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[Suggestion] Daggerstorm

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Posted by: Asur.9178

Asur.9178

Dagger Storm is almost useless in PvP or WvW anyways… I really just use that skill while I’m low to gain health with Signet of Malice. That skill doesn’t do much damage – max 4K with critics… That skill needs some, uhh, damage not CD obviously.

Read up on the skill boy-oh.

Dagger storm benefits heavily when fighting multiple people. Or you are standing directly on top of someone.

The skill does not throw daggers out randomly. The ones flying off into oblivion are just visual effects. It tries to attack as many people as possible, with the number of direct hits a single player can be hit by being 8 daggers. The number of daggers a player will be hit by is inversely related to how far they are standing away. Meaning the closer you are, the more you hit them.

The skill has also been changed for the path of fire update. The duration has been reduced to four seconds, but it throws out twice as many daggers. So you don’t get as long of a reflect, but you push out more damage.

The stability you get from it lasts longer than the duration of the dagger storm.

And next… the skill gets a CDR from the trickery line.

I was always unsure if my assumption was correct, but this valiant effort to defend dagger storm has now proved to me, without a shadow of a doubt, that you’re a troll.

Roll thief for deadeye or stay ranger?

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Posted by: Asur.9178

Asur.9178

If you want fast and deadly at range gameplay, stick to ranger – because unless they address a lot of DE problems, lb soulbeast is far deadlier than DE.

S/d Condi needs to go

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Posted by: Asur.9178

Asur.9178

Found this last week.

I’ll just leave this here, though I doubt any of the people in this forum would be able to comprehend it:

“1: What you fail to understand is the build itself is not overpowered. It is simply your mentality and emotions that is playing with your perception.

2: You can counter it easily; that is if you aren’t a kitten who pops all his cleanses and instantly clears any condis the instant they are applied. You should only be clearing them once they are at a threatening level.

3: A thief running away from you is never a thief winning an encounter. In fact, a thief running away means you have effectively won the skirmish.

4: The thing “pros” dislike is the fact that it has a pretty high effect on an unsuspecting player with a moderately low skill floor – this is a mentality problem (I’ll get to it). Again, this does NOT make it overpowered. D/p is infinitely better than condi s/d at this; BS-Steal from stealth is much worse and is about as skillful. Instantly downing to a stealth d/p ganking you is much worse than you slowly withering away to a condi s/d. It’s the feeling of slowly dying and the annoyance that you/everyone dislike(s). That is a problem with condis in general. Condis in general are kitten compared to power.

Again, the build itself is not the problem. It is your mentality, emotions, and bandwagoning that is the issue. If you want thieves to be permanently be stuck on d/p (or be useless) for the entire life of gw2, then sure…get rid of condi s/d, power s/d, and everything else to come.

However, if you want to try make PvP more enticing to everyone (that includes people who want to play different classes or a specific class), you should have some decent builds that low level players can play and enjoy. PvP should not be all about high skill builds only. Low/moderate skill builds that perform fairly well and is not plain overpowered compared to high skill builds is a good thing. High skill builds should always have a higher payout – which they do. This is not a MOBA, and you can stop treating it as such."

EDIT: I should also add, since this hilariously stupid argument is still ongoing, getting to plat/gold/etc using only condi s/d or some games as condi s/d and using that as an argument to nerf condi s/d is utterly stupid. It’s like saying hey, I got to plat/legend using power d/p or power s/d, ANet should nerf them cause they’re clearly overpowered.

When a build can be countered fairly easily, the build can’t possibly be titled overpowered. It makes you sound stupid when one tries to make a claim like that.

(edited by Asur.9178)

The "whining problem"

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Asur.9178

Again I bring this up but its an apt example. If you’ve seen the clip of Sindrenerr trying out Trickery/Shadow Arts/Deadeye and how he plays it…he doesn’t play it well. The silly man is practically within melee range of people constantly and doesn’t even bother to gain distance and isn’t using the amount of stealth the class can get to his advantage. I’d link the clip but I have no idea where it went, however I think there are a few people here that can attest to it.

I remember that clip, and had much the same thoughts as you. However this isn’t something limited to sindrener. During the entire beta weekend I saw maybe 1 renegade and only a couple weavers, since both of those communities wrote their spec off as trash within hours of the beta opening.

All of the PoF elites take significant departures in gameplay, mechanics, and functionality from the base class and HoT elites, it’s going to be a long while before the community hashes out the best way to play a elite.

However I do still stand on my previous statement about DE being bad because it doesn’t surpass D/p DrD. Simply because DE’s main purpose seems to be killing power, but in conquest you only have 5 slots on your team, so burning one of those slots for a spec that only brings damage is a waste.

Just as in a raid.

Doesn’t even bring comparable damage.

The "whining problem"

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Posted by: Asur.9178

Asur.9178

Viable is not optimal, just like popularizing is not creating/inventing.

It’s baffling that this argument over which is better is still ongoing.

DD is better than the DE, as presented in the demo/stress test, in ALL game modes. It’s plain and simple…and if you have a hard time understanding that, then you cannot be helped.

Honestly I think we’ll just have to wait and see. I am by no means saying DE is better than DD, I’d say they are on par they just do things a bit different from each other to accomplish the same goal. +1 fights, burst and decap.

While your feedback post made some good points I don’t think it by any means relegates Deadeye to the position you try to claim. If anything the points you bring up in your feedback on Deadeye will only improve it further in PvP beyond where it already is, which in my opinion is still a good position. The issue you see with the execution of Deadeye in PvP, however, likely comes from not being used to the playstyle, the build being used or potentially just the player themselves. It is one thing to understand and theory craft and another to put it into actual execution.

I do want to point out, however, that some of your suggestions in regards to changes to some skills is a bit…off. Some aren’t as bad as you claim even with their initiative costs, especially if you build right, on top of the fact that some of those suggestions would put Deadeye way above and beyond just being “viable” as it would push their “strength” way above others. So while some of your feedback was good and I think potentially helpful to smooth the Elite Spec out a bit more, others I think were influenced by a bit of bias on your end seeing as you’re seemingly in the Thief’s corner when it comes to this game.

I’m sorry to say this, but your inexperience with the game and state of all classes is showing. Balance is irrelevant for everything except hardcore PvE content (raids/fractal cms) and competitive PvP (tournaments).

To put everything in simple terms so you may understand: under the current implementation, you’re better off playing a lb soulbeast than a DE, because it fulfills the role of a DE far better.

(edited by Asur.9178)

NERF Thief Shortbow 5

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Posted by: Asur.9178

Asur.9178

I’m sure the devs laugh as much as I laugh reading some of these posts.

Before you nerf Shadow Trap, fix it first.

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Posted by: Asur.9178

Asur.9178

Nice necro.

Btw, they won’t fix this skill. They’re going to leave it as it is without saying a word, because they don’t want thieves having more mobility.

The "whining problem"

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Posted by: Asur.9178

Asur.9178

Viable is not optimal, just like popularizing is not creating/inventing.

It’s baffling that this argument over which is better is still ongoing.

DD is better than the DE, as presented in the demo/stress test, in ALL game modes. It’s plain and simple…and if you have a hard time understanding that, then you cannot be helped.

The "whining problem"

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Asur.9178

However if you look at minor tweaks everyone has followed what I have picked, since HoT start until now being sigils and runes.

Alright, settle down there. Watch the ego – no need to sink as low as some people here. Build crafting in GW2 is not rocket science.

I can assure you there were people playing what you picked out before you were public about them. Maybe not to the effect you played them, but the point stands.

In any case, I already voiced my opinion on DE over here.

DE, especially rifle, as it was presented in the demo and stress test, will have no place in competitive PvP (like tournaments) or challenging PvE content (like raids). Everything else is irrelevant for the most part because literally everything works everywhere else.

The only possibility for its success in raids currently depends heavily on how well power d/d DE can perform compared to staff DD. That is the only thing I was unable to test remotely reliably. I am very skeptical about its reliability and consistency though given everything we know. Furthermore, even if it was able to be competitive with staff DD, it would fall far behind condi d/d DD.

Best PvE Post PoF Opinions?

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Asur.9178

…And sometimes P/P is more viable than Staff or D/P in PvE.

Lol.

Best PvE Post PoF Opinions?

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Asur.9178

If you count range 900 in, then Thief with pistols is probably top. You can basically play the whole game with double pistol, it’s very effective.

Lol.

S/d Condi needs to go

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Asur.9178

Yes, we are not claiming this to be over powered, just over-performing for how incredibly simple it is to be effective.

Does spamming condis on necro/mes/engineer for instance take more effort? Does burn bursting on a guard take more effort? Last I checked unblockable condis are stronger.

Last I checked, condis in general are kitten because of their very nature and how often they can be spammed. It quite literally takes 1 stat to compete with power damage, where as power takes 3 stats. It ignores armour, where power does not. There’s a lot more I could go into, but it’s beating a dead horse.

What you should be whining about is condis in general, not one specific build which can be…get this…countered with reflects, cleanses, immobilize…and the list goes on.

…and for the record, I do not play a condi s/d, because I can do a lot more with a better build. Even a power s/d does a better job of bursting than condi s/d. Ever seen a power s/d melt a block spamming guard or mes? It’s a lot more effective than standing around porting back and forth slowly killing someone with condis as they continue spamming cleanses and reflects.

Wow did hot really change

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Asur.9178

Lake Doric is one of the most boring map designs ever, but I guess some people who are directionally challenged like their flat planes.

Deadeye: Feedback from demo weekend

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Asur.9178

Against my better judgement, I will respond to you with only this:

You either did not play betas before ANet was given numerous feedback prior to improving DD, or you do not remember correctly.

You will not find the changes made to the original DD because they are not posted under patch notes. Patch notes only state changes made post live release…and even then, not all changes are documented.

Also, I’d like for you to stop trying to derail my thread. Thanks!

PS: I’m not responding to anything else you have to say. I’ve seen enough.

(edited by Asur.9178)

Deadeye: Feedback from demo weekend

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Asur.9178

It always amuses me when people who don’t even PvP try explain how “OP” or unbalanced/balanced something is in PvP.

Having said that, I’m glad to see that there are at least some people who realize the current state of DE as being horribly bad, as opposed to DD, in every single part of the game (except open world – but literally everything works there).

I suggest that just because you PvP it hardly makes you more an authority on the game than those that do not. PvP is a rigid format and artificially limits what a build can do by that format.

To DE spec itself and how "bad " you claim it is based on a weekend of gameplay.

Some of the same voices were making the same complaints about DrD on its release including your Pvp players. It was referred to as trash and worse then any existing traitline in core.

Contrary to claims it took a year to fix DRd , outside the damage on staff itself it remained virtually unchanged since release and now is considered mandatory by many.

A traitline can not be dismissed as being horribly bad until those that TEST the thing in battle for several weeks on end do so. The beta test of DrD demonstrated we could not learn enough of the spec in a single weekend.

Outside the Rifle itself I think DD is in pretty good shape but will not form a final conclusion until I test it further. I never liked the concept of Rifle on thief on the get go , but can see how some would like it and how it can work in the existing system.

Of course it does! Open world is brainless, do whatever you want there.
(high) Fractals: evades and staff of daredevil is just unbeatable there.
Raids: Condi DrD is top end damage, and since DE does nothing for a proper condi build, it sure won’t be even a viable option for a DPS slot.
“But what about replacing PS Warrior?!?” nope, Condi PS is just so insanely good. High damage, even higher damage against big hitboxes while offering banners, PS and shouts. Why would you ever consider replacing a Condi PS warrior with a DE, which has to sacrifice a lot for just keeping might high?
Let’s come to sPVP
Okay, since we cannot really assume any possible combination in a 5v5 match, just let’s talk about the usual meta:
Daredevil, Chrono, Scrapper, Tempest and a Revenant.
Daredevils speed for decaping and supportive +1 is just unreachable. It cannot be replaced by any means, because no other class can do daredevils job
Which other place would you switch for deadeye? Three of those classes already do blocks and overall projectile hate, simply removing you from a +1.
Chrono is also not replaceable. 2xMoa/Portal – ’nough said.
So I am asking you: what will be deadeyes place? Which class would you replace in a proper 5v5? What would you replace in a min-max raid team?

He also seems to forget the part where the original DD was actually a complete rehashed Acro (which was gutted right before HoT), and pretty bad compared to the DD we have today. I’m sure he also forgot the part about original traits not being as they are today.

Deadeye: Feedback from demo weekend

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Asur.9178

It always amuses me when people who don’t even PvP try explain how “OP” or unbalanced/balanced something is in PvP.

Having said that, I’m glad to see that there are at least some people who realize the current state of DE as being horribly bad, as opposed to DD, in every single part of the game (except open world – but literally everything works there).

Black Powder Shot

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Asur.9178

There are better ways to nerf D/P, without completely breaking S/P.

Unlocking mounts and PoF Story

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Posted by: Asur.9178

Asur.9178

They are locked behind mastery, after your first encounter using one.

[Feedback]Path of Fire Elite Specialization Preview - August 18-20

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Posted by: Asur.9178

Asur.9178

Here’s my complete feedback on Deadeye: https://forum-en.gw2archive.eu/forum/professions/thief/Deadeye-Feedback-from-demo-weekend/first#post6725616

Unfortunately, it is not a 100 word feedback, and instead a detailed look at the specialization as a whole.

Deadeye: Feedback from demo weekend

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Posted by: Asur.9178

Asur.9178

Heal:

  • 30s cd on Malicious Restoration is way too long because of the lack of a trait to reduce Cantrip cds. The simplest fix here to address ALL Cantrip problems is to add a 20% reduction to Cantrips effect to the One in the Chamber trait.

Utilities:

Elite:

  • No change needed; very well executed skill. Not overly strong, not pathetically weak – just perfect for an elite.

Traits:

  • Iron Sight needs to be at least 20%, else it will barely, if ever, see any play as it will fail to compete with the other 2 traits in this column, granted they work properly. Keep in mind that it only impacts 1 target.
  • One in the Chamber, along with the previous suggested changes, needs to automatically use your current stolen ability before replacing it, instead of overwriting it. Else it is just busy work for no reason. Mercy traited with One in the Chamber does nothing because stolen skills disappear the instant Mark wear off. If the aforementioned changes are applied to stolen skills, this problem will be resolved.
  • The regeneration provided by Renewing Gaze is underwhelming to say the least. Just make it a straight heal with a little over 1500 heal at 0 Healing Power.
  • Unforgiving should also make your first hit on your marked target unblockable; else it will fail to compete with the other 2 traits in this column.
  • Peripheral Vision needs an increased AoE range; I would suggest 600, similar to Phalanx Strength. The current, minimally pathetic range just promotes stacking – BAD! Furthermore, it is highly recommended to increase the affected allied targets to 10, for raiding purposes.
  • Fire for Effect, similar to Peripheral Vision, needs to affect a larger AoE. This trait cannot compete with Phalanx Strength. Warriors get access to Phalanx Strength from the same traitline that offers Empower Allies. They also bring banners. Overall, they are simply better and this trait, in its current format, will not compete with that position.

Deadeye: Feedback from demo weekend

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Asur.9178

Rifle:

  • Attack range while not kneeling should be 1500, and 1800 while kneeling. There’s more than enough mobility on every single class to just out-range you the instant they see you kneeling and wasting your ammunition charges. Furthermore, for a “sniper” themed self-immobilizing weapon set, it has absolutely no advantage over opponents like a LB Ranger/Soulbeast, which can burst you harder in a shorter span of time from a longer range, while being free to move around, stealth, and even cc.
  • Base auto-attacks (Brutal/Deadly Aim) are not only slow, but extremely weak as well. It’s pistol all over again. Auto attacks should also pierce. There are way too many obstructions running around usually for you to reliably hit your target…the biggest ones being Ranger pets, Mesmer clones/phantasms, and Necro minions.
  • Cursed Bullet projectile speed is EXTREMELY slow…like laughably slow. The damage is pathetic as well.
  • Skirmisher’s Shot & Spotter’s Shot needs to be unblockable.
  • Double Tap & Three Round Burst needs to have a similar initiative return mechanic as Unload, or have their costs reduced to 3.
  • Death’s Retreat needs to have its cost lowered to 4 or remove 2 conditions instead of 1 at its current cost. Furthermore, remove the cast time on the skill, or add a 1/2s evade to it as the entire animation takes about 1/2s – I would recommend removing the cast time. It is clunky in its current implementation.
  • Death’s Judgement’s telegraph is over the top, especially considering the mark mechanic is already there and the cast time is long enough for anyone decent to react. This in itself is not a problem; however, the problem presents itself when you take into account the hefty initiative cost involved and the fact that it’s not unblockable. I would suggest either reducing the cost by 1 initiative or making it unblockable – preferably not the latter.
  • Kneel needs to be completely replaced by Sniper’s Cover because there’s literally never a situation that you wouldn’t want that. Doing so opens up the ability to introduce a new trait, which would help the entire elite spec feel not so Rifle centric; or allow you to simple improve the current trait with something else. Furthermore, I feel like the initiative cost for Sniper’s Cover should be reduced to 2 – it is not like people can spam it anyway due to the ammunition system acting like a cd.
  • Movement keys should automatically trigger Free Action once the skill is available. The current implementation is quite clunky.
  • Random “obstructed” is already a dominant problem, and the Kneel mechanic does not help the situation. Throughout the demo, I’ve seen way too many “obstructed” when kneeling to feel comfortable about it, because the elevation of the shots is decreased even further than normal.

Deadeye: Feedback from demo weekend

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Posted by: Asur.9178

Asur.9178

Okay, so I finally had more time in my hands; so, I’ve organized all the information I posted before into this single post. Pretty much all of it is from a previous post made here.

These are just what I feel should be addressed in order to make Deadeye (DE) a more fluid and appealing elite spec beyond “I have a rifle!!!” as currently, as presented in the demo, it cannot compete with Daredevil (DD) if we are being realistic.

Deadeye’s Mark:

  • Mark should NOT have a cast time and be forced to have LoS, nor should it be blockable. It should also be usable without a target should you choose to do so. It just screams bad compared to Steal.
  • Malice stacks VERY slowly. Thief is not a class that’s built for this type of slow gameplay. If you want this, then give thieves more sustainability…their sustainability is pathetic compared to other classes.
  • Adding to the previous problem, the requirement to re-stack from zero malice every time the mark expires, or enemy dies makes the gameplay feel VERY slow. Make it a diminishing over duration mechanic. Eg: lose 2 immediately upon expiration/death and then lose 1/s until re-cast, or simply lose 1/s upon expiration/death until re-cast.
  • Malice does not impact the usage of condis in any shape or form. Only the duration of those condis applied by skills from DE spec are affected. This does not work with any kind of condi D/D or P/X specs at all. This is just an observation and may not be a problem.
  • Mark expiry should have a sound indication, just like when you hit max malice stack.
  • Add a hotkey to quick swap to your Marked target (if you have a Marked target), similar to Call Target hotkey. Sometimes you don’t want to be using Call Target on the enemy you Marked.

Stolen skills:

  • Stolen skills are way too random, underwhelming, and lack uniqueness. Currently, I’ve found myself simply using them once I have enough stacks without even caring what I have because they are so underwhelming in their effect. Consume Plasma is infinitely better than any of the new stolen skills. Furthermore, the damage from stolen abilities are a joke, to say the least.
  • Stolen skills expiring when mark expires or enemy dies is completely unnecessary. This forces players to use the stolen skills just for the sake of using them. I understand the concept of the skills affecting only the marked target, but this is just plain bad by all measures. The way to go about fixing this would be to allow the skills to be used on anyone, not just marked target.

SPvP is too frustrating

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Asur.9178

…Thefts to me are favorite class to ArenaNet just because they seems to get most fun and op stuff:
Condy burst build tha can down me a guardian with 2400 touthness and 20k HP in a sec.
D-cappers
Roamers
And they all are vilible in god tear…

:D

Missing Statues for Monthly

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Asur.9178

As many of you are aware, we received many reports that the winners of July’s Monthly tournament were not played by the owners of those accounts. After a thorough investigation, we have found that these accusations are true.
We are taking this very seriously. The following 10 players listed below have been given permanent dishonor.
Naru and alts
Nos and alts
Wakkey and alts
Toker and alts
Zeromis and alts
Asuna Proxy
Forever I Promise
Love Them Boons
Jolly Karen
Makus
In addition, we have removed prizes gained by the winning players and have cleared the statues. They will retain the titles for a short while until we can remove them in the future.
We will be continuing to monitor tournaments in the future.
The Guild Wars 2 PvP Team

:D

Best PvE Post PoF Opinions?

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Asur.9178

What about venom share DE?

A joke.

There’s nothing that favours condi builds on DE.

You would be wrong. Tests of a Condi build I used had it perfroming much better under DE then DrD.

Impossible. Unless you’re playing a condi DD poorly, this is not possible. I already tested this.

The only condis that benefit from DE are those that come from the espec itself…and none of it benefits damage, only duration – you can already hit max duration as is. Malice does not affect condi damage.

DD condi is vastly superior to DE condi. End of discussion!

Best PvE Post PoF Opinions?

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Posted by: Asur.9178

Asur.9178

What about venom share DE?

A joke.

There’s nothing that favours condi builds on DE.

Best PvE Post PoF Opinions?

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Asur.9178

Preliminary tests show rifle is a joke as a DPS weapon. It has lower DPS than p/p spamming 3.

Based on the DE that was presented on the demo, DD will not be replaced by DE any time soon.

This is not due to change because a lot of thief DPS comes from auto attacks thanks to how the initiative system works compared to other classes, and rifle auto attack damage is pathetic.

S/x dps is already bad, and that will not change with DE. Power d/d MAY be able to compete with DD staff, but that remains to be seen.

(edited by Asur.9178)

S/d Condi needs to go

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Asur.9178

…I’m basically replying to people who have no idea how to play this game…

You’re the one who thinks condi s/d is overpowered m’ate, not us. Lmfao.

Condi s/d is no different than all the other condi spam builds out there. If you wanna complain about condi s/d, go complain about condi builds in general.

(edited by Asur.9178)

S/d Condi needs to go

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Asur.9178

What I’m talking is not about if you can beat it or not, a build that relies so little in effort from the player to be rewarded that easily is not good for the game, that’s all.

Lol. If you can counter it and beat it or not is irrelevant in PvP? What?!

I see you think the DE, as presented in the demo, has potential place in competitive PvP…I see where you’re coming from.

Carry on…..

S/d Condi needs to go

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Asur.9178

Whoever thinks this build is not broken is either a kitten or is getting carried by it.

The build is not healthy for pvp, it doesn’t matter if it has counters or if you can beat it, such low skill gameplay should not be rewarded so easily as is condi thief at the moment.

A build doesn’t have to be meta to get nerfed, in fact anet does balance around average pvp players so they don’t care about top pvp so the argument of " condi thief dies to every meta build" doesn’t even matter here.

Remember dh after hot? it was incredibly powerful for soloq, remember everyone rerolling dhs? why? because it was low risk and high reward and EASY to perform, same as condi thief, a build that lets the user take advantage of broken mechanics to hide that they are terrible at this game.

I don’t know how EU pvp is but at least in NA 8/10 of my matches are with multiple condi thieves (plat 2-3).

Why do I win every single game against a condi s/d thief if it’s so overpowered, with the rare exception where my team just plain sucks at rotations, focusing targets, afks, or dcs?

Match quality

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Asur.9178

Legendary armor up for grabs. It’s gonna get ugly out there this season, good luck all.

^ This right here!

This is why you don’t give access to stuff like that, which real PvP players have no use for.

There is no such thing as real pvp players. There are however dedicated pvpers but those are so insignificant that it is a wise choice not cater to them exclusively to them.

Pvping exclusively doesn’t make you a real pvper, it just makes you a dedicated person, which in a game like this kinda stupid.

You’re trying to be pedantic. You can call it whatever you want; it’s the same thing.

S/d Condi needs to go

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Asur.9178

Cute from someone who isn’t even rated. But as long as you want to attack my rating (which btw was 1624 last season so mid plat is a more accurate representation than the new season going on atm before everyone’s ratings settle in) let me paint you a picture: Solo for every match, placements go 5/5 due to entire team wiping against a condi thief cause they don’t know what a clear is. Proceed to fight my up from gold 3 where I was placed due to that and have now gone back up to 1501. Oh and because you think it’s just a rating problem then look at all the condi thieves rated up at 1650+. There are maybe 2 thieves up there who haven’t played condi to get where they are. The rest got carried.

As per d/p, sure it’s stronger but it filters out bads with the fact that it actually takes skill to play and pull off at a high level (Hence why sind uses it). The argument isn’t that it’s the best build or that it’s the god mode of thief. Merely that it’s performance is too high for a lack of skill required.

I’m gonna tell you a secret. Some people have multiple accounts.

Match quality

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Asur.9178

Meanwhile over in unranked… Things are even worse.

But it just could be more of the skilled player base avoiding ranked, and farming unranked more than usual? (just got farmed by a premade, 5 v 4. One intentionally sitting out)

But nobody cares about unranked right.

That’s better than this joke, where every single loss was literally caused by an afker or thanks to dcing people. 2 back to back games had the same person afk once and dc another time.

Attachments:

Match quality

in PvP

Posted by: Asur.9178

Asur.9178

Legendary armor up for grabs. It’s gonna get ugly out there this season, good luck all.

^ This right here!

This is why you don’t give access to stuff like that, which real PvP players have no use for.

S/d Condi needs to go

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Posted by: Asur.9178

Asur.9178

…I personally have no issues dealing with this build. However just because I can beat it doesn’t make it balanced…

See, this is why I said in another thread I love these kinds of threads.

Pulmonary Impact needs a damage/ICD nerf

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Posted by: Asur.9178

Asur.9178

I love these threads.

The elephant in the room: Trickery

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Posted by: Asur.9178

Asur.9178

There’s a difference between a choice and a necessity. Some people responding here have not realized that yet.

Deadeye is worse than core Thief.

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Posted by: Asur.9178

Asur.9178

Here’s the thing with DE.

It can POTENTIALLY serve some purpose that DD can’t fulfill…but for that to happen, it needs to do more damage and faster than DD can provide, on top of the core problems, that I’ve mentioned previously, being addressed.

Currently, you can do significantly more damage as any other class in a shorter amount of time than the DE can. DE’s only gimmick is DJ. The big number (if you somehow land it – any decent player can easily avoid it) is not enough to justify the awful implementation.

I personally have not died, nor been hit, by a DJ in any 1v1 scenario. The only time I was ever hit over the entire weekend was when I was already heavily invested in fighting someone else, and had my blocks, reflects, and evades down; but really, at that point anything can kill me. You have to be a trash player to get hit by DJ any other time.

The rifle weapon, in its current implementation, is also utterly garbage for hardcore PvE content. The only real purpose it serves is afk auto-ing open world content and trolling awful players in WvW (which there are a ton of).

A lb soulbeast is a better DE than the DE.

(edited by Asur.9178)

DH and DD need to be nerfed for PoF

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Posted by: Asur.9178

Asur.9178

SRR but let’s nerf necro and mesmer plz

I dunno what’s going to happen to the meta but I saw a seriously good Deadeye build.

No it’s not the decap overdrive build that is DD, but you got SB & the ability to drop anyone at a whim.

DE in its current implementation cannot replace DD. No chance, whatsoever.

That includes hardcore PvE content too, like raids. DE will not replace DD. DE is a joke atm.

DH and DD need to be nerfed for PoF

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Posted by: Asur.9178

Asur.9178

Nerfing another spec in order to try force a new, worse spec is not how it’s done.

Why are Deadshot bullets not reflectable?

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Posted by: Asur.9178

Asur.9178

What’s a deadshot?

Pain Response: Acrobatic Major Adept

in Thief

Posted by: Asur.9178

Asur.9178

regeneration is actually amplified by healing power?

So a valkyrie build

I’ve watched your replies.

You should really stop discussing about balance problems.

At least until you learn more about the game and mechanics.

Deadeye is so boring to play.

in Thief

Posted by: Asur.9178

Asur.9178

The initiative cost of rifle is too high.
If deadeye would offer a kind of faster initiative regen, this would shake up meta alot.

The costs are fine and in line with any other set if not cheaper for the effecs achieved.

since there are so many blocks and reflects and on top of that, gap closers literally everywhere, even costs of 0 wouldn’t help, since deadeye doesn’t have the possibility for unblocking attacks.

You do know that thief has a number of tricks up his sleeves that renders those points moot?

Basilisk Venom turns your #4 shot into an unblockable apocalypse in the form of a lead projectile. The 1.5 second stun allows you to tag them again with your #4 with impunity, or you can just lay into them with tripple tap.

Shadow Step and that Shadow Flare thingy both allows you to shadow step while immobile. To my knowledge there is nothing that will stop a thief from shadow stepping to safety. On top of that, the rule for Shadowstep is you may shadowstep ANYWHERE in your range as long as you can walk there without jumping. This means you can shadow step to the third story of a building from the streets if you wanted.

You’re allowed to shadowstep while your #4 skill is channeling.

Swapping weapons will immediately break your kneel and allow you to move around.

Cursed Bullet is unblockable.

If you really wanted to you can combine daredevil and Deadeye together (and it some how works beautifully). The added benefit of this is that Daredevil’s number 5 ability DOES NOT follow the same rules as a shadow step. You can use this to jump across gaps you would normally not be able to, or land in some positions that forces another player to use range or run (which deadeye obviously outperforms them in).

Wat?

Did that really get said?

Only one elite Spec can be active at any given time…..

It just shows how much some people really know, before they come argue about balance problems.

Deadeye Demo Weekend Feedback

in Thief

Posted by: Asur.9178

Asur.9178

I’ll just leave this here from another thread I posted it in.

Me and my friend were fooling around to test the especs and got quite the laugh out of how hard and fast a LB ranger can burst compared to DE.

DE is a joke.

Deadeye F2 sucks

in Thief

Posted by: Asur.9178

Asur.9178

Every single one of the stolen items are trash.

Consume Ectoplasm itself trumps the entire set of stolen items.

Yet they are still better than what the dead eye has.

But tbh, the ranger, guard, rev steals are good. Necro, warrior and thief are OK.

I think you misunderstood my statement; let me rephrase it: Consume Ectoplasm itself trumps the entire set of NEW stolen items.

Deadeye F2 sucks

in Thief

Posted by: Asur.9178

Asur.9178

Every single one of the new stolen items are trash.

Consume Ectoplasm itself trumps the entire set of new stolen items.

As I said before, they spent all their time, effort, and creativity on the classes they have favoured since GW1 and just smacked on rifle, to please the vocal minority open world PvEers, and called it a day.

Worst espec in this expansion, followed closely by Renegade (based on what we saw in the demo).

(edited by Asur.9178)

Deadeye is so boring to play.

in Thief

Posted by: Asur.9178

Asur.9178

The initiative cost of rifle is too high.
If deadeye would offer a kind of faster initiative regen, this would shake up meta alot.

The costs are fine and in line with any other set if not cheaper for the effecs achieved.

since there are so many blocks and reflects and on top of that, gap closers literally everywhere, even costs of 0 wouldn’t help, since deadeye doesn’t have the possibility for unblocking attacks.

This a learn to play issue. I play p/p as well and manage to get around all of those blocks and reflcts without spending 0 ini on an attack.

Blocks by the way work just as well against DrD . The DRD spec does not make any attacks unblockable and there little in any weaponset that is unblockable.

1: The people you quoted are specifically talking about rifle.

2: Shadow Shot says hi.

Is Rifle more DPS than P/P?

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Posted by: Asur.9178

Asur.9178

You need to redo your tests.

P/P outdpses rifle currently…and they’re both bad.

Rifle is good!

in Thief

Posted by: Asur.9178

Asur.9178

…and then a decent DD showed up and you were made to look like a joke.

Deadeye: PvE focus

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Posted by: Asur.9178

Asur.9178

Under the current DE implementation, if you’re bored of DD, you should try one of the other classes. DE is horrible for every aspect of the game except open world PvE…but really, literally everything works for that.

A lb Soulbeast can burst you harder in a shorter amount of time before you even have time to react from over 1500 range compared to DE with just 3 skills (elite – 4 – 2). Their auto attacks also hits for something like 3 times DE’s auto attack. Think I’m making this up? I’m not – I had a friend test it on me.