Showing Posts For Asur.9178:

DE i pve?

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Posted by: Asur.9178

Asur.9178

You seem very dismissive to me. Everything I hear is “that sucks, this sucks, that’s not working, the DS is crap”. Pretty dismissive, isn’t it?

I have no illusions whatsoever that the DS isn’t perfect. None at all. All i’m saying is that it shouldn’t be written off as garbage before it’s even out properly.

You seem to be “hearing” what you want to “hear”.

I think you’re having a hard time comprehending what I’ve said, even though I feel I’ve been very clear about everything.

DE in its current implementation in the demo is trash. Now, if ANet wants to address the problems before release to try fix it, that’s up to them. However, as it is right now, it’s bad to say the least.

Also, what is DS? You keep saying DS. I’m not sure what DS is.

(edited by Asur.9178)

DE i pve?

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Posted by: Asur.9178

Asur.9178

We know the traits, skills and weapon.
We know raids.
It’s not rocket science to predict something close to reality with those parameters.

Somehow I think there’s more to these things than just number crunching.

I guess you still haven’t realized people can run preliminary DPS tests on PvP golems and EBG champ grub to get a rough estimate on performance.

Next time, try read through responses before dismissing them as you have here.

DE i pve?

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Posted by: Asur.9178

Asur.9178

So? I was just pointing out, that not everything is bad about this new specialization or all the others. And braindead is pretty overstated. Besides, I’d say it’s a good thing that every kind of build can work. That encourages diversity which is way more fun than everybody running a snoringly boring meta-build.

Open world PvE is far different than Raids and T4 CMs, and DE as well as rifle (as it is currently) has no place in those.

Your rose-tinted glasses cannot save the DE in its current state. Just because you can play something does not make it good. DE in its current implementation in this demo is trash.

DE i pve?

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Posted by: Asur.9178

Asur.9178

You just said everything I’ve been thinking… it’s so disappointing and literally makes me sad. I was so excited to play rhis spec and use a rifle in raids as a ranged dps. There are just too many downsides and not enough pay off for even viability. I didn’t care if it was optimal but I was hoping for competive. Right now if I want to raid I can do so with staff or condo (maybe not in the super hardcore teams but it works well for me). I REALLY wanted another spec to play at range with competency.

I have VERY bad news. It gets worse.

Its boonshare capabilities are outmatched by other classes. It will not replace PS warrior because warriors still bring banners and Empower Allies, which is in the same traitline as PS. Chronos still bring 100% group alacrity and quickness, so your ability to self-stack some quickness is irrelevant.

Condi damage is unaffected by Malice stacks. Only condi application from DE specific skills are affected by Malice, and that’s only their duration. Meaning, it does not benefit condi d/d. DD is still superior with its 7% modifier on power and 10% on condi, and the ability to proc condis on dodge.

Power d/d? Out of the question. DD gives a static 100% uptime 17% modifier. DE has a ramp up time and a complete reset (which seriously needs to be addressed) which puts it out of being able to compete for DPS or burst with DD in the long-run.

Power sword? Worse DPS…again, no static modifier and nothing changed on sword that really upped its DPS capabilities. It has always been a poor choice for DPS and nothing will change with DE.

Pistol DPS is pathetic and guess what, as I stated earlier, it outdpses rifle in the current implementation we have in this demo.

The DE traitline focuses way too much on rifle, which isn’t even that great when used against decent players – WvW does not count because from my personal experience, 9/10 players encountered are casual at best who skill/dodge spam and hope they succeed.

I have yet to lose to a DE, or even get hit by a DJ – the telegraphs are over the top and nobody should get hit by them…and I have run into numerous ones since the demo started. DD is eternally superior in the hands of a decent, or better, player in both types of game mode (PvE & sPvP/WvW).

Having said that, I have actually noticed something very curious, which is only skill 2 on rifle is reflected – everything else is absorbed when you attempt to reflect it. Not sure if this is intended or not.

DE i pve?

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Posted by: Asur.9178

Asur.9178

Preliminary tests show rifle DPS is pathetic to say the least. It’s lower than Unload spam.

This is not likely to improve at all because of how the initiative system works (it’s actually quite sad). Where other classes are balanced around cooldowns (also affected by alacrity) and can constantly rotate between skills, the initiative system is completely broken and a large portion of thief DPS relies on auto attacks during initiative downtime.

Rifle auto attack is pathetic. The damage modifiers in DE are not static as in DD, and are quite frankly far lower. DD gives a 27% damage modifier to staff, with a 100% uptime…while not hindering your movement capabilities.

Do not expect rifle to ever be able to compete in DPS with anything. It’s a 1 trick weapon (Death’s Judgment), which heavily drains your initiative and leaves you vulnerable if you fail, or worse…dead, thanks to reflects.

As far as open world PvE goes, casuals can rejoice as they can safely sit at 1200/1500 range and afk auto attack.

Any decent player will not be using this spec in its current implementation (unless they’re out trolling awful players in WvW) because it’s an obviously rushed, poorly implemented espec. It could have been better, but they wanted to be safer than sorry…which resulted in them being overly safe and giving us what we have in this demo.

Also, since Anet clearly showed with HoT and core GW2 (and their overall update policy) this won’t change.
Deadeye is Scrapper 2.0
Rushed out, never finished, abandoned at release day

Except Scrapper is extremely strong in PvP…and DE is not.

DE i pve?

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Posted by: Asur.9178

Asur.9178

Preliminary tests show rifle DPS is pathetic to say the least. It’s lower than Unload spam.

This is not likely to improve at all because of how the initiative system works (it’s actually quite sad). Where other classes are balanced around cooldowns (also affected by alacrity) and can constantly rotate between skills, the initiative system is completely broken and a large portion of thief DPS relies on auto attacks during initiative downtime.

Rifle auto attack is pathetic. The damage modifiers in DE are not static as in DD, and are quite frankly far lower. DD gives a 27% damage modifier to staff, with a 100% uptime…while not hindering your movement capabilities.

Do not expect rifle to ever be able to compete in DPS with anything. It’s a 1 trick weapon (Death’s Judgment), which heavily drains your initiative and leaves you vulnerable if you fail, or worse…dead, thanks to reflects.

As far as open world PvE goes, casuals can rejoice as they can safely sit at 1200/1500 range and afk auto attack.

Any decent player will not be using this spec in its current implementation (unless they’re out trolling awful players in WvW) because it’s an obviously rushed, poorly implemented espec. It could have been better, but they wanted to be safe than sorry…which resulted in them being overly safe and giving us what we have in this demo.

(edited by Asur.9178)

Holosmith.. for real? that dmg ?!?

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Posted by: Asur.9178

Asur.9178

Meanwhile, deadeye needs to sit around waiting 10-21s for an attempt at a couple of single target shots with large tell so you can reflect it back into their face.

End results of not reworking professions

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Asur.9178

So, why post in thief subforum if that is your true discussion need? Go post in general or the appropriate game mode subforum and talk about all of it…instead of one single one.

End results of not reworking professions

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Asur.9178

I guess you never heard of a perma quickness/alacrity chrono bot, or a perma quickness engineer…nope…it’s just thief.

Rending Shade bug with rifle

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Asur.9178

Basically it doesn’t proc from rifle #1 stealth attack, I tested it several times and it didn’t work.

Can anyone else confirm this bug?

I haven’t even bothered because the projectile speed on that skill is laughably slow. It’s so slow that you can race it yourself.

Deadeye Demo Weekend Feedback

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Asur.9178

It’s kind of like people who kept demanding a stealth sniper had no idea of the implications the concept has on the game and the identity of the thief.

Unfortunately, time and time again,with what we see from implementation in-game, we can certainly verify that neither does ANet.

You should give it a rest already. Why do you keep coming back even though you’re done with thief?

I'm Offended

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Asur.9178

I’m thinking whole spec designed in a break time. It feels cheap, calling it elite spec is ironic.

With this design, i cant even have hopes for future of it.

Scrappers can tell you the future of deadeye.
Rushed out, droped at day of release, never touched again.
It literally feels like anet used all their resources to create weaver, and in two weeks all other specs.

Now you all know how ranger has felt for the entirety of the game.

You mean how awful rangers felt?

Druid was great, and this implementation is actually pretty great as well.

Meanwhile, thieves got an upgraded acro after an acro nerf, and now this.

Their gameplay and style has not changed in years. D/P with SB on swap will not change for another few years.

Deadeye Demo Weekend Feedback

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Posted by: Asur.9178

Asur.9178

Idk why people are complaining. You literally asked for years for “sniper” for years, what exactly did you expect if you gave the most mobile proffesion a “sniper”. We got most of this forum to thank for this.

People who asked for Rifle are not the ones complaining.

Thief, as a class, never needed any kind of a joke like Rifle or Longbow.

Having said that, instead of whining and living in the past, the most you can do to improve the situation is give proper feedback in the hopes that they will listen and address the major problems.

Deadeye Demo Weekend Feedback

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Posted by: Asur.9178

Asur.9178

I will update this as I find more. Some may overlap with what others may have already suggested.

  • Base auto-attack feels very slow and weak with low damage and aftercast. It’s pistol all over again.
  • Cursed bullet projectile speed is EXTREMELY slow…like laughably slow.
  • Death’s Judgement indication is over the top, especially considering the mark mechanic is already there and the cast time is long enough for anyone decent to react.
  • Stolen items expiring when mark expires or enemy dies is completely unnecessary.
  • The requirement to re-stack full malice stacks every time the mark expires or enemy dies makes the gameplay feel VERY slow. Make it a diminishing over duration mechanic. Eg: lose 2 immediately upon expiration/death if traited with Maleficent Seven, and then lose 1/s until re-cast, or lose 1/s upon expiration/death if not traited until re-cast. This still ensures you have to re-stack it all if you’re not traited into Trickery.
  • Malice stacks VERY slowly. This needs to be addressed. Thief is not a class that’s built for this type of slow gameplay.
  • Damage from steal abilities are underwhelming to say the least. This does not help the situation considering how weak some of them are compared to a lot of core stolen abilities.
  • Malicious Restoration – 30s cd on heal, as predicted, feels way too long because of the lack of a trait to reduce Cantrip cd. Add a 20% reduction to Cantrips effect to One in the Chamber.
  • Renewing Gaze regeneration is underwhelming to say the least. Just make it a straight heal with a little over 1500 heal at 0 Healing Power.
  • Add a hotkey to quick swap to your Marked target (if you have a Marked target), similar to Call Target hotkey. Sometimes you don’t want to be using Call Target on the enemy you Marked.
  • Death’s Retreat should have a minor evade frame (eg: 1/2s evade) or have its cast-time completely removed.
  • Movement keys should automatically trigger Kneel cancellation.
  • Attack range while not kneeling should be 1500, and 1800 while kneeling. There’s more than enough mobility on every single class to just out-range you the instant they see you kneeling and wasting your ammunition charges.
  • Mark should be not be forced to have a LoS. It just screams bad compared to Steal.
  • Mark expiry should have a sound indication.
  • Malice does not impact the usage of condis in any shape or form. Only those condis applied by skills from DE spec are affected. This does not help the condi D/D specs at all.
  • I see way too many “obstructed” when kneeling because the level of shot is decreased even further than normal.

After fooling around with it for the entire day yesterday, in addition to the above, I’ve come to the conclusion that:

  • Kneel needs to be completely replaced by Sniper’s Cover because there’s literally never a situation that you don’t want that in. Doing so opens up the ability to introduce a new trait that helps the entire espec not be so rifle centric. Furthermore, I feel like the initiative cost for Sniper’s Cover should be reduced to 2 – it is not like people can spam it anyway due to the ammunition system acting like a cd.
  • Death’s Judgement needs to have its cost lowered to 5.
  • Death’s Retreat needs to have its cost lowered to 4 or remove 2 conditions instead of 1 at its current cost.
  • Double Tap & Three Round Burst needs to have a similar initiative return mechanic as Unload or have their costs reduced to 3.
  • Skirmisher’s Shot & Spotter’s Shot needs increased damage.
  • Auto attacks need pierce.
  • Shadow Gust’s damage should be higher.
  • Mercy traited with One in the Chamber does nothing because stolen skills disappear the instant Marks wear off. Fix that. Stolen skills should apply their buffs regardless of target, and only apply their conditions and damage if they hit the target.
  • Unforgiving should also make your first hit on your marked target unblockable.
  • Shadow Flare damage is VERY underwhelming even with maximum Malice stacks. Cast time should also be reduced to 1/2.
  • Stolen skills are way too random and weak. Currently, I’ve found myself simply using them once I have enough stacks without even caring what I have because they are so underwhelming in their effect.
  • Fire for Effect needs a larger than 240 range AoE if it wants to have any chance of competing with PS warriors in regards to might sharing – I have serious doubts about it being able to do so because of everything else PS warriors bring.
  • Similar to Fire for Effect, Peripheral Vision needs an AoE range increase. It also suffers from the problem of random stolen abilities.
  • Iron Sight needs to be at least 20% else it will barely, if ever, see any play.
  • One in the Chamber, along with the previous suggested changes needs to automatically use your current stolen ability instead of overwriting it.

That’s all I got. Back to Daredevil on my actual account now.

PS: Preliminarily tests show Deadeye rifle DPS is lower than P/P. Yes, it’s THAT bad.

(edited by Asur.9178)

The elephant in the room: Trickery

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Posted by: Asur.9178

Asur.9178

I don’t really care about kleptomanic, however Bountiful Theft is also a very very big reason TR is picked.

Besides let’s pretend for a moment they would make all these baseline, thief not having to trait TR would make them beyond broken

…and that’s why BT should not be touched. None of the traits that is not a necessity should be touched, because that would make the line invalid and unable to compete with the other lines.

Even ignoring Kleptomaniac and the lower Steal cd from SoH, Preparedness is a 100% necessity because all weapon costs are balanced around it.

Thanks for leaving condi thief alone

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Asur.9178

I think the reason why people dislike condi thief is the low effort you have in order to do a full condi burst, steal into -> lotus -> sb#4 and since theres generally very few classes with that much amount of condi cleanse and especially properly condi cleansing they die.

I don’t personally mind condi thief but this is most likely the reason

That almost sounds as hard as steal/shadowshot in (esp from stealth), into auto attack spam, with some headshots thrown in.

Malicious restoration too underpowered.

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Asur.9178

All the HoT elites still need to be toned down towards core.

Ah, you’re one of those.

Interesting how I still see you around here, even though you made a big deal about being done with thief quite a few times.

Malicious restoration too underpowered.

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Asur.9178

Cd needs to be 20 at most.

[suggestion] Make Deadeye Viable

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Asur.9178

We will only know this weekend how accurate all the information on the new spec is. What those new stolen skills are intrigue me and I have a gut feel more will be usable at range and more will have boons or conditions.

Added to that is other confusing stuff where I am sure the WIKI page has it wrong. As example WIKI page lists base steal on deadeye of 20.75 seconds. This is in fact the steal of or existing steal with trickery and then SOH traited given our existing steal is 30 seconds base ICD.

If DEADEYE base is in fact 20.75, we are looking at a steal of around 16 seconds if trickery and SOH traited and I find that unlikely.

20.75 secs is traited time , not basic .

The actual time is 20.87s with SoH. The reason for this is that Lead Attacks does not directly reduce cd (like SoH does), but rather increases the rate of cd. The tooltips are misleading.

The elephant in the room: Trickery

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Posted by: Asur.9178

Asur.9178

When was the last time you saw a viable thief build for PvP, both sPvP and WvW, that did not have Trickery? Exactly! Never!

What makes it this way? The reason for this is very simple. Without taking the traitline, thief is literally screwed in regards to its weapon usage and partially steal usage. Furthermore, the initiative costs for weapons are balanced around the idea that you will take this traitline…which makes matters even worse. Even thinking back to the old system, people literally never considered not taking at least 15 into Trickery.

Why is it this way? Again, simple; there are 3 core benefits that makes Trickery a necessity: Kleptomaniac (+2 initiative on steal), Preparedness (maximum initiative +3), and the 20% reduction from Sleight of Hand.

If you take the time to sit down and compare the actual ability to use skills, you’d realize that every other classes can rotate their weapon skills endlessly, while thieves will struggle to keep up. Even revenant has it better in this sense because they essentially get a full reset when swapping legends…thieves don’t.

A class having one traitline always locked out only limits its ability to diversify its build capabilities. Also, being forced to take a traitline just to ensure you can use a weapon without massively initiative starving to death is just plain bad design. It is not fun to play handicapped, which is what playing without Trickery feels like in any sort of PvP setting.

So, how do you solve the problem? The solution may seem a little simple (because it kind of is) and can be executed in 2 ways. First, re-balancing initiative costs on weapons to ensure they aren’t so handicapped without taking the traitline. However, I do not think that is wise, as taking the traitline for the massive benefits will not change. So, the second, more simpler and direct option is what I would recommend ANet to heavily consider. Remove the traits Kleptomaniac (+2 initiative on steal) and Preparedness (maximum initiative +3) and make their benefits baseline for thief, followed by replacing those removed traits with other more interesting choices.

As for the 20% on SoH, that could potentially be made baseline by reducing steal’s base cd to 24 – this will leave the overall cd unaffected when traited with Trickery. In addition to that, to ensure that SoH can still compete for Major Grandmaster slot, adding something else to SoH would benefit the trait. I would suggest an effect as: daze for 1s (as it currently does) and if your target foe is not using a skill, kd for 1s instead…similar to Wastrel’s Collapse.

PS: If you think Deadeye is going to change this core problem with thief and its Trickery traitline, I can assure you that it will not. In fact, the rifle skills’ initiative costs are all balanced with Trickery’s bonuses in mind.

(edited by Asur.9178)

The heal (Discuss)

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Posted by: Asur.9178

Asur.9178

I was wondering when the new heal would appear and or if we would get one.

Malicious Restoration

Heal yourself. Heal more and lose a condition for each stack of malice you have.

Healing 4,560 (0.7)?
Healing per Malice: 808 (12)?
Miscellaneous effect Conditions removed per malice: 1

It listed as a 30 second cooldown and that might kill it as there no way to lower cantrip cooldowns.

This was just recently added to the WIKI so might not be 100 percent accurate.

We will find out come Friday.

[suggestion] Make Deadeye Viable

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Asur.9178

can stealth without worry every 5 secs, also removes revealed, 1500 range…
I’m not worried that it will be viable…. I am worried it will be the first nerfed.

There’s a 45s cd for the stealth you’re talking about. I don’t think you understand how the skill works.

1500 range while immobile….not exactly anything so threatening. A ranger has this while being mobile, and able to spam kb and stealth.

[Art] Thief (Deadeye) sketch

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Posted by: Asur.9178

Asur.9178

Let me start off by sayings that I have not actually drawn/sketched in about 6 years now because of numerous reasons that I really don’t feel like getting into. So, this meant a lot more to me than it will to anyone else.

I have previously drawn my Assassin and Ritualist something like 10 years ago, and have always wanted to draw/sketch one of the classes in this game. When I finally had an overwhelming urge to sketch a few days ago, I ended up doing it for the one I was logged into at the time – my thief.

Unfortunately, the timing has not been so great. All my art related things, including various pencils, pens, art paper, and other tools are boxed away in one of the many boxes stored away in the cold storage which is not currently easily accessible due to basement work. This situation is a little annoying as I really wanted to colour this picture, which I am unable to do at the moment. I used a simple printing paper, 0.7 mechanical pencil, and a fine tip sharpie.

Anyways, before the text becomes too long, here’s the drawing/sketch. The overarching reference picture used was this one, and I used the Predator on preview window and my Warrior to identify all the little details on the weapon.

As I said previously, I really wanted to colour this, and likely will once I have access to my stuff. However, for the time being, if I see enough interest from people, I could do a little contest and allow others to have a hand at colouring this and make a higher resolution picture available for some kind of reward (probably gold) for the person who does the best job. If that is something that interests the community, feel free to post here about it.

TLDR: Enjoy!

[suggestion] Make Deadeye Viable

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Asur.9178

Rifle will be a joke. The cast/aftercasts as per the videos looks horrible. The initiative costs demand the use of trickery (what a shocker), and 1500 range (while kneeling) is a joke. A ranger gets that while being able to essentially stealth, kb, burst, and move.

All classes at this point, and after PoF will have enough mobility to catch you as you kneel there and kitten on your face.

The only way I can see this weapon being actually decent and competitive in PvP is if the kneeling function is as smooth as kit swapping (which it’s not atm), there are more than 1 unblockable skills (else enjoy killing yourselves with the plethora of reflects in the game), and if the initiative costs aren’t as horrific as they currently are – assuming the damage it brings as a weapon is something worth playing with.

I’m also fairly confident at this point in time that it will not compete with DD staff or DE d/d for PvE content like raids based on what we know so far.

Evade Frame of D/P and/or Daredevil

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Asur.9178

Can you please go find something more believable to whine about?

RIP Signets and Crit Strikes

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Asur.9178

That’s one less illogical nerd rager in this subforum…hopefully.

Does Thief need more survivability ?

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Posted by: Asur.9178

Asur.9178

Yes, it does.

Having to run away does not make the class good. It has kitten for sustain.

Zero access to any of the defensive boons and the only block is locked behind an espec.

People always confuse the class having to run away like a kitten as the class being good. It’s not. It’s the opposite.

Having said that, I would say if the class was moved up from the lowest HP tier to even medium tier, it’d fair a lot better than it currently does…even with zero access to sustain options.

Looking for a clarification on the demo.

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Asur.9178

Last time they had a beta they sent out codes through emails. This time they let it out to popular streamers and YouTubers. This year its available to Everyone even if you don’t own HoT. They said the first beta weekend is on the 11th , and that will only include the first story and running around the first core map of Path of Fire ; im assuming. Then they said the week after that is Elite specialization testing. I was kinda hoping it would be on the same day as the first day of Beta Testing on the 11th. but apparently we have to wait 2 weeks. Pretty sure everyone or a large majority of players want to play the new elite classes along with the Mounts instead of just mounts and roaming in a new map.

That does not answer what is being questioned here. You basically repeated what is already known.

The FAQ is not clear in what is being questioned.

Hopefully, a dev will clear it up.

Looking for a clarification on the demo.

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Asur.9178

I just want a confirmation on the following really:

Can we access and play the elite specializations in the demo happening on the 11th for PvE?…or is that strictly reserved for the one on 18th along with WvW and PvP?

I am wondering because I wanted to try it out in the PvE demo as well…especially if possible on the DPS golem.

Dead Eye

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Asur.9178

The term “op” gets thrown around way too much without being used properly.

There’s nothing “op” about deadeye based on what has been seen and what is known.

Its “killshot” (which requires 2 skills) is not unblockable either…unlike warrior’s (which you can turn unblockable).

So, unless you consider 1-shotting yourself thanks to the plethora of reflects in the game, or burning large amounts of your initiatives on blocks/evades/invul spams that all the other classes have at their disposal “op”, then there’s nothing “op” about deadeye.

Will bad players die to it? Of course…they die to nearly everything. Will they complain about it? Of course…they complain about everything. Is WvW primarily comprised of bad players that feel they’re good when they kill someone while blobbing? Yes…so, you can expect those complaints flooding in.

Can We Talk Deadeye Now?

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Asur.9178

Some people clearly don’t grasp the concept of elite specs.

Base is not intended to be better. If it was, your base core trait, trickery for thief, would not be available to you when you spec for something else like DD or DE.

It may have been the original plan to make it all equal, but it clearly did not pan out that way, and for the better if you ask me. Trickery is far too much of a requirement in PvP, because steal misses out on so much if you don’t trait it.

[PoF elite] Sniper (Deadeye)

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Asur.9178

There’s no ricochet…and there’s no unblockable (only stealth attack)…have fun killing yourselves.

Don’t get me wrong, some traits can be promising, but the weaponset itself is bad given how much projectile hate and blocks/invuls/evade spams there are in the game atm.

(edited by Asur.9178)

Lead Attacks broken with Vault

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Asur.9178

If you didn’t know, which is apparent you didn’t, ANet doesn’t actually care about thieves.

2k gold for legendary accessory

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Asur.9178

All I want is a response on the following:

Was mystic tribute an intended component? Or was it a mistake, like the 1000 currency costs were?

It’s understandable if it was a mistake because 2 new weapons were released and therefore, perhaps coding was screwed up somewhere.

I just want a clear answer before I make this, instead of making it and then having a statement claiming it was a mistake and will be addressed.

(edited by Asur.9178)

Shadowstep frustratingly inconsistent

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Asur.9178

Use bandaid solutions and hope for the best.

Jumping does not work all the time. It’s more complicated in open world unless the locations are familiar to you.

Inconsistency with skill/trait c/d.

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Asur.9178

So, it’s been years now and I’ve noticed that nobody really bothered bringing this to attention yet in the forums…not that it really matters since thief’s balance considerations are at the very bottom, but should be mentioned nonetheless.

https://wiki.guildwars2.com/wiki/Flanking_Strikes

Bugs: It cannot be recharged with the ‘Improvisation’ trait, and the haste skill it uses is the old haste that has a 60s c/d, unlike the actual skill which has 50s.

Thieves in WVW

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Asur.9178

These types of threads never ceases to amuse me.

Delay/Bug on Sneak Attack/Backstab?

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Asur.9178

There’s a 1s cd on all stealth attacks for thief since people whined a lot about them being used to remove aegis without breaking stealth.

Thieves have gotten pretty brazen lately

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Posted by: Asur.9178

Asur.9178

This thread made me laugh.

Massive lag and ping spike!

in Bugs: Game, Forum, Website

Posted by: Asur.9178

Asur.9178

I’m about to quit this game.

I have 4 accounts, playing since betas, and never had lag problems until this problem started on the 14th, and it’s actually making me want to quit this game.

Over a day and a half and the problem persists and still no reply to the ticket either. I don’t know what ANet or NCSoft did to the servers but it’s actually irritating – especially to me since I can effortlessly FEEL the lag in skill usage going from ~50ms to something like 200ms.

I don’t even get over 20ms on other games. ANet/NCSoft needs to address their server problems.

Massive lag and ping spike!

in Bugs: Game, Forum, Website

Posted by: Asur.9178

Asur.9178

This started yesterday around 9pm EST; currently, it’s 1pm EST.

My ping has shot up by over 4x its normal value since then and there has been no changes yet.

I have also contacted my ISP to ensure it was not a problem at their end – it is not. Everything else is working fine, including my other games on PC, PS4, and PS3.

Anyone else in a similar situation? Any suggestions?

(edited by Asur.9178)

Condi Thief too much

in WvW

Posted by: Asur.9178

Asur.9178

First D/P and now Condi…blasphemous. They should just delete the class and ban all players that abuse that broken OP class, right?

Can we make t3 armor legendary?

in WvW

Posted by: Asur.9178

Asur.9178

No. There’s nothing skillful determining your rank.

For once AN don't cave

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Posted by: Asur.9178

Asur.9178

How do you figure they’re unreasonable?

Go start a new account in a low population t3 server and tell me how fast you can climb it. You’ll have your answer. If you’re not willing to do that, then you have your answer as well.

Okay, and to your point – go start a new account on any server and tell me how long it takes you to farm a legendary in PvE. Really not hard to blow your argument out of the water.

I do raids on 3 accounts. It took me ~13.5 weeks to get legendary armour on a brand new account. Try again!

EDIT: I do WvW as well, and as I said numerous times before, I have over 3k rank. So, you can step off your high horse thinking anyone who’s provided counter arguments are your enemy and some filthy "PvE"er.

The animosity that you lot display is simply despicable.

(edited by Asur.9178)

For once AN don't cave

in WvW

Posted by: Asur.9178

Asur.9178

PvE’ers pve forbthe rewards..All about them rewards and it kills them they cant get it.

WvW’ers dont wvw for rewards. All about that satisfaction that comes with a hard fought battle and kittench teamwork.

Nonsense. If you truly believed this, then you wouldn’t be so upset and be so aggressively against the idea of a reasonable requirement for those said rewards.
servers. Therefore, I am ALL FOR A NERF to the ridiculous requirement currently in place.

At this time, I think I’ve used the term “reasonable” more than enough to get my point across. If you still have problems understanding it, then you cannot be helped.

I ssid this above but i think it explains the logic behind the “not your pve candy”

Totally agree. I dont disagree with all the new people its great.
I think this brought in a few separate populations.
Old vets eager to cash in on their previous records
New players that now see some new skins/rewards to get
Much like tournaments the second group will peace out as soon as said rewards are achieved. The first group might hang for a bit longer but pretty much will go back on hiatus once they see that the mechanics they didnt like before havent changed. So, if they reduce the time to rewards they are really just reducing the time these players stick around. Rewards in wvw are always a temporary thing because lets face it, the core wvw population doesnt play wvw for the rewards. Only people that enjoy the game mode for what it is will stay. Now if the reward seekers are immediately discouraged, fine they were gonna leave as soon as they got the candy anyway except they leave without the candy. Those that are new and find the rewards enougj might even stick around long enough to see the real wvw gameplay appear, join a wvw guild, maybe pop into vcoms and find out why its fun. The longer one plays wvw I imagine the more likely they are to stay and so ifbthe rewards are slowly gained this increases those who are seeking rewards but are primed to atleast see where a longhaul mighht take them and therefore are morelikey to stay. Ifbthe rewards were shortened I think it would all be exactly like tournaments and theyd just put the head down and suffer through it and be thankful whennit was over.
Overall I think its a great thing for the gvame mode as far as anet strategy they can keep the rewards people are complaining about rank gated and make the core happy or they can cave and let the candy seekers rush back to wherever they came from. Since the candy seekers were gonna leave anyway I think the only wrong move would be to yet again slap the wvw core in the face by showing them all that time sustainingbtheir game mode was not appreciated. I think what a wvw player is is a giant spectrum and its a slow or fast transition from candy seeking pve land to a different type of motivation thats more about team amd less about I. Soo I disagree that rewards will drastically increase core wvw players but certainly equalising a candy seekers candy seeking effort in wvw to that of a gift essentially for game mode loyalty I think is the primary arguement in those thteads. I will likely never get the backpack despite my high rank its fuggly. Every precursor I have been given I sold for siege or to fund the guilds siege making efforts. But I can understand why veteran players, the core that will stay around would be angry about said equalization of those wvw efforts.

I skimmed this because you do not know how to write properly.

I will respond to a single point that stood out as needing a response.

Your logic for not reducing the ridiculous cost: “slap the wvw core in the face by showing them all that time sustainingbtheir game mode was not appreciated” is utterly flawed and stupid. There’s absolutely no reason any WvW vet should be complaining about a reduction in cost. I’m pretty sure those dedicated roamers who did not blob for years would be more pleased than upset over the change.

Like I said, stop thinking about number one, and start thinking about the bigger picture and the game’s health.

I’m actually done arguing logically at this point because all I see are the same repetition of nonsensical arguments from a select few people. You cannot knock sense into one who’s willfully ignorant.

It’s not like I’m personally affected by this ridiculous requirement anyway. Enjoy your illogical arguments. I’m out!

(edited by Asur.9178)

For once AN don't cave

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Posted by: Asur.9178

Asur.9178

How do you figure they’re unreasonable?

Go start a new account in a low population t3 server and tell me how fast you can climb it. You’ll have your answer. If you’re not willing to do that, then you have your answer as well.

It doesn’t take a rocket scientist to see how unreasonable the requirements are. You just have to stop thinking about yourself for a minute (I know it’s difficult for many) and look at the bigger picture.

Also, try avoid assuming. Read before assuming.

(edited by Asur.9178)

Guide: Maximizing WXP Gain for Rankups

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Posted by: Asur.9178

Asur.9178

You forgot the most important part: be a part of the higher tier/populated servers.

For once AN don't cave

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Posted by: Asur.9178

Asur.9178

PvE’ers pve forbthe rewards..All about them rewards and it kills them they cant get it.

WvW’ers dont wvw for rewards. All about that satisfaction that comes with a hard fought battle and kittench teamwork.

Nonsense. If you truly believed this, then you wouldn’t be so upset and be so aggressively against the idea of a reasonable requirement for those said rewards.

In their current implementation, they are grossly unreasonable for newer players and those players in lower tier/population servers. Are you really going to pretend to be so ignorant to that fact, simply because of how upset you are over the state of WvW for the past few years?

You are aware that the changes in this patch didn’t fix any of those issues, right? All it did was try revitalize WvW by attracting players from other areas of the game, similar to what they attempted with sPvP. You do realize that the attempt will prove to be a failure once these players leave of frustration, right? Similar to last sPvP season – it was dead.

So, those players you so nonchalantly complain about and blame are there in an attempt to help the game mode that you so claim to care so much about; but, behave in an extremely contradictory manner to it.

There’s reasonable requirements for end game rewards, and there’s unreasonable requirements for end game rewards. This just happens to fall under the latter. I’m not for making the requirements stupid easy, no. However, it should be acquirable in a reasonable amount of time, with a reasonable amount of effort. As I said before, in my opinion, 1k is a perfectly reasonable amount for more than one reason.

As I already said, try thinking logically about the situation instead of letting your grudge-filled emotions drive your opinion in the matter.

I actually give a kitten about the game and it having a healthy population is beneficial to me. So, I am all for attracting new players and keeping players that may already be frustrated from being in lower tier/population servers. Therefore, I am ALL FOR A NERF to the ridiculous requirement currently in place.

At this time, I think I’ve used the term “reasonable” more than enough to get my point across. If you still have problems understanding it, then you cannot be helped.

Legendary Armor: Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Asur.9178

Asur.9178

ANet, I don’t care about the people bickering about your communication in this thread. However, could we get some kind of confirmation that you are/will be fixing the problems with what you have already delivered?

There’s been no responses in this thread in a long time, and it worries me that you plan to leave the problems, such as those with medium armour on humanoid males, as is until further notice.

For once AN don't cave

in WvW

Posted by: Asur.9178

Asur.9178

If they are interested in the game mode then shinies would be secondary to it, not the defining reason why they are there.

Yes, because that’s exactly how people’s mind works. /s

At this point, I’m getting the impression that the ones acting so high and mighty, and being willfully ignorant don’t actually care about the state of “their game mode”. They are simply filled with unnecessary grudge (this is actually worse than sPvP). This has also been becoming far more evident from map/team/squad chats in WvW since the patch.

Every single logical argument is presented with the same 2 counter points (which are filled with errors and grudge), with literally no consideration of what is actually brought up: I played for so and so years before the patch, therefore I deserve rewards and you don’t unless you play so and so years…or…people don’t need an incentive to play and start liking a game mode.

Well, you can continue on being willfully ignorant, but you’ll only be killing “your game mode”. I must thank ANet for the great job they did by stirring up a kitten storm with their effort to improve “your game mode”, that you don’t actually seem to care for – people like you, being willfully ignorant seems to only care about themselves. Well, I’m sure you’ll enjoy your dead game mode soon enough.