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[Mesmer] Illusionary Counter recharge

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Posted by: Baa.4582

Baa.4582

Not quite. Counterspell, Riposte and Counter Blade seem to work with both cooldown traits now, but Counter (scepter 2 w/ block triggered) gains only 10% reduction from Celerity (10s to 9s CD), and does not benefit from Malicious Sorcery.

rune of the ranger

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Posted by: Baa.4582

Baa.4582

It’s actually bugged to always be active, even if you don’t have clones. Also tested on guardian a few weeks ago and it was active once you put on the 6th rune.

Survivability Mesmer Build

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Posted by: Baa.4582

Baa.4582

-42% inc damage

Just tested this (with steady weapon) and protection + illusionary defense happens to give you 39% reduction (1-67%*91%), not 42% (33%+9%).

It's been over a year....

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Baa.4582

Symbol gives 1s (before boon duration) per second if you already have swiftness. There is no replacing going on: I have had over a minute of swiftness while standing in one. What you may be observing is 5 “stacks” of swiftness from standing in the symbol, which blocks Retreat, SYS, and other swiftness from applying until the short stacks in front expire.

Reflects & power/prec/crit stats

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Baa.4582

Not sure if it has changed again in the last 2-3 months but reflected projectiles seems to be using the reflected’s power now (warrior in this example)

Know Your Skills: Signet Of Midnight

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Posted by: Baa.4582

Baa.4582

and reflects all incoming projectiles for that 1 second.

Masterful reflection works only for F4. Blurred frenzy and Blurred inscriptions do not trigger it.

theoryc: berserker vulnerability stack mesmer

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Posted by: Baa.4582

Baa.4582

3 sword clones and +70% vuln duration can keep up around 22 stacks, but it doesn’t do much else since phants aren’t being used. You can go with shatter traits but hold off on shatters till your sword3 and endurance is filled, so that you can bring up 3 clones right after the shatter. Maybe a clone-death build? That doesn’t use berserker stats though.

Sword Auto attack Still not 100% fixed

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Baa.4582

patch notes say: -20%; +50% without boon
tooltip says: -10%; +33% without boon
combat log says: -10%; +20% without boon

The boon/no-boon flip bug was just fixed, but the damage has been -10%/+20% since it was introduced. Only anet would know why the tooltip and actual damage boost differ though. Probably a last minute change.

Top Shatter Mesmer Dueling (Video Series)

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Posted by: Baa.4582

Baa.4582

I will guess it refers to using sword #3 from behind an obstacle, as seen at 1:35.

Inspiration signet limitation

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Baa.4582

Shouts are also capped at 5. Mass invis (max 10) is the only ability I’m aware of that goes over 5. (besides siege)

edit: ninja’d. I did forget about the various lines/rings that do not have a cap because they don’t affect targets all at the same time. Circles that pulse do affect only 5 per tick though, such as symbol of swiftness and the various wells.

(edited by Baa.4582)

Another main hand weapon would be fun

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Baa.4582

I’d rather have another melee/cleave option too. If greatsword is ranged on a mes, they could make long/shortbow a shotgun-type weapon on mesmers. Focus could fit too.

Every other class has a strong melee setup where they either don’t have to swap(because of strong autos) or can swap to another melee set. Mesmers have to swap often since the production of clones/phants is what gates our offense and defense, but when we swap out of MH sword (which isn’t even that good anymore) and want/have to stay in melee, such as in wvw pug groups, what other option is there? Staff is the next best option but I’d say it is optimally used midrange, good luck hitting anything with WoC when 2 opposing groups do a pass-through, and then its only aoe is on a ~30s cd.

This lack of a 2nd melee set IMO forces mesmers into the range/support role in gvgs and wvw in general.

[Bug List] Bugged Skills and Traits

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Baa.4582

When i was in Blurred Frenzy stance (evading) pulled from guardian ?
http://www.youtube.com/watch?v=MjoiI_32ywY

Binding Blade is quite special in that sense. Once the hook lands, you can pull people though shield stance or shelter, and apparently evades as you’ve shown. If this was considered a bug though, it would be with binding blade and not blurred frenzy.

mezzies hit hard this patch

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Baa.4582

Necro-ing to update this.

It is called Bonetti’s Rapier on the tp. Currently going for 40g+.
Link is [&AgGgrwAA], and it “Drops from: Bandit and pirate champions”. Credit to dulfy.net
Animations are the same though.

(edited by Baa.4582)

How Should Mesmers *Confuse* an opponent?

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Baa.4582

Actually, if both attacker and target are in feedback, the projectile still gets reflected. Standing in feedback guarantees no projectiles hit you from outside or inside the bubble.

[Bug List] Bugged Skills and Traits

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Posted by: Baa.4582

Baa.4582

I don’t think it’s fixed.
Steady sword, light golem, 5 in dueling only, no amulet:
131 dmg with no vigor;
109 dmg when I have vigor.

Vulnerability stacking?

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Baa.4582

The only thing that mesmers are unbeatable at, IMO, is low cooldown, aoe, multiple boon strips. That is, if you don’t want to be a portal/veil bot.

Vulnerability stacking?

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Posted by: Baa.4582

Baa.4582

For vuln stacking, first thing that comes to mind is engineers. Traited grenade kit can stack up 25 just by spamming #1.

question on condition duration

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Posted by: Baa.4582

Baa.4582

Not sure what you mean by scepter not obeying the rules. The base confusion duration on #3 is 5s, so a +100% cap leads to a 10s cap. F2 would similarly be capped at 6s.

Daze is not affected by condition duration. It is affected by stun (and daze) duration though, and is rounded up to the next full second. I don’t have video recording to accurately test out immob/chill/cripple down to 0.25s, but stun and daze getting a full second out of just 15% bonus (sigil) is very obvious.

question on condition duration

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Posted by: Baa.4582

Baa.4582

If there is indeed a condition timer as you describe it also means that, after the first application of a condition, virtually all conditions with integer-value durations would be getting one less tick. For example, a 9s bleed would only tick eight times because it would more than likely be applied in-between ticks and would get some fraction of its total duration consequently ignored. Therefore, the value of getting enough duration to produce integer-duration ticks would be solely to ensure that a condition always got t-1 ticks, where t is the duration of the condition in seconds. Using the above example of a 9s bleed (80% condition duration), it would always be guaranteed eight ticks.

A 1-stack bleed on a fresh target ticks at the end of the first second, and every second after. Pre-existing conditions (I just had to do it) would move the ticks forward: the first and last ticks actually happen sooner.

Pictured another way, split the 9s bleed into 9 1s blocks. The bleed would tick at the same point in each block, but it doesn’t matter if it’s the start or the end of those blocks. You’d still get 1 tick in each block, for a total of 9 ticks.

Regarding burns, I just tested WoC on spvp golems with
(1)just 30 points in dom and no armour, and
(2)with 30 dom and 3×15% burn duration runes (75% total).
I don’t get a 2nd burn tick in either set when no conditions or only vuln is present. I get a 2nd tick ONLY when bleed is already present, and it can happen with either set as well. It is a chance.
It also appears that vuln by itself doesn’t start the timer. I would guess a damaging condition is needed.

(edited by Baa.4582)

question on condition duration

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Posted by: Baa.4582

Baa.4582

There is no rounding either. The 2 ticks comes from conditions sharing a tick timer, which I posted about in more detail here:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Video-MSS-GreatSword-Mesmer-25th-June/2358299

This was also shown somewhere in the engi forums if I remember, but it was so long ago I can’t find it.

(edited by Baa.4582)

question on condition duration

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Posted by: Baa.4582

Baa.4582

There is a cap at 100%. 5s bleed can only reach 10s at most.

This 10s bleed will show as “9s” from the moment it appears. The game displays all durations rounded down, but you can see that the “9s” lasts a whole second.

With +70% bleed duration (8.5s), you should see “8s” from the moment the bleed is applied though.

(edited by Baa.4582)

[Bug List] Bugged Skills and Traits

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Baa.4582

I didn’t spend more than a few rewinds looking at it, but it appeared to be blurred frenzy hitting a bunch of chaos armors and racking up those confusion stacks. Since the stack comes from multiple sources, and confusion shows 1 floater per source, it looked like he got multiple triggers instead.
We haven’t really tested out how chaos armor’s proc cooldown works in many vs many scenarios.

[Bug List] Bugged Skills and Traits

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Baa.4582

yeah so its not bug.. however it doesnt make me any sense it should be on regular timing on all classes with defensive skills..
i put the video of what i mean how i get those confusion stacks..
http://www.youtube.com/watch?v=yecRyBzCbW0
and it seems whadda big nerf on blurred frenzy..

The video is private.

Blocks on Illusionary Counters Need Work

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Baa.4582

I just tried it on the spvp npcs. Torment procs when i block while moving and facing away. Are you within 900 range when blocking?

Blocks on Illusionary Counters Need Work

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Baa.4582

I don’t get it. The counters hit instantly after the block, and the one for sword hits as hard as the swordsman(crits 4k+ on a zerk build). Also, you don’t have to stand still for the 2s. Where do people get this info from?

I don’t use it because its only a single target spike. If I wanted to make a dueling build though, I’d probably start with OH sword, but maybe not the scepter after half of it changed to condition. Prior to torment though the double block did very, very hard spikes. Plus swordsman.

[Bug List] Bugged Skills and Traits

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Baa.4582

I would guess Azo meant he was getting multiple confusion ticks from shatter, but I’ve no idea whether this had been the case before the patch.

As for scepter 3(confusing images), there are 2 parts to the skill: a start-up cast and then a channel where the 5 ticks occur. If your target goes behind you during the start-up, it fails as if you’d cancelled it or been interrupted and goes on the standard 5s cooldown.

Once the channel starts, the full cooldown will start when it completes or is interrupted. This part works like other frontal channels (eg volley): you have to face your target for each tick or it fails. If you want the full channel to hit a melee target running through, you can stand completely still and let the game’s autoturn track your target, or manually turn fast enough if you’ve already overridden the autoturn(which is hard against anyone decent and taking lag into account).

(edited by Baa.4582)

mezzies hit hard this patch

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Baa.4582

The animations, if weird, wouldn’t be unique to mesmers. Look at warrior sword chain and pistol whip. Pretty much every skill animation in the game is “generic”.

7/23 patch notes - Mesmer section

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Baa.4582

5 was with boon duration

mezzies hit hard this patch

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Baa.4582

[&AgGzqQAA]
when you make a quick turn in the preview it even flexes

7/23 patch notes - Mesmer section

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Baa.4582

Phantasmal regen ticks every 3s and lasts for 3s base. The display shows 2s from the moment it appears because the timers are truncated like that. You can also see that the display shows 0s for an entire second, further showing how it is really 3s.

mezzies hit hard this patch

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[Bug List] Bugged Skills and Traits

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Baa.4582

This isn’t mesmer specific, but reflect damage is based on the reflectees’ (couldn’t think of the real word) power now. It was based on the reflector’s power a few months back.

Tested with guardian steady staff: Orb of Light+Empower vs. mesmer Mirror.
Guardian’ power without empower was 1959 and orb was reflected for 225
Empower raises power to 2379 and orb was reflected for 273
2379/1959 = 1.214;
273/225 = 1.213

Crit chance and crit damage is still based on the reflector, and this inconsistency implies a bug. “Logically” though, reflectee stats should be used.

(edited by Baa.4582)

Chaos Armor vs Retaliation

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Baa.4582

The patch notes’ wording implies a 1s ICD on boons, but 1s ICD per target per condition. No one has actually tested it though afaik.

11,5s CD on MW with 30 pts in illusions?

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Baa.4582

It has been 11.5 since months ago (forgot when I tested), and I’d guess from launch.

However, class mechanic (f1-f4) cooldowns all use this different calculation. Virtues, attunements, shatters, etc follow BaseCD/(1+rechargeBonus)

Phantom Strengh

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Baa.4582

I just retested on the dummies in LA near the laurel vendor (since you can’t crit those). No apparent change when they get might from Empower: I keep getting 3000~3300 when 12 stacks should produce a ~18% difference, or a minimum of 3500+.
When I get Empower instead, the zerker damage goes to 3600~3900.

(edited by Baa.4582)

Phantom Strengh

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Baa.4582

Just to clarify (2), your illusions can get might stacks, but they do not benefit from it. (This may have changed in the last patch though.)

[Video] MSS, GreatSword Mesmer(10 Dec)

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Baa.4582

Regarding burn ticks, it seems that all conditions share a tick timer that starts when the first condition is applied and ends when all conditions are cleared.

When I try Virtue of Justice on the dummies with +40% con duration +50% burn duration I never get a 2nd tick.

With WoC however, there’s random bleeds and vulns on the target. If you apply a burn while these are already ticking you’ll get a 2nd tick with <100% burn duration depending on luck.

For practical purposes, since you can’t control what conditions are going to be on your target, I’d say that every percentage of duration is useful and that there isn’t a breakpoint at 75%. You can get a 2nd tick even with 1%, though it’d be rare.

As for immobilise, it doesn’t use ticks at all so again, every percentage counts.

[Bug List] Bugged Skills and Traits

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Baa.4582

Mind spike also doesn’t match tooltip-damage btw:
patch notes say: -20%; +50% without boon
tooltip says: -10%; +33% without boon
combat log says: -10%; +20% without boon (and on wrong target)

Mind Spike testing

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Baa.4582

Ok, some testing later I’ve found that it isn’t random. The damage bonus applies only when the mesmer has no boons, not your target.

Updated patch note:
Mind Spike: Reduced the base damage by 10%. This skill does an additional 20% damage if you have no boons.

(edited by Baa.4582)

Mind Spike testing

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Baa.4582

Some testing with sword autos in spvp:

Old damage sequence from wiki:
202, 202, 336
normalised to 1, 1, 1.66

With a steady weapon, the in-game tooltip says 55, 55, 82/109
normalised to 1, 1, 1.49/1.98 . Lets just round this off to 1, 1, 1.5/2

vs Heavy golem:
actual damage is 56, 56, 85/102
The golem had no boons ever, but mind spike was randomly doing 85 or 102 damage.
vuln stacks were always at 4 so we don’t have to correct for that
normalised damage is 1, 1, 1.52/1.82

just to make sure it wasn’t a peculiarity with golems, I tested with a guildie using battle standard(warbanner)
damage with 4 vuln stacks was 53, 53, 80/96 whether there were boons or not.
normalised again to 1, 1, 1.51/1.81

So here’s the real patch note:
Mind Spike: Reduced the base damage by 10%. This skill randomly does an additional 20% damage.

(edited by Baa.4582)

[Build] Protection Master.... Thoughts?

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Baa.4582

You can swap grove for monk runes. monk 2-set is 15% boon duration.

Did phantasmal zerker get fixed this patch?

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Baa.4582

Not sure why I never tried this since I already had a warrior alt, but Whirlwind Attack has the same behaviour. You can completely whiff when your intended target is halfway along the skill marker, and usually hit only 1-3 times when starting in melee range. I seem to have better luck getting 4 hits when starting slightly outside melee range. The problem is with how this attack works.
A bigger radius would “fix” both attacks, but is this what Anet intends? And when the qq starts how much of a damage nerf would mesmers and warriors exchange for some reliability?

(edited by Baa.4582)

Berserker vs. Celestial amulet

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Baa.4582

Celestial amulets have 7%, not 6%, crit dmg bonus.
The loss in burst damage isn’t just from -2% crit dmg though. It also loses -72power and -31prec compared to zerker.

(edited by Baa.4582)

Project Mesmer (WvW build) + Reflection guide

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Baa.4582

It does seem that reflect damage calculation has changed. I did the same high/low power switching against the elementalist npc, as well as the harathi sharpshooters in gendarran fields. Power doesn’t seem to make a difference anymore.

Mesmer gameplay video - Bookah [Buka]

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Baa.4582

damage = skill_coeff * power * weapon_dmg

Shatters use mainhand weapon damage.
Offhand weapon damage, which is what differs between focus and pistol, have no effect. The other bonuses such as power and precision, do affect shatters, but they do not differ between weapon types.

example:
Molten Pistol of Smothering (CoF pistol)
Weapon Strength: 876 – 1,029 (does not affect shatter)
+90 Power (affects shatter)
+64 Precision (affects shatter)
+5% Critical Damage (affects shatter)

If both your pistol and focus are zerker, there is no difference in shatter damage.

Mesmer gameplay video - Bookah [Buka]

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Baa.4582

Focus?. i love it and i switch it in if i guess it might be useful. Always if i fight at the near of a cliff or in open fields (runspeed). The handicap is the less dmg compared to the pistol =/883 to 1029 makes almost 150 attack difference!

2 comments regarding focus vs pistol attack:
1) I don’t think the “attack” stat is used anywhere in the calculations. Damage is proportional to power * weapon_dmg, but the “attack” stat is power + weapon_dmg, so it doesn’t tell you anything useful.

2) Main hand attacks and mind wrack use mainhand weapon damage: Try using steady sword+pistol/focus on the spvp golems. Mind wrack and sword autos hit for the exact same amount whether you have a pistol or focus offhand, or even no offhand at all. Now if you equip GS, mind wrack hits for 10% more, which I’m guessing is because GS has 10% more weapon damage.

In any case, very entertaining videos.

List of Incorrect Tooltips

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Baa.4582

  • Confounding Suggestions stuns the enemy, but does not effect the daze. If you apply a 2 second daze, there is a 50% chance the enemy will be stunned for 1 second and dazed for 2 seconds, meaning after the stun ends he is still dazed for 1 second.

I’d like to see a video of this. From my experience the stun completely replaces the daze and you end up with 1s less CC (albeit a stronger one).

Compounding Power work with Mind Wrack?

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Baa.4582

If you test with steady weapons, which makes your shatters hit for a constant damage, the damage boost appears to be 9/6/3% instead of 6/3/0%.

Even if all 3 clones are in melee range and appear to shatter together, the log shows 9/6/3% bonus.

StunWay: Get them Weak at the Knees

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Baa.4582

The confounding suggestions will apply a 1 second stun in addition to the 2 second daze. So they will be stunned for 1 sec, then dazed for 1 sec after that (because they’re dazed and stunned during the stun).

There is no daze after the 1s stun. Try it on the golem dummies.
Interestingly though, the 5-stack vuln from daze is still applied.

Game Update Notes (28/05/2013)

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Baa.4582

Fury on the player does not affect illusion crit chance, unless that got changed in this patch too.

Illusions have always pulled their stats from your stats. It’s modified in real time. You can tell by illusion bleed procs and might or stacking sigils or anything of that nature.

Essentially, this makes Illusions have 2 buff bars. They have their own individual bars and then they also have your buff bar. Buffing yourself buffs them, but so does buffing them. You can utilize boon duration and Signet of Inspiration to make some nasty illusions, but it would be so extremely situational that it would be disgusting to set up.

I’ve tested it before. Might and sigil stacks may carry over to illusions, but fury has to be on the phantasm to take effect. There isn’t much consistency here, like how condition/boon duration did not benefit illusions till last month. The best way is to test things out.

Someone else also tested it: https://forum-en.gw2archive.eu/forum/professions/mesmer/How-does-might-work-with-illusions/2056309

(edited by Baa.4582)