Showing Posts For Arkanfel.8403:

wvw addict returning to game

in Players Helping Players

Posted by: Arkanfel.8403

Arkanfel.8403

aaand moved to a slower forum, so no new responses. Thanks mods!

Sarabi “the Roaring Fury” Aminata

wvw addict returning to game

in Players Helping Players

Posted by: Arkanfel.8403

Arkanfel.8403

Yep that’s me. I helped lead Kaineng to their pair of victories in T2, and then Tarnished Coast went steamroller on us and FA and have been T1 or close ever since. I think CO moved to Dragonbrand after that, and basically died because the guild was handed to me in the middle of the worst year of my life and I didn’t have the wherewithal to run it.

I’ve seen some RISE in Maguuma but I don’t know if those are holdovers or where their main force is. I’m on JQ right now but I’m not married to it. I’ve been on their TS once since I came back a week or so ago, and I think they have a Discord server but I have no idea how active it is. I work 6am-230pm EST so I would actually probably be most active during EU and early USTZ prime unless something interesting is going on with internet spaceships.

Sarabi “the Roaring Fury” Aminata

wvw addict returning to game

in Players Helping Players

Posted by: Arkanfel.8403

Arkanfel.8403

Sup gw2 d00dz

I quit playing in summer 2013 due to guild drama and my ongoing failures to bring servers into T1. I probably have about a thousand hours active playtime in WvW, probably close to a quarter of which was spent commanding. Back when I was commanding I pretty much had to play for PPT all the time, but it seems like a lot has changed and I’m really more interested in crushing blobs than anything else at this point.

Since I left I’ve been playing a lot of Eve Online, and coming back to the game now I have the mindset that I’m not so much looking for a clan or a server as I am a community. I am more interested in overall participation/coordination (whether in the form of robust backend stuff like Discord, or through more simple means like active map chat or effective intel relay between maps in-game) than numbers or coverage or kitten girth.

So, journeymen of Guild Wars 2, who’s got it? Where could I go to be best connected with the other nerds playing when I hop online?

Sarabi “the Roaring Fury” Aminata

A big reason I don't WvW

in WvW

Posted by: Arkanfel.8403

Arkanfel.8403

Play for the win, not the loot.

So if you had a Pre- cursor drop and you missed it, you would just think “oh well good fights, kitten the 600g i could make”?

this is completely bogus because how the heck would you know you were getting a precursor drop if you didn’t even bother looting the corpses?

It’s potentially not bogus, actually. I don’t know if item rarity procs off of loot or drop (that is to say, does anything even spawn in a bag that isn’t looted?) but if it procs off drop, abandoned bags could potentially have a real effect on the economy of rare items.

Sarabi “the Roaring Fury” Aminata

Overzealous mini-map centering

in Bugs: Game, Forum, Website

Posted by: Arkanfel.8403

Arkanfel.8403

This was definitely in the December 10th update, and it is horribly annoying. It didn’t used to be this way, and it should be reverted if at all possible. Thanks!

That’s when I started noticing it as well. I have in the past had success with the minimap while autorunning, but I can’t get it to work right now. Weird.

Sarabi “the Roaring Fury” Aminata

Mass Exodus?

in WvW

Posted by: Arkanfel.8403

Arkanfel.8403

Currently predicting HoD as the next bandwagon to crash and burn.

WHAT YEAR IS IT

Sarabi “the Roaring Fury” Aminata

Bloodlust nerfed

in WvW

Posted by: Arkanfel.8403

Arkanfel.8403

Stat nerf is unnecessary and a cave to whiners, but the stomp change is a welcome one.

Sarabi “the Roaring Fury” Aminata

10/4 JQ/BG/SoR

in Match-ups

Posted by: Arkanfel.8403

Arkanfel.8403

But anyway 3k difference between 1st and 3rd. Dayyum t1!!!

Exactly what I moved here for, and I love every second of it.

Closest matchup ive experienced after the weekend, bring on the weekdays!!

Don’t get me wrong I love winning, but I’m thrilled that JQ/SoR/BG is never decided by Sunday night. I’ve played far too many matches where one server was up by 20k or more within 48 hours of reset and that isn’t fun for anyone.

Sarabi “the Roaring Fury” Aminata

10/4 JQ/BG/SoR

in Match-ups

Posted by: Arkanfel.8403

Arkanfel.8403

But anyway 3k difference between 1st and 3rd. Dayyum t1!!!

Exactly what I moved here for, and I love every second of it.

Sarabi “the Roaring Fury” Aminata

10/4 JQ/BG/SoR

in Match-ups

Posted by: Arkanfel.8403

Arkanfel.8403

Just wanted to give a quick shout out to a couple JQers who kinda helped me shut down BG’s garrison yaks for the last few hours. Both were from [HzH] guild and I think one was a thief and the other was a ranger. I was on my thief so disregard my sig, but you guys were bros. I made it a point not to engage you and a couple of times we even ran past each other in full view without engaging, and I think I even saved one of your lives. In the interests of reciprocating your bro-ness I stayed away from your guys’ yaks for the duration of my stay on BG BL. Alas, BG is now sufficiently frustrated with our antics and is now escorting every yak.

(inb4 2v1 assfury)

Sarabi “the Roaring Fury” Aminata

Perplexity Engies, Um Hello Devs?

in WvW

Posted by: Arkanfel.8403

Arkanfel.8403

ITT: people can’t (or refuse to) understand basic comparisons.

Many, many posters on these forums seem to be talking about the orb buff as if +50-150 to your stats is game breaking BY ITSELF. Yes, I know banners require the use of a skill slot. Yes, I know they don’t effect everyone on the entire server. Yes, I know they stack with existing buffs, like orbs or divinity runes. No, none of those things demonstrate that having a 50-150 stat deficiency/advantage against your opponent is “broken.” Deal with it.

And yet, this topic isn’t even about the Bloodlust buff, though here you are arguing it.

The OP explicitly calls bloodlust buff “broken.” My criticism of that premise is fair game.

Sarabi “the Roaring Fury” Aminata

Perplexity Engies, Um Hello Devs?

in WvW

Posted by: Arkanfel.8403

Arkanfel.8403

ITT: people can’t (or refuse to) understand basic comparisons.

Many, many posters on these forums seem to be talking about the orb buff as if +50-150 to your stats is game breaking BY ITSELF. Yes, I know banners require the use of a skill slot. Yes, I know they don’t effect everyone on the entire server. Yes, I know they stack with existing buffs, like orbs or divinity runes. No, none of those things demonstrate that having a 50-150 stat deficiency/advantage against your opponent is “broken.” Deal with it.

Sarabi “the Roaring Fury” Aminata

(edited by Arkanfel.8403)

Perplexity Engies, Um Hello Devs?

in WvW

Posted by: Arkanfel.8403

Arkanfel.8403

Why do people keep saying that +150 to stats is “broken.”

Look at banners. Banner of Strength gives you +170 to Power and condition damage. Banner of defense gives you +170 Vitality and Toughness. Banner of Discipline dishes out more DPS than banner of strength does.

Are banners broken? Are people “too hard” to kill when they’re within banner range? I mean really now this is just getting silly.

The orb buff is not broken. Stop complaining about it.

no surprise coming from an sor player.

Again, the imbalance that is endemic to the lower-tier matchups may be magnified by the orbs, but they are not the root cause. Those matches are imbalanced because of population/participation/coverage discrepancies. To hear some people talk about the orb buffs, you wouldn’t realize that those matches have been imbalanced for months already.

All I’m saying is that it isn’t some monumentally impossible task to kill someone with orb buffs, and I strongly suspect that many people have spent more energy complaining about the buff than actually playing the game and observing its effects.

Sarabi “the Roaring Fury” Aminata

Perplexity Engies, Um Hello Devs?

in WvW

Posted by: Arkanfel.8403

Arkanfel.8403

Why do people keep saying that +150 to stats is “broken.”

Look at banners. Banner of Strength gives you +170 to Power and condition damage. Banner of defense gives you +170 Vitality and Toughness. Banner of Discipline dishes out more DPS than banner of strength does.

Are banners broken? Are people “too hard” to kill when they’re within banner range? I mean really now this is just getting silly.

The orb buff is not broken. Stop complaining about it.

Err, those are abilities that take up slots…. but besides that, it’s not that +150 to stats makes people overpowered, it’s that WvW already suffers from stat power creep from PvE, and this just adds to it, then will get even worse with ascended armor, it’ll get to the point where the balance is absolutely out of whack or the entire way fights are handled changes in a negative way.

See, now this I can agree with.

I was reacting more to the general sentiment that the buff is hugely and obviously broken by itself. I realize that an activated skill and a server-wide buff aren’t mechanically comparable, but the stat buff itself is. With the banner comparison, I’m trying to point out that most of us have probably already fought people with +170 to 2-5 stats and it’s not game-breaking.

Sarabi “the Roaring Fury” Aminata

(edited by Arkanfel.8403)

Perplexity Engies, Um Hello Devs?

in WvW

Posted by: Arkanfel.8403

Arkanfel.8403

cool story. like i said, giving the stronger server a completely unnecessary stat buff just makes them even stronger.

Granted, I’ve been in T2 and T1 for most of my time in Guild Wars, but it has been my observation that the lower tiers have been imbalanced for about a year now. The buff is not the main problem with those matchups. I can see how it might make things worse, but again, that doesn’t mean that the stat buff itself is broken. In general I think people are making too much of it.

Sarabi “the Roaring Fury” Aminata

Perplexity Engies, Um Hello Devs?

in WvW

Posted by: Arkanfel.8403

Arkanfel.8403

Why do people keep saying that +150 to stats is “broken.”

Look at banners. Banner of Strength gives you +170 to Power and condition damage. Banner of defense gives you +170 Vitality and Toughness. Banner of Discipline dishes out more DPS than banner of strength does.

Are banners broken? Are people “too hard” to kill when they’re within banner range? I mean really now this is just getting silly.

The orb buff is not broken. Stop complaining about it.

because banners effect an entire server across 4 maps right? lawl

Point stands. People are talking about the buff like it makes enemies into some kind of unstoppable killing machine. It doesn’t. If you’ve ever killed anyone who had banners down—or better yet, banners + divinity runes—then congratulations, you killed someone with a bigger stat buff than the orbs give.

the problem is, it makes the stronger server even stronger, which has nothing to do with your strange banner argument

Yeah, I can see how comparing stat buffs to stat buffs could be confusing. It’s not like they’re anywhere near the same thing. “Strange” indeed. I don’t know what came over me.

yep, you are comparing a slot skill on a single class that effects people in a small radius to a server wide buff. yup, pretty strange

Think harder, Homer.

What I said was “are people too hard to kill when they’re in banner range?”

Yes, it’s a slot skill. I actually have a banner warrior, I know how it works. My point is that having 50-150 added to your stats is not broken, in fact it is something that many players have experienced many times without even knowing it.

Moreover, the stat discrepancy between a fully geared character with NO orbs, and an uplevel or an ungeared 80 is potentially much larger than 150. I don’t see anyone arguing that we ought to remove uplevels from wvw, or have gear requirements for WvW entry.

Sarabi “the Roaring Fury” Aminata

(edited by Arkanfel.8403)

Perplexity Engies, Um Hello Devs?

in WvW

Posted by: Arkanfel.8403

Arkanfel.8403

@Arkanfel: You’re in one of two balanced matches. Your experience doesn’t come close to mirroring the experience of 75% of the other servers.

You do realize that I could use that exact same logic on you, right?

You’re in an imbalanced matchup, which exaggerates the problem beyond what it actually is. The problems you are facing are a function of population, not the buff itself.

Except that unbalanced matches are the norm, not the exception. So in fact what’s happening in those is a better reflection of the game as a whole.

Again, the problems suffered by those matchups are a function of population/participation. Does the orb bonus impact those matches negatively? I’m sure it does. But it doesn’t mean that the buff itself is actually broken, which most people here seem to be taking as an article of faith.

You want to do something about bloodlust on an imbalanced matchup? This strikes me as an infinitely better idea than constantly whining WAAA ITS BROKEN on the forums. Not saying you’re doing that, but it’s hard to ignore that it has been the trend here lately. There has been a whole lot of complaining and very few actual ideas.

Sarabi “the Roaring Fury” Aminata

(edited by Moderator)

Perplexity Engies, Um Hello Devs?

in WvW

Posted by: Arkanfel.8403

Arkanfel.8403

@Arkanfel: You’re in one of two balanced matches. Your opinion is worth crap, because your experience doesn’t come close to mirroring the experience of 75% of the other servers.

You do realize that I could use that exact same logic on you, right?

You’re in an imbalanced matchup, which exaggerates the problem beyond what it actually is. The problems you are facing are a function of population, not the buff itself.

Sarabi “the Roaring Fury” Aminata

(edited by Moderator)

Perplexity Engies, Um Hello Devs?

in WvW

Posted by: Arkanfel.8403

Arkanfel.8403

Why do people keep saying that +150 to stats is “broken.”

Look at banners. Banner of Strength gives you +170 to Power and condition damage. Banner of defense gives you +170 Vitality and Toughness. Banner of Discipline dishes out more DPS than banner of strength does.

Are banners broken? Are people “too hard” to kill when they’re within banner range? I mean really now this is just getting silly.

The orb buff is not broken. Stop complaining about it.

because banners effect an entire server across 4 maps right? lawl

Point stands. People are talking about the buff like it makes enemies into some kind of unstoppable killing machine. It doesn’t. If you’ve ever killed anyone who had banners down—or better yet, banners + divinity runes—then congratulations, you killed someone with a bigger stat buff than the orbs give.

the problem is, it makes the stronger server even stronger, which has nothing to do with your strange banner argument

Yeah, I can see how comparing stat buffs to stat buffs could be confusing. It’s not like they’re anywhere near the same thing. “Strange” indeed. I don’t know what came over me.

Sarabi “the Roaring Fury” Aminata

Perplexity Engies, Um Hello Devs?

in WvW

Posted by: Arkanfel.8403

Arkanfel.8403

Why do people keep saying that +150 to stats is “broken.”

Look at banners. Banner of Strength gives you +170 to Power and condition damage. Banner of defense gives you +170 Vitality and Toughness. Banner of Discipline dishes out more DPS than banner of strength does.

Are banners broken? Are people “too hard” to kill when they’re within banner range? I mean really now this is just getting silly.

The orb buff is not broken. Stop complaining about it.

because banners effect an entire server across 4 maps right? lawl

Point stands. People are talking about the buff like it makes enemies into some kind of unstoppable killing machine. It doesn’t. If you’ve ever killed anyone who had banners down—or better yet, banners + divinity runes—then congratulations, you killed someone with a bigger stat buff than the orbs give.

Sarabi “the Roaring Fury” Aminata

Perplexity Engies, Um Hello Devs?

in WvW

Posted by: Arkanfel.8403

Arkanfel.8403

Why do people keep saying that +150 to stats is “broken.”

Look at banners. Banner of Strength gives you +170 to Power and condition damage. Banner of defense gives you +170 Vitality and Toughness. Banner of Discipline dishes out more DPS than banner of strength does.

Are banners broken? Are people “too hard” to kill when they’re within banner range? I mean really now this is just getting silly.

The orb buff is not broken. Stop complaining about it.

Sarabi “the Roaring Fury” Aminata

Arenanet did it! They got rid of most zergs!!

in WvW

Posted by: Arkanfel.8403

Arkanfel.8403

Well this is productive.

Sarabi “the Roaring Fury” Aminata

Observation on growing WvW dynamics

in WvW

Posted by: Arkanfel.8403

Arkanfel.8403

What really happen.

People from my guild log in.
See enemies has 3 buff and owned everything
Do daily and log out.

sounds like you need a new guild.

Swish

Sarabi “the Roaring Fury” Aminata

Stomping > PPT

in WvW

Posted by: Arkanfel.8403

Arkanfel.8403

Dev blog discussed stomp being a point, they alerted community.

I think he was referring to yaks? I dunno. That was the impression I got.

Also, stomps are more than a point if you have more than one bloodlust buff. For each stomp, you earn as many points as you have bloodlust buffs. If a server has two orbs, staking 70 players total—across all maps—is the point gain equivalent of holding an entire borderland for a tick.

Sarabi “the Roaring Fury” Aminata

Stomping > PPT

in WvW

Posted by: Arkanfel.8403

Arkanfel.8403

>yaks

How do we know that ALL of these points are coming from yaks? I’ve seen our score go up after killing a yak before, but I’ve also seen it stay the same. It’s also not enough to say “you get X points for killing a yak because I saw our score go up by X when I killed one” because you don’t necessarily know what is going on in other maps, or even across the board in yours.

That being said, the yak talk is missing the forest for the trees. Yes, there are point sources other than PPT and yes, they are often significant to the match’s outcome. But my point here is that points-for-stomps will (at least on higher population servers) magnify this discrepancy. I won’t go so far as to say that holding keeps/towers is useless, but if you have even one bloodlust up it certainly won’t get you the same point income that reliably stomping will.

Sarabi “the Roaring Fury” Aminata

(edited by Arkanfel.8403)

Stomping > PPT

in WvW

Posted by: Arkanfel.8403

Arkanfel.8403

You get 5-10 points per person that touches the yak. I know it’s never really been exploited but you could win a match simply by yak slapping if you could discipline people into tapping once and backing off.

Well, I guess someone is eventually going to come around and correct you, might as well be me.

You don’t get 5-10 points per person that touches the yak.

Yeah you get a total of 3 points for a yak kill, regardless of how many players kill the yak and only if the yak has a supply path to deliver supply IE killing two yaks with no secured supply path = 0 points for your server.

Potentially stomping could provide more points, but in reality I think as people adjust to the new meta the yaks will quite possibly still be a higher source. Could be wrong though. I’m waiting on future stats to get a guage on it.

Go kill a yak in a camp with no dirrect supply route and get back to me.

I’ll wait….

Ive already done this thousands of times. What I have said is correct.

I just got 10 points, I think hes right.

But it could still be capped, right? I mean, it seems a little strange to me to award a higher points potential for killing 2 yaks than holding every point on all maps for 15 minutes.

Sarabi “the Roaring Fury” Aminata

Stomping > PPT

in WvW

Posted by: Arkanfel.8403

Arkanfel.8403

Okay, thanks for the clarification on yaks. That figure did seem a little insane to me, but since I’ve never actually looked into it I just took Peetee on his word. He IS right though that a lot of points do seem to come from sources other than raw PPT, and with the bloodlust buff I think it’s pretty obvious now that (at least in T1 and possibly T2 matchups, where the population is high enough to sustain this trend) PPT will be even less important in the future than it has been.

As one poster pointed out, though, this dynamic will not hold across all levels of WvW play. Servers/matches with lower populations will naturally have a much lower point-per-stomp ceiling, so this effect is magnified at the upper level(s).

I actually like the bloodlust buff itself, but I am wary about the different effects it will have on score relative to the matchup’s overall population.

Sarabi “the Roaring Fury” Aminata

Stomping > PPT

in WvW

Posted by: Arkanfel.8403

Arkanfel.8403

Last weeks final score was 629.7k, meaning 35% was from yak slapping.
This weeks final score at the current pace will be 627.3k. The PPT will actually be 2.5k lower this week because theres more people fighting over points and less people yak slapping.

So much for that theory…

Looks like someone forgot the part about how points-for-stomps have only been around for ~36 hours.

If a 50 man zerg kills 2 yaks in a camp that is 1000 points.

Really? I mean, I knew you got points for yaks, but that many? That’s outrageous! O_O

What I meant by that statement though was that stomp-for-points will impact future matches way more than it has this one. I guess it’s less of a factor than I assumed though, if that’s the kind of point gain you can earn off yaks.

Sarabi “the Roaring Fury” Aminata

Stomping > PPT

in WvW

Posted by: Arkanfel.8403

Arkanfel.8403

Either way, I feel like this is a great thing for the game and I look forward to some more open field combat in WvW, something I have yearned for, for a long time.

In general I like the changes, but I’m actually worried that stomp-for-points will discourage open field fights in the long run. I haven’t commanded in many months, but if I were running a zerg right now and my server had no buff, I would do everything within my power to AVOID an open-field fight unless I was certain we could crush the enemy in seconds (e.g. we have a 2:1 or greater advantage). Anything else and I potentially risk feeding the other server more points than they would earn off the entire map on tick.

BG alone of the T1 servers seems to realize this principle. They have been incredibly diligent about maintaining their bloodlust buffs, and that is what will (probably) win them the match this week.

But if you don’t fight in open field, you will lose the buffs. If you lose the buffs, you won’t be able to leave your towers and keeps and it’s only a matter of time before you lose it all. If your not constantly fighting in the open field for bloodlust, you have already submitted defeat.

Remember, my caution assumed that my server doesn’t have the buff at all to begin with. If I’m in a situation where I can cap three points and earn the buff, I will. But what I’m saying is that—everything else being equal—sensible commanders should not want to fight in the open (away from the ruins, at least) without it unless they absolutely have to. So if there’s anything other than an equal distribution of bloodlust, one server should always be looking to avoid large, open field fights rather than start or even encourage them.

This isn’t necessarily a bad thing, I guess, I’m just pointing out that its a major metagame change. Most people seem to be focusing on the buff itself, which is silly from where I sit.

Sarabi “the Roaring Fury” Aminata

Stomping > PPT

in WvW

Posted by: Arkanfel.8403

Arkanfel.8403

Last weeks final score was 629.7k, meaning 35% was from yak slapping.
This weeks final score at the current pace will be 627.3k. The PPT will actually be 2.5k lower this week because theres more people fighting over points and less people yak slapping.

So much for that theory…

Looks like someone forgot the part about how points-for-stomps have only been around for ~36 hours.

Sarabi “the Roaring Fury” Aminata

Stomping > PPT

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Posted by: Arkanfel.8403

Arkanfel.8403

Either way, I feel like this is a great thing for the game and I look forward to some more open field combat in WvW, something I have yearned for, for a long time.

In general I like the changes, but I’m actually worried that stomp-for-points will discourage open field fights in the long run. I haven’t commanded in many months, but if I were running a zerg right now and my server had no buff, I would do everything within my power to AVOID an open-field fight unless I was certain we could crush the enemy in seconds (e.g. we have a 2:1 or greater advantage). Anything else and I potentially risk feeding the other server more points than they would earn off the entire map on tick.

BG alone of the T1 servers seems to realize this principle. They have been incredibly diligent about maintaining their bloodlust buffs, and that is what will (probably) win them the match this week.

Sarabi “the Roaring Fury” Aminata

(edited by Arkanfel.8403)

Stomping > PPT

in WvW

Posted by: Arkanfel.8403

Arkanfel.8403

Blackgate gets it. Holding the center of each BL and stomping doritos does way more for PPT now than actually holding territory does. People need to stop whining about the bloodlust buff and realize that points-for-stomping is the real significant meta change here.

Look at it this way: there are 695 points per tick awarded for map objectives. That means that there are just over 467,000 points awarded per week on keeps/camps/towers alone. Look at the T1 score right now—all three servers combined have already earned over 480,000 points and it’s only Wednesday night. Assuming point gains remain uniform, this means that at least 30% of points awarded for this entire match will come from sources OTHER than raw map PPT. Points-for-stomps were only introduced halfway through the match—next week I expect the margin to be even larger.

What this means is that stomps will win the match. Despite out-ticking BG by a healthy margin for hours today, SoR could not close the gap much closer than 6k. So far BG has had 2/3 or 3/3 bloodlust most of the time, and that is what is enabling them to maintain a lead despite ticking below 200 for hours.

EDIT: just to be clear, I’m not dissing BG or suggesting they shouldn’t be winning. Quite the contrary, I think BG has reacted well and quickly to the new meta—better than either of her opponents.

Sarabi “the Roaring Fury” Aminata

(edited by Arkanfel.8403)

You like the new content for WvWvW? Yes-No

in WvW

Posted by: Arkanfel.8403

Arkanfel.8403

I am pretty sure that the posterior pain in this thread could be tapped as an alternate energy source.

50 to each stat is not game-breaking. Believe it or not, you can actually still kill people who have one or two orbs even if your server doesn’t have any. +150 can get a little dicey, but I don’t think it will be particularly easy to hold that many ruins for an extended period, not if pug roamers keep focusing on the middle like they have been.

The ruins are very well designed and fun to fight in. The only thing I’m not sure about is the decision not to award WvW experience for holding the points. When the timer ticks down and you get your buff, participating players ought to get something for that. But all this whining is downright disgraceful. People on this forum complained for months about how WvW was getting no attention, how it was stale and promoted zerging too much. Now that they’ve done something about it, all you can do is kitten and moan. You guys sound like a bunch of entitled brats.

Sarabi “the Roaring Fury” Aminata

The counter to stealth no one uses.

in WvW

Posted by: Arkanfel.8403

Arkanfel.8403

Every game, except this one, actually gives the players abilities that counter stealth.

SWTOR – Stealth Scan
WoW – Hunter Flare
DAoC – True Sight

and, so on. Need I say more?

They did something similar in GW1 with bloodspike builds. Unlike every other damage mechanic in the game, lifesteal didn’t have a hard counter.

Neither did spirit weapons.

True, but spirit weapons were slightly different in that they generally didn’t deal direct damage. You could still kite or prot a lot of the spirit weapon effects (I’m assuming you’re referring to ritualist weapon spells), but you couldn’t really do that with bloodspike.

I posted a HUGE rant once on Guild Wars Guru about how Anet was blatantly favoring necromancers. My two big grievances were with Soul Reaping and lifesteal. I like to think someone at Anet read it, since shortly afterward they did finally nerf Soul Reaping—which was hugely broken as an energy battery with spirits, at least in HoH.

Sarabi “the Roaring Fury” Aminata

(edited by Arkanfel.8403)

The counter to stealth no one uses.

in WvW

Posted by: Arkanfel.8403

Arkanfel.8403

Every game, except this one, actually gives the players abilities that counter stealth.

SWTOR – Stealth Scan
WoW – Hunter Flare
DAoC – True Sight

and, so on. Need I say more?

They did something similar in GW1 with bloodspike builds. Unlike every other damage mechanic in the game, lifesteal didn’t have a hard counter.

Sarabi “the Roaring Fury” Aminata

Downscale ascended to exotic for WvW

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Posted by: Arkanfel.8403

Arkanfel.8403

We’re not talking about being level 5 and leveling to 80. We’re talking about the role of ascended gear in WvW and how it deviates from the developers’ previous statements on the matter.

Then you completely missed the point of my comparison. I was pointing out that, as a measure of becoming effective in WvW, you’re already pretty much there simply by being 80 with exotic gear. If you don’t PvE or craft (which some people apparently think they should never be “forced” to do), the time and effort spent getting to the level cap and gearing yourself with exotics is going to be considerable. Not only that, you will be killed many times by players through no fault of your own, simply because they are stronger than you.

What you are doing here is arbitrarily applying the “fair game” standard. If you want an even playing field in WvW, you should also be arguing for the elimination of uplevels, which would—ironically—actually emphasize the role of “forced” PvE in terms of end WvW effectiveness.

No, I’m not. It was understood, from the beginning, that to be fully effective in WvW you had to be 80 in exotics and that was it. If you entered at a level lower than 80 you were at a disadvantage but you were able to actually level while doing WvW. This ascended grind kitten entirely contrary to what was originally stated which is why people are so annoyed. I would’ve stuck with another game if I wanted to grind for gear.

See, this is a good argument for making ascended weapons and backpieces accessible through WvW. It is not a good argument for nerfing them in WvW.

I agree with this.

I would have no problems with it all available from badges in WvW instead of having this request for a nerf.

Right. IMO badges are the least useful currency in the game by a fair margin. I think the whole reason they made badge-acquired ascended gear cost so many laurels was because they suspected (or knew) that people were sitting on gobs and gobs of badges already and would be able to fully gear a toon or three the same day the patch dropped.

Accordingly, I think the devs might be reluctant to add too many more juicy badge rewards (like ascended weapons or backpieces, even if they cost laurels too). One solution I might consider would be to have the vendors unlock only at certain WvW ranks, or if certain achievements are attained. And/or maybe you could craft ascended weapons by using special WvW specific components in the mystic forge.

Sarabi “the Roaring Fury” Aminata

(edited by Arkanfel.8403)

Downscale ascended to exotic for WvW

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Posted by: Arkanfel.8403

Arkanfel.8403

We’re not talking about being level 5 and leveling to 80. We’re talking about the role of ascended gear in WvW and how it deviates from the developers’ previous statements on the matter.

Then you completely missed the point of my comparison. I was pointing out that, as a measure of becoming effective in WvW, you’re already pretty much there simply by being 80 with exotic gear. If you don’t PvE or craft (which some people apparently think they should never be “forced” to do), the time and effort spent getting to the level cap and gearing yourself with exotics is going to be considerable. Not only that, you will be killed many times by players through no fault of your own, simply because they are stronger than you.

What you are doing here is arbitrarily applying the “fair game” standard. If you want an even playing field in WvW, you should also be arguing for the elimination of uplevels, which would—ironically—actually emphasize the role of “forced” PvE in terms of end WvW effectiveness.

No, I’m not. It was understood, from the beginning, that to be fully effective in WvW you had to be 80 in exotics and that was it. If you entered at a level lower than 80 you were at a disadvantage but you were able to actually level while doing WvW. This ascended grind kitten entirely contrary to what was originally stated which is why people are so annoyed. I would’ve stuck with another game if I wanted to grind for gear.

See, this is a good argument for making ascended weapons and backpieces accessible through WvW. It is not a good argument for nerfing them in WvW.

Sarabi “the Roaring Fury” Aminata

Downscale ascended to exotic for WvW

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Posted by: Arkanfel.8403

Arkanfel.8403

Ok, so you are whining about people potentially getting gear equal to you without going through the ascended crafting process that you did.

What? I don’t have an ascended weapon yet. I haven’t done the crafting, and now that I think about it I’m pretty sure the Ori farming I mentioned earlier was for my first couple sets of exotics. I don’t know why I brought that up in this context, probably because I was high.

That’s one way to deal with farming I suppose.

It certainly helps! lol…

Anyway, I’m not trying to be a jerk, I just think a wonky standard is being applied here. I’m being told that ascendeds should be downscaled in the name of ‘fair play,’ but that doesn’t really make sense to me considering the design choices that Anet made with WvW in the first place: namely, being able to level completely in WvW. Uplevels are always going to be at a significant disadvantage in WvW. The stat discrepancy between an 80 with rares and an uplevel with blues is way larger than the stat discrepancy between an 80 with full exotics and an 80 with full ascended.

Sarabi “the Roaring Fury” Aminata

(edited by Arkanfel.8403)

Downscale ascended to exotic for WvW

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Posted by: Arkanfel.8403

Arkanfel.8403

Ok, so you are whining about people potentially getting gear equal to you without going through the ascended crafting process that you did.

What? I don’t have an ascended weapon yet. I haven’t done the crafting, and now that I think about it I’m pretty sure the Ori farming I mentioned earlier was for my first couple sets of exotics. I don’t know why I brought that up in this context, probably because I was high.

Sarabi “the Roaring Fury” Aminata

Downscale ascended to exotic for WvW

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Posted by: Arkanfel.8403

Arkanfel.8403

We’re not talking about being level 5 and leveling to 80. We’re talking about the role of ascended gear in WvW and how it deviates from the developers’ previous statements on the matter.

Then you completely missed the point of my comparison. I was pointing out that, as a measure of becoming effective in WvW, you’re already pretty much there simply by being 80 with exotic gear. If you don’t PvE or craft (which some people apparently think they should never be “forced” to do), the time and effort spent getting to the level cap and gearing yourself with exotics is going to be considerable. Not only that, you will be killed many times by players through no fault of your own, simply because they are stronger than you.

What you are doing here is arbitrarily applying the “fair game” standard. If you want an even playing field in WvW, you should also be arguing for the elimination of uplevels, which would—ironically—actually emphasize the role of “forced” PvE in terms of end WvW effectiveness.

Sarabi “the Roaring Fury” Aminata

(edited by Arkanfel.8403)

Downscale ascended to exotic for WvW

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Posted by: Arkanfel.8403

Arkanfel.8403

Because what you are doing, essentially, is whining because you aren’t willing to get ascended gear.

This.

And the other side is whining that doing mindless tasks should get them special advantages.

No, the other side is saying that if you want ascended gear, you go get it. What is “mindless” and what isn’t is entirely subjective. If you don’t like the system maybe that’s fair, but nerfing it for those that went and got it done just because you don’t want to isn’t.

I personally do agree that PvE is too much more rewarding than WvW, and I found the laurel cost for badge-acquired ascended trinkets to be too high (and the badge cost too low). I think Anet made a huge mistake in making ascended gear only available through fractals at first. But for my money none of that translates into “we should nerf it in WvW.” To their credit, as near as I can tell Anet has realized these mistakes and is attempting to address them.

Sarabi “the Roaring Fury” Aminata

(edited by Arkanfel.8403)

Downscale ascended to exotic for WvW

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Posted by: Arkanfel.8403

Arkanfel.8403

If it’s “no big deal”, “doesn’t matter”, and “doesn’t make much difference” then what is the point of getting ascended gear and why do you care so much if they downgrade it?

The meaning I took from that post was that ascended gear doesn’t make you OP, and that the people complaining about the difference between exotic and ascended are making a bigger deal out of it than is warranted.

An estimated 5-10% extra damage doesn’t make you OP? Okay…

It means an automatic win against an equally skilled or slightly more skilled player.

How about we REALLY not make it OP by having everyone play on an even field?

Because we’re not on an even playing field even with downscaled ascended gear. You can WvW naked and/or straight out of the tutorial mission. If you want an “even field,” play sPvP. World versus World is essentially GW2’s counterpart to open-world PvP.

Really, all of this sounds like an excuse to have a continual advantage over players who refuse to grind (because we were fooled by ANet). Maybe you should play WoW, where that type of thing is rampant? Go grind conquest point gear and stomp people in blues in battlegrounds. Because that’s fun, apparently. Well, to be fair, fun for YOU.

>make bad argument
>get cornered on it
>call it “excuses”

Is turnabout fair play? Because what you are doing, essentially, is whining because you aren’t willing to get ascended gear, and making excuses for why you shouldn’t have to.

The work required to level a toon to 80 and gear it with exotics doesn’t matter to you, for no better reason than you have already done it. Think for a moment about what you might say to someone who was level 5 with starting weapons, complaining about how he was getting facerolled just because people played more frequently/had better gear.

This is how players with ascended gear feel about you, and (I assume for most of us) the thread in general. Nothing but QQ.

Sarabi “the Roaring Fury” Aminata

(edited by Arkanfel.8403)

Downscale ascended to exotic for WvW

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Posted by: Arkanfel.8403

Arkanfel.8403

If it’s “no big deal”, “doesn’t matter”, and “doesn’t make much difference” then what is the point of getting ascended gear and why do you care so much if they downgrade it?

The meaning I took from that post was that ascended gear doesn’t make you OP, and that the people complaining about the difference between exotic and ascended are making a bigger deal out of it than is warranted.

An estimated 5-10% extra damage doesn’t make you OP? Okay…

It means an automatic win against an equally skilled or slightly more skilled player.

How about we REALLY not make it OP by having everyone play on an even field?

Because we’re not on an even playing field even with downscaled ascended gear. You can WvW naked and/or straight out of the tutorial mission. If you want an “even field,” play sPvP. World versus World is essentially GW2’s version of open-world PvP.

Sarabi “the Roaring Fury” Aminata

Downscale ascended to exotic for WvW

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Posted by: Arkanfel.8403

Arkanfel.8403

If it’s “no big deal”, “doesn’t matter”, and “doesn’t make much difference” then what is the point of getting ascended gear and why do you care so much if they downgrade it?

The meaning I took from that post was that ascended gear doesn’t make you OP, and that the people complaining about the difference between exotic and ascended are making a bigger deal out of it than is warranted.

Sarabi “the Roaring Fury” Aminata

I don't know where else to put this

in Forum and Website Bugs

Posted by: Arkanfel.8403

Arkanfel.8403

This isn’t a “bug” exactly, and I’m sure people have complained about this in the past, but this forum has the most insane and restrictive word filter I have ever seen in my life. What’s the deal with this?

Sarabi “the Roaring Fury” Aminata

Downscale ascended to exotic for WvW

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Posted by: Arkanfel.8403

Arkanfel.8403

Thats your opinion and far from the truth.

Interesting theory.

Some exotics are easy to get.

…that you promptly discard

Others much harder, or a lot more expensive.

Welcome to gaming.

And then we havent even considered getting and transmuting the visual appearances you like. That are all being invalidated by the mere addition of Ascended gear.

nope.avi

A competent player can survive just fine in exotic gear. I did it for months, both with PVT and without, with both hard targets (guardian) and soft (elementalist).

But that wasnt the point. The point was Anet hasnt let “invalidating players time spend” been a factor for countles other changes they pushed through.

Again, you’re not “invalidated” by the mere presence of ascended gear. If you are in full exotics with the right stats for your build, you will do just fine in WvW.

The brutal truth here is that people who don’t have ascended gear (and there is at least one of them in this thread, who I quoted earlier, that seems to actively refuse the idea of procuring it) aren’t qualified to determine how powerful it is in WvW. I have played both with and without ascended gear for months and while it would be a lie to say ascended isn’t better, it isn’t game-breaking either.

Sarabi “the Roaring Fury” Aminata

Downscale ascended to exotic for WvW

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Posted by: Arkanfel.8403

Arkanfel.8403

We can dance around all day about ‘rewards’ and ‘deserving’ but when it comes down to it, it simply offers nothing for WvW play. The real problem seems to be that some people need to feel like they have better stats in order to feel good about themselves.

I agree in general that WvW needs to be more rewarding compared to PvE. I agree that the income discrepancy is insane. But I don’t agree that any of this is justification to nerf ascended gear for WvW, nor do I think that people who resolutely refuse to PvE at all should be catered to specifically.

I got most of my ascended gear before they made them available with badges, but the real limiting factor wasn’t “how much time I wanted to spend PvEing,” it was laurels. I probably did 20-25 hours of fractals, and maybe another 10ish of Ori farming, but I spread that out over the span of several weeks. I did maybe four or five hours of PvE a week, the rest of my time was spent in WvW.

Sarabi “the Roaring Fury” Aminata

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Posted by: Arkanfel.8403

Arkanfel.8403

The very addition of Ascended gear has invalidated all the time i spend gathering my exotic gear, getting the skins i like and spending the gems/money to transmute said skins.

Exotic gear is easy to craft and doesn’t require much grind at all.

Sarabi “the Roaring Fury” Aminata

Downscale ascended to exotic for WvW

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Posted by: Arkanfel.8403

Arkanfel.8403

Doing so would invalidate the time people spend acquiring that gear. I think the heart of your post is in the right place, but what we would rather do is make possible for people to get the gear by playing WvW with a sprinkling of PvE, rather than the other way around.

So you’re okay with the WvW game being about gear and stat advantages, rather than skill or fun? Good to know that I will be at a continual disadvantage in WvW because I refuse to grind for gear. I specifically came to this game to avoid gear grinds.

>complains about people having better gear
>refuses to get better gear

You best be trollan son.

What if I told you, a competitive spirit does not find satisfaction in winning from an unfair advantage?

By this logic, one would never play WvW in the first place, because of uplevels.

At the macro level, the disadvantage is mutual. Your opponent will have uplevelled characters in their zerg, or people with bad builds or stats.

Guess what? So will your zerg.

There is a threshold here where leveling and exotic weapons are ok but ascended is too much. There are tons of ways to level and get exotic gear quickly, but ascended is far too narrow and forces you into doing certain things, or time-gates. The game is well-balanced and designed for leveling and exotics; it is not for ascended.

That’s your problem, not ANet’s. If you are unwilling to do what it takes to get Ascended gear (which really isn’t that hard at all, to be honest), that is a decision you chose to make.

And lol at assuming I run in a zerg.

Your individual gameplay habits are irrelevant to that point. If you want personal victories with a guaranteed even playing field (at least equipment, stats wise) there’s always sPvP.

Please, farming mats and nodes and crafting? Of course it isn’t hard, it’s mind-numbingly dull. I chose to not lower myself to doing chores in my free time, and while I don’t mind other people being rewarded for mindless work I object to it being the only way to be rewarded.

The only thing I ever had to farm was Ori nodes. Maybe they changed something so idk how it is now, but when I was doing it, an Ori run took me all of thirty minutes and would give me somewhere between thirty and fifty chunks of ore. Then boom, I’m back in WvW for the rest of the day and don’t bother ori farming again until after server reset.

The problem here isn’t the game, it’s your expectations. You simply aren’t willing to do what it takes to attain ascended equipment. That’s your prerogative, but it isn’t a reason to make it easier to get, or to downscale in WvW (again, the presence of uplevels in WvW at all makes this a silly thing to even suggest).

And I raid with a guild of ~15 people busting much larger groups. I can’t get this in s/tPvP, and I wouldn’t be playing anymore if I hadn’t been addicted to this.

So let me get this straight: because you only enjoy one incredibly narrow aspect of the game (in this case, WvW under very specific circumstances) ascended gear is unfair?

Sarabi “the Roaring Fury” Aminata

Downscale ascended to exotic for WvW

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Posted by: Arkanfel.8403

Arkanfel.8403

Doing so would invalidate the time people spend acquiring that gear. I think the heart of your post is in the right place, but what we would rather do is make possible for people to get the gear by playing WvW with a sprinkling of PvE, rather than the other way around.

So you’re okay with the WvW game being about gear and stat advantages, rather than skill or fun? Good to know that I will be at a continual disadvantage in WvW because I refuse to grind for gear. I specifically came to this game to avoid gear grinds.

>complains about people having better gear
>refuses to get better gear

You best be trollan son.

What if I told you, a competitive spirit does not find satisfaction in winning from an unfair advantage?

By this logic, one would never play WvW in the first place, because of uplevels.

At the macro level, the disadvantage is mutual. Your opponent will have uplevelled characters in their zerg, or people with bad builds or stats.

Guess what? So will your zerg.

There is a threshold here where leveling and exotic weapons are ok but ascended is too much. There are tons of ways to level and get exotic gear quickly, but ascended is far too narrow and forces you into doing certain things, or time-gates. The game is well-balanced and designed for leveling and exotics; it is not for ascended.

That’s your problem, not ANet’s. If you are unwilling to do what it takes to get Ascended gear (which really isn’t that hard at all, to be honest), that is a decision you chose to make.

And lol at assuming I run in a zerg.

Your individual gameplay habits are irrelevant to that point. If you want personal victories with a guaranteed even playing field (at least equipment, stats wise) there’s always sPvP.

Sarabi “the Roaring Fury” Aminata

(edited by Arkanfel.8403)