, the player with 1800 rating loses more points than that player with 1200 rating on his team.

In essence, the player with the highest rating is expected to carry the lower rated player with whom his MMR averages out with based on the teams.

This is sometimes impossible, which is why the current system is overly harsh as you climb ratings. I think the OP’s suggestion that the ratings gained/lost being based on average team MMR would encourage people to actually play more.

Right now if you climb up that high, you get -30 for a loss and +5 for a win. If based on average team MMR, if you are 50/50 in games, you will be staying at the same personal MMR rather than bleeding MMR over time.

Then again, one can make the argument that if you cannot maintain an 80% win ratio, you’re not good enough to carry your teams and therefore you don’t deserve your high rating.

EDIT: as far as my experience this season, I won 7 and lost 3 placement matches and got placed into Gold T2. I remained basically between Gold T1 and Gold T3 all season, occasionally getting into the leaderboards. I got paired with and against the top players a few times which is both a blessing and a curse, since it’s either an easy win or an easy loss. I think with a more tier restrictive matchmaking algorithm, a new win/loss calculation, and a greater player base, the major problems people are complaining about this season can be solved.

(edited by Animism.9803)

Rating Gain/Loss

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Posted by: Animism.9803

Animism.9803

If I go 1-1 but my win was against better opponents and I lost against equally skilled opponents then I should still be positive

If you and your teammates go 1-1 against the same opposition, you should be at neutral, not positive.

EU better at PvP than NA?

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Posted by: Animism.9803

Animism.9803

I think it’s a matter of culture. From what I’ve witnessed, European players tend to be more focused and actually work on improving themselves compared to American players.

The American pro scene has quite a bit of drama (i.e., gw2drama). The culture in America promotes individualism rather than group coordination and synergy. EU players also tend to be more level headed.

On an individual basis, I’d say players from both regions have equal skill mechanically, but because competitive PvP is a team sport, the Europeans just generally have better awareness and make better tactical decisions. This has more or less been true in any team e-sport. NA gaming pros tend to excel in individual capacities.

Please allow 5 man queue.

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Posted by: Animism.9803

Animism.9803

Ideal solution: solo queue only with automated tournaments that you can pug or sign up for with any number of players.

But taking into account the social aspect of the game, solo/duo queue is probably better.

[SPOILERS] Lore doesn't make sense?

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Posted by: Animism.9803

Animism.9803

Nice, fair enough. I agree with most of what you say now.

P.S I’m glad on returning to find that the Mursaat have been reintroduced, even if as a shadow of what they should be.

“Should be”? They were brought to nigh extinction in GW1. If they had returned in great numbers, it would be lore that doesn’t make sense.

I mean more a shadow of what they were in relation to how he acts, as they aren’t exactly interested in communication with other races, yet as you say he is tricking the commander. I just felt his explanations were overboard for a race with the biggest superiority complex ever. Even Rytlock is more cynical.

I’d be interested to know if the Seer’s protection against the Mursaat was passed on beyond that of Prophecies, but I would assume not. Without it, could he not simply slaughter every race on Tyria? He got a ‘power-up’ in the raids or LS3 from the bloodstone, didn’t he? The only war I’ve heard of with the Mursaat was that against the Seers, another powerful race, which seems to have been annihilated. Without that last seer, the prophecy could never have been fulfilled, and Mursaat would be seemingly undeafeatable.

I still find it hard to believe that such an intelligent (can’t forget cowardly!) species would go to their end in such a way. It’s like the Children of the Forest in G.o.T! For such a clever race, it’s seems impossible for some to not have survived in another place. Maybe they fled to another continent? An unknown continent, or deep into the mists where the destroyers can’t catch them in time.

(edited by Animism.9803)

[SPOILERS] Lore doesn't make sense?

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Posted by: Animism.9803

Animism.9803

Ah nice, didn’t know the lower part.

Man I feel bad for the Dwarves now. Should’ve just contained the destroyers and let the dwarv species survive properly

When does LA destruct again?

in Living World

Posted by: Animism.9803

Animism.9803

Lions Arch will change when Lazarus ravages and slaughters thousands after deceiving the other races again. :-)

[SPOILERS] Lore doesn't make sense?

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Posted by: Animism.9803

Animism.9803

The Wiki says this;

“Instead of corrupting living beings, Primordus and its champions seem to prefer to create minions solely of earth and fire, usually spawning them in pools of lava, and they are created in mockery of living creatures”

“However, it turns out that the Great Destroyer is merely a general and champion of the Elder Dragon Primordus.”

So both create Destroyers and The GD could command independetly, but Dragons are always the over arching “intelligence” if you like. There are likely more Champions/Lieutenants though.

Exactly. It must imply that there is a new general / Great Destroyer. The hive species of the destroyers can’t function without a controller, which was the GD, and did not continue on its death.

Either that, or the ‘rules’ of the destroyers needing a controller has changed, i.e direct from Primordus, although that seems a little arbitrary given the end of them in EOTN.

[SPOILERS] Lore doesn't make sense?

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Posted by: Animism.9803

Animism.9803

Primordus can create Destroyers at any time. They never went extinct.

But they were a hive mind under The Great Destroyer.
Think of TGD as central command, Primordus the big bad boss.

Can’t exactly have hive-troops without a controller, which was implied to be TGD and not Primordus, unless the rules of speciation have suddenly changed to reintroduce the race for the sake of it.

[SPOILERS] Lore doesn't make sense?

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Posted by: Animism.9803

Animism.9803

So…

The destroyers are of a hive mind to the Great Destroyer, under influence of Primordus.
The dwarves invoked the great dwarf to beat the Great Destroyer at the end of EOTN, ending the destroyers, and in turn ending their species.

How are there destroyers in the LS3 E2 scene?

Made a new Great Destroyer? or what.. Poor little buggers died for nothing?

P.S I’m glad on returning to find that the Mursaat have been reintroduced, even if as a shadow of what they should be.

The mursaat are the most powerful ancient race aside from dragons as far as I know, only caring about their own survival as a merit to their intelligence, fleeing from the world as they would be unable to defeat the dragons. I seriously expect the character to betray everyone upon gaining some protection to the dragons, control or power over, or it doesn’t fit the race at all. This guy should be in the scene essentially bored with such menial conversation, giving short logical answers.

FYI. I haven’t been playing this game for a while, not sure I can really get the motivation to play it again. But I am watching the scenes on youtube to see where the lore direction is going, for if I may ever want to return (if it picks up pace and flow, a lot)

Fallen Masks Adventure

in Guild Wars 2: Heart of Thorns

Posted by: Animism.9803

Animism.9803

What are you on about. If one spawns the other side you haven’t lost, lol.

I watched a video once before trying, didn’t even learn correct mushroom jumps – and I got gold after 3 or 4 tries.

Evennia in War in Kryta timeline.

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Posted by: Animism.9803

Animism.9803

Squee is right. Old Ascalon is the post-searing name. Ascalon City is pre-searing.

Sya the transgender character.

in Lore

Posted by: Animism.9803

Animism.9803

I actually just thought about the possibility of adding more realism into the story. Sexism and chauvinistic behaviors. This isn’t meant to resemble a modern society, and is somewhat an ‘older’ fantasy world. It’s just a random example of how the story doesn’t feel very realistic. It’s not meant to encourage it, just like adding a couple lesbians into the story for effect doesn’t encourage behaviour, it is just a game after all.

Err, there IS sexism and chauvanistic behavior. Are you forgetting how the Flame Legion have enslaved their women and use them as maids, cooks, and sex slaves? Or how the Sons of Svanir insult you if you’re playing a female in your personal story, refuse to allow women to join their ranks, and constantly talk about how weak and nagging women are?

In fact the literal fight for equal rights was a big part of the Charr civil war and why the other Legions are fighting the Flame Legion right now.

Also keep in mind that just because their technology is in an older epoch than ours does not necessarily mean they are culturally behind us as well. Our modern world has never had to deal with entirely different species trying to wipe us out (humans tried to wipe out the charr then the charr tried in kind), nor have we been pushed near extinction by massive dragons that can wipe out entire kingdoms in a day.

In a world where the apocalypse has been on our collective doorstep for the last two hundred years and in which entirely different species have been trying to literally eat us for the last thousand years, doesn’t it make sense that we stopped caring about what parts you have between your legs when deciding who is the most capable for a job?

Not to mention humanity had real, physical gods who shaped all of human culture. If Balthazar himself told me it was okay for women to fight I wouldn’t argue.

Yes, forgotten most of that because it is so underplayed in the realism of the world.
The gods make no such mention of course, and if I remember rightly, actually took forms that almost mimicked traits by gender. Of course this goes into a different topic, but it did make for a more fitting world which was to be portrayed.

I mean… where are the xenophobes in GW2 hellbent on ridding the Sylvari from the world? It should be present given the nature and story surrounding the Sylvari. Everything is just presented as a ‘given’, attitudes of the notorious Asura and Charr are worlds apart, yet you rarely hear dialogue highlighting the juxtaposition – which is typical behavour.

adventures need a nerf

in Guild Wars 2: Heart of Thorns

Posted by: Animism.9803

Animism.9803

Adventures are somewhat the easiest of all mastery points.
Have you tried looking up a video to mimick pathways? It is pretty simple.

If you were going to complain about boring events and time-gated mastery points, why not complain about the map achievements? I must have spend 6+ hours getting all the DS mastery points. Didn’t have any fun whilst doing it.

Fractal Attunement Mastery?

in Fractals, Dungeons & Raids

Posted by: Animism.9803

Animism.9803

One +12 infusion to accommodate +5 ghostly infusion. All you need. Rest +10’s.

The Sound Diffrence Just Wow :)

in Guild Wars 2: Heart of Thorns

Posted by: Animism.9803

Animism.9803

Well of course XD Studio monitors are such a step up

Mastery point madness

in Guild Wars 2: Heart of Thorns

Posted by: Animism.9803

Animism.9803

Are you serious?

You liked all the superficial event chains in maps but you can’t stand the short and sweet adventures?

Gated mastery points are ones where you have to spend sodding hours on content that is not fun or enjoyable, like all dynamic open-world events per se.

Just do them. Watch a video. They take 5 minutes. If Anet remove any gates to mastery points it better be the ridiculous amount of repeats we are forced to do on events which are utterly disinteresting.

I loathe these comments going against adventures. What a fallacy.

LF People for H&M extreme mode..

in Looking for...

Posted by: Animism.9803

Animism.9803

LF People for H&M extreme mode.. pls. pm or mail me

**EU

(edited by Animism.9803)

Which class for solo HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Animism.9803

Animism.9803

I don’t think either would have the versatility of other classes, in terms of traversing the map at a faster speed and ease of killing mobs.

Elementalist is my favourite by a mile, but it’s more effort.

Revenent just trolls through all PvE content. Perm swiftness and a ridiculous amount of evades.

Meta-builds help a lot!

As you say for ‘surviving solo’, I would recommend Rev, as it’s a class which is pretty hard to die on when used to it.

Future story idea

in Lore

Posted by: Animism.9803

Animism.9803

It doesn’t have to be something they just happened to stumble upon. The Forgotten, and Tarir, were both created by the Forgotten, who from we know are just as ancient as mursaat or Seers and even more knowledgeable where the Elder Dragons are concerned. Your countermeasure would most reasonably be something they had left behind for the Exalted to use- and, since the Forgotten had strong ties to the Crystal Desert and to Glint, it’d make more sense to bring them back for a story season dealing with those two things.
I’ll also admit, I’m as eager to have Forgotten back as Animism is to see mursaat.

The Forgotten are also an interesting race, although I never read or saw much on their race. I think we have enough species in GW2 now :L Time to reel it in with some historical context. Maybe we could have both. I’d like to see some Mursaat alliance followed by a nasty betrayal, they fit the role pretty well.

I can definitely see some Forgotten action in LS3 in regards to Tarir now that you mention it.

Question on bloodstone / magic potential

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Posted by: Animism.9803

Animism.9803

They were preventing the Flameseeker prophecies from occuring, literally preventing the Titans from destroying everything.

They were hardly trying to prevent the titans from destroying everything. All their lore show that the mursaat are nothing more than selfish kittens who will slaughter entire races to save their own butts.

During GW1, they slaughtered thousands of Krytans and sent their souls into maddening torment just to prevent a prophecy that only mentioned their race’s destruction (as far as we know, the Flameseeker Prophecies didn’t mention that the titans would destroy the world – after all, they were more devastating than Glint had foreseen ).

Another good post. In regards to the reasoning behind the Chosen being sacrificed, as it was to prevent the release of whatever was behind the Door of Komalie, due to it being the ‘doom’ of the Mursaat, technically, they did prevent them from being released until the Flameseeker prophecies could be fulfilled (not that they were waiting for it or anything). Of course they are a selfish race, but it is quite fitting that the all-powerful race forsake the others to save their own skin. It’s another of the traits which doesn’t add up for me, in that they would even fight instead of hide, or that the entirety of their race would be stationed at these locations or in the final battle for Lions Arch. You’d imagine they would try everything to survive, even in the apolcalyptic setting for them with the titans being released. I just find it to be a bit of an incongruency in that one of the most powerful races died in such fashion.

(edited by Animism.9803)

Anet, Do you hate my idea?

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Posted by: Animism.9803

Animism.9803

Pretty lame they would use said references then!
Copying the template doesn’t really work, as we come out with cheesy undignified names like The Unbroken and Eternity’s Guard. The latter sounds like something more befitting a race with incredible longevity. Humans are not eternal, and clearly neither is the sense of society. How we came to that name I do not know.

Idea For White Mantle Story Progression

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Posted by: Animism.9803

Animism.9803

-snip-

I actually agree with… just about all of that. The tone of the story feels discordant with the world they’ve tried to establish, and in that one regard HoT is definitely better than anything that’s come before. I don’t think it’s a matter of scale, though- after all, we’ve had the next best thing to an eldritch abomination awaken, nearly kill the godlike mother of a race, and tear down the only organization prepared to stand against it with astounding ease. No, the issue I see isn’t the scale of what’s happening, but the actions of the NPCs and the workings of the game mechanics belittling it. That’s been a problem throughout the second game, but for HoT specifically, imagine how much of that feeling of epicness we’d regain if only our character had stayed focused on the dragon instead of stumbling their way by accident into the final fight, and if that final fight had mechanically been more than a long, drawn-out grind with invulnerability phases that weren’t remotely threatening.
The events of the story are already epic- the trouble is that everything else undermines them. Assassinating Queen Jennah and invading Divinty’s Reach- or even just bringing the mursaat back- without changing that underlying problem would only provide more of the same.

Good post.
I agree, the underlying issue of NPC interaction and a sense of believability undermines the story a lot. Perhaps with a small change in that regard, the story may have been presented far better.

Question on bloodstone / magic potential

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Posted by: Animism.9803

Animism.9803

As far as I read, the Seers created the bloodstone purely to stop Elder Dragon corruption of magic. It was only later that the gods?, after Doric requesting it to end bloodshed, stored the ‘four?’ magical types within the bloodstones, limiting the races use of magic – All apart from the Mursaat who fled at this point and disappeared.

I would assume it was after this that the Mursaat and Seers waged war.
As prior to this was the alliance of all races.

You write well, and definitely have more info on the more recent aspects in GW2 that I may not have seen.

I think this race is just far too interesting to throw away with one final survivor from GW1. Does it not seem strange that such a powerful race annihilated themselves in one small battle? They were preventing the Flameseeker prophecies from occuring, literally preventing the Titans from destroying everything. Obviously their methods were a bit.. ehhh, lol.

Thanks for the post by the way. All an interesting read to me

Idea For White Mantle Story Progression

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Posted by: Animism.9803

Animism.9803

@ Konig. If you don’t take some risks and prioritize elements then you will lose far more potential players than you would current players. More value in the former.

IMO – With all the failures GW2 has had so far (subjective, don’t comment just to disagree), they should be focusing on what made GW1 successful to begin with – A good fantasy story, which was on a tiny budget in comparison.

When I heard GW2 was coming out, I expected epicness round every corner, what I found was disappointing.

I’m not saying they shouldn’t take risks. I’m saying that this is one that WILL have negative impact. Because it’s an extreme version of things already done, and every single one of those things had negative impact.

If you flick a person’s ear and they shout at you, you don’t go punching them in the ear next.

GW1 had more to it than its story – I’ve been replaying it recently and I feel one of the major differences between GW1 and GW2 is not just the story feel, but the gameplay itself. But that’s neither here or there. I don’t think completely reworking the original story and switching the starting/ending areas of one of the player race options will “fix the story”.

When only Prophecies was out, there wasn’t a lot to the game but the story. And boy I remember it coming out and playing it. At the time, it was absolutely awesome. The game developed great mechanics for team/solo builds over time, which was arguably my second favourite element of the game. The synergy in builds was awesome.

No I agree. Forget the personal story etc, it’s too much money at this point to revamp it.
But like I have done in the past, I’d hope that said posts I keep making are read and considered. This game is yearning for some great story.

I remember showing friends the trailer for GW2 before it came out – it didn’t reveal a lot of purpose of the game, but showed a lot of potential for a big world and great mechanics. Everyone thought the trailers for GW1 & GW2 were awesome. I played it for a while after it came out, tried to get friends playing (which they did for a very short time), then stopped soon after with a fair amount of reasons for disliking the game – fair enough. One of those elements was the story, completely understandble in my opinion, but I kept playing myself, hoping they will pick it up. The HoT story was a massive improvement, it’s easily noticeable in the work done, I’m not going to go as far as saying it’s great; maybe it did its purpose in showing Anet where they should try to focus some more resources in the future.
I think a true campaign story which changes the story aesthetic in a large way, from seemingly incredible cheese, to much darker stories and elements.

I’ve made the comparison in a few other places, it’s hard to make such a comparison, but in elements of evil, ‘demonic’/possession, the ideas in Nightfall, Varesh, in comparison to Scarlet, is just a bit strange. Varesh says some pretty dark things. Scarlet says some… slightly disturbing things. It’s a really strange juxtaposition which slightly highlights the change in story style. Again, perhaps it’s trying to push for a larger demographic. I’m not sure I agree in the attempt, but if that was the case – I do understand why they did it at least.

Oh… I babbled on that long? Procrastination from revision at its finest!

Please please pleaaaaaaaaaase

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Posted by: Animism.9803

Animism.9803

I think there’s plenty of reason for Mursaat to be alive somewhere. It’s like the whole Children of the Forest in Game of Thrones. That was all of them? Really? Wouldn’t make a whole lot of sense for an incredibly knowledgable and powerful race to die out like that.

The seers could understandbly be wiped out – at the hands of the more powerful Mursaat.

As far as I am aware, aside from Dragons or spectral defences made from Seers (long lost), nothing could really stop the Mursaat. Seems odd that the Seers had such defence but were wiped out, yet (we) from the Flameseeker prophecies ‘wiped’ them out only with sub-par magic and spectral defence.

(edited by Animism.9803)

When will charrs get posture fix?

in Guild Wars 2 Discussion

Posted by: Animism.9803

Animism.9803

I think the posture subconsciously makes me think of a weaker race. Standing upright in GW1 with charrs gave the impression weapons could be wielded with more versatility in fighting. Otherwise you have a big bear/cat like creature which may not be as ‘powerful’ as one would imagine in attacking humanoid races. At least a reflection of fighting styles by body type. Then again… a lot of work physics wise.

Anet, Do you hate my idea?

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Posted by: Animism.9803

Animism.9803

theyre a game of thrones reference

night’s watch
the unsullied
king’s guard

Maybe. Or just generic names.

Please please pleaaaaaaaaaase

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Posted by: Animism.9803

Animism.9803

It was only Lazarus left ‘that we know of’. Easy to get around

Like the start says, could even make him master asexual reproduction haha.
There are plenty of ways to bring the race back.

I’m just saying that they should. I think it’s the most interesting race they’ve created.

(edited by Animism.9803)