Showing Posts For Arvin.3124:
Helseth is actually one of the few really good streamers of competitive GWII. I hope they will get him to do some actual commentary on pro league matches in the future since his knowledge about rotations and such is much more in depth and less boring than the current casters.
Pushing far can work great if you manage to keep the point uncapped and have 1 or even 2 opponents there trying to recap it.
It forces your opponents to spread out. I like doing it especially on Nifhel since it take longer for them to come back from mid and help defend than Foefire.
It completely depends on team composition of course.
One of the reasons Abjured lost to 55 dragons was that they stuck to a 2 point strategy instead of their usual 3 point with the engi pushing far.
To add to this. Call out targets!
It’s amazing how much it can help to just call out a target for your teammates to focus on instead of everyone just attacking random opponents like headless chicken.
Consistent target calling can make a massive difference with regards to effective focus fire in teamfights.
You know what I don’t understand?
Why the players who feel they’re more skilled than their league rank indicates don’t just team up.
I faced the same problems at the start since I think my MMR got reset because I left GWII for quite some time and didn’t play last season at all.
I try my best though and be communicative, call out targets and just keep playing. If you’re really decent before long others will notice and start inviting you to their groups.
If you play a game with 3 braindead people and one decent one on your team just ask him/her if they want to team up some in the future. Unless you’re a toxic kitten who plays terrible more likely than not they’re stuck in the same situation as you and will be more than happy to join up with you.
This way you can get a team going and use it to move up in rank. If you really insist on Soloing in a 5v5 team game there’s not much to help you, maybe you should try out a game based on 1v1 instead.
Hi my name is foogison and I have a burning hatred for the MMR system.
I’m looking for a “team” of players to join up with instead of sacrificing my pips to the solo queue. I’m not trying to form a team necessarily I’m just looking for a couple of people that I’m confident in and have respect for to match up with whenever I’m online.
Maybe if 1 or 2 of you are online we can play as a trio, if I get more people than that that’s awesome too.
The MMR system has really ruined pvp for me almost completely, so myself looking for a small group of other players that maybe feel the same way is kind of like my last attempt to enjoy playing this game before I quit.
I’m not a legend or anything at pvp, but I’ve been playing since beta weekend 1 and it just frustrates the hell out of me when I see two people capping home at the start of a match, or someone on my team being killed by svanir…
I play engineer, guardian, necro, and theif.
I’m looking for players that have at least 10k achievement points and are at least rank 60 in pvp. I don’t care what division you’re in. I’m also looking for players who embrace playing the current meta. I’ve set these requirements out because i meet then and I think the kind of players I’m looking for will easily meet this criteria.
Please respond to this thread or PM me if you’re interested.
Players that did purely pvp don’t necessary have 10k AP and they are probably better than you lol.
I played since launch (with a long break after HoT released) and pretty much 100% sPvP. I get crap for having low AP quite often from people who think having high AP (mainly gotten through PvE) somehow reflects on your pvp experience. I am a high phoenix, close to dragon with like 1.5k AP since I play Engi only and don’t really care about dailies :P
Except for it’s hard to find a good guild with devoted pvp players that won’t discuss totally unrelated thing in or before the match. Not to mention losing in parties like that, may give birth to mutual mistrust among members in the future. So nah, no thanks, I’d rather focus on increasing individual skill than constantly running into situations like that. Not saying it doesn’t worth a shot to try to find a group/guild/party like that but totally not while the season is open already.
I also queue solo mostly since no one in my guild ever seems to want to do Arenas together :/
That being said, if I meet cool/decent people in game I will ask them if they want to team up a bit after. Some will say no but if you’re decent yourself and they have seen it more likely than not they will be happy to (at least in my experience). This way you build up your own network of equally skilled players to team up with.
Hi, I just watched match 8 and I will give you some pointers since I play the exact same build.
First of all, the positives!
- You communicate well and don’t flame your teammates.
- You push far when pressure needs to be spread out because mid is overrun.
Now for some pointers on how to maybe improve.
Most importantly, when using your heal turret you want to always overcharge it and either blow it up right after or pick it up if you can to start the cooldown. So try to practice double-tapping 6-6 and F1 or f until it comes natural to you. You’re also completely forgetting to use it quite often in the heat of battle when you need it the most. Watch your health during combat.
Secondly, you hardly ever use your elite while it is an awesome skill to push enemies off point, either as a tornade or with the Brutes kick. Try and use your elite way more often when you’re trying to stick to a point (unless you’re almost dying already).
Tied in with your Elite skill is the F skill associated with it. The moa.
First, it’s good to see you actually start to use it, your first matches I don’t think you used either at all from what I watched. In this case though you were up against 3 necromancers. When you’re fighting a necro don’t open up by moa-ing them but wait for them to use their Shroud (the necro grows large and his healtbar refills and changes) and use it to cancel it.
Apart from that pretty much everything has been said by previous posters.
I think it is positive you are actively trying to improve by the way instead of just blaming matchmaking or your teammates.
EDIT: I also watched Match 7 and wanted to take one specific example. At 1.59 minutes you respawn and go close where the enemy war is standing on point. You don’t use your bullwark gyro at all going into the fight, even though it mitigates 50% of damage while it is up. Then you run in without using Hammer skill 5 on point so you can combo into it with Hammer skill 3 for instance.
If I were playing I would probably open the fight like this.
Run close, see War, upon approaching get my bullwark out, hammer 5 on point to start putting pressure on it and creating a combo field, then hammer 3 into that and cast my elite to push the War off point with either tornado or kick and put pressure on the point.
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I think Black sun means to say your attitude is why you’re stuck where you are right now. If you would play every game like there was a pro player and did your utmost best to communicate with your team, not throw games because “the rest of the team are noobs anyway so why bother” you would start to see a difference quite soon I bet. In short, behave like the pro player yourself instead of like the noobs you seem to hate so much.
You say 1 player doesn’t make much of a difference, but when there is a pro player in your team it obviously does.
… how is spvp going to grow if a new player (rank 20) cant even a win a single game??
You know why league. Smite or Dota are popular or enjoyable (subjective term)? Because they use the 50/50 algorithm; they match against people you have a 50% chance of winning or losing; unlike what we have now, where one side is GROSSLY FAVORED over the other.
I played quite a lot of Dota (500+ hours) and just want to say that in Dota first of all you have placement matches while your MMR is decided. Early season is the same in GWII pretty much, everyone starts at Amber but good players will move out quickly.
Also, taking Dota 2 since you complain about new players not being able to win, you’re considered a noob until you have at least 200 hours or so under your belt in that game, and the current meta is even harder to keep up with.
From my own experience (returning player who pretty much only pvp’s) matches are actually pretty balanced right now in most cases. There’s some outliers but in general the matches I get being close to league rank 3 are pretty even.
Amber is going to be different because everyone from the worst to semi-decent players to very good players moving up the ranks is in it. Once you move out of Amber it does get better.
If you lose 10 games in a row it is time to start analyzing your game by the way because it would sure seem like you’re in one way or the other contributing to the losses.
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Same problem, can’t join any queue at all anymore. Restarting game wont help.
Great suggestions, I personally do watch the competetive GWII games but I feel you with regards to it being quite chaotic with lots of clutter.
In that respect, if they really want to make it spectator friendly and more competetive minded, add a replay option where you can download and watch not just your own games but those of players you like and want to learn from. Dota 2 is great in this respect. You can just follow a certain player (say if I main a thief I could follow the thief in game) or the caster-cam in game.
Also, a proper spectate function for Arenas. Yes, this would introduce the risk of teams having spies spectating so they can ghost but for competetive games you could just limit this function or add a delay.
full sensitivity, fov almost completely to the right.
I play a cele rifle engi and I like being able to see behind me while moving + having the fov to easier throw nades on top of ledges and stuff.
EDIT: Though I do agree rank means nothing, it generally means you’ve played more games; yes? Meaning more experience
There are special hotjoin games that are just farming rank, with both teams basically afk the entire game and kicking players that want to actually fight. I’m surprised Arenanet doesn’t seem to give a kitten about this happening but it is what it is. There are so many Legendary Champions without a clue who obviously gained their rank this way that yes, rank means very little these days.
Mad typing is the funniest part of PvP! Stop being so sensitive and have a laugh at all the mads and bads!
https://youtu.be/ZBrDmtYGxRY?t=37s
Wahoo! Bye frands!
lol, HoN, so old-school!
Anyway, I suppose I been lucky with my guild and games, hardly have it happen.
I have to admit I sometimes accidentally Overpowered Shot enemies being downed away from the stomper, just because I’m so used to getting them off point asap and then cleaving them to death.
I also tend not to notice when someone stealths me so they can rez me and keep attacking breaking the stealth when things get chaotic.
But yeah, you die you learn I guess ^^
This. Annoys. Me. So. Much.
Especially if I use my log cd invuln only to have an engi knocking them back, it makes me want to murder everything around me. Sometimes I can just LF to them and finish the stomp but mostly it’s annoying. Especially when you can’t let them bleed out and you’ll have to stomp them anyway. I do understand people are used to it, though.
I know, and I’m sorry! I try to better myself by being conscious of it and I feel huge amounts of shame when the automatic muscle reflex does happen to kick in. Lizard brain I suppose. Anyway, I’m sorrry!
You guys seem to not realise that if you’re up against a full premade as a bunch of solo queuers, even getting a decent amount of points at the end of the match causes you to gain Leaderboard points. Which is why I actually prefer solo-queuing over playing with a team right now. Also, if you lose all your games you might have to take a look at what you yourself can do to improve, because you’re certainly not helping your team win at the moment. Are you just complaining all match about the rest of your team instead of being constructive? Go in 1v2 or keep going back to points you get owned at? Maybe you’re so frustrated your mindset became play to lose instead of play to win and you need a break from spvp for a bit?
Sure it can be frustrating having to deal with full premades while solo-queuing or being put in with a team of 4 who have no clue what they’re doing but this should balance out to about 50%/50% of matches. if you lose 100% you have to seriously look at you not being part of the problem instead of the solution to your team losing.
I have to admit I sometimes accidentally Overpowered Shot enemies being downed away from the stomper, just because I’m so used to getting them off point asap and then cleaving them to death.
I also tend not to notice when someone stealths me so they can rez me and keep attacking breaking the stealth when things get chaotic.
But yeah, you die you learn I guess ^^
If the other team is able to get themselves together and execute knockdown chains for 10-15 seconds at a time, more power to them.
I can’t think of anything better to try than having your team mob home, then roll to mid, and then to try to hold those points while trying to catch the engi’s coming back in so they can’t set up to assault those points.
I’m not sure conceding mid was the best idea. Maybe just bite the rocket and take the time it takes to clear mid, meh. Not to be mean, but two rangers and they couldn’t barrage the crates? Glad you weren’t one of the rangers.
If they had 3 turret engis mid good luck with that tbh. The amount of hurt they can put out together by just overcharging their turrets on different targets on top of the auto-attacks, not to mention having three thumpers as strong as warriors with condi immunity and regen just knock everyone trying to get close off point would make pretty much anyone want to just concede that point.
And sure, if you’d know in advance you’re facing a cheese-setup like that you could have built around it by having a ton of ranged AoE cleave, but you don’t and even with it, it still takes you ages to clear the point while their score just keeps on ticking.
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well, considering it’s a build that only works against people who can’t play all that well. you could just get better instead of asking for nerfs. i mean, it would fix your problem.
(i do know some builds can’t 1v1 the turret engineer, so if you run one of those builds just don’t fight it. i don’t try to 1v1 condi necro on cele enji, it’s my hard counter yo’)
The major part of the player base is mid-to-low tier solo queuers. With how often you face not one but two turret engis these days, and yes, the fact youre not playing with a coordinated team and are happy if people even say hi at the start of the match, they are just a totally not fun mechanic.
Sure, pro teams deal with them easily, but that is like, less than 1% of the pvp playerbase?
As much as I hate turrets the real problem is as you mentioned conquest mode. I think most players have no problem killing them the problem is how long it takes and how long they can bunk a point while almost being afk.
Yeah, I’m specifically talking conquest mode here. I have no problem with them outside of that but it is just ridiculous how long it takes to wear fully specced turrets down on point while their score just keeps ticking. And even if you manage to drag a turret engi off his point, first thing he does is run right back to his little turret friends.
Also, in my opinion, the major problem is the thumper turret. I’m pretty much fine with all the others for conquest but the thumper is just silly as it covers the entire point.
Turret engis are becoming an absolute plague in sPvP lately and take literally 0 skill to play. Especially the thumper turret is absolutely ridiculous for point defense when an engi puts all his traits into turret spec.
Can you at least make the setup a bit more fun to deal with for close range classes and require a minimum of skill to play instead of basically being able to afk inside your turrets and just laugh at everyone trying to cap the point?
Or get rid of conquest altogether so you can bait them off of their points instead of watching your score just trickle down while getting thumped off the point over and over.
They’re just kitten that their pro-teams who roll with a full meta setup and TS arent getting the same points for a win that a random solo-queuer who has to face them over and over with his necro-mesmer-ranger-thief + random setup gets for winning against them.
EU is even worse:
1st: wins:68 looses:46 win%:59.65%
2nd: wins:63 looses:16 win%:79.75%
And how do you know this is worse?
As long as solo queues and full try-hard TS and Meta coordinated premades are not seperated player 1 has probably been solo-queuing with random non-optimized teams of 3 rangers, 1 thief and a necro and thus having a low win chance compared to player two who played with his full meta-proof team that is fully cooperating on TS each match.
Why would it be fair that a fully coordinating team with high MMR and a full group would gain the same kind of points for a win as a team of random solo-queuers would get if they would miraculously manage to win against them?
I pretty much always solo-queue and you’d be surprised how many time I meet premades while being in a team of ranger-ranger-thief-mesmer/necro + me who don’t even say “hi” when you greet the team at the start, let alone try to coordinate.
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Oh, shows how I never play hotjoins :P
Weird they don’t enable it for that mode as well.
I used to try unranked to test builds, but I encounter more premades trying to farm players there, so I really don’t get much practice out of it (unless I want to practice my 1v4 skills, anyway). Nowadays, I queue ranked for everything because at least that way I don’t have to try to read the tells on the smallest of Asura or see around the max size Norn.
Err…Can’t you just enable “use standard models for enemy players” in options and have every enemy look like the same dressed human according to class?
Wait, what..People actually look at AP to judge the PvP skill of others?
I leveled solely in sPvP and have like 23% world completion and very low AP but Im a rank 47.
With regards to the comments about Dota 2 MMR also being dependent on Time played I can only say, you obviously didn’t play Dota 2 competetively since that is absolute nonsense. Yes the initial treshhold to get your MMR set means you will have a bigger variance in your first 1k games or so but after that it should stabilize quite a lot and if you play like crap you will drop in MMR hard and rapidly in Dota 2. In Dota 2 a player with 60% win rate will always end up with a much higher MMR than someone with 50% in the long run, on the old Leaderboards here in GWII I dont think that’s the case. It was more about games played indeed. I hope now with the new system that will change and start to resemble Dota 2 a bit more.
For me the ideal would also be it taking into account how much you actually contribute to the final score, so have it not just take overall win into account but also points scored during a match. A player with 220 points at the end of the match should get more MMR than someone who was pretty much afk all match and got 0 points, even if both are on the winning team.
Yah, def noticed it more since the last patch. Very annoying when it happens.
Solo players still face full or four-man teams a lot, many of the match-ups are really lopsided, etc.
I consider facing four-man teams a good way to learn to play better myself when solo-queuing, and if you do manage to win it makes the victory so much sweeter.
Sure it was fun when they had team and solo seperated but I honestly do not mind so much as long as I don’t just meet full teams all the time. Also, try to communicate with your team, even if you’re all randoms. You’d be surprised how much you can accomplish with just some basic tactics in place (like, cap outer points first, collapse mid or go 1 short, 4 mid etc.).
The lop-sidedness of matches tends to come from the fact that a) people in randoms dont speak at all, have no strat going in, subsequently get butchered at the start and then keep running back to a point 1 by 1 instead of taking the time to regroup,
and b) some people just give up if they get behind at the start and afk or just stop really trying. Once again, if you communicate a bit with your team before and during the match and try to keep a positive attitude instead of just telling everyone how crap they suppsedly are you will see how much more fun your matches become and how you suddenly start winning more as well.
I use the condition damage on kill and it works fine as long as you remember to swap to your pistol or rifle when you finish someone off (not down but finished). Stacks build up in chunks of 5 so you don´t need an insane amount of kills to get the full 25 stacks up.
The other rune I use is on-weapon swap aoe freeze I think. As far as I know these do work? I must say I have trouble seeing them proc because it is supposedly only when you´re in combat.
Maybe I will just change my second rune out for the %5 damage, at least thats something that should work then.
p.s. I don´t think Teldoos build is the end-point for pd engis or any engi whatsoever, people should tweak their own builds and play what theyre comfortable with.
Hi, a few things I noticed playing my engineer.
I play elixir gun so I have quite some related to this.
1) Skill #5, Super Elixir. It is supposed to remove conditions when used with #1 skill. And it shows the scrolling text for it on screen. But I have yet to see a single condition being removed by it?
EDIT: I just saw this one answered in another post, apparently it only removes it from teammates inside the combo field. So skip this one :P
2) Elixir gun skill #5 doesnt work at all up in Clocktower on battle of Kahlo, it works outside it on the ramps, but not on the actual node, just like hunters traps.
3)Elixir B, it is supposed to give retaliation besides the other effects, does this even work? The cast one ( F skill) is supposed to do the same thing on allies if you read the text, but all I can see when I check an ally after casting it on them is might buff?
Thats just a couple for now, I dunno if anyone else has any in particular that bug them?
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o O..As far as I could tell is was working?
Never actually seen the 75% hp one pop but the normal one does work I thought?
You can crosserver guild invite?
Never knew that, cool info!
I don’t even notice. People have lives man, they might have to go do something irl — they can’t be stuck perpetually playing gw2.
edit: I’m just going by personal experience.
Thats fine but than you wouldnt mind them recieving a debuff not letting them join at least 15 minutes.
I agree with the OP. It is pathetic to see how people will just mass leave if theyre even a little behind, resulting in continuous autbalancing until it is basically 3v3 or less.
You join a game, you finish it at least. They would need to give you a change to leave without penalty after the match ends and before the next starts in sPvP of course.
Would be nice if you stated at least the server you play on?
I liked the movie, seems terribly squishy but you sure do a lot of damage!
I would probably go for a tradeoff if I went more offensive spec.
Not bad, thanks for uploading them!
You sure it doesn´t get reapplied every tick since you´re standing in the AoE?
It is a skill on your elixir gun and yes, you have to groundcast it unless you have the kit refinement trait, then it autocasts at your feet as well when you swap to the elixir gun from another weap/kit.
Initially the combo field only removes a single condition (Besides the AoE heal) but if you use your #1 skill (elixir gun/pistol/rifle etc) it will remove a condition with each shot for as long as the field is active. It does this for anyone inside the field for its duration.
Hope this explains it somewhat.
Bump to this post, I just reported the exact same bug and many rangers that use traps seem to have the same problem.
This messes us up big time on the final tPvP map.
This only happened to me after getting rooted. (ranger skill I think?)
Only way to get out of it is either to get knock backed or use a self-knockback or tp.
Engineer elixir guns Super Elixir skill not working on Clocktower in Battle of Kahlo
Posted by: Arvin.3124
Like the topic says the engineers elixir gun skill #5 doesnt work anywhere up in the Clocktower on battle of Khylo (pvp).
I run a kit refinement engi with elixir gun and my #5 (super elixir) is essential in the build so I noticed this quite quickly.
I think it gets cast at ground level, certainly doesnt work anywhere in the clocktower, the aoe circle doesnt show and neither does the AoE regen and condition removal work when up in clocktower.
Would be nice if this gets fixed because it is ruining my build when I have to go to cap or defend the place.
I havent noticed any bugs with it anywhere else or on any of the other maps by the way.
I just noticed this got reported a lot of times by different classes already, so sorry about making a new topic.
Any status update on a bugfix perhaps? This is ruining a lot of peoples builds I reckon.
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Sorry for the slow response, like I said before I swapped out the 10 in explosives for 10 in tool trait to get kit expertise.
This way I have several condition removals. The antidote in my medkit, and my elixir gun #5 which autocasts when I switch to it and gives me a free other use of #5.
I also switched out elixir R for elixir C (if Im correct, the one that gives retaliation and stuff) and swapped out one of the weap runes, 10 condition damage on kill. The old build worked fine by the way but I feel this one is even better for me. Way more team support and even more survivability.
Like Kimbald already noted at 25% hp I turn completely immune to conditions and all my heal skits reset. Giving me another antidote as well as all the other heals.
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If you play an engi and cant get rid of phantasms you seriously need to learn to play, sorry.
Engis have so much AoE damage (and yes, I only play engi) phantasms should explode well before you do.
Hrm, maybe youre right about 5 mesmers but I have yet to meet a team of them.
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Hi Ruufio,
I think you make very good points.
To be honest when I play sPvP I tend to skip Raid on the Capricorn just because of the fact the map is so lame. People almost dying just jump into the water to get invul.
The ruins point should be moved like you say.
Arvin,
Yeah I thought the samething reading the trait as well. I was pleasantly surprised that for once, it is an ability that doesnt rely on RNG.From Wiki
————————————————————————————————-
Does the following attacks on the spot while switching kits to:Elixir Gun – Super Elixir (Recharge: 20s)
Flamethrower – Fire Blast (AoE) (Recharge: 10s)
Tool Kit – Box of Nails (Recharge: 0s)
Bomb Kit – Bomb (Recharge: 0s)
Grenade Kit – Grenade Barrage (Recharge: 10 or 20s)
Med Kit – Detonate (Recharge: 0s)
—————————————————————————————
Thanks so much again, swapped out the 10 in explosives I had in my last build and used this, it´s absolutely awesome I have to say. The elixir gun just became twice as powerful o O.
Mindfazr, thanks so much for explaining that. I was under the assumption kit refinement creates a random spell, you say it is always #5 when you switch to elixir gun?
Def swapping out my 10 in explosives for THAT trait then o O.
Heres the link to my current pvp build so you can see what I run, if you´re even interested :P
I have lots of fun with it for sure.
Erm..I think kits rock late game. I use bomb kit, healing kit and elixir gun.
Its all about the versatility kits provide.And as was said, they scale with everything except weapons.
so you have no stun breaker or condition removal? tell me how it works out when you engage your first time in pvp or in dynamic events.
Healing Kit does have a Condition Removal on a 12 recast recast. So he’s not completely without utility. Having said that, it’s still a 12 second recast.
Erm..Sorry but Elixir R has a stun break and refills my endurance letting me dodge twice more for a total of 4 in a row. I also have traits that give me protection when disabled and invis on immobilize.
Like above poster said, the med kit gives me andidote to remove one condition, if I drop below 25% my level 30 trait makes me immune to all conditions and my other trait resets all my heal skills at the same point so I get to recast it if I get hit hard with conditions and drop below that treshhold. Coupled with Earth Rune on my gear that also gives magnetic aura on 25% hp.
Apart from that you should not forget the 5 skill on the elixir gun that removes conditions and AoE heals for its duration. Besides this I have automatic regen when I wear a kit and the F skill of the elixir gun also gives me 3k regen over 10 seconds (might be off by a second but you get the idea) so I can counter quite some of the ticks with regen ticks alone, especially if I spam bombs which due to the other level 30 trait AoE heal on explosion.
I dont know how much more condition removal other people have?
p.s. I play sPvP quite a lot and don´t find myself doing bad at all with that setup, I agree it all comes down to taste in the end though. I certainly sacked quite some offense in exchange.
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Hi Zahdane,
1) I agree with the not benefitting from Sigils on kits is lame. It also severely limits the amount of sigils that are viable to us since on kill only triggers if you actually make the kill with your pistol/rifle (at least I think it works like that). I think it is because it would be hard to balance it properly but still find it a bit of a bummer as well since I spend most of my time in my kits and rack up much more kills with for instance my bombs than with my pistol/shield.
2) I don´t mind about this one that much, they do benefit from stats on armor and amulets.
3)I don´t think it “wastes” a skill slot, especially since you get 5 abilities in return, have practically 0 cooldown on kit/weapon swap and can equikittents that all give you a complete skillbar to play with. I prefer this diversity than being able to only pick one kit and have a 10 second cooldown on swapping it if it was made the same as regular weapon swap.
4) I don´t think you should use the elixir gun for pure damage, maybe to stack some poison. I use it for the F skill, the 5 skill giving another AoE heal and condition removal. The other 3 skills are a bit of a bonus in that respect :P
5) true, just swap to your rifle or pistol for those targets I guess. Or use bombs or nades.
6) You are only immune to conditions at 25% health if you take the 30 point trait for it I think? And yes, conditions are maybe easily removed but that goes for all classes that do a good part of their damage as condition based.
7) It does hit more often than not for me but yes, its a bit of a skill shot.
Anyway, I think for damage the Flamethrower for instance is a better pick. Elixir gun provides a good tradeoff between some damage and healing/condition removal.