Harder content is not by default more fun or interesting, it just adds difficulty without adding real challenge.
Adding depth to content makes for a better playing experience, but it is also harder to do that just amplifying whatever the current difficulty level of said content is.
Basically harder content is the easier option for developers, but it is a cheap and nasty way to cover up more fundamental problems.
Only the people who want harder content will enjoy having harder content, but content with more depth can be enjoyed by anyone.
My thoughts on the matter…
every is, guild halls will be implemented, isnt also one part of the human main city under construction?
Uhhhmmm… No lol.
ANet demolished that area of Divinities Reach (hence the big hole) as they were afraid North Korea might get kitten and launch their nukes if the asian-themed art style of that district didn’t conform to what North Korea wanted it to look like.
See this thread for the ensuing political kittenstorm.
https://forum-en.gw2archive.eu/forum/game/gw2/How-is-getting-rid-of-Cantha-a-universal-representation-of-humanity/page/15#post1977923
I think the whole clipping with Charr excuse is bullkitten. You really think that ANet with over 200 people working on the game, the vast majority of which are industry veterans and now many months after release still can’t solve something like that?
It is probably just another effort to distance themselves from the thought of GW1. As much as I thought they were cool in GW1, looking back now I think they were very cheesy and gimmicky.
I guess it would help people in WvW figure out who’s guild just claimed SM with no fort buffs active, but whatever.
I can’t see any new stuff for GW1 ever coming out.
I wish ANet would just give the GW1 IP to some other developer for them to work on because ANet obviously don’t care about it anymore.
It would be a cool project for some new studio to play around with.
Yes we can dream, but dreaming is all we will ever be doing.
ANet have stated time and time again that they have no intention of ever making Guild Halls. The market for cuddly backpacks is just too lucrative at the moment.
Wow, this must be one of the oldest active threads on the forums.
I think if after 6 months of debate ANet haven’t turned around and said ‘Ok, ok, you win we will make Cantha.’ then we are never going to get it…
I’m on Piken Square and I am noticing a steadily decreasing level of RP activity here.
A large amount of the people I know who came to GW2 mainly for RP have packed up and left (some even gone back to WoW) because like most MMORPGS, GW2 just isn’t really suited for RPing, and no matter how good of a RPer you are it feels like you are having to work against the parameters of the game.
We are such a small community that why should they care?
Seems like MMO developers in particular rarely seem to understand that the RPG bit in MMORPG means ‘ROLE-PLAYING GAME’. Just because a game has Dungeons and Dragons doesn’t make it a RPG.
GW2 is more of a fantasy action/adventure game than anything.
I could make a list of RPer specific issues but I doubt anyone would care.
Here’s to hoping ES:O and Neverwinter give us what we are looking for!
What will I be expecting?
Honestly, apart from some disappointments and some features that will make people rage, I’m not expecting much…
A lot of the answers here seem to be about saving other players.
I must say, saving NPCs does not make me feel like a hero, you know that they don’t really care about what you have done, and will just get someone else to help them in a few mins with the same problem.
But when saving another player, you know that they are aware, that they are thankful for your help. Even something like being a major community member that everyone knows can add a sense of heroism. I guess the heroicness (or evilness) of whatever you do is influenced by if that deed earns you recognition among your peers.
Sure I would feel a bit epic soloing the Claw of Jormag, but I would feel a whole lot more epic if a few hundred other people had witnessed me do it.
Seems like the social interaction aspects of what you are doing is just as important as what you are doing itself when wanting to feel like a hero/villain.
Let’s face it, we never getting duels, or any other highly requested feature for that matter…
Everyone in these kinds of games wants to be the main ‘Hero’ type, but if everyone else is the ‘Hero’ too, it doesn’t feel as ‘Heroic’…
Just wondering what other people’s opinions are on what words like ‘Heroic’, ‘Powerful’ or ‘Important’ mean for them in terms of MMOs.
Is it something that we use to compare ourselves to other players?
Does it mean better stats? Higher level? Cool looking armour? Having some special item/ability? Recognition(titles etc.)? Having done something that few others have achieved?
What would there need to be in a game for you to feel like you actually matter?
What I think the real cause of this change is:
Lots of people used their own personal guild’s bank as if it was their normal bank.
Guild Vault Transport costed 50 Influence to make, which at 20 Copper per point (assuming your buying influence) is 10 Silver.
The Bank Access Express that can be bought from the Gemstore costs 35 Gems. To buy 35 Gems at the current price would cost around 84 Silver.
While the guild vault is not as useful as the normal bank, it costed less than 1/8th of the price to summon.
Now obviously ANet want people to buy Gems, and removing the guild vault as an alternative to the normal bank will make people need to buy Gems for Bank Access Expresses if they want quick access to their stuff, but why make Guild Vault Transport cost Merits is what bugs me.
They are very sought-after by guilds at the moment and for something as trivial as access to the guild vault they are simply not worth it.
Have ANet completely lost the plot?
They are destroying their game patch by patch…
To make it short:
Apart from the lore and the music….what GW1 features were actually implemented in GW2?
None that come to mind.
Mike O’Brien lied to try and get the remaining GW1 players to get GW2.
Respect: -1000.
You will likely leave again for the same reasons you left the first time.
Anyone saying that this game doesn’t need an LFG tool is a moron. It is completely necessary and should be a high priority, instead of this Living Story crap.
7 months later and still nothing? Why do we even bother…
Most people playing this game now don’t care about the lore, so as a result ANet don’t care about the lore. Sad but true.
Whenever a kittenup like this happens, this picture always comes to mind…
Please, by all means necro all you want. I’m sure it will intrigue some other passers-by to come take a look around the graveyard of ideas that is the ‘Suggestions’ sub-forum.
Some stuff.
I… I… Don’t know what to say…
Everything I just read is what has always been quietly resonating in the back of my mind for pretty much every online game I have ever played, but only now that it has been explained to me do I really understand it. Though, even with this added perspective, I continue to ask myself more and more often:
What is the point?…
To which I cannot find a sane answer for.
There has been some crap temporary content put out now and then but the game is pretty much just how it was at launch.
If you like the idea of vertical gear progression and want to show that you like VP and want more of it, then there is some ‘Ascended’ gear for you to get now, with more planned for the future.
There has been nowhere near 7 months worth of improvement made to this game if that is what you are wondering.
…and yea, don’t play Ranger/Necro, they get nerfed every patch lol.
This is from the manifesto trailer isn’t it?
I’ve always wondered about these places. Watching the manifesto trailer again, trying to think of where certain clips are at and loads of them I have no idea. I’m sure some of them don’t even exist in game.
The whole game world looks a lot different than what I was expecting it to look like before the game was actually released.
Not really. There has been some crap temporary content put out now and then but the game is pretty much just how it was at launch.
If you like the idea of vertical gear progression and want to show that you like VP and want more of it, then there is some ‘Ascended’ gear for you to get now, with more planned for the future.
I’m still not happy that there is no last online feature.
I’m still not happy that there will be Ascended crap.
yeah last online would be nice but its not game brakeing.
as for Ascended how much do you want to bet that most people the QQed and left because of ascended would probably already have most of what out by now if they were still playing.
Not really sure if I understood what you were trying to say.
Those people who have left due to Ascended would only still be playing if there wasn’t Ascended stuff, so hence they are not here.
if your not willing to play the game and get gear you probably were not going to stick around that long anyway, nothing lost so much more gained.
By that response I’m guessing your a former (or current) WoW player who thinks that Getting newest tier gear = Playing the game.
Allow me to enlighten you and lift that rock from above your head that you appear to have been living under for far too long.
Vertical gear progression does not = Better game.
Having worthwhile content that is not gear-dependent is the sign of a good game, a game that, for the most part, GW2 was. But now they are adding more VP for all of the masochistic immigrants from other MMOs, just to give them something to do and shut them up, at the same time alienating the people who came to GW2 to get away from all of that.
But as long as you are happy, right…?
I’m still not happy that there is no last online feature.
I’m still not happy that there will be Ascended crap.
We will maybe have GvG as early as 2014, but not before a lot of people have already moved onto ‘the next big thing’ MMO.
Another fine example that poor communication/service to your players does come back to bite you in the kitten
They lied to us, they aren’t going to add these features.
It was just another gimmick to get more people to pre-purchase the game. =/
I agree, the UI is rather obnoxious.
It takes away from my gaming experience and makes me very aware that I am just playing some game and not really a part of it.
I know there is a beautiful game world somewhere behind all of these obstructions.
I’ve recently been playing Planetside 2, and that game has an amazing UI system. When there is nothing going on around you and you are not fighting, nearly ALL of the UI disappears until you need it, and even then it only shows the UI elements that are going to be useful to you in whatever situation.
Even though it is a FPS, I find it vastly more immersive than GW2, which is quite sad.
I’m not really bothered by it. If there is a mesmer at the end willing to port me up, then sure I’ll save myself some time, effort, and possible frustration/deaths, but if there isn’t one I’ll gladly just do it the way it is meant to be done anyway.
As for people who just come to do the JP for the chest and don’t care for WvW, the mesmer portaling them up just serves to get rid of them faster, freeing up space for someone else.
The mesmer portal also works for nearly every other JP in the game, not just the WvW ones.
^ lol wtf is going on there?
Not a bad idea. Karma is useless to me and this idea would certainly help the small guilds get access to the new guild content.
…but Anet don’t care. More grind = Better game.
This is a good idea.
So therefore it probably isn’t going to happen…
One thing I noticed is the majority of the time when I find someone with a first and last name they were Guild Wars 1 players. The ones that really drive me crazy are the XxX names because they couldnt get the name they wanted pwnzer becomes XxpwnzerxX ech….
This. This makes me gag. I Report and Block anyone I see with an X appearing at either or both ends of their name on sight.
And I also notice a lot more people from GW1 do have relatively sensible names, compared to their WoW-immigrant counterparts.
Not knowing the lore is no excuse either. It takes less than a minute to Google search ‘GW2 race naming conventions’.
I never will understand why people choose stupid names for their characters in ROLE-PLAYING games… Kids these days, lazy with no imagination.
I want them to add a Last online feature.
With 5 being most most annoying, and 1 being least most annoying?
1: Risen
2: Risen
3: Risen
4: Risen
5: Risen
I used to hate the Krait, but now I respect them as an enemy. They provide more of a challenge compared to other generic mobs, and they actually seem like genuinely evil kitteners with all of their slaves and pillaging, much more reason to kill them than just ‘Death… Good!’.
Sorry, but I have to bump this…
Pointless and useless? It would be one of the most useful things in the game if it were added. Having a ‘Last logged on’ and a ‘Last represented’ feature for guilds would be nice, but ‘Last logged on’ is by far the more necessary.
It just sucks that the mods keep dumping my threads about this in the ‘Graveyard’ section where most good threads go to die. They really should give the ‘Suggestions’ forum it’s own subforum, one for ‘Stupid ideas’ where all of the threads about mounts etc. would go, and leave the normal forum for good ideas.
It has been many months since the game was in Beta and subsequent launch, yet throughout that time one of the most requested and useful features for players, and in particular Guild Leaders, is still not in the game…
Now with this update that Guilds have been a huge part of, I seriously think that the devs are refusing on purpose to give us this very small feature that would make a huge amount of difference for GLs. Argument also includes the Friends List.
GW1 had it, so why does an apparently superior in every way game lack such basics?
Have they given us any kind of explanation as to why they have chosen not to add it?
It has been many months since the game was in Beta and subsequent launch, yet throughout that time one of the most requested and useful features for players, and in particular Guild Leaders, is still not in the game…
Now with this update that Guilds have been a huge part of, I seriously think that the devs are refusing on purpose to give us this very small feature that would make a huge amount of difference for GLs. Argument also includes the Friends List.
GW1 had it, so why does an apparently superior in every way game lack such basics?
Have they given us any kind of explanation as to why they have chosen not to add it?
Be sure to add a link to this thread in your signature please.
(edited by Arcanorum Ignis.9218)
OP has just read my mind…
What I’m really saying is that I would have been much more receptive to some mature writing that actually treats the audience like they’ve got an above-average IQ.
The thing is, I think there are just so many people playing that have a below-average IQ that if ANet were to make the game more intelligent, they would end up alienating a large portion of their source of profit. Profit will always come first.
You’ve got an enormous amount of lore in the Guild Wars universe and it feels like you haven’t tapped into any of it.
The lore of GW1 was rich and unique and added a real depth to the game, but in GW2 everything seems shallow and like they have barely expanded on the lore at all, or in some cases just completely forgotten about it.
Why are the Elder Dragons evil? Dev answer: ‘They just are. Get used to it.’ Very creative…
I guess working on lore and immersion isn’t cost effective when so many of your player base wouldn’t really care if you did.
GW2 is just another fine example of the dumbing down of the RPG genre to cater for a larger audience. Namely, little kiddies with no attention span or regard for the setting of the game they are playing.
The dark, gritty, serious world of Tyria 250 years ago gave me some of my fondest gaming memories, but when I look at the game universe now all I can think of is what could have been…
Yea, I think I’ve been infracted twice now for the sake of this thread. Seems like we are trying to fight an uphill battle against the moderators to try and get this problem noticed.
I don’t really know why everyone still calls MMOs like GW2 ‘Role-playing’ games, considering probably less than 1% of the total players are actual role-players.
‘Online action/adventure game’ would be more appropriate.
Come on ANet, it’s not like we are asking for something unreasonable.
I want this too, among other things, but the likelihood of ANet noticing and acting upon threads like this is inconceivably small.