Showing Posts For Attila.6348:
Doing my story dungeon mission in Arah was one of the most fun times I’ve had in this game. I had a great group that joked around, and we were all experienced so the dungeon went really smoothly.
We would be on the airships yelling out commands, and yelling, “Fire everything!!” Even though the Zhaitan fight turned out to be a little lame, it was amazing fun because of the group I had. Also I got to level up the entire game with two friends so leveling was always a fun and engaging experience. I think that is what has made the game so much fun for me.
I was disappointing in Arah too…very anticlimactic..However that didn’t prevent my group from calling baddies funny names, and making fun of the whole situation.
For example:
Why the hell is our ship celebrating when the other ships around us are getting blasted by dragons?
GW2 is the only mmorpg I call art and the only mmorpg that has successfully kept my attention from lvl 1 to 80. In all other mmorpgs I got so bored by the time I reached mid levels that I stopped playing. This is one of those rare games in which you can’t say “wait until you’re max lvl to have fun”. It happens at the start, and depending on the person, it never ends.
I’m a Necro and I can vouch for this. This is the ONLY thing that I didn’t like as far as changes from original GW are concerned. They took the build-building and just added things like combos (which most of the time aren’t planned as far as when to drop them down is concerned). I don’t care how man skill “duplicates” we had in GW, I’d like those skills back.
Gw2 broke its maneifesto and feels 2/3s done.
People keep in mind this game was DELAYED TWICE. It was suppoed to release back in 09 then 10 then 11 and finally released in 12.
If there were so many issues why not hold it back a year? And the voice acting really? Anyone in 10 could’ve told you to redue everything.
The manifesto was broken because GW2 attracted too many different kinds of players that thought they could find something their favorite mmorpg has (such as grind, “endgame”, etc.). Also, for me, the manifesto wasn’t broken because I feel Anet delivered.
But if they love grind so much just return to their old mmo.
If they hate using strategy fine, just return then. In GW1 you really needed to think, in this game that is also true but its been dumbed down ALOT.
See that’s the problem. Gamers always want something “new” but when it’s delivered some sort of nostalgia hits them in the head and they want to do old stuff over and over again. I’d tell them to go back where they came from too, but it’s not easy as just saying it. The game then loses population, money, popularity and all that good stuff. So Anet tries to please everyone.
Gw2 broke its maneifesto and feels 2/3s done.
People keep in mind this game was DELAYED TWICE. It was suppoed to release back in 09 then 10 then 11 and finally released in 12.
If there were so many issues why not hold it back a year? And the voice acting really? Anyone in 10 could’ve told you to redue everything.
The manifesto was broken because GW2 attracted too many different kinds of players that thought they could find something their favorite mmorpg has (such as grind, “endgame”, etc.). Also, for me, the manifesto wasn’t broken because I feel Anet delivered.
A better question is why are you farming in the first place? It won’t make you more competitive, only more “cool”. But even that is subjective. I have a feeling the wrong crowd came to GW2. The more I read topics like these, the more I’m starting to realize it.
It’s a valid form of gameplay. Some people enjoy it, find it relaxing, predictable,…generates mats, gold, and the occasional rare. I personally find it boring but there’s nothing wrong with the farmers imo
Oh don’t get me wrong, I don’t have anything against them either, but why play a game that’s entirely against that? That’s like saying I’m going to play WAR and gank lower levels. Well…good luck with that, being a squirrel and all. GW wants to get rid of all those boring practices (well, considered boring by most) but people constantly ask for them.
No. Not because it sucks because I’m in love with the game, it’s because I have better things to spend my money on, especially since I don’t play every day and take breaks. It’s also one of the many reasons why I love ArenaNET and hate Blizzard. Whenever I played WoW I felt Blizzard was robbing me blind while I have never gotten this feeling with ANET no matter how many expansions/game I bought from them.
A better question is why are you farming in the first place? It won’t make you more competitive, only more “cool”. But even that is subjective. I have a feeling the wrong crowd came to GW2. The more I read topics like these, the more I’m starting to realize it.
Two things. Cute mini pets like quaggans, and items which make me interact with other people. Like snowballs that allow me to knock people down. Or pie that I can throw into someone’s face.
I’m sorry, but what game does have an endgame? WoW? A game which you grind for gear, that allows you to grind for better gear that ultimately makes you able to compete in PvP which makes you grind for rank? Give me one mmorpg that has endgame, in which you wouldn’t complain about grinding. Please. I beg you. I will migrate to it right now.
You sir, are one of those rare individuals that think rationally and tackle the problem from all sides. I applaud you.
Comparing GW2 to any other mmorpg would be wrong, however if you wish to do so, be free. I’m curious how you would compare GW2 and WoW considering they share absolutely nothing apart from the same genre.
Both have a leveling process, both have crafting, both have PvP formats, both have instanced PvE formats (dungeons, and in WoW’s case raids as well).
How are they different?
As far as expectations go, do have them, however these expectations should probably be the same as they were before GW2 was released. If they are, I don’t see why you’re unhappy now.
I had no expectations, because I paid no attention to the game’s development.
GW2 was created with something entirely else in mind than WoW did.
What, exactly? Other than revenue, which they both share with every other MMO ever made.
and in these 150 hours I have clocked in
Well now that makes sense.
As I said, the only thing they have in common is that they are both mmorpgs. This means that they will have what almost all if not ALL mmorpg have, that is: crafting, pvp, pve, dungeons, etc. However, that’s where the similarities end.
GW2 crafting is entirely different than WoW’s.
GW2 has WvW, WoW does not. Yes WAR did have WvW, but it kinda failed. Not for me, but for majority people it did. Not only that but one of GW2’s main features is the WvW. WoW’s is not.
GW2 skill system is different than any game out there.
GW2 dungeon system isn’t as time consuming as any other mmorpg’s dungeons.
GW2 prides itself in its art directions, other mmorpgs do not.
GW2 is NOT based on gear, unlike what half of this community currently thinks. It is not as “obvious” a WoW’s reliance of gear. In WoW, you can’t point out whether you were killed by the skillful player, or someone who just bought his gear with real money and you were killed by his stacked stats.
I could go on forever about this, but what would be the point when people seem to ignore the very things that are in front of them. I have never in my gaming experience, in any mmorpg just stop to look at the surroundings and admire the beauty developers put into it. It was always, get to this spot as quickly as I can and kill things. If you bought Gw2 for this fact alone, you missed half of its premise.
As a necro with 22k hp, I was hit for 20k damage, by a thief, in matter of 2 seconds. I was left with 2k health, confused as to what just happened, he stealthed and finished me off. Yes, there is something wrong with this. I don’t care how glass cannony you are, if there is no counter to this, it should be nerfed. Or, if nerfs aren’t planned, give my necro an irremovable debuff/condition that does 1k damage per second every time you move until you have stopped and not moved for 3 seconds. That sounds like a perfect thief counter to me.
My necromancer has no problem killing thieves, how much toughness does your necromancer have?
In fact, I don’t think its possible for my necromancer to die to a thief as long as i’m paying attention.
I forgot to mention that I didn’t even see the thief. This wasn’t a duel. This was me running towards an herb I wanted to pick, thief pops out of stealth, pulls Steal, Backstab, and Cloak and Dagger, and by the time my heal skill hits 100%, I’m dead.
Can I see a list of your traits please?
I would also like to know how much toughness you have.I mean, it seems like you weren’t paying attention either, which isn’t the thieves fault.
Considering I’m a condition/power Necro, my toughness is at 1041. And I always pay attention in WvW, but I was jumped. As in, I didn’t see him in front of me or on the side.
As a necro with 22k hp, I was hit for 20k damage, by a thief, in matter of 2 seconds. I was left with 2k health, confused as to what just happened, he stealthed and finished me off. Yes, there is something wrong with this. I don’t care how glass cannony you are, if there is no counter to this, it should be nerfed. Or, if nerfs aren’t planned, give my necro an irremovable debuff/condition that does 1k damage per second every time you move until you have stopped and not moved for 3 seconds. That sounds like a perfect thief counter to me.
My necromancer has no problem killing thieves, how much toughness does your necromancer have?
In fact, I don’t think its possible for my necromancer to die to a thief as long as i’m paying attention.
I forgot to mention that I didn’t even see the thief. This wasn’t a duel. This was me running towards an herb I wanted to pick, thief pops out of stealth, pulls Steal, Backstab, and Cloak and Dagger, and by the time my heal skill hits 100%, I’m dead.
As countless of people have said it so far, if you see GW2 as anything other than fun, artistic, and casual video game in which you’re supposed to focus on the uniqueness of its features, you are DOING IT WRONG.
So what you’re saying is, if we try to compare GW2 against any other game, or hold any expectations for or about GW2, then we’re doing it wrong.
Is this really how the dev team thinks?
Comparing GW2 to any other mmorpg would be wrong, however if you wish to do so, be free. I’m curious how you would compare GW2 and WoW considering they share absolutely nothing apart from the same genre. As far as expectations go, do have them, however these expectations should probably be the same as they were before GW2 was released. If they are, I don’t see why you’re unhappy now. I’m having as much fun in WvW as I did on the release day, especially in an organized group. PvE is the same, everything is the same.
Why? Because fractals don’t affect me in the slightest. I spend most of my time in WvW, and in these 150 hours I have clocked in, I have not once complained that somebody beat me because they had this uber sword or armor. Unlike in WoW, where if you try to PvP at earlier levels, you get twinked to death. Now I could go on forever comparing these two games, but what would be the point? GW2 was created with something entirely else in mind than WoW did. And for me, it delivered.
As a necro with 22k hp, I was hit for 20k damage, by a thief, in matter of 2 seconds. I was left with 2k health, confused as to what just happened, he stealthed and finished me off. Yes, there is something wrong with this. I don’t care how glass cannony you are, if there is no counter to this, it should be nerfed. Or, if nerfs aren’t planned, give my necro an irremovable debuff/condition that does 1k damage per second every time you move until you have stopped and not moved for 3 seconds. That sounds like a perfect thief counter to me.
As countless of people have said it so far, if you see GW2 as anything other than fun, artistic, and casual video game in which you’re supposed to focus on the uniqueness of its features, you are DOING IT WRONG.
So far, especially compared to other mmorpgs such as WoW, GW2 hasn’t even seen grind…Hell, it hasn’t even tasted grind. It doesn’t even live in the world that knows grind. Some of you need to get out there and play REAL grindy mmorpgs in which your performance entriely depends on that +15 strength or what have you.
Unfortunately, poor ArenaNET has to deal with people who take everything so literally to the point that they want exactly that and nothing else. And, when they finally get it, they complain about something else – such as the lack of “endgame”. It’s sad really, and for his fact alone (this indecisive community), I will always have Anet’s back no matter what they decide to do.
(edited by Attila.6348)
Rangers were pretty much useless besides traps. But I like to bash professions, so don’t take my word for it. Listen to countless other testimonies of my fellow GW1 players.
No class was useless in GW1. Interrupt ranger was one of my favorite builds. We don’t even wanna go into the spirit build when it hit meta.
I usually play a healer/support role in mmorpgs and in GW1, I could heal with my Monk like no other. I can tell you this; I don’t miss it for a second. GW2 has gently taught me to enjoy myself by myself and not by feeding my altruistic tendencies.
From somebody who liked WAR’s WvW, I adore Gw2’s. As far as sPvP goes, I don’t play it because it would make me nostalgic of GW1’s Halls. The only thing I dislike about Gw2 is the lack of skill combinations. I don’t care how many skill duplicates we had in GW1, I always felt I could make unlimited amount of builds, and building that unique build was half the fun.
Nothing game-changing to say the least…
- Grind and vertical progression
- Seasonal Event for Cash Shop marketing
- More skinner box techniques and systems to disguise how the gameplay is inherently shallow
- Uncomplete story arch that, currently, has you searching two maps to light fires, collect trinkets, and fix sign posts 100+ times for a dopey title and 5000 karma.You know, it’s entirely possible to tell what has been added without injecting opinion into it…
Aside from the hyperbole on my feelings of the title, this is actually almost completely objective. Why do you feel like i’m trying to marginalize your post? I’m most certainly not, i’m just dissecting it further to potentially save OP from having to boot up the client.
So what you’re saying is that GW 2 being shallow is objective? Are you going to tell me that the muffin I ate this morning isn’t tasty, while I indeed think it is?
Whoever said 5 people could hold off 30 people in a keep lied. As a member of an organized and skilled guild, I can tell you the amount of aoes and siege weapons coming from 30 people is impossible to keep up. Even a half brain dead zerg of 30 pugs would swarm over a defensive position no matter how upgraded it is (with only 5 defenders).
Wow’s pvp was never real pvp. Ever. In any way, shape or form.
I’d love for you to tell me exactly what “real PvP” is because any player vs. player combat is by definition “real PvP”. The big battles out in the world during classic WoW were “real PvP”. Battlegrounds are “real PvP”. Even arena, as crappy as it is, is “real PvP”.
Unless you’re talking about an MMO with true open world PvP and lootable players, I don’t want to hear what your definition of “real PvP” is. PvP is PvP, even this zerg fest we call WvW.
PvP is when two or more opponents have the same chance of winning, and the only thing that will name the winner is their skill. In the word “skill” we include everything that the player exploits besides their gear. In WoW, this is not the case most of the time. It IS the case when you have two players with the SAME gear battling it out, but that rarely, if never, happens. Therefore, WoW’s “PvP” can be summer up as “who spent the more time on the game and has the best items wins” match. By definition, a superior player is not killing his opponent with his skill but a huge number that takes off 90% of opponents hp in less than a second (i.e. his superior weapon/armor). Hence, this could be defined as Item vs. Player.
I love how whenever someone brings up WoW’s “PvP”, we’re always presented with videos that focus on huge numbers and how the target couldn’t even respond let lone fight back. This is NOT PvP. It’s a person assassinating another player.
I love how people brought GW 2 for PvE reasons. This is like buying chocolate and complaining why isn’t there more strawberry filling than there is actual chocolate. It doesn’t make sense. GW 2 premise is based on teamwork and WvW. ArenaNET delivered on this. The fact you brought the game for wrong reasons is your fault.
To the poster who said that WvW is the most unique PvP experience in a long time, I laugh at that. WvW is very fun and as I said is the only aspect of GW2 that has any sort of replay value. Nevertheless, it really is nothing more than a suped up version of WoW’s Wintergrasp/Tol Barad or Rift’s Conquest. It is without a doubt a copy off those two games, albeit it is a much better version of them.
For me, you have lost all your credibility in this whole thread by simply stating this. We all know WoW’s pvp features have always been considered a joke (apart from vanilla open world battles). Comparing or even using WoW’s PvP in the same paragraph as GW 2’s WvW is an insult to this game and you have clearly showed us that you’re not a PvPer. At least one that doesn’t like a fair fight. If anything, GW 2 is a copy of Warhammer’s or Daoc’s way of doing things. Not that gear based garbage.
It might have been only me, but when I was a random WvW group, we got a substantial xp boost when we all focused on same mob. No, it wasn’t the “explore” xp because we were killing for a while and every time we got a specific fixed amount of xp.
Guild Wars isn’t called “guild” wars for nothin’. Find yourself a guild that can take at least a tower by themselves. Then, everything becomes easy.
Necro 80 – class wise I’ll have to go with 6/10 just because I’m not playing him due to how many bugs they have.
Game wise – 10/10 I got my money’s worth and am still playing. 130+ hours I believe so far. I haven’t event played TF2 this long.
ArenaNET doesn’t tell me what’s fun, they told me all the features that will be in GW2. They are, so it’s fun for me. Just because they didn’t meet your expectation of what every mmorpg SHOULD have, doesn’t mean it’s not fun. For me, all of the expectations were met.
On that note, one should not seek PvE content in a PvP game, same as you shouldn’t have sought dungeons in GW1 because it was primarily based on PvP.
Also, if you can’t see innovation in GW2 then you are blind.
Try rolling a Necro.
I doubt all of these comments come out of nowhere, especially if you’re doing what you’re supposed to do as a commander. For example, in all these weeks of playing GW, I have never, ever seen a commander on my server do anything but /afk or sit in an empty keep doing absolutely nothing. Actually, when my guild rolls into WvW, everybody follows us while the commander is somewhere else, where he’s not supposed to be. I bet if you were amongst the soldiers, bashing on that keep door where the zerg is, or even better where you led them to, you will get much, much less hate.
Eh, i’d hardly call it teamwork. More so a “common goal” in which many players partake in. Teamwork in this game rarely goes past healing someone when they are down.
You just told me you never attacked a keep in an organized guild group. Nor have you defeated a huge boss that requires strategy. Nor pushed an enemy while he’s doing a finisher over your downed ally. Nor set up countless combo fields just so your allies can get the buff. Nor partook in any organized sPvP match. Nor built a simple siege engine let alone discussed it with your guild/group where it’s best to place them. Nor took part in keep/tower/whatever defence. Actually, it seems to me you didn’t do anything than done a few hearts, group events and personal story.
The main problem I’m seeing with complainers when it comes to “GW2 doesn’t offer and satisfy my grinding or endgame needs (which comes back to grinding)” is that they want to find something that doesn’t exist in a game which clearly isn’t made for it.
To me, you guys have come to BF3 to “explore” the battlefield, to Planetside to experience solo FPS experience and to Dawn of War to win peacefully by capping all the points.
ArenaNET promised me huge WvW battles, and I got them. They promised teamwork and the destruction of trinity. We got them. What else do you want?
wouldn’t you rather pay a sub for a game that was fun at max lvl? rather than no sub, grind gold that has no meaning, etc etc? all my friends already shelved it in 3 weeks.
OH certainly I would pay….but the problem is; a game like that doesn’t exist. In fact, name me one game out there that’s a sub game, that has large world battles without any apparent balance issues when it comes to classes. Also, make sure that my class is always needed for both pvp and dungeons. Most importantly, make sure it’s FUN. I’m talking mad fun; 100 vs 30 people at the same time, defending a keep that will obviously fall but you still try because it’s your guilds keep….Oh wait. This game that requires $15 a month doesn’t exist. All I see is mmorpgs that are filled with dull and boring battlegrounds where your class weaknesses stand out like the sun on a cloudless day.
Dark age of camelot.
I knew you’d say that, and to this I say that it’s outdated as hell now. Not just graphically but skill/action wise too. I doubt I’d go back to any mmorpg that doesn’t have fast action, visual feedback and scale as GW2 does.
wouldn’t you rather pay a sub for a game that was fun at max lvl? rather than no sub, grind gold that has no meaning, etc etc? all my friends already shelved it in 3 weeks.
OH certainly I would pay….but the problem is; a game like that doesn’t exist. In fact, name me one game out there that’s a sub game, that has large world battles without any apparent balance issues when it comes to classes. Also, make sure that my class is always needed for both pvp and dungeons. Most importantly, make sure it’s FUN. I’m talking mad fun; 100 vs 30 people at the same time, defending a keep that will obviously fall but you still try because it’s your guilds keep….Oh wait. This game that requires $15 a month doesn’t exist. All I see is mmorpgs that are filled with dull and boring battlegrounds where your class weaknesses stand out like the sun on a cloudless day.
I got a D in my College Algebra my freshman year in college. I thought the professor was subjective and that I deserved a better grade because I never received a test grade lower than a C (apart from the unknown final). Unfortunately, it turns out his decision was objective no matter how you put it because my university punished me by limiting me to 4 classes per semester the upcoming semester. This in turn resulted in me having to take summer classes which screwed up my life plans.
Lesson: Real world has standards. MMORPG world has standards. GW2 currently meets the highest standards of a “fun” and “innovative” mmorpg on the market. Deal with it, and accept it.
If you want WvW, see the topic that ArenaNET posted about the best servers in WvW. Pick the one on the bottom of the list, and you’re probably guaranteed you will not be in a queue.
I wonder why Ele numbers dropped from the beta. They used to be extremely popular in WvW…I can’t remember when I killed one last time.
People bring up a good point; you usually see the most of the class you play :P
For some odd reason I’m not seeing that many rangers around. Or elementalists.
Now that things have settled down and most people have chosen their mains, what do you guys think are the top 3 most overused classes? From your experience and not GW census.
I’m personally seeing way too many guardians, warriors and thieves