Showing Posts For Baconomics.8674:
Ascended food – 50 gold to craft, tastes like a thousand butterflies are dancing on your tongue to the sound of a harp.
Bacon related recipes?
The requirements for pvp and wvw missions are only 3 people, and the only pve ones that have a requirement (afaik) are the puzzles, usually for the reason that you literally need a certain amount of people to complete specific parts
How bout no? Cause this kittens over all other squads who are doing something that does not require the constant update of the lfg post or are updating it, just at greater increments than every 5 minutes. How bout upon joining the squad, you just ask what their progress is with the meta.
Another current use for tomes is for key farming. In addition to the weekly lvl 10 story key there is a key drop at lvl 40 and lvl 60 of the personal story. That’s what I do whenever i feel like i’ve got an excess of tomes
because they are designed around an entire guild contributing towards them
That leaves me with a real blah feeling when considering whether to jump in some event or take the time to rez an NPC.
Exactly this. Having some sort of continued reward for getting xp makes the game/community healthier. I can’t count the amount of times I’ve just ran past some player that is downed/dead because there is no longer any incentive to revive them. Sorry m8, things to do, places to be, feelsBadMan.
Also you might be more inclined to jump in and help with an event for the quick xp when you see somebody is struggling to solo it or some such scenario.
all this spvp centric game “balance” is ruining high end competitive crab toss. >:(
Is this thread about botting or farming? Regular players farm, and you can make a valid complaint about how much farming is too much, but that’s very different from botting.
I’m really not sure which this thread is about.
I think the op is referring to the minion master necros (and to a lesser extent rangers) who just afk somewhere for hours/days where mobs spawn and let their pets kill them all.
I have a mesmer parked at the not so secret jp chest to get a few quick blade shards every day and almost 75% of the time I’m collecting I see this one same mm necro afking below me farming the aetherblades that spawn on the platform there. I know it doesn’t really affect me at all, but something about it just bugs me.
probably because pvp doesn’t take your equipment into consideration, just the skins.
Living World Season 3
- The previously unseen deep-sea elder dragon Bubbles has arrived! Bringing with him dramatically increased water levels. You can now enjoy the wonders of underwater combat everywhere in Tyria. This has also affected WvW, sPvP, fractals, dungeons, and all other instanced events. Have fun

I was hoping for character slots to go on sale
I’d rather have some sorta glove weapon. Fisticuffs PogChamp
That’s the other thing I was thinking of. Some kind of gauntlet would be cool. I was thinking more along the lines of the weapon the cryomancer from skyforge uses… Something that floats between the character’s hands
This actually gave me a kinda cool idea. They could make a new class with a similar flavor to revenants using the power of the mists, but instead have it based around power gained from the Eternal Alchemy (maybe by using Omadd’s machine). They could be light armored and be using this energy to buff themselves while using gauntlet weapons and shooting/channeling big laser pew pews with a greater focus.
I was thinking – ya know sword is to greatsword as focus is to greatfocus haha
and pistol/rifle, mace/hammer, scepter/staff, shortbow/longbow. None of the offhands have something similar, not really sure what you would do with shield or torch. At the very least their should be a great-axe so that axe isn’t the only mainhand weapon without a m8.
I’d rather have some sorta glove weapon. Fisticuffs PogChamp
It would be nice, but it would wreck havoc with prices
I was just playing some pvp on my necromancer, and usually run Spectral Armor, but I got matched against 4 other necromancers so I wanted to swap to something more useful against all the conditions I knew were about to be coming my way. I have used “Suffer!” in the past and looked like a good choice because of the condition transfer, but it made me realize that I wasn’t actually 100% sure how it worked. Did it remove one of your conditions and apply a copy of it to each target you hit or did it transfer a different condition on you to each target hit?
It turned out to be the latter, which was good in this particular situation. But anyone under the assumption (like I had previously been) that it was sending the same condition to each target might use it when they only had a single condition to be removed and be losing effectiveness. Similarly, someone might think it was a good ability choice against a group of enemies that only applied a single condition (as it would only really be working against one of those enemies).
My point is, there are plenty of tool tips like this which can be easily misinterpreted or just straight up have information missing from them. I figured it might be good to start a thread compiling these to bring a little awareness to both the community and the devs.
I remembered a few off the top of my head from playing on my ranger:
- Signet of Stone doesn’t explicitly tell you the passive stat buff, as do the rest of the similarly functioning signets. (Or at least the ones I am familiar with)
- “Search and Rescue” doesn’t inform the player that if you are not in range of a downed ally, it will passively run for a few seconds and trigger if you move into range of a downed ally (perhaps also if an ally is downed within range while it is running?). Nor does it tell you how long this lasts or show the effect among your active effects.
- “Strength of the Pack” is almost the bare minimum of information. It doesn’t tell the player either how long the skill will last or how many pulses will go off. It doesn’t specify how long the might from hits lasts. And it doesn’t tell you how switching pets effects it
- Druid Glyphs. All of the glyphs, except for the Glyph of Equality, have a 1/2 second cast time, but when you are in the skill switching pop-up window these cast times are not shown.
I’m sure this is just a small amount of all such tool tips, so feel free to post any you can think of or that you come across.
o/
(edited by Baconomics.8674)
Definitely only a couple of them that I’ll go out of my way to complete. But I’m sure there are people who like them so they don’t have to do pvp/wvw for their daily achievement points.
The only problem with your cool idea is anet doesnt want people to do dungeons anymore. I doubt they are ever going to add more incentives for them.
+1 , this sounds awesome
Fishing? Hmm..no no no. That just doesn’t fit into the dynamic of the living story.
This also gave me a thought, fishing somehow leads to the official discovery of http://wiki.guildwars2.com/wiki/Deep_sea_dragon
anetplz
also you get those sweet, sweet achievo points
You must be in the same family with the one who thinks that putting TP, bank and WP at 3 miles distance of each other is funny.
just go to HotM for that
then neither should poison
then neither should healing abilities!
But why stop there, damaging abilities shouldnt affect people who are downed either! They should be able to be revived, or stomped. That’s it.
/sarcasm
I am buying them on all my 30 accounts and selling them for 1,75g+ each so far. 504g profit in just 2 days for just logging in
30 accounts? o.O
I’m in two guild’s with resource synthesizers, one in Gilded Hollow and one in Lost Precipice. Until yesterday, the upgrade levels for the two had remained at different levels and I was able to harvest from both guild halls. However, once the upgrades are at the same level, using up a node at one location will remove it from the other as well.
Depending on the originally intended mechanics of the synthesizers one of the situations is a bug.
If I may add my input, in my opinion the most reasonable way for the synthesizers to work is for them to be harvested once at each guild hall (Gilded Hollow and Lost Precipice) per day so you can be collecting both Shimmering and Tenebrous crystals at once.
i wouldn’t be surprised if it’s because they are fiddling round getting the upcoming patch ready
And to you also the question:
Why do people HAVE TO join a party or squad to rejoin the same map?
is there any reason to not join a party/squad? because there are a few benefits:
-need to do less damage to get tag credit
-buffs prioritize party/squad members, so more for you
-helps facilitate organization a bit
-targeting assistance
-allows you to get back on the map
i’d love this
/lucky number 15
Just wait till you’ve had someone follow you around spamming the highest note on the wintersday choir bell…
…I’ll be seeing you soon
it’s so when anet has those 3 mini bundles in the gem store that you can mf into a 4th mini, you have to buy it twice if you want all 4 of the minis Kappa
Or you could just use umlauts like everyone else.
Signed,
XXXX 123Lëgöläs123 XXXX
^This, you can try using accented characters to still get the name you want
This would be great. I ended up just making a google sheet with all the dailies I care to keep track of on it. Dailies on the leftmost column and just insert a new column to the right each day so I can signify when I’ve done something. Until anet adds a feature like this it’s a pretty easy way to check stuff off if you don’t mind alt-tabbing to do so.
I like the idea of receiving the current Map Bonus reward, though I’m not sure what one would receive if one happened to level up in a Starter Zone or City.
They could make it so once you have achieved all the xp needed for your masteries in tyria/HoT (or when you hit level 80 for non-HoT players) your xp bar is replaced by a zone reward progress bar, which is increased slowly with xp gain (in addition to the large amounts of progress from completing events).
They could even add an interface when clicking on the bar that would show all the rewards and your progress. It’d be much better than the frequently broken reward preview on the world map.
stuff
You had the better comp, dude.
1 DH floats home/mid to prevent thief decap, other 3 and the necro sit mid. Tell me, exactly how is the op’s team supposed to win with their comp?
Jai more visual clutter
It would be actually helpful visuals though, and I’m sure if anet ever did do something like this it wouldn’t be that much more work to add a toggle option for the ground pings
essences of nightmares and piles of silky sand are both consumables but I definitely agree with everything else on the list. Stop hogging all my inv anet
I used to play League of Legends and they had a simple yet handy upgrade to their generic ping that greatly improved communication and teamwork. You can take a quick look here: http://forums.eune.leagueoflegends.com/board/showthread.php?t=546509
You could still hold the ping button and just click once for the generic ping, but you could also hold your click and drag left/right/up/down to issue advanced pings (because of map drawing this would have to be a separate keybind).
Three of the LoL pings would be applicable to gw2: “danger”, “assist me”, and “on my way”. The fourth, “enemy missing”, is not quite as relevant imo but it could be replaced by something like “retreat” or “enemy on the way” for example.
Another feature of the advanced pings is that they showed up on the ground in addition to the map, allowing them to be seen by someone in the middle of a fight who can’t spare a second to glance at the minimap or chat.
I would love to see something like this introduced into gw2 spvp as it would really help with team communication instead of having to guess what that ping on the map means or frantically typing some variation of “2 inc home need help” as you get rushed.
(when last have you seen Teq even get a chance to raise his bone walls on a full map ?).
the bone walls only go up when people don’t know how to use the turrets, not related to dps at all
i wouldn’t be surprised to see one of the new meta achievements be related to dropping bombs which might mean non-HoT players can’t get the backpiece. Hopefully Anet took this into account or I know a few people who won’t be very happy.
They already kinda addressed this on the forums
- Fix issues that encourage toxic play or interactions. No collectible should be gated behind failed events, or mechanics that make you upset that another player is playing a specific way. Unfortunately these things take longer to fix and test around the fixes (don’t want to break something else on accident), so the turn around will be slower
https://forum-en.gw2archive.eu/forum/game/gw2/Update-on-Legendary-Collections-More
…And if I counted correctly that is 58 different emotes. Pretty much three times what we have in GW2.
I want to be able to facepalm, flex, high five, play an air guitar, and even kittening play rock paper scissors. Now I’m going to be sad whenever I use an emote and think how much more I could be expressing myself with fancy animations instead of lametown words.
:(
One of my guilds does an Orr boss run everyday 1 hour after reset. We usually get to Arah within 2 hours (order often varies). So if you are on during that time you can either come join us or you can add me and I can just let you know when we get to Arah.
And the absolute worst part of the puzzle: OTHER PEOPLE! gosh, so many distraction and charrs and norns are so big they can obstruct your views of the platforms.
As a proud max sized Norn, I say this: ‘bout god kitten time we had an advantage on a jumping puzzle. Sometimes when people complain I’ll even throw on my commander tag. It’s their own fault they let it make them salty and put them on tilt.
ArenaNet, your “jumping puzzles” are fine when they are 100% optional content, but forcing them on all players when only some players like (or can physically DO) them is inappropriate.
Man…I really wish Anet didn’t have me locked in their corporate HQ basement and forcing me to do the jump puzzle. Hopefully your post will bring some justice to this world.
/s
OP edited:
- Small edits to sections II, III, and IV
- Section VI changed to section VII
- Section VII changed to section VIII
- Added new section VI
This is a really important section that I forgot to add initially and kinda put off for a while once I remembered. My apologies, hope it helps.
(edited by Baconomics.8674)
lol? necessasry? who is forcing you to get the shoulder piece?
You need several JPs to get your masteries, so yeah, they’re required. They’re just not called JPs.
You could always call them “Mesmer Portal Adventures” instead
The holiday events seem to be designed so newer players and poor people can make some quick cash so they are more likely to continue playing.
So you go ahead and cry all you want. I’ll be over here counting the bank I’m making by not going for the stupid shoulders.
I’ve pretty much exclusively been running snowman. I did a couple runs on each of the other two paths early on but I just felt like they were slower. I’ll try to do a few runs on the other paths and let you know concretely how I feel they compare.
Here are my personal findings on each route:
Quaggan
No wait: 10 ticks left
Average wait: 6-7 ticks left
(Average wait being the second set of candy cane poles and sometimes a snowflake or two before or after the candy canes)
Maximum wait: Did not encounter
Snowman
No wait: 14 ticks left
Average wait: 10 ticks left
Maximum wait: 6-7 ticks left
Gingerbread
No wait: 14 ticks left
Average wait: 9-10 ticks left
Maximum wait: 6-7 ticks left
So from the above data it would seem like Quaggan is at a disadvantage. But, mechanically speaking, I’d say it is the easiest to complete.
Gingerbread has a few longer jumps and a few jumps which are more vertically challenging.
Snowmen on the other hand, has 2 jumps to very small snowflakes (one of which is very a short jump, which are much more difficult imo), and because the candy cane poles on this route are very short you can’t do the angling jump technique that works on the other paths. On paper this means that you would have to make two very short(difficult) jumps to short landing zones. But since you can jump over the first candy cane straight to the second it makes the jump distance very comfortable.
So really it seems to all come down to style of jumping that is easiest for you.
I’m going to assume that’s the snowman path…( can you confirm that you’re just running the snowman path)
I did the gingerbread path and cleared the first stage on the third attempt at the puzzle (the present jumping part was proving to be a bit of a frustration.. I actually caught my run speed dropping when I jumped so wasn’t up to full run speed when I made the max range jump.. wondering if a tick of frostbite put me into combat briefly which dropped the jump speed down… might explain why some people fail while others succeed )
I actually had lag rubberband me under a snowball at the last leg of puzzle.. (from the last candy cane before the puzzle exit to bounce back under a snowball .. so much troll)
given the easy success on the gingerbread path versus the failure of the quaggan path I can say that quaggan is definitely a slower path.
I generally could get to the checkpoint using the gingerbread path with 1k -2K health left, the gingerbread path has a series of straight paths whereas the quaggan path is a mouse turn left/right for every jump.I’ll try snowman tonight, but if you are truly getting there with 2.8k health left that implies that you’re taking 1.1 seconds/jump on average…or 45 seconds on the puzzle (I have to say I think that’s an exaggeration… if you are please share what race/size you’re running with… I’ve often suspected that there’s a difference in jump speeds between character size/models and I’m running a max size Norn)
Action camera is a no go (apparently without heart of thorns you don’t get action camera).
I’ve pretty much exclusively been running snowman. I did a couple runs on each of the other two paths early on but I just felt like they were slower. I’ll try to do a few runs on the other paths and let you know concretely how I feel they compare.
If I get a run where I am not waiting for snowflakes to spawn very much I will end at about 10 ticks left. If I am waiting for all the snowflakes at the end then it is closer to 6 ticks, but in all my runs I’ve never died from ticks when I had to wait, so I feel that scenario is kind of a non-issue.
I’ve been using a max sized norn thief. What you’re probably feeling is the hitbox vs. character size. Tiny asurans have a much larger hitbox than you can see so it makes them look like they jump further. I kinda like jumping with a norn because I don’t have to guess where my hitbox is (I think it’s only slightly smaller than max size), but with larger characters the camera angles in confined jump spaces can be a pain.
Action camera is default unbound, you need to go to control options and then scroll down close to the bottom; it’s in the camera section. I was f2p up until a few weeks ago and I was able to use action camera.
anet just didnt allow it to have enough maps so it gets filled up
