Showing Posts For Azzara Nectum.1734:

Dear Arena Net

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

New forum is up… Carry over the post???

— Slave of the Free World —

What would you change or buff on greatsword?

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Q: What would you buff on GS?
A: Everything!

— Slave of the Free World —

Dear Arena Net

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

up you go… back to the top

— Slave of the Free World —

Dear Arena Net

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

They know. An arenanet develop said "“Thanks for making these!” for a Fractal guide that not only skips only Necromancers, but when you click their symbol it takes you to a meme youtube video.

Yeah, saw it.. same as Rev..
For speed clears and fractal farming you basically need to forsake Necro and Rev if you ever want to get in a group..
Casual fractals is perfectly doable with Necro and quite fun as well…

But every raid comp and fractal farm runs will just drop you when they see the class you play.. Feels bad man…

How hard can it be to have 1…just 1 build which would be capable of competing for a good spot in raids and fractals…

Just tried some PvP again and after few matches is was clear again why I only do open world PvE…
Lack of good defense.. Shroud doens’t cut it anymore with all this burst damage…
Oh, and mesmer is downright broken class… what a kitten class to go up against.. It’s the only class which make me loath PvP.. First it spawns a gazillion clones, then you are a moa, then you are being thrown in the air, then you get stunned.. Again and again and again and again… I hate them so much.. they completely ruin any PvP enjoyment for me… I rather exit to desktop then play a match against the class

— Slave of the Free World —

Dear Arena Net

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Clearly Anet doesn’t want to talk about Necro. I posted this in the stress test thread and it got deleted:

Your post in Path of Fire Stress Test August 31, 2017 was infracted by a moderator:

Oh, I’ll give you something to stress about :-) :

https://www.reddit.com/r/Guildwars2/comments/6sixjn/to_the_devs_can_we_please_have_a_conversation/

https://forum-en.gw2archive.eu/forum/professions/necromancer/Dear-Arena-Net/first

Gaile, could you please, just please give some feedback about the state of Necro and what Anet’s vision is for the class and how some core issues will be addressed? Are such threads/posts read by Anet or are you aware that such discussions exist?
Do you find any remarks or feedback in these threads sensible or understandable in any way?
There is quite a large player base concerned about Necro’s position and balance choices..
Also, there is some frustration being voiced, it’s not all constructive feedback but I understand where the frustration comes from.
Please forgive my boldness in hijacking this thread in such a lousy way but I know you are closely watching this thread so I know this post doens’t go by unnoticed.
I understand this is not an ideal way to bring this up and I will get remarks from others about it (which is completely understandable, I would react the same if someone else did it). My only goal is to help and get these concerns accross for I hope it will benefit the players in the long term. So again, my apologies for dumping this in here but with so many posts, on both reddit and in the official forum concerning Necro, I just had to do something. In these threads or post there is just no feedback from anyone at Anet and the player base grows increasingly unhappy about it.
\< end thread hijack

On topic: count me in for stress test.. Happy to help

Moderator Note:
Please refrain from creating posts that derail the topic of a thread. We have removed your comments to allow the thread to continue on its specific topic, but if you have something to share which can stand on its own, please create a new thread for your topic as it pertains to Guild Wars 2. Off-topic and/or derailing posts are not allowed. Thanks for your understanding.
This infraction serves only a warning. Additional infractions may award Infraction Points which can negatively affect your account. Infraction points may cause loss of privileges, including forum suspension.
Your message was deleted.

I know what & how I did is not nice or playing by the rules. I understand that I would get called upon it. But it got straight up deleted. I wonder what will happen with this post???

— Slave of the Free World —

Dear Arena Net

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Some people wanted signet passive while in shroud and we got the latest signet of suffering trait..

Yes, but it shouldn’t be a trait in the first place… Passive signet effect should work in shroud BY DEFAULT!
Same with spectral mastery trait, it shouldn’t be a trait, the trait just makes what the skills would need to already be BY DEFAULT.

— Slave of the Free World —

Dear Arena Net

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

If the intention is to make Necro a selfish class then that class should have the best dps in game.. Why else would you take a selfish class in a group if you can’t bring any form of group utility..
You will be left out by default if your selfish class has an equal amount or less DPS compared to classes with group utility.
If you take out the group utility, the only thing left is DPS for the basis of which you can be chosen to participate in group..
In my view Anet has 2 ways to look at Necro:
1. keep the class selfish and boost it’s damage through the roof to top everyone else
2. tweak it so the damage is on par with other classes AND equal in terms of group utility

— Slave of the Free World —

What stat combination do you most desire?

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Power, Ferocity, Condi & Vit

A true Reaper: hard hitting crits with massive bleeds from his scythe with an almost never ending life force

— Slave of the Free World —

[Suggestions] Quality of Life Changes

in Guild Wars 2 Discussion

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Dyable Ghostly Infusion… I would love it if I could dye the blue flames green to fit the my Necro…
On a Necro all skill effects are green, my armor has a green dye on it, I have the Grenth hood (green glowy eyes) on and I have the Synergetic Spinal blades equipped…
Love the effect of the flames of the infusion and I would love it even more if I could fit it around the color theme of my character

— Slave of the Free World —

Dear Arena Net

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

It might have been designed as solo Pve farming character

Well, from experience the necromancer is the most comfortable in WvW. This is it’s natural playground and the scourge is no exception to that. It can’t be helped, this is where the whole “condition manager” coupled with passive defense thematic is the most effective.

Honestly, if we only consider wvw, the necromancer and it’s 2 e-specs are pretty well done and balanced (well scourge need some tweeks for it’s balance in there thought but at least he is a natural predator here).

If we consider PvP, the necromancer got strong tools but equally he got some serious weaknesses in this game mode. I’m not sure the tools are worth the weaknesses thought.

As for PvE, the tools are inadapted to 95% of the gamemode yet he fare pretty well in solo play. The real issue is just that he is lacking in the way he support his teammates and he got some serious issue to reach a sufficient dps to contend against other professions. The profession is not bad but lack every single things that are needed to be desirable in PvE group content : a unique offensive buff/debuff and some damage modifyer allowing him to reach others profession’s dps.

In blobs a Necro shines with deathly chill.. But we already know that Deathly Chill will be changed anyway so Reaper will probably lose it’s status there..
Roaming Necro’s usually don’t fare well unless babysitted by Ele..

PvP is exactly the place where all the shortcommings of the class gets put under a magnifying glass… It has shown us we seriously underperform vs basically every other class due to lack of active defense, straight up burst damage and mobility…

For PvE every class is pretty much capable of soloing open world with all the power creeps..
And even there it is painstakingly obvious (in HOT maps) that we could use better dps…. Thiefs, mesmer, warriors, revenants just blow everything up in half the time we need to down a foe…
My friend plays condi berzerker warrior with rune of the undead and trailblazer armor/trinkets… So he is specced to facetank everything.. And even without main power stat, only condi damage & toughness his bleed and burn stacks are 1.5 times higher then mine are on viper/carrion combo..
If that is not laughable I don’t know what is

— Slave of the Free World —

(edited by Azzara Nectum.1734)

Dear Arena Net

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Oh wauw.. I was browsing the wiki and ended up on breakbar research…

https://wiki.guildwars2.com/wiki/Defiance_Bar#Mob-specific_defiance_bars

We have 7 hard control skills to damage breakbar… Revenant is next with 9
All others have 10+
Yeah, Necro realy needs a lot of TLC

— Slave of the Free World —

Dear Arena Net

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Who knows, maybe… just maybe… the devs will read and pay attention.

im just trying to not laugh here…

i swear to my necromancer char…. IF an ACTUAL DEV not a community manager or forum moderator or soemthing like that but an ACTUAL DEV comes in here and post something Positive about this…

i go and buy gems for irl money….. at that moment…while spinning on my back…

pfffff i know it this thread will be ignored…. who needs good sensible sugestions am i right ? definetly not the devs that have no clue what to do with necro and just driving it into dirt with every update thats for sure….

Well, we still have a few weeks until release and there Reaper rework…
I don’t Care for Meta and minimax kitten… I do Care about my damage output…
Just yesterday I was running in Siren’s Landing to do they hearts.. and a mesmer just needed 3 hits to down a ley line scavenger… While I needed 6…
Stupid example I know but when I saw that I felt sorry for the Necro class as a whole….

i know that feeling…. the best part is when i want to aoe down mobs with GS…. and before the animation even winds up for a hit that takes down like 50% of HP…
BEFORE it even hits a mesmer or ele that just walked by casualy allready literly instant aoe killed all of them….

like come oooon…….

also that feel when reaper forms entire full Duration spining attack does not do as mutch dmg as a mesmer or ele with instants in a second …….

i sometimes think why i even play this trash class…
then i remember i can solo champions and some bosses and i feel a bit happier….

need to show those lifeless AI boss mobs who is the big guy here am i right ?

I seriously hope that Anet will buff Reaper as hard and as big as they did power mesmer last “balance” patch…
4 adjustments are a no brainer for me:
- remove the spectral mastery and signet trait and that is now our baseline for those skills! Without those triats the skills and signets aren’t even to be considered worth taking over your shout skills … And even when traited, the shouts are still a better option for power reaper to take..
- buff base damage on our weapons by 50%
- make scepter AA faster (it’s so kitten slow)
– long wind up skills on greatsword and shroud 5 need to go (GW skill 2 might still need a slower attack speed since otherwise it would be OP below 50% HP targets) and AA needs to be at least 25% faster

— Slave of the Free World —

Dear Arena Net

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Who knows, maybe… just maybe… the devs will read and pay attention.

im just trying to not laugh here…

i swear to my necromancer char…. IF an ACTUAL DEV not a community manager or forum moderator or soemthing like that but an ACTUAL DEV comes in here and post something Positive about this…

i go and buy gems for irl money….. at that moment…while spinning on my back…

pfffff i know it this thread will be ignored…. who needs good sensible sugestions am i right ? definetly not the devs that have no clue what to do with necro and just driving it into dirt with every update thats for sure….

Well, we still have a few weeks until release and the Reaper rework…
I don’t care for Meta and minmax kitten… I do care about my damage output…
Just yesterday I was running in Siren’s Landing to do the hearts.. and a mesmer just needed 3 hits to down a ley line scavenger… While I needed 6…
Stupid example, I know, but when I saw that I felt sorry for the Necro class as a whole….

— Slave of the Free World —

(edited by Azzara Nectum.1734)

Dear Arena Net

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Always thought it should be something like :
Cast time : 1s
CD : 90s (untraited)
Life Force per 3 Seconds : 3% (untraited)

And it still seems a bit weak.

That’s because the passive effect is useless.. Completely useless.. You don’t need the passive effect of the signet to have to have enough LF gain…

— Slave of the Free World —

[Suggestions] Please Bring Back these Gem Stores Items

in Guild Wars 2 Discussion

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

I would like to see the harvesting, mining & logging nodes return for the home instances:

- Hard wood
- Elder wood
- Ancient wood
- Mithril mining
- Platinum mining
- Orichalcum mining
- Lotus harvesting
- Flaxseed harvesting
- Omnomberry harvesting
- Snow truffle harvesting
- Ghost pepper harvesting
- Orrian truffle harvesting

You can never have enough crafting mats :-)
These are historical black lion chest drops but I would like to see an option to get them in the gem store

— Slave of the Free World —

Dear Arena Net

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Wouldn’t Signet of Undeath be the most unused? Of course I’m just guessing but its effects seem really unappealing.

yes is the most unused skill in the whole game I would say not even worth it with the trait ( that’s need’s to be baseline since the very beginning ) it’s active effect is outdated traits do better work really, it’s cast time is offensive but for some reason anet need all classes to have a skill like that( it should be reworked its active effect).

I think it’s passive effect is completely useless as well, life force gain isn’t realy an issue.
Cast of 3sec is borderline bonkers as well as it’s recharge rate. I would keep the active effect of being able to res up to 3 players. It fits rather well with the Necro’s increase rev traits and all.
Necro is realy good in ressing a downed group if he specs for it.
But that’s only a niche roll which isn’t realy needed or asked for.

— Slave of the Free World —

Dear Arena Net

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

wall why not reflect projectiles and make the reflected projectiles apply fear on hit
you forgot spectral armor that should have stability there somewhere

Like the idea of fearing with the blocked projectiles but it would still leave you open to melee damage..
For stab I was thinking of reworking signet of the locust.. Probably most unused skill in the game.. it only grants 25% run speed passive, wow, amazing… Nothing else, it’s useless.. Even the health steal is ridiciously low…

New signet of the locust:

Signet passive: Improves condition damage and duration
Signet active: Grants stability, protection and steals health

Now that’s a signet worth taking!!!

While talking about signets:
Signet of Spite grants more power (200 base, 320 when traited) and adds ferocity (75 and 150 traited).
(this is a generous buff for all the power reapers out there since reaper is supposed to be power based)

Signet of Vampirism base heal is now 5400, passive life 525, life siphon damage is 475, life siphon heal 600

Signet of Undeath base cooldown is 60 secs, making it a very interesting choice for group support

Plague signet can now attract up to 2 conditions per ally and send out only 5. This is BS. It now spreads out all your condi’s to targets in an area. Making it a ground targetting signet and longer a single target skill. To not make it completely OP it would divdide your condi’s among the targets.

Ow, and the passive effect of signets working in shroud is now baseline, like it should have been from the beginning… No longer need to trait for that!

— Slave of the Free World —

Dear Arena Net

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

I think having no stability is valid. I’m glad as a scourge it’s finally very deadly to be in melee against. If scourge had a lot of stability it could be too op. It’s very easy to put on conditions while running around. I think barrier is very strong when used properly.

I think once people start to learn what’s good in the new meta, scourge, in spite of how powerful it seems now, will begin to suffer greatly in the new meta without stability.

Which is REALLY odd, given that the class lacks mobility, speed, and teleport effects and counts on being able to tank damage and otherwise “be tough”.

and Immunes and Blocks and evades….

so bassicaly a necro lacks in everything….

I understand not having immunities, blocks, evades, and even vigor. The idea is to “tank” the damage.

But that would mean that Necro should have access to:

Weakness
Protection
Retribution
Stability

And talents that straight increase your toughness and vitality in ways that can’t be removed.

It’s worth noting that Guardian — the polar opposite of Necro in theme but not playstyle — work this way, but they can ALSO give those beneficial boons to their allies. I would understand if Necros were selfish with their buffs in return for parceling out debilitating conditions (Weakness, Chill, Blind), but they need ACCESS to the buffs to begin with.

What they could do is rework spectral walk in a way that this is our invul skill and spectral wall as our block. This immediately would make the spectral mastery a true contender in our traits with vital persistance.

Base spectral walk skill could be someything like:

Create a shadowy tether and become spectral, becomming invulnerable first grating life force after. You may return to your initial position by using Spectral Recall.

Spectral Invulenarbility (4s): Become invulnerable
Spectral Walk (6s): gain life force when struck
Swiftness (30s): 33% Movement Speed
Gain life force when taking damage after invulnerable 2%
Breaks Stun

Reduce base cooldown to 40sec.

When traited only the spectral walk is affected because otherwise it would be to OP.
This would mean 100% swiftness uptime when traited which solves some mobility issue (we would still only have RS2 as gap closer).

Base spectral wall no longer fears (only 1sec anyway) but now blocks. The wall would be cast in front of you and follows you much like it does with guardian or rev blocking skills.

Create a spectral wall that protects allies and blocks incomming attacks.

Protection (5s): -33% Incoming Damage
Number of Targets: 10
Duration: 3s
Combo field: Ethereal
Unblockable

Reduce base cooldown to 20secs

— Slave of the Free World —

Scourge. "When entering shroud"

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

too bad desert shroud is on a 16sec cooldown vs normal shroud which is 10…

20 seconds cooldown. It’s only 16 with Vital Persistence.

Yes, but everyone will run Soul Reaper with Vital anyway, other 2 traits are garbage and Scourge has an insane synergy with Dhuumfire…

— Slave of the Free World —

Scourge. "When entering shroud"

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

too bad desert shroud is on a 16sec cooldown vs normal shroud which is 10…

— Slave of the Free World —

Scourge Demo Weekend Feedback

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Just tried scourge a bit… Skills look beautiful on screen..
AOE seems nice…
Dhuumfire works very well..

But:
- barrier decay will be a problem, it’s useless with how fast it degenerates.. Went up to over 5k barrier and that was gone in about 2 seconds or so
- traits which trigger on enter/exit shroud work when entering Desert Shroud but that’s a addiditonal 6 seconds cooldown vs reaper shroud, so if you were to take Speed of Shadows you can only clear immob every 16sec vs now every 10sec.. Same for the swiftness boon.. Another 6sec wait.. Stupid, just stupid
- Sand swell: looks nice, can only be used once, range too short to be viable
- range of the shades is not enough, can be easily avoided
- Foot in the Grave: now also only works every 16sec in stead of every 10secs
==> Soul Reaper traitline is garbage for Scourge except for Unyielding Blast and Dhuumfire
- Spellbreaker removes boons before I even have a chance to act due to the positioning I need for my shades

Class feels “meh” at best

— Slave of the Free World —

NOT SO SECRET Jumping Puzzle, another bug.

in Living World

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Just stand in the middle, dodge backward en you evade everything..
It’s called “the evade trick”… As with every JP: google is your friend

— Slave of the Free World —

Help with my Reaper PvE

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

I would wait with investing anything right now as the next Xpac will be released 22nd of September…
Anet promised a buff to Power Reaper by then so your gear won’t be wasted (hopefully) by then..
I would also wait with the viper gear since Scourge will be the main condi spec for Necro.. This might need different stat combo than Viper..

In the mean time: just enjoy your Reaper… You will indeed read a lot of complaints about the class since it realy lacks in a lot of areas where other classes can fart out much better utlities.. But that doesn’t mean Reaper isn’t a blast in PvE to play..

But until then, yes Viper and the condi builds outshine the pure Power reaper spec.. But do you realy want to invest so much for only a month?

— Slave of the Free World —

2620 matches 791 as necro, thoughts..

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

necros are fine

fun is a social construct

Looking at those numbers in attach:
- You get 59% win rate on necro in over 3700 games
- You almost get the same win ratio with a class like Guardian, which you hardly played in comparisson

I draw the following conclusion when I see those numbers:
- A class like Guardian is much easier to pick up, play and have moderate success in sPvP compared to others.

Would that be because of, but not limited to:
- better mobility
- better active defense through blocks and invul
- higher burst damage
- inherent higher toughness through heavy armor
- better utility skills (either through lower cooldown or no downside like self harm corruption skills)
???

— Slave of the Free World —

Returning player, why is necro fun?

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Because you’re not going to be part in any raid with the LFG
Because when they see you in PvP you’re the first one targetted

You see, for these reasons Necro is an amazing solo playable class…

/sarcasm off

Say No More /understood

Don’t listen to these complainers all they do is kitten and moan. The necro is an amazing class. A class I am proud of playing. It is the only class that keeps me in the game.

I mean I kick butt using this amazing class everyday in PvP. The only draw back is that reading skills is dang near impossible.

Don’t get me wrong here, I love the Necro playstyle and feel.. I hardly play any other class..
But you can’t deny that the class needs some love.. Some traits are realy lacking..
Or should just be baseline like the signet passives now working in shroud.. That shouldn’t be a trait, that should just be there both in and out of shroud..
The long channeling on greatsword which should be a power weapon? That should be almost instant

— Slave of the Free World —

The new QT benchmark for Necro is in

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

How much dps does Power Reaper do now, just out of curiosity. Specific number.

I would say 5 … 5 dps..
But only if your rotation is spot on, the planets have alligned, hell froze over, Trump has published his taxes and actualy became a competent president and world hunger and poverty have been fixed…

On a more serious note though I would have no idea.. I think ever since the condi reaper spec took over no one realy bothered with a power dps benchmark..

— Slave of the Free World —

Returning player, why is necro fun?

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Because you’re not going to be part in any raid with the LFG
Because when they see you in PvP you’re the first one targetted

You see, for these reasons Necro is an amazing solo playable class…

/sarcasm off

— Slave of the Free World —

Fashionwars Why is every necro dark and edgy?

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Necro’s aren’t dark and edgy… Look at mine, just chilling in the setting sun, smiling and all..

Attachments:

— Slave of the Free World —

Devs bloating every class forgetting necros

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

I feel your pain … The only defense is shroud which is also our offensive burst (kinda)..
When you look teleport wise: there is the jungle wurm and a few secs on spectral walk to tp back…
Tried jungle wurm.. Never was able to teleport me properly, always pathing issues..
The spectral walk works well as a quick retreat but the cooldown is just bonkers.. 50sec? seriously? should be 20 without traiting for it

Meanwhile Guardian: lol, let’s leap and block and cleanse and pop invul
Meanwhile Warrior: lol, look at me gap close with sword or GS or bull’s charge or pop a few stances for blocks, invuls and stab
Meanwhile mesmer: lol, portals and blinks everywhere
Meanwhile Thief: lol, i’ll just go wherever the kitten I want and you can’t even see me doing it and if you i’ll just perma evade, whatever dude
etc etc etc

At least we have shroud 2 to gap close (as long as the opponent is on full cooldown with his mobility skills because the distance travelled with this skill is not enough)
Good thing that’s only on a 7sec cooldown…. owh… wait.. 10sec, it’s 10 sec now..

No matter how many posts in here or reddit or social media crap I feel Necro will forever be left behind… I hope not but it looks grimm..

Also:

Attachments:

— Slave of the Free World —

The new QT benchmark for Necro is in

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Look at attached screenshot from their old site. It’s pretty obvious. The only two classes their higher ups don’t care for are rev and necro. No surprise those are the same two classes that nobody wants in raids, since the people de facto in charge of the meta don’t want them. There are objectively better necro builds that have been bench-marked by others and myself already, yet qtfy ignores them and posts their own builds with tons of disclaimers so they can pretend they’re trying.

Can you link those builds.

Yes, please share freely, like QT does, so all of us can get a better insight into the class

I don’t fully understand the hate against QT.. Is it because they say Necro is in a bad place? Because they point out you need your ice fields to max bleeds to put out decent dps?
We already know since long that Necro DPS and utility is lacking in Raid scenario’s and other classes offer more with much less effort.. It’s only logical that the meta will not look at a class which offers sub par performance..

Let’s just hope they will fix Power Reaper with the xpac

— Slave of the Free World —

Dear Arena Net

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

I’m not much of one to use Reddit, but I posted it there.

Saw the post Lilly.. And as promised, created an account as well to support both your thread and the other reddit gold thread..
I believe yours is now gold as well ;-)
Surely Anet has to notice now..

— Slave of the Free World —

The new QT benchmark for Necro is in

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Hi,

So, QT have launched their new updates on the builds & benchmarks. According to the benchmark Condi Necro pumps out 32.665K of damage.

Build:
https://qtfy.eu/guildwars/necromancer/condi-reaper-quick-guide/

Looks OK, but here is the catch. All other classes have a multitude of builds (at least 2). Necro has only 1 they think is worth considering or tested.
Furthermore they posted following comment on their review of the patch:

“Necromancer: was unfortunately left relatively unchanged, apart from a slight nerf from the food changes, leaving condi reaper the same bad spot that it was in before the patch. Golem DPS numbers seem quite high for a bad build, but it relies heavily on getting whirl finishers in its chill field for bleeds. This can be very hard to achieve consistently in a real raid scenario, because of all the extra fields from your team.”

Feels bad man!

— Slave of the Free World —

Dear Arena Net

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Lily,
Please post this on Reddit! (If you have not already)
https://www.reddit.com/r/Guildwars2/

It’s well written, coherent and no trashtalking…
There is already a gold tier post about Necro and yours is gold tier material as well..
So, again, please post this on Reddit… Anet is quite active on Reddit…
I don’t have a tweeter or reddit account but tag the Anet Devs in a tweet to this post, your copy of this post on Reddit and link the other gold post in it as well (https://www.reddit.com/r/Guildwars2/comments/6sixjn/to_the_devs_can_we_please_have_a_conversation/)

If you post this on Redddit I’ll make an account to support both your post and the other one..

@Anet: please fix this class once and for all!!

— Slave of the Free World —

Make Power Reaper Great Again

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Why shouldn’t warriors be able to corrupt boons?

Say hello to the new Spellbreaker… Although they don’t corrupt, they can remove boons so easily it’s near the point of being absurd.. And when a target has no boons, their damage grows exponentially…
So, there goes that argument.. If they give warrior some of our “potential” at least we deserve the blocks or invul they have access to.

Yeah well thats no corrupting. You’re missing the point, classes do different things, end of story. The spellbreaker doesn’t shadowstep, it doesnt set up traps and do zone control. I’m not saying Arenanet is great at balancing stuff, they are pretty kitten in that department but I think a lot of the posts in this topic is barking up the wrong tree. The reaper has never been extremely mobile, and in spvp, its still been OK.

It’s not corrupting but it achieves a similar result:
- Necro corrupts boons which inflict condi’s => puts damage on target => inflict said damage
- warrior strips boons => increases damage on target => proceeds to inflict said increased damage

But we have no similar access to blocks or invuls like warrior does.. Nor do we wear heavy armor nor do we do an equal amount of damage

And take a look at mesmer now… Even with all their utility they now manage to out dps us in our power build and match our condi build…
We can agree that balance is kitten in this patch and Necro draws the short stick…
There is hardly any build now that we can hard counter, yet almost every other build counters ours…
It’s time Necro gets some much needed love.. Both in the mobility department as well as in active defense as well as dps increase.. Would that make Necro OP? Probably it will but it’s about kittening time Necro gets feared among everyone facing it… Every other class had their: “ow kitten, that’s completely OP” moment… Time for ours!
If enough people bark against the tree, surely someone sitting in that tree should start to notice..
But I guess we can better post on Reddit where 1 post got gold status and the next day they did something about our shroud decay..

— Slave of the Free World —

Make Power Reaper Great Again

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Why shouldn’t warriors be able to corrupt boons?

Say hello to the new Spellbreaker… Although they don’t corrupt, they can remove boons so easily it’s near the point of being absurd.. And when a target has no boons, their damage grows exponentially…
So, there goes that argument.. If they give warrior some of our “potential” at least we deserve the blocks or invul they have access to.

— Slave of the Free World —

Make Power Reaper Great Again

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Necro also has a multitude of ways to corrupt boons and snare the enemy. I’m still not getting why people expect one class to have all the advantages of another class, and then some. Lets not forget, not every matchup is supposed to be made equal. Somehow its expected a power reaper is able to corrupt boons, apply chill, AND gap close constantly?

And yeah, I know it sucks getting kited in WvW but why is it expected that you are playing a class that can do everything. Mesmers and thieves suck at bunkering a point in spvp, do we expect them to have changes done so that they can bunker?

Why shouldn’t we be able to gap close more properly? Every other class has a plethora of skills available to gap close or teleport or stealth or leap… On top of that they have blocks and invuls as well… All the while while still having better or higher DPS or burst than Necro… Playing Necro in PVP requires good positioning, baiting the fights, waiting for an opening and then burst…
Other classes basically have it much easier to set up a fight..
And the excuse that we have 2 life bars is no longer cutting it.. The condi spam infestation in this game is so high that both your HP pools get burned down in a matter of a few secs.. And because we have no active defense we are sitting ducks..
It’s time for a kittening change to this!!!

— Slave of the Free World —

How to play Power Rev and not insta die?

in Revenant

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Thanks for your replies and advice guys…
I’ll take note of this and adapt my playstyle and build a bit.. I’m sold on the double sword look (with the fiery dragond swords from GW1 you look so freaking awesome), so going to try and make that work..
Real L2P issue here and I’ll just have to learn to be more Thievy

— Slave of the Free World —

How to play Power Rev and not insta die?

in Revenant

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Hi fellow Revs,

Recent “balance” patch got me interested in Power Rev with dual sword & hammer (shiro/jalis)…
I took off the ascended armor from my Warrior, which is full Zerker with 3 Zerker and 3 Marauder trinkets. Only my weapons aren’t ascended yet and wanted to start hammering away in open world PVE. So I teleported to Auric Basin to complete Herald spec.
Problem is: insta death… Insta death everywhere… I just could not stay alive… Even the slightest touch knocks your HP down in a flash..
They very few punches I could get in did great damage but I just kept dieing..

Is full Zerker Rev in open world even an option? How do you play Rev? I failed to grasp how to play the class yesterday.
So, any power build advice (not condi!) or how to even play Rev would be very welcome. Is it normal your energy completely drains if you activate just 1 or 2 skills? Insane energy drains doesn’t seem right to me. I would have thought you could at least stay in each Stance for quite a long time..

— Slave of the Free World —

What Reaper Changes Do you want to see?

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

If they made Greatsword be equally fast and the same amount of damage like a staff thief then we are already set basically…

— Slave of the Free World —

Is it just me or are we getting shafted hard?

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Well, I took a closer look at our heal skill:

https://wiki.guildwars2.com/wiki/Sand_Flare

Only 4k heal + barrier and convert 1 boon into torment + cripple…

meanwhile Warrior’s new heal:

https://wiki.guildwars2.com/wiki/Natural_Healing

A whopping 12k heal, 7 boons & 7 condi’s removed..

Even warrior’s heal can counter our heal in 2 ways: either no boons to corrupt or easy condi removal..

Yeah, shafted

Why did you specifically pick this heal to compare it to?

First of all, Scourge’s heal is a supportive one, as it gives barrier to nearby allies, while the warrior one is selfish. So, compare it to Wash the Pain Away and stuff.

Second, Natural Healing removes boons from warrior himself, which is a pretty big drawback.

Mostly because that 1 skill renders our entire boon corrupt useless…
Just imagine that heal skill in PvP…
Happy scourge watching warrior arrive and sees all those glorious boons to corrupt.. But before the warrior is in reach: BOOM, boons gone…
Nothing to corrupt… We’re rendered pretty useless due to 1 warrior skill.. Just 1 to counter all our boon corrupt.. Just 1!
Good thing we have barrier though
I know I am exaggerating a bit here but you get the point…

So warrior now has no boons and his heal skill is down. Why is that threatening again?

Scourge hardly relies on boon corruption, Necro in general is more than capable of generating conditions and scourge only adds to that.

Then warrior uses dagger 2 to leap to us, we get slowed
Then warrior hits with dagger 3 to daze and stun (which gives added damage)
Followed by dagger 4 (because he has 100% damage increase on that skills since we’re dazed)
In the mean time his traits trigger:
- No Escape: Dazes and stuns inflict immobilize.
- Dispelling Force: Dazes, stuns, pulls, knockdowns, knockbacks, and launches remove boons.
- Loss Aversion: Removing boons from a foe deals damage and gives you adrenaline.
By the time this attack chain is over I reckon the Scourge will be dead…

We can’t transfer condi’s in this chain because we will be dazed and stunned.. Meanwhile Warrior has managed to rip our boons away and inflict damage for each one ripped.. If we do manage to transfer condi’s, then warrior can use Full Counter with trait Revenge Counter trait to just copy them right back on us…
Warrior will be better at removing boons than Necros are.. He can now even copy condi’s to others…
Warrior now has access to what made Necro’s currently quite unique: boon hate and condi transfer (we transfer, he copies but similar effect in the sense that your enemy now gets all the condi’s you’re suffering from)…

I’m sorry but I just don’t see Scourge being anywhere near a decent spec… I like the idea of the sand shades but they are stationary and foes need to be in range for them to actually do anything… Stay clear from the stationary shades and you’re fine..

Ele will be top dog together with Warrior in my opinion in the xpac..
Guardian, Ranger & Engi seem to be in a very good place as well..
Not sure about Mesmer, hate that class, can’t give a kitten about it…
Necro & Rev look the worst to be honest… But let’s wait and see…
We’re all jumping to early conclusions…

— Slave of the Free World —

Is it just me or are we getting shafted hard?

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Well, I took a closer look at our heal skill:

https://wiki.guildwars2.com/wiki/Sand_Flare

Only 4k heal + barrier and convert 1 boon into torment + cripple…

meanwhile Warrior’s new heal:

https://wiki.guildwars2.com/wiki/Natural_Healing

A whopping 12k heal, 7 boons & 7 condi’s removed..

Even warrior’s heal can counter our heal in 2 ways: either no boons to corrupt or easy condi removal..

Yeah, shafted

Why did you specifically pick this heal to compare it to?

First of all, Scourge’s heal is a supportive one, as it gives barrier to nearby allies, while the warrior one is selfish. So, compare it to Wash the Pain Away and stuff.

Second, Natural Healing removes boons from warrior himself, which is a pretty big drawback.

Mostly because that 1 skill renders our entire boon corrupt useless…
Just imagine that heal skill in PvP…
Happy scourge watching warrior arrive and sees all those glorious boons to corrupt.. But before the warrior is in reach: BOOM, boons gone…
Nothing to corrupt… We’re rendered pretty useless due to 1 warrior skill.. Just 1 to counter all our boon corrupt.. Just 1!
Good thing we have barrier though
I know I am exaggerating a bit here but you get the point…

— Slave of the Free World —

Is it just me or are we getting shafted hard?

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Well, I took a closer look at our heal skill:

https://wiki.guildwars2.com/wiki/Sand_Flare

Only 4k heal + barrier and convert 1 boon into torment + cripple…

meanwhile Warrior’s new heal:

https://wiki.guildwars2.com/wiki/Natural_Healing

A whopping 12k heal, 7 boons & 7 condi’s removed..

Even warrior’s heal can counter our heal in 2 ways: either no boons to corrupt or easy condi removal..

Yeah, shafted

— Slave of the Free World —

Signet Support Reaper

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Why would you want to build a support Reaper in the current state of the game?
Reaper spec will be Power based in the new expansion and Scourge will be the condition/support spec.
Reaper offers hardly any decent team support and yo will not be allowed in raids as a support Necro. There are classes currently offering much better support then what Necro can bring.

For fractals: just stick with the hybrid Reaper for now.. It’s perfectly capable of handling fractals. No need to kitten yourself.

— Slave of the Free World —

WP going through Scourge

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Gaara of the Hidden Sand village

Gaara had awesome blocks though … Scourge however….

— Slave of the Free World —

Defensive Sandshroud, really?

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

What is ya’lls problem… I’m actually looking forwards to getting Scourge on my Necro specifically BECAUSE it’s a defensive support shroud. I’m going to enjoy running a real support necro finally.

support Necro… Even the words don’t mix: support & necromancer
Since when does The Grim Reaper offer life support???? Last time I heard he’s the one who pulls the plug!!!

Did you ever play GW1? Support Necro’s were quite common place… There’s a reason why the Blood Spec is largely a support focused spec in GW2. Blood Necro’s in GW1 were largely support. Not only did they have a lot of self-healing skills through life-steal, but they had a lot of skills to buff up their allies, restore ally energy, and even transfer health to allies. Blood Necros were always designed with Support in mind. GW2 Blood Necros had the same design philosophy, but it wasn’t implemented very well. Scourge sounds like it’s going to complement Blood quite nicely and provide a solid support role for Necros again.

Mmm Urgoz/Deep 1hp BiP. That was the life.

I just foundly remember Spitefull Spirit.. Loved that skill in GW1..
What I don’t remember however is playing a support role in GW1 on my Necro… Simply because I choose not to spec for it.. there were Monks for that and Ritualist..
But to each their own.. If you like to play a support role Panda, then I’m glad you will find a renewed love in Scourge.. I only hope the DPS will be insane so I can spec out for over the top Harbinger Of Death kinda thing

— Slave of the Free World —

Defensive Sandshroud, really?

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

What is ya’lls problem… I’m actually looking forwards to getting Scourge on my Necro specifically BECAUSE it’s a defensive support shroud. I’m going to enjoy running a real support necro finally.

support Necro… Even the words don’t mix: support & necromancer
Since when does The Grim Reaper offer life support???? Last time I heard he’s the one who pulls the plug!!!

4) Do sand shroud skills inherit the effects of core traits that buff death shroud? On the one had something would have to be done or else a good chunk of all the necro’s best core traits will be useless, but on the other hand the skills from shroud are so different that traits like Transfusion or Dhuumfire would have to be fundamentally reworked for them.

Exactly my concern as well… Half of our trait skills evolve around shroud, either through entering, leaving or while in shroud…
There isn’t a single trait line where there isn’t at least 1 skill that revolves around our shroud…

Btw: did you guys also hear that Reaper will fully move to Power in stead of condition.. And yet the entire expansion evolves around conditions.. Condi Meta all the way..
RIP Reaper???

— Slave of the Free World —

Defensive Sandshroud, really?

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

What is ya’lls problem… I’m actually looking forwards to getting Scourge on my Necro specifically BECAUSE it’s a defensive support shroud. I’m going to enjoy running a real support necro finally.

support Necro… Even the words don’t mix: support & necromancer
Since when does The Grim Reaper offer life support????

4) Do sand shroud skills inherit the effects of core traits that buff death shroud? On the one had something would have to be done or else a good chunk of all the necro’s best core traits will be useless, but on the other hand the skills from shroud are so different that traits like Transfusion or Dhuumfire would have to be fundamentally reworked for them.

Exactly my concern as well… Half of our trait skills evolve around shroud, either through entering, leaving or while in shroud…
There isn’t a single trait line where there isn’t at least 1 skill that revolves around our shroud…

Btw: did you guys also hear that Reaper will fully move to Power in stead of condition.. And yet the entire expansion evolves around conditions.. Condi Meta all the way..
RIP Reaper???

— Slave of the Free World —

What's going to happen to reaper?

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

I believe it was reduced to one stack again though.

So, useless basically… kitten

— Slave of the Free World —

Defensive Sandshroud, really?

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Not happy with “group support spec”… I hate kittening support specs.. That’s why I quit Ranger due to Druid… Now Necro takes the same turn.. kittenMIT!
And deathly chill is getting a nerf as well..

New Revenant & ranger spec looked nice… Time to change main!

— Slave of the Free World —

Self inflicted condi's in condi heavy game

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

The argument I’m only applies to pve scenarios, pvp scenarios are a different thing, and those self condi are more harmful than it would be in pve.

Corruption trait line is straight up suicide in PvP.. If they do something about the self harm on self then that might become a viable option. I would love to use it in PVP since the damage from that trait line is about the best damage option a Necro has. But maybe all that boon corrupt + condi bombs from Corruption skills would be considered OP?

— Slave of the Free World —