Showing Posts For Bellocchi.4593:

What would it take for gw2 to go esports?

in PvP

Posted by: Bellocchi.4593

Bellocchi.4593

Not a single mention about balance and build diversification.
Ok.

Attachments:

Vote for the Profession Collaborative Development

in Profession Balance

Posted by: Bellocchi.4593

Bellocchi.4593

1. Ranger (because pet unresponsiveness and general lack of polish)
2. Elementalist
3. Necromancer

Lagging in sPvP? Report it here.

in PvP

Posted by: Bellocchi.4593

Bellocchi.4593

Lagging everyday around 15:00 PST onward.

Tracing route to 64.25.38.160 over a maximum of 30 hops

1 <1 ms <1 ms <1 ms 192.168.0.1
2 * * * Request timed out.
3 3 ms 2 ms 3 ms 201-0-96-57.dsl.telesp.net.br [201.0.96.57]
4 3 ms 3 ms 2 ms 201-0-5-133.dsl.telesp.net.br [201.0.5.133]
5 4 ms 3 ms 3 ms 200-100-98-181.dial-up.telesp.net.br [200.100.98
.181]
6 14 ms 13 ms 13 ms 213.140.51.21
7 117 ms 120 ms 167 ms Xe15-1-0-0-grtmiabr4.red.telefonica-wholesale.ne
t [176.52.255.82]
8 148 ms 148 ms 148 ms Xe3-1-6-0-grtdaleq4.red.telefonica-wholesale.net
[176.52.251.61]
9 245 ms 242 ms 243 ms 4.71.122.5
10 242 ms 239 ms * ae-1-60.edge2.Dallas1.Level3.net [4.69.145.11]
11 242 ms 232 ms 238 ms 4.59.197.34
12 244 ms 244 ms 245 ms 64.25.32.9
13 150 ms 150 ms 147 ms 64.25.32.26
14 151 ms 149 ms 149 ms 64.25.32.82
15 * * * Request timed out.
16 * * * Request timed out.
17 * * * Request timed out.
18 * * * Request timed out.
19 * * * Request timed out.
20 * * * Request timed out.
21 * * * Request timed out.
22 * * * Request timed out.
23 * * * Request timed out.
24 * * * Request timed out.
25 * * * Request timed out.
26 * * * Request timed out.
27 * * * Request timed out.
28 * * * Request timed out.
29 * * * Request timed out.
30 * * * Request timed out.

Trace complete.

Official response on the Lag issues please?

in Account & Technical Support

Posted by: Bellocchi.4593

Bellocchi.4593

Why bother if my ISP is going to be blamed, again?

Corrupt Boon

in Necromancer

Posted by: Bellocchi.4593

Bellocchi.4593

Zealots will come saying that it’s not bad programming, it’s a feature that adds depth to the class.

Necromancer: my opinion

in Necromancer

Posted by: Bellocchi.4593

Bellocchi.4593

The class will keep being garbage as long as inept developers keep listening to forum zealots.

Spectral Armor is pitiful.

in Necromancer

Posted by: Bellocchi.4593

Bellocchi.4593

When playing Thief and a Necro pops Spectral Armor thinking it will do any good, I go out of my way to steal the delicious Protection.

I love mantras but...

in Mesmer

Posted by: Bellocchi.4593

Bellocchi.4593

How mantras should work:

-You charge it once (long, regular cast time)
-It provides only one use on initial cast
-The mantra doesn’t end when all charges are cast, only on death,
-You only gain one extra charge over time, relative to each mantra cooldown (Mantra of Pain gains charges faster, Stability takes 30~40 sec for a charge, etc.)

(changed) lf playtested exp to tweak build

in Necromancer

Posted by: Bellocchi.4593

Bellocchi.4593

I guess I should also add, on the PvP side I often find myself at least in the top 3 every round so if people are interested in a playstyle video I would consider making one.

tPvP maybe…but it downright stomps in PvP

sPvP/8v8 clusterkittens hardly means anything, I’m afraid.

Cannot connect to log in server

in Account & Technical Support

Posted by: Bellocchi.4593

Bellocchi.4593

Must be our ISP’s fault, m i rite?

SOTG Interview: DS To Get a Unique Condition

in Necromancer

Posted by: Bellocchi.4593

Bellocchi.4593

I’m pretty excited about it

lol come on

Severe lag since servers came back up

in Account & Technical Support

Posted by: Bellocchi.4593

Bellocchi.4593

Seafarer’s Rest
Unplayable from 18:00 PST onward.

Attachments:

Stuck on loading

in Account & Technical Support

Posted by: Bellocchi.4593

Bellocchi.4593

Same here. Can only imagine how much worse it will be during the weekend.
No official response in the horizon.

Network Lag [Merged]

in Account & Technical Support

Posted by: Bellocchi.4593

Bellocchi.4593

HEAVY LAG on Seafarer’s Rest.
GAME UNPLAYABLE from 18:00 to 22:00 PST, ALL WEEK.
Super Adventure Box, WvWvW, sPvP and every zone I’ve tried to play.

The inevitable WvW Confusion nerf

in Mesmer

Posted by: Bellocchi.4593

Bellocchi.4593

It WOULD be fine for Confusion as a whole to be nerfed if the Scepter and sPvP Confusion were also balanced along with it.

Experiencing Lag / Spikes in game.

in Account & Technical Support

Posted by: Bellocchi.4593

Bellocchi.4593

Lag since patch. Unplayable.
Seafarer’s Rest.

Slow mesmer speed is a killjoy in WvW

in Mesmer

Posted by: Bellocchi.4593

Bellocchi.4593

I seem to remember a dev commenting somewhere that they were working on the Mesmer speed issue, but I could have been hallucinating. Also, “working on” only lends the weakest hope for an actual fix.

https://forum-en.gw2archive.eu/forum/professions/mesmer/So-signet-of-locust-air-and-the-hunt-are/first

Got some movement improvements coming for Mesmer also. Mostly more reliable swiftness.

Was a lie.
Signet of Inspiration got reverted to the old way it worked. Probably an internal joke by now.

Can't Log in.

in Account & Technical Support

Posted by: Bellocchi.4593

Bellocchi.4593

I logged in after many attempts just to get stuck on the character screen and automatically sent back to the launcher.

Did you buy GW2 as a PVP Esport?

in Guild Wars 2 Discussion

Posted by: Bellocchi.4593

Bellocchi.4593

No.
I bought it expecting ANet to provide a balanced, diverse and fun PvP environment.
I got none of those.

Ranger Tip: Preload Signet of the Hunt

in Ranger

Posted by: Bellocchi.4593

Bellocchi.4593

Guess which Signet will be “fixed” next patch.

The main warrior questions

in Warrior

Posted by: Bellocchi.4593

Bellocchi.4593

How about the other 5 or 6 defective classes?

The truth about World vs World

in Necromancer

Posted by: Bellocchi.4593

Bellocchi.4593

I won’t repeat what the guy above just said, I’ll just add that there’s stuff to be achieved by going solo in WvW besides just fun.
You can contribute by flipping camps, killing people lagging behind a zerg thus denying resources, etc.

I just can’t agree with this right now:

Honestly speaking, we’re actually one of the more blessed classes for 1v1 in WvW, where mobility (and mobility denial) is so important.

Some other classes seem, in my eyes, much better designed for escaping/chasing.

(edited by Bellocchi.4593)

Thank you Jonathan x 2 and Karl

in PvP

Posted by: Bellocchi.4593

Bellocchi.4593

I feel bad for this game.

Staff Autoattack

in Necromancer

Posted by: Bellocchi.4593

Bellocchi.4593

It was probably something on the top of Anet’s priority-things-to-fix list.

Banners buffed, Spirits still crap.

in Ranger

Posted by: Bellocchi.4593

Bellocchi.4593

2) Learn and adapt. Trapper weren’t discovered until recently even though they haven’t been touched since beta.

Lol what?!?

I was surprised to, I started playing at head start and full carrion trapper was my first build. Thought it was kinda obvious.

He meant to say you’re the only one who thinks that, kid.

Guild Missions = Shallow Fluff?

in Guild Wars 2 Discussion

Posted by: Bellocchi.4593

Bellocchi.4593

GW2 Dev team is struggling, and it’s sad to see.

Are the Gw 1 Pvpers happy ?

in Guild Wars 2 Discussion

Posted by: Bellocchi.4593

Bellocchi.4593

Ascended gear speaks a lot about the direction GW2 Devs want the game to go.
E-sport and class balance seem to be some of the team’s internal jokes.

pvp necromancer influx!

in Necromancer

Posted by: Bellocchi.4593

Bellocchi.4593

8vs8 sPvP clearly is the best indicator of a class’ potential.

See fellow rangers? Don't give up!

in Ranger

Posted by: Bellocchi.4593

Bellocchi.4593

My RANGER is in the top percentage of all RANGER!
Well, gotta go show some other people how great my RANGER is!
See ya!

How are Necros in tPvP?

in Necromancer

Posted by: Bellocchi.4593

Bellocchi.4593

Necros work in tPvP because they can have someone peeling for them 24/7.

Which class is in dire need of revision?

in Guild Wars 2 Discussion

Posted by: Bellocchi.4593

Bellocchi.4593

There’s almost a consensus at this point.
Considering all aspects of gameplay (PvE, sPvP, tPvP and WvW), and the amount of “viable” builds for each, the classes that most struggle to do anything significant are – in no particular order:
Elementalist
Engineer
Necromancer
Ranger

Necro needs a buff in my view

in Necromancer

Posted by: Bellocchi.4593

Bellocchi.4593

Just to head from Anet “Someone is looking into it” would be a nice change.

Necro needs a buff in my view

in Necromancer

Posted by: Bellocchi.4593

Bellocchi.4593

From: https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-December-14-2012/first#post999247
“Necro
The necro boasts the highest natural health of all the caster classes, and also has death shroud to extend that life total even higher. While they don’t have some of the escape or damage reduction capabilities that other classes boast, they do have a lot of ways to win attrition fights. They have access to poison on multiple weapons, they are able to combine condition damage with raw damage, and they have multiple disables to interrupt enemy skills. Necomancers also have multiple movement disabling abilities, while allows them to chase down enemies who are low on health.”

“Multiple disables to interrupt enemy skills”, the 1sec Fear on a 20 sec cooldown?

Can’t chase anyone because the “multiple movement disabling abilities” are too easily countered.
Doesn’t that make the whole “attrition class” redundant?

Necro needs a buff in my view

in Necromancer

Posted by: Bellocchi.4593

Bellocchi.4593

This thread is meant for PvP.
PvE heroes need not apply.

Necro needs a buff in my view

in Necromancer

Posted by: Bellocchi.4593

Bellocchi.4593

Necromancers in GW2 don’t come even close to the design concept the developers had in mind.

Siphon Health

in Necromancer

Posted by: Bellocchi.4593

Bellocchi.4593

very awesome life siphoning that saves your life all the time

That is a huge exaggeration.
There are threads showing the actual numbers our life siphoning skills can achieve, and it’s very mediocre.

Edit: I’m talking all forms of PvP here. Anything works for PvE, hence I don’t care.

Broadening Class Mechanics: Necromancer

in Necromancer

Posted by: Bellocchi.4593

Bellocchi.4593

I support this thread.
For the OP’s idea to work, however, Life Force generating abilities would have to be revised and adjusted so we don’t get LF starved all the time.

Bone Minions would be a staple for F2. That blast finisher is way too useful.

It could be given a longer cooldown to balance the usefulness.

[Video] Necromancer Solo WvW

in Necromancer

Posted by: Bellocchi.4593

Bellocchi.4593

Good video, great player. Not afraid to include footage of loses and no overediting.
I like it a lot.

The class weaknesses really show when you get caught be a zerg or someone you’re fighting just decides to run away.

How do you personally deal with not being able to chase and disengage?
I find that these are kind of significant in WvW.

Speed buffs stack?

in Necromancer

Posted by: Bellocchi.4593

Bellocchi.4593

That signet is a waste of a skill slot. Sure, it’s nice for travel. But as soon as something agros on you, it’s gone. It’s useless in WvW during battle. Waste of slot. Their way of ‘buffing’ it, made it junk. Good luck on being efficient and switching it out prior to a fight. And if you end up having to run from a battle, forget it.

Not sure where you’re getting this, but that signet keeps working even while in combat. Everyone slows down significantly in combat. The extra speed you get from that signet can very easily make the difference between kiting and being kited.

This was the link provided:

http://wiki.guildwars2.com/wiki/Movement_speed

It seems across the board.

Regardless, mine slows down pretty drastically if I agro a mob.

Out of combat movement speed WITH Locust: 300 + (25*300)/100 = 375 u/s

In combat movement speed WITH Locust: 210 + (25*210)/100 = 262,5 u/s

It “slows down” because getting in combat slows your movement speed regardless of buffs.
Signet of the Locust remains a 25% speed buff.

Chasing down an elementallist!

in Mesmer

Posted by: Bellocchi.4593

Bellocchi.4593

Catching noob elementalists? Easy. Catching a d/d ele of equal skill? technically impossible.

/thread

Switching classes

in Necromancer

Posted by: Bellocchi.4593

Bellocchi.4593

AFAIK best bunker builds belong to Guardians, Eles and Engies.

Necros can’t come close to the Ele’s survivability in the current meta.

Esoteric's Necro Build: The Versatile Necro

in Necromancer

Posted by: Bellocchi.4593

Bellocchi.4593

Signet of the Locust can’t be “combined” with Quickening Thirst.

Any News on the Ranger Pet being Fixed

in Ranger

Posted by: Bellocchi.4593

Bellocchi.4593

So, what happened after the patch? Do melee pets really hit moving targets now?

No.

Sword 1 As A Gap Maker

in Ranger

Posted by: Bellocchi.4593

Bellocchi.4593

It’s been used that way (“gap maker”) because of the lack of other/better abilities to fill that role.

Do Necros counter Elementalists?

in Necromancer

Posted by: Bellocchi.4593

Bellocchi.4593

[…] I had a hard take making an attrition build that could be as effective as a P/D Thief or a DD hybrid Ele.

You’ll be having hardships for a long time to come, I’m sorry to say.

Necromancer community survey - Post Patch

in Necromancer

Posted by: Bellocchi.4593

Bellocchi.4593

6) Ignore the idiots whining and making flame bait posts and appreciate what we have as a class.

I like the underwater buffs, as fighting underwater in general is a humongous pain in the kitten Locust and gluttony buffs are also very nice. Makes it easier for my axe build to get over 50% meter so that I can get the damage buff.

Yeah, I’m a bit frustrated that Necros need a bit more, but Anet is sincerely trying to find ways of helping the class out without making them OP. I prefer the bit by bit approach they’ve been taking rather than just throwing a bunch of crap out at once and then causing all hell to break lose. The majority of the people complaining are probably just the typical whiny children that want everything to be fixed ASAP and anything less makes them feel inadequate.

I mean, last night fractals I was hitting 4k Ghastly Claws in my axe build. Sure, I’m still improving my gear, but that damage, combined with the Gluttony buff, means that I had no shortage of meter. All those speed buffs is also only going to mean good things when I start working on my vampiric dagger build.

TL;DR: Shut the kitten up and stop whining like children just because you’re not the OP flavor of the month. Trust me, it’s not as fun as you may think.

Go back to your Fractals, PvE hero, we’re discussion serious things in here.

Separate PvP / PvE Class Subforums

in Suggestions

Posted by: Bellocchi.4593

Bellocchi.4593

Class balance needs different approaches in PvP and PvE.

In a thread, when discussing certain skills and mechanics for each particular class, it’s difficult to figure out if someone is talking about PvP or PvE.
It’s even harder to suggest changes and balance because these different parts of the game require different perspectives which the forum doesn’t offer.

Necromancer community survey - Post Patch

in Necromancer

Posted by: Bellocchi.4593

Bellocchi.4593

Answer #4 can also be read as “I love this class and I am a PvE carebear”.

Mesmer speed vs +25% passive signet classes

in Mesmer

Posted by: Bellocchi.4593

Bellocchi.4593

JonPeters, please respond.

A challenge for the devs. Educate us.

in Necromancer

Posted by: Bellocchi.4593

Bellocchi.4593

We should ask for a refund.
I’m not being sarcastic.